Turok: Evolution

Platform

zScore

65%

Turok: Evolution

Developer:Acclaim Studios Austin Genre:Action Release Date: Download Games Free Now!

About The Game

Fourth (numbered) installment in the comic-based FPS series explores the story of how original Turok Tal'Set became the man he is. White fighting his nemesis Captain Tobias Bruckner in 1886 Texas, the two fall into a rift between their world and the Lost Lands, a mysterious place full of civil upheaval and much danger. Thus the adventure of Turok: Evolution begins as Tal'Set continues to seek revenge on the wicked Bruckner in the middle of the tumultuous world. Players run, jump, climb, swim or sneak through the levels, blowing away prehistoric foes with an all-new arsenal of weapons, including Variable Payload Cruise Missiles, Gravity Disrupter Beams, and the Swarm Bore.

The PC version was scheduled for release worldwide, but was only shipped in Europe.

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Turok: Evolution Review

By Shawn Oaks |

Fourth (numbered) installment in the comic-based FPS series explores the story of how original Turok Tal'Set became the man he is. White fighting his nemesis Captain Tobias Bruckner in 1886 Texas, the two fall into a rift between their world and the Lost Lands, a mysterious place full of civil upheaval and much danger. Thus the adventure of Turok: Evolution begins as Tal'Set continues to seek revenge on the wicked Bruckner in the middle of the tumultuous world. Players run, jump, climb, swim or sneak through the levels, blowing away prehistoric foes with an all-new arsenal of weapons, including Variable Payload Cruise Missiles, Gravity Disrupter Beams, and the Swarm Bore.

Turok: Evolution Cheats

At the Cheat Menu type EMERPUS to get invincible
  • Cheat passwords.In the options menu, select the "password" option, then enter any of the below for the desired effect.PasswordEffectFMNFBAll Cheats UnlockedHEIDSEnemies Have Big HeadsHUNTERTarget PracticeMADMANUnlimited AmmoSELLOUTAll Levels Unlocked (Besides Zoo)SLLEWGHInvisibilityTEXASAll Weapons UnlockedZOOUnlock Zoo LevelEMERPUSInvincibility
  • Turok: Evolution Game Walkthrough

    Turok: Evolution, GCN, Enemy FAQ
    
    This guide contains spoilers of up coming bosses and creatures and that's 
    pretty serious spoilers for this game.
    
    Content
      Dinosaurs (0.1)
        Ankylosaurus
        Brachiosaurus
        Compsognathus
        Kronosaurus
        Parasaurolophus
        Plesiosaurus
        Pteranodon
        Stegosaurus
        Triceratops
        Tyrannosaurus Rex
        Velociraptor
      Non-Dinosaur Creatures (0.2)
        Axebeak
        Baboons
        Chimpanzees 
        Crocodiles
        Deer
        Lizards & Frogs
        Sabre-Tooth Tigers
        Wolves
      Slegs (0.3)
        Arsonists
        Dinosoids
        Gunners
        Machine Gunners
        Mechanics
        Purrlins
        Shotgunners
        Sleg Troops
        Snipers
        Rocketeers
      Airborne attackers (0.4)
        Attack Jets
        Miscellaneous
        Paratroopers
        Tanks
        Transports
        Turrets
      Other Enemies (0.5)
        Airships
        Gun Platforms
        Monks
        Stone Statues
      Bosses (0.6)
        Attack Carrier
        Commander
        Styracosaurus
        Captain Bruckner
      A Word From The Maker (0.7)
    
      Dinosaurs (0.1)
    
        Ankylosaurus
    
    These are large dino's with natural armour. While these are meant to be 
    peaceful creatures the slegs have mounted weapons on there backs. These will 
    take a lot of damage. 
    
        Brachiosaurus
    
    Peaceful creatures that spend there time standing in steams. Well they are at 
    the start of the game, later the slegs have equipped them with weapons and so 
    you will have to bring these hulks down. Best to break out the explosives to 
    take these down.
    
        Compsognathus
    
    These are those small enemies you meet right at the start of the game. Small 
    and rather ignorable. A few swipes with you club or a shot from bow or pistol 
    will takes these out.
    
        Parasaurolophus
    
    These are very rarely seen and for the most part completely harmless, unless 
    you decide to attack them, then they will return the favour. Simple solution, 
    don't attack them.
    
        Plesiosaurus
    
    These appear swimming around a certain point in the game. Becarful of their 
    bite. Oddly enough they're attacks are less frequent when your in the water 
    apposed to when you're on dry land. 
    
        Pteranodon
    
    These flying creatures don't appear in flying levels and are mostly harmless. 
    They appear around traps in trees and may "inadvertently" set of traps they 
    fly underneath. This can be beneficial to you giving hints of hidden traps.
    
        Stegosaurus
    
    This great beasts are placid creatures, they spend there time walking in 
    circles (supposedly grazing). They are completely harmless and even if you 
    attack them they will carry on like you weren't even there. It's a waste of 
    time and/or ammo to kill them.
    
        Triceratops
    
    While this massive hulks with horns pose no real threat if you don't get near 
    them they can cause a lot of damage if you get too close. There is no need to 
    kill them but if you find offence at being charged at then by all means
    
        Tyrannosaurus Rex
    
    Massive teeth on legs basically. Thankfully for us these are very well. Use 
    explosives on him and keep dodging and it should be over in no time.
    
        Velociraptor
    
    The common velociraptor are brown in colour and are hidden in the forests a 
    few shots will take them down. However later levels have black ones with white 
    stripes, of course these are harder to take down
    
      Non-Dinosaurs (0.2)
    
        Axebeak
    
    A flightless bird that at first glance appears to be harmless. However like 
    the Triceratops get too close and they'll attack you. A few shots will take 
    them down.
    
        Baboons
    
    White fur and long tails. These small monkeys attack in a congress. One shot 
    per monkey should take them down and while they are easy to take down it can 
    be dangerous if they get a drop on you.
    
        Chimpanzees 
    
    Harmless apes that run away when they see you. Follow them to reveal hidden 
    passages and traps.
    
        Crocodiles
    
    These are really hard to deal with in water so stay on land if you can. They 
    are just at fast on land as in water to be quick with the aiming. A few shots 
    will take them down.
    
        Deer
    
    These are harmless creatures that bound about despite the fact you've had to 
    fight off numerous carnivores to get were you are. I suggest killing them 
    because they shouldn't be alive in this environment and it's will probably be 
    a quicker death than being torn limb from limb by the wildlife.
    
        Lizards & Frogs
    
    These are those little things you may not notice but add a nice little 
    something to the scenery. You can kill them if you wish. I don't know why you 
    would bother. Are you stuck or something?
    
        Sabre-Tooth Tigers
    
    Lions (well tigers actually) with massive canines (despite being a member of 
    the cat family). Their quick so blast away with your shotgun, after a few hits 
    they will be down for the count.
    
        Wolves
    
    Much like the deer I question the ability of these creatures to survive in 
    this harsh environment. Perhaps that's why they are so rare. At few shots from 
    your pistol in each of them and their dead and a whole lot rarer. 
    
      Slegs (0.3)
    
        Arsonists
    
    These are large slegs and red in colour. There weapon is a flamethrower (hence 
    the name). While the flamethrower's range is quite impressive it's still 
    limited so stay back and pelt it with your mini-gun or plasma cannon. Also the 
    flamethrower don't seem to affect them. Don't get in close or you'll be 
    barbequed in a matter of seconds.
    
        Dinosoids
    
    Half dinosaur half machine, sent back in time to destroy the mother of the 
    child that will lead the human race to victory over the machines. No wait 
    wrong plot. Either way these are bad costumers armed with a laser thingy they 
    pack a punch. I'd advise mini-gun or plasma cannon and keep on the move to 
    avoid their attacks. Woe betide you if you encounter them in a group.
    
        Gunners
    
    The grunts of the sleg, army? They are small and skinny and for the most part 
    green. They are armed with a pistol which is the weapon you should take them 
    out with or a bow or shotgun. Don't waste your large weaponry on these 
    characters.
    
        Machine Gunners
    
    These are big black slegs which you should be able to run circles around quite 
    literally. These are armed (surprisingly) with machine guns and will tear 
    through you if you stand still so keep on the move and keep attacking with 
    your shotgun, strafing circles around them seems exceedingly effective.
    
        Mechanics
    
    Ever wondered who makes all the machines the slegs use, no, well you've use 
    found out. It's these guys in white coats. They have no weapons but can throw 
    stuff at you which does hurt, dodge the kitchen dishes thrown at you and pound 
    away with the shotgun, be warned these can take a fair bit of damage.
    
        Purrlins
    
    The largest and most dangerous slegs in the whole game. Armed to the teeth 
    with rockets, lasers and for dessert a claw melee attack if you get too close. 
    Keep a distance as you at least have a chance of dodging the lasers and 
    rockets. Two rockets will take them out or a burst of the mini-gun.
    
        Shotgunners
    
    Large, fat slegs armed with shotguns. These are very powerful at can be quite 
    deadly if you can't dodge the weapons fire. From a distance strafe and attack 
    with your shotgun.
    
        Sleg Troops
    
    Larger than your average grunts and equipped with amour these can be a bother. 
    They come in two types pistol and shotgun. The former isn't any real problem 
    but the latter are quite adapt with the shotgun and have a habit of dodging by 
    rolling on the floor. For both use your trusty shotgun
    
        Snipers
    
    Skinny and wearing red these guys are the bane of your life. They have a habit 
    of being in a position it takes you ages to find all the while shooting at 
    you, it becomes twice as annoying if you've got a few other enemies attacking 
    you at the same time. Best to use your own sniping weapons and take them out 
    hopefully before they can attack you.
    
        Rocketeers
    
    Big, orange and ugly that pretty much sums them up. No wait I forgot deadly. 
    Attack from a distance so you can dodge the rockets they fire and attack with 
    your explosive arrows, these will knock them over for a while so they can't 
    attack. About 5 of these will knock them down so they won't get back up. 
    
      Airborne attackers (0.4)
    
        Attack Jets
    
    Your basic flying enemy. A few shots or a homing missile will make them crash 
    and burn.
    
        Miscellaneous
    
    There are those few things that a bit tedious to mention by name and include 
    blimps, boats, houses and other odd things. 
    
        Paratroopers
    
    Slegs attached to balloons (must have run out of planes) pretty pointless and 
    most of the time only appear in cramped spaces. Shoot the balloon to take them 
    out.
    
        Tanks
    
    These are heavily armoured and powerful land based vehicles, so tanks 
    basically. But thankfully they don't move. It's best to fly right past them 
    but I can understand if you want to take them out. About 3 missiles will take 
    them out, fire those missiles quickly so you don't take too much damage.  
    
        Transports
    
    Big ships that I presume are transporting something. They rarely fire and for 
    the most part you'll be on their backsides shooting them down. It'll take a 
    fair few missiles to take them down. 
    
        Turrets
    
    Guns based on the ground or the sides of cliffs. They can cause a lot of 
    damage so take out as many as you can before you fly past them.
    
      Other Enemies (0.5)
        Airships
    
    These are airships that fire very powerful weapons at you and can be a real 
    hassle. You can't really out run them but you can get from cover to cover 
    without being hit if your quick enough and hopefully get to a stop were they 
    won't follow you. The best thing to so it find a rock or cover of some kind 
    and blast away with you explosive weapons or your mini-gun. 
    
        Gun Platforms 
    
    Not so much an enemy as more a weapon. These are fixed powerful guns most of 
    the time they will be shooting at you but you can take control of them and 
    cause a lot of damage to large enemy forces. If you see a gun platform sitting 
    in the middle of a clearing for no apparent reason man it and wait for a while 
    to see if you come under attack.
    
        Monks
    
    Don't let the name fool you these guys mean business. They appear in groups 
    once you activate a trigger and will teleport around the room trying to hit 
    you with their staff and for a long range attack they throw stuff at you. It 
    can be a hassle if they get behind you but keep walking backwards and they 
    should appear in front of you. A few shotgun blasts will take them down.
    
        Stone Statues
    
    These only appear in one section of the game and until you pick up a certain 
    item will remain motionless, well kinda like a statue. Once they come alive 
    don't panic as they will become dust after a few shotgun blasts. 
    
      Bosses (0.6)
    
        Attack Carrier
    
    The first boss and it's an air fight at the end of chapter 2. It can be tough 
    so hang in there. You need to destroy the three turrets below the main body of 
    the carrier. You will more than likely take a lot of damage doing this as 
    there will be three of them but use your homing missiles on them and they 
    should be gone pretty soon. What's really annoying is the swarms of attack 
    jets that fly around the turrets making it harder to get a lock. Remember to 
    heal when needed and collect rocket ammo via the balloons that are around the 
    area and they self replicate so you've got an unlimited supply. Once the 
    turrets are down take down the main body with your machine guns and that's the 
    end of this chapter. 
    
        Commander
    
    Recognise the voice, well you should you've been hearing it for the past 2 
    chapters. At the end of chapter 5 you meet this guy but the biggest problem 
    isn't him it's the legions of slegs he commands to attack you before you get 
    to him. You will have to defeat numerous waves of slegs they will include 
    gunners, Sleg troops, machine Gunners, shotgunners and purrlins so good luck. 
    Remember to smash the crates at the sides to heal and restock on ammo between 
    the waves. Once he finally does come out to face you it won't take much to 
    take him down, Mini-gun or rockets take your pick.
    
        Styracosaurus
    
    Once again you will need to prove you worth to face such a creature and kill 
    all the slegs beforehand to face the styracosaurus. Why they don't send it out 
    when you're being attack by the first slegs is a mystery. The styracosaurus is 
    basiclly like a triceratops except it's armed with lasers and rocket launchers 
    with a sleg on it's back. Use you rockets and mini-gun on this brute and try 
    to keep your distance. Also beware of it's charge which can sent you flying.
    
    
        Captain Bruckner
    
    Chapter 15 encase you were wondering. At the start of the level you will have 
    allies so follow them to a lake where you'll see three spawners producing 
    slegs. Of course you're going to have to take them out use your grenades on 
    them and then take out the slegs with the help of your allies. Once you've 
    finished those off a pod will fall from the sky and a purrlin will smash out 
    from it (it's raining slegs) Keep your distance and circle around it dodge 
    it's attacks while attacking it with your shotgun, yes shotgun you need you 
    larger weapons for later. Once he's dead it's time for the show down with 
    Bruckner however it isn't really a fair fight as he's on the back of a 
    tyrannosaurus rex which in turn has dual flamethrowers and dual machine guns 
    and off course the t-rex has those jaws. After gulping start firing all you've 
    got at it and attempt to keep a distance. You can make some trees fall on it 
    for extra damage but I'm not keen on that technique. Remember to get the 
    health when your almost dead and good luck.  
    
      A Word From The Maker (0.7)
    
    I hoped this helped in some small way. The game may not be great but it was 
    alright for the most part. For those that want to steal this FAQ please feel 
    free, I care not.
     
                        

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