Tom Clancy's Rainbow Six: Rogue Spear




Tom Clancy's Rainbow Six: Rogue Spear

Developer:Red Storm Entertainment Genre:Action Release Date: Download Games Free Now!

About The Game

Rogue Spear is a shooter of a different cut. One without health packs and super-futuristic weapons. Death is as close as one shot away -- and since you're usually taking on a superior number of forces, the game stresses solid strategy and planning instead of running in with guns blazing. While your anti-terrorist organization will see action on three continents, most of Rogue Spear takes place in parts of Russia and the former Soviet states. Those familiar with Rainbow Six will be able to jump right into Rogue Spear without having to even crack open the manual. The controls are basically the same as in the original, with a few keys remapped to give it the playability of a more standard shooter. Like Rainbow Six, when you start a mission, you can either opt to go with the pre-determined routes, weapon loadouts, and squad assignments or choose your own. You can customize all of your team members and their paths if you want.

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Tom Clancy's Rainbow Six: Rogue Spear

Tom Clancy's Rainbow Six: Rogue Spear Review

By Monica Bair |

Last year, Red Storm Entertainment came out of nowhere and released Tom Clancy's Rainbow Six, one of the best shooters of 1998, and arguably one of the best shooters ever. This game redefined the genre, giving gamers the feel of real combat with real bullets and the real consequences of being blasted with a shotgun. The sequel, Rogue Spear, does a great job of furthering the series, adding several new features to an already exceptional game design.

The storyline is extremely solid and intriguing, something which is often lacking in most shooters. Of course, Rogue Spear is a shooter of a different cut. One without health packs and super-futuristic weapons. Death is as close as one shot away (although in one mission I did take 22 shots before I went down. Hey, what can I say, I'm a bad-ass!). And since you're usually taking on a superior number of forces, the game stresses solid strategy and planning instead of running in with guns blazing. Regardless, the designers have managed to keep the game story coherent and realistic while still keeping you busy with plenty of heart-thumping action.

While your anti-terrorist organization will see action on three continents, most of Rogue Spear takes place in parts of Russia and the former Soviet states. One nice carry-over from the Eagle Watch expansion pack for Rainbow Six is that many of the missions take place in real-world places. For example, I was walking around the first mission area and one of the tech guys comes up behind me and says, "Hey, I was just there last week. Go down those stairs and check out the Egyptian exhibit, and see if you can find my jacket ... I left it there." He had just gotten back from a trip to New York and this particular mission was a hostage rescue in the New York Metropolitan Museum of Art. Very cool!

Those of you familiar with Rainbow Six will be able to jump right into Rogue Spear without having to even crack open the manual. The controls are basically the same as in the original, with a few keys remapped to give it the playability of a more standard shooter like Quake or Unreal. For the most part the game handles extremely well, running smoothly on all of the systems we tested it on. However, the controls can be a bit sticky at times and the mouse fire button is sometimes non-responsive when there's a lot of action happening on-screen. This is particularly frustrating at certain key moments, like when a group of four terrorists come running down a hallway toward you.

Like Rainbow Six, when you start a mission, you can either opt to go with the pre-determined routes, weapon loadouts, and squad assignments or choose your own. You can customize all of your team members and their paths if you want, but I usually just use the default paths (the people who set the routes did make the game after all, so they probably have a fairly good idea of where to go) and alter the weapon selections slightly to suit my taste. If you haven't played the original Rainbow Six (and, according to PC Data statistics there are about 4 of you out there who haven't), there are a number of handy practice tutorials to get you up to speed before you jump into the actual game.

Unlike the simple sweep and clear missions of Rainbow Six, sniping plays a much more important role in Rogue Spear, and there are a few missions which are almost impossible without a couple of snipers to hang back and pick off some baddies before your team goes into the hot zone. Of course, to that end, there are a number of new long-bore sniping weapons added to your arsenal, as well as several more assault rifles and shotguns to boot. Bullets also come in multiple types now (full metal jacket and jacketed hollow point), giving you more of a range when it comes to outfitting your operatives. Now you can opt for bullets that pierce armor better or are more suited for tearing through flesh and bone.

While, at its core, Rogue Spear plays almost identically to Rainbow Six, the design team has incorporated a number of new features to make this sequel even more enjoyable and playable than the original. One of the best new features is the ability to lean around corners. In the original you would literally have to step around a corner to look for possible baddies, leaving your entire body open as a target to anyone with a gun. Now you can just poke the top of your head around a bend and check out the scene without as much risk of being shot. You can also move while crouched now, allowing you to duck-crawl behind desks and other low-lying objects for cover. These new movement options really enhance the gameplay to a degree that was missing in Rainbow Six, but I'd still like to see a jump or dive feature so I can quickly get out of an area when one of my dumbass co-workers decides it's a good time to toss a grenade into a room I'm clearing. Oh wait, that was me. Sorry, Trent.

Of course, when it comes down to it, the number one defining feature of any shooter is the Artificial Intelligence. The development team obviously paid special attention to one of the most notable downfalls of Rainbow Six as the AI in Rogue Spear is quite good overall (both on your side and for the terrorists). Attackers come running to help their compatriots if they're within earshot of the battle. Your team members will survey the scene and defend your back when you're picking a lock. Some enemies have dead-eye aim and can pick you off from across a wide hall, while others couldn't hit a slab of beef at three paces. However, the AI engine is not without its flaws. Sometimes enemies will run up to you and just stop, waiting to be shot. Other times your back-up guys won't respond to impending danger, letting you get chewed up by a treacherous foe without so much as squeezing off a round. Sheesh! Little help, please. Thankfully the pathing system in Rogue Spear was greatly improved over Rainbow Six, preventing your teammates from sandwiching you in tight spaces which effectively trapped you for eternity.

While gameplay stays pretty much true to the original, the designers have really beefed up the single-player game by adding a few new modes. First there's the Lone Wolf mode, where you take on an entire mission with just one guy, your goal being to get from one end of the mission area to the other. You can also opt to run each mission in Terrorist Hunt mode, in which each map is populated with 30 bad guys and your sole purpose is to take out everyone that moves. There's no hostages to rescue and no objectives to complete -- just a bunch of fools to cap.

There are 18 single-player missions in all, including a Jumbo Jet in Brussels, the Opera House in Prague, a burnt-out city in Kosovo, and a dilapidated fortress in Azerbaijan. While some players may zoom through the single-player game at the recruit level, the game is quite challenging above the veteran level and it will take a while for even seasoned players to work their way through the entire game.

You mission customizers out there will be happy to know that Rogue Spear does include a game editor. Unfortunately, the editor isn't mentioned at all in the manual and the interface isn't very intuitive, so it may take some time before you're comfortable designing your own placements or enemies. It's not easy to use, but it is in there.

As good and satisfying as the single-player side of the game is, the lasting appeal of Rogue Spear really lies in its multiplay options. In my opinion, there's no better multiplay experience available today. Yes, there are certainly lots of great shooters out there, but none are as in-depth and fulfilling as Rogue Spear. There are a number of team-on-team options in Rogue Spear:

  • Survival: last one standing wins
  • Team Survival: last team standing wins
  • Scattered Teams: team survival with random insertion points for all team members
  • Terrorist Hunt: team survival where you can also win if your team kills more than half of the terrorists on the level
  • Scatter Hunt: terrorist hunt with rando insertion points for all team members
  • Assassination: like team survival, but each team has a General they must defend from being killed
  • Scatter Assassination: self-explanatory
  • Save Your Base: team survival variant where each team must make their way to their base and disarm a bomb before it detonates
  • Double Bluff: like team survival, but each team must get a hostage back to their baser safely
  • Stronghold: like team survival, but the gold team must prevent a member of the gold team from camping in their base for 3 seconds (sounds easy, but 3 seconds is a long time in Rogue Spear)
  • Double Stronghold: like stronghold, but both teams defend and invade
Whew! As you can tell the team-on-team options are simply amazing, and greatly enhanced over Rainbow Six. But for me the real fun lies in the co-op modes. You can only opt to complete the standard missions as a team or go for a cut-and-dry terrorist hunt, but there's nothing quite as gratifying as going into a mission area with a full team of eight over a LAN where you can all scream phrases like "Open the door on the right and I'll chuck a grenade in and clear the room," or "Man down! Man down! Wait a second, that was you, wasn't it? You shot me in the back! You $%#&!" One of my few problems with the multiplayer side of Rogue Spear is that your insertion point is often surrounded by enemies when you begin a mission, making it nearly impossible to even move without being shot. But, in all fairness, this only happens on a few missions.

Graphically, Rogue Spear isn't that much better than Rainbow Six. But if it ain't broke, don't fix it. The rooms are more detailed with more objects and better lighting effects, and the character models look a bit smoother than they were in the original, but it's not a major overhaul. Like Rainbow Six, there are still some nasty clipping problems and dead bodies fall through walls and stairwells. It doesn't affect gameplay, but it sure does retract from the realistic feel of the game.

The sound in Rogue Spear is simply amazing, and the designers did a great job of utilizing 3D surround effects to get you into the feel of the game. If you're lucky enough to have a four speaker setup, you can actually tell where the action is taking place simply by following the direction of the gun shots. Of course, you may want to avoid charging directly into a firefight. One of the neatest sound effects in the game will only be heard if you're a little too close to a grenade when it detonates. Your speakers will chime loudly and ring for about 30 seconds, just as if you really were next to a loud explosion.

As good as it is, the game isn't perfect. In addition to the intermittently unresponsive controls and the occasional AI quirk, a few other problems are apparent in the game. Nothing horrible, just some minor annoyances. For example, you can't shoot through objects like wooden doors which should be penetrable with a high-powered gun. Although this was a feature that was supposed to be included in the game, it certainly doesn't appear to work. I've picked up someone on my heartbeat sensor more than once on the other side of a door and unloaded a full clip from my M-16 through the wooden door only to have him open it up and shoot me in the face while I'm reloading. Another nice feature would be the ability to use the weapons from your fallen foes or teammates. While a member of a special operations teams would never take a terrorist's weapon over their usual weapon, if they run out of bullets, I'm sure they wouldn't mind picking one up to defend themselves in a fire fight. It's also a pain that if one hostage dies in a terrorist mission, the mission automatically ends. In real life no anti-terrorist team would just give up if one of the hostages was shot so it shouldn't happen in Rogue Spear. This is supposed to be an authentic simulation after all. But, when it comes down to it, these are mild nuisances and detract very little from the overall game.

Rogue Spear is an incredibly well thought out and well executed game that should prove to be a lot of fun for almost any gamer. Although this game isn't as revolutionary as Rainbow Six was when it hit the shelves last year and doesn't do much more than ride off of the laurels of its predecessor in the single-player mode, the game expands so much on the multiplayer aspect of the game that it has quickly become a favorite around the office at the end of the day. It's certainly in the running for Best Action Game of '99. Get off your ass, walk out the front door, and go buy a copy of this game now.

-- Tal Blevins

Tom Clancy's Rainbow Six: Rogue Spear Cheats

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Tom Clancy's Rainbow Six: Rogue Spear Game Walkthrough

                      Tom Clancy's Rainbow Six: Rogue Spear
                                  Version 2.0
                            Created by idyoticwyzard
                         Copyright (c)2005 idyoticwyzard

Table of Contents

1. Legal Intro
   1.1 Version History
2. Gameplay Tactics
   2.1 Characters
   2.2 Equipment
3. The Missions
   3.01 Pandora Trigger
   3.02 Arctic Flare
   3.03 Sand Hammer
   3.04 Lost Thunder
   3.05 Perfect Sword
   3.06 Crystal Arc
   3.07 Silent Drum
   3.08 Feral Burn
   3.09 Diamond Edge
   3.10 Silver Snake
   3.11 Oracle Stone
   3.12 Temple Gate
   3.13 Sargasso Fade
   3.14 Majestic Gold
   3.15 Frost Light
   3.16 Hero Claw
   3.17 Ebony Horse
   3.18 Zero Gambit
4. Closing

1. Legalities

This guide should only be available at the following sites:

If you see this guide on another site, or would like to use this on your own
site, or would like to contact me anyway, here is my info:

AIM: idyoticwyzard

Eric Fung/idyoticwyzard copyrights this document, so if you steal it *shakes
fist* then screw you.

1.1 Version History

Version 2.0 (11/05/06): Retried and revamped strategies for all missions.
Version 1.1 (10/04/05): Edited for clarity and corrected final mission.
Version 1.0 (10/02/05): Covers the single player campaign.


2. Gameplay Tactics

--The HQ plans are trash. 
--The AI easily gets shot, so in general, leave the computer only to move from
  point to point and to cover/snipe open areas with only a few guards.
--Along the same lines, don't totally rely on the AI to watch your back. So a
  team with more than 2 people is unnecessary; most of the time, the last few
  members hardly get to shoot anyone anyway.
--When rescuing hostages, the team you control should be the first into the
  room (after flashbangs, if needed).
--Learn to love the heartbeat sensor and 3rd person view.
--Do not continue the campaign with dead operatives; it's very unprofessional.
  If your characters are wounded, continue only if this mission is extremely
  frustrating AND you have a decent substitute for the next mission.

2.1 Characters

Leaders: Chavez (stealth team), Novikov, Bogart, Price, Walther, Noronha
Assault Team: Every other member in the Assault category
Stealth: Every Recon member
Sniper: Any sniper, but I often use Johnston, Weber, and Galanos.

2.2 Equipment

For these missions, there is no standard issue kit, so I will detail each
team's equipment before each mission walkthrough. But make sure everyone has a
HB sensor and silenced pistols (unless noted otherwise).


3. The Missions

-EXT = extraction zone
-INS = insertion zone
-SAlpha, SBravo, SCharlie, SDelta = Snipe at [Go-Code]
-CAlpha, CBravo, CCharlie, CDelta = Cover at [Go-Code]
-I don't use Defend -_-

Note: Mission plans are designed for Elite missions. However, they work just as
      well on Veteran and even Recruit. Adjust for the different number of

3.01 Pandora Trigger

-This is a pretty challenging hostage rescue for a first mission. HB Sensors
 are already set up. 1 recon operative/team, 1 assault team, and a sniper.

MP5SD5 (JHP) / PSG-1 (JHP - Green sniper)
HK .45 Mark23-SD (JHP)
Frag Grenades

Blue Team: Hold at the NE INS for Bravo. Bravo, blaze a path west through the
           museum and clear the majority of the 1st floor. Hold for Delta by
           the east door leading to the hostages. Make sure you approach the
           opening along the east wall so that the guard inside will not see
           you. Delta, flash the room and kill the tango, then escort the
           hostages to EXT.

Red Team: Start from the SW INS and enter the museum. Head upstairs, looking
          for the patrol around this area. Walk through this hallway and
          continue across the balcony, shooting one guard. Enter the next room
          and kill the visible tangos on the balcony entrance to the SE. Then
          CCharlie where you can watch the north entrance of this room. Many
          guards will head in your direction. When all the tangos up here are
          dead, Charlie sends you west and down the first set of stairs you
          reach. Keep going west and clear the large exhibit hall, close to the
          SW INS. Hold for Delta outside the room just south of the hostages.
          Delta, rush in and help Blue secure the hostages, then return to EXT.

Green Team: Using the NE INS, head up the stairs and hug the pillar on your
            right. Escort the hostage away from the door (only on Elite) and
            hug the pillar while you take him down to EXT. When he's secure,
            wait for Alpha. Alpha, go back up the stairs and slowly sidestep
            left, sniping inside. There are 3 1st floor tangos to take care of,
            plus 2 more that might come to see what's going on. As Red, check
            where the balcony guards are located. Then you can go through the
            western bathroom and slowly step out to snipe each balcony guard.
            Frag any remaining hard-to-reach tangos. At the NW corner of this
            room, by the bathroom door, SDelta towards the balcony. Delta, head
            back to EXT.

Order of Operations: Set up Red first, since the first two tangos sometimes
                     shoot faster than Red can. When they are covering at
                     Charlie, you can clear a few of the 2nd floor guards. Then
                     give Alpha and Green takes care of the entrance hall. You
                     may have to switch back to Red to locate all the balcony
                     guards. Then Bravo sends Blue to secure the 1st floor,
                     Charlie sends Red to finish off the exhibit hall, Delta
                     secures the hostages.

3.02 Arctic Flare

-If you use only silenced weapons, this mission may seem way too impossible (on
 Elite, that is). The trick is to alert the guards with sniper rounds oustide
 so that they fall into positions that are much easier to take on. A recon
 operative and a sniper.

MP5SD5 (JHP) / PSG-1 (Red sniper)
HK .45 Mark23-SD (JHP)
HB Sensor

Blue Team: Start from INS and take the south path to the main part of the boat.
           On the way, you will help Red kill the 4 patrols outside. Before you
           reach the tower, head north and enter the main structure from the
           north entrance. Kill the 2 guards in the hall, then wait for the
           patrol to come downstairs and kill him too. Continue west and shoot
           the tango outside. Reload and head up the outside stairs, but pause
           on the 5th floor. Using 3rd person mode, check for the two tangos on
           the floor above - they are just oustide the hostage room. If they
           are looking away from you, so much the better. Slowly sidestep up
           the stairs and get as close to them as you can without them seeing
           you. When you're ready, let the sniper shoot while you take down the
           2 guards outside. Run in and secure the hostages from their guard.
           Watch the door leading to the bridge; a tango might try to come in
           and execute the hostages. Stop him as he comes in. Continue north
           through the bridge and go down the stairs on the other side. Stop at
           the landing and kill the two tangos below. Finally, secure the other
           pair of hostages, killing the hostage guard as well as the two
           tangos outside at the top of the stairs. Escort the hostages back
           across the bridge and pick up the other hostages as well. Return to
           EXT the way you came in.

Red Team: Quickly run to the north path and SAlpha west. Remain standing since
          there's little time to aim. 2 patrols will soon come into your view,
          so dispatch both of them. Now snipe here until you know that 4 guards
          were killed: you shot 2 and more might come unless you hear Blue
          report their kills. Anyway, when all 4 are down, give Alpha and head
          to the north part of the bow (the tip of the boat). SBravo here and
          aim towards the bridge, where the detonator is. DO NOT FIRE AT THEM
          YET. When Blue is ready to rescue the first pair of hostages, open
          fire and try to take down all 4 tangos on the bridge. Bravo, go to

Order of Operations: Start the mission as Red and execute the 4 outside guards
                     first. When they are all down, give Alpha and switch to
                     Blue for the rest of the mission. Once both pairs of
                     hostages are secure, you can look for the remaining guards
                     in the main part of the boat if you want to kill everyone
                     on board. To look for those guards, it's safer to check
                     the HB sensor on the outdoor staircase so that you won't
                     be surprised when you come down the central staircase.

3.03 Sand Hammer

-This mission is quite difficult because of the layout and the short range of
 your silenced weapons. You should probably let the computer snipe for you. A
 stealth team and an assault team.

HK .45 Mark23-SD (JHP)
Frag Grenades
HB Sensor

Blue Team: Head north and CAlpha at a point east of the ladders. You will take
           out one guard on the north half of the balcony. Alpha, move to the
           corner of the building and check the HB sensor for the two patrols
           between the two main buildings. Don't move out into the area but
           shoot them when they come into view. Also, try not hit the north
           building's walls. Climb the north ladder and check the HB sensor
           again before you enter. Go in and clear the tangos already on the
           catwalk, then CBravo between the two computers (water tanks). This
           area shows up on the recon map where the east-west catwalk narrows a
           bit. You are aiming towards the ramps to the SW. Before Bravo,
           continue north up the catwalk and neutralize the tangos in the NW
           corner of the 1st floor. Bravo, keep going and shoot the tango on
           the bridge. SCharlie at the doorway to the balcony. Aim for the
           staircase to the far north. There are 4 patrols up here; make sure
           they all go down QUIETLY; let the computer snipe so that you don't
           accidentally shoot the walls and alert the guards. Before Charlie,
           slowly head out onto the balcony and eliminate any remaining guards.
           Head north to where you can see the hostages and snipe the hostage
           guard. Charlie, help Red clear the area from above. Return to EXT.

Red Team: From INS, clear the small shack nearby and the other small hut
          attached to the south building. Then enter the plant through the
          south door and, while staying in the little entrance area, CBravo
          towards the SW corner. Once Blue gets into position and all the
          patrols are dead, head out (before Bravo) and kill the primary target
          in the center of this room. Bravo, head north and neutralize any
          stragglers left in this building. Head out and wait for Charlie just
          inside the NE door of the north building. There's a guard waiting by
          here. Before Charlie, peek around south to clear the 1st floor
          patrol. Charlie, head south and loop around to the NW corner to
          finish clearing this building. Escort the hostages to EXT.

Order of Operations: Take Red through clearing the small buildings first. Then
                     give Alpha as Blue and take care of the outside guards and
                     the catwalk patrols. Check for any more building patrols
                     as Red, then eliminate them. Clear the rest of the
                     building with Blue, then switch back to Red and give
                     Bravo. Make sure sure the south building is empty, then
                     use the HB sensor to check where the tangos are in the
                     north building. Blue snipes the balcony guards as Red
                     sneaks in to make the initial kills. Charlie as Red to
                     finish up.

3.04 Lost Thunder

-If you don't know what order to do things in this mission, you will easily get
 slaughtered. Even though it's a hostage rescue, you can use assault rifles. A
 stealth team and 2 assault teams.

Enfield L85A1
HK .45 Mark23-SD
HB Sensor

Blue Team: Advance north up the road and CBravo in the hallway that leads to
           the big NE areas. Face northeast to take down a tango who comes to
           investigate the shooting. Bravo, head north and take the northermost
           stairs up. There is usually one tango at the bottom of these stairs.
           On the second floor, head directly into the church and flashbang the
           hostages in the NE room. Run in after the flash goes off and secure
           these hostages. Wait for Charlie in here. Charlie, escort all three
           nearby hostages to EXT.

Red Team: Run NW to the run-down building here and climb the stairs. Check the
          HB sensor for a tango who is sometimes here. Kill him, then head down
          the stairs you just used and follow Green to the main road. Make sure
          there are no living tangos left. If you need to, hold your team in
          place and switch to Green to finish killing the patrols around the
          terrorist base. Once the area is clear, advance along the road,
          looking up at the sniper tower. You will be able to get an easy shot
          at his head without being noticed. With him down, enter the enemy
          base and make sure it's empty. Climb to the second floor and exit
          onto the road in front of the church. Snipe the patrol outside the
          church, then advance along the road. Check the HB sensor for one
          other tango along the road, then wait for a patrol to come by the
          front door of the church. Take him out and enter, clearing the
          entrance hall and anyone standing by the pews. Climb to the balcony
          and shoot anyone on the first floor still alive. Wait here for
          Charlie. Charlie, head to EXT.

Green Team: Advance north up the road but turn left as it loops back around.
            Once you have full view of this road, CAlpha towards the terrorist
            base (landmark on the recon map) and the nearby stairs. You will
            shoot a guard out here, bringing all the patrols down the stairs
            and into your trap. Make sure not to set up too far down the road,
            or the sniper in the tower above will kill you. Alpha, head up the
            stairs and follow Red's path to the church. Instead of entering,
            though, head for the second sniping position--next to a staircase,
            east of the church's main entrance and just NW of the sniper tower
            on the map. Clear this area out and proceed to the base of the
            enemy sniper tower. Kill the last two guards here and wait for
            Charlie. Charlie, head to EXT.

Order of Operations: Advance as Red first, then Green, and finally Blue. If you
                     are careful and advance slowly, this mission should run

3.05 Perfect Sword

-Hope you're not claustrophobic. This mission can be fun and frustrating at the
 same time since stealth is extremely essential here. A recon operative and a

MP5SD5 (JHP) / PSG-1 (Green sniper)
HK .45 Mark23-SD (JHP)
HB Sensor

Blue Team: Wait for Alpha next to the truck. Once the truck starts moving, give
           Alpha and walk east alongside it. You need to hide from the guard at
           the top of the ramp on the NW side of the plane. Anyway, once you're
           out of sight of him (around EXT), run to the cargo bay entrance on
           the SE of the plane. Keep your gun pointed at it, since there may be
           a tango at the top of the ramp. Kill him, then enter the plane and
           clear four tangos in the cargo area. Climb the stairs in the middle
           of the cargo floor and pull out the HB sensor when you get to the
           top. There are two pairs of patrols as well as a stationary hostage
           guard. Wait for both patrols to head out of the vicinity. Once they
           have left, peek out and shoot the hostage guard, then proceed to
           carefully eliminate the patrols. Red Team can now fire on his
           target. This will bring tangos from upstairs, so hold in front of
           the stairs and let them walk into your sights. When they stop
           coming, head up and secure the hostages, waiting for Bravo. Bravo,
           bring all five hostages to EXT.

Red Team: Head NE and follow the base of the south hill as it connects to the
          north hill. In between the two, SBravo at the tango directly east of
          you. Don't shoot until Blue's hostages are secure. Bravo, head back
          to EXT.
Order of Operations: Control Blue for the entire mission, allowing Red to fire
                     only when the first set of hostages are secure. Try to
                     keep your shots in bursts to minimize any noise.

3.06 Crystal Arc

-The first recon mission. Rules: do not use your gun, close doors behind you as
 you go through them (in general), and live/die by the HB sensor. It really
 comes down to avoiding just three guards. You will probably restart many times
 until you really learn the patrol routes, so patience is key - the mission
 lasted 17 minutes when I eventually beat it. Dubarry and Sweeney.

92FS 9-mm SD
Lockpick Kit (Blue) / Electronics Kit (Red)
HB Sensor

Blue Team: Advance forward and crouch by the nearby rock. On Elite, there is an
           extra patrol that comes by here, so this rock will give you enough
           cover. Once that patrol leaves, follow the west wall of the map,
           staying behind the patrol. When you get to the end of the wall,
           switch to 3rd person and watch for the driveway guard as well as the
           balcony guard. The driveway guard should be walking north while the
           balcony guard is just rounding the corner to patrol south. When that
           happens, climb up and follow the driveway guard at a distance. Don't
           worry about being seen since the other guards take a while to come
           back here. When you get to it, crouch in the alcove in the north
           wall  while the driveway guard goes into the guardhouse. Wait for
           him to pass your hiding place as he heads west, then run into the
           guardhouse. The patrol in here should be heading upstairs as you
           enter. Quickly deactivate the security and leave. Now hug the east
           wall of the map as you head south toward the dacha. There should be
           a guard in front of you, and he's patrolling east. As he gets to the
           corner of the house, stand and walk behind him, heading for the
           locked door. Check that no one is in the hallway inside, then pick
           the lock and enter. If someone is in the hallway, pray that he will
           not hear you open the door, since there's really no place to hide
           except inside. Close the door and check for the patrol that comes by
           the southern locked door (the door directly in front of you). If
           he's out of the way, unlock that door for Red. You can leave it
           open. Hide in the bathroom to the east as you wait for two patrols
           to leave the hallway. Once it's clear, head down the hall and enter
           the bedroom across from the phone that needs to be bugged. Wait for
           Bravo here to watch the 1st floor guards for Red. Bravo, exit the
           dacha using the SE door (where Red enters and exits). On Elite,
           watch out for the extra patrol and also the dacha's south door
           patrol as you return to EXT.
Red Team: From the start, run west and around the wall, holding for Alpha near
          the ramp just north of INS. You will not be caught. Alpha, check in
          3rd person for the patrol that comes by the door that Blue unlocked.
          When he's walking away, quickly enter and close the door. When the
          hall is clear, hurry and bug the phone, then wait for the hall to
          clear again. When it's safe, head for the bathroom in the west part
          of the house. You can crouch between the sink and toilet in just the
          right position to hide. Wait for tangos to patrol out of your way,
          then run upstairs to the north. Make sure no one's up here and go
          plant the camera. Leave the bedroom door open to avoid making noise.
          Now wait in here and use Blue's map (press G) to check for the 1st
          floor guards. The path to the bathroom must be clear, and the guard
          that patrols the northern locked door must be out of the way, too - 
          this tango can see you through the windows. Once you see a path open
          up, blitz for the bathroom. Hide here for the area to clear, then
          head down the hallway and out of the house. On Elite, you should wait
          for the extra patrol to come by the rock before you attempt to get
          back to EXT.

Order of Operations: Control Blue until he is in position for Bravo. Then view
                     the map for all teams (press G) and Alpha. Control Red
                     through planting the camera and getting back to EXT. Bravo
                     and get Blue back to EXT.

3.07 Silent Drum

-Back to rescuing hostages. The hostage room is extremely tricky to secure. You
 cannot shoot anyone in the studio prematurely or else the hostages will be
 executed. So, you have to take on all 6 tangos at the same time. HB sensors
 are set up. 2 assault teams.

HK .45 Mark23-SD (JHP)

Blue Team: Head west across the roof and help Red clear it; you should be
           looking for the patrol pair. Head downstairs via the east staircase
           and climb down the nearby ladder. Enter through the lobby and kill
           any tangos you see. Head east through an office, then head towards
           the central east-west hallway. Shoot the guard here, then wait for
           Bravo by the NE door to the hostages. Bravo, rush in and clear the
           room. Escort the hostages to EXT.

Red Team: Follow the edge of the map as it curves SW and then west. Shoot the
          terrorist on the helicopter pad, then enter the building via the west
          stairs. Go down a floor, then head east into the catwalk area. CAlpha
          on the nearby catwalk so you can ambush anyone who comes down the
          main east-west catwalk. Sometimes there is a stationary tango on the
          far east end of the catwalk. If so, have Blue climb up the SE studio
          ladder and peek out to shoot him. Alpha, move forward and climb down
          one of the studio ladders to the 1st floor. Kill the guard by the
          south wall and hold for Bravo by the south door of the hostage room.
          Bravo, blitz in and help Blue clear the room. Return to EXT.

Order of Operations: Control Blue for most of the mission. Once the catwalks
                     are clear, give Alpha to put Red in position. You should
                     let the computer handle the assault on the main studio
                     since it does a good enough job of quickly clearing the
                     room without the help of flashbangs.

3.08 Feral Burn

-Finally, a mission without hostages. The first part requires infiltration and
 will alert the leaders and they will escape. A recon operative, an assault
 team, and a sniper.

MP5SD5 (JHP) / HK G36K (Red) / Barret Model 82A1 (Green sniper)
HK .45 Mark23-SD (JHP)
Frag Grenades
HB Sensor

Blue Team: Advance north and head up the north staircase. There will be two
           patrols above you, but do not shoot them yet. They may hear you get
           out of the water, but don't worry about that either. Kill the tango
           in the garage above, then work on killing the 3 pairs of patrols.
           Take out the pair patrolling the west area first - they are the ones
           you saw earlier. Then, if you were perfectly quiet, kill the pair at
           the SE part of the map. Wait until they patrol east before coming
           out to shoot them in the back. Finally, deal with the NE patrols.
           The order is really up to your judgment, but you should use the
           walls of the garage as cover from the patrols. When all 3 pairs are
           down, then the outside areas are secure and you can give Alpha. At
           the T-junction south of the garage, CBravo east.

Red Team: Hold for Alpha at INS. Alpha, follow Blue's path upstairs and emerge
          from the garage through the eastern door. CBravo south, close to the
          SE corner of the garage. Bravo, move forward a bit and bounce a frag
          into the meeting. From this angle, it's quite easy to kill everyone
          inside. enter the room and kill the remaining tangos, then head down
          to the boat and clear that area as well.

Green Team: Hold for Alpha at INS. Alpha, take the north staircase up, then go
            to the building in the SW part of the map. Enter and go to the top
            floor. Take out the sniper here and SBravo at the boat a few floors
            below you. You will take out any mafia leaders who try to get away
            via the boat.

Order of Operations: Blue does all the work, so control that team. Remember to
                     shoot a tango only if there is no metal behind him. The
                     JHP bullets will help minimize sound, but they will also
                     make it harder to puncture the tangos' light armor. When
                     Blue has secured the outdoors, Alpha sends the teams into
                     position. Bravo as Red to clear the target areas.

3.09 Diamond Edge

-A simple assault mission that also involves capturing a tango. A good combo of
 long and short range action. An assault team and a sniper.

M4 Carbine / Barret Model 82A1 (Red sniper)
.50 Desert Eagle
Frag Grenades
HB Sensor

Blue Team: Hold for Alpha at INS while Red snipes the first four tangos. Alpha,
           go through the entrance area and head into the west part of the
           compound. When you get to the hallway connecting the two storage
           areas, CBravo to the north. Bravo, make your way over to the main
           complex and thoroughly clean it out. Watch out for a tango at the
           bottom of the stairs inside. Once you get to the bottom of the
           stairs, shoot the door and CCharlie facing the door. Tangos will
           come to investigate and you can slaughter them at the door. Red will
           take care of the escaping armored car. When it's quiet, Charlie,
           clean out the rest of the compound and follow the path that the car
           took. There will likely be a few escorts remaining by the car, so
           pick them off from far away. Give Delta once the colonel is secure
           and take him to EXT.

Red Team: Head to a spot south of EXT and SAlpha towards the gates. You will
          kill two guards on the second floor and two coming out of the gate.
          Alpha, kill a guard left in the entrance area, then head for the east
          side of the compound. Shoot the two guards here and snipe up to four
          guards in the western storage area. Make your way to the SW corner of
          the storage shed. Reload and SDelta NW towards the ramp; the armored
          car will come this way. when it does, quickly shoot the driver and
          any escorts. Delta, return to EXT.

Order of Operations: You can watch either team from the beginning. When Red has
                     killed 4 tangos, give Alpha and clear the outdoor tangos.
                     Once Red is done sniping everyone in sight, control Blue
                     for the rest of the mission.

3.10 Silver Snake

-You've been here before, so you should be familiar with the map. You'll follow
 roughly the same path as you did for the recon mission. Take Lofquist and a
 recon operative, with Lofquist leading the team.

HK .45 Mark23-SD
HB Sensor

Follow the wall as it turns from west to north. Avoiding shooting until you
climb up to the driveway. Wait for the 2nd floor balcony patrol to come, then
take him down. Crouch and run up the ramp, looking forward for a pair of
patrolling tangos. Shoot them without letting them see you. Head to the guards'
station and shoot one of them through the window. That will bring three to the
door; take each one out as he tries to open the door. Head upstairs and kill
the sniper here. Head back down and approach the dacha's SE entrance. Take out
the two patrols on the south side of the house before you enter through the
south entrance. Clear this entire half of the house before proceeding. Move
forward, clearing the rest of the 1st floor, then head up the north staircase.
There is a tango patrolling the rooms and a stationary guard next to the 
computer. Either kill the patrol first or let him wander out of sight before
running into the bedroom and shooting the stationary guard. Download the files,
then leave the dacha through the garage. There may be one guard left in the
garage, or he may have wandered outside. Take him down and head to EXT.

3.11 Oracle Stone

-The other recon mission, so same rules apply. However, this may be a lot
 trickier and unpredictable because of the wandering guests and ridiculously
 long hallways. Still, there are less guards to avoid, so it should take you
 less tries than Crystal Arc. I finished the mission in 6:49. Sweeney.

92FS 9-mm SD
Electronics Kit
HB Sensor

Wait at INS and switch to 3rd person view. There is one patrol who will come to
check this outdoor area. Once you see him come and leave, follow the south wall
to EXT, then head north and enter the estate through the east door. Continue
through this room and wait in the hallway as you check for tangos. There is one
patrol in the long, major hallway to the north as well as a tango who sometimes
visits the room in the NW. Once it is safe to go, run north and make your way
to the room with the ladder. (Note: a guest sometimes comes here, so if you see
her coming on the map, climb the ladder to the 2nd floor until she leaves.)
Head into the next room and wait by the door for the long hallway's patrol to
go out the front door. Once he does (and the west end of the hallway is clear),
RUN east to the small alcove with the window in it. Pause here to check for
tangos in the SE by the staircase, then continue to the library and place the
camera. Sometimes 2 guests will wander into this room (from the 2nd floor) but
it's highly unlikely that you'll meet them. Once you're done here, make sure
it's safe and head into the NE room. It's much safer to head back west using
the rooms along the north wall. Check for the hallway tango before going back
to the ladder. This time, climb it and check for tangos in the hallway as well
as in the bedrooms to the west. You may have to wait a while. When you are sure
the area is safe, continue to the bedroom areas. It is probably more useful to
enter one of the northern guest bedrooms and to climb the balconies outside to
avoid the guards in the hallway here. Once no one is looking again, head out
and bug the phone, then head downstairs. Let the driveway guard patrol east
again, then quickly head back to EXT.

3.12 Temple Gate

-This mission requires methodical hunting. The tangos also don't seem to mind
 the noise from assault rifles, so bring weapons that pierce their armor. To
 make the guide easier to understand, rotate the recon map so that EXT is to
 the south. HB sensors are already provided. 2 assault teams.

HK .45 Mark23-SD
Frag Grenades

Blue Team: Start from the south INS (front door). There are 2 guards in the
           entrance area; you can frag and/or flashbang both of them.
           Infiltrate into the lobby with the grand staircase. The west hallway
           patrol should be close to you, so take a short detour and drop him
           with a silenced shot. If possible, also shoot the tango patrolling
           behind the audience area. Now head to the east door, returning to
           assault rifles. There are 2 tangos escorting a hostage to the
           bathroom. Wait until the first tango enters the bathroom, then open
           the door and shoot the two terrorists. Leave the hostage, continue
           north to the second staircase (by the opening to the stage), and
           hold your teammate at the bottom of the stairs. Head up to the
           balcony, staying crouched. Shoot the guard here with a burst before
           he runs down to execute the hostages. Go back down and rejoin with
           your teammate. A few patrols will now investigate, so CBravo in the
           hallway towards the north, where you can take down up to six at this
           choke point. When there is no one left, sneak up to the door to the
           stage and see if you can eliminate either of the two hostage guards
           still onstage. If not, don't worry about it since Red will have an
           easier time with them. Bravo, head for the SE entrance to the
           audience area and proceed to flush out the last few tangos. Take the
           hostages back to EXT.

Red Team: Wait for Alpha at the north INS (back door). Alpha, clear the tangos
          in the back areas - anything north of the stage. Head for the west
          hallway and eliminate the west balcony guard, just as Blue did. Head
          south and to the second floor, where two guards are patrolling in the
          balcony seats at the top of the grand staircase. Eliminate both, then
          check Blue's map to see which first floor tangos you can take down
          from here. Shoot the ones on stage first because they will kill the
          hostages if they get a chance. Once you're done here, pick up the
          hostage still in the bathroom and escort him to EXT.

Order of Operations: Take Blue through their objectives until they are holding
                     for Bravo. Then control Red until they're ready to escort
                     the bathroom hostage back. This leaves Blue with about 3
                     tangos hiding in the seats. You can either throw a frag
                     and rush in blazing, or you can get into a position to
                     shoot them in the back of the head. It's up to you.

3.13 Sargasso Fade

-The operatives you take into this mission are the ones who will do the next
 mission, too. Since I like to completely clear the map, I will detail how to
 kill every tango, though that's optional. An assault team and a sniper team
 (sniper leader).

HK G36K / PSG-1 (Red sniper)
.50 Desert Eagle
Frag Grenades
HB Sensor

Blue Team: Head up the east path and when it opens up to reveal the compound,
           CAlpha towards the second floor entrance of the southmost building.
           Several tangos will run out of here to investigate the noise. Alpha,
           snipe the guy in the NW tower, then head through the 2nd floor door
           and shoot the 2 tangos downstairs. Once this building is clear, go
           to the NE building. Shoot the one guard downstairs, then turn
           towards the northern staircase to kill the tango coming downstairs.
           Head up the south stairs and kill the 2 tangos outside. You can
           shoot the metal door if you want them to come to you. Once they're
           down, shoot the windows of the room north of you and toss a frag in.
           Rush inside and clear the rest of the tangos, then plant the
           explosives to finish the mission.

Red Team: Head up the west path, following the west edge of the map. Once the
          path opens up to the rest of the map, snipe the tango by the closest
          building, by the door. Also snipe the guard on the NE tower. There is
          a mine near you that could go off, so stay crouched to protect
          yourself from the explosion. Remain sniping here to the NE in case
          any more tangos come. Alpha, follow the west wall some more until you
          are in view of the guard tower to the NW. SBravo towards it; you
          might have to take down one of the guards up there.

Order of Operations: Control Red to kill the first two tangos. Once the bombs
                     go off (if they do), switch to observation mode and watch
                     Blue pick off their tangos. Once it gets quiet, take Blue
                     to clear out the two buildings.

3.14 Majestic Gold

-Now this mission may seem harder because of the closer quarters, but it still
 should give you no problems. An assault team and a sniper.

Enfield L85A1 / PSG-1 (Red sniper)
.50 Desert Eagle
Frag Grenades
HB Sensor

Blue Team: Head north and wait for Alpha by this boulder. Alpha, head into the
           compound and shoot the tango on the balcony between the two towers.
           Go through the fence by the west tower and look to the north;
           sometimes three tangos will come investigate the noise through this
           path. When they're down, open the door to the guard tower and shoot
           the tango as he is climbing down the ladder. Cross to the other
           tower (staying on the ground floor and close to the towers) and do
           the same. Head NE and clear this room, then head up to the next
           floor using the ramp. Though it doesn't show up on the recon map,
           there is a staircase on the north wall of this area. Head down it 
           and clear the rooms in the north of this building. Now go back
           upstairs and head down the south staircase. Kill the tangos by the
           entrance to the complex, then head over to the room with your
           objective. Frag and secure it. Plant the explosives and leave via
           the ramp that heads down. Before you get to the bottom of the ramp,
           aim down the tunnel, where there is a handful of guards. Take them
           all down and head through the tunnel, emerging in one of the side
           buildings. Carefully head outside and kill all the patrols out here.
           You may want to shoot through the windows in the first room to your
           left as you come up the stairs. Anyway, clear the other building,
           then go and plant the other explosives.

Red Team: Jump down and head to the south side of the road, where you can head
          west under cover of the hills. When it's possible, SAlpha the tango
          in the small guardhouse to the west of the entrance to the compound.

Order of Operations: Controlling Red at the beginning is optional, but fun
                     nonetheless. Obviously, you are controlling Blue for most
                     of this mission.

3.15 Frost Light

-Just as you had an assault mission on the first recon map, you get to fight
 through the other one too. The layout will be familiar and should be pretty
 easy to complete. One assault team.

HK .45 Mark23-SD (JHP)
HB Sensor

From INS, snipe the outdoor guards to the north. There is one on each floor.
Then head into the driveway area and kill the two guards here. Enter the house
and climb the spiral staircase. Shoot the four guards near the first hostage,
then locate and shoot the patrol pair - they patrol the main hall and the
balcony above the casino. Head for the second hostage, then clear the area
around him. If you'd like, kill the balcony guard, but keep in mind that doing
so will alert guards below. Escort this hostage down the south stairs and clear
the entire first floor while you head back west. It's really your choice
whether you want to clear the outdoors too. Head back west via the rooms along
the north wall. Anyway, once you get back to the west side of the house, go
upstairs again and pick up the first hostage. Take both of them to EXT.

3.16 Hero Claw

-This mission is extremely fast-paced, and it can be very frustrating. With
 good planning, however, the AI can handle the majority of the mission. 3
 assault teams.

MP5SD5 (JHP) / M-16 A2 (Green)
HK .45 Mark23-SD (JHP)
Frag Grenades
HB Sensor

Blue Team: From INS, head west in between the two trains. Shoot anyone you see,
           then after passing the first car, head north and CAlpha next to the
           small tower structure. Aim towards the center of the trainyard; 2
           tangos are patrolling and they MUST go down before they can run to
           the building and alert the others. Alpha, continue to the east side
           of the building and climb both ladders to the roof. Shoot the sniper
           on the NW corner of the roof. For safety's sake, you can climb back
           down to the ground and watch the nearby door until Charlie.

Red Team: Follow Blue west in between the trains, but continue west to a point
          south of the circular structure. SAlpha towards the SE corner of the
          roof and kill the sniper there. Alpha, continue to the SW corner of
          the building and wait for Bravo there. Bravo, enter the building
          through the NW door and CCharlie east away from the door of this room
          (before you reach the main part of the room). From this position, you
          have a good view of any tangos trying to escape. Charlie, head in and
          eliminate anyone left.

Green Team: Infiltrate west a few feet and hold for Alpha by the ladder. Alpha.
            join Blue at the SW corner of the building (you can switch to
            rifles now) and hold for Bravo. Bravo, run to the NW corner of the
            building and frag the 2 tangos near the cars. You killed the west
            car's driver, so head around the corner and CCharlie east towards
            the other two cars. Shoot anyone inside the cars or anyone who even
            tries to get in. Be alert, since the guard on the roof above may
            jump down to investigate. Charlie, climb the west ladder up to the
            roof I just mentioned and make sure the tango up here is dead.

Order of Operations: You can easily observe the computer do the whole mission.
                     After the 4 outside guards and the roof sniper are down,
                     give Alpha and control Blue to kill the other sniper.
                     Bravo as Green and trigger the tangos to try to escape.
                     Charlie, take control and mop up the survivors.

3.17 Ebony Horse

-The terrorists have the advantage of terrain; it is quite hard to sneak up on
 most of the tangos. You will need to use door frames as cover by sidestepping
 around them until you see the tangos. 2 assault teams.

M-16 A2
.50 Desert Eagle
Frag Grenades
HB Sensor

Blue Team: Head down the mountain path on the west of the castle and wait for
           Alpha outside the basement gate. Alpha, pick the lock and kill the
           tangos down here. Climb to the ground floor, where two tangos have
           come down to investigate by now. Kill them both, then head outside
           and kill the 4 outdoor tangos that have gathered by the doors. With
           them down, head upstairs to the room with the ramp. A few tangos
           will be in this room; either frag or shoot them. While having your
           teammate guard the staircase in the corner, 3rd person check and/or
           crawl up the ramp with the HB sensor out. You are looking for maybe
           2 tangos in these rooms. Since it's hard to take them out, make sure
           they're not looking at the stairs behind you so that you can climb
           them safely. Otherwise, try to frag them. Anyway, climb the stairs
           that your teammate was guarding. Shoot the tangos on the ramp, then
           frag the top floor if you can't reach all the tangos. Your primary
           target may be in the southmost room at the top floor, so frag him
           too. Then head down the stairs to the south and head through the
           lounge to check it one more time for tangos.

Red Team: Run to the east part of the front gate and look up to the west. There
          is a window here and part of the arm of a tango. Shoot him so that
          you can enter the castle safely. Head up the eastern stairs and
          continue to the top floor. Frag/shoot the tangos at the top and crawl
          along the top of the wall. You should stay crouched because guards on
          the ground could see you. Anyway, clear the top of the walls and
          head down to the 1st floor using the SW stairs. The 2nd floor walls
          should be clear already, so you can skip them. Make sure the 1st
          floor walls are clear and head back to the front entrance.

Order of Operations: Control Red to clear the walls first and to put patrols
                     into a better position for Blue. Most of this mission is
                     just advancing slowly and fragging where you have to. Once
                     the walls are secure, switch to Blue and clear the main
                     part of the map. Try not to use the HB sensor often, since
                     tangos could easily peek out and shoot you while you're
                     checking. Keep trying; it's not as hard as it seems.

3.18 Zero Gambit

-There are two targets to eliminate, and they must die within one minute of
 each other. You need to stay quiet until both are dead, since some tangos can
 radio to the leaders, who will melt down the reactor and fail the mission.
 After both targets are dead, then the rest of the mission is easy: tearing up
 the power plant with your assault team. A sniper team (sniper teammate), a
 lone sniper, and 1 assault team.

UMP 45SD (Blue leader) / PSG-1 (Blue and Red snipers) / Steyr Aug (Green)
HK .45 Mark23-SD
Frag Grenades
HB Sensor

Blue Team: Head south around the parking lot and wait for Alpha behind the
           concrete barrier. Alpha, head sneak behind the parking lot guard and
           follow him inside. He will stop at the fork that leads into the rest
           of the plant, so when he leaves, turn right and head down that
           direction. Climb the stairs and bring up your scope to scan the east
           end of this room. One guard is on patrol and another is crouched by
           one of the blue turbines. Wait for the walking guard first and take
           him out with a burst of fire, then go hunt the stationary one down.
           Continue east and wait by the south door. Using the HB sensor, wait
           until the two tangos come by and patrol away, then enter the room
           and quickly take both down. Wait by here and scan the catwalks above
           for one guard up there who will cause problems. Take him out and
           continue east. Check the HB sensor one last time for tangos in the
           next room, then SBravo in the little alcove towards the middle
           window to the east. After your sniper kills the target, Bravo sends
           them back west a bit and CDelta north to watch the openings to the
           eastern area.
Red Team: Follow Blue south to the parking lot, but continue forward to the
          lamppost. Turn north to the entrance and wait in this corner for a
          patrol to come outside, then climb the ramp and sneak in behind him.
          Head west into the office area of the plant while avoiding the single
          tango patrolling inside. Make your way to the NW staircase and hold
          for Bravo at the top of the stairs. Bravo, wait for a tango to come
          to your end of the hallway. As he walks away, come out and shoot him
          in the head with your pistol. Now enter the 2nd office on the left.
          From here, you have a clear shot at the other target on the 1st
          floor. But first, take out the patrol on the yellow catwalk across
          from you. Then climb on the NE corner of the table and snipe the
          target's head; that's all that will be showing. Quickly run to the
          room across the hall and CDelta towards the door.

Green Team: Wait at INS for Charlie. Charlie, sweep the area that Red went
            through. So kill the parking lot guard as well as the other 1st
            floor guard, then head up the stairs to the north. Kill anyone left
            in the hallway and offices here, and try to kill the catwalk tangos
            from the offices' windows. Head back downstairs and enter the main
            room from its SE door. Clear this room and the catwalks above, then
            climb up to the 2nd floor. Head east through the small room and
            secure it, then continue east to the turbine room. Head downstairs
            and continue east, shooting any patrols left here. Keep going east
            and climb the stairs at the far east end of this area. You will
            emerge on a catwalk system; continue east and frag the three guards
            in the area overlooking the reactor. Make your way farther east to
            the offices, then frag and clear the 3 areas.

Order of Operations: Take Red inside, and once they are past the two guards,
                     give Alpha and switch to Blue. The timing should be right
                     so that you can follow the parking lot patrol as he goes
                     back inside. Now take Blue all the way to shooting the
                     first target. In the catwalk room, you may want to set up
                     temporary Cover commands (num pad 8) and let the AI shoot
                     the other tangos for you. Once Blue has shot the leader,
                     Bravo and switch to Red. Don't worry about the time limit
                     and focus on sniping the other target. Charlie and control
                     Green for the cleanup.


4. Closing

If you still have problems, use the invisible cheats (theshadowknows or
teamshadow) and take a look around. Now you can explore the level and find out
where all the terrorists are. Of course, you could kill them all, but why would
you need a guide then? Hopefully, you can tweak your plans with this new info.

Of course, you can ask me if you have still any further questions.

Thanks to Red Storm Entertainment.

Copyright (c)2005 idyoticwyzard

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