You Don't Know Jack Volume 4: The Ride

Platform

zScore

54%

You Don't Know Jack Volume 4: The Ride

Developer:Jellyvision Genre:Puzzle Release Date: Download Games Free Now!

About The Game

Arguably the best You Don't Know Jack since the original.
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You Don't Know Jack Volume 4: The Ride

You Don't Know Jack Volume 4: The Ride Review

By Luis Santana |

Don't look now, but You Don't Know Jack could turn out to be one of the most enduring gaming franchises of our time. How many other game series born in the '90s have seen as many different iterations or possessed such phenomenal staying power? By surviving and thriving for the better part of a decade, and even more remarkably, for staying essentially unchanged over that entire period of time, You Don't Know Jack demands to be recognized as a landmark gaming series.

But, as we all know, even the best games get old after a while. And to be frank, before playing this latest release (curiously subtitled "The Ride"), I had the sneaking suspicion that You Don't Know Jack was beginning to run out of steam. It wasn't so much that the quality of the games had diminished - they're all pretty much the same, and they're all pretty darn good - it's that my interest in the format itself was beginning to wane. The pop-culture references were growing tiresome, the humor seemed predictable, and the questions lacked the ability to surprise and entertain as they once had. In short, my extensive experience with the series was beginning to work against me, and as a result, each new game was marred by an underlying sense of "been there, done that - and more times than I care to remember."

Thankfully, Jellyvision, creator of the You Don't Know Jack series, must have been thinking the exact same thing. And as a result, it's made a number of changes to the game this time around. And thankfully, they all work like a charm.

First off is the game's new episode-based format, which is hinted at by "The Ride" moniker. The Ride refers to a ride on an elevator, which drops you off at different thematic "floors," which serve as the subject for any given game. The floor you end up on is determined by your answer to an either/or question at the beginning of the game. For example, if in response to the opening question you pick "the Land o' Lakes woman," you'll end up with a dairy theme, while if you choose "the Red Baron," you'll end up with a food theme (for Red Baron pizza, get it?).

In general, the themes make the game a lot more interesting, because rather than consisting of a random series of unrelated questions, each game has its own unique and discernable identity. The themes also make the host more engaging, as he'll refer back to questions from earlier in the game or even have a running gag throughout. For example, in the alcohol show, the host starts off by cracking open a beer, and then gradually drinks himself into a stupor as the game progresses. Obviously, not all themes are created equal - some are definitely stronger than others - but not knowing exactly what's in store is part of what makes playing the game fun.

As the alcohol theme might indicate, the other big change is a decided move towards adult subject matter. The Ride is filled with sexual double entendres, expletives deleted, and not-so-subtle references to various forms of intoxication. It's about time someone created an adult game that's based on mature, rather than pornographic, content. You'll also find that The Ride is generally more cynical and sarcastic than the earlier games and doesn't shy away from mocking you at every opportunity (even typing your name in can be dangerous).

There are also some new twists during the game itself. First off is the near-random value assigned to the questions (selected by the player hitting a key as values quickly flash on and off the screen). With ranges from $183 to more than $10,000, the randomization means that the lead can seesaw much more quickly than in previous versions. There is also a new type of question, dubbed "Roadkill" - which basically requires you to find a word that connects two other phrases - and it's a very good addition. Without giving too much away, there are also some one-off questions that only appear every few games, again adding some extra variety to the gameplay. The game is also faster paced, with shorter breaks between questions, another welcome change for veteran Jack players.

The graphics have also been mildly updated, with the transition scenes sporting a sleek, psychedelic look. And the production values are just about perfect - at this point, playing The Ride is pretty much like watching TV - and testing on numerous systems revealed none of the clipping or choppiness sometimes associated with the earlier games.

In conclusion, The Ride is a blast and arguably the best You Don't Know Jack since the original release. Jack is back, and that's very good news, indeed.

You Don't Know Jack Volume 4: The Ride Game Walkthrough

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                You Don't Know Jack Volume 4: The Ride
                                  FAQ
                          Windows 95/98/ME/XP 
                              Author: Pop
                    E-Mail Address: SPop6@aol.com
                        Current Version: Final
                         Last Updated: 3/8/05
The latest version of this FAQ can always be found at .
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=                          Table of Contents                          =
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1: Introduction
2. Gameplay Basics
 2a: Buzzing In To Answer/For Money 
 2b: Name Generator Questions
 2c: Time Limit
3: Multiplayer
 3a: Buzzers
 3b: Screwing Your Neighbor
4: Standard Multiple Choice Questions
5: Road Kill
6: Bingo
7: Gibberish Question
8: Fill In The Blank
9: Dis Or Dat
10: Jack Attack
11: Secrets
12: Conclusion & Credits
13: Version History
14: Copyright Information 

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=                           1: Introduction                           =
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The You Don't Knock Jack series has been a blessing to low-budget PC 
gamers for years. After looking through my old FAQs I stumbled across 
an old FAQ that I originally wrote for Volume 4 of the series. The date 
was 12/26/2000. Now, more than four years later, I'm back and revising 
this FAQ for the gaming community. 

I want to thank all that read this FAQ back in the day and hope that 
new readers will find the information to be useful. You Don't Knock 
Jack Volume 4 is easily one of my favorite games out for the PC to this 
very day. The humor is great, the multiplayer fun and the challenge: 
welcoming.

Again, I really hope you find use in this FAQ, and if not please let me 
know by e-mailing me at SPop6@aol.com with questions or comments. 
Please include Jack, The Ride or Volume 4 somewhere in the subject 
line. Thanks again for taking the time out to view this FAQ.

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=                         2: Gameplay Basics                          =
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The following section will cover common questions about how to play You 
Don't Know Jack Volume 4: The Ride. The following section mainly covers 
the single player version of the game. Please read through your 
instruction manual for information on technical issues (i.e.: 
installing), game credits, menu options, etc.

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=                 2a: Buzzing In To Answer/For Money                  =
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Buzzing in is the foundation of any trivia game. The buzzer for the 
single player games is the letter B. Every category requires that you 
buzz in to submit an answer.

During the beginning of each question there is a set of time where you 
cannot buzz in to answer the question. This is the danger portion of 
every round. If you buzz in during this time (this time being before 
the list of possible answers appear on the screen) then you will 
receive four answers; all of which will be incorrect. This will more-
or-less cost you a lot of money in the end run and a possible high 
score.

At the beginning of each round you will see a series of high numbers 
flash across the screen. You must buzz in to stop the cycle of numbers. 
The number you stop the cycle on will be the amount of money the 
following question (or series of questions if you're playing a round 
such as Dis or Dat) will be worth.

There are some things you should be aware of when buzzing in for money. 
Never stop exactly when a high number flashes across the screen; you 
are bound to almost never get it and the number after a high number is 
usually small in dollar amount. Simply wait until a set of mid-range 
numbers appear; this is the best chance you have of "accidentally" 
selecting a high dollar amount.

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=                    2c: Name Generator Questions                     =
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At the beginning of the round each player will be prompted to input 
their name, but every so often a question will appear instead a text 
block. The question is always multiple choice and your answer will 
correspond with the name you will receive throughout the remainder of 
the game.

Example Question:
What continent were you born on?

Answer #1| North America
Answer #2| Europe
Answer #3| Asia

The game will turn your answer into a humorous name that you will play 
with throughout the remainder of the game. For example, if you chose 
answer #3 then you may receive the name Bruce Lee or Ramen Noodle.

Another form of the name generator question is random name modifying. 
The game sometimes simply changes your name altogether after you've 
already typed it in, and it even goes as far as to mess with your 
keyboard configurations to force you to type in an unwilling alias.

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=                           2c: Time Limit                            =
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Each question is given a certain amount of time for which the player 
(or group of players) may submit their answer in. If time runs out then 
the round is simply thrown out and no money is taken away or awarded. 
Certain exceptions do apply. For example, if you run out of time during 
a Dis or Dat question then the player could lose a hefty sum of cash.

During a multiplayer game, use the time limit to your advantage. If 
you're considering guessing (especially simple questions worth low 
amounts of money) then take a shot at the question within the last few 
seconds. Try not to buzz in until the last few seconds however; your 
opponent may try to guess as well and submit a wrong answer. This will 
leave your odds of getting the answer correct significantly higher.

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=                           3: Multiplayer                            =
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Multiplayer in You Don't Know Jack Volume 4: The Ride truly makes the 
game what it is. In multiplayer, everything changes. Playing with more 
than one person truly feels like a totally knew game. Host's attitudes 
will change, as will some rule sets. The new screwing your neighbor 
feature is added and more categories become available for play as well. 
The following section will document some changes that you will 
experience throughout a multiplayer game.

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=                             3a: Buzzers                             =
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Buzzers will change in a multiplayer game to better suit the players 
and keyboard layout. For a two-player game the buzzers are set up as 
follows:

Player # 1 Will Buzz In On| Letter Q
Player # 2 Will Buzz In On| Letter P

For a three-player game the buzzers are set up as follows:

Player # 1 Will Buzz In On| Letter Q
Player # 2 Will Buzz In On| Letter B
Player # 3 Will Buzz In On| Letter P

Sadly, you can't alter the buzzer positioning. When playing rounds such 
as Dis or Dat the chosen player must still buzz in on their 
corresponding button. Multiplayer junkies should consider purchasing a 
new keyboard as well; I've noticed that wear and tear on a keyboard can 
sometimes leave an unfair advantage for contenders.

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=                     3b: Screwing Your Neighbor                      =
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Another feature that becomes available in a multiplayer game is the 
ability to screw your neighbor. At the beginning of each game each 
player is granted a set of screws. In order to screw your neighbor you 
must buzz in and pound away on the S key to cover up the current 
question and possible answers. However, screwing your neighbor only 
works on standard multiple-choice questions and should only be used on 
high value questions that seem harder than the norm.

There are some things you should watch for however. You should never 
have your finger positioned over the S key at the beginning of a 
question: this will notify your opponent(s) that you're getting ready 
to screw them over. This may indicate them to read faster lowering your 
chances of success. 

So what exactly happens when you screw your neighbor? Well, let me try 
to explain it simply. When you screw your neighbor you are prompted to 
select an opponent to answer a question against their will. (If you're 
playing with only two players then this step is obviously taken out.) 
During this time the host will stop reading the question and you must 
pound the S key as many times as possible to literally cover the screen 
in screws. A fast player can make the question and answers unreadable 
with ease.

A wrong answer on their part deducts money from their winnings and also 
eliminates a wrong answer to ease the difficulty of the current 
question. The other player (or players) may now buzz in to guess 
at/answer the question without fear of an opposition to steal the 
glory. 

Be weary however, if your opponent gets a correct answer after you 
attempt to screw them over, then money will be deducted from your 
current winnings. Also be careful not to buzz in to early in an attempt 
to screw your neighbor, or, as always, you will be given a wrong set of 
answers and the ability to screw your neighbor is taken away.

Well, now that the basics of the game are covered, let's move onto 
question types shall we?

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=               4: Standard Multiple Choice Questions                 =
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These are the basic and most frequent questions featured in the game. 
In this question type you will be given a question and a list of four 
answers to choose from. Multiplayer gamers should take note that, 
screwing your neighbor can only be performed during this question 
format.

Example Question:
What is the shape of King Arthur's Table?

Possible Answer #1| Square
Possible Answer #2| Circle (<- Correct Answer)
Possible Answer #3| Triangle
Possible Answer #4| Octagon

Choosing the correct answer (in which case, the correct answer would be 
answer #2) will give you winnings equal to the amount chosen at the 
beginning of the round, and choosing an incorrect answer will deduct 
just as much.

Almost 75 percent of all questions in You Don't Know Jack Volume 4: The 
Ride will consist of standard multiple-choice questions.

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=                           5: Road Kill                              =
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If you manage to receive a road kill question then you're in for a 
treat. Road kill questions are set up in a driving scenario in which 
the player resumes the role of a driver who is attempting to dodge road 
kill. 

At the beginning of the round a pair of phrases appear on the screen 
and a series of answers will flash in front of the contestant(s). Your 
job is to know what the pair of phrases have in common with one another 
by selecting the corresponding answer at the correctly given time. It 
may take a while for the correct answer to appear, so be ready with 
that buzzer finger.

A correct answer will award the player with a successful road kill 
dodge and 500 dollars, and a wrong answer will hurl road kill front of 
the contestant and deduct 500 dollars from their winnings.

Example Question:
Phrase # 1| The Color of Grass
Phrase # 2| The _____ Mile

The correct answer is green. The player must wait for the word green to 
flash across the screen in order to buzz in and grab the winnings. The 
first player to buzz in gets the prize and there is no limit as to how 
many times a player may attempt at a phrase. (Just know that 500 
dollars is deducted every time you get it wrong, so be careful never 
the less.) If the pair of phrases goes without anyone buzzing in for a 
certain amount of time then the phrases are temporarily thrown out and 
repeated later for a second time. The pair of phrases will be thrown 
out entirely if they cycle through a second time without a correct 
answer given. This will neither benefit nor harm contestants in anyway.

At the end of the round the ten correct answers for the phrases appear 
on the screen and a bonus question is asked. You must correctly 
identify what all the correct answers have in common. The bonus 
question is worth the amount of money chosen at the beginning of the 
round. You only get one shot at the bonus question though, and a wrong 
answer will deduct money from your score.

Example List of Answers:
Answer # 1| Diamond
Answer # 2| Opal
Answer # 3| Sapphire
Answer # 4| Ruby
Answer # 5| Crown

The correct bonus answer would be types of jewels. The first player to 
buzz in when the correct answer flashes across the screen will win the 
bonus round of road kill along with a large sum of money.

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=                              6: Bingo                               =
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This is another enjoyable set of questions in which the player(s) are 
given a five-letter word board. Your goal is to light up your entire 
word board by getting correct answers for all five letters. How is this 
done? Will it's simple.

The player is given a clue or question and the contestant(s) must give 
the correct answer by buzzing in when the first letter of the correct 
answer becomes highlighted on the master word board. This may sound 
complicated, but it's quite simple, here's an example:

Example Question:
Five-Letter Word| RHINO

Example Question/Clue:
What city is NYPD Blue filmed in?

The player must wait until the letter N (New York City) is highlighted 
on the master word board and then buzz in to receive points. A correct 
response will reward the player with 500 dollars and a highlighted 
letter on their personal word board; a wrong answer will result in a 
500-dollar deduction from their winnings. Just like in road kill, you 
are given unlimited opportunities to answer each question.

The first player to successfully light up their entire personal word 
board wins the match and bonus prize. The bonus amount is selected at 
the beginning of the round. Just like in road kill, single players are 
awarded the bonus just for lighting up their board successfully.

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=                        7: Gibberish Question                        =
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These are probably the hardest questions in the entire game. A popular 
slogan or phrase will appear in front of the player(s). There's a catch 
however, the phrase is in gibberish and it's your job to translate the 
gibberish into proper English. The dollar amounts at the beginning of 
these questions are usually high, and the amount of prize money will 
drop significantly for every 3 seconds that goes by without an answer.

After a few seconds of no answers a clue will be given. This process 
will continue until three clues are posted along with the gibberish 
phrase/slogan. After the prize amount hits zero, the round ends.

Example Question:
Vitsa Itsveryverywere Yous Hant Tsummee.

Correct Answer:
Visa, It's Everywhere You Want To Be

Unlike road kill or bingo, you only have one shot at these, and the 
dollar amount is usually high enough to either make you go bankrupt or 
allow you to win the game with ease. Use extreme caution when typing in 
your answer as well; the smallest typo could result in an incorrect 
answer.

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=                        8: Fill In The Blank                         =
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Just like gibberish questions, these questions are extremely difficult 
and are usually worth a lot of prize money. You only have one shot at 
these and there is a time limit, so be careful. A wrong answer could 
put you in debt with ease. The format for these questions are just what 
they sound like: fill in the blank by being the first player to buzz in 
with the correctly typed out answer.

Example Question:
What is the capital of Japan?

Correct Answer:
Tokyo

Remember, a typo will cause you to lose the round along with a hefty 
sum of cash, so be weary when you input your answer. Again, the 
difficulty of this type of question is extremely tough; so think your 
answer through.

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=                            9: Dis Or Dat                            =
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This is by far the most complicated question category in the entire 
game. This is a one player round where the player who chose the value 
amount will play for a large amount of cash and the other player(s) is 
forced to watch it all without having the ability to interfere.

The round begins with a simple question and a set of three (and 
sometimes four) options. Your job is to categorize a set of items by 
correctly identifying what it is in correspondence to the question 
given.

Example Question:
Is this a president or cartoon character?
Choice #1| President
Choice #2| Cartoon Character (<- Correct Answer)
Choice #4| Skip

Example: 
Bugs Bunny

It is now you job to either hit #1 to categorize Bugs Bunny us a 
president, hit #2 to categorize Bugs Bunny is a cartoon character or 
hit #4 to temporarily skip the question. Some questions even have a 
third choice and allow you to categorize the example into both choices; 
this adds an extra bit of difficulty.

You have one minute to categorize all seven examples and it is 
impossible to break even at the end of the round. You will be forced to 
return to all skipped examples at the end of the round.

For every correct example you categorize you will receive the amount of 
money equal to the sum you chose at the beginning of the round, you 
will also lose the same amount for every example you get wrong or 
example you don't have time to sort.

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=                          10: Jack Attack                            =
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The last round of the game is the round where it's possible earn the 
largest amount of money. The round starts out with a clue. At the 
beginning of each sub-round you must match together phrases or objects 
that are linked together by the clue. 

A main phrase will be dominant at the beginning of each sub-round and 
its possible counterpart will flash on the outside. If no one answers 
the sub-round correctly then the pair of phrases is skipped and 
returned to later. After a sub-round is cycled through three times 
without a correct answer than it is permanently thrown out of the game. 
Remember, just because a pair matches doesn't mean it follows the clue, 
so be careful.

Example Clue:
Television Couples

Dominant Phrase:
Lucy

Answer Choice #1| Ball
Answer Choice #2| Ricky (<- Correct Answer)
Answer Choice #3| Classic TV Character
Answer Choice #4| Redhead

While all the answers may match up with the dominant phrase in some 
way, the correct answer would by answer #2 because it follows the clue 
given at the beginning of the round.

The player(s) has an unlimited amount of tries for every sub-round, and 
will receive the dollar amount equal to the number chosen at the 
beginning of the round and lose just as much for a wrong answer. Simply 
put: each sub-round is equal in dollar amount to an actual question, 
this can easily put you in debt if you choose multiple wrong answers. 

For multiplayer gamers this round is especially important. Whichever 
player has the largest amount of money at the end of this round wins 
the entire game. The end of this round could bring high score glory to 
single player gamers.

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=                            11: Secrets                              =
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The following secrets were discovered while playing You Don't Know Jack 
Volume 4: The Ride:

Secret #1: Have the announcer wish you a happy new year.
How it's done: Set your computer date for the first of any year. Rumor 
has it that this trick works on other holidays as well such as 
Christmas.

Secret #2: Have the announcer say your name.
How it's done: This is completely random, but you have a better shot at 
the announcer saying your name if you type in a name that starts with a 
vowel.

Secret #3: Have the announcer insult you and your fellow players.
How it's done: This almost always happens at the start of any three 
player game, however, your odds of this happening increases if you 
input the number of players with extreme speed.

These are all the known secrets I have discovered while playing the 
game, if you have more than please e-mail them to me at SPop6@aol.com 
and include the words Secrets and Jack in the subject line.

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=                      12: Conclusion & Credits                       =
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I'm really happy I found this FAQ on my computer because it truly 
reminded me how much fun You Don't Know Jack is as a series. This is 
the first FAQ I ever wrote and I'm elated to have found the time to 
perform a complete revision. I hope you enjoyed reading this as much as 
I had writing it.

I am open to all types of question, comments and submissions. Please e-
mail me at SPop6@aol.com with the words Jack, The Ride or Volume 4 
somewhere in the subject line with any of these concerns and I will be 
more than happy to reply. Once again, thanks for reading.

I would like to thank the following people for their continual support. 
Without these people this FAQ would not be here today:

Devin Morgan - devin_morgan@netzero.net
A huge thank you goes out to Devin Morgan for being the sole person to 
inspire me to write FAQs in the firs place.

Meowthnum1 - Meowsaur53@aol.com
Trace has always been a great friend and a phenomenal fellow writer. 
Thanks for always being there.

CJayC - CJayC@GameFAQs.com
A thanks goes out to CJayC for hosting my work and having the best 
gaming site on the net.

Poopnug148 - poopnug.poo@verizon.net
I have co-written many projects with Dr. Poo and he is a great friend 
and a wonderful writer.

Wan Hazmer  WHazmer@yahoo.com
I want to thank Wan for clarifying some mistakes I made on my original 
FAQ concerning question formats.

As always, thank you to my parents, my friends and the gaming community 
for their continual support.

Feel free to check out my other work at:
/features/recognition/7659.html

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=                        13: Version History                          =
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Version: .1 - 12/26/00
This was the initial version and my first FAQ ever created. This was 
thought to be the final version.

Version: .2  1/1/01
I corrected many grammar mistakes in this version of the FAQ, a few 
weeks later I removed it from GameFAQs.

Version: Final  3/8/05
This is my current, and hopefully last version of this FAQ. I rewrote 
the entire FAQ from scratch and added a new secrets section. Again, 
thank you for reading and I hope you find use in this FAQ.

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=                     14: Copyright Information                       =
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This FAQ is Copyright (c)2000-2005 Pop. This FAQ is for private and 
personal use only. It may NOT be used on any website other than the 
following site:

GameFAQs: /
Neoseeker: http://www.neoseeker.com/

If you would like to post this FAQ on a site, book, magazine, etc.
Please contact me at SPop6@aol.com. If you post this guide in any way, 
shape or form without my permission on anything, then proper legal 
action will be taken.


 
                    

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