The Walking Dead: Episode 1 - A New Day




The Walking Dead: Episode 1 - A New Day

Developer:Telltale Games Genre:ActionZombie Release Date: Download Games Free Now!

About The Game

This digital-only title brings Robert Kirkman’s critically-acclaimed Walking Dead series into the hands of gamers, allowing you to make all the difficult decisions characters face in both the comic series and AMC’s televised adaptation. You’ll be playing as ex-university professor Lee Everett, a character specially created for the game, who is on his way to jail for murdering the senator who was sleeping with his wife. After the police cruiser crashes because of zombies, Everett escapes, but does he want to be free? Soon after he rescues Clementine, a young girl orphaned by the apocalypse, who gives him a reason to live in a world filled with the walking dead. You’ll face tough choices in your struggle to stay alive not only against hordes of ravening zombies, but also against survivalists who will do absolutely anything to preserve their own lives.

Game Features:

  • • Emotionally-driven storyline stays true to Kirkman’s series while offering a brand new experience to the player
  • • Cel-shaded graphics recreate the comic’s distinctive artistic style
  • • Influence the storyline via your decisions
  • • Realistic dialogue and skilled voice acting ensures an immersive, cinematic experience
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The Walking Dead: Episode 1 - A New Day Videos

he Walking Dead Episode 1

A New Day Walkthrough

The Walking Dead: Episode 1 - A New Day

The Walking Dead: Episode 1 - A New Day Review

By Gus McZeal |

Telltale Games’ The Walking Dead Episode 1: A New Day is the first game in a five-part downloadable series based on Robert Kirkman’s high-tension zombie comic series, The Walking Dead. A point-and-click adventure, the game is focused more on human relationships in the setting of a collapsed world, as opposed to the usual run-and-gun-to-survive approach seen in other zombie games like Left 4 Dead and the occasionally puzzle-focused Resident Evil series. This character-focused, emotional dynamic is what makes the comic series so great, but does it translate into a fun gaming experience?

You play as Lee Everett, a professor who has just been given a prison sentence for murdering a state senator who was secretly nailing his wife. On the drive to jail, the police van is intercepted by a horde of zombies, giving Everett a chance to escape while the cops are eaten alive. These initial moments of the game are pivotal in establishing the kind of fraught, tense atmosphere for which Kirkman’s Walking Dead series is known. Everett is a morally ambiguous character who has clearly done some questionable things in his life. His potential lack of morality makes him an interesting protagonist, as much of the Walking Dead’s appeal is centred on the fact that players have to make tough decisions on matters of life and death that they wouldn’t have to deal with if the world wasn’t crawling with flesh-eating monstrosities. You’ll find plenty of situations like these in The Walking Dead games, and Everett’s dubious history ensures that the decisions he makes always seem pretty realistic. Simply put, the game has some great writing that stays true to the core of the series.

As Everett wanders through the Georgian wasteland he finds Clementine, a little girl who has lost her parents. Everett becomes Clementine’s father figure, adding a relatable dimension to his character that ensures he isn’t purely a bad guy, although that doesn’t mean he won’t make any sacrifices to protect his adopted daughter. The pair wanders through George, encountering various people, some of whom come to form their ragtag group of survivors. Gameplay involves a lot of Mass Effect-style dialogue choices that determine Everett’s relationships with the people he meets. Obviously, the things you say to the game’s characters will affect how they react to you in subsequent chapters—assuming they survive, that is.

This game isn’t all talk; there are action sequences and puzzles to deal with as well, although conversation definitely takes precedence. You’ll occasionally be given the opportunity to walk around and explore an area, but most of the game is cinematic, with swift transitions into action sequences where you’ll fight zombies. These fights are timed, but still scripted: the first zombie kill has you desperately clicking on a shotgun bullet while an undead police officer crawls towards you. Clicking on his head once the shotgun is loaded results in a kill sequence. Point-and-click doesn’t sound like the most compelling mode of action, but the grisly sound effects and shrieking violin music keep things tense.

The Walking Dead Episode 1: A New Day has distinctive cel-shaded graphics that aren’t creepily realistic, but they stay relatively in line with Robert Kirkman’s visual aesthetic. It would have been cool to have the option to display these graphics in black and white for a true comic book experience, but this is a minor quibble that doesn’t detract from the game at all—I’m just exposing my inner comic book nerd here. The voice acting is top-notch, as it has to be, given the game’s focus on dialogue and persona, although sometimes the way characters react to things physically looks a little awkward and exaggerated, and some of the lines are pretty dumb, such as when Everett asks an undead officer, “HEY! ARE YOU DEAD?” after blowing the zombie’s head off. Um, duh, dude.

Overall, The Walking Dead Episode 1: A New Day is an excellent start to what I hope continues to be a compelling series of point-and-click adventure games. Currently the games are being released individually as downloadable titles, but expect to see them in some kind of collected form once all the chapters are completed. Telltale Games’ homage to The Walking Dead is available Xbox 360, PlayStation 3, Mac, and PC, and gets a Z-Score of 86/100.  

The Walking Dead: Episode 1 - A New Day Cheats

CodeEffectComplete chapter 1 of episode 1.Out of the Frying PanComplete chapter 2 of episode 1.Adventures in BabysittingComplete chapter 3 of episode 1.In Your ChargeComplete chapter 4 of episode 1.Rock and a Hard PlaceComplete chapter 5 of episode 1.It's Just One BulletComplete chapter 6 of episode 1.Hey, BudComplete chapter 7 of episode 1.Two Enter, One LeavesComplete Episode 1: A New Day.Everything's Going to be Okay

The Walking Dead: Episode 1 - A New Day Game Walkthrough

The Walking Dead: Episode 1 - A New Day
Written by Gamecoder

Thank you for taking your time to read my Guide and I hope that this Guide can
help you complete the game. This is my eight time writing a Guide (not sure if
you call this a Guide since it's a very short one), so I hope that it lives up
to your expectations.  This Guide also contains spoiler, so read at your own
risk.  If you find something that I've missed, please feel free to email me.

------------------------------[VERSION HISTORY]--------------------------------
May 05, 2012
- Guide completed

May 14, 2012
- Added more info in the FAQ section (What transfers on Episode 2?)


Episode 1 starts with the main protagonist, Lee, in a police car.  As you go
through the conversation, you will be given some choices.  You have a limited
amount of time to make a choice.  The choices you make will have an impact as
you play the game.  You can either be honest or deceitful.  Your companions
will take notice everything that you say or do.  Their attitudes toward you
will depend on the choices you make throughout the game.  Anyway, keep talking
with the Cop by looking at the rear view mirror, and at the radio.  Eventually
you will get into a crash.


When you regain consciousness, look at the shotgun, at the cop, and then at
your handcuffs.  Kick the window four times, and then press W (Forward Key) to
get out from the car.  Once you got out from the car, press W until you get to
the other side.  Look at the shotgun (you can pick it up if you want), then
take the shotgun SHELL near the shotgun.  Approach the cop, look at him, then
take the KEYS from his pocket.  Once you have the keys, unlock your handcuffs.
Lee will get clumsy and drop the keys, so grab it again, then continue
unlocking your handcuffs.  Once you're free from the cuffs, the police cop will
attack you.

First thing that you need to do is press S (Backward Key) until you reach the
car.  Pick the shotgun to your left, Lee will eventually reload it.  However,
due to his panic, he will drop it.  Pick the shotgun shell to your right and
Lee will successfully reload it to the shotgun.  Now aim your shotgun on the
Cop's head and shoot.

Once the cop is dead, you will see a mysterious figure appears infront of you.
Call out to her, but she will run away.  Once the camera changes view, look to
your right to trigger a scene.  After the scene, you will be in someone's yard.


Examine the Tea Set and the Treehouse (after you examine it, try talking to it)
behind you.  Walk up the stairs and go inside the house.  Ignore the beeping
and check everything around.  Approach the kitchen and search the cabinets and
drawers.  You will eventually get a WALKIE TALKIE.  From the kitchen, go to the
living room, and search everything (except the answering machine).  After
you're done searching, approach the answering machine and listen to all 3
messages.  After you've listened to the last message, you will get a scene.
After the scene, you will be attacked again by the babysitter.

Quicky press the Q button (Left Key), keep pressing it until it changes to E
(Right Key).  Press E and Lee will push her back.  Lee will try to run away,
but he will trip and fall down on a pool of blood.  Once you regain control,
the screen will be blurry.  Move the cursor around until you see the Kick icon
appears, press it and Lee will kick the zombie away from him.  Keep kicking and
punching (by pressing Q, E, and the Kick icon) the zombie until the girl,
Clementine, reaches you with a hammer.  Grab the hammer from her, and then aim
the hammer on the zombie's head.  Keep hitting her with the hammer until you
trigger another scene.

During the scene, you will be given 2 choices: "Look for help, before it gets
dark.", or "Get out of here once the sun goes down."

If you choose to go out during the day, then you will exit the house during the
day.  Follow Clementine into the gate.  Open the gate to trigger a scene.
During the scene, help the guys push the car blocking their path.  After you've
pushed it, you will be out of the city and be at Hershel's Farm.

If you choose to wait until dark, then you will exit the house during the
night.  Follow Clementine into the gate.  Open the gate and move forward to
trigger another scene.  After the scene, you will be at Hershel's Farm.

The only difference that I've noticed between these two decisions is that if
you pick the 1st choice, then Chet will live.  If you pick the 2nd choice, then
you will meet Officer Andre instead since Chet will be turned into a zombie.


No matter what decision you've picked, you will arrive at Hershel's Farm at
night.  When you regain control of Lee, speak with everyone (Katjaa,
Clementine, Kenny, Duck, Shawn, and finally Hershel).  After you've talked to
Hershel, you will trigger a scene where you have to choose between saving Shawn
or saving Duck.

You have to pick between these two.  If you choose to save Duck, then you have
to get him free from Zombie's clutches by punching the zombie, then pull him
out with the help from his father Kenny.  If you choose to save Shawn, then you
need to push the Tractor crushing his legs, then either pull him out under the
tractor, or punch the zombies to free him from their clutches.

No matter what you choose, Shawn will die and Duck will live.  The only
difference is that if you try to save Shawn, Hershel will never yell or curse
at you.  He will yell and curse at Kenny for not helping you to save Shawn.  No
matter what you choose, you will be kicked out from Hershel's Farm.


During the long cutscene, you will be give some choices.

Some of the choices you'll make will affect Kenny's loyalty towards you.
During the heated cutscene, Clementine will be attacked, and you need to save

Point your cursor to Clementine then press it when the Grab icon appears.  Lee
will try to pull Clementine away from the zombie.  Once Clementine is free, the
zombie will grab Lee instead.  Keep pressing Q until Carley rescues you by
shooting the zombie on the head.

When you regain control of Lee, speak with everyone (Carley, Clementine, Kenny,
Katjaa, Duck, Lily, and Larry). 

You can find 4 ENERGY BARS in this area.  The first one is located on the shelf
behind Carley.  The second one is located on the floor near the ATM Machine.
The third one is on the shelf near Lily, and the fourth one is located on the
shelf between Larry and Kenny.  You can give them to your companions if you

You can also examine the Radio infront of Carley by pressing the On/Off button,
turn the Volume all the way up, then flip the radio over and check the battery
door to find out that it doesn't have any battery.  You need 2 BATTERIES to
power up the radio.  The first one can be found on the shelf located on the
right to where Kenny, Katjaa, and Duck are sitting.  The second one can be
found on the floor located on the right side to where Clementine is sitting.
Once you have the batteries, give them to Carley.  Still... Carley can't get it
to work, so examine it again to find out that she put them the wrong way.  Put
the batteries the right way, then flip the Antenna up, and then turn the power
on.  The radio should be working now.

Open the door to the Office (the one near Larry) to trigger a scene.  Examine
everything including the pallet and the picture frame on the floor.  Pick it up
to trigger another scene.  After the scene, you will get a PHOTO.  Move the
desk away from the door leading to the Pharmacy.  Clementine will help you move
the desk causing her to get hurt.  There's a first aid kit on one of the tables
near you.  Examine it to get a BANDAGE.  Apply the bandage to Clementine, and
then search one of the drawers near Clementine to get a REMOTE.  Now examine
the door leading to the Pharmacy to find out that it is locked, so you need to
find the Key in order to open it.  Since you can't do anything at the moment,
return outside. 

Speak with Carley to trigger a scene where Glenn will contact you via the
Walkie Talkie.  Glenn is in trouble, so you need to help him.  Speak with
Carley again and pick "You're ready to head out?" and "Yeah".


After the scene, your next objective is to save the girl inside the inn.  In
order to save her, you need to kill all the zombies in the area without getting
seen.  Okay, let's start by grabbing the PILLOW to your left.  Now turn to your
right and then hide towards the pick up truck.  Turn to your left and use the
pillow on the zombie near you.  Open the car door near you and grab the SPARK
PLUG.  Once you have it, unlock the gear shift.  Now, push the car towards the
zombie.  You will return to the pick up track.  Turn to your right, and use the
spark plug to break down the glass.  Grab the AWL from the truck.  Once you
have it, return to the brick wall you came from.  Turn to your left then hide
towards the RV.  Turn to your left and use the awl icon on the zombie near you.
Lee will whistle at the zombie, and the zombie will approach Lee.  Once the
zombie is near, attack him with the awl twice to kill him.  Another zombie will
attack Glenn from behind, so hit her once with an awl to kill her.  Lee will
approach the zombie that is trapped with the car you've pushed earlier.  Kill
it with the awl and grab the AXE from the wall.  Go to your right then climb
the stairs.  Kill the 2 Zombies with your axe then examine the door.  Use your
axe to break down the door to trigger another scene.

During the scene, you will be given 2 choices.  It doesn't matter what you
choose since the Girl will die either way.


Speak with Glenn and Carley if you like, then speak with Doug.  Since you have
the axe, photo, and the remote, you can go outside.  Speak with Doug if you
like, then examine the trapped walker near the boarded window, and then use the
photo you've found.  Now, check the TV store infront of you, and then use the
remote.  Use your axe to break the lock then open the gate.  Grab the BRICK,
and then throw it to the TV store.  Since the zombie are now being distracted,
run towards the trapped walker (Lee's Brother).  Kill him with the axe, then
keep hitting him with it until you get the KEY.

After the scene, you will be back at the Office.  Since you have the key, head
to the Pharmacy, use it, then enter to trigger another scene.  After the scene,
your job is to defend the door while the other survivors try to escape.
Approach the door, and Lee will replace Glenn from guarding it.  All you have
to do is keep pressing the Push icon when it appears then press Q then E until
Clementine finds you something to lock the door.  When Clementine returns, take
the CANE from her, and use it to lock the door behind you.  Now, you need to
save Carley and Doug.

You have to pick between these two.  You cannot save both.  If you want to save
Carley, then take the Purse and Lee will grab some bullets and throw it to her.
If you want to save Doug, you need to run towards him, then grabs him away from
the zombies' clutches.  After you've saved Carley or Doug, Clementine will be
grabbed by the zombie, so you have to save her... again.

Point your cursor on the zombie then press it.  Lee will approach the zombie
and stump her on the head.  Just keep stumping her until she let Clementine go.

Now approach Larry to trigger another scene.  You cannot do anything, so just
wait until someone saves you.  When help arrives, take Kenny's hand to get away
from that place.


This will be your Safe Haven for now.  After the scene, speak with your
companions until the credits roll.  Congratulations!!! You've just finished
Episode 1!!!



------------------------[FREQUENTLY ASKED QUESTIONS]---------------------------
Q. Hey your guide sucks.
A. Well, it doesn't bother me since I expect this kind of feedbacks.

Q. Can you save Shawn?
A. Nope, you cannot save him.  If you read the comic book series, then you know

Q. Can you save both Carley and Doug?
A. Nope you can only save one.

Q. What transfers on Episode 2?
A. I'm not sure since Episode 2 hasn't released yet.  I think the decisions you
   made from Episode 1 will transfer.  Like your decision between Carley and
   Doug, and your attitude towards your companions especially Kenny.

   According to Giancarlo "GC_Boombox" Lodevico
   "For every response you pick for every character. Will be transferred to
    Episode 2. Because remember that one decision you have to make between Doug
    and Carley? That is a serious changer of the game. Meaning that whoever you
    save will appear on Episode 2. However, the other you didn't save will be
    mentioned in Episode 2. So to answer your question. Yes, Episode 1 will be
    transferred to Episode 2. Depending on your judgment to make your character
    to have the final decision to everybody's fate in the game. As long as you
    progress through the game."

Q. Hey can I contribute something in your Guide?
A. Yes you can as long as it hasnt been mentioned yet in my Guide.

This Guide is copyrighted by me so do not distribute, reproduce, sell, copy, or
post this Guide without my permission. This Guide is protected by the 
International Copyright Law, so disobeying this rule means absolute penalty.

In another language: BAWAL ANG MAGNAKAW DITO!

This guide has been approved to be posted on the following sites:

Super Cheats,

GAMEFAQs for hosting my FAQ

Telltale Games for making such a wonderful game

The White Gecko for his excellent Guides:

Giancarlo "GC_Boombox" Lodevico for giving a complete answer on what transfers
on Episode 2


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