The Mummy is Rebellion's third-person action adventure based on the 1999 remake of the classic horror film. Fans of the Tomb Raider series will enjoy the adventure elements of The Mummy, while action fans will remember that Rebellion also made the highly successful Aliens vs. Predator.
The Mummy proved to be the dumbest (and therefore best) swashbuckling action titles of recent times, largely due to the fact that it followed the essential b-movie rule, that actors should say as little as possible, and that things should fall onto -- or near -- their heads at all possible times. An incredible soundtrack, some pretty faces, and some suitable B-movie special effects made the whole thing a perfect package when it was released... ten years ago? It's been so long now we can't remember. Now it's time for the long-awaited videogame translation of the movie, or as we prefer to call it, the "oh right, I remember that movie" game edition. Unless you've got an incredible game involved, attaching a bad game to a license only works if that license is fresh, hot, and ready to appear on the backpacks of Junior High students everywhere, or if it's Star Wars. Unfortunately, The Mummy is neither. Shallow, clumsy, and laughable, this is the game that will make you remember why you bought a PC in the first place. So you didn't have to play console game like this.
If you don't know the plot, than I suggest you rent the movie at your local Blockbuster/Hollywood video, or any one of the much-better independent video stores run by the depressed goth kids from the local high school Basically, you play as Rick O'Connell, a swashbuckler who mistakenly reads from the ancient book of the dead on an expedition in Egypt, bringing back Imhotep from his crusty slumber with the scarabs. Imhotep, of course, just happens to be a priest who betrayed the Pharaoh with his mistress, and was then cursed and sent to Imhotep, where he was buried alive. He's not a happy guy. You won't have to worry about him much in the videogame, however, because you'll be spending most of your time grabbing icons and slashing bugs with giant machetes.
It's no surprise that The Mummy is Tomb Raider rip off (both feature caves, bugs, enhanced chest muscles... you get the picture), but the amount to which the developer Rebellion has simplified the action and momentum of that title is amazing. Take the first Tomb Raider, and immediately toss out the exploration, than take out the fun combat play. Make sure to add lots of tiny treasure to collect, turn switch puzzles into the sort of entertainment made for tots on Fisher-Price interactive play mats, and you've got The Mummy. While you climb walls, find secrets, and auto-aim to your hearts content, just like Tomb Raider, you'll also have none of the wow experiences that made the original TR so fun. Instead, you'll simply run down endless corridors, killing a few mummies, humans, or scarabs here and there, and collect every gold object that you find. While it's monotonous, if you want to get farther in the game you'll have to keep a keen eye on gold. You can't save during levels, so you'll have to rely on collection to gain extra lives to keep you alive and well through the tombs. Even so, you can be guaranteed to replay a level five or six times, mostly due to the fact that health is sparse, and creatures can kill you in two or three hits. It's completely unbalanced, and turns an average level into a case of running, collecting, killing incredibly easy lone monsters, then dying instantly during specific areas when you're surrounded by attacking foes. It's easy enough once you anticipate the harder moments, but easy does not even resemble fun in The Mummy. And those switches I talked about earlier? You pull a switch, a door opens next to it. At most, you'll have to kill some creatures, get a special icon, then walk over to a nearby door and unlock it with the icon. Even the "secrets," where you're supposed to light a torch and activate a wall plate before the flame burns out, are oversimplified to dizzying heights. Light the fire, turn around, and light the wall plate. It's all so ridiculous that you begin to wonder why the designers even bothered with the puzzles in the first place.
While we're talking about snoozy game design, I don't want to forget poor Rick. He might've cut a wide berth in the film, but he's a sorry state in this version, sporting a walk like Charlie Chaplin and a run funkier than Shaggy on the run from a Janitor in a shower curtain, hunched back and all. The engine is sloppy and imprecise, and getting him to recognize switches, ledges and corner can get real messy. By the time you have to navigate him in an underground log riding level (no, I'm serious), you'll be pulling out your hair trying to get him to just please please listen to your keyboard commands. Monsters animate well, but unfortunately the action consists of slashing them with a sword twice, and watching them die. Sure you've got two guns, some dynamite, and a mystical explosive device under your belt, but when a sword slice can kill anything within ten feet, there's little impetus to use anything else. The action is a matter of pressing a button and attacking, or pressing a button and watching Rick pull a switch. It's as repetitive as having to read me talk about it being repetitive again and again. But like I said, things get a bit repetitive.
There's no saving The Mummy. The gameplay refuses to deliver fun, and the graphics, which must've been bad on the PlayStation version, are dismal on the PC. Jaggy textures, flat details, and the worst draw-in depth I've seen in a long, long time (about 10 game feet) make the experience all the more painful. Characters are simple but passable -- that is, until you see them animate. The menu system suffers from console-I-tis, with little to no control over your option in-game, and a blotchy look and feel familiar to anyone who's popped a Final Fantasy title into their PC.
The voice acting ranges from s'alright to embarrassing, especially the Sylvester Stallone voice-in who seems to be filling Brendan Fraser's role for the game. The music, however, is the shining moment of the game, thanks to the incredible original Mummy soundtrack, used liberally throughout the videogame as well. Even the healthy, butt-chilling screeches of the mummies are taken from the film, making what could definitely have been brain-stem numbing action more like... well, brain-stem numbing action with some really fantastic death screams.
If you aren't going to be timely, you should at least be good, and The Mummy is neither. I haven't seen a belated game translation this bad since Blues Brother 2000 turned platformers into a pixilated version of bamboo shoots under the fingernails. Bad mummy. Bad mummy.
-- Vincent Lopez
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The Mummy Cheats
Hit ESC, click Replay level, and pick bonus game. Here you can unlock cheats using the following codes: PasswordEffectWAWDDSSAAll weaponsDSDAWSASUnlimited ammunitionWWSWDAADUnlimited livesSDWWADSAUnlimited healthSDSWASWDBonus Level
The Mummy Game Walkthrough
The Mummy Walkthrough
09 September, 2001
~* TABLE OF CONTENTS *~
I. Version History
III. Buttons and Moves
IV. Weapons, Items, and Perfect Zones
C. About Perfect Zones
VI. Tips and Cheats
A. Ruins of Hamunaptra
B. Ancient Vaults
C. Caverns of the Nile
D. Beni's Downfall
E. Hall of Scarabs
F. River of Blood
G. Storm of Sand
H. Swarm of Gadflies
I. Anck-Su-Namun's Crypt
J. Curse of Boils
K. Tombs of Death
L. Plague of Fire
M. Chamber of Anubis
N. Temple of Priests
O. Imhotep's Lair
P. Bonus Cairo Level
VIII. Special Thanks
IX. Disclaimers/Legal Mess
X. Contact Info
I. Version History
.: 1.5 :. 09 Sept, 2001
Just a few minor things, but imporant. First, I got a new email:
firstname.lastname@example.org (BIG, change, eh? :). Also updated with more
current contact info. Secondly, I got a lot of emails from people with
the PC version requesting codes. Sorry folks, but I only have the ones
for the PlayStation version. And lastly, I clarified some stuff. I
mainly got a lot of emails about the Curse of Boils level, dealing with
the "gimps". A lot of people reported to have trouble reaching this
one ledge. Well, I tried to rewrite it a bit, and I don't think
there's any easier way to get up there. Personally, I've never had any
problems. All I can really say is "be careful timing your jump". I'll
provide screen shots as soon as I can find my digital camera. Until
then, if someone can come up with a better explanation for it, lemme
.: 1.0 :. 03 June, 2001
This walkthrough was released. In future versions, I plan to
make this thing a bit more clear and provide better references, as well
as improve organization.
First, I want to say I love The Mummy; move, game, and Brendon alike
^^ But once you play the game, you'll notice it's quite different from
the movie in many aspects... I won't elaborate, you'll have to see for
yourself. But overall, it's very Tomb Raider like....so if you enjoyed
that game, and The Mummy, you should love this one. In any event, this
guide is designed to help you get through it with a minimum of fuss.
If you have a cry for help, feel free to contact me, but please read my
"rules" in the contact info section first.
I'm also aware that everything in the guide may not be 100% clear
(there's no compass, and many things in the rooms are repeated; it's
difficult to give any decent reference)...so if something needs
clarification, let me know and if you feel the need, offer a suggestion
as to how it can be made better. Also, if you have developed a
strategy not mentioned here, throw in your two cents worth and send it
III. Buttons and Moves
Directional Buttons or Left Analog Stick - Move Rick. Duh.
X - Action/Attack
Square - Block. Will only work when you have certain weapons
equipped. Square + Left/Right on the D-pad allows Rick to roll to the
side to dodge an attack. When surfing, Square is used to crouch.
O - Jump. When doing a running jump or plain climbing, you need not
press action to grab like in Tomb Raider. Rick will grab the ledge
himself. You'll just have to play around with it to see what I mean.
Triangle - Arm/Disarm weapon.
L1 - 180 degree turn.
L2 - Look.
R1 - Selects your weapon. Hold it down to scroll through the
available weapons. Holding R1 + X allows you to scroll through the
weapons in reverse order. When the weapon you want is "highlighted",
let go of R1 and Rick will draw it.
R2 - Sprint. You can do this for as long as you want.
Select - Shows you how many lives you have left, hieroglyphics you
lit, and the treasure you collected (n/4, where n is a number < 4 :)
Start - "Pauses" the game, asking if you want to quit the game or
NOTE: You don't have to press any buttons to grab onto
greenery/vines that act as a ladder. Just walk up and Rick will grab
NOTE: When you're going to climb a ledge, you don't have to disarm
your weapon like in Tomb Raider. Simply go up to the edge, and jump.
Rick will automatically disarm himself and grab the ledge. However, if
you're doing a running jump and grab, YOU must disarm the weapon
IV. Weapons, Items, and Perfect Zones
Some weapons can block attacks, but only for a limited time
after the Square button is pressed. For hints on which weapons are
effective against what, see the enemies section. Also note, guns can't
hurt some enemies.
- Torch: This can block certain attacks, and for the most
part, is a decent weapon. It can also be used to light hieroglyphics,
from which you get an extra life upon lighting eight.
- Dual Pistols: Simple guns, fire quick. The yellow boxes are
- Machete: Sword. Can block certain attacks.
- Dynamite: Useful against swarms of enemies, but can be
difficult to use...and for that reason, useless. However, if you are
close when it goes off, it ain't good.
- Shotgun: Inflicts more damage than the Dual Pistols, but has
a slower rate of fire. The blue boxes you find are the ammo.
- Lewis Gun: Strong weapon with high rate of fire. The
circle things are the ammo, providing 200 bullets.
- Amulet: A magic bomb. You throw it at mummies and stuff and
it'll typically kill them in one hit. You get an Amulet after every
four pieces of treasure you collect.
- Golden Sword: Similar to the Machete, but more powerful. It
can inflict damage upon any enemy, including spirit mummies.
- Fists: Just about negligent, but you can smash urns and kill
scarabs so you needn't waste ammo.
B. PICK UPS
- Star Key: Yellow diamond things. Typically found when you
defeat all enemies in an area. Pick up the fragments to release the
Star Key switch so you can press on.
- Golden Ankhs: Pick these up for an extra life.
- Water: The blue jugs. Health power-ups.
- Treasure: There are four kinds--gold boxes, gold urns, gold
statues, and gold vases. For every four you collect, you gain an
C. ABOUT PERFECT ZONES
Perfect zones are good. The more you get, the more bonus
features you can unlock (invincibility, infinite ammo, infinite
lives...etc, without the cheats). There are six kinds, each one is
- Lighting all hieroglyphics.
- Killing all enemies, including scarabs.
- Breaking all the jars and collecting the stuff inside before
- Collecting all treasure.
- Collecting all ammunition.
- Collecting all the health pickups.
Each "zone" is a different area where you collect a Star-key,
so there are typically six zones per level (i.e. The first Star-key you
collect is in the first zone, the second key is in the second, etc...).
Doing all the above stuff in each zone makes for a "perfect zone."
It's beneficial for you to do all this stuff anyway, so you really kill
two birds with one stone, whether or not you care for the perfect
This guide tells where everything is in the game, so you can
beat it with 100% completion.
Here is a list of the enemies, their description, and a basic strategy.
Like in all action-type games, the choice of weapon is dependant on
what you are up against, and how many.
- Tomb Robbers: The human enemies. A couple of bops with the
torch will do.
- Scarabs: Bugs. Your fists are good enough.
- Slave Mummy: Your basic mummy (usually referred to as a mummy
in this guide). They have no weapons. In the first level, you can use
the torch, but once you get the Machete, you'll find it very effective
on these guys.
- Mallet Mummy: These dudes weren't mentioned in the instruction
manual, but they're mummies that, well, carry big mallets. Your
Machete is also very effective against these guys, so use that for the
most part. But there are several places in the game where there will
be TONS of these guys all at once. In this case, use Amulets or a gun.
The Machete will still be effective, but you risk a lot of health.
- Archery Mummy: Mummies with a bow and arrow. It's better to
kill these guys with your Dual Pistols or some other long-range weapon,
because as you would run towards them to hit them close range, they
will be shooting at you. Your best bet, however, is an Amulet. Quick,
efficient, and saves health.
- Swordsman Mummy: Mummies with a crooked sword...more like a
gimpy hook. They can block your attacks. The strategy you use against
these guys, like all other enemies is dependant on what weapons you
have and how many of these guys there are. For the most part, I
recommend Dual Pistols or the Shotgun for large groupes, or a magic
Amulet if you're really in trouble. If there are a couple, use the
Machete/Golden Sword. Remember, they can block your attacks, and with
the Machete, it's very dangerous. If they do that, YOU must block
almost immediately, because they'll counterattack. After they attack,
you attack, and you should be able to hit them several times in a row.
- Spearman Mummy: Mummies with a spear. I recommend guns or
Amulets because of their longer range compared to the swordsman mummy.
- Spirit Mummy: A flying blue ghost. They can phase through
walls and floors, so it's useless to try to hide. Any use of "mortal
weapons" is futile, so Amulets or the Golden Sword are your only hope.
HOWEVER, please note that the Amulets GO THROUGH the spirit mummies.
To remedy this, make sure they are next to a wall or low on the ground
so it may explode when you throw it. For this reason, it usually takes
2+ Amulets. When you get the Golden Sword, that will be all you will
use against these guys (usually 2 strikes).
- High Priest Mummy: These guys are VERY powerful. They look
kind of like the traditional pharaohs and wield a staff that shoot a
powerful ball of energy. Use Amulets on them to kill them ASAP as
their rate of firing at you is somewhat high. On one hand, they are
only found in a couple of levels. On the other hand, there's a ton of
them at once to compensate for their absence.
- Medjai Warrior: Exclusive to the Bonus Cairo Level. You can
use whatever you want on these guys. Bear in mind, if you use your
Machete or Golden Sword, they can block the attack.
VI. Tips and Cheats
* See the wheel in the bottom-right corner? The green dots on
the right half are your health, and the blue are the enemies'. Also,
you'll see several diamond holes. A hole will fill in every time you
collect a Star-key, so if you want to know how much of the level is
left, just look at that thing. Also, the red dots signify the perfect
zones you have achieved in that level.
* I've heard people complain that this game is too hard. Yes, it
is difficult, but not impossible. It just takes strategy and the
ability to learn from your mistakes. The hardest part, though, is
probably the elusive number of enemies you'll face in comparison to the
little ammo and health you may have. All you have to do is make the
best of a bad situation. In all other cases, conserve whenever
possible, but try to keep a balance between health and ammo.
* On that note, notice a feature of this game in which you can
replay levels as much as you want... why would you want to? Well, for
one, you can recollect stuff over and over and keep it. So just load
up an easy level and replay until you get 999 Dual Pistol Bullets or
whatever (well, not THAT much). It's time consuming, but can very
helpful in the end as you will face TONS of enemies at once or in rapid
succession, and you may not have the time or health to take them out
with the Machete. Also, since everyone's preference is different, I'm
not really going to mention a specific weapon to equip. To be honest,
I managed to use the Machete a lot...but then again I've played this
game many times over, and I can understand not everyone can master the
Machete by the time they get this guide. Up until you learn how to
counterattack and block effectively, you should use your best judgment
of the situation as to what weapon to use (if you must exclude the
swords). Remember, you can replay previous levels to help you restock
on stuff. Take advantage of that. You'll have to do it a lot.
* And yes, there are cheats. You must be at the same screen for
each one... so, during gameplay, hit start, and quit game. Then go to
Replay Level, Bonus Game Modes, and it will prompt you for a
password/code. Also, I only have the codes for the PlayStation version.
Sorry! If anyone can tell me the ones for the PC, please let me know!
Anyway, without further ado, here's the stuff (S = Square, T =
- All Weapons :: O, S, O, X, X, T, T, S.
- Unlimited Ammunition :: X, T, X, S, O, T, S, T.
- Unlimited Lives :: O, O, T, O, X, S, S, X.
- Invincibility :: T, X, O, O, S, X, T, S.
- Bonus Cairo Level :: T, X, T, O, S, T, O, X.
- A. RUINS OF HAMUNAPTRA -
This is a bit of a training level...very easy at that. There will be
some messages popping up here and there that feed you the game basics.
But first things first, keep your torch handy (you needn't light it),
run into the tunnel and jump across the pit. When you exit, a Tomb
Robber will come from the left, so bop him a couple of times. After
you kill him, look to the right of the tunnel's exit in this new room
and you should see a blue/purplish bird on the wall. Climb atop the
platform across from it (a lit torch is up there, if you don't know
what I mean. Light your torch and then the hieroglyphics on the wall,
then grab the treasure in the corner. Jump down back to the ground
level and continue. Dive into the pit for treasure, and climb out on
the other side. When you exit this tunnel, a Tomb Robber will come
from the right. Bonk him and grab the treasure you see across from the
tunnel's exit, as well as the bullets under the canopy. In the next
room, kill the worker to the left. Light your torch and the
hieroglyphics. Now, see the fancy coffin/statue jutting out to the
right of the hieroglyphics? Push X to push it and open the door.
Inside, you'll see a Star-key hovering over a platform. Continue to
the door and press the gold switch.
In this new room, climb the stairs and turn around. Upon facing where
you came from, you should see two switches on either side. Press them
both, and grab the one bit of treasure. Now you'll be in a big room.
A scarab will come after you, and another when you start to go up the
steps. A Tomb Robber is on the right side of the room, so take him out
and grab the piece of treasure that was near his place of origin.
Break the jugs and grab the treasure (scarabs are in one of them too,
so kill them). After you got the booty, climb on the wooden platform
on the left side of the room. Inside the mini-room is some treasure.
Exit, and climb the rest of the stairs. Before you go down the hall,
move to the right-side of this elevated level for a box of bullets. On
the left-side is some treasure. The Tomb Robber ahead may come for you
as you get them, but if he does take him out. Go down the hall. Note
the door on the right; two more Tomb Robbers and a scarab will attack
from the left. Grab the Star-key. Now light your torch and proceed to
go around the corner. Light the hieroglyphics and grab the treasure
next to them. Now go back to the door I told you to note, and press
Light your torch here, then proceed down the tunnel and light the two
hieroglyphics near its exit. Push the switch next to the door to move
on. Grab the treasure in the far corner across from your entrance.
Across from that bit, is a box of bullets next to a tunnel full of
earth. By this time you should've seen a collapsed part of the wall;
now is a good time to equip your guns if you want to use them. Two
mummies will sprout from the ground; one from the left and another from
the right. You can shoot them with your guns, or run all the way to
the right and kill them with a couple of hits with the torch. Up to
you. When they're dead, look around for a bit of greenery on the wall
you can climb up on....do just that, and grab the Ankh. Jump back down
and run across the way, and climb out of the bit into a new area.
Before you grab the treasure ahead, turn around and grab the treasure
behind you on the ledge. Now grab the treasure you saw when you
climbed up. Go straight at this T-type intersection. As you approach
more treasure, two more mummies will appear (one in front of you and
the other behind). Take them out, grab the treasure, as well as the
water to restore any lost health. Then go back to the intersection and
go right for more mummies and a box of bullets. The last mummy will
drop a Star-key, grab it and a piece of treasure, then press the switch
next to the door.
There're some goodies on the first ledge to the right. On the other
ledge, you can press a switch to open the door. Proceed into the new
room and make a right. Head into the room carefully (ignore the jar
for now), for a hammer-wielding mummy will crash through the walls.
Take him out with your Dual Pistols, then keep going and a second one
will crash through if it hasn't already. Now go to where the first one
came from and hang a left at the rubble to find hieroglyphics and a
pit. Hop in the pit for goodies, them climb back out on the other
side. You'll arrive at a torch, so light yours and move a tad further
down to find more hieroglyphics near the drop-off. Now go back, hop
over the pit and light the first set of hieroglyphics you came to.
Look at the wall opposite the hieroglyphics you just lit and approach
it. A mummy will bust through. Kill him and collect the treasure
scattered about the room. Shoot the sarcophagus for more treasure.
Now return to the jar you previously ignored and smash it open (use
your torch, the amulets won't work on jars and you want to save them).
There's a scarab inside, so take care of him and grab the loot. Now go
down the path across from where you originally entered this room, and
another hammer dude will bust through. Kill him, and proceed down the
tunnel for another hammer mummy. At some point, you will have ran by
the hieroglyphics...but first, grab the Star-key our recently deceased
friend dropped. At the end of the tunnel is a torch and Dual Pistol
bullets. Grab the bullets and kill the mummy that crashes through.
Now, light your torch and then the hieroglyphics you passed a second
ago. Return to where you found the bullets and jump into the pit.
Push the switch near the door.
Climb the ledges in this area to the top. See the blue tile? Hit X to
have it open the door. Quickly equip your guns or torch, because there
will be two Tomb Robbers. You'll now be on what appears to be a gimpy
bridge...carefully grab the bullets, and jump over the pit and kill the
Tomb Robber. If you made a lot of noise or jumped too far, the second
guy will charge for you. Kill him and collect the Star-key. Now,
before you enter the tunnel, drop off the right rectangular ledge
that's smack at the tunnel entrance for a piece of treasure (use your
look button if you're not sure what I mean). Now press the switch.
In this new area, hang a left at the pile of earth to find some
greenery. Climb it. At the top, turn to the left and make your way
out on the ledge that's jutting out. See the area across the way? Do
a running jump all the way over there (you may or may not have to grab
the ledge) where treasure is waiting. Run and jump to back to where
you were, or drop down and climb up. Make your way to the door, and
press X at the tile with the down arrow. Before you proceed to drop
down the pit, take note of the stones on either side of the pit.
They'll seal you up forever if you don't escape the pit in time. The
best way to go about this trap is to position yourself where you can
grab both treasures at once without a struggle, and quickly get out.
Punch jars for stuff, and move to the side of the room opposite your
entrance. There is a piece of treasure, as well as a statue you can
push over to reveal a hidden hall. There's a lot of stuff in here, and
a switch at the end. Press the switch, and with guns at the ready,
charge out at full speed to the end of the hall. There will be four
mummies, so take them all out. I recommend doing so with your Dual
Pistols. Grab the Star-key. Before you open up the blue/purplish
sarcophagus, SPRINT down the hall across from it to avoid the pillars
that will fall over. At the very end, a mummy will come out from under
one of them. Kill it to complete this perfect zone. Now return to the
sarcophagus and open it to complete the level.
Watch the cutscene. Now, you're going to need quite a few magic
Amulets and ammunition for the rest of the game as I noted earlier in
this thing. How you get what you need, is again, up to you.
When you're ready, move to the right to find the hall leading to the
- B. ANCIENT VAULTS -
From the start, head a little ways around the corner and press the
button on the wall. A part of the wall will pop out, so climb on top,
and then into the mini-room above for some treasure. Make your way
around the next corner and drop down. Kill the Tomb Robber, and light
the hieroglyphics here. Smash the jar for treasure. Drop down into
the next area. Kill the Tomb Robber here and collect the treasure.
Notice how the pillars are weaving. That's always an indication (for
anything) that will collapse or whatnot, so sprint through here.
Approach the next Tomb Robber, and wait for him to hammer the wall down
before you kill him. You can go in that area for treasure. Across the
huge statue in the room is a structure with two torches, of which you
can climb inside the middle. In there, you'll come to some treasure.
Now, go behind the big statue in the room to kill the next Tomb Robber.
By now, you should've seen the parts of the wall with the cat pictures
jutting out. Push the two on either side of the room and the Star-key
will appear over the chest. Press the switch at the door to proceed.
More weaving pillars! Sprint through here. Light the hieroglyphics on
the wall and press the switch to proceed. Kill the scarab at the end
of the long hall. As you exit the hall, two mallet mummies will bust
through the wall. You can easily kill them with your new Machete.
Bust open the urn to collect water and to kill another scarab. Move to
the right side of the drop-off, and jump to the "steps" on the right.
Inside the room is some treasure and Dual Pistol bullets. Now jump
into the pit and you'll find more Dual Pistol bullets on a block down
here. Sprint past the pillars and prepare to face two more mallet
mummies. On the other side of this room is a button. Push it to raise
the door and reveal more treasure. Exit and go to the right. Touching
the spikes means certain death. Approach them with caution and listen
for their pattern. Run by them one by one. As soon as you run by the
third, a mallet mummy will attack from the left. Kill him and pick up
the stick of dynamite. There is also a hieroglyph here. If you so
wish, return to a previous torch and light it so you can light the
hieroglyph. Now proceed. Don't go too far around the corner because
two more mallet mummies will attack. Run past more spikes and hit the
Make your way to the ground floor. At the bottom, jump up to the left
ledge for two pieces of treasure. You can make a running jump to the
next ledge with another piece of treasure. Drop further down and press
the button. Run past more spikes and kill two more mallet mummies (one
from behind, and one in front). Light the hieroglyphics with the
torch. Don't bother going where the mallet mummy bust through--there's
nothing really to see. Instead, ascend the stairs. After the first
"big" step you have to climb (the one right after the pictures), look
up and you'll see an alcove with treasure, a torch, and hieroglyphics.
Position yourself so you can jump and grab the ledge. Do what you
must. Proceed to lower yourself down, but don't drop down. Instead,
shimmy to the right and climb up for more treasure. Now drop down and
continue up the steps. Sprint all the way to the left. By going all
the way to the end, you can pick off the mallet mummies with your
Machete one by one. Collect the Star-key the final one drops and press
the switch to move on.
Ascend the stairs. Somewhere along the way, you can climb up into an
alcove containing a piece of treasure and a stick of dynamite. A few
steps further on, is another alcove containing treasure and water. Now
jump down, and press the white switch somewhere around the door. Don't
go too far in the next room, because two slave mummies will attack (one
right, one straight). After you slice them, proceed to pick up the
treasure in the centre of the room. Now go to the left side of the
room to find two alcoves...the right containing Dual Pistol bullets,
and the left leading to a room. Grab the bullets and enter the left
alcove. Climb the steps and kill two more mummies. Approach the cat
statues and push them into the cogs. You'll get a cutscene of
platforms rising in the middle of the room, with the Star-key being at
the top. When you turn around to go back, go to the right first and
enter the newly revealed hall for a piece of treasure. Go fetch the
Star-key, wary of two mummies. Once you have it, move to the right
side of the room. You'll find another alcove around here with more
treasure. When you have your perfect zone, press the switch.
Grab the treasure you see to the right and straight. Press the button
at the top of the stairs. Sprint through here, as there are two
weaving pillars. Now prepare for battle with more slave mummies...
when you enter the area that splits left and right, there will be a
musique change at some point, meaning mummies. Retreat to the pillars
that fell so you won't get surrounded, and pick them all off with the
Machete. When you've iced them all, grab the Star-key and return to
the area where they came from. There's an urn in here with more junk
and a scarab. When you've got that, press the switch.
Scoop up the treasure. Have your torch ready, and jump at the lit one
so you may light yours (if you missed, that's ok). At the bottom,
you'll find hieroglyphics to your back (well, depending on how you
fell, but they're right at the bottom). Press the switch at the end of
the hall. Use your Machete on the two mallet mummies that appear.
Grab the Dual Pistol bullets near the cat statue, and push X to turn
the statue. This will allow you to access alcoves to the left and
right of the torches (ah, and if you missed the torch on the above
level, you can use one of these to light the hieroglyphics). Now, run
down the hall, and once two mallet mummies smash through to the left
and right, retreat. Pick the two off with the Machete, as well as the
hoards that follow. Now, return to where you met the first two, and
enter their places of origin for treasure. At the very end of the
hall, next to the exit, is a piece of treasure. Grab it, and open up
the orange sarcophagus.
After the cutscene, replay a previous level to get some stuff...you'll
need it for the next level. Especially Amulets. Now, look around for
the hall leading to the next level.
- C. CAVERNS OF THE NILE -
Once you reach the top of the stairs, two mallet mummies will attack.
Kill them with the Machete, then continue on. Two more will attack, so
kill them as well. When you finally exit your little hall, run to the
left, and you'll find an alcove with some treasure. Now drop down and
go the other way... across from the bridge, will be an urn and a tawny
door/wall. A mallet mummy will bust through when you get close, and
another will come up from behind. Kill them, then smash the urn and
collect your reward. Now cross the bridge (don't spend too much time
doing it, as the tiles will fall into the water!). You'll find
hieroglyphics and a piece of treasure above, but you don't have time
for that. Two more mallet mummies (one behind, one straight) will
attack. Quickly kill the one ahead of you, then retreat to kill the
one behind. Chill out here to take out the next one. Take the little
bit of treasure above and proceed. One final mallet mummy will come up
from behind. Grab the Star-key, and keep going to the end. You'll
come to a torch...use it to light the hieroglyphics you saw earlier.
Now press the switch.
Here are those booby-trapped pits again. Like in the first level,
position yourself so you can grab the treasure and easily get out.
After the second trap, pull the lever to open the door. Once you reach
the intersection, two mummies will attack on either side. Kill them.
You'll find Dual Pistol bullets to the right. Now follow the left path
around, killing three more mummies. You can grab the treasure on the
first island...very carefully jump over there (preferably from the
wall), then return to dry land. Ignore the treasure on the second
island for now. Keep going and jump across the gap at the end to kill
two more mummies; here you can acquire water and the Star-key. Across
from where you found the water is another lever; pull it for a cutscene
of a piece of rising land. Now jump back over the gap, and return to
where you found the second island. Jump to the island with the
treasure...the next part is tough, as you can very easily jump too far
and miss the next island. I suggest you (very carefully) back up to
the bottom left corner of this island, and aim for the upper right
corner of the next (you *should* make it...you'll have to hit jump
almost ASAP after running).
Carefully make your way around the corner, and jump over the gap for
two pieces of treasure. Jump down to find a torch. Light the
hieroglyphics somewhere to the right of the torch, and grab the piece
of treasure. Follow the path, grab the treasure, and climb the blocks.
At the top, you'll face a couple of slave mummies. When you exit this
hall, take a moment to look around. You'll see some weaving blocks, as
well as a steady rock to the left of another path. That path leads to
a single bit of treasure, but it's nothing difficult to attain.
If you don't want it, stay put and let me deal with these other folks
first. If you do want it, jump out to that rock and then into the
"cave" type thing. Careful...touch the quicksand and die. Anyway,
when you're in this new room, carefully walk up to the edge and turn
right. If you look up, you can see a ledge that will allow you to
shimmy to the left. Do so, and drop when you reach the end. Turn
around, then run and jump across the way. Climb the steps to find a
piece of treasure at the top. Going back isn't so evil--just drop-off
the other side of the block with the treasure and jump your way back to
where we all split up.
Now we should all be together. Our next obstacle is similar to that of
the bridge at the beginning...just sprint across the weaving blocks and
you'll be fine. They'll only fall if you loiter about them. When
you've made it across, climb the block straight ahead, and then up the
ledge to the left. Here, you'll find some treasure and Dual Pistol
Bullets. Now return to ground level...you're about to find the source
of the banging. Climb the steps to face two more mummies. Light your
torch and then the hieroglyphics... looking further, is a sliding wall.
Pfft. Run by it. Now, as soon as you smash the jar and collect the
treasure, mummies will attack. Quickly retreat back the way you came
and let them come to you. The final one will drop the Star-key.
Veer a right at the statue, and keep running because the ceiling will
collapse behind you. After you turn the next corner, be wary for the
falling blocks. Upon going to the right, you'll find another booby-
trapped pit. Grab the treasure and climb out on the other side, then
push the button on the left. Turn around and climb upon the block that
fell to reach the area above with an Ankh. Now continue down the hall,
wary of more blocks. The button you pushed ceased the movement of the
sliding wall. Now enter the next room....I hope you have an ample
supply of Amulets or some ammunition, by the way. You might want to
read the next bit too, so you know what you're doing. When you venture
into the room, you'll find an alcove to the upper right with a jar...as
soon as you reach this point, three mallet mummies will attack, and
every time you kill one, another will appear in its place. Do whatever
it takes to climb up into the alcove (don't smash the jar yet). Now,
just be sniper and throw your Amulets at them all...there're tons of
these guys, but if you've been collecting your treasure up to this
point, you'll be cool. You may have to go back to ground level to get
a couple if they aren't on the screen, but this situation is nothing
you can't handle. When they're gone, grab the Star-key and smash the
jar. Return to the ground level, and go left to the purple-highlighted
picture on the wall. Go left from here, and you can push a piece of
orange wall to open up the door. VERY CAREFULLY enter the room. Look
at all the weaving tiles!! Avoid them like the plague, and make your
way into the large area. Smash the jar in the north area for some
treasure. Retrace your steps to exit this area, and continue further
on. You'll eventually find the switch you can press to move on.
Follow the path until it splits. Go right. Turn over the wall tiles
with the hand. Return to the intersection and go the other way this
time. Now you're going to surf on a log.
Stay on the left...eventually you'll have to JUMP over a branch, over
which is an Ankh. After that, stay in the middle and CROUCH because a
tree will topple over. Another tree will fall over soon after that,
but you have to JUMP over it. Next, you'll have to JUMP over a branch
on the left. Then just navigate and dodge rocks the rest of the way.
Climb the block in front of you. Turn to the left and grab the crack.
Shimmy to the left until you can climb up. Climb this block, then the
block to the left. Drop down on the other side for an urn. Smash it
and collect the stuff, then climb back up and jump over the gap. Whip
out your torch and turn to the right. You can probably guess what you
have to do. It can actually be tricky--do a running jump and land _on_
the hieroglyphics. Yep! With your back to the torch, do a "backwards
jump" and almost immediately before your torch is lit, go forward. You
should light the hieroglyphics. Make your way back up here and pull
the lever near the door. As soon as you do, you'll be attacked by your
first groupe of swordsman mummies. Just hack away with your Machete,
as they'll come to you one by one. When they're dead, go down the
steps straight ahead for Dual Pistol Bullets. Climb up and grab the
water you see. Jump over the gap and enter the room. Go straight and
take sanctuary by the pillar dead ahead, because more swordsman mummies
will attack, this time in twos. You can use the Machete, but it's
risky. However, you CAN block their attacks. If you don't want to
risk it, use the Dual Pistols. When they're dead, find the torch in
here near the piece of treasure. Light your torch, turn around and go
straight until you hit the pillar you were just at, and veer a left.
Light the two hieroglyphics here and grab the treasure. Now follow the
edge of this drop-off and climb on the block to reach the higher level.
As you approach the water, another swordsman mummy will come up from
behind. Jump the gap for Dual Pistol Bullets, and prepare to face
another swordsman mummy. Drop down to ground level (watch where you're
going, so you don't fall in the water). Two more swordsman mummies
will attack, so take them out. Grab the Star-key and open the pinkish
A cut-scene will commence.
- D. BENI'S DOWNFALL -
There's not much I can say about this level. There are no perfect
zones, but there are Ankhs. The object of this level is basically to
chase after Beni, avoiding obstacles such as logs and fire as you do
so. You can't catch him, so take your time. Know this: if you do as
much as graze something, you're dead. So be careful!
- E. HALL OF SCARABS -
As soon as you reach the split, mummies will attack from the left and
right. Kill them, and go left at the split. Collect the goodies in
the cubby here. Then return to the split and go right for more
treasure. Go down the steps and collect the treasure on the banisters.
When you approach the near-middle of the right side of the room,
mummies will attack. Kill them, and enter the mini-room on the right.
Pull the lever in here. Exit and go straight across to enter the other
mini-room containing another lever. Two more mummies will attack after
you pull it. Exit the room and go left to find a jar and
hieroglyphics. Collect the stuff in the jar, and find a torch to light
yours for the hieroglyphics. Moving to the right from this corner
renders two more mummies. Kill them, and keep going right for Shotgun
Shells. You'll arrive at the blazing flames you saw in the cut-scene.
To remedy this problem, turn the statue to the left of the flames.
Three mummies will attack when you enter. Pick up the Star-key. Press
the switch in here to extinguish the flames and move on.
Drop down and step on the elevated tile to open the door ahead. In the
huge room, go left for a piece of treasure. Return to the lit torches,
light yours, and go right from your entrance for hieroglyphics. Follow
the right side of the room for treasure. Move to the left side of the
room for another piece of treasure. Now step on the elevated tile in
the middle of the room. Now, run, run, as fast as you can!! Try to
avoid everything as you run....There is one Ankh to be had, so get it.
Stand on the elevated tile to raise the door. Grab the water you may
have been needing for quite some time. A scarab is nearby as well...By
the way, DON'T press the switch on the wall. What we have to do is get
the dots on the wall to equal in total. So here's what you do: Make
your way over to the dark brown tiles and flip the left and right tiles
over. NOW you can press the switch. The door will rise, and you'll be
in a huge room similar to that in the movie. Grab the Shotgun Shells
on the left, then move forward a bit. When you're about even with the
island to the left, go right and a secret passage will open when you're
near it. Inside is some treasure and Dual Pistol Bullets. Exit and
jump to the floating island across for stuff, jump back, and do the
same with the next island. On the way, though, you'll face a couple of
mummies. At the top of the ramp will be some more mummies...retreat a
little bit so you won't get surrounded. Also up here is a piece of
treasure. Now, before you open the door to move on, drop off the left
ledge onto a lower platform. Jump across the gap to the jar for stuff.
Return to the door and press the Star-key switch.
Watch out for falling blocks in this hall. Grab the treasure you see
and proceed. Here's another puzzle. For this one, the totals have to
equal. Go to the dark brown panels, and flip the left and middle ones.
5-3-5...that should add up to 13. Then press the scarab button. Avoid
the spikes. Climb up the right and light the hieroglyphics. Then jump
across into the next hall. Run all the way down...at the end, you'll
find it's a little too quiet. Look to the left...you'll see a piece of
treasure on the block. Return to the entrance and go right for more
treasure. When you get over here, or before, you'll trigger a
cutscene. I suggest you use your Dual Pistols on these guys. When
they're all dead, grab the Star-key and make your way to the door on
the left side of the room.
Grab the Shotgun Shells, then approach picture of the huge scarab, and
climb up. Keep going and climb up the right. A cut scene will
commence. Follow your way around, and at some point, mummies will
appear in front and the rear. Kill the one behind you first and
retreat a bit, then hack away the rest as they come to you. Keep going
a ways, then head right when the path splits. Jump the gap for
treasure and another mummy. Return to the split and enter the next
room. Take the stairs down; you'll see some treasure near the top of
one flight. After a few steps of reaching the bottom, more mummies
will attack. Take them all out, then find the scarab button on one
side of the pyramid. Press it to reveal an Ankh. Kill any more
mummies there may be, along with the scarabs that appear. Press the
switch to move onto the next area.
Grab the Shotgun Shells next to the pillar on the right. If you look
at the pictures of the people on the walls, you'll see they both have
9. Approach the dark brown panels and flip the left and right so they
read 3-1-5. Press the switch. Go up the steps in the next room and a
swordsman mummy will attack. Carefully enter the room and move a tad
bit to the right to entice the second swordsman. Retreat and kill him,
and do it again to entice the third, if he hasn't come out already.
Trek to the right side of the room to find some treasure. Almost as
soon as you make it over there, two more swordsmen will attack. To the
left of the spikes is a scarab button...and no, it didn't cease the
spikes. It opened up a mini-room to the left of this nook...back up
and you'll see it. Inside is a jar. Now this next part is difficult,
as it can be certain death if you screw up. Watch the pattern of the
spikes. Then as soon as one of them retract COMLETELY, approach the
wall and grab the ledge. Follow the path and a swordsman will attack.
Climb up to face two more, one behind, one in front. I suggest your
pistols at this point, if they aren't equipped already. When you reach
the torch at the end of this hall, two swordsmen will attack from the
left. When you reach the second torch, another one will come up from
behind. At the third torch, one will jump down from an alcove to the
left. When he's dead, jump up to where he came from for some dynamite
and Shotgun Shells. Now find the door out of here.
Drop down and you'll eventually come to a pit with scarabs and some
treasure (on both ends...so don't miss anything!). Kill the scarabs
and get your booty, then climb out. Jump into another pit and climb
out...then press the scarab button. On the left and right sides of
this room are booby-trapped pits with treasure. Each time you grab the
treasure, a block will fall to crush each sarcophagi, releasing
scarabs. Kill them. Now proceed further and you'll be attacked by a
swordsman. Two more swordsmen will pop out of the pits. There are
more booby-trapped pits, and the middle one is filled with scarabs and
a piece of treasure (you have to kill them if you want a perfect zone).
Next, move to the right side of the drop off, and drop down onto the
rectangle platform. The swordsmen will appear, and you can pick them
off with your Amulets. On either side of the pit are a couple of
levers. Pull them, then climb back up. No, you don't have to shimmy
over the spikes. Just jump onto the ledge to the left of them and make
your way across. Drop down on the other side and grab the stuff.
There will be another swordsman...kill him, proceed, and two more will
appear behind you. When they're dead, collect the Star-key and press
In this next big area, collect the treasure from the left and right
sides of the room. Light the hieroglyphics on the left side, then
press the scarab switch to the north. A spearman will appear almost as
soon as you enter. Kill him, and enter the left room. Climb the block
and press the scarab switch. The block will push into the wall, and
another spearman will appear. Now leave the room and go left, then
left into the next room. As you do, another spearman will appear.
Climb the block and press the scarab switch. Now enter the room
directly across from you. Do the same in here and kill the spearman.
Leave the room, go left, and enter the next room to the left (yeah, we
just made a big circle). Do the same again. Leave the room, but this
time, go right all the way. You'll hear more mummies, seeing a jar in
the distance. One spearman will come from the left and right, and two
from straight ahead. When they're dead, nuke the jar to kill some
scarabs. Proceed, and you'll soon see the pink sarcophagus. Kill the
two spearmen that appear, and open it.
- F. RIVER OF BLOOD -
Grab the piece of treasure ahead, and jump/climb from island to island
to collect more stuff. Return to dry land, and find the next hallway.
Press the button at its beginning, and a slave mummy will crash through
the wall. You'll find Dual Pistol Bullets and treasure from where he
came from. At the end of the mini-hallway, you'll spot water and
another mummy. Kill the mummy, move a few more steps for more mummies,
and grab the water if needed. In the next big room, you'll find
treasure and Shotgun Shells in the northeast and southeast corners,
along with two mummies. When you kill the mummies, the doors will
start to open and close. Run by. To your immediate right will be
Shotgun Shells. Run by the next two sets of doors into a larger room.
To your immediate right again, will be Dual Pistol Ammo. Climb the
stairs, and go left. You can jump up into an above area for a bunch of
loot. Return tot he top of the stairs and flip the panels so they fit
the picture on the wall. Afterwards, more mummies will appear. If you
don't have a perfect zone, scour around for a mummy you may have
missed. Grab the Star-key and press the switch.
Avoid the flames and grab the treasure. Run by the next set of flames
and press the button to raise the door. Time to surf again. Almost
immediately after beginning, move left to jump and grab the Ankh. Then
stick around in the middle for awhile...jump over a pillar, and squeeze
between two structures after that. You'll have to dodge some stuff for
a few seconds, then stick to the left and crouch under another
structure for another Ankh. After that, it's just jumping.
Light your torch, grab the dynamite, light the hieroglyphics, and scoop
up the treasure in the corner. Run up the stairs and press the button.
There's some water to your immediate right as you enter, but save it.
Instead, take the Shotgun Shells in the middle of the room. A cutscene
will show Imhotep summoning two Archery Mummies. Take them out with
your pistols, then grab the water and press on. To your immediate
right as you exit the mini-hall is a box of Shotgun Shells. There are
also more archers. In any event, climb the platform to your left for
some goodies, as well as water in an adjacent alcove. Back on the main
path, keep going then grab the crack at the end and shimmy left.
Follow the way down and kill another archer. Pick up the Star-key and
hit the switch.
Light the hieroglyphics on the right wall. Climb over the rubble and
press the button. To the immediate right as you enter this room is
some Dual Pistol Bullets, and dynamite on the left. Watch out for the
swordsmen, though. Jump to the island, then turn right and jump on the
weird stone/earth for treasure and water. Go back, but instead of
jumping on the block, jump to the right (near a pillar). Two more
swordsmen will appear. When you kill them, two more will appear. Grab
the treasure near the gimpy picture, and go left from there, down the
hall. To the immediate right as you enter the room, you'll find
Shotgun Shells. Pick them up, and sprint all the way to the left.
Kill them all, then nab the treasure near the torch, light the
hieroglyph, and pick up the bit of treasure you sprinted past. Leave
this area. When you're back in the one big area, stick to the left
wall and two more swordsmen mummies will crash through. Kill them for
your perfect zone. Continue along the left wall, and jump the gap.
Press the switch to move on.
Run past that acid stuff, around the corner and past some more, and hit
the button you come to. To the immediate left as you enter the next
area, an archer will attack. Shoot him, and note the treasure and
hieroglyphics. Follow the path and shoot the next archer. Grab the
dynamite, light your torch, and make way to where you noted the stuff a
second ago. Return to where you shot the second archer, and climb to
the area above to find Shotgun Shells. After taking a few steps,
you'll be faced with two more archers. Kill them, then take the
treasure you see. While you're here, push the bird tile right there as
if it were a button, and climb up the platform nearby for more
treasure. If you move to the end of the ledge, you can see another
archer. Bean him with an Amulet. Now go back to where you found the
one piece of treasure before you climbed up here, and look around a
bit. You'll find another place with water and Dual Pistol Bullets.
Drop down, and continue. Somewhere to the right, you'll see a jackal
panel jutting out. Do the same with the previous tile, and continue
around this block to push the one of a cat. Now go fetch the Star-
key!! Drop down from there once you have it, and continue. Kill the
remaining archer and press the switch.
Sprint by the weaving pillars and push the button you eventually come
to. When you enter this area, you'll hear Imhotep summon some
swordsmen. Kill them, then pick up all the ammo and treasure.
Continue, and another swordsman will come out of nowhere from your
right. There's also a piece of treasure from where he came from. Upon
going left, you must jump the gap, whence you'll face two more
swordsmen. Grab the treasure. If you head right from the treasure,
you'll see a small rectangular "path". If you look up from here, you
can see a place where you can shimmy to the right for stuff. Get back
here when you have everything and jump the gap. As you approach the
sarcophagus, two more swordsmen will attack. After they're dead, jump
the gap and two more will appear. Kill them, collect the Star-key and
the treasure, and get out of there.
- G. STORM OF SAND -
Make your way down the stairs. Grab the Shotgun Shells and flip the
weaponry tile on the wall. Carefully go left and around to the next
wall of this "block" because you just opened the door revealing
goodies... Now, continue on the main path, and prepare for slave
mummies--they appear once you reach the dynamite. Take them out with
the Machete. Standing at the spot where you found the dynamite (as if
you were going straight), you can look up to see an area with treasure
and a torch. You can jump up there from the other side. Anyway, enter
the first room you come to. More mummies will attack--if they're the
last, one will drop the Star-key. Grab the treasure and ammo in the
corners. Next, climb the platform in here. Slice/punch the wooden
plank, but quickly get off the platform so you won't get squished.
Basically, you just lowered all the gates around here, and made a
bridge in this room to another area. Go there and collect the stuff,
noting the Star-key door. Smash the jar for ammo and treasure, and
continue down the stairs for more treasure. Now return to the Star-key
Press the switch at the next door. You're going to have to run again.
There's one Ankh to pick up...but other than that, avoid
everything...it's a lot more chaotic than in the previous level, so
Climb out of the pit and follow the long hall for a cutscene. Grab the
Shotgun Shells to the immediate left. Kill the mummies; skirt around
the perimeter of the room if needed. To the right of your entrance is
a doorway leading to a room with treasure. Leave and go right into
another area. You'll be forced to fight more mummies coming from every
which-a-way. The last one will drop the Star-key. Find the Star-key
switch....and instead of opening a door, the platform above will lower,
allowing you to climb over.
Light the hieroglyphics on the left wall, and climb over the next
structure. Take the left path and drop down. Turn around, and you can
see Shotgun Shells to Rick's left and Dual Pistol Bullets on the right.
You can push a switch in the mini-room between the ammo you found to
lower a block...so go right from the switch for a few paces, then right
again to climb the block. Turn right and jump up to the platform above
to find treasure and water. When you drop down, you'll be attacked by
two spearmen. As you approach the middle sarcophagus, two more will
attack. Move to the far left of the room. On either side of the
closed doors, are two flipable X panels. They both reveal rooms nearby
each one. The left one contains hieroglyphics, and the other is a room
with treasure, and an enprisoned Star-key--ignore this room for now.
Instead, press the switch by the closed doors, which hide a spearman to
kill for your perfect zone. Now, make your way to the previously
ignored room. Collect the treasure in the right alcove, and go to the
north wall to find a piece of wall you may push (part of it looks like
the Japanese flag) to lower the yellow wall. Go inside and stand on
the gold "switch". Now go fetch the Star-key....it's timed, so be
quick. Open the Star-key door.
Follow the hall and collect the treasure at the end. Drop down and you
should spot some hieroglyphics you can light. Press the switch.
Follow the path and kill a scarab, then grab the treasure to the right
when you leave the hall. There's also a pit containing treasure and
water here. As soon as you enter the pit, three archers will attack.
Nuke them with some Amulets, and grab the treasure and ammo on the left
and right sides of the room. Continue, and you'll find archers on your
immediate left and right. Use Amulets on them as well. Now before you
get all green-eyed and grab everything, take a moment to flip the
panels on either side of your entrance to this room. Facing the
entrance...going right takes you down a hall leading you to a room
containing two archers (one will drop the Star-key), two jars, some
treasure, and the Star-key door. The left will take you to a room with
treasure, ammo, and water. Now grab everything else in the main room.
One of the jars contains a scarab and Dual Pistol Ammo. But BE CAREFUL
as you approach the platform in the middle....acid stuff will spray
out. So step up there from the left or ride side. Now make way to the
Go left and light the hieroglyphics. Also be sure to grab the Dual
Pistol Bullets by the lit torch. Climb over the blocks and press the
switch. Follow the path and you'll be attacked by some swordsmen.
When you enter the big area, look to the left and right to find stuff
in a couple of alcoves. Moving on, another swordsman will attack.
Climb the stairs and follow the path. Two more will attack--one
behind, one ahead/to the left. Keep going a bit, and three more will
appear! Note the sole piece of treasure to the right. Going left will
reveal three more guys.... That's all folks! Grab the Star-key, and
beat feet to the right side of the room to grab that piece of treasure
you saw. Now open the sarcophagus and leave.
- H. SWARM OF GADFLIES -
At the start, back up a few steps and go left. Jump the gap to find a
couple of pieces of treasure. Return to your starting point and go
down the stairs, killing the archers on your way. Once you reach the
bloody waterfall, another one is probably behind you. Kill them all to
get the Star-key. Looking at the bloody waterfall, you'll find a piece
of treasure. You can merely jump over to it. On the other side of the
waterfall is a lever to pull, releasing two more archers, and revealing
an adjacent room of treasure and ammo. Now find the Star-key switch.
Light your torch and ascend the stairs to find hieroglyphics. Go up
the next flight of stairs, and press X at the left fish statue. Time
to run yet again...this one is hard, so just stay alert. There's also
an Ankh to pick up.
Climb up the rocks straight ahead. When you reach the split, a mummy
will come from the right. Go that way, and climb more rocks. Turn
around, and climb another ledge... you'll come to some treasure, and a
mummy will appear behind you. Now return to the previous area.
Another mummy will appear--ignore him, and run run run into the next
room. Take refuge in one of the corners, as mummies will just keep
sprouting as you kill them; you can pick them off this way in ones or
twos. After what seems to be infinity, the last one will drop the
Star-key. Climb up the rocks in this room. Keep going until you reach
an area with a drop-off and a place where you can climb up. The drop-
off leads to the Star-key door...but let's not go there yet. Climb up,
and enter the room for a couple of hieroglyphics. When you have your
perfect zone, find the Star-key door.
Make your way around to a lever. Pull it, and keep going. In the
large room, you'll face some more archers. Pull the switch you'll
eventually come to as you skirt the perimeter of the room. It will
open a door to the left. Go left at the split for treasure, then
right. When you cross the bridge, archers will attack you. Flip the
panels they were guarding. On your way back, two more archers will
have appeared. Take care of them. Now go get the Star-key.
Light the hieroglyphics, then flip the panels on the opposite wall.
Doing so raises a platform so you may throw the lever. A cutscene will
show you where you have to go. Jump to the islands for stuff, and
throw Amulets at the archers you come to. Eventually you'll come to a
drop-off point, and you'll find a ledge to the right with water.
Continue along the path, and you'll find another island with a piece of
treasure. The last archer will drop the Star-key. Grab it, along with
the treasure nearby. Return to the main path and climb the rock. The
platforms are weaving, and there is some treasure you may want. Run to
the middle platform and quickly jump up to the alcove with the treasure
(you won't die if you stand there too long). If you screw up, that's
ok. You can jump from a spot on solid land and grab it. Now make way
to the Star-key switch to lower a bridge.
Light your torch and then the hieroglyphics across the way (careful,
avoid the flames). You'll eventually come across a lever you can pull.
Do so, then turn around and go straight across to another lever. Pull
it, then turn to the left and enter the next room. Sprint past all the
pillars...then sprint right back in retreat because a swarm of mummies
will attack...usually in groupes of three. A note about the pillars,
since they all didn't fall--watch your back, because these can pretty
much fall in fixed directions. In any event, grab the Star-key, and
proceed to the back of the room and push the statue to the side. Turn
around, and you'll find a secret door has opened to the left. Climb
the top (it's pretty self-explanatory) and grab the Ankh. Then return
to the main room and run to the other side. Push the statue in here
and climb the stairs. You'll find a hole in the floor--drop down, jump
the gap and grab the stuff. Return to the previous area; continue up
the stairs and follow the path. You know what to do by now.
- I. ANCK-SU-NAMUN'S CRYPT -
Like Beni's Downfall, not much I can say. Overall, what you have to do
is very easy. The hard part is doing it without getting killed.
Basically, all you have to do is run over all the tiles so they can
change colours, and avoid Anck-Su-Namun and her mummy friend. There're
also Ankhs in this level. Additionally, note that if you touch the
black clouds that spray from the sarcophagi, you die. Touch Anck-Su-
Namun, you die. Touch the mummy, he holds you for Anck-Su-Namun, and
you die. You can kill the mummy with an Amulet, though. I have yet to
hit Anck-Su-Namun with one to try to slow her down (I don't think it's
But rejoice!! If you die, any squares you stepped on remain so... but
you don't want to waste your lives.
That's it for this level.
- J. CURSE OF BOILS -
Equip your new weapon if you so wish. You're about to face a ton of
mallet mummies. Grab the Lewis Gun Bullets. As soon as you do, two
mallet mummies will attack--one from the left, and one ahead. Continue
straight and you'll be attacked again from the left. If you look to
the left, you'll notice a couple of elevated tiles in the centre of the
room. Stepping on those lowers the gates (the time you have to get
over there is limited) and allows three mallet mummies to attack. If
the gates rise, you can just step on the tiles and try again. When you
cross, well, you're on your own in killing these guys. They just come
from out of nowhere (also make sure you grab the Lewis Gun Bullets).
When you've got them all in this little area, look at the intersection.
Go right and some wall will eventually collapse ahead and to the right
of you. Keep going straight, and you'll enter a room with another
mallet mummy, a jar, and a button on the wall. Kill the mummies that
come after you, then smash the jar and collect the contents, and push
the button. Now return to the intersection and go the other way. Kill
any mummies that get in your way, and press the button near the door.
Kill the mallet mummies behind it and grab the Star-key...you *should*
have a perfect zone. If not, you probably missed a mummy somewhere.
Anyway, hit the Star-key switch.
In this room, there will be hieroglyphics to the immediate left. Light
them and move up the stairs. Flip the gold panels to fit the picture,
then press the grey button. Go through the door and two swordsmen will
attack. Jump over the gap and two more will attack from the left and
right. Retreat back to the other side and pick them off with the
pistols. Go up the stairs and two more will attack on either side;
another will appear when you kill one of them (I think, or they may all
be at once. I never saw him