World of Goo

Platform

zScore

90%

World of Goo

Developer:2D Boy Genre:Puzzle Release Date: Download Games Free Now!

About The Game

World of Goo is a physics based puzzle / construction game. The millions of Goo Balls that live in the beautiful World of Goo are curious to explore -- but they don't know that they are in a game, or that they are extremely delicious. Drag and drop living, squirming, talking, globs of goo to build structures, bridges, cannonballs, zeppelins, and giant tongues so that you can direct the Goo Balls to their goal on the other end of the stage.

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World of Goo

World of Goo Review

By Jesse Alley |

We are believers in the goo and that's because 2D Boy's much-hyped and long-anticipated WiiWare and PC downloadable game is anything but a letdown. The seemingly simple concept, created by a team of only three (at its peak, mind you; the majority of work was done by two dedicated souls), is brilliant, stunning, and ridiculously fun, exactly the traits we expect and rarely receive from too many retail Wii titles. World of Goo is so good that it oftentimes feels like a title developed internally at Nintendo, which is why, even when you're stumped by a particularly challenging physics-based puzzle -- and you will be -- you will feel compelled to keep playing, and playing, and playing some more.

World of Goo is an accurate descriptor of the game housed within, for you do with your mouse take control of goo balls (many of which feature different abilities), pick them up and connect them together in order to construct jiggly architecture -- bridges, straightaways, makeshift high-rises, even -- so that you might lead other goo balls to an exit situated on one end of every stage. That's it. And while there are some variations to the formula, the experience largely holds true to those simple gameplay mechanics. Ingenious level designs, responsive control and at-times hilarious presentation combine together for an experience unmatched by any other WiiWare title to date.

Simple concept, executed to perfection. That's gaming 101, and it works.

You won't really know what's going on in this goo-filled world, but there are messages left behind by the Sign Painter, whose philosophical commentaries blend together with surreal out-of-game observations. At one point, you will stumble upon a message in which he unleashes a diatribe on the fact that the title doesn't run in high-definition. At another, he promises that there's a big change waiting in world four -- and fear not, we're keeping the spoilers to a minimum. These story shavings are slim, but this isn't really a game about a great yarn. What you will find in abundance, though, are gorgeous settings, serene music and funny sound effects from the goo balls. Goo features a sensational visual style that looks inspired by titles such as Loco Roco, but 2D Boy has taken the presentation to the next level with fabulous designs and animation. Wait until you happen upon the windmill level and come talk to us. You'll hardly believe you're still playing a downloadable game.

The graphical and aural finesse completes the package, but World of Goo's winning challenges are its finest feature. There are more than four worlds, each housing a chunky batch of unique stages, most with highly different objectives that always come back to very smartly utilizing the strengths and weaknesses of the goo balls. You'll learn the basics right away since you'll be required to construct a gooey pillar reaching to the stage exit up above. You exit the levels through pipes that suck the goo balls in and off to the next puzzling hurdle, a task not always easy. In fact, it's usually decidedly difficult. Take those first few stages, for instance, when the only goal is to reach the end without toppling your structure. Since all of the goo balls sport realistic physics, if you don't build your gooey connections thoughtfully and with respect to gravity, they will very likely come crumbling down and you will need to begin again. And as the levels advance, the obstacles only grow in size, sometimes literally. Remember that windmill level we mentioned -- the one that looks so good? Right. That windmill features collision detection, meaning you'll need to devise a way up and over it using your goo balls. If you get to close, it'll splatter those suckers.

World of Goo Cheats

Complete each condition to get the allotted achievements.UnlockableHow to UnlockAll OCD FlagsThe Architect of GooAll OCD Flags in Chapter 3Engineer of Goo IIIAll OCD Flags in Chapter 5Engineer of Goo VAll OCD Flags in Chapter 4Engineer of Goo IVAll OCD Flags in Chapter 2Engineer of Goo IIAll OCD Flags in Chapter 1Engineer of Goo Ithere is a secretSubversive TravelerAll Levels CompleteExecutive Producer of Goo Product

World of Goo Game Walkthrough

*******************************************************************************
World of Goo for Wii FAQ/Walkthrough

by BHodges

Version  2.0
Created  10/16/08
Updated  03/29/09

This document Copyright 2008-2009 by Brian Hodges.  It may not be placed on any
web site or otherwise distributed publicly without advance written permission. 

Use of this guide on any other web site or as a part of any public display is 
strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

*******************************************************************************
Table of Contents

I.     Introduction
II.    Getting Started
III.   Basic Gameplay
         A.  Types of Goo
           1.   Black Goo
           2.   Albino Goo
           3.   Time Bugs
           4.   Green Goo
           5.   Balloon Goo
           6.   Clear Goo
           7.   Beauty Goo
           8.   Red Goo
           9.   Bomb
           10.  Skull Goo
           11.  Yellow Goo
           12.  Sticky Bomb
           13.  Circle Goo
           14.  Square Goo
           15.  Infected Goo
           16.  Road Blocks
         B.  Structures/Physics
         C.  Object of the Game
         D.  OCD
         E.  Whistle
         F.  Moves and Time
IV.    Chapter 1 "The Goo Filled Hills"
         A.  Going Up  "Easy As Goo Pie"
         B.  Small Divide  "Easier Than It Looks"
         C.  Hang Low  "Wake Up The Sleeping Goo"
         D.  Impale Sticky  "If You Get In Trouble, Just Go Back In Time"
         E.  Ivy Towers  "Brace Yourself"
         F.  Tumbler  "Keep Growing"
         G.  Chain  "Balance"
         H.  Flying Machine  "Some Balls Are Lighter Than Other Balls"
         I.  Fisty's Bog  "Not Too High, Not Too Low"
         J.  Tower of Goo  "Higher and Higher"
         K.  Ode to the Bridge Builder  "It Looks Harder Than It Is"
         L.  Regurgitation Pumping Station  "It's A Secret"
V.     Chapter 2 "Little Miss World of Goo"
         A.  Drool  "Welcome Back"
         B.  Fly Away Little Ones  "Multi-Terrain Hover Mobile"
         C.  Blustery Day  "Here Come The Windmills"
         D.  Welcoming Unit  "Please Wipe Your Feet"
         E.  Beauty School  "It's Time To Work!"
         F.  Leap Hole  "It's Not A Bug, It's A Feature"
         G.  Whistler  "Learn How!"
         H.  Volcanic Percolator Day Spa  "Bubble Up"
         I.  Beauty And The Electric Tentacle  "How Did She Get Up There?"
         J.  The Red Carpet  "Get Ready For The Close-Up"
         K.  Genetic Sorting Machine  "Some Balls Are Prettier Than Other Balls"
VI.    Chapter 3 "Cog In The Machine"
         A.  Burning Man  "Welcome To The Factory"
         B.  Second Hand Smoke  "Some Balls Are More Flammable Than Other Balls"
         C.  Super Fuse Challenge Time  "Everyone's A Winner"
         D.  Upper Shaft  "Strategic Demolition"
         E.  Misty's Long Bony Road  "A Love Story"
         F.  The Third Wheel  "Hey, Look Over There!"
         G.  Water Lock  "Eureka"
         H.  You Have To Explode The Head  "The Original Cog In The Machine"
         I.  Incineration Destination  "The Puzzling Adventure"
         J.  Product Launcher  "Happy New Year"
VII.   Chapter 4 "Information Superhighway"
         A.  Hello, World
         B.  Bulletin Board System  "System Packet Loss Mitigation Operation"
         C.  Grape Vine Virus  "The Benevolent Infection"
         D.  Graphic Processing Unit  "Unauthorized Upgrade Mod"
         E.  Road Blocks  "Tech Supports"
         F.  Graceful Failure  "Unblocked"
         G.  Alice and Bob and the Third Party  "Somebody Is Listening"
         H.  The Server Farm  "CPU Cycles At Low Low Prices"
         I.  MOM's Computer  "Welcome Home"
         J.  My Virtual World Of Goo Corporation  "beta!"
         K.  Deliverance  "Recycle Bin And Back Again"
VIII.  Epilogue "End Of The World"
         A.  Infesty the Worm  "Infesty Grows Up"
         B.  Weather Vane  "Cloudy With A Chance Of Doom"
         C.  Horizontal Transportation Innovation Committee"Blue Sky Smackdown"
         D.  Observatory Observation Station  "This Is It!"
IX.    World Of Goo Corporation
         A.  Campus 2.0
         B.  My Virtual World Of Goo Corporation  "beta!"
         C.  Tower of Goo Memorial Park and Recreation Center "Now 20% more
             "infinite in all directions"
X.     My Best Scores
XI.    Game Review
XII.   Special Thanks
XIII.  Version History
XIV.   Contact Information

*******************************************************************************
I.  Introduction

This is a FAQ/Walkthrough for the Wii game World of Goo.  It contains solutions
for every level and a mini-review.

*******************************************************************************
II.  Getting Started

On the left side of the title screen is the World of Goo.  There are five 
chapters plus the Goo Corp sandbox.  At the beginning, only Chapter 1 is 
playable, the rest have to be unlocked.  On the right side you will see options
to change the current profile or to view the credits.

*******************************************************************************
III.  Basic Gameplay

-------------------------------------------------------------------------------
A.  Types of Goo

...............................................................................
1.  Black Goo

These are first encountered in Going Up in Chapter 1.  They can have a maximum
of two legs and cannot be removed once placed on the structure.

...............................................................................
2.  Albino Goo

These are first encountered in Hang Low in Chapter 1.  Like black goo, they 
cannot be removed once set, but they can have a maximum of four legs.

...............................................................................
3.  Time Bugs

Not really a goo, these first appear in Impale Sticky in Chapter 1.  Clicking
on a time bug causes a flash that undoes your last move.  These can be very 
helpful, as well as very annoying because they are easy to click on by 
accident.

It's important to note that any remaining time bugs will vanish once you meet
your goal and the continue handle appears.  This may not seem like a big deal,
but I've messed up countless OCD tries because I couldn't undo a simple
mistake!

...............................................................................
4.  Green Goo

The best goo in the game!  These are first found in Ivy Towers in Chapter 1.
Green goos can have three legs, but their best feature is the fact that they
can be detached and reattached to your structure as often as you like.

Using the "Leap Hole" strategy is vital in obtaining OCD in many levels
containing green goos.  (Special Thanks to Melissia Blackheart for her email
on this)

...............................................................................
5.  Balloon Goo

These are pink goos that are first found in Flying Machine in Chapter 1.
When these are attached to a structure they fill with air and float.  Balloons
can be detached and used again.

...............................................................................
6.  Clear Goo

You first come across these in Drool in Chapter 2.  Clear goos can only have
one leg and cannot be detached from the structure.

...............................................................................
7.  Beauty Goo

These are what make up the beauty heads.  The heads must be ground up into 
these goos so they can enter red pipes.  These first appear in Beauty School
in Chapter 2.

...............................................................................
8.  Red Goo

Red goos are first found in Burning Man in Chapter 3.  They can catch fire and
can form two legs which are also flammable.  Red goos cannot be detached from
a structure.

...............................................................................
9.  Bomb

Bombs are first encountered in Burning Man in Chapter 3.  They can form two
legs that act as fuses.  If the fuses come in contact with fire (usually with
the help of red goos), the bomb will explode.

...............................................................................
10.  Skull Goo

Skull goos are first found in Chapter 3 in Misty's Long Bony Road.  They can
form two legs and be detached and reattached.  More importantly, they are not
damaged by spikes!  Loose skull goos CAN enter black pipes.

...............................................................................
11.  Yellow Goo

You will first find these in The Third Wheel in Chapter 3.  Yellow goos can
have two legs and can be detached and reattached.  They have the ability to
stick to most surfaces.  You have to be careful though, because they can be
popped by spikes and other hazards.

...............................................................................
12.  Sticky Bomb

These are first found in You Have To Explode The Head in Chapter 3.  They are
just like bombs except they can detached and reattached at will.

...............................................................................
13.  Circle Goo

Circle goos are first found in Hello, World in Chapter 1.  They cannot be
attached to structures but can be grabbed and launched like rubber bands.

Unlike other goos, circle goos CANNOT be picked up and carried around!

...............................................................................
14.  Square Goo

These are also first found in Hello, World.  The can be attached to a 
structure.  They can only have two legs and cannot be detached.

...............................................................................
15.  Infected Goo

These are circle goos that have been infected with the grape vine virus.  They
can attach one leg to other infected goos to make a vine.  They cannot be
detached.  Infected goos are first found in Grape Vine Virus in Chapter 4.

...............................................................................
16.  Road Blocks

These are first found in Road Blocks in Chapter 4.  They aren't really goos,
put can be used to support your structure.

A quick tip when handling the rectangles:  pick them up by the top and they
will stay vertical, in the middle and they will stay horizontal.

-------------------------------------------------------------------------------
B.  Structures/Physics

The goo structures are affected by gravity, wind, etc.  If you aren't careful,
your structure can tip over, break, or collapse on itself.  Keep in mind that
the loose goos running around on your structure still have mass and can cause
it to wobble and tilt.

-------------------------------------------------------------------------------
C.  Object of the Game

The object of the game is simple, you must use goos to extend your structure
until it reaches the pipe, the pipe will then suck up any loose goos.

-------------------------------------------------------------------------------
D.  OCD

OCD stands for "Obsessive Completion Distinction Criteria".  What that means
is that you completed the level with the optimum solution.  The criteria is
available from the menu of each level and falls into three categories:  Number
of goos collected, number of moves, and time.  Whenever you complete a level
with OCD, a little flag will appear for that level on the World Map.

There is no reward for getting OCD on every level, the game doesn't even bother
to give you a confirmation message :(

-------------------------------------------------------------------------------
E.  Whistle

You receive the whistle after completing the Leap Hole level in Chapter 2.  It
is used to complete the next level, Whistler.

You use the whistle by clicking on an empty part of the structure.  It will
call the goos to that area.  This is useful for two reasons: you can call the
goos so you don't have to go searching for building material and for 
redistributing weight so you can cut down on wobble or intentionally tip over
a structure!

-------------------------------------------------------------------------------
F.  Moves and Time

When you complete a level, on the stats screen in addition to how many goos
you collected, it also shows you how many moves you made and how much time it
took.  Some OCDs require you to finish the level under a certain number of
moves or within a time limit, so it's important to know just how these are
tallied.

A move is pretty much anything you do that adds or takes away from a structure.
This includes attaching a goo, removing a green goo, as well as attaching or
detaching balloons.  Simply picking up a goo, throwing a goo, dropping a goo,
or setting him down on a structure (WITHOUT attaching him) does NOT count as
a move.

Time is simply the time from when the level begins until you click on continue
after you have met the completion requirements.  Needless to say, you should
be prepared to click on continue as fast as possible when going for time OCDs.

*******************************************************************************
IV.  Chapter 1 "The Goo Filled Hills"

-------------------------------------------------------------------------------
A.  Going Up  "Easy As Goo Pie"

Goal:  4 goos         OCD:  Collect 11 or more goos

This is the tutorial level.  All you have to do is build your structure tall
enough to reach the pipe.

Here we are first introduced to black goos.  These can be used to extend the
structure.  You have to be careful, once you place a black goo, it's stuck
there and can't be removed.

Your structure starts out looking like this:                          _ _ _ _
                                                                     |     /|
                                                                     |   /  |
                                                                     |  /   |
                                                                     |/ _ _ |

STEP 1:

First you want to add a right triangle to the left side of the top: 
                                                                     |
                                                                     |  
                                                                     |    
                                                                     |_ _ _ 
                                                                     |     /|
                                                                     |   /  |
                                                                     |  /   |
                                                                     |/_  _ |

STEP 2:


Next you add a second triangle to the top, completing the box:        _ _ _ _
                                                                     |      |
                                                                     |      |
                                                                     |      |
                                                                     |_ _ _ |
                                                                     |     /|
                                                                     |   /  |
                                                                     |  /   |
                                                                     |/_  _ |

STEP 3:

Now repeat those two steps to add another box to your structure:
                                                                      _ _ _ _
                                                                     |      |
                                                                     |      |
                                                                     |      |
                                                                     |_ _ _ |
                                                                     |      |
                                                                     |      |
                                                                     |      |
                                                                     |_ _ _ |
                                                                     |     /|
                                                                     |   /  |
                                                                     |  /   |
                                                                     |/_  _ |

STEP 4:

Now add a triangle, making sure the top of it reaches the pipe:

                                                                         ^
                                                                       /   
                                                                      /     
                                                                     /_ _ _  
                                                                     |      |
                                                                     |      |
                                                                     |      |
                                                                     |_ _ _ |
                                                                     |      |
                                                                     |      |
                                                                     |      |
                                                                     |_ _ _ |
                                                                     |     /|
                                                                     |   /  |
                                                                     |  /   |
                                                                     |/_  _ |

You're Finished!  All you have to do now is wait for the pipe to suck up your
loose goos.  Once they have been collected, click on continue (make sure 
you've gotten all of them first).

...............................................................................
OCD 

To get OCD, you can only use THREE goos to extend the structure.

STEP 1:

Build a triangle in the center of the box (stretch as high as possible).  

STEP 2:

Next build a triangle to the right of that one.  

STEP 3:

Now add a triangle on top, stretching as close to the pipe as you can.
                                             
-------------------------------------------------------------------------------
B.  Small Divide  "Easier Than It Looks"


Goal:  8 goos         OCD:  Collect 16 or more goos

You will notice some new additions here.  On the other side of the gap you will
notice some sleeping black goos.  Sleeping goos cannot be used to build.  In 
order to wake them up, you must get your structure close to them.

The second thing you will notice are the two signs (the second one is up above
the pipe).  These were left here by the mysterious sign painter.  They serve
two purposes: to give you hints on how to solve the level and to tell the
game's story.  I won't reveal the messages here because they contain plot
spoilers.  If you are interested, I have created a separate FAQ that contains 
all sign locations and messages.

The solution is pretty simple.  You will first build a bridge over the gap,
then wake up the sleeping goos, and finally build up to the pipe.

Your structure starts out like this:

       _ _ _ _
     /|      |
   /  |      |
  /   |      |
/_ _ _|_ _ _ |

STEP 1:


Start by building a triangle to the right, place it on the ground for support:

        _ _ _ _
      /|      |
    /  |      |  
  /    |      |    
/ _ _ _|_ _ _ |_ _ _ 

STEP 2:

Next add another triangle to complete the box:

        _ _ _ _ _ _ _ _
      /|      |      |
    /  |      |      |
  /    |      |      |
/ _ _ _|_ _ _ |_ _ _ |

STEP 3:


Add two more boxes just like that:

        _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
      /|      |      |      |      |
    /  |      |      |      |      |
  /    |      |      |      |      |
/ _ _ _|_ _ _ |_ _ _ |_ _ _ | _ _ _|

STEP 4:

Your structure is now beginning to sag.  If you add a triangle to the end,
it should reach the ledge and stabilize your structure:

        _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
      /|      |      |      |      |       
    /  |      |      |      |      |      
  /    |      |      |      |      |        
/ _ _ _|_ _ _ |_ _ _ |_ _ _ | _ _ _|_ _ _ _  

STEP 5:


Now finish the box on the end (yours will be slanted like a rhombus):   

        _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _  _ _ _ 
      /|      |      |      |      |      |
    /  |      |      |      |      |      |
  /    |      |      |      |      |      |
/ _ _ _|_ _ _ |_ _ _ |_ _ _ | _ _ _|_ _ _ |  

STEP 6:


The sleeping goos should now be awake and climbing onto your structure.
Build a triangle on the end of your structure:

        _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _  _ _ _ 
      /|      |      |      |      |      |
    /  |      |      |      |      |      |  
  /    |      |      |      |      |      |    
/ _ _ _|_ _ _ |_ _ _ |_ _ _ | _ _ _|_ _ _ |_ _ _ 

STEP 7:

Now you should be able to build a triangle up to the pipe:

                                                     / |
                                                   /   |
        _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _  _ _ _   /     |
      /|      |      |      |      |      |      |
    /  |      |      |      |      |      |      |
  /    |      |      |      |      |      |      |
/ _ _ _|_ _ _ |_ _ _ |_ _ _ | _ _ _|_ _ _ |_ _ _ |


All done!

...............................................................................
OCD 

Mike11986 emailed me the following OCD strategy:

The trick is to stretch your triangles as far as you can.

STEP 1:

Start out by making a triangle whose bottom is flat with the ground.

STEP 2:

Add the next triangle, make sure it's top is level with the top of the bridge.

STEP 3:

Add two more triangles, stretching them as far as you can.

STEP 4:

Add another triangle, by holding your goo where you want the bridge to land, 
your structure should sway high enough.

STEP 5:

Once the bridge is across the gap, add two more triangles.

STEP 6:

Once you've woken the sleeping goos, stretch one more triangle to the pipe.

-------------------------------------------------------------------------------
C.  Hang Low  "Wake Up The Sleeping Goo"

Goal:  8 goos         OCD:  Collect 22 or more goos

Note:  The ASCII is taking WAY too long, so from now on I'll just do my best
       to explain the solutions in words.

Here we are introduced to the Albino goos.  They are similar to black goos, 
except they can have a maximum of four legs.

The solution is fairly easy.  First build a ladder down to the sleeping goos
to wake them.  Then build a tower up to the pipe.

Easy!  

After finishing this level, Goo Corp will now be unlocked and is accessible
from both the title screen and any world map.

...............................................................................
OCD 

someguy233 posted the following strategy on the GameFAQs message board:

Grab one of your goo balls and throw him down HARD against the sleeping goos,
they will bounce up towards the web and wake up.

It may take a while to get them all, but eventually you will!

-------------------------------------------------------------------------------
D.  Impale Sticky  "If You Get In Trouble, Just Go Back In Time"

Goal:  26 goos         OCD:  Collect 42 or more goos

This level marks the first appearance of the time bugs.  Click on a time bug
to cause a flash that undoes your last move.
 
This is the first tricky stage.  You have to loop your structure around the 
ledge to reach the sleeping goos and pipe.  There are two obstacles to 
overcome, there are spinning grinders on the ledge that will pop your structure
when touched and gravity, if you put too much weight on the left side of your
structure, it will fall off!  One important fact to keep in mind is that the
loose goos scurrying around on your structure still have weight and can cause
it to wobble.

Start off by building some squares to the RIGHT.  This will provide some
counter-weight to keep your structure from tipping over.  Next very carefully
snake your structure around the ledge (making sure to avoid the grinders.  Once
you manage to get a leg on the top, the rest is smooth sailing.

After beating this level, the path splits in two ...

...............................................................................
OCD 

cat emailed me the following strategy:

You don't need the counterweights to the right!  When you start out, build
towards the LEFT with a triangle, then another one on the side of the cliff
for a brace, then work your way to the top.

Once you reach the top, you need to build directly towards the pipe, if you try
building towards the sleeping goos, you won't have enough to reach the OCD.  To
wake up the sleeping goos, just bounce some goos off of them to nudge them
towards your structure.

-------------------------------------------------------------------------------
E.  Ivy Towers  "Brace Yourself"

Goal:  2 goos         OCD:  Collect 16 or more goos

Here we meet the best goo in the game, the green goo.  Green goos can have
three legs, but more importantly they can be detached and reattached as many
times as you like!

This level is not that difficult and a lot of fun.  Your goal is to make your
structure crawl up the sides until you reach the pipe.

First create a triangle on the top left and stretch it until it hits the side,
then repeat on the right side.  Then put a goo on top so it makes a hexagon
shape.  Repeat this pattern until you run out of loose goos, then start
plucking them off the bottom of the structure.  Keep repeating the hexagon and
your structure will slowly rise towards the pipe.

The gap will start to widen as you climb and when you get near the sign, you
will have to change your strategy.  Nothing too major, you will just have to
start making triangles on the sides to make your structure wide enough.  Keep
making your way to the top, remember you only need to collect 2 goos to win.

...............................................................................
OCD 

Goonster emailed me the following OCD strategy:

Once your structure reaches the pipe, detach the segment being vacuumed into
the pipe from the rest of the structure.  Now you just remove the rest of the
goos from your main structure one at a time and place them on this segment.
When you are finished, remove the bottom goo from the segment, this will cause
the top goo to get sucked into the pipe.

-------------------------------------------------------------------------------
F.  Tumbler  "Keep Growing"

Goal:  8 goos         OCD:  Collect 35 or more goos

This stage is very annoying, but easy to complete if you know what to do.  The
main problem is that the room is spinning and if you try to build a straight
tower, it will just keep toppling over.

Your goal is to build a ball around the white square.  Start by making an
equilateral triangle on the top.  Then make three more on the other sides
(wait for the structure to get turned over).  Then put goos between the 
triangles to make a ball shape.  Keep doing this over and over and it will
eventually grow big enough to reach the pipe.  You only need 8 goos to win
so you shouldn't have any trouble making your quota.

...............................................................................
OCD 

cat emailed me the following OCD strategy:

Once your structure reaches the pipe, quickly disconnect a strand of two goos
so they stay connected to the pipe.  Then you just have to ferry the rest of
your goos one at a time up to the pipe.


-------------------------------------------------------------------------------
G.  Chain  "Balance"

Goal:  15 goos         OCD:  Collect 25 or more goos

This is a simple level.  Start off by using your green goos to create a chain
down to the sleeping goos on the left.  Once they are all awake, you can
dismantle your chain and use the green goos to build a new chain on the right
side.  Once those goos are awake, dismantle your chain again and build a 
tower under the pipe (using only green goos).  The head rotates so you need to
build on both sides to keep it stable.

...............................................................................
OCD 

Start by building a structure of green goos to the pipe.  Once it is activated,
detach a segment of two goos from the rest of the structure.  This segment will
now be suspended in air, being held up by the pipe's suction.  Now build down
to the sleeping goos like before.  Ferry all of your goos one at a time up to
the pipe.  When you are done, remove the bottom goo from the segment, this
will cause the top one to get sucked into the pipe.

-------------------------------------------------------------------------------
H.  Flying Machine  "Some Balls Are Lighter Than Other Balls"

Goal:  4 goos         OCD:  Complete level in 16 seconds or less

This is the first level the balloon goos appear in.

Very easy level.  All you have to do is open the gates, then attach a couple
of balloons to the box.

Start off by attaching the two loose balloon goos on top to the right side of
the top gate (there are already two there).  The top gate will open.  Then
attach the remaining four balloons to the left side of the second gate.  Once 
that is opened, all you have to do is remove a balloon from each gate and
attach them to a corner on the box.  Once you have two balloons on the box,
it will float right up to the pipe.

...............................................................................
OCD 

The trick to OCDing this level is to attach a couple of extra balloons to 
the structure to make it float faster.

-------------------------------------------------------------------------------
I.  Fisty's Bog  "Not Too High, Not Too Low"

Goal:  6 goos         OCD:  Complete level in 14 moves or less

Your goal here is to make a bridge from the frog to the pipe.  The problem is
that the top and bottom are lined with spikes.  Without the balloons your
bridge will sag and hit the lower spikes, use the balloons and if they hit
the ceiling they will pop.  The trick is to attach the balloons to the BOTTOM
of your bridge, that gives you more head room to work with.

STEP 1:

Start off by collecting all your balloon goos and attaching them to the goo
ball on TOP of the structure directly under Fisty's nose.  This isn't really
necessary at the moment, but I find inflating all the balloons before starting
makes them easier to grab when you are in a hurry.  Unless I say otherwise,
when I say grab a balloon, assume it means from this bunch.

STEP 2:

First build a box out of two triangles directly to the right of your bridge.
Then take on balloon from the bunch and shift it one goo over (keep on TOP).

STEP 3:

Now build a second box, afterwards take another balloon and shift it one goo
over (should now be TWO balloons on the second top goo ball).

STEP 4:

Now it gets tricky.  Build a single triangle to the right.  Afterwards attach
a balloon to the BOTTOM goo one slot to the right of your two balloons.

STEP 5:

Finish the box and add another balloon to the same spot you did last time.

STEP 6:

Add another balloon to the same bunch (should have three on bottom) THEN add
the triangle. Now you have to QUICKLY shift the balloon you just added one slot
over.

STEP 7:

Now take the final remaining balloon of the original bunch and move it one
space over on the TOP.

STEP 8:

Now the pipe is in striking distance.  First add a triangle on TOP of the end
of the bridge and then quickly add another triangle to the side to hit the
pipe.

...............................................................................
OCD 

Mike11986 emailed me the following strategy:

"The trick to this one is being quick and extending your goos as far as you can
 make them go.
 
1 Move:   Add a triangle sticking straight out towards the bottom.
3 Moves:  Add two more triangles (as far as you can go).
4 Moves:  Add a balloon to the end of your third triangle (this should be at 
          the bottom of your structure).
6 Moves:  Add two more triangles.
7 Moves:  Add another balloon where the first one was.
9 Moves:  Add two more triangles.
10 Moves: Add a balloon directly to the right of the first two.
12 Moves: Add two more triangles.
13 Moves: Add another balloon where you just did.
14 Moves: Add one more triangle and reach the pipe.
If you stretched as far as you can, you will be able to get in.
 
Even with this strategy, it took several tries and some luck."

-------------------------------------------------------------------------------
J.  Tower of Goo  "Higher and Higher"

Goal:  25 goos         OCD:  Collect 68 or more goos

This level is simple, especially if you have spent any time in Goo Corp.

STEP 1:

Build a square to the left of your structure.

STEP 2:

Build a square to the right of your structure.

STEP 3:

Add NINE layers (3 squares each) on to the top of your structure.

STEP 4:

Add TWO boxes in the center of the top of your structure.

STEP 5:

Extend a triangle to the pipe.

...............................................................................
OCD

Here's how I got OCD:

-  The bottom TWO layers of my tower consisted of three blocks.
-  The next SIX layers consisted of two blocks (on LEFT side of structure).
-  The last THREE layers consisted of only one block (again on LEFT side).
-  Topped off with a triangle stretched to the pipe.

-------------------------------------------------------------------------------
K.  Ode to the Bridge Builder  "It Looks Harder Than It Is"

Goal:  8 goos         OCD:  Collect 38 or more goos

This isn't too bad, you have to build a bridge over the gap.  Start out by
making your base wider.  Then build at a diagonal up and to the right.  When
the bridge gets too unstable, add some braces underneath.

STEP 1:

Build two squares to the right of the structure.

STEP 2:

Build a triangle UNDER the second square to act as a brace against the cliff.

STEP 3:

Now build up and to the right using layers of two squares each.

STEP 4:

Keep building till you reach the other cliff.  If your structure collapses,
just use a time bug, then use a couple of goos to brace the UNDERSIDE of the
bridge next to the cliff on the left.

STEP 5:

Once you reach the cliff, just extend your structure to the pipe.

...............................................................................
OCD 

Telcontar emailed me the following OCD strategy:

The trick to getting OCD here is to build a VERTICAL tower, making sure it
collapses to the right and forms a bridge.

OR

HempFriend posted this solution on YouTube:

http://www.youtube.com/watch?v=tF2LljxuImU

Basically what you do is build FIVE triangles along the side of the cliff,
then build at a diagonal up and to the right.  After every few blocks, use
the whistle on the left side of the structure to get the goos off the arm,
making it less likely to collapse.

-------------------------------------------------------------------------------
L.  Regurgitation Pumping Station  "It's A Secret"

Goal:  Make it to the top         OCD:  Finish in 42 or fewer moves

This is probably the first level that people get stumped on (myself included).

The goal is to make it all the way to the top (and beyond).

Start out by making a wide boat.  It should stretch all the way across the
stomach.  Next build a tower up the esophagus.  Don't worry about the grinders,
they will break your structures, but they goos DON'T die.  Once your towers
hit the rollers, it will be sucked upwards.  

Once you reach the top, it seems like there is nothing more to do.  What you
are supposed to do is grab the eyes and attach them to your structure.  Attach
enough and it will float into the sky.  A cut scene will play letting you
know that you have completed Chapter 1!

...............................................................................
OCD 

Mike11986 emailed me the following OCD strategy:

"The OCD strategy for this one is about the same, but the key is to NOT detach
your goos in the process.  Each detachment and reattachment is two moves.  You
may need to do some detaching in the esophagus, but avoid this as much as 
possible.  As soon as you reach the top of the esophagus, just move the 
eyeballs around the top and lift the structure."

*******************************************************************************
V.  Chapter 2 "Little Miss World of Goo"

-------------------------------------------------------------------------------
A.  Drool  "Welcome Back"

Goal:  10 goos         OCD:  Collect 24 or more goos

This is another easy level.  The clear goos here can only have one leg and
cannot be removed from the structure once attached.

STEP 1:

Grab a clear goo and attach it to the end of the "snot".

STEP 2:

Attach FIVE more clear goos to the end of the chain, it should be close
enough to the water to wake up some of the sleeping green goos.

STEP 3:

Use green goos to extend the bottom of the structure to the left and right in
order to wake up the rest of the green goos.

STEP 4:

Use green goos to build an extension from the middle of the chain to the pipe.

STEP 5:

Detach any green goos at the bottom of the chain and wait for them to reach
the pipe before ending the level.

...............................................................................
OCD 

Mike11986 emailed me the following strategy:

Use SIX clear goos to reach the sleeping green goos in the water like usual,
then build towards the pipe.  Once you reach the pipe, build one more triangle
to the LEFT of the pipe.  After the loose goos have been sucked into the pipe,
detach this triangle so that you have a segment with one goo being sucked into
the pipe and the other leaning against the wall on the left.  Now ferry the
remaining green goos to the pipe.  When you are finished, remove the goo that's
against the wall, the other goo will get sucked into the pipe.

-------------------------------------------------------------------------------
B.  Fly Away Little Ones  "Multi-Terrain Hover Mobile"

Goal:  4 goos         OCD:  Collect 12 or more goos

STEP 1:

First we need to float the structure over to the sleeping goos.  Start by
attaching a balloon to the top of the structure.  Then attach a balloon to the
goo directly to the RIGHT of that one.  Don't worry, the structure won't float
off the screen.  

STEP 2:

Now remove the leftmost balloon and place it on the first empty goo on the
right side of the structure.  Repeat this over and over.  Your structure will
start to spin and move towards the right of the screen.

STEP 3:

Once the structure is directly over the sleeping goos, remove the top balloon
and wait for the structure to float to the ground.  Once you have collected
all of your passengers, reattach the balloon to the top.

STEP 4:

Now we need to float over to the pipe.  Keep shifting balloons to the LEFT
until the structure is hovering over the pipe.  Now begin using the clear
goos to create a chain down to the pipe.  After you have dropped a couple of
these, your structure will begin to drop.  Go ahead and attach the final 
balloon to your structure.  You may have to shift some balloons left and right
to recenter your structure over the pipe.  Continue with the chain and once
it gets close enough, the vacuum will kick in and suck up the goos.

...............................................................................
OCD 

Telcontar and Mike11986 each sent me an email with the following strategy:

Start out by using the spikes to break the initial structure into a triangle.
Then go pick up the remaining goos.  The structure will be small enough to
fit between the middle of the spikes, so you can maneuver it right next to the
pipe.

-------------------------------------------------------------------------------
C.  Blustery Day  "Here Come The Windmills"

Goal:  9 goos         OCD:  Collect 18 or more goos

I absolutely love this level!  As "Bill Gates Son" on the message boards put
it, this level is "****ing epic"!

The obstacle here is the windmill.  It provides three challenges.  First, it's
solid so you have to go over it.  Second the blades will break your structure
on contact.  Thirdly, the wind will blow your chain towards the right of your
screen, this becomes an issue after you have cleared the windmill and are 
trying to drop down to the pipe.

Before we begin, remember to make use of the time bugs if you mess up!

STEP 1:

Start by attaching all your balloons to the clear goo on the tip of your
structure.  From now on whenever I tell you to attach a balloon, take it
from this bunch.

STEP 2:

Attach a clear goo to the end of the chain and then attach a balloon to that
goo.

STEP 3:

Add three more goos/balloons to the chain.

STEP 4:

Add another clear goo to the chain, but this time add THREE balloons.
Your chain should now contain six clear goos.

STEP 5:

Add a clear goo and TWO balloons to your chain.

STEP 6:

Add another clear goo and TWO more balloons.

STEP 7:

Add one clear and ONE balloon.

STEP 8:

Add one more clear and ONE final balloon.  We will now try to go down to 
the pipe.

STEP 9:

Add FIVE more clear goos and NO balloons to the chain.

STEP 10:

You should be close enough to the pipe now, add one final clear goo (stretch
it towards the pipe) and you should be finished!

...............................................................................
OCD 

I was able to get OCD by using the above strategy!

-------------------------------------------------------------------------------
D.  Welcoming Unit  "Please Wipe Your Feet"

Goal:  36 goos         OCD:  Collect 61 or more goos

Very easy level.

STEP 1:

Grab two balloons off the cloud and attach them to the yellow lever.

STEP 2:

Attach your green goos to the cable.  Some of the black goos will jump on.
As your structure is pulled up the chain, try to make it taller.  The black
goos will move to the top and will be more likely to make it over the 
Freedom Scraper 3000 and into the disposal hole.

STEP 3:

After reaching the top, the goos that made it will attach themselves to the
pentagonal structure.  Those that didn't will be swept back to where they
started.  Grab any green goos on the pentagon and carry them back to the rest
of the goos.  Attach your green goos to the chain again to pick up some more
black goos.  Repeat until you have all of them on your pentagon.

STEP 4:

Now all you have to do is attach four more balloons to the pentagon and it
will float right up to the pipe.

...............................................................................
OCD 

You may notice that there doesn't seem to be enough goos to make OCD.  The
secret is that you need to break the chain!

STEP 1:

Make sure you have ONE green goo remaining on the left side of the screen.

STEP 2:

The extra weight will make it necessary for ALL of your balloons to be attached
to the structure.  Make sure the extra balloons are already in the disposal
pit on the right.  Then remove the three balloons from the yellow lever.  To
get them into the disposal pit, carry one up underneath the grinder and let
go.  It will inflate and push the lever up enough to make it through.  Grab it
before it is carried back down and you can drop it in the pit.  Do the same
with the other two.

STEP 3:

Now to break the chain!  You do this by attaching a green goo to the RIGHT side
of the chain.  This will cause it to bulge out and hit the grinder.  Now you
just have to sit back and wait for the gears to push all of the goos into the
disposal pit.

STEP 4:

Once all of the goos are in the pit, simply attach all of your balloons to
the structure to send it to the pipe.

I ended up getting 85 goos!  That's equal to +49 Goo Corp goos!

Sinael sent me an email with three tips on getting even more goos!:

1.)  You actually lose a couple of goos off the chain when it breaks.  To
prevent this, attach a balloon to the goo in front of where the chain will
break.  This will lift the chain up so you don't miss any!

2.)  You can also get more goos by destroying the original structure in the
disposal pit!  First you need to make a second structure to the side of this
one using green goos, then detach it.  You will now have two separate
structures, each with black goos.  Float these up one at a time to get the
black goos to the pipe.  Now float the black structure over to the Freedom
Scraper 3000 to break it and free the goos.

3.)  When you fly the green structure to the pipe, use the "leap hole"
technique to get all the green goos except two into the pipe.  You should
have a structure with two green goos and one balloon (the balloon should be
attached to the goo being sucked into the pipe).  Remove the bottom goo first
and send him into the pipe.  Now you have a structure of only a single green
goo and a balloon.  If you remove the balloon, the last green goo will get 
sucked into the pipe.

If you did it correctly you should have gotten every single goo into the pipe!

-------------------------------------------------------------------------------
E.  Beauty School  "It's Time To Work!"

Goal:  16 goos         OCD:  Finish level in 21 seconds or less

Wow! Not only do we get a new type of goo, but a new pipe as well!  The head
has to be ground up into beauty goos and only these will be sucked into the
pipe.

STEP 1:

Attach the two balloons to the structure to move it out of the way.  The
head will roll down.

STEP 2:

Once the head stops, pull off a green goo to break the chain.  The head will
be ground up into beauty goos.

STEP 3:

Use a green goo to extend the structure to the red pipe.

...............................................................................
OCD 

To get OCD on this level, all you have to do is the exact same steps as fast
as you can.

-------------------------------------------------------------------------------
F.  Leap Hole  "It's Not A Bug, It's A Feature"

Goal:  6 goos         OCD:  Finish level in 13 seconds or less

Another easy level.  The goal here is to extend your structure to the pipe,
then to strategically remove goos, relying on the pipe's vacuum to keep the 
structure from falling over.

NOTE:  This strategy can (and MUST) be used in other levels containing green
goos in order to obtain OCD!  (Special Thanks to Melissia Blackheart for her 
email on this)

STEP 1:

Add three triangles to the top of the structure in a zigzag fashion to
reach the pipe.

STEP 2:

         *

      *     * 1

     *     *

      *     * 2

    *      *

The goos should be in a structure similar to this one.  Remove the goo at
position 1 and let him loose on the structure.  Next remove the goo at position
2 and let him go.  Both of those goos should get sucked into the pipe.

STEP 3:

      *

      *
     
  3 *   *

      *

    *    * 4

Your structure should now look like this.  Remove the goos at positions 3 and
4.

STEP 4:

     *

     * 8

     * 7

     * 6
 * 5

Now remove the goos in order from positions 5, 6, and 7.  When you remove goo
8, you have to let him go quickly because the pipe will turn off once the
structure is gone.

If you have done this properly, you should have collected 8 of the 9 goos!

After completing the level, you will receive a message saying you have 
unlocked the whistle.

...............................................................................
OCD 
Do this in 13 seconds or less to get the OCD, having a friend help makes this a
lot easier!

-------------------------------------------------------------------------------
G.  Whistler  "Learn How!"

Goal:  20 goos         OCD:  Finish level in 29 seconds or less

This very easy level is meant to be a tutorial on how to use the whistle.

STEP 1:

Click on the far left of the whistle to call the goos.  Their weight will
cause it to tip over and wake the sleeping goos.

STEP 2:

Use two of the clear goos to extend the chain on the right side of the whistle
down to the pipe.

...............................................................................
OCD 

This is a very easy level to OCD, just do the above as fast as you can.

-------------------------------------------------------------------------------
H.  Volcanic Percolator Day Spa  "Bubble Up"

Goal:  12 goos         OCD:  Finish level in 30 moves or less

STEP 1:

Carefully build up the structure below the head.  The goal is to get it high
enough to get sucked up into the grinder.  Try to keep the head in the center.
If it falls off, just use a time bug.

Be sure to keep away from the flower!  It will pop your structure.

STEP 2:

Once you get it high enough, the head will get sucked into the current and
broken up by the grinder.  Take apart your structure so the beauty goos will
fall to the bottom of the pit.

STEP 3:

Use your green goos to extend the black structure to the red pipe.

...............................................................................
OCD 

Mike11986 emailed me the following OCD strategy:

There are two tricks to getting OCD here.  The first is to make sure your
structure is solidly against the walls as you build up.  This will cause the
head to bounce higher when you build underneath it.

The second trick is that once the head is broken up, build towards the flower,
this will cause your structure to disintegrate and allow the beauty goos to
drop to the bottom.

-------------------------------------------------------------------------------
I.  Beauty And The Electric Tentacle  "How Did She Get Up There?"

Goal:  16 goos         OCD:  Collect 29 or more goos

The idea here is to move the head along the power line.

STEP 1:

You guessed it!  Start off by attaching all of your balloons to the topmost
goo.

STEP 2:

Add a goo to the end of the chain and attach a balloon to it.

STEP 3:

Add FOUR more goos to the end of the chain.

STEP 4:

Add FOUR balloons to the end of the chain.

STEP 5:

Attach the other four balloons to the goo to the left of the head.

STEP 6:

Attach FOUR more goos to the end of the chain.

STEP 7:

Shift the right set of balloons to the end of the chain.

STEP 8:

Shift the left set of balloons to the goo to the left of the head.

STEP 9:

Add 3 more goos to the end of the chain.

STEP 10:

Shift the right set of balloons to the end of the chain.

STEP 11:

Shift the left set of balloons to the goo to the left of the head.

STEP 12:

Shift the left set of balloons two more goos to the right.

STEP 13:

Release the four balloons on the end of the chain.  The head should roll into
the grinders and the goos will fall onto the structure.

STEP 14:

Grab a white goo and extend the structure to the pipe.

...............................................................................
OCD 

In order to get OCD, you can use no more than EIGHT blacks goos to extend the
"tentacle".  After adding the goos, carefully maneuver the balloons so that
the head lands on the cliff (it takes a few tries, the time bugs are VERY
helpful!).

After the head gets ground up and you reach the pipe, all you have to do is
ferry your remaining black goos from the tentacle to the cliff.  They should
manage to roll down to the pipe on their own.

-------------------------------------------------------------------------------
J.  The Red Carpet  "Get Ready For The Close-Up"

Goal:  10 goos         OCD:  Finish level in 45 moves or less

STEP 1:

First you need to extend the green structure from wall to wall so it can
catch the head when it falls.

STEP 2:

Build a tower of white goos straight up on the block.  Eventually the block
will descend and activate the red carpet.

STEP 3:

The head will roll down onto the green structure.  Help move it along to the
right into the suction.

STEP 4:

Once the head as been sucked up and ground into smaller goos, extend your
green structure up to the pipe.  Use the time bugs if you get into trouble.

...............................................................................
OCD 

The trick to getting OCD on The Red Carpet is to not waste moves trying to
get the carpet to fall.

STEP 1:

Like before, start out by building the green structure to catch the head.

STEP 2:

Instead of building on the block, grab some white goos and throw them in the 
air up and to the left.

STEP 3:

Once you have a goo to the left of the carpet, throw him against the TOP of
the carpet, this should cause it to fall and the head to roll down.

STEP 4:

Use your white goo to nudge the head into the suction.

STEP 5:

Once the head is sucked up and broken apart, just extend the green goos to the
pipe.

-------------------------------------------------------------------------------
K.  Genetic Sorting Machine  "Some Balls Are Prettier Than Other Balls"

Goal:  8 goos         OCD:  Finish level in 24 moves or less

Note:  There are no time bugs on this level, so be careful!

STEP 1:

Use the green goos to build a structure to push the yellow heads, on at a time,
into the machine on the left.

STEP 2:

Once the pit has been filled, push the pink head into the machine on the right.

STEP 3:

Break the two green chains blocking the head's path.

STEP 4:

Once on the summit, attach four balloons to the structure to lift the hand
to the pipe.

...............................................................................
OCD 

The trick to getting OCD here is to bounce goos in order to save moves.

STEP 1:

Use a single goo to build under the tan head on the left.  It should get sucked
into the stream.

STEP 2:

Grab a loose green goo and throw him repeatedly against the side of the next
tan head to coax it into the stream on the left.

STEP 3:

Build under the tan head in order to raise it up, then throw a goo against it
to send it into the suction.

STEP 4:

Build under the red head to raise it up, then throw a goo against it till it
makes it to the suction on the RIGHT.

STEP 5:

Break the green chains when the head reaches them.

STEP 6:

Attach 3 balloons to the triangle to lift it to the pipe.

*******************************************************************************
VI.  Chapter 3 "Cog In The Machine"

-------------------------------------------------------------------------------
A.  Burning Man  "Welcome To The Factory"

Goal:  4 goos         OCD:  Finish level in 11 moves or less

The first level in Chapter 3 is a tutorial on how to use red goos and bombs.
The head is blocking the pipe, to move it you have to light the matches and
explode the bombs.

STEP 1:

Extend the structure so it reaches the flame.  You have plenty of red goos,
so it should be easy.

STEP 2:

Once the structure reaches the flame, it will catch fire and go up in smoke.
The pipe is now clear, so all you have to do is attach the two balloons to the
structure and it will float to the pipe.

...............................................................................
OCD 

ansley0269 posted the following strategy on the GameFAQs message board:

It is possible to beat this stage in two moves!  First grab a red goo and
fling it to the right towards the flame so it will bounce off the wall and
back onto the structure.  If you do it right, the goo will catch fire then
light the structure.

It may take a few tries, but throwing a goo does NOT count as a move and since
you can't rescue any of the red goos anyway, so if it isn't working for you,
just keep trying.

-------------------------------------------------------------------------------
B.  Second Hand Smoke  "Some Balls Are More Flammable Than Other Balls"

Goal:  12 goos         OCD:  Collect 25 or more goos

The goal here is to burn away the red goos around the white structure so it
will fall into the hand and enable the black goos to reach the pipe.

STEP 1:

First use the red goos to build on the SIDES of the white structure so that
the wooden legs are connected in a circle around the structure.  They need
to be even so both sides burn at the same time.

STEP 2:

Build as straight down as possible to the flame.  The flame will travel up
and burn off the wooden legs allowing the structure to drop down.  If you did
it right, it should land in the hand.  The goos will then climb aboard and into
the pipe.

...............................................................................
OCD 

Irzunn emailed me the following OCD strategy:

After STEP 1, move all but 3 red goos down to the hand.  Then build down
to the flame.

-------------------------------------------------------------------------------
C.  Super Fuse Challenge Time  "Everyone's A Winner"

Goal:  10 goos         OCD:  Collect 32 or more goos

The trick here is to work fast, once the flame reaches the top, your structure
will go up in smoke!  You have plenty of red goos to work with and since they
can't enter the red pipe anyway, so go nuts!

STEP 1:

Build up your structure to the clouds to wake up at least three groups of
pink goos.

STEP 2:

Extend your structure to the pipe.

...............................................................................
OCD 

In order to get OCD, just build as fast as you can.  You have to get all 32
pink goos, which means your structure needs to reach all eight clouds.  Once
all the pink goos are awake, use your whistle on the pipe to hurry them along.

-------------------------------------------------------------------------------
D.  Upper Shaft  "Strategic Demolition"

Goal:  10 goos         OCD:  Collect 45 or more goos

You need to do three things: lower the explosive between your structure and
pipe, light the fuse, and then build a bridge to the pipe.

This stage can be tricky (especially during Step 7) so make use of the time
bugs.

STEP 1:

First we need to lower the explosives.  You'll notice that above the bomb is
a chain of goos with a bunch of loose green goos on it:  

       *
   1*
       *3
   2*
       *

Add green goos to positions 1 and 2.  Now remove the green goo at position 3. 
This will increase the length of the chain.  You will have to do this a total
of NINE times.  When you are done, you should have one loose goo remaining.

STEP 2:

Once the explosive is in place, ferry all of the red goos except for one up
to the chain on top of the box.  This will keep them safe and give you some
extra goos to work with later on.

STEP 3:

Now we are going to extend the fuse the same way we did the chain.  

      *
    
      *
  1*
      *
   2*

Grab your last free green goo and place him on the fuse in position 1 then add
your red goo to position 2.  Then remove the green goo to extend the fuse.

STEP 4:

Place your green goo on the fuse and go grab one more red goo from up top.
Extend the fuse like you did in Step 3.  This time when you remove the green
goo, hold on to him and wait for the fuse to finish burning and the bomb to
explode.

STEP 5:

You can now use your rescued green goo and two of the red goos to add TWO links
to the chain hanging from the ceiling using the usual technique.

STEP 6:

Use your black goos to extend the structure to the ceiling chain.

STEP 7:

All that's left to do is to (carefully!) extend to the pipe.  If you hit the
spikes and pop your structure, use a time bug to retry.

...............................................................................
OCD 

alex78160 posted an excellent video on how to OCD this stage on YouTube:

http://www.youtube.com/watch?v=eXzu30W17C8

He uses four "tricks" to accomplish this:

TRICK 1:

When extending the chain to lower the box, he alternates between using green
and red goos.

TRICK 2:

This one's a doozy!  You see that metal pin that is left on the bottom of the
chain after the explosion?  That pin is actually magnetic!  The idea is to
get it stuck on the wall on the right.  To do that, build two triangles to the
LEFT of it.  Now highlight the goo on the left and repeatedly press A.  This
will motion will cause the structure to swing to the right.

Once you've gotten the magnet on the wall, use a green goo to build a triangle
directly under the magnet and braced against the wall.  Now disconnect this
structure from the chain, if you did it right, it should now be stuck to the
wall.  If your structure falls, use a time bug and try again.

TRICK 3:

Now use your remaining loose goos to extend the structure LEFT.  The idea is
to create a net to catch the goos you remove from the chain.  When you are 
done, go ahead and remove all of the goos from the chain hanging from the
ceiling.  Use the extra green goos to extend the structure to the other one
on the left side of the cliff.

TRICK 4:

Once you've gotten all of the goos off the black structure, disconnect the 
green goos and build towards the pipe.  Once all the loose goos go in, it's 
time for another "Leap Hole" trick.  Disconnect a segment from the main 
structure and ferry your remaining goos to the pipe.

-------------------------------------------------------------------------------
E.  Misty's Long Bony Road  "A Love Story"

Goal:  8 goos         OCD:  Collect 26 or more goos

Looks like Fisty's made a friend!  A lot of people seem to have trouble with
this level, but it's not that bad.  The main idea is to build a bridge using
the skulls as support.

STEP 1:

Build a box to the right of the structure using two goos.  Now attach a skull
to this new box.

STEP 2:

Build another box and attach a loose skull to the bottom.

STEP 3:

Build yet another box and attach a loose skull to the bottom.

STEP 4:

Build another box but this time do NOT add a skull to the bottom.

STEP 5:

Add another box and put the last loose skull on the bottom.

STEP 6:

Build another box.  Remove the second skull from the LEFT (in the middle of
the trio) and place it here.

STEP 7:

Shift the leftmost skull one box to the right.

STEP 8:

Add a new box and move the second skull from the left here.

STEP 9:

Add a box (NO skull this time).

STEP 10:

Add another box and move the second skull from the left here.

STEP 11:

Build another box, this time move the second skull from the RIGHT here.

STEP 12:

Build another box and again move the second skull from the right here.

STEP 13:

Build a box and shift the second skull from the right over one box to the
right.

STEP 14:

Build a box and shift the right-most box to the right one square.

STEP 15:

Build a box, don't move any skulls.

STEP 16:

Build one final box, again don't move any skulls.

STEP 17:

Build a TRIANGLE on the right side of the structure and st 
                    

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