Thief: Deadly Shadows




Thief: Deadly Shadows

Developer:Eidos Genre:ActionAdventure Release Date: Download Games Free Now!

About The Game

You play as Garrett, a master thief, who operates during dark times in The City. Crime and corruption are rampant, wealthy nobles prey on the poor, and magic and machinery coexist uneasily. As Garrett, you help the secret society of The Keepers who prophesize that the worst is yet to come. You'll use your skills to sneak into castles, mansions, prisons, cathedrals, dungeons, and museums, past armed guards, hired muscle, angry thugs, hideous monsters, and much worse to keep The City from unraveling. Cinematic 3rd person and classic immersive 1st person modes are fully supported and can be changed on the fly during play. You'll have a wealth of tools at your disposal, including lock picks, special arrows, wall climbing gloves and flash bombs.

Game Features:

  • Cutting Edge Stealth: Hide in the shadows, sneak past the guards or ambush them in the darkness
  • Brand New Game Perspective: Cinematic Third Person and Classic Immersive First Person modes are both fully supported and can be changed on the fly during gameplay
  • Action Gameplay: Breaking and entering, stealing, sabotage, evasion, espionage, combat, assassination and setting up ambushes
  • Huge Arsenal of Thieves' Tools: Including lock picks, a blackjack, arrows with numerous purposes, wall-climbing gloves, oil flasks, flash bombs and a dagger
  • Advanced Artificial Intelligences: AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions and hundreds of lines of real time dialogue
  • Dynamic Lighting and Shadow System: Every character and object casts a real shadow that dynamically affects stealth gameplay. Dynamically manipulate lighting to create your own shadows, but make sure your own shadow doesn’t betray you to those who hurt you
  • From Warren Spector: Creator of the award winning series Deus Ex
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Thief: Deadly Shadows

Thief: Deadly Shadows Review

By Monica Bair |

In the years since Looking Glass created the stealth genre, it's gravitated more towards action, with Splinter Cell, Hitman, and Tenchu always leaving the option, however small, for a "guns blazing" scenario. Deadly Shadows, however, is not stealth action. The pace is gradual--so gradual, in fact, that if I hadn't been reviewing this game, I probably would have given up after a few sessions. I'm glad I stuck with it, though. The goodness creeps up on you. It takes a while for Deadly Shadows to get going, but once it does, it will grip you.

This Thief continues with the usual cast of characters--the Hammerites, Pagans, and Keepers. Garret is a former Keeper-in-training, and his former colleagues call upon him to "acquire" a few items for them. The Keepers are concerned about an apocalyptic prophecy, but are keeping their cards close to their chest, as always. Garret is asked to do a few more favors, and next thing you know, he's drawn into the midst of intrigue and plot twists and impending doom of a most mysterious but spooky nature.

After you finish the training mission, you'll start in your apartment in South Quarter, which is one half of the "hub" area you'll be navigating for most of the game. It's an open-ended but claustrophobic city, thanks mostly to the high walls and narrow streets. Neutral citizens and hostile City Watch guards wander around and patrol, respectively, and you'll be sneaking around stealing things for missions, or based on overheard conversation. You'll also need to visit a fence to unload your loot and a shop to buy more gear. The fences and stores are a little thin on the ground, however, and spread a bit too far apart, making wending your way around the City Watch a hassle. It got to the point where I just run and hit 'em with a moss arrow when they got close enough. Plus, certain fences will only take jewelry, others will take artwork, and yet others will take precious metal. It gets to be a little tedious, doing the rounds after a mission in order to unload and get more gear.

The variety of gear makes for some pleasing tactical versatility, however. Besides your broadhead arrows, there's the fire, water, moss, gas, and noisemaker arrows. I found the gas arrows to be especially helpfully, as they allow you to silently knock someone out from a distance. Of course, they were hard to find, and I got most of them by spotting them in a nook and climbing up to the hidey hole. The city has plenty of little hidey holes where you'll find a few arrows, or a health potion, but it never feels artificial, like breaking open boxes left and right with a crowbar. You'll also have a few throwable items to choose from, such as flashbombs, gas grenades, and even proximity mines.

If there was anything I spent the most money on, though, it was water arrows, even though Deadly Shadows has roughly 50% electrical lighting. You can pinch out candles, but a torch will only go out with a water arrow. They were never absolutely necessary, but they sure did help. Fire arrows are also good for lighting up a dim area so you can orient yourself. It really does get that dark, and I had to brighten up the screenshots here so you could see what the heck is going on. In game, it's brighter, thanks to a faint glowing outline on Garret's body, like he's under moonlight--but that outline almost never shows up in the screenshots. In fact, you almost have to sit in complete darkness to play this game the way it's meant to be seen.

But oh, is that ever a double-edged sword. You see, for the most part, Deadly Shadows is not a "scary" game. It doesn't take the supernatural detours of previous installments, but you will traverse some extremely creepy hallways and cellars before you're done. Shalebridge Cradle in particular just has to be experienced to be believed.

Thief: Deadly Shadows Cheats

This involves editting a vital game file, so make a back-up before you start.

Locate the Default.ini in your Program FilesThief - Deadly ShadowsSystem directory and open it with a text editor. Locate the following section:

[Difficulty] ; -- THIEF 3 ; ; AI visual acuity multiplier - how well AIs can see Difficulty_AIVisual_Mult_Easy=0.9 Difficulty_AIVisual_Mult_Normal=1.0 Difficulty_AIVisual_Mult_Hard=1.15 Difficulty_AIVisual_Mult_Expert=1.2 ; ; AI auditory acuity multiplier - how well AIs can hear Difficulty_AIAudio_Mult_Easy=0.8 Difficulty_AIAudio_Mult_Normal=1.0 Difficulty_AIAudio_Mult_Hard=1.03 Difficulty_AIAudio_Mult_Expert=1.13 ; ; AI tactile acuity multiplier - how well AIs can feel Difficulty_AITactile_Mult_Easy=1.0 Difficulty_AITactile_Mult_Normal=1.0 Difficulty_AITactile_Mult_Hard=1.0 Difficulty_AITactile_Mult_Expert=1.0 ; ; AI hitpoints multiplier - all AI starting hitpoints will be scaled by this Difficulty_AIHitPoints_Mult_Easy=0.75 Difficulty_AIHitPoints_Mult_Normal=1.0 Difficulty_AIHitPoints_Mult_Hard=1.2 Difficulty_AIHitPoints_Mult_Expert=1.3 ; ; AI combat speed multiplier - all AI combat animations are scaled by this Difficulty_AICombatSpeed_Mult_Easy=1.0 Difficulty_AICombatSpeed_Mult_Normal=1.0 Difficulty_AICombatSpeed_Mult_Hard=1.1 Difficulty_AICombatSpeed_Mult_Expert=1.2 ; ; AI-to-player damage multiplier - all damage applied to the player by the AI is scaled by this Difficulty_AIToPlayerDamage_Mult_Easy=0.5 Difficulty_AIToPlayerDamage_Mult_Normal=1.0 Difficulty_AIToPlayerDamage_Mult_Hard=1.25 Difficulty_AIToPlayerDamage_Mult_Expert=1.5

Change the AI damage to player multiplier to 0.0 for almost no damage (note that a base damage still applies) to you; you may want to reduce the hit points of the enemies as well. Just a warning not to reduce the hit point multiplier of the AI to 0.0 or any hit (including a blackjack blow) will kill an enemy instantly.

To get free broad-head arrows, go to the tavern in the Stone Market Plaza where there should be 3 guards, one with a bow, upstairs. Dispose of the guard downstairs. After you do that run down and jump behind the bar, the guards upstairs may come after you but they can't get behind the bar. The one with the bow can shoot at you, so crouch down behind the bar and wait for him to ready his arrow, then stand up for a sec and crouch back down, he will fire his arrow into the bar and you can claim it. Repeat this to get full broad head arrows.

For the Hammerite and Pagan side-missions, you normally can only fulfill them for one faction or the other. The Fort Ironwood graveyard mission can be glitched slightly to gain the benefits of boths sides (although the faction meter only aggregates for one faction only).

You get the Fort Ironwood graveyard side-mission after clearing the Clocktower mission and getting the Keeper Enforcers on Garrett's tail in the Old Quarter. Head to Fort Ironwood (it's easier if the Hammerites are already allied with Garrett) and enter the graveyard behind it. There's a Pagan Cornerstone in the graveyard that can be "mossed"; find it near one of the columns (pagan cornerstones only appear on 90 degree corners) by the back wall of Fort Ironwood. This will accomplish the Pagan's part of the side-mission.

Assuming you did not go past the archway under Ramien's place in Old Quarter (leads to the Docks and Shalebridge Asylum) before doing the above, you can go there now and locate a small sewer tunnel where a Pagan Shaman would normally be. If the game glitched, the shaman would not be there, but his wand (worth $200) will be floating in mid-air. Grab it be a bit richer. You also get the benefit of the Pagan cemetary ... there'll be an earth crystal near the pagan cornerstone each following night (or the same night, if you reload the Old Quarter map).

Since the stages are often divided up into separate maps, you find yourself transitioning from one part to the other. If you are being chased by a guard, never leave the map and come back expecting everything to be normal. The guard chasing you will still be there and alerted to your presence. Always make an effort to hide in the same map you are to avoid forgetting that a guard (or party of guards) are waiting for you on the next map.

The map transitions are a good place to hide (they are almost always completely dark). Simply go into the map transition and decline to go into the next section. Garrett will stay in the murky, smoky portal and almost always out of the way of all patrols.

By day 3 (after meeting with the Keepers the first time), players may choose to ally with the Hammerites, the Pagans, or both by doing them small favours. Allies are helpful since they will not attack you, and allow you to hide in their turf when you flee the City Watch (who you may never ally with).

Befriend the Hammerites by locating and destroying the large cockroaches that inhabit the city. For each one you destroy, you increase Hammerite friendliness by one point. You also befriend Hammerites by destroying any undead using Holy Water or Fire Arrows. This may take a little while, but the beetles are easy to find. Undead are even easier to find, but you may need to stock up on fire arrows to deal with them adequately.

Befriend the Pagans by locating green stones with the mark of the Trickster or by locating the elemental archway in the Pagan turf and firing a moss arrow into the target. The green stones are harder to find early in the game, so the elemental arch is a much better choice to befriend the Pagans. Simply shoot any one of the four purple nodes on the arch with an elemental arrow. Consider using moss arrows for this purpose; you can fire as many elemental arrows into the Pagans' elemental arch as you can afford to immediately ally them with you when the opportunity arises.

Moss arrows are more plentiful as you pick up many in the city; more if you don't use them. You can save your fire, gas, and water arrows for your missions.

Final Note: Killing, blackjacking, or looting from the Hammerites or Pagans will decrease your standing with that faction.

Gear and items are bought to be used in Thief 3. Don't go to great lengths to save items if you think they can help you stay alive and undiscovered, but don't waste them on lone guards or civilians who cannot fight back.

On normal, the maximum gear Garrett may carry is:

  • Health Potion = 10
  • Broadhead arrows = 30
  • Noisemakers = 5
  • Water Arrows = 25
  • Moss Arrows = 20
  • Gas Arrows = 5
  • Fire Arrows = 15
  • Flash Bombs = 20
  • Explosive Mine = 5
  • Gas Bomb = 5
  • Oil Flask = 5

If Garrett proceeds to pick up another item when he is at maximum capacity, the item is "picked up" but is not added to the inventory. Be sure you have room before you start grabbing items or you're just wasting hard earned loot!

Thief: Deadly Shadows Game Walkthrough

rfpikeco (jtf2836 aol com) 
August 2, 2006 

Thief: Deadly Shadows

Load up on Gas Arrows From First Day

Normally, access to Gas Arrows waits for the fourth game day.  But there are 
two Gas Arrows that are accessible on the first day and beyond.  The first is 
in a steam vent above ground directly south of the place where you meet the 
Keeper for the first time.  Simply jump up under the vent and press the Use 

The second is lodged on a pipe near the Hammerite Clocltower, simply look up 
and to the left when facing the Clocktower.  However, reaching this one before 
the Climbing Gloves is not quite the Hop, Skip, and Jump the other one is.  
For this one, clear any guards in the area.  Then push the barrel standing in 
front of the leftmost crates to the right and in behind the crates or let it 
roll down the street if it tips over.  Now get behind these crates, facing 
down the street and push small amounts(You do NOT want to tip these crates 
over!).  Push them so that they stick out just a small amount from under the 
roofed Clocktower entrance.  Climb the crates, face the arrow, and jump.  
While in mid-air, face the arrow, and press the use button.  Voila! Two Gas 
Arrows on the First day.  These arrows reappear after every Major mission
(Jacknall's Paw, Builder's Chalice, etc.), so it is possible to have a 
complement of 5 Gas Arrows by the third day.  Enjoy!

Note:  The Hammerites occupy the steam vent area after stealing the chalice, 
so the Gas Arrow there is inaccessible until you ally with the Hammerites or 
embrace the pain of Hostility from them.  It is also completely inaccessible 
after the Clocktower is brought down.  By this time, you have access to the 
Gas Arrow shop.


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