Tomb Raider

Platform

zScore

55%

Tomb Raider

Developer:Crystal Dynamics Genre:Action Release Date: Download Games Free Now!

About The Game

Tomb Raider delivers an intense and gritty story of the origins of Lara Croft and her ascent from frightened young woman to hardened survivor, armed with only raw instincts and the physical ability to push beyond the limits of human endurance. Superb physics-based gameplay is paired with a heart-pounding narrative in Lara's most personal, character-defining adventure to date.

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Tomb Raider Videos

Tomb Raider 2013 - Official Game Trailer

The new Tomb Raider game is revealed in this trailer, complete with beautiful pre-rendered visuals. Watch as the new Lara Croft begins her fight for survival.

Tomb Raider - E3 2012 Gameplay Trailer [1080p HD]

The official gameplay trailer for Tomb Raider from E3 2012. After a brutal storm destroys the boat she was travelling on, a frightened...

Tomb Raider - Developer Diary

Karl Stewart from Crystal Dynamics talks a little about the Tomb Raider reboot.

Tomb Raider

Tomb Raider Review

By Sophia Lee |

Crystal Dynamics’ reboot of the Tomb Raider franchise aims to take its iconic heroine Lara Croft to places she’s never been before-and that’s a lofty goal considering she’s been to Atlantis and back. The game, which is being released on PC, PlayStation 3 and Xbox 360 sometime in early 2013, encourages Lara’s fans to forget everything they thought they knew about her, and seeks to reposition the heroine as a vulnerable young woman in a violent world, which is quite a departure from the tough-talking badass with a penchant for big guns and rare artifacts.

Tomb Raider begins its reinvention of Lara Croft by placing her aboard a ship, The Endurance, helmed by an as-yet-unknown man called Conrad Roth, who is implied to be her mentor. Lara sets out on this journey “to make her mark on the world,” but it is unlikely the events that ensue are part of her plan. The Endurance breaks in half after crashing into rocks in an area called the Devil’s Triangle: when Lara comes to, she finds herself hanging upside down in a damp cave, the corpse of her friend Steph ritualistically positioned in an adjoining antechamber, an apparent victim of human sacrifice. Lara flees the cave and begins the search for her surviving crewmembers, while also hunting for food and water. Quickly, the hunter becomes the hunted: Lara must escape the Devil’s Triangle while unraveling the mystery of why a band of mercenaries are intent on killing her and the rest of The Endurance’s crew.

The game looks to be a bloody affair from the get-go: as soon as Lara escapes her bonds, she falls and is impaled on a spike which pierces her dangerously close to her lung. Lara is immediately positioned as a victim who has to struggle for control of her own destiny; the cool, calm and collected Croft we’re familiar with is long gone. Tomb Raider places an emphasis on survival. Lara will have to find food and water if she is going to survive. This task becomes a lot easier when she recovers one of the game’s new weapons, a bow and arrow, which she wields with great finesse almost immediately, using it to shoot a wild deer for meat. Our vulnerable heroine even apologizes to the animal, an action uncharacteristic of someone who used to fire grenades at rare Siberian tigers without blinking an eye. Recent demos gave players a glimpse of the kinds of survival abilities Lara might have access to in the final product; among these were listed “arrow retrieval,” which presumably lets her salvage arrows that might otherwise be wasted, the self-explanatory “increased ammo capacity,” and finally “safe landing,” which seems almost required given the number of tumbles Lara will take during her adventure.

Lara will eventually need to learn how to kill humans in cold blood after being captured by the mercenaries for the first time. This section of the game, showcased at E3, demonstrated some stealth-based gameplay which served as an interesting counterpart to the rest of the demo’s breakneck action. Of course, action is where this game really shines. Lara tears through her environment at a terrifying but uncertain pace, tripping and stumbling haphazardly but always surviving, even when she’s sent hurtling down a mountainside in the carcass of a burned out aeroplane and forced to parachute into the jungle or face certain death. Moments like these give the game a cinematic quality rivaling that of Uncharted, a game that borrows heavily from Tomb Raider but-until now, perhaps-manages to do everything better.

Crystal Dynamics’ attempt to humanize a character previously seen as “larger than life”-in more ways than one-looks poised for success, but will the Tomb Raider franchise, which lagged behind other, better titles in recent years, be able to prove its resilience?

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