Triple Play 97 Review
By Daniel Lampkin |
With Triple Play 97, EA Sports, the King Midas of sports gaming, has struck gold again. From the clear SVGA graphics to the fast, ultra-intuitive control, this masterpiece of playability had me blinking and rubbing my eyes to be sure I was playing on a PC and not a Saturn or Playstation.
Since I can't think of anything bad to say about this title, I guess I'll just try to figure out what's the best part. Maybe the excellent computer AI, so good that it lures you into baserunning errors? Or the one-to-six-player cooperative mode (dividing up the fielders and batters between you and your friends)? How about the pitching, which lets you control throw selection without tying your fingers in knots? Or the fielding, which features speed burst, dive, and jump buttons to let you make those impossible plays? Or the extensive options menu... or the replica big league stadiums... or the solid play-by-play? You get the point.
Actually, the best part of Triple Play 97 is just what you'd hope it would be - the batting. No PC baseball game has ever offered the level of batting control that you experience with this title. You can choose from three different batting stances, each of which has a definite impact on where you hit the ball. In addition, you don't flail away at bad pitches hoping to hit a homer. Runs are scored the old-fashioned way - by finding gaps in the defense and poking a hit through them. There are homers, but they don't come easy. This game focuses on positioning and capitalizing... just like the real thing.
While Triple Play doesn't have the extensive season and career options of other titles, you can choose to manage a team from the bench. Quite frankly, though, I can't imagine not wanting to play this game yourself. It's just too good to pass up.