Test Drive 6

Platform

zScore

37%

Test Drive 6

Developer:Pitbull Syndicate Genre:Racing Release Date: Download Games Free Now!

About The Game

Test Drive 6 gives you the opportunity to own and race high-performance sports cars without investing millions of dollars. The 40 licensed vehicles include modern and classic cars like a '69 Dodge Charger, the '99 Dodge Viper GTS, the '99 Aston Martin DB7 Vantage Coupe, and the '99 Toyota GT-One. Once you have chosen your vehicle you can race on 34 tracks in locales like Jordan, Switzerland, Maui, and Italy. Many of the single-player modes from the past games Single Race, Time Trial, and Cup Race have returned, along with the new Cop Chase. You are a police officer and must issue citations to traffic violators within a time limit. There are a number of two-player options available as well including Cop Chase, Single Race, and Quad Race. Keep you money in your pocket and race expensive cars in Test Drive 6.

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Test Drive 6

Test Drive 6 Review

By Chad Montague |

I've had a long relationship with the venerable Test Drive franchise. One of my first experiences with computer games was playing the arcade racer on the Commodore 64. Looking back at the game now it's a little difficult to pinpoint exactly what it was that enthralled me hour after hour. But once you get past the aged graphics and bizarre controls, the basic idea of driving the most exotic cars on earth very fast still has a lot of appeal. Test Drive 6 tries to carry on in this vein and the results are at times very successful.

The original Test Drive only had one game mode- drive from Point A to Point B as fast as possible to beat the clock. TD6 raises the complexity a little while still keeping the focus on fast driving. You start out with a set amount of money and can purchase a car only from the cheapest 'Class 1' category. If you're looking for something a little more powerful, don't worry - there are actually some very fine machines in this category. To progress further in the game and buy the faster cars you'll need more money that you can win by racing the various modes of TD6.

The gameplay style of the original Test Drive is repeated in TD6 in the 'Challenges' mode. Each Challenge takes place on one of the international street circuits and the aim is simply to get to the finish line before the clock runs out. If you're looking for something a little more competitive, you might want to try races against opposition over similar street courses that also feature cop cars that do their best to halt your progress. In the single race mode the player must then bet between $500 and $2000 with the top three finishers sharing the spoils. In tournament race mode the action is played out over three stages and for the first time real racetracks are introduced. While the chance to race these production cars on an all-out race circuit seems like a promising idea, the end result is much less interesting than the street courses. The final gameplay option was borrowed straight from Test Drive's main competition, the Need for Speed series the police pursuit. Here you can choose from a variety of sport car cop cars and then try to nab any illegal racers who wander into your area. I still find it odd that the process of 'giving a ticket' basically consists of bashing into the offenders as hard as possible. I'm glad they don't do this on the freeways near my house. All of these different race modes were nice, but I kept coming back to Challenges, addicted to the simple goal of beating the clock.

As mentioned, the various gameplay modes take place on a number of international street tracks in exotic locations like London, Rome and New York. The tracks don't follow actual street layouts but there are plenty of significant landmarks, environmental detail and other features such as taxicabs to add appropriate flavor to each city. That said, the cities don't offer much in the way of variety because they are all, er, cities and pretty soon they become repetitive. There is no highway driving through forests or canyons to switch up the pace and the circuit tracks are a pretty plain set of tracks that aren't likely to take up much of your time. Fortunately, there's a lot more variety to be found in the cars.

Infogrames have done their best to assist UK developers The Pitbull Syndicate by licensing no fewer than 37 cars in the game. Several of the big names such as Ferrari, Lamborghini and Porsche are conspicuous absentees from the line up, but a good number of the latest sports cars are available as well as an interesting selection of roadsters from the past. Car aficionados will enjoy seeing the '66 Shelby Cobra, '68 Mustang 428 and 68 GT-40 line up against modern cars like the Lotus GT 1, Jaguar XJ220 and a personal favorite of mine the Aston Martin Project Vantage.

The greatest thing about all the cars in the game is that they drive excellently. While the game's driving model is pretty simple, it works wonderfully for an arcade racer. I find that with any racing game you have to allow a period of time to come to grips with game's handling. If it takes the average gamer too long to achieve basic competency (to be able to drive for a couple of minutes without spinning off or crashing) the game has to offer up something extremely compelling to hold the irritated gamer's attention. Luckily, TD6 does pretty well here. I found that after just a few races I had a pretty good feel for the controls and at this point found it hard to put the game away. The great handling is enhanced by a fantastic sensation of speed that I found just as addictive. Flying down some of the street tracks in TD6 offered up some of the best driving I have ever experienced on a PC. Unfortunately, the game runs very choppy, to the point of unplayability, unless you turn the detail pretty far down, no matter what kind of system you are running.

Sadly, even with the detail all the way up, this range of cars and driving fun is presented via some pretty crude visuals. The car models are big and bright but don't look particularly realistic and lag well behind the bar set by Need For Speed. The "Environment Mapping" technology that Infogrames is touting is actually very passe. 'Advanced' features like reflections, shadows and shading have all been done before and much better at that. Reflections appear bright white on the rear of the car and end up making the cars look like shiny plastic. Not very realistic. When you drive under a bridge or tree a shadow is cast over your car and it makes it appear darker. While this sounds simple enough, the gleaming reflections sadly stay as bright as ever and aren't affected by the shadows at all. The result is a big slap in the face to your suspension of disbelief.

Another place where TD6 headed in the right direction but blew it at the last minute is with the traffic AI. You meet a multitude of traffic in the game and large portion of the time, you'll be headed straight into it. The first few times I tired this, I was happy to see the other cars swerving out of the way. Soon after, I realized that they were just as likely to swerve into your path as out of it. Even if you are flying down the right side (or rather the correct side - you'll be driving on the left in London) of the road cars you overtake occasionally swerve violently into your path. While it may be said this adds challenge of the game, I found it infuriating. After fighting out a tough race against the opposing driver AI and the police, howls of despair (and abuse) come pretty quickly when you are taken out by a dodgy civilian driver swerving into you and drop you from first place to last. Another annoying problem is the 'unpredictable cross traffic'. This feature was actually quite predictable. The AI judges when you are likely to be passing a cross street and fires a few cars at you from the sides. Getting side swiped when you can't see anything coming is, once again, very frustrating. If you were actually running through a full moving intersection this would be realistic and acceptable but when the AI cars literally come out of the walls of dead end streets it's pretty hard to bare. Both of these problems are best summed up by the number of massive pile-ups that the AI traffic is usually involved in even before you arrive at that part of the course. For average drivers (the player is the only maniac on the roads surely!) their insurance premiums must be sky-high.

The AI swerve problems are made even worse by the game's poor collision detection. You can often happily sail right through the many lampposts in the game, but sometimes they instead bring you to a grinding halt. Some consistency is definitely needed here. Head on collisions are handled in a similarly inconsistent way. When you run head on into another car, on many occasions the other car will fly high into the air off the screen as if they were made of polystyrene and you keep driving along without a care. I quite liked this effect and it fitted well with the arcade feel of the game. Unfortunately, at other times, the more realistic outcome of coming to a crunching halt or spinning out of control would occur instead. Occasionally, you may be the one flying into the air to end up spinning, quite literally, like a top on the nose of your car. Any of these crash outcomes would have been perfectly acceptable to me, as long as there were some way that I could predict the outcome of the collision so I would know when to push the limits.

I'm sure many of these issues could and would have been resolved if TD6 had spent a little longer in development just polishing up the work that we see in the game already. This same general lack of quality is evident in game menus that are not completely functional (you can't switch player profiles without exiting the game completely) and the frequent lock ups that occur when accessing the menu while 'in-game'. One such lock up caused all my driver profiles and all my progress up to that point to be wiped.

Another area where some great potential is squandered by less than perfect execution is in the game's music. An interesting selection of tracks have been licensed including the main theme, an excellent Fear Factory cover of the Gary Numan classic 'Cars' (the full length music video is available via the options menu). Unfortunately the team ruined this powerful soundtrack by using it over and over for the same tracks, and by repeating it on the same track. If, for example, you are having trouble completing a Challenge course you can end up listening to the same song ten times in a row. The rest of the sound effects are pretty standard but I would have preferred a lot more work on the crash noises. Having recently run into a kangaroo while traveling at 60mph, I know that crashes make some BIG noises, a lot more than a little tinkle of glass. (Did I just give away my geographic location?)

For all my negative comments on TD6 I still found the game delivered a positive overall experience. Despite all the glaring flaws I found myself wanting to race some of the tracks over and over for the sheer pleasure of flying through some of the city streets. I personally haven't been this taken by the actual driving in a game since playing IGNPC's 1998 racing game of the year for Powerslide (including the latest NFS). Even so, I never had any real desire to unlock more tracks or challenges in TD6 because chances are the track would be end up being an uninspired rehash of the one right before it. If you don't already own many (or any) arcade racing titles you may Test Drive 6 to be a fun distraction. If, on the other hand, you are looking for a deeper racing experience, this game will force you to look past some very annoying features on your way to driving excitement. With such a high quality opponent already sitting on the shelf, TD6 will always come up in my mind a solid second choice.

-- Arun Devidas

Test Drive 6 Cheats

Note: Always back up your files before editing them.
Here is how it Really does work :In the game folder you will find a folder called “PlayerData” Open that and open the file TD6.pm0 (the 0 can be another number also depending how many names he or she made) Using an Hex Editor (like Hex Edit ) go to line 630 and you will see in 'box' 5 and 6 these Hex numbers : 409C 0000 (the default when you start a new name ) edit them in FFFF FFFF. This will give you enough credits to get all the things you can get without destroying the game.

Test Drive 6 Game Walkthrough

Test Drive 6 Car List
Version 1.1 12-30-99 Author:X Dragon

Copyright 1999 All Rights Reserved X-Dragon Faqs and Walkthroughs.
Unauthorized reproduction of this FAQ is prohibited. If you wish to post this 
walkthrough on your gaming site then please email me at kern777@earthlink.net 
When requesting permission for reposting of the FAQ please provide a link to the 
page in which you would like it posted. I will look at the site and then decide 
if I will allow the posting of the faq. Also anyone requesting to put my FAQ in 
html format will not be permissable under any circumstances. I put all my own 
faqs in html format so there is no need in anyone else doing the same thing. 

The following list is of all the cars available in Test Drive 6. It also lists 
their performance features as well as credits needed to buy the vehicle. In the 
game I now own 4 cars which is 1 in each class. There is 4 classes for the 4 
different types of cars and 2 tours to choose from in each class. When playing 
without cheat codes make sure you race both tours in each class as there is more 
tracks to discover. 

-Class 1 Cars- Price Range: 42,000-65,000

Price:25,000
Car:1999 Lotus Elise
Engine: Inline 4 cylinders
BHP: 118
0-60: 5.6 seconds
Top Speed: 130
Lateral Acceleration: 0.89 G

Price: 32,000
Car:1999 Audi TT. 
Engine: 4 Cylinder
BHP: 180
0-60: 6.1 Seconds
Top Speed: 145
Lateral Acceleration: 0.91 G

Price: 35,000
Car:1999 Marcos Mantaray
Engine: V8
BHP: 340
0-60: 5.4 Seconds
Top Speed: 145 
Lateral Acceleration:0.88 G

Price: 28,000
Car:1982 Lotus Espirit Turbo
Engine: 4 Cylinder Turbo
BHP: 280
0-60: 5.6 Seconds
Top Speed: 130
Lateral Acceleration: 0.88 G

Price: 24,000
Car:1999 Ford F-150 Lightning
Engine: V8
BHP: 360
0-60: 5.8 Seconds
Top Speed: 139
Lateral Acceleration: 0.85 G

Price: 50,000
Car:1999 Jaguar XK-R
Engine: Supercharged V8
BHP: 370
0-60: 5.2 Seconds
Top Speed: 152
Lateral Acceleration: 0.91 G

Price: 26,000
Car:1999 Plymouth Prowler
Engine: V6
BHP: 253
0-60: 5.8 Seconds
Top Speed: 130
Lateral Acceleration: 0.87 G

Price: 28,000
Car:1972 Plymouth Hemi Cuda
Engine: V8
BHP: 425
0-60: 5.5 Seconds
Top Speed: 140
Lateral Acceleration: 0.85 G

Price: 26,000
Car:1969 Dodge Charger
Engine: V8
BHP: 425
0-60: 5.6 Seconds
Top Speed: 136
Lateral Acceleration: 0.85 G

Price: 27,000
Car:1990 Ford Mustang LX. 5.0
Engine: 5.0 V8 
BHP: 255
0-60: 6.1 Seconds 
Top Speed: 144
Lateral Acceleration: 0.85 G

Price: 31,000
Car:1968.5 Ford Mustang 428 CJ
Engine: V8
BHP: 510
0-60: 4.9 Seconds
Top Speed: 140
Lateral Acceleration: 0.85 G

Price: 34,000
Car: Caterham 7
Engine: Inline 4 Cylinders
BHP: 135
0-60: 4.8 Seconds
Top Speed: 138
Lateral Acceleration: 0.92 G


-Class 2 Cars- Price Range: 42,000-65,000


Price: 45,000
Car: 1999 Venturi Atlantique
Engine: V6 Twin Turbo
BHP: 310
0-60: 4.7 Seconds
Top Speed: 170
Lateral Acceleration: 0.90 G 

Price: 49,000 
Car: 2000 Panoz Esperante
Engine: V8
BHP: 320 
0-60: 4.7 Seconds
Top Speed: 160
Lateral Acceleration: 0.97

Price: 50,000
Car: 1999 TVR Griffith
Engine: V8
BHP: 320
0-60: 4.1 Seconds
Top Speed: 165
Lateral Acceleration: 0.9 G

Price: 62,000
Car: 1999 Lotus Espirit V8
Engine: V8 Twin Turbo
BHP: 350
0-60: 4.4 Seconds
Top Speed: 178
Lateral Acceleration: 0.93 G

Price: 42,000
Car: Dodge Concept
Engine: V6
BHP: 220
0-60: 4.9 Seconds
Top Speed: 155
Lateral Acceleration: 0.96 G

Price: 65,000
Car: 1997 Ford Mustang Super Stallion
Engine: V8
BHP: 545
0-60: 4.3 Seconds
Top Speed: 175
Lateral Acceleration: 0.92 G

Price: 55,000 
Car: 1999 Shelby Series 1
Engine: V8
BHP: 320
0-60: 4.4 Seconds
Top Speed: 172
Lateral Acceleration: 0.94 G

Price: 57,000
Car: 1999 Nissan Skyline GTR
Engine: Inline 6 Cylinders
BHP: 320
0-60: 4.8 Seconds
Top Speed: 155
Lateral Acceleration: 1.1 G

Price: 43,000
Car: 1999 Subaru Impreza 228 STI
Engine: V6 Twin Turbo
BHP: 302
0-60: 4.9 Seconds
Top Speed: 149
Lateral Acceleration: 0.97 G

-Class 3 Cars- Price Range: 65,000-82,000

Price: 80,000
Car: 1999 Dodge Viper GTS
Engine: V10
BHP: 450
0-60: 4.1 Seconds
Top Speed: 186
Lateral Acceleration: 0.95 G

Price: 77,000
Car: 1999 TVR Cerebera
Engine: V8
BHP: 420
0-60: 3.9 Seconds 
Top Speed: 185
Lateral Acceleration: 0.97 G

Price: 72,000
Car: Aston Martin DB7 Vantage
Engine: V12
BHP: 420
0-60: 4.7 Seconds
Top Speed: 187
Lateral Acceleration: 0.98 G

Price: 70,000
Car: 1999 Ford Mustang Saleen S351
Engine: V8
BHP: 495
0-60: 4.4 Seconds
Top Speed: 190
Lateral Acceleration: 0.93 G

Price: 75,000
Car: 2000 Jaguar XK-180
Engine: V8
BHP: 450
0-60: 4.3 Seconds
Top Speed: 180
Lateral Acceleration: 0.91 G

Price: 65,000
Car: 1965 Shelby Cobra
Engine: V8
BHP: 425
0-60: 4.1 Seconds
Top Speed: 174
Lateral Acceleration: 0.97 G

Price: 82,000
Car: 1999 Venturi 400 GT
Engine: Supercharged V6
BHP: 408
0-60: 4.3 Seconds
Top Speed: 181
Lateral Acceleration: 0.97 G

-Class 4 Cars- Price Range: 500,000-1,000,000


Price: 500,000
1968 Ford GT-40 
Engine: 7 Liter V8
BHP: 485
0-60 MPH:4.5 seconds
Top Speed: 217
Lateral Acceleration: 0.98

Price: 500,000
Car: 1999 Dodge Viper GTS-R
Engine: V10
BHP: 525
0-60: 3.2 seconds
Top Speed: 185
Lateral Acceleration: 1.02

Price: 500,000
Car: 1999 Jaguar XJ-220
Engine: V6
BHP: 542
0-60: 3.8 Seconds
Top Speed: 218
Lateral Acceleration: 0.98 G

Price: 500,000
Car: Aston Martin Project Vantage
Engine: V12
BHP: 550
0-60: 4.0 Seconds
Top Speed: 200
Lateral Acceleration: 0.96 G

Price: 500,000
Car: 1999 TVR Speed 12
Engine: V12
BHP: 800
0-60: 2.8 Seconds
Top Speed: 200
Lateral Acceleration: 0.95

Price: 500,000
Car: Nissan R390 GT-1
Engine: V8 Twin Turbo
BHP: 550
0-60: 3.9 Seconds
Top Speed: 200
Lateral Acceleration: 1.1 G

Price: 500,000
Car: Lotus GT1
Engine: V8
BHP: 580
0-60: 3.8 Seconds
Top Speed: 195
Lateral Acceleration: 1.2 G

Price: 1,000,000
Car: Toyata GT-One
Engine: V8 Twin Turbo
BHP: 600
0-60: 3.6 Seconds
Top Speed: 225
Lateral Acceleration: 1.1 G 

 
                    

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