Tiger Woods PGA Tour 2004

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88%

Tiger Woods PGA Tour 2004

Developer:Headgate Studios Genre:Sports Release Date: Download Games Free Now!

About The Game

In the world of professional golf, one name stands out above the rest -- Tiger Woods. He has no equal on the PGA TOUR, but now you can build a golfer that's even better! Take your custom golfer through the trials and tribulations of all the great courses in Tiger Woods PGA TOUR 2004. With all the top competition on some of the most famous fairways and greens ever, this is the ultimate golf experience. Get your driver ready!

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Tiger Woods PGA Tour 2004

Tiger Woods PGA Tour 2004 Review

By Monica Bair |

While it carries the same title as the console versions, Tiger Woods PGA Touron PC really has never been the same. Last year it featured a focus on the PGA mode, which the consoles lacked. Likewise, the gameplay mechanics have always differed. But this year its similarity to the console version is as close as it has ever been. It has many of the same features, the same courses and players. However, the presentation and controls make it feel like a completely different game.

Tiger Woods PGA Tour 2004 on PC is designed for the golf crowd that wants to feel the same way they do on fairways in real life; and, if you play like any of the editors, this could be defined as frustrated and horrified. Of course, this gives you a great reason to seek out Tiger Woods 2004, where you have a much better shot at displaying any skill.

The Facts


  • Return of the mouse-controlled TrueSwing technology -- three-click is available, but not default
  • Create yourself with the detailed Game Face mode
  • Totally revamped World Tour mode sends you around the globe to compete for big earnings
  • Tournament Mode: a series of multi-round competitions against the PGA pros
  • Now includes a full-fledged Pro Shop with over a thousand items for sale
  • Get sponsored to earn gear and cash from big names like Callaway, Nike, and Ping
  • Brand-new play types including Battle Golf, Long Drive Shootout, Best Ball, Stableford, and Alternate Shot
  • New announcing team: Feherty returns, but Gary McCord provides new narration
  • Online play for tournaments and peer-to-peer play
  • Create your own course with the built-in architect
Gameplay
EA has used the last year of development time wisely. Since Tiger 2003 had set the foundation for basic gameplay firmly in place, the team took the opportunity to flesh out this year's features. There are, of course, new courses; Bethpage Black, one of the world's most difficult locales, is now on the slate. There are also fantasy EA courses like The Predator, which have made it into the PC version. You have access to all 18 courses via Simulation mode, so you won't need to unlock anything if you don't want to.

The Tiger Challenge, which was the core single-player experience for 2003 on consoles, has been revamped and is now in the PC version. Called the Would Tour mode, you conquer different areas of the globe one-by-one. World Tour is a really excellent mode for casual golfing. You're not locked into 12 months of serious gameplay where a few losses will damage your whole career. While it doesn't seem like a good fit with the simulation style of the PC, it actually works nicely as an arcade style mode that you can jump in and out of.


However, like most of the experience in the PC version, it's still catered towards the hardcore userbase and features an almost RPG-like setup. Before you even compete in a major tournament on a course, you must first pass through a regiment of scenarios and earn enough skill points. So, in a sense, you have to level-up your experience on the links before you take on bigger challenges. The whole Career mode is designed around this concept. Golf Lessons are required before you even start, in fact, and to learn new skills you have to earn cash so you can buy new instruction. It is extremely unique in its setup, but developer Headgate has been catering specifically to the PC crowd for years. It's a niche style of gameplay meant to challenge hardcore golfers and, trust us, you definitely will be. Tiger 2004 is very difficult on the PC if you're adhering to the TrueSwing method.

Tiger Woods PGA Tour 2004 Game Walkthrough

*******************************************************************************

TIGER WOODS PGA TOUR 2004 by EA Sports

This FAQ is specific to the XBox and PS2
However, it will also work for the Gamecube.
I guarantee no results for the PC version (which is very different)

A FAQ BY BLACKWIDOW 26 

VERSION 1.0

LAST UPDATED: January 10, 2004

COPYRIGHT 2003/2004, ALL RIGHTS RESERVED
Unauthorized copying, distribution, or posting of this FAQ without the
permission of the author is expressly prohibited.

The game, the courses, and Tiger Woods are the respective trademarks of their
owners.

*******************************************************************************

--> TABLE OF CONTENTS

1)  Revision History
2)  The Basics
3)  Game Modes
4)  Scenarios
5)  World Tour Mode
6)  PGA Tour Season Mode
7)  Arcade Modes
8)  Real Time Events
9)  Traditional Games
10) Customizable Soundtracks (XBox Only!)
11) Online Play (PS2 Only!)
12) Course by Course Walkthrough
13) The Pro Shop
14) Create a Golfer
15) Attributes
16) Trophy Balls
17) Tracking Tiger Trophy Balls
18) Records to beat in the game (All-Time Records)
19) Golfers Available
20) Tour Cards
21) Sponsorships
22) Eagle Checklist - All 75 Eagles listed
23) Club distance at 110%
24) General Playing Tips
25) Secrets, Hints, Cool Features
26) Your Questions Answered
27) Glitch List
28) Credits and Contact Information

-------------------------------------------------------------------------------

Chapter 1) REVISION HISTORY

1.0 - January 10, 2004
      - Finally finished the course walkthrough
      - Updated the World Tour Mode
      - Added to Chapter 26 - Your questions answered
      - Added a few RTE descriptions
      - Added chapter 27 - Glitch list (EA please fix for TW2005!)
      - Added an artist to Chapter 14 willing to do Create a Golfer faces!
      Thanks Josh for volunteering!

0.95 - November 7, 2003
      - Updated World Tour Mode
      - Added to Chapter 26 - Your questions answered
      - Added a few RTE descriptions
      - Fixed a few typos (sorry Phil!)
      - Added St. Andrews and Bethpage Black walkthroughs.

0.9 - October 26, 2003
      - Added the Predator, The Highlands, TPC Sawgrass, Emerald Dragon, and
      Wallaby Creek walkthroughs
      - Updated World Tour mode
      - Added to Chapter 26 - Your questions answered
      - Added PS2 features, such as Online Play
      - Fixed a few typos (Thanks Pokedad!)
      - Added a few new FMV's I've seen to Chapter 24
      - Added the Pro Shop items - submitted by a friend online - Thanks to
      Phil Aguilar!
      - Added to the rewards for the trophy balls
      - Created an Eagle Checklist - now Chapter 22

0.8 - October 18, 2003
      The first version of this FAQ, hope you like it!

-------------------------------------------------------------------------------

Chapter 2) THE BASICS

- The Controller - XBox
     A Button
       - pre-swing: cycles through camera views
       - swing: N/A
       - in flight: 'fast forward' through the shot
       - pre-putt: reverse view on the green - must hold down
       - putting: N/A
     B Button
       - pre-swing: zooms to the target
       - swing: N/A
       - in flight: use mulligan (when available)
       - pre-putt: overhead view of the target - must hold down
       - putting: N/A
     X Button
       - pre-swing: select type of shot (full, punch, etc.)
       - swing: N/A
       - in flight: replay
       - pre-putt: select type of shot (chip, putt, pitch)
       - putting: N/A
     Y Button
       - pre-swing: reset the targeting marker
       - swing: N/A
       - in flight: 'slow-motion' shot
       - pre-putt: reset the targeting marker
       - putting: N/A
     L Button
       - pre-swing: switch clubs
       - swing: N/A
       - in flight: N/A
       - pre-putt: N/A
       - putting: N/A
     R Button
       - pre-swing: switch clubs
       - swing: N/A
       - in flight: N/A
       - pre-putt: N/A
       - putting: N/A
     White Button
       - pre-swing: power boost during backswing
       - swing: N/A
       - in flight: N/A
       - pre-putt: N/A
       - putting: N/A
     Black Button
       - pre-swing: N/A
       - swing: N/A
       - in flight: spin control speed
       - pre-putt: N/A
       - putting: N/A
     Back Button
       - pre-swing: review hole fly-over
       - swing: N/A
       - in flight: N/A
       - pre-putt: N/A
       - putting: N/A
     Start Button
       - pre-swing: pause game
       - swing: N/A
       - in flight: N/A
       - pre-putt: N/A
       - putting: N/A
     Left Analog Stick
       - pre-swing: N/A
       - swing: forward and backwards for swing
       - in flight: spin direction control
       - pre-putt: N/A
       - putting: forward and backwards for putt
     Right Analog Stick
       - pre-swing: N/A
       - swing: forward and backwards for swing
       - in flight: spin direction control
       - pre-putt: N/A
       - putting: forward and backwards for putt
     D-Pad
       - pre-swing: move targeting marker
       - swing: N/A
       - in flight: N/A
       - pre-putt: move targeting marker
       - putting: N/A

- The Controller - PS2
     X Button
       - pre-swing: cycles through camera views
       - swing: N/A
       - in flight: 'fast forward' through the shot
       - pre-putt: reverse view on the green - must hold down
       - putting: N/A
     Circle Button
       - pre-swing: zooms to the target
       - swing: N/A
       - in flight: use mulligan (when available)
       - pre-putt: overhead view of the target - must hold down
       - putting: N/A
     Square Button
       - pre-swing: select type of shot (full, punch, etc.)
       - swing: N/A
       - in flight: replay
       - pre-putt: select type of shot (chip, putt, pitch)
       - putting: N/A
     Triangle Button
       - pre-swing: reset the targeting marker
       - swing: N/A
       - in flight: 'slow-motion' shot
       - pre-putt: reset the targeting marker
       - putting: N/A
     R1 Button
       - pre-swing: switch clubs
       - swing: N/A
       - in flight: N/A
       - pre-putt: N/A
       - putting: N/A
     R2 Button
       - pre-swing: switch clubs
       - swing: N/A
       - in flight: N/A
       - pre-putt: N/A
       - putting: N/A
     L1 Button
       - pre-swing: power boost during backswing
       - swing: N/A
       - in flight: N/A
       - pre-putt: N/A
       - putting: N/A
     L2 Button
       - pre-swing: N/A
       - swing: N/A
       - in flight: spin control speed
       - pre-putt: N/A
       - putting: N/A
     Select Button
       - pre-swing: review hole fly-over
       - swing: N/A
       - in flight: N/A
       - pre-putt: N/A
       - putting: N/A
     Start Button
       - pre-swing: pause game
       - swing: N/A
       - in flight: N/A
       - pre-putt: N/A
       - putting: N/A
     Left Analog Stick
       - pre-swing: N/A
       - swing: forward and backwards for swing
       - in flight: spin direction control
       - pre-putt: N/A
       - putting: forward and backwards for putt
     Right Analog Stick
       - pre-swing: N/A
       - swing: forward and backwards for swing
       - in flight: spin direction control
       - pre-putt: N/A
       - putting: forward and backwards for putt
     D-Pad
       - pre-swing: move targeting marker
       - swing: N/A
       - in flight: N/A
       - pre-putt: move targeting marker
       - putting: N/A

- When you boot up the game for the first time, it will check to see if you
have a save file from Tiger Woods PGA Tour 2003.  If so, it will give you a
bonus sponsorship from the start.  For me it was a Ping Sponsorship with a 
$50,000 signing bonus and $500 per item worn.  To see what this means, see the
sponsorship section below.
     - Tiger Woods 2002 save files DO count.
     - Tiger Woods 2001 save files will NOT count.
     - Other EA Sports Titles from 2003 will not give you a sponsorship, but
       will give you a cash bonus.
     - You can reject the bonus if you want to start from scratch.
     - I haven't played any other EA 2004 titles, so I'm not sure what happens
       when you boot up after having played Madden 2004 or some other title.
     - According to 'jurell' from  message boards, EA 2004 save titles
       like Madden 04 give you extra cash.  He also says that EA 2002 titles
       of any type will not count.  Thanks 'jurell'!

- After you see the introductory movies, press the start button to move to the
menu.  In order to do anything, you'll have to create your golfer first.  This
mode is the single biggest improvement (or change - whatever your opinion) to 
the game.  See the "Create a Golfer" chapter below on how to do this.

- Once you've done this, I recommend you create your "EA Bio".  This is the 
first year they've done this.  If you've already played Madden 2004 or NCAA
Football 2004, you probably have already done this.  
     - To do this, go to "My Tour".  Click on your golfer's name.  The first 
       option that comes up is the "EA Bio".  Click on it.  It will give you 
       a warning on the save file size, and create it for you once you click
       "OK".
     - The EA Bio will track your playing time and the 2004 EA Games that you 
       play.  This will unlock certain items in the pro shop when you reach a 
       certain EA Bio level.
     - You'll need to save your EA Bio every time you quit the game to ensure
       you get credit.  You do this by going to "My Tour" again, clicking on
       the bio, and pressing the save button.

- After that, it's up to you which mode you do next.  See the chapters below
for help!

-------------------------------------------------------------------------------

Chapter 3) GAME MODES

A) Scenarios
- These are 30 "challenging" pre-set scenarios that have a pre-set score you
need to achieve.  Based on your score, you get a Bronze, Silver, or Gold medal.
Getting all 30 Gold medals is not easy!  Good luck!  See Chapter 4 for more
details on the scenarios.
- You get one scenario right off the bat when you create your golfer.  It's the
tutorial on how to play called "Tour Card".  One free gold medal basically!

B) World Tour Mode
- This is the mode that used to be called Tiger Challenge in Tiger Woods 2002
and 2003.  I think they've done a good job of cleaning this up this year.  It
gives you lots of flexibility on what you want to do next.
- This is match play against various fantasy and real pro golfers.
- The one "fault" in this year's mode is that the Tour Cards are not directly
tied to your progress as they were in the past.
- See Chapter 5 below for more details.

C) PGA Tour Season Mode
- A much improved full PGA Tour Season that you can play with your created
golfer.  Each tournament is a 4 day Thursday through Sunday event like the real
tour.  There are still simulated features to this, such as having a tournament
at more than one course, but it's really neat.
- See Chapter 6 below for more details.

D) Arcade Modes
- This is the "fun" stuff.  Mostly good for multiplayer fun.  There are 4 types
including "SkillZone", "Battle Golf", "Speed Golf", and "Long Drive Shootout"
modes.
- See Chapter 7 below for more details.

E) Real Time Events
- Possibly one of the coolest features, there are events scheduled to occur on
certain dates based on the internal clock of your system.  For example, every
full moon, there's a special event that you can win.  The prizes are usually
unlocked items in the pro shop, in addition to cash.
- See Chapter 8 below for more details.

F) Traditional Games
- This is where the multiplayer is at, as well as "normal" golf if you just
want to hack around for a while without worrying about a tournament or a World
Tour mode.
- 8 Modes: stroke, match, skins, practice, stableford, alternate shot, best
ball, and fourball.
- See Chapter 9 below for more details.

-------------------------------------------------------------------------------

Chapter 4) SCENARIOS

Notes:
1) Scenarios are preset modes.  Trophy Balls, Records, Longest Drives, Eagles
and everything else DO NOT COUNT while doing scenarios.

2) You only have to get all 30 bronze medals (actually 29 bronze and the 1 
automatic gold medal) in order to get the scenario completion trophy ball.

3) Gold Medals do unlock items in the pro shop though, so you do eventually
need to get all gold medals to complete everything in the game.

4) Scenarios can be played in any order.  The tougher ones tend to be towards
the bottom of the list.

5) My recommendation: finish the World Tour first, build up your character, 
then do the scenarios.  It's alot easier to do some of these with a built up
character.


Scenario List:
--------------
1)
 Tour Card
"Earn your Bronze Tour Card while learning how to play"
- Note: this mode is automatic before you can play the game.
Gold: Automatic upon completion
Silver: N/A
Bronze: N/A

2) Shot Shaping 101
" Hitting the ball straight is easy.  Can you get around these wicked doglegs
and score like the pros?"
- 6 holes
Gold: 19
Silver: 21
Bronze: 23

3) SZ Challenge 1
"Score within the rings to move to the next target."
- The first of two skillzone scenarios.
- No time limit, 15 balls to start with.
- Bonus balls for accurate shots.
Gold: 7500
Silver: 5000
Bronze: 2500

4) Par 4 Challenge 1
"See if you can score low on Bethpage Black's Par-4's!"
- 4 holes
Gold: 13
Silver: 14
Bronze: 15

5) Pressure Putts
"Read the greens carefully and one-putt your way to victory!"
- 5 holes
Gold: 7
Silver: 9
Bronze: 11

6) SpinnerZ
"Ball Spin can set you up for a nice follow-up shot.  Try mastering that skill
on these challenging holes."
- 4 holes
Gold: 9
Silver: 10
Bronze: 12

7) Long Par 5's
"Power is the key to shortening these challenging par-5's.  Shoot low or go
home!"
- 4 holes
Gold: 14
Silver: 16
Bronze: 17

8) High Wind Control
"Take careful aim as you tee it up on these windy holes.  Keep it low to avoid
the influence of the wind."
- 4 holes
Gold: 11
Silver: 13
Bronze: 14

9) Eagle Challenge
"Ready to drive the greens on this assortment of par-4's?  That's what it will
take to get the gold."
- 4 holes
Gold: 9
Silver: 10
Bronze: 11

10) Par 4 Challenge 2
"Try out these par-4's from Pinehurst.  Can you win the gold?"
- Raining!
- 4 holes
Gold: 12
Silver: 14
Bronze: 15

11) Pitch & Chip It
"Break out the wedges and finish off these holes.  Can you knock them in from
off the green?"
- 4 holes
Gold: 7
Silver: 8
Bronze: 10

12) Great 18's
"This collection of 18's can make or break a score.  Can you conquer them all?"
- 5 holes
Gold: 17
Silver: 18
Bronze: 21

13) Tropical Paradise
"Play these 6 exotic holes, but don't be fooled by their beauty!  A low score
is the only way to get the gold!"
- 6 holes at Black Rock Cove
Gold: 18
Silver: 20
Bronze: 22

14) Keep it Low
"Get creative to battle the breeze.  Shoot low... literally."
- 5 holes
Gold: 16
Silver: 18
Bronze: 20

15) Comeback Challenge
"You're really in the hole here.  Battle back to win the match!"
- Start 1 down against Mulligan McGregor.  6 holes at the Highlands.
Gold: 2 UP
Silver: 1 UP
Bronze: Playoff (you have to win the playoff)

16) Recovery Shots
"Get out of these tough spots and save par."
- 6 holes
Gold: 12
Silver: 14
Bronze: 16

17) Rainy Finish
"A vicious storm has moved in.  Finish out the remaining holes without ruining
your score!"
- Last six holes of the Highlands.  You start with a 49.
Gold: 69
Silver: 70
Bronze: 72

18) Wallaby Par-3's
"The par-3's of Wallaby Creek await!"
- 4 holes. Very windy!
Gold: 9
Silver: 10
Bronze: 11

19) Emerald Par-3's
"Shoot below par on Emerald Dragon's par-3's."
- 4 holes
Gold: 8
Silver: 10
Bronze: 11

20) Yosh the Lefty
"Can you comeback in this match to beat him?  Watch out for this crafty
southpaw."
- 6 holes at the Emerald Dragon.
- You start 2 down.
Gold: 2 UP
Silver: 1 UP
Bronze: playoff (you have to win the playoff)

21) 2 Down Comeback
"You're 2 down with 6 to play.  Can you comeback to pull out the victory?"
- You start 2 down against Rich Beem.  6 holes at Sahalee CC.
Gold: 2 UP
Silver: 1 UP
Bronze: Playoff (you have to win the playoff)

22) Emerald Par-5's
"These are some of the most picturesque par-5's in the game.  Visit Japan and
see for yourself."
- 5 holes
Gold: 17
Silver: 20
Bronze: 23

23) Rookie Challenge Part 1
"Do you have what it takes to beat this Tiger Woods 2004 Rookie?"
- Start Even with Justin Rose.  5 holes at Sahalee CC.
Gold: 2 UP
Silver: 1 UP
Bronze: Playoff (you have to win the playoff)

24) Lucky 7
"Seven holes to go... Can you birdie all of them for the gold?"
- Royal Birkdale course, last seven holes, very windy!
Gold: 21
Silver: 23
Bronze: 25

25) Wallaby Par-5's
"Wallaby Creek offers some of the longest par-5's.  It'll take your very best
to win the gold!"
- 4 holes
Gold: 14
Silver: 16
Bronze: 19

26) SZ Challenge 2
"The timer's set.  Get out to the skillzone and fire away!"
- Time limited skillzone challenge.
- 90 seconds to start.  You can earn extra time by hitting accurate shots.
Gold: 15000
Silver: 10000
Bronze: 7500

27) Handicap #1
"Are you number one?  These holes definitely are.  Play a set of the toughest
holes around."
- 6 holes
Gold: 22
Silver: 24
Bronze: 27

28) Rookie Challenge Part 2
"Thought Justin Rose was tough?  Here's another Tiger Woods 2004 rookie."
- You start Even with John Daly at Kapalua Plantation - last 5 holes.
Gold: 2 UP
Silver: 1 UP
Bronze: Playoff (you have to win the playoff)

29) Finish Strong
"You've struggled on the front 9.  Get to par or better by finishing strong
on the back 9."
- Spyglass Hill back 9, you start at 40
Gold: 69
Silver: 70
Bronze: 72

30) Sunday Comeback
"Tiger's got you on the ropes and you're running out of holes!  Time to turn
the tables and win the match!"
- 6 holes.  You start 2 down.  Bethpage Black course.
Gold: 2 UP
Silver: 1 UP
Bronze: Playoff (you have to win the playoff)

-------------------------------------------------------------------------------

Chapter 5) WORLD TOUR MODE

- Notes:

1) Match play format - scoring works hole by hole.  If you win the hole you go 
"1 UP".  If you lose the hole, you go "1 DOWN".  Play continues to the end of
the course or until a player is mathematically eliminated.  On the final hole
before mathematical elimination, the player is considered "DORMIE."  That means
you have to win all the remaining holes to force a playoff.  If you do not,
the match ends.  The final tally is scored as "X & Y".  The X stands for how
many holes up you were.  The Y stands for how many holes you did not have to
play.  On an 18 hole course, the best score you can get is a "10 & 8".

2) Round 1 is always the front 9 holes of a course instead of the full 18.

3) The compilation courses are just random holes from the previous three 
courses in that region.

4) Tiger's Dream 18 is a compilation course.  It is NOT Penguin Falls.  Penguin
Falls was in Tiger Woods 2002 as Tiger's Dream 18.  In Tiger Woods 2003, they
left that course out.  They returned it this year as it's own course.  Gamecube
owners do NOT have Penguin Falls.  Sorry!

5) Trophy Balls can be earned here, as well as records made.  Any eagles you
make count towards your Eagle Hunt.  Some trophy balls cannot be earned in the
World Tour, such as Birdie Streak, Birdie Buster, Back to Back Eagles, Low
Round, and a few others.  Each hole is played independently of each other. 

6) When you win a match, you a) win cash, b) you unlock the golfer you played,
c) you sometimes unlock one of the holes on Tiger's Dream 18, and d) you some-
times unlock certain courses in the game (based on your earnings - see Chapter
11 for the earnings needed to unlock each course).
     - The prizes I've listed below I can only guarantee if you follow the
     World Tour "in order".  The correct order is to do round 1 through each
     region in numbered order.  Then you do round 2 through each region in 
     numbered order. 

7) The rounds without prizes listed are ones I haven't confirmed again yet.
Since I didn't write all this down the first time I went throug the game, I'm
having to play through again and write down the prizes.

- Region 1 - US Northwest - Yellow on the map
     - Round 1: Poppy Hills - Opponent Val "Sunshine" Summers
          - Prize $75,000, unlocks hole #2 in Tiger's Dream 18, 
          unlocks "Sunshine"
     - Round 2: Sahalee Country Club - Opponent John Daly
          - Prize $200,000, unlocks hole #8 in Tiger's Dream 18
     - Round 3: Spyglass Hill - Opponent Jim Furyk
          - Prize: $400,000
     - Round 4: Compilation 1 - Opponent Cedric "Ace" Andrews
          - Prize: $600,000, unlocks "Ace", unlocks hole #18 in Tiger's Dream
          18 

- Region 2 - US Southwest - Purple on the Map
     - Round 1: TPC Scottsdale - Opponent Felicia "Downtown" Brown
          - Prize $75,000, unlocks hole #3 in Tiger's Dream 18, unlocks
          "Downtown"
     - Round 2: Pebble Beach - Opponent Rich Beem
          - Prize $200,000
     - Round 3: Torrey Pines - Opponent Notah Begay III
          - Prize: $400,000, unlocks hole #9 in Tiger's Dream 18
     - Round 4: Compilation 2 - Opponent Melvin "Yosh" Tanigawa
          - Prize: $600,000, unlocks "Yosh", unlocks hole #17 in Tiger's Dream
          18

- Region 3 - US East - Orange on the Map
     - Round 1: Bethpage Black - Opponent Kellie Newman
           - Prize $75,000, unlocks hole #4 in Tiger's Dream 18, unlocks
           Newman
     - Round 2: Bay Hill Club - Opponent Ty Tryon
           - Prize $200,000
     - Round 3: Pinehurst No. 2 - Opponent Charles Howell III
           - Prize: $400,000, unlocks hole #10 in Tiger's Dream 18
     - Round 4: Compilation 3 - Opponent Dominic "The Don" Donatello
           - Prize: $600,000, unlocks "The Don"

- Region 4 - Europe - Blue on the Map
     - Round 1: Royal Birkdale - Opponent Justin Rose
           - Prize $75,000, unlocks hole #5 in Tiger's Dream 18, unlocks Rose
     - Round 2: St. Andrews - Opponent Colin Montgomerie
           - Prize: $200,000
     - Round 3: The Highlands - Opponent Jesper Parnevik
           - Prize: $400,000, unlocks hole #11 in Tiger's Dream 18
     - Round 4: Compilation 4 - Opponent Hamish "Mulligan" McGregor
           - Prize: $600,000, unlocks "Mulligan"

- Region 5 - Pacific - Red on the Map
     - Round 1: Princeville Resort - Opponent Edwin "Pops" Masterson
           - Prize $75,000, unlocks hole #6 in Tiger's Dream 18, unlocks "Pops"
     - Round 2: Kapalua Plantation - Opponent Vijay Singh
           - Prize: $200,000
     - Round 3: Emerald Dragon - Opponent Takeharu "Tsunami" Moto
           - Prize: $400,000, unlocks "Tsunami"
     - Round 4: Compilation 5 - Opponent Solita Lopez
           - Prize: $600,000, unlocks Solita Lopez

- Region 6 - Southern Hemisphere - Green on the Map
     - Round 1: Black Rock Cove - Opponent Moa "Big Mo" Ta'a Vatu
           - Prize $75,000, unlocks hole #7 in Tiger's Dream 18, unlocks
           "Big Mo"
     - Round 2: Wallaby Creek - Opponent Adam Scott
           - Prize: $200,000, unlocks hole #12 in Tiger's Dream 18
     - Round 3: The Predator - Opponent Retief Goosen
           - Prize: $400,000
     - Round 4: Compilation 6 - Opponent Erika "Ice" Von Severin
           - Prize: $600,000, unlocks "Ice"

- "Region 7"
     - "Round 1": Tiger's Dream 18 - Opponent Sunday Tiger Woods
          - Prize $1,000,000, unlocks Sunday Tiger Woods, $1,000,000 bonus for
            World Tour Trophy Ball

-------------------------------------------------------------------------------

Chapter 6) PGA TOUR SEASON MODE

Notes:
1) Tournaments are like they are in real life: Thursday through Sunday, 4
rounds each.

2) These are stroke play, meaning that your score is tallied for each hole and
made cumulative through the round.

3) Your under par (or over par if you're struggling) score is cumulative
through the tournament for leader board purposes.  For example, you may be 10
under for the round, but 40 under for the tournament.

4) All trophy balls, records, eagles, etc. count here.  This is where you "make
your money" so to speak.

5) Sponsorships only count here!  This is also where you "make your money". See
Chapter 21 for more details on sponsorships.

6) Many of the Tracking Tiger Trophy Balls are based around your tour stats,
results, and the like.  See the Tracking Tiger section in Chapter 17 for more
details.

7) If the tournament has all four rounds played at one location, such as the
first tournament at Kapalua, then those tournaments start with the pins in 
"Easy" location on Day 1, on Day 2 they're in the "Medium" location, on Day 3 
"Hard", and on Day 4 "Expert".

8) If the tournament is played at different courses, such as the King's Trail
Championship, then the pins are usually at medium or worse difficulty on each
day.

9) Each tournament tees off from the black tees "Hard".

10) The purse is cumulative - meaning that the purse is the sum total of all
winnings, from first through last.  You only win a share of that, even if you
win the tournament.  You have to make the "cut" in order to be "in the money."
If you don't make the cut, then you earn no money.

11) If a tournament starts in one month and ends in the next, it counts towards
the later month for "player of the month" standings and the like.

12) The purses vary based upon your performance.  I was going to try and figure
this out, but it's a little complicated.  They do start around $1.5 million
purses, and work their way up from there.  I've heard that the purses in the
second season can approach $9 million for the same tournaments.  The AI
performance improves, but not drastically so.  The best I've seen in the first
season, about half way through, is -28 by the AI.


List of Events
--------------
Event 1: Kapalua Championships
Dates: 1/8-1/11
Course: Kapaula Plantation
Previous Champion: None

Event 2: TPC of Scottsdale Open
Dates: 1/22-1/25
Course: TPC Scottsdale
Previous Champion: None

Event 3: Hollywood Pro-Am
Dates: 1/29-2/1
Course: Bay Hill Club
Previous Champion: None

Event 4: AT&T Pebble Beach National Pro-Am
Dates: 2/5-2/8
Course: Poppy Hills, Pebble Beach, Spyglass Hill, Pebble Beach
Previous Champion: Davis Love III
Note: Cool intro video

Event 5: Torrey Pines Invitational
Dates: 2/12-2/15
Course: Torrey Pines
Previous Champion: None

Event 6: Pacific Fire Shootout
Dates: 2/19-2/22
Course: Black Rock Cove
Previous Champion: None

Event 7: Royal Birkdale Invitational
Dates: 2/26-2/29
Course: Royal Birkdale
Previous Champion: None

Event 8: Kings Trail Championship
Dates: 3/11-3/14
Course: Princeville Resort, Kapalua Plantation, Princeville Resort, Kapalua
Plantation
Previous Champion: None

Event 9: Bay Hill Invitational
Dates: 3/18-3/21
Course: Bay Hill Club
Previous Champion: Tiger Woods
Note: Cool Intro Video
Note: Also a cool winners video - Tiger presents you with the winner's "sword"

Event 10: The Players Championship
Dates: 3/25-3/28
Course: TPC Sawgrass
Previous Champion: Davis Love III
Note: Cool Intro Video
Note: Also a cool winners video - Tiger presents you with the crystal trophy.

Event 11: Southern Major Championship
Dates: 4/9-4/11
Course: Pinehurst No. 2
Previous Champion: None
Note: John Daly congratulates you on your first major win.

Event 12: RMO Throwback Classic
Dates: 4/22-4/25
Course: Black Rock Cove, Wallaby Creek, The Highlands, The Predator
Previous Champion: None

Event 13: Tropical Shootout
Dates: 5/6-5/9
Course: Princeville Resort
Previous Champion: None

Event 14: Championship Venue Tour
Dates: 5/20-5/23
Course: Pebble Beach, Bethpage Black, Pinehurst No. 2, St. Andrews
Previous Champion: None

Event 15: Atlantic Crossing
Dates: 5/27-5/30
Course: St. Andrews, The Highlands, Spyglass Hill, Pebble Beach
Previous Champion: None

Event 16: US Major Championship
Dates: 6/10-6/13
Course: Bethpage Black
Previous Champion: None

Event 17: Aussie Open
Dates: 6/24-6/27
Course: Wallaby Creek
Previous Champion: None

Event 18: Tokyo Challenge
Dates: 7/1-7/4
Course: Emerald Dragon
Previous Champion: None

Event 19: UK Major Championship
Dates: 7/15-7/18
Course: St. Andrews
Previous Champion: None

Event 20: Euro Challenge
Dates: 7/22-7/25
Course: Royal Birkdale, The Highlands, St. Andrews, The Highlands
Previous Champion: None

Event 21: Dream 18 Invitational
Dates: 7/29-8/1
Course: Tiger's Dream 18
Previous Champion: None

Event 22: PGA Tour Major Championship
Dates: 8/12-8/15
Course: Pebble Beach
Previous Champion: None

Event 23: Sahalee Invitational
Dates: 8/19-8/22
Course: Sahalee Country Club
Previous Champion: None

Event 24: Amazon Open
Dates: 9/2-9/5
Course: The Predator
Previous Champion: None

Event 25: Hamish's Shootout
Dates: 9/16-9/19
Course: The Highlands
Previous Champion: None

Event 26: Nor-Cal Invitational
Dates: 9/30-10/3
Course: Poppy Hills
Previous Champion: None

Event 27: Challenge at the Glass
Dates: 10/14-10/17
Course: Spyglass Hill
Previous Champion: None

Event 28: RMO Open
Dates: 10/28-10/31
Course: Wallaby Creek, Emerald Dragon, Black Rock Cove, The Predator
Previous Champion: None

Event 29: The Tour Championship
Dates: 11/4-11/7
Course: Sahalee Country Club
Previous Champion: Vijay Singh

Event 30: ITG-World Domination
Dates: 11/11-11/14
Course: St. Andrews, Bethpage Black, Emerald Dragon, Wallaby Creek
Previous Champion: None

Event 31: Tiger Woods Shootout
Dates: 12/2-12/5
Course: TPC Sawgrass, Pebble Beach, St. Andrews, Bay Hill Club
Previous Champion: None


-------------------------------------------------------------------------------

Chapter 7) ARCADE MODES

1) Battle Golf
- 2 player match play for clubs.  If you win the hole, you get to remove one
of your opponent's clubs.  Continues until one player wins.

2) Skillzone
- An accuracy game.  There are different "courses" where you try and aim for
various bullseyes and other moving targets.  The closer you are to the
bullseye, the more points you get.
- There are bonus balls that give you multipliers.
- There are two scenarios that make you play the skillzone.  This is the only
"mandatory" Arcade Mode in the game.
- Five skillzone modes:
    1) Target - 20 balls, hit targets for cash
    2) target2target - CPU picks the bullseyes, hit for cash
    3) Timed - 90 seconds, bonus time for accurate shots
    4) Capture - 2 player mode, hit bullseye to lock target, first one to 5
       targets wins, you can steal opponents targets before they're locked
    5) T-I-G-E-R - similar to H-O-R-S-E.  You make a shot.  Your opponent has
       to make the same shot or they get a letter.  The first to spell TIGER
       loses.

3) Speed Golf
- "This is NOT your Daddy's golf game."
- You have to rush to get it into the hole.  Your time counts more than your
score, but accuracy helps your time since you don't have to hit the ball as
much.
- You can play vs. the CPU or vs. another player.

4) Long Drive Shootout
- This is a competitive long drive challenge.  You try and hit it the farthest
you can, while getting close to the white line as you can.
- You can get bonus points for hitting the white line.
- This is a 2 to 4 player game.
- There are 5 "courses" with increasing difficulty.
- There are three modes:
     1) Total Distance - The total yardage of your drives is tallied.  First
       one to pass the total distance wins.  You can set the total distance to
       3000, 4000, 5000, 6000, or 7000 yards.
     2) Total Balls - The total yardage of your drives is tallied.  This time
       you are limited to the number of balls you set from the start.  You can
       set the number of balls to 5, 10, or 15.
     3) Longest Drive - The longest drive wins!  You can set the number of
       balls available to 5, 10, or 15.

-------------------------------------------------------------------------------

Chapter 8) REAL TIME EVENTS

Notes:
1) This is a new mode this year.  Based on the internal system clock, there are
certain events that pop up on certain days, such as on holidays and player
birthdays.

2) The prizes for winning these events, which are like mini-scenarios, include
a cash prize (usually around $15,000) and unlocked items in the pro shop.

3) You can "cheat" and change your system clock to play the events you've
missed or the events that you have yet to play if you don't want to wait.

4) Since I haven't cheated ahead very far yet, the game won't let me see what's
coming in Feb 2004 or beyond.  I'll post that as soon as I find out what's
there.

5) "Lou" wrote to tell me that the Father's Day and Stuart Appleby's Birthday
RTE's are only available in 2005.  He also writes that the RTE's end in 2006.

6) Finally, I've had people email me that they have a 76/74 completion.  Seems
like a glitch to me.


September 2003
--------------
24 - EA Sports Event         - $15,000 - EA Custom Color Shafts
26 - New Moon                - $7,500  - EA Custom Color Glove (LH & RH)
                                       - TW Fine Twill Cap

October 2003
------------
10 - Full Moon               - $10,000 - EA Full Spin
     - TPC Sawgrass Par 5's
     - 4 holes, Gold = 15
13 - Columbus Day            - $10,000 - EA RTE Woods
     - Bay Hill Front 9
     - Gold = 31
21 - EA Sports Event         - $15,000 - EA Custom Color Shafts
     - Poppy Hills Back 9 in the rain
     - Gold = 29
25 - New Moon                - $7,500  - EA Custom Color Glove (LH & RH)
                                       - TW Fine Twill Cap
     - TPC Sawgrass Par 3's
     - 4 holes, Gold = 9
30 - The Don's Birthday      - $10,000 - "The Don's" Coffee Grinder
                                       - "The Don's" Worm
     - Sahalee last 6 holes
     - Beat the Don to get the Gold.
31 - Halloween               - $10,000 - Haunted Polo Shirt
     - 4 holes, Gold = 10
     - Holes: 1) Emerald Dragon #14; 2) Bethpage Black #3; 3) Sahalee CC #10; 
       4) Wallaby Creek #11


November 2003
-------------
9  - Tsunami Moto's Birthday - $10,000 - None
     - last 6 holes at Wallaby vs. Tsunami
     - Win to get the Gold
11 - Veteran's Day           - $12,500 - EA RTE Irons
     - Last 6 holes at Pebble Beach vs. Tiger, start 2 DN
     - Win to get the Gold (you can take him to a playoff and win)
19 - EA Sports Event         - $15,000 - EA Custom Color Shafts
     - Back 9 at Predator in the Rain
     - Gold is a score of 29 or less.
23 - Solar Eclipse           - $7,500  - Solar Eclipse Classics
27 - Thanksgiving            - $12,500 - Turkey Turtleneck

December 2003
-------------
3  - EA Sports Event         - $15,000 - EA Custom Color Shafts
8  - Full Moon               - $10,000 - EA Full Spin
9  - Hamish McGregor's B-Day - $10,000 - "Mulligan's" Rollin'
20 - Hanukkah                - $10,000 - EA RTE Putter
21 - Winter Solstice         - $10,000 - Winter Solstice Wind Shirt
23 - New Moon                - $7,500  - EA Custom Color Glove (LH & RH)
                                       - TW Fine Twill Cap
25 - Christmas               - $10,000 - EA RTE Forged Driver
30 - Tiger Woods B-Day       - $10,000 - EA RTE Wedges
                                       - Precision Tour Accuracy TW

January 2004
------------
1  - New Year's Day          - $12,500 - EA Sports Bucket Hat (x3)
7  - Natalie Gulbis' B-Day   - $10,000 - N/A
13 - EA Sports Event         - $15,000 - EA Custom Color Shafts
21 - New Moon                - $7,500  - EA Custom Color Glove (LH & RH)
                                       - TW Fine Twill Cap
22 - Chinese New Year        - $12,500 - EA Custom Color Glove (LH & RH)

February 2004
-------------
(Coming Soon)

March 2004
----------
(Coming Soon)

April 2004
----------
(Coming Soon)

May 2004
--------
(Coming Soon)

June 2004
---------
(Coming Soon)

July 2004
---------
(Coming Soon)

August 2004
-----------
(Coming Soon)

-------------------------------------------------------------------------------

Chapter 9) TRADITIONAL GAMES

8 Modes:
--------
1) Stroke Play
- Standard Golf - up to 4 players - total of all strokes.
- Compete against unlocked CPU opponents for cash

2) Match Play
- same as the World Tour.  You win based on stroke count on each hole.

3) Skins
- 2 to 4 players.  Instead of strokes, you play for cash on each hole.  If no
one wins the hole, the skin rolls over to the next hole.

4) Practice
- Just like it says.  You pick the course, you pick the lie, and you hammer
away until you've had enough.

5) Stableford
- Instead of scoring, this works off of a point system.  -1 for a bogey, 0 for
par, 2 for a birdie, 5 for an eagle, 8 for a double eagle.  -3 for a double
bogey or worse.
- Note that this is a modified stableford scoring system.  Not standard.

6) Alternate Shot
- Two teams of two players compete.  Teammates alternate shots until ball is
in the hole.  Teammates also alternate tee shots.

7) Best Ball
- Best individual score for each hole counts as the team score for that hole.

8) Four Ball
- Same as best ball, but under a match play scoring system.

-------------------------------------------------------------------------------

Chapter 10) CUSTOMIZABLE SOUNDTRACKS (XBox only!)

- To do this, you must have "ripped" music to your XBox hard drive using the
XBox dashboard.

- Then you go to Options in the menu and select customizable soundtracks in the
EA Trax menu.  It's that easy!

- Apparently you can't pick and choose which songs from your XBox hard drive
you want to play.  But you can choose "Repeat" mode or "Shuffle" mode.  You can
also deselect all of the EA Trax so that only "your" music is playing during
the game.

-------------------------------------------------------------------------------

Chapter 11) ONLINE PLAY (PS2 only!)

- If you want to play me online, email me.  My online name is BW26.  

- The first time you logon, you'll first be asked to create an EA Account.
This is different than your EA Profile which is what you create next.  The 
profile is basically your screen name.  This is what everyone will see when 
they see you in the lobbies, or play against you.

- Then you'll be connected to the servers.  First it connects to your ISP, then
it authenticates DNAS, then it connects to the servers.

- Note: I have had glitches occur before while moving through the menus.  One
of the scarier ones erased all my settings in both the offline mode and the
online mode.  Luckily none of my progress in the game was erased.  Play online
with caution!

- Online Menus:
1) Quick Play
     - Connects you to the current online tournament underway.
2) Online Game Modes
     a) Match Play
     b) Stroke Play
         1) Game Lobbies
         2) Leaderboard
         3) Statistics
         4) Golfers of the Week
     c) Online Tournaments
         1) Calendar
         2) Daily Leaderboards
         3) Weekly Money Leaders
         4) Golfers of the Week
         5) Tournament Winners
3) My Online
     a) My Game Setup
        - Set up your default options for when you challenge someone
          1) Course
          2) Ranked Game (on or off)
          3) Shot clock (maximum amount of time each golfer can take with each
             shot)
          4) Holes (all 18, back or front nine)
          5) Tees
          6) Pins
          7) Green Speed
          8) Fairway Speed
          9) Rough Length
     b) My Quick Messages
        - For those without a headset, this is the quickest way to get your
        messages out
     c) My Resume
        - Similar to your resume in offline play, but set up for your online
        stats.
4) Online Extras
     - This is EA Sports news and information, including outages and updates
     - You can also use the EA Messenger here and view the Membership Agreement


-------------------------------------------------------------------------------

Chapter 12) COURSE BY COURSE TIPS

Notes: 
1) I'm not listing every possible way to play each hole, just the methods that 
I think work best.  If you have a better method, let me know!  I'll try it out
and possibly include it if it works (and give you credit).

2) For the uninitiated, handicap on each hole is the difficulty compared to the
other holes on that course.  Thus on each course, HDCP #1 is the hardest hole
on the course.  In real life, they calculate these based off of average scores
handed in to the pro shop.
    - There's even a scenario labeled "Handicap #1" with nothing but those hard
      holes!
    - The transverse is also true: Handicap #18 should be the easiest.
    - However, in reality, this is somewhat contrived.  They actually only use
      odd or even numbers on the front nine, and the opposite on the back nine.
      Thus if the hardest hole is actually on the back nine, but the back nine
      is all "even" numbers, then it will be Handicap #2, even though it's the
      hardest hole on the course.

3) Postcard hole means the hole that the game shows during the loading scene.
In real life, they're sometimes called Signature holes.  For example, the #17
at TPC Sawgrass is probably one of the most famous holes in the world.

4) Course difficulty: this is the game's difficulty rating that they give it.
I tend to disagree with some of them.  But the difficulty does matter on the 
cash you receive.  See Chapter 20 on Tour Cards for how that works.
     - For example, the Emerald Dragon is considered an easy course.  Ha!
     - For example, the TPC Sawgrass is a medium course.  Ha!  I tend to get 
       some of my highest scores on that course.

5) I've also included real websites for the real courses that I could find.
Those websites are trademarks of their respective owners.  Some are very cool.
For example, Kapalua's website has animated walkthroughs of several holes, with
real footage of the course.  This shows you the attention to detail that EA put
into each course - magnificent!

6) All information below assumes a fully powered up character (or close to it),
and teeing off from the black tees.  Thus if I say you can make it over a gorge
or something like that, but your character is not powered up, you might want
to "lay up" instead.  But, if you're playing from the white tees or blue tees,
you may wish to be more aggressive than I've shown below.  Use caution either 
way!

7) The following courses are available from the beginning:
- Pebble Beach
- Torrey Pines
- Spyglass Hill
- Poppy Hills
- St. Andrews
- Royal Birkdale
- Princeville Resort
- Kapalua Plantation
- TPC Sawgrass
- TPC Scottsdale
- Bay Hill Club
- Bethpage Black
- Sahalee Country Club
- Pinehurst No. 2

8) These courses require certain things to unlock them:
- Black Rock Cove  - $100,000 earnings
- The Highlands    - $400,000 earnings
- Penguin Falls    - $750,000 earnings
- Wallaby Creek    - $1,000,000 earnings
- The Predator     - $1,500,000 earnings
- Emerald Dragon   - $2,000,000 earnings
- Tiger's Dream 18 - Completing various holes in the World Tour (see Chapter 5)

------------------------------------------------------

--> Pebble Beach (Course Difficulty = Medium)
http://www.pebblebeach.com/1.html
Par 72, 6,737 yards

 1) Par 4, 376 yards, handicap 8
- Use a slice to line up with the green

 2) Par 5, 502 yards, handicap 10
- Straight par-5 with a wide fairway

 3) Par 4, 374 yards, handicap 12
- Hook it hard to get really close to the green.

 4) Par 4, 327 yards, handicap 16
- Driveable, even though it's uphill.  Use spin accordingly.

 5) Par 3, 187 yards, handicap 14
- Across the water.  Green is fairly flat.

 6) Par 5, 500 yards, handicap 2
- Split fairways - second shot is uphill.  Green slopes to the front.

 7) Par 3, 106 yards, handicap 18
- Downhill, but fairly straight forward.  Just don't use your power boost.

 8) Par 4, 416 yards, handicap 6
- Don't go for far fairway without favorable winds.  Otherwise, lay-up.

 9) Par 4, 462 yards, handicap 4
- Possible to get long drives here.  The ball will roll downhill and to the 
right.

10) Par 4, 430 yards, handicap 7
- Aim left since the ball will roll right.

11) Par 4, 373 yards, handicap 5
- Uphill, but drive away!

12) Par 3, 201 yards, handicap 17
- Long, downhill par-3.

13) Par 4, 393 yards, handicap 9
- Aim right since the ball will roll left.  Green slopes to the left.

14) Par 5, 572 yards, handicap 1
- Tough par 5 - need a massive slice off the tee.  Green is uphill.  You'll
need a 1 iron or 5 wood to get there.  Green slopes to the front.

15) Par 4, 396 yards, handicap 13
- Driveable with favorable winds.  Don't worry about the trees.  You'll clear
them.

16) Par 4, 401 yards, handicap 11
- Lay up with a fairway wood.

17) Par 3, 178 yards, handicap 15
- Shallow green.  Be on your distance or use lots of backspin.

18) Par 5, 543 yards, handicap 3 (POSTCARD HOLE)
- Nice wide fairway.

------------------------------------------------------

--> Emerald Dragon (Course Difficulty = Easy - YEAH RIGHT!!)
Par 73, 8,264 yards

 1) Par 5, 536 yards, handicap 13
- Aim short of bridge.  Need another drive to the green which is shallow.

 2) Par 4, 533 yards, handicap 3  (POSTCARD HOLE)
- Aim for right fairway.  You can't reach the left.  Green is up hill on a 
plateau.

 3) Par 3, 210 yards, handicap 15
- Very shallow green.

 4) Par 4, 476 yards, handicap 5
- Aim left of both bunkers.  You'll clear the trees and land in the fairway.

 5) Par 4, 444 yards, handicap 7
- Bizarre stepped fairway.  Aim for the fairway between the first 2 bunkers.
Green is uphill and slopes to the front.

 6) Par 5, 677 yards, handicap 11
- Aim for the far fairway.  You'll make it.  It's a downhill drive again to hit
the green.

 7) Par 5, 683 yards, handicap 9
- You have to lay up.  Twice...  Unless you've got gale force winds helping
you.  Green is uphill.  Hardest par 5 to eagle in the game...  If you've got a
turbo controller, reaching the far fairway is possible, even from the blacks.
Then from there, it's a reachable green.  Just don't go beyond the green, you
will bounce into the water.

 8) Par 4, 565 yards, handicap 1
- Aim as close to the gap in the fairways as you can.  Green is uphill.

 9) Par 3, 206 yards, handicap 17
- Green is downhill.  Severe slopes in back corners.

10) Par 4, 422 yards, handicap 6
- Fairway is narrow.  Drive out as far as you can to line up.  Green slopes
away from the center in all directions.

11) Par 5, 698 yards, handicap 14
- Aim over the trees - you'll make it.  Long drive to the green.  You can use
the tree on the front portion to slow the ball down.

12) Par 4, 587 yards, handicap 4
- Fairway is downhill.  Aim just right of the big bunker.  Long iron to the 
green.  Green slopes harshly at the edges.

13) Par 4, 418 yards, handicap 8
- Lay up right of the bunkers.  Gives you a cleaner shot at the elevated 
plateau green.

14) Par 3, 156 yards, handicap 18
- Coolest hole in the game.  The dragon shaped hole.  Shallow green that slopes
away to the right and left.

15) Par 5, 694 yards, handicap 12
- "Lay up" unless you have lots of wind help.  Another long drive to the green.
It will be a close one unless you have wind help.  Green slopes to the front.

16) Par 4, 367 yards, handicap 2
- Tough bunker in the middle of the fairway.  Either lay up or aim right which
will put you in a better line with the green.  Green is two tiered, slopes to
the right front.

17) Par 3, 189 yards, handicap 16
- Green has a "U" shape slope in the middle, but otherwise straight forward.

18) Par 4, 401 yards, handicap 10
- You can make the far fairway.  It's downhill.  Unless the wind is against
you.  You can even get a nice roll onto the green.


------------------------------------------------------

--> The Predator (Course Difficulty = Expert - believe it)
Par 72, 8,276 yards

 1) Par 4, 362 yards, handicap 11 (POSTCARD HOLE)
- Possible to drive the green in one, but difficult from the black tees.  Green
slopes towards the left front.

 2) Par 4, 502 yards, handicap 3
- Just lay up.  Not worth trying to hook it closer to the hole.  I use a 1 Iron
off the tee and a 4 Iron to the hole.

- Alternate method from "hoowaa" on Gamefaqs.com:
- Aim left of the forked tree - try the practice mode for exact location of 
setup (it's on the up slope of the hill on the left over some rocks I seem 
to remember). Use 3 wood. Max Boost. Medium slice for righties. Spin Right.

 3) Par 3, 209 yards, handicap 7
- Green is about 25 feet downhill.  Also has a "false front".  If you miss long
when the pin is on the front half, the ball will roll away towards the center 
of the green.

 4) Par 5, 749 yards, handicap 15
- This hole is the worst.  Handicap 15?!?  Yeah right.  Toughest hole in the 
game.  Eagling this one is tough...  Aim just right of the first tree over the
rock.  You'll drop in on the fairway.  Then it's a matter of threading the
needle to the green.  You can lay up to the right side and then try for a chip
in eagle if you're worried about not making it.  I often bogey this hole by 
being too aggressive and hitting it out of bounds.

- Alternate Strategy from "hoowaa" on gamefaqs.com:
- Choose a Driver 8-9 degree loft. Use a Punch Shot. Max Boost. Shoot straight
(no fade/slice) ahead over the close rocks with forward spin moving your shot
just ahead and a touch right of the bunker thats on the left side of the 
fairway ~350 yds from the black tees. You will have an "easy" 2nd shot at the
green every time from here through the trees giving you a shot at Eagle as the
green here is a simple one.

 5) Par 4, 370 yards, handicap 13
- You'll have to drive it through the gap.  If you don't, you can't hit the 
green.  Don't over do the boost or you'll hit the trees and fall short.

 6) Par 5, 719 yards, handicap 1
- Long par 5, but reachable, even from the blacks.  Bomb it down the fairway
on the left side.  Then hit another drive to the green.  You can bounce the
ball or roll it onto the green by aiming right of the green.  The fairway and
the green slope to the left to funnel the ball into the green.

 7) Par 3, 203 yards, handicap 17
- Green is somewhat shallow, but it slopes to the front.  Beware too much 
backspin.  I've rolled it right into the water before.

 8) Par 4, 448 yards, handicap 9
- I always go left on this hole.  Lines you up better with the green.  You can
drive it through the gap.

 9) Par 4, 510 yards, handicap 5
- Aim straight ahead and drop in a drive.  You'll get no roll, so don't worry
about the traps.  Then head straight for the green.  You'll miss all the trees.
Just remember that the green is 25 feet or so uphill.  The green also slopes
off heavily to the left front.

10) Par 4, 514 yards, handicap 14
- Go for the far fairway, but aim left so you don't hit the tree.  Then the
green is 25 feet downhill.  Green has multiple slopes.

11) Par 4, 454 yards, handicap 8
- Possible to drive the green in one if you get a bounce off the fallen trees.
The fairway is heavily sloped towards the green at the end, so you'll drive it.
However, this is risky, so lay up if you think you won't make it.  If you miss,
it's out of bounds.  Green is bowl shaped.

12) Par 5, 676 yards, handicap 18
- This is the shortcut hole.  Easiest par-5 hole on the Predator to Eagle.  
Lay up on purpose.  Use a fairway wood and aim just short of bunker on the
right.  Then turn left and aim over the "low" area in the ruins.  You'll hit 
the green, which is massive.  If you get the ball close, it's an eagle.  If you
don't get close, expect to three putt.

13) Par 4, 421 yards, handicap 4
- Use a fairway wood to hit the second fairway.  Don't use too much boost. It's
90 feet downhill.  The green is also 10 feet downhill.

14) Par 3, 207 yards, handicap 16
- Green is 165 or so feet downhill!  Club down once and take a little off the 
backswing, or club down twice and use minimal boost.  Green is wickedly tri-
tiered.  Beware backspin!

15) Par 4, 525 yards, handicap 2
- There's a gap in the trees to the right.  Even if you hit a tree, you'll drop
right in on the fairway.  Make sure you use boost!  The fairway is wide, so
you'll make it.  Green is shallow and slopes left.

16) Par 5, 627 yards, handicap 12
- Aim for the gap to the right of the third tree on the left.  You will hit the
trees, but it will drop down onto the fairway.  Then go for the green.  You'll
probably hit trees again, but make it unless you hit the tree trunk square.

17) Par 3, 222 yards, handicap 6
- Green is shallow and slopes towards the center like a "U".

18) Par 4, 558 yards, handicap 10
- Aim right and long to straighten out the angle to the green.  Green slopes
towards the middle.


------------------------------------------------------

--> Black Rock Cove (Course Difficulty = Hard)
Par 72, 6,926 yards

 1) Par 4, 387 yards, handicap 14  (POSTCARD HOLE)
- Aim for last fairway on the left if you have a maxed out character and the
wind isn't against you.

 2) Par 5, 602 yards, handicap 10
- With the wind, go for the fairway on the other side.  Otherwise lay up.

 3) Par 4, 481 yards, handicap 2
- Aim for the far fairway.  Aim left if into the wind.

 4) Par 4, 367 yards, handicap 8
- Aim for the upper fairway.  Straighter shot at the pin.  If you want to risk
it, blast it off the rocks on the mountain and hope for a bounce to the green.

 5) Par 4, 411 yards, handicap 6
- If not into the wind, go for the far fairway. 

 6) Par 3, 185 yards, handicap 18
- Club down three times.  Adjust for the wind on your boost.

 7) Par 4, 420 yards, handicap 16
- Hit a massive hook with a fairway wood or driver.

 8) Par 4, 346 yards, handicap 12
- Go for the green in one unless the wind is against you.

 9) Par 5, 597 yards, handicap 4
- Go for the left fairway with a fairway wood.  If you don't land it in the 
fairway, lay up.  You won't make the green.

10) Par 4, 426 yards, handicap 3
- lay up straight ahead.  Aim for the green through the gap in the rocks.

11) Par 3, 181 yards, handicap 7
- straight ahead simple par 3.

12) Par 4, 390 yards, handicap 9
- Reachable green with favorable winds.  Or else you can try to hit the rocks
to bounce it to the green.  But that's risky!

13) Par 5, 538 yards, handicap 5
- Split fairways on this hole.  Using the default aim, use your driver and use
a massive hook.  You'll bounce off the rocks and land on the lower fairway.
Massive drives over 400 yards possible.

14) Par 3, 135 yards, handicap 17
- Club down twice and adjust for the wind with the boost you use.

15) Par 4, 418 yards, handicap 11
- Narrow fairway, otherwise straight forward.

16) Par 4, 278 yards, handicap 13
- Reachable in one, but very, very risky.  Club down if you go for it.

17) Par 3, 111 yards, handicap 15
- Club up at least once.

18) Par 5, 653 yards, handicap 1
- Aim for right fairway.  Beware using power boost at all.  Then go for the 
green with a fairway wood.

- Alternate Strategy from "cheech7208" on Gamefaqs.com
- From the black tees use a 1 or 2 iron or a high loft wood(7). On the right
is a rock wall. Aim at the point where the high part meets the low part.
(The farthest black vertical stripe on the wall.) Full red boost or close to
it and put a lot of yellow on it(I forget if that's a draw or fade). You'll
land on the main fairway on the other side. From there it's an easy uphill
chip to the green. You can do this from all tees, but I forget what clubs to
use. You'll have to experiment.


------------------------------------------------------

--> The Highlands (Course Difficulty = Expert)
Par 72, 8,273 yards

 1) Par 4, 544 yards, handicap 11 (POSTCARD HOLE)
- Cut the corner as much as the wind will allow you.  Green is sloped back and
front.

 2) Par 5, 663 yards, handicap 3
- Forget about the lighthouse fairway unless you get a lucky rock bounce.
Instead focus on two long drives to the green.

 3) Par 4, 415 yards, handicap 7
- Aim straight ahead, then go for the green.  It's uphill.  Either boost or 
club up.  Green is nice and flat for a change.

 4) Par 3, 177 yards, handicap 15
- Green is way downhill.  I club down twice.  Minimal boost (one button press).
Green is not flat on this hole, but not too bad.

 5) Par 4, 454 yards, handicap 13
- Old tree is in the way, but I've never hit it yet.  Green slopes sharply to
the left front corner.  The AI likes to put the pin right on the edge of that
slope.  Make sure your putt is either in the hole or short!

 6) Par 5, 579 yards, handicap 1
- Lay up just short of the bridge.  Then go for the green with a fairway wood.
Green is fairly flat.  I had a 45 foot "straight in" putt on this hole.

 7) Par 4, 460 yards, handicap 17
- Lay up, then go for the green.  Not worth risking the sand traps on this
hole.

 8) Par 4, 476 yards, handicap 9
- Lay up just short of the break in the fairway.  Green is bowl shaped.  Makes
for lots of roll possibility.  Green slopes to the back.

 9) Par 3, 218 yards, handicap 5
- Sound effects get very loud and annoying on this hole.  Pretty straight
forward otherwise...

10) Par 4, 443 yards, handicap 14
- Still annoying sound effects... blast across the water with a drive.  Go as
far right as the wind will allow.  Green slopes to the right.

11) Par 5, 647 yards, handicap 8
- Blast away.  Try for a bounce off the keeps in the center of the fairway.  If
you make it, you'll get a massive distance.  Either way, you can make the green
in two.

12) Par 4, 576 yards, handicap 18
- Aim for the end of the fairway on the right.  Watch the columns on your
second shot.  Green slopes to the right and is shallow.  So if you need to aim
around a column, go left and roll right into the pin.

13) Par 4, 439 yards, handicap 4
- Better to lay up to the right.  Give you a long view of this narrow green.
Green slopes away sharply at the edges.

14) Par 4, 532 yards, handicap 16
- Drive it to the left of the sand.  Green is fairly flat.

15) Par 3, 200 yards, handicap 2
- Green is on a plateau, but it's level with the tee box.  Use backspin to
ensure the ball doesn't go over the backside.

16) Par 4, 536 yards, handicap 12
- Aim right for the stonehenge or a little to the left of it.  This will line 
you up with the green which is again narrow like hole number 13.

17) Par 3, 252 yards, handicap 6
- Long, very long, par 3.  Not very tough if you can get the ball to hold the
green.  Green is fairly flat except on the front edge.

18) Par 5, 662 yards, handicap 10
- Tough hole to eagle from the black tees.  Have to drive it across the first
gorge.  You need wind help to do this.  Green slopes from back to front and is
an elevated "island".  Lay up if you don't think you can make it.


------------------------------------------------------

--> St. Andrews (Course Difficulty = Easy)
Note: This course is usually very windy
http://www.standrews.org.uk/
Par 72, 7,115 yards

 1) Par 4, 376 yards, handicap 15
- Easily driveable green.  Just watch for the stream short of the green if you
come up short.  Very flat green for putting.

 2) Par 4, 413 yards, handicap 3
- Driveable with favorable winds.  Green has slopes, unlike #1.

 3) Par 4, 397 yards, handicap 13
- Driveable unless the wind is against you.

 4) Par 4, 464 yards, handicap 9
- Aim for the middle of the fairway, which narrows as you go.  Tough pin
placement will be in the middle of the two bunkers on the figure 8 shaped
green.  You need to be on your accuracy to make the ball "stick".

 5) Par 5, 568 yards, handicap 1
- Fairway narrows in the landing area for your drive.  Green is HUGE!  It's 
also relatively flat, so eagle here is not hard (also an easy hole to get your
55+ foot putt trophy ball).

 6) Par 4, 412 yards, handicap 11
- Driveable with favorable winds.  Green has really severe slopes on the front
corner.

 7) Par 4, 388 yards, handicap 7
- Easy to fly the green since the green is shallow (but very long in width).

 8) Par 3, 175 yards, handicap 17
- Green here is HUGE again.  Tough pin spot is right behind the bunker on the
front left.  Use backspin to make it stick.

 9) Par 4, 352 yards, handicap 5
- Easily drivable green.  Green is very flat.  Too easy for eagle.

10) Par 4, 379 yards, handicap 10
- Another drivable green.  This one has slopes to the back and front though.

11) Par 3, 174 yards, handicap 18
- Green is somewhat two tiered.  Low front half, high back half.

12) Par 4, 314 yards, handicap 6
- Driveable with a 5 wood even...  Green has a severe slope on right hand side.

13) Par 4, 430 yards, handicap 12
- Not driveable, but you can reach the far fairway on this hole.  Green slopes
to the front right.

14) Par 5, 581 yards, handicap 2
- Aim for the end of the first fairway.  Green has tough slopes on the edges.
Green is in the shape of a sideways figure 8.

15) Par 4, 456 yards, handicap 8
- Tough bunkers in the fairway.  Green slopes from the front to back, so if the
pin is close to the front, use backspin and be on your distance to make it
stick, or it will roll on through the green.

16) Par 4, 424 yards, handicap 14
- Wind will blow you out of bounds here if you're not careful.  So aim left!
Green is not very sloped.

17) Par 4, 455 yards, handicap 4
- "The Road Hole" - fairway is very narrow.  Green is also small.  Relatively
tough hole for St. Andrews.

18) Par 4, 357 yards, handicap 16  (POSTCARD HOLE)
- Wind is usually against you.  Makes it non-driveable.  Green has brutal slope
on the left front.


------------------------------------------------------

--> Penguin Falls (Course Difficulty = Easy)
Par 72, 7,360 yards

 1) Par 5, 614 yards, handicap 11
- Have to fade around the rocks to land on the third fairway.  Long iron to the
green.

 2) Par 4, 394 yards, handicap 3
- Lay up with a fairway wood.  Shallow green.  Be on your distance.

 3) Par 4, 440 yards, handicap 7
- Lay up to the right fairway.  Brings you inline with the green.  Beware of
the sloped fairway edges.

 4) Par 3, 233 yards, handicap 15
- Long par three, but level.  Blast away.

 5) Par 4, 397 yards, handicap 13
- Go left with a fairway wood.  Lines you up with the green.

 6) Par 4, 365 yards, handicap 1
- Drive the green.

 7) Par 5, 471 yards, handicap 17
- Go to the small circular fairway to the right.  Lines you up for a long iron
to the green.

 8) Par 4, 423 yards, handicap 9
- Drive up the finger shaped fairway.  Green is slightly downhill and sloped 
from back to front.

 9) Par 3, 133 yards, handicap 5
- Green is 158 feet below you.  Adjust accordingly!  (one or two clubs)

10) Par 5, 573 yards, handicap 14
- Cut the Corner.  You'll be lined up with the green.

11) Par 4, 509 yards, handicap 8
- Theoretically possible to drive it in one by going over the mountain or
bouncing off of it.  Otherwise just hook around it.

12) Par 3, 165 yards, handicap 18
- Narrow width green.  Be on your accuracy to avoid hitting mountain.

13) Par 4, 430 yards, handicap 4
- Go right.  Lines you up with the green.

14) Par 4, 438 yards, handicap 16 (POSTCARD HOLE)
- Aim right of rocks sticking out of fairway.  Then hook it.  You'll be in
position.

15) Par 3, 164 yards, handicap 2
- Very sloped green.

16) Par 4, 476 yards, handicap 12
- Go for the finger shaped fairway over the hill.  Wedge shot to the green.

17) Par 4, 406 yards, handicap 6
- Drive the green.  Thread the needle over the rocks.

18) Par 5, 729 yards, handicap 10
- Go for the narrow fairway in the middle.  Fairway wood to the green.  You
can't/won't hit the ceiling.


------------------------------------------------------

--> Torrey Pines (Course Difficulty = Easy)
http://www.torreypinesgolfcourse.com/
Note: This course is usually very windy
Par 72, 7,607 yards

 1) Par 4, 452 yards, handicap 5
- Long, fairly straight hole. Green is level.

 2) Par 4, 387 yards, handicap 15
- Aim straight for the green over the tops of the trees and you'll clear them.
Possible to drive it in on 
                    

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