Strife

Platform

zScore

39%

Strife

Developer:Rogue Entertainment Genre:Action Release Date: Download Games Free Now!

About The Game

Strife mixes elements of stealthy espionage with ever-satisfying bloodletting to serve up one of the tastiest concoctions in the 3-D shooter market.
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Strife

Strife Review

By James Archuleta |

Combine one scoop of sci-fi role-playing, a drop of James Bond, and ninety-eight cups of Doom, and what do you get? Strife. Strife mixes elements of stealthy espionage with ever-satisfying bloodletting to serve up one of the tastiest concoctions in the 3-D shooter market.

In Strife, you assume the role of a bad-ass freedom fighter attempting to eradicate fanatical members of the Order. Unfortunately, you can't accomplish this goal simply by giving everyone you meet a massive head wound. Instead you must interact with (read: talk to) the different characters to gain valuable information and insight into the inner workings of the Order. Along the way, the individuals you meet may offer you gold and powerful new weapons in exchange for completing mini-quests. Your ability to converse and interact with all the characters gives Strife an extra, tangy twist, rare in most 3-D shooters, and the clear, crisp voice-overs during these sequences further immerse you in the game's fantasy setting.

Blackbird, another resistance fighter for the Front, will aid you in your ultimate goal of destroying the Order by leading you down the correct path and keeping you updated with the latest scoops. Through your Com Unit, you maintain constant contact with Blackbird, whose voice is by far the sexiest thing to ever resonate from my computer speakers.

The only element of Strife that doesn't measure up is the graphics. Unfortunately, the characters in the action sequences are very blocky; the playing environment could also be more detailed and tighter. On the positive side, the comic-book style graphics of the cut scenes are beautiful and feature superb shading and lighting.

Strife's arsenal includes implements of destruction standard to 3-D shooters, but also contains a few new toys like the crossbow and—my personal favorite—the flamethrower. Nothing is quite as satisfying as listening to your enemies screaming in horror while engulfed in flames. However, the most menacing weapon in Strife is the Sigil. Throughout the game you'll acquire bits of this massive, beastly killer, but even one piece is deadly. Be warned, though: this baby drains your life force as it vaporizes your adversaries.

If you can overlook Strife's mediocre graphics, you'll be blown away by the unique interface, engaging storyline, outstanding voice-overs, and unusual weapons. For those who are looking for a new take on the standard RPG, Strife is a game that shouldn't be missed.

Strife Cheats

Type the following during gameplay:CheatEffectOMNIPOTENTInvincibilityBOOMSTIXAll WeaponsLEGOEach time entered gives you one piece of the SigalTOPOFull mapSTONECOLDEveryone deadGRIPPERHeavier bootsJIMMYAll KeysPUMPUPAll accessoriesGPSShows position on map.SPINChanges the music.
  • Misc. codesType in these codes while playing.CheatEffectDONNYTRUMPAll money and artifactsRIFT##warp to level. (insert level no. where ## is)ELVISNo clipping modeDOTSFPS tickerSPIN##Switch music track. (insert 0-35 where ## is)
  • Strife Game Walkthrough

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    STRIFE - QUEST FOR THE SIGIL
    
    Walkthrough by ThunderDragon (thunderdragon@sevspace.com)
    V 1.30 - 2005-06-28
    
    
    Table of Contents
    
    01: Introduction
    02: Version History
    03: General Information
    04: Demo Walkthrough
    05: Walkthrough
    06: 2nd Ending Walkthrough
    07: FAQ
    08: Weapon List
    09: Item List
    10: Key List
    11: Music List
    12: Cheat List
    13: Enemy List
    14: Area/Location List
    15: Area Information
    16: Contact Information
    17: Legal Information
    
    
    -=-
    01: Introduction
    -=-
    
    Well, I was checking the message board for Strife and while I was at it checked
    the FAQ page and noticed that this game lacked a proper walkthrough. Since I
    own this game and has completed it a couple of times I decided to write a
    walkthrough for it. So, here it is. Since this is my first walkthrough there
    probably will be some confusing points, apart from the usual spelling errors/
    grammatical errors. Anyway, I hope that it will help everyone who gets stuck at
    some point in the game. Otherwise just contact me and I'll see what I can do...
    
    
    -=-
    02: Version History
    -=-
    
    V 1.00 - 2003-09-02 - First Release
    Full walkthrough for all endings written.
    Weapon/Item/Key/Enemy/Area/Cheat lists added.
    
    V 1.20 - 2004-05-20 - Larger Update
    Added demo walkthrough.
    Fixed some spelling errors.
    Rewritten a couple of the boss strategies.
    FAQ/Version History sections added.
    Updated Area list with Location list.
    Added incomplete Music list.
    
    V 1.30 - 2005-06-28 - Larger Update
    Fixed Music list.
    Added demo cheats.
    Reformatted all lists.
    Changed the Enemy list to Character list.
    Added boss strategies to Character list.
    Added Area Information section.
    Fixed Weapon list.
    Added difficulty information.
    
    
    -=-
    03: General Information
    -=-
    
    System Requirements 
    
    486DX-66 Processor
    8MB RAM
    VGA Graphics Card
    CD-ROM drive
    70 MB HD space + up to 18 MB additional for savegames
    Pentium Processor and a Sound Card is recommended.
    Multiplayer requires a 9600-baud or faster modem, IPX-compatible network or a
    serial cable connection.
    
    Strife runs under DOS 5.0 or higher and is Windows 95 compatible.
    
    Strife supports the following soundcards: Sound Blaster, Gravis Ultrasound, Pro
    Audio Spectrum. For music, Strife supports General MIDI, Sound Blaster AWE,
    Wave Blaster and Roland Sound Canvas.
    
    (Partially taken from manual and slightly edited.)
    
    
    Story
    
    You are a wandering mercenary, led to the small town of Tarnhill by rumors of
    conflict between The Order, a well-equipped religious dictatorship, and The
    Front, the rag tag resistance movement. While searching for The Front you
    decided to take a brief rest somewhere that you thought was safe. The Order
    acolytes have been rounding up all suspicious characters in the area. Yes, you
    happen to be one of them. What they didn't expect, though, is the knife you
    keep concealed for situations just like this one...
    
    (Taken from manual.)
    
    
    Difficulties
    
    Training
    Easy difficulty. Enemies are weak and doesn't do much damage. They are also
    very easy to kill and drops lots of ammo.
    
    Rookie
    Normal difficulty. Enemies have normal strength.
    
    Veteran
    Hard difficulty. Enemies takes some time to kill and they do more damage. They
    do not drop a lot of ammo, either.
    
    Elite
    Very Hard difficulty. Enemies are very strong. Also, at least some enemies
    respawn. I do not know that much more, though.
    
    BLOODBATH!
    Completely impossible. Enemies are insanely strong and make tonnes of damage.
    They also attack often. All enemies respawn, including Inquisitors. Do not even
    expect to get out of the Interrogation Chamber alive...
    
    
    -=-
    04: Demo Walkthrough
    -=-
    
    You start in the Interrogation Area. Kill the guard and pick up his Passcard,
    then pick up the health and open the door. Go out and then left into the room.
    Pick up the health and talk to Harris. Accept his mission and then continue
    down the path. Turn left and go over the yard. Go down all the stairs and turn
    right. Drop down into the river and go to the small pier. Go up the stairs and
    turn left to enter the Sanctuary.
    
    Open the door and shoot the acolyte on the platform. Turn right and go uo the
    elevator. Follow the path to the end and press the button. Go back and turn
    right into the now open path to end up on the platform. Press the button and
    drop down. Go up to the now raised platform and use the lever to lower it. Get
    on and go up. Turn right and follow the path. Go up the elevator and continue
    walking until the room with the guard. Kill him and pick up the Silver Key.
    Take everything in the room and then exit. Go back to the room with the yellow
    glass. Open the door across that room and go in. Flip the switch to lower the
    forcefield and then pick up the Chalice. Now go out of the Sanctuary.
    
    When outside, go up the stairs and into the Tavern. When nearing the staircase
    the alarm will sound. Kill the acolyte then go up the stairs and into the room.
    Talk to Harris, but choose the 2nd choice. Then kill Harris and the two
    acolytes teleporting in and press the button. Go down the secret passage and 
    pick up everything in that room. Drop the Chalice and then get out. Go out of 
    the Tavern, drop down the ledge and go left to enter the Governor's Mansion. Go
    right for some health and then left and open the door. Go down the stairs and 
    pick up everything in that room. Then go out of the Mansion. Kill the Crusader,
    then run over the bridge, turn right, go past the shops, turn left into the 
    small room at the end and go into the teleporter.
    
    Here turn right and then left and then go up to the guy in the middle. Talk to 
    him, then turn around and go forward. Flip the switch at the end and you will 
    have completed the demo!
    
    
    -=-
    05: Walkthrough
    -=-
    
    You start in an interrogation room. In this room, there are some health packs,
    ammo and a couple of acolytes. (Depending on difficulty.) First, kill the
    acolytes in the interrogation room, pick up the helath and ammo and then kill
    the guard outside the door. Go down the path and into the first room on the
    left side and talk to Rowan to receive your first mission.
    
    
    Mission 0: The Traitor
    
    After accepting this mission you will receive a crossbow with some electric
    bolts. Go out of the room and turn left. Go forward and then go left and then
    left again, down a couple of stairs. Then turn right and you will see the
    entrance to the Sanctuary. The door is locked, so jump down into the river and
    you will end up on a pier. Walk up the stairs and turn left to enter the
    Sanctuary.
    
    A button on the wall will open the door. Shoot the guard up on the ledge. (The
    alarm will go off when you enter the room, anyway.) Go right and go up the
    elevator. There is a guard to your left, kill him, then continue through the
    door. Continue down the corridor and up the staircase. There is a guard during
    the way. In the room at the top of the staircase there is a button. Press it
    and head back down the stairs. Turn right and walk into the newly opened
    corridor and you will end up on the platform with the guard that was shot
    earlier. Press the button and turn around. Drop down on the left side of the
    stairs for some ammo and the walk away to the platform that you raised. Flip
    the switch and the platform will be lowered. Stay on it to get back up and then
    head right. Go though the door and up the elevator. Go though the door on your
    left and you will end up in Beldin's cell. Talk to him if you want to and then
    kill him and pick up his ring. There is some money on the table. Then go out
    the door and continue left around the corner and go through the door. Kill the
    guard and pick up the stuff you can find in the room. Flipping the switch is
    optional. It will lower the forcefield in the room with yellow glasses, but it
    isn't recommended going back there to pick up the chalice. It will only cause
    problems later. When done, head out from the room and walk to the pillar and
    press the button to lower a staircase. Go up it and out through the door to end
    up in town again.
    
    When out, walk straight across the field and into the passage. Go right and
    then right again to end up where Rowan is. Talk to him to receive some gold and
    a Com Unit. Mission Accomplished.
    
    
    Now that you have started working for the Front it is time to find their HQ. Go
    out from Rowan's room and head towards the sanctuary, but instead of going
    right after the stairs, go over the bridge and into the partially demolished
    Town Hall. During the walk you will get some instructions from your new guide,
    Blackbird. Go through the door on your left and then the one on your right and
    talk to Geoff. Hopefully Blackbird will have told you the code so that Geoff
    will open the door. Go inside and press the button and then head down the
    stairs to end up in the Front base. Walk across the storage room and straight
    down the corridor and you will meet Macil.
    
    
    Mission 1: Freeing the Prisoners
    
    Walk out of the Front base and out of the Town Hall and then down the corridor
    with the shops. Then turn left and go through the door. Talk to Irale, but
    don't buy anything. Instead, walk out and go towards the water. You will see
    some kind of "platform" with a hole in it. Run towards the water, jump, and go
    down the hole. Pick up the stuff, go up the working elevator, pick up some more
    stuff, destroy the window and jump out. Go across the bridge and turn right and
    you will end up in the Governor's mansion. Go through the door, head right,
    pick up the health and go up the elevator. In the middle of the wall there is a
    secret door. Open it to reveal a secret room. Pick up the stuff and then
    continue to go through the door to get into the Governor's office. You will get
    a choice between two chores. One is messy, the other bloody.
    
    
    Chore 1: The Messy One
    
    Go out from the mansion and head back towards Rowan's room, but instead of
    going into it, turn around and go down the small staircase and talk to
    MacGuffin. Choice #2 will reveal the location of of the illegal tap, but it
    doesn't matter which one you take. Flip the switch to lower the sewage level.
    Jump down into the sewage and walk straight across to get to a hidden door.
    Walk inside to find the tap, but don't destroy it. Instead, continue into the
    corridor to end up in a room with a broken power coupling. Pick it up and then
    take the elevator up. Go right to reveal the passageway out. Now you are back
    in the Interrogation room from the beginning of the game. Now head back to the
    Governor to complete the chore. (If you destroy the power coupling you have to
    fight some blue acolytes and will probably set off the alarm while doing it.)
    
    
    Chore 2: The Bloody One
    
    Go out from the mansion and head towards Irale. Past his shop the entrance to
    the Power Station is. Go inside and down the long corridor and down the
    elevator. Turn right to end up in the Warehouse. Turn left and then right into
    a room. Press the button to open the door to the lower part of the warehouse.
    Go down the stairs. In the first crossing go right. The path will then turn to
    the left. Then go left and follow the path down towards the elevator. Turn left
    to walk down a path between boxes. On the right side you will spot Derwin. If
    you talk to him he will set off the alarm, so just kill him. Then head back to
    the Governor.
    
    Chore Completed!
    
    After the conversation you will have a prison pass. Now get out of the mansion,
    walk across the bridge and up the stairs. The Prison is on the right side. Get
    in and talk to the Door Guard. He will open the door for you. After that walk
    up the stairs and talk to Warden Montag. The Warden will sound the alarm. After
    the conversation has ended, pick up the Assault Rifle and kill the Warden and
    the guards. Be sure to pick up the Prison Key and then go down the stairs and
    through the large door. (The keyhole is on the left side of the door.) Now it
    is only to walk through the long corridors, killing spiders and guards until
    you reach a large elevator. Use it to reach the lower floors. Go into the
    corridor without a door. To the left is a room with supplies. After taking what
    you need, go down the corridor and then go left. You will get to a room with an
    altar, a couple of large staircases and some guards. On the backside of the
    altar is a switch. Use it to open a secret passageway in one of the alcoves in
    the corridor on the opposite sides of the room. Go into it to get some ammo and
    such and then head up the stairs. Go through the door and kill the sentiel.
    Behind the large computer there is a room with some supplies. Pick them up and
    then walk up the stairs and talk to Judge Wolenick. Kill him, pick up his hand
    and then head back to the Main Control room you passed earlier. Go in and
    activate all the Hand Scanners to free the prisoners. If you need some health
    and ammo, go up the elevator and look inside the towers, which were opened
    while freeing the prisoners. The ammo is next to the elevator from the yard to
    the entrance. Otherwise, just unlock the door to the large cells and head down
    the corridor to find a teleporter. Go into it to get back to the base and then
    talk to Macil.
    
    
    Mission 2: The Power Crystal
    
    Go visit the Medic and the Weapons Trainer to get more life and better accuracy
    and then get out of the base. Walk down past the shops to end up at the Power
    Station.
    
    Walk down the long corridor and go right after the elevator to get to the
    Warehouse. Go right and then left into a room and press the button to open the
    door leading into the warehouse. Go down the stairs right outside the room and
    then walk down the path. Turn right twice and you will find Warner. (He is
    standing in a dark section of the room.) Talk to him to receive an ID to get
    into the Power Station. If you look around in the Warehouse you will find some
    health and other stuff, if you're lucky. Then kill all the guards and go to the
    Power Station entrance. (Walk out of the Warehouse and straight forward.) Talk
    to the guard and then kill him. Walk into his room to receive the Mini Missile
    Launcher. Then get out and turn left. Walk into the narrow corridor and flip
    the switch to raise a passageway. Walk across it and into the corridor on your
    left. Turn left and open the door. walk through this room, killing guards on
    your way and you will end up at an elevator. Use it to get to the upper floor.
    turn left and walk through the corridor. After the staircase turn left and talk
    to the technician to get a new ID. Watch out for spiders. Walk across the room
    and use the elevator going downwards. You will now end up in a room with three
    corridors and a computer tech. Take the right corridor, walk across the room,
    press the button and save. Now walk back across the ledge and watch out for the
    ceiling. The black and yellow parts of the ledge is safe to stand on. When back
    in the large room, take the newly opened left corridor. In the middle of the
    room is a large hole with a structure sticking up. In the structure is a hole.
    Jump over the fence and into the hole to receive some energy pods. Then jump
    back out of it, go back to the large room and take the middle corridor to get
    back to the main room. Jump down into the water, walk across it and then turn
    left and walk up to the large door. Then turn right and walk through the
    corridor. Press the button and then continue through the door. Go right, down
    the stairs, kill the sentiel behind you and then talk to the technician. Kill
    him to receive the Gold Key and then walk up the stairs. Pick up the health/
    ammo where the sentiel was and the walk right down the corridor to find some
    health and an environmental suits. Walk back and open the locked bars for some
    health/ammo and then go back to the large door. Enter it, pick up the
    Environmental Suits, use one of them and then continue through the next large
    door. If the screen starts flashing green, just use another Environmental Suit.
    Go right and kill the guard, then go into the room with colorful things going
    up and down and use the elevator. Talk to Sammis and then activate the
    switches. Go back to the large door and across the newly raised walkway and
    then use the elevator. Talk to Ketrick and then kill him. Then press the button
    on the wall to reveal the power crystal. Take out the Mini Missile Launcher,
    walk up to the ledge, fire and then back off. Hopefully the guards will be
    killed by the explosion. Otherwise, just kill them if you need any
    Environmental Suits. When finished, go back to the Warehouse. Go right and
    follow the path until you see a red line on your left side. Walking across it
    will trigger the alarm, although with the guards dead that doesn't matter. Walk
    across it and press the button to get into the armory. Pick whatever you need
    and then exit the Power Station. You will get a message from Blackbird telling
    you to visit Irale and the medic (in town). Do so.
    
    
    Mission 3: Blowing Up The Gates
    
    After exiting the medic, continue along the river past the Town Hall to find
    the Sewer Overflow Gate. On the backside of the pillar is a switch opening the
    gate. Then flip the other switch and jump down the hole.
    
    Go forward and then left. Take the elevator down and walk across the room. Go
    up the stairs, kill the guards, press the button and go down again. Whenever
    you are flashing green, use an Environmental Suit. Take the left corridor and
    then go left up the stairs. After the stairs there is a door with a sign saying
    Storage. Walk in and go through the storage to find the Grenade Launcher. Then
    go back down the stairs and through the corridor to get back to the elevator
    room. Now take the right corridor and then head right up the "stairs". When you
    get up, go into the door straight across the room and take the elevator up. Go
    into the room, kill the guard and take his ID. Flip the switch, go out and go
    right. Then turn right again to end up where the beggars live. Walk across
    their home and through the door to find Weran. Talk to him. Then go out from
    the beggars home and straight forward, falling down. Then continue forward and
    turn left a couple of times. That should bring you back to the room with the
    elevator to the guard. Turn right to find another door with an elevator behind
    it. Use it to get up to another corridor. Follow it to get to a large room with
    some sentiels. Kill them and press the button, then head down the corridor
    leading downwards. Press the other button to open the door and then walk across
    the bridge. Turn right when you get into the room and follow the path to get
    back into town. Kill the guard with a poison arrow, pick up his uniform and
    then go back into the sewers through the overflow gate. Go down the elevator,
    through the right corridor, turn right and go up the forward elevator, go left
    and then right to get back to Weran. Talk to him and then exit his chamber,
    going straight forward through a newly opened staircase. When you get down,
    head right to go up another staircase and then go through the corridor, killing
    sentiels. After that, open the door on your left, kill the guard and press the
    button. The go up the stairs to get into the Castle.
    
    Continue along the corridors until you get outside. Then continue along the
    path to get to a room with a person. Flip the switch and then go back up the
    stairs and head right to get to the Reclamation Tank. Walk over to the pipe and
    turn the valve to purge the Reclamation Tank. Jump down to re-enter the sewers.
    
    Go left through the long corridor until you find a staircase on your left. Go
    up it and enter the door. Kill the guard and take the stuff in the room. Then
    exit and continue walking through the corridor to find an door on your right.
    Open it and go up the stairs on your right. Go into the hole in the wall, jump
    up on the pipe and follow it until you can drop down on its left side. Turn the
    valve and exit the room. Then head left, going back through the corridor until
    you get back into the room where you entered. Go left and open the door. Kill
    the sentiels and press the button to open a door which leads to an elevator.
    Use it and then flip the switch, revealing the gate mechanism. Back off and use
    the grenade launcher to blow it up. (Save first, in case you miss...) Then walk
    past it, go down the elevator and exit. Now go back and go down the long
    corridor. Watch out for sentiels. Walk along the corridor until you get back to
    where you entered the castle. Go into the room with the guard and use the
    teleporter in there. Open the door in front of you, walk out and turn around.
    Go down the corridor and down the elevator. Exit, turn left, open the door and
    use the elevator. Follow the path to get back into town. Now go to Irale to get
    a Flamethrower. Then head back to the Front base and talk to Macil.
    
    
    Mission 4: The Programmer
    
    After talking to Macil, talk to the Medic and the Weapons Trainer for more
    health/better accuracy, then exit the base. Walk over the bridge and up the
    stairs and then straight forward to find the Castle.
    
    When you enter, head left through the door and go up the staircase. Remember
    not to shoot the brown soldiers. They are your allies.  Continue left and
    follow the ledge to a locked door. Drop down and enter the door and go straight
    forward to find a programmer. However, he is not the real programmer, so exit
    and go out the same way you entered. Head left over the large yard, continue
    going left and go under the large arch and you will notice a large building on
    your right. Walk around the corner and enter the building to find the long
    hallway. (Blackbird will tell you if you're right.) Follow it to reach a
    staircase. Go up and go down the elevator.
    
    Side Mission: Training Facility
    
    Although doing this mission is optional, I recommend it. You will get a stamina
    and accuracy upgrade for completing it. First, enter the door and go straight
    forward down the staircase. Enter the armory and grab whatever you need, the go
    back up the staircase and go right to find another programmer. Talk to him,
    then continue down the corridor to find a large sign saying Guard Training
    Facility. Enter. The first part consists of jumping from platform to platform
    without being squashed. When getting to the other side, you will be ambused.
    Defeat the enemies and then press all buttons in the area. Then jump back
    across the platforms and through the newly opened door. Press the button to
    reveal a crusader and an ammo box. Defeat it, then press the other button to
    lower a staircase. Go up the staircase and press the two buttons and then walk
    down again. Walk into the teleporter and press the button. Then walk into the
    other teleporter and press the other button. That will open a gate. Go inside
    and you will be teleported to another room. Turn to your right and go down the
    corridor. Turn right, then right again and go forward to find an elevator on
    your left. Use it and press the button. Then jump down. Go right and then right
    again. Continue down the corridor and at the end turn left and then left again
    to get to a large room. Cross it to find a gap in the path. Run towards it and
    jump over it. Continue down the corridor. On the left side you will find a
    staircase. Go up and press the button, then head back to the large room. On the
    other side there is an elevator. Use it to get up, follow the corridor and
    press the button. Then go back to the gap, jump across and follow the corridor
    until you get to a button. Press it and a message will come up saying that you
    have completed the training area. You will also get your health refilled. Now
    exit the training area.
    
    Side Mission Completed!
    
    Now walk through the long hallway to exit the building. Turn right, cross the
    river and go to the building on your left side. Go down into it to end up in
    the Audience Chamber.
    
    Run straight across the rooms, ignoring the acolytes and then enter the door om
    the left side of the throne. When turning the corner, the floor will be
    lowered. Just wait until it has been lowered and then press the button on your
    right to raise it again. Go down the corridor and go into the room on your left
    and talk with the programmer to get a key. Now exit back to the throne room.
    The throne is a hidden door. Enter to get some supplies an an ammo satchel.
    This little device will double the amount of ammo you can carry. Then exit the
    Audience Chamber. Just run out, or kill the guards if you want some extra ammo.
    
    Then walk across the yard and enter the hospital. Check the rooms on your left
    and right when you enter for some health and then exit through the back door.
    Go left and then drop down on your left and enter the small door on your right.
    Go left and press the button to lower the walkway and then drop down and head
    right to enter the Programmer's Keep.
    
    The room straight ahead is a trap. Go down either of the corridors and you will
    end up in a large room with acolytes. Kill them and then press the switch on
    the backside of the altar. Shoot down a couple of HE grenades to kill the
    acolytes at the bottom of the staircase and then walk down. To the left and
    right are a couple of rooms with ammo/health. Then continue into the large
    room. There are some acolytes in the pool and walking up any of the stairs will
    release a couple of crusaders, so watch out. Kill the crusaders and then search
    for a third one. When all of them are dead the wall to the Programmer will be
    lowered. Go up the stairs until you find the pyramid.
    
    BOSS: Programmer
    
    The programmer is a guy sitting in a mini-UFO-thingie. He is resting on the
    staircase leading up the pyramid. The programmer will wake up either when you
    get close to him or when you shoot him. When he has awakened he will cause
    lightnings to rain from the sky, so you have to move around pretty much. If you
    get close to him, he will cut you with the spikes on his mini-UFO-thingie. To
    defeat him, shoot him with mini missiles. Or if you're lucky you can kill him
    rather easily using WP grenades. He also becomes a bit easier if you can get to
    the top of the pyramid since it is easier to take cover there. There are health
    along the walls on the bottom level and on top of the pyramid. When he dies you
    will receive your first piece of the Sigil! Now you also can cause lightnings
    to rain from the sky, although it will drain some of your life. You will also
    faint after defeating him. When you wake up you will stand in front of Macil.
    Talk to him.
    
    
    Mission 5: The Oracle
    
    After Macil's briefing, turn around and exit the building. You will notice 
    thatyou are in the Castle. Well, considering that the assault was a success, 
    the Front has now moved there. Cross the yard and enter the Hospital. Talk to 
    the Medic and the Weapons Trainer and then exit the castle. As you exit, the 
    path to your right will be opened. (If you want to you can now skip to after 
    the Chalice side mission, but if you want free supplies you should continue 
    reading.) Ignore that for now and head back to the old Front base in the Town 
    Hall. 
    
    First go to where the Medic was to find some health, then go back out and up 
    the staircase. The wall where the banner was is a secret door. (It has a 
    different color that the ordinary walls.) Open it to find a corridor with 
    supplies. The go back to the storage room. Right next to the red boxes is 
    another secret door. Follow the corridor to find some more supplies. Along the 
    right-hand wall is yet another secret door. (Check map for loaction.) Enter to 
    find a Shadow Armor and an Ammo Satchel. Now exit and to the Tavern if you want
    another side mission. Otherwise, just skip that section and go directly to the 
    path I told you to ignore earlier to enter the Borderlands.
    
    Side Mission: The Golden Chalice
    
    *Note: This mission can be accepted as early as when you start the game, but it
    isn't recommended due to the fact that the alarm will be sounded in Town and 
    that isn't good. It also might prevent completion of the Governor's chores. It 
    isn't necessary to complete this mission, either. Do it if you want to...*
    Enter the Tavern and go up the stairs and enter the room on your right. Talk to
    Harris to receive the mission. After that, exit the Tavern and enter the 
    Sanctuary. If you lowered the forcefield earlier, just go right and go up the 
    Elevator to find the room with the Chalice. Otherwise, head left and go all the
    way to the other end to find the switch lowering the forcefield. When you have 
    the Chalice, just go back to Harris. As you enter the Tavern, the alarm will be
    sounded. Take out the guards using poison arrows and then talk to Harris. Take 
    choice #2 in the conversation and then kill Harris to reveal a secret button. 
    Use it to lower the staircase. A couple of guards will be teleported in. Kill 
    them (Use poison arrows.), then go down the staircase to find a hidden stash. 
    Take it all, then go to the Borderlands.
    
    Side Mission Completed!
    
    Continue down the path, killing acolytes and sentiels on your way. Along and in
    the river there is some ammo and health. There also is some health to the 
    rightmost and leftmost sides of the wall. When finished, go through to portal 
    in the wall to enter a courtyard. Following the left wall will get you to a 
    guard booth with some supplies. Take it and then enter the cave next to the 
    booth. If you look at the left side of the cave you will see a small ledge on 
    the other side of some water. Jump to it to find a secret elevator. Board it to
    get some gold and ammo. Then continue down the cave and you will get to a door.
    Kill the guard in the booth on your left to receive a key. USe it on the 
    colorful stone block in front of the door to open the door and then walk inside
    to reach The Temple Of The Oracle. 
    
    Walk through the corridor until you reach a room with water. Here you can 
    chhose between a path with no guards or a path with guards. I actually 
    recommaned the path with guards, since it doesn't involve jumping from platform
    to platform on high altitudes. The alternate path is in the water to the right.
    I wont cover it in this walkthrough, unless there is a demand for it. So, go 
    through the door and through the corridor. In the next room, go through the 
    door on your left and then head left down the corridor. A guard will come out 
    of a pillar. Kill it and continue past it. Flip the switch to open the door and
    then take everything in the next room. Then go back and take the elevator up. 
    Kill the guards and go through one of the large door. This will release some 
    sentiels in the room. Kill them and then go up the stairs and press the button.
    Then exit and take the left elevator down. An enemy will come out of the pillar
    to you left. Kill it, then flip the switch. Take everything in the room, then 
    go out and take to path going forward. Go down the corridor and press the 
    button. Take the elevator up and continue forward. Flip the switch. This will 
    release some spiders behind you. Kill them and drop down into the room below. 
    Flip the switch in the middle of the room, turn left and go up the stairs. Go 
    forward until you find 3 staircases. Take the middle one and press the button. 
    Then go back and go up any of the other staircases. Check the ledges for ammo 
    and health, then go through the door. The enemies in here wont shoot you, so 
    just go right through and through the next door to find the Oracle. Talk to him
    to receive a new mission.
    
    
    Mission 6: The Bishop
    
    Turn around and take the teleporter behind you go get back to Borderlands. Exit
    the cave and walk across the courtyard until you get to a house with a sign 
    saying Commons. Here, take the small door to the left of the large door to find
    the Keymaster. Exit through the door you didn't enter from to find some 
    supplies, then exit and go to the huge door on the north side of the courtyard.
    Walk across the other courtyards and enter the door on the other side. Go left 
    through the corridor and destroy the 2nd computer on the left side. Jump up and
    walk through it to find some supplies. Destroy the computer at the other end 
    and head right, then turn left. Press the button next to the machine and then 
    continue forward. Walk into the room with lots of computers and kill the 
    acolytes, then pick up the Officer's Uniform. Some guards will teleport in. 
    Kill them and then turn around and go back. Turn left and then left again to 
    find the Armory. Pick up the ammo and armor and then exit and go left and then 
    right. Continue until you reach the wall and then turn left and follow the path
    until you reach a door on your right. Enter it and continue to enter the 
    Fortress. 
    
    Talk to the guard in front of you, then turn right and take the elevator up. Go
    through the door and across the yard to find a fountain. Next to it is the 
    Hospital. Enter it and talk to the doctor. Search the hospital for health and 
    ammo, then exit.
    
    Side Mission: The Mauler
    
    The nice doctor mentioned this weapon in the conversation. The Mauler is a 
    powerful weapon, so lets go get one. From the Hospital, turn right and you will
    see some door protected by orange forcefields. Follow the wall to the left to 
    find the Security Complex. Enter here if you just want to kill the Bishop as 
    quickly as possible, otherwise walk up the stairs and through the door on your 
    right. Use the switch to lower the forcefield and then exit. Go through the 
    door in front of you and go up the elevator. In front of you is a staircase. Go
    down to find the Warehouse. 
    
    Take the corridor on your left, then follow it for as long as it is possible. 
    Press the button on your right to raise the platform, then talk to the 
    Warehosue Guard. Kill him with poison bolts to get a key, the go back. Raise 
    the platform and follow the corridor until you get to a round elevator. Use it 
    to get down into one of the storerooms. Go across the storeroom to find a door 
    with the number 1 in front of it. But instead of going in, turn around and 
    enter the door behind you. Walk up to the button and press it, then go back to 
    the door with the number 1 and go through it. Kill the enemy and go through the
    door with a green border. Go around the boxes and crouch under the steel door 
    to get into a room with an elevator in to other end. USe it to get up, the go 
    down the other elevator to find some Maulers. Go back up the elevator and go 
    out in the corridor. Run left to get back to the exit. Try out the Mauler on 
    the guards along the way, if you feel like it. When back in The Bailey, go up 
    the stairs and turn right. Go down the elevator and exit.
    
    Side Mission Completed!
    
    Now when you have exited the warehouse, go forward to find the Security 
    Complex. Enter it and go through the door in front of you. Go up the elevator 
    and go forward until you find a switch. Use it and then go back. Take the 
    staircase on your left and then turn left to find another switch. Use it and 
    then go right, right, forward to the wall and then turn right again to drop 
    down into a hole with a black door. Go through it to find a teleporter. Use it 
    to get back to the large corridor where you entered. Go forward until you get 
    out into the large room. Kill the enemies, then place yourself in the middle of
    the zone marked with black and yellow to open a couple of staircases. Go up the
    left one and turn right to find a secret room behind a computer. When exiting, 
    to left and follow the path to a room with a switch. Use it and then continue 
    down the path to find another secret room behind a computer. When exiting it, 
    go right and follow the path back to the first secret room. Here, go out into 
    the corridor and go right and you should find a large elevator, but don't use 
    it. Instead, use the staircase. Go down and then turn right and follow the 
    corridor. Watch out for guards along the way. At the end, there is a room with 
    a lot of computers and a map. Take the map and pull the switch. Then go up one 
    of the staircases and enter a room with a teleporter. Use it to get to 
    Administration. 
    
    The guards will ignore you in here, until you activate the alarm, so try to be 
    stealthy as long as possible. Here, exit the first room through the oddly 
    shaped door on the right side of the room. Follow the corridor until you find a
    room with many computers. Here, take the staircase to the right and go up the 
    elevator in the end of the corridor. USe the button to open the door´s. Go back
    and go through the left door. Go down the stairs and a switch will be lowered 
    from the ceiling. Use it, then exit the room and head left, then left again. Go
    through the unblocked corridor until it turns. Here, jump over the gap and 
    press the button. Jump back and continue down the corridor. Take the elevator 
    down and go right. Take the staircase leading downwards to find a button. Press
    it and wait for the walkway to rise. Then walk across it and enter a room with 
    a button. Press it and then go back to the elevator and use it to get up. When 
    up, go left and take the other elevator down. Continue along the corridor. Go 
    up the large elevator and then head right. This will take you down a corridor. 
    Take the next elevator down and follow the corridor on the left. Go through the
    door and turn right. Use the switch to lower then forcefield and then turn 
    around. Go through the door on your right and continue to the room with water. 
    Follow the path on your right and then turn left to find a switch. USe it to 
    lower the water and then jump down into it. Go through the black door and press
    the button. When exiting, use the switch to lower the staircase and go up. 
    Follow the path all the way to the other end to find a key. Pick it up and go 
    back to the large door. Open it and go through the next room. After the next 
    door, turn left and follow the path all the way down and you will reach the 
    Computer Core. Press the button to reveal it. Blow it up using grenades, then 
    go back. In the next room, go down the path marked with a "1". Go forward to 
    reach the room with lots of computers and go down the large staircase. Exit 
    through the door to get back to The Bailey. 
    
    Walk past the fountain and the hospital and up the stairs and you will see a 
    door with a couple of "crimson and obsidian" banners next to it. Enter it and 
    you will get to the Bishop's Tower.
    
    Go through the doors in front of you until it doesn't work. Then turn left and 
    walk across the yard to find another door at the end. Go in and up the stairs 
    to find a button. Press it, then go down. Now the entrance will open. Kill the 
    guards with poison arrows, then enter. As you enter, you will be attacke by 
    lots of enemies. Continue forward for as long as possible until you find a room
    with a button. Press it, then exit. Go up any of the stairs to your left and 
    right, then take the unlocked elevator to the left. Go up the stairs to a room 
    with some computers and acolytes. Press the button and take the elevator down. 
    At the bottom, press the button and get back up. Pull the chain and go back 
    down the stairs to the elevator. Take the elevator down, then take the other 
    unlocked elevator up. Same drill here, go up the stairs, press the button, take
    elevator down, press button, pull chain, get back. Take the elevator down and 
    head right. Now a room with some computers has been unlocked. Go in and press 
    the skeleton. That will lower some stairs. Go up and kill the guards. They will
    teleport away, but be sure to kill them. Then go up and face the Bishop.
    
    BOSS: Bishop
    
    The Bishop will come out of his chamber and shoot you with missiles. Use the 
    same tactic against him. Shoot him until he breaks down and a Spectre will come
    out of his body. Spectres can only be damaged by the Sigil, so take it out and 
    shoot it. Many times. Watch your health, though... The Spectre will teleport 
    around, so be on your guard all the time. When the Spectre dissolves you will 
    get another part of the Sigil. Now return to the Oracle.
    
    ---
    Here you will get to choose which path to take. One leads to a not-so-good 
    ending and one to a good ending. To get to the not-so-good ending, go and kill 
    Macil. To get to the good ending, kill the Oracle. I will continue with the 
    good ending. Walkthrough for the not-so-good ending can be found further down. 
    ---
    
    Mission 7: Macil, Friend or Foe?
    
    Talk to the Oracle. If you chhose to kill the Oracle, be prepared to fight. 
    However, if you choose to kill Macil you can head back to the base for upgrade 
    of health/accuracy. I recommend going back to the base to get that. There is a 
    teleporter in the middle of the stone structure in the Borderlands which you 
    can use. Get the upgrades and then talk to Macil and you can get the order to 
    kill the Oracle. Then return to the Oracle to fight him.
    
    BOSS: Oracle
    
    First kill the Oracle, then turn around and his Spectre will teleport to that 
    location. Shoot it with the Sigil until it dies. His guards will attack you, 
    but they wont be much of a nuisance. (They might even be killed by the Spectre
    ...) You could shoot the guards with poison arrows before fighting with the 
    Oracle, though. After defeating the Spectre you will get the third piece of the
    Sigil. After that, return to the base and talk to Macil.
    
    
    Mission 8: Finding the Lost Keys
    
    First, go to the Medic and the Weapons Trainer to receive upgrades, then get 
    back to the Borderlands. Enter the building labeled Commons to enter the Order 
    Commons. Exit though the right door, then go down the path on your right. 
    Continue until you drop down and then turn left. Enter the small door next to 
    the staircase and then go through the first door on your right to find Richter.
    Talk to him, then exit. Continue up the stairs and go through the room. Exit 
    through the door in the end of the short corridor to come out on a ledge with a
    couple of guards. Drop down into the water on your right. (Water is filled with
    gold goins...) Enter the Tavern and go up the stairs on your left, then turn to
    your right and exit through the door in the end of the corridor. Go down the 
    stairs on your left and then go through the open door on your left to enter the
    Catacombs.
    
    Start by turning right and follow the wall until you can turn right again. 
    Follow the corridor. When the water ends, it will turn. Continue forward after 
    it turns. Go down the stairs and turn right. Go forward a bit and then go into 
    the small chamber to the left and hit the switch. Exit, and go back up the 
    stairs you came from. When you can, drop down into the water on your right. 
    Turn right again and jump across the platforms. Go throgh the corridor and then
    turn left when you get to the water. Go across the room and you will see a 
    staircase on your left. Go past it to find a switch. Flip it to lower the 
    water. Turn around, go forward and then drop down into the water on your left. 
    Walk up the staircase to enter the Ruined Temple.
    
    This temple is crawling with enemies, so be on your guard... A good way to get 
    rid of the more dangerous enemies is to stay in the part you entered and shoot 
    some WP Grenades into the corridor. But be careful so you don't hit yourself 
    instead... When the enemies are killed, proceed out into the corridor. To your 
    left and right, there is a couple of chambers with Health Packs/Ammo. Collect
    it and then go take a look into the central courtyard. Kill the visible enemies
    and then walk up to the temple in the middle.
    
    BOSS: Spectre
    
    In the middle of the of this temple, there is a Spectre. Well, you didn't have 
    to fight one after killing the programmer, so it must have hidden down here... 
    Just take out your sigil and shoot it. It isn't that hard to defeat, just a bit
    annoying since it has the same attack as the Programmer had. There are some 
    enemies in there, too, but most of them will probably die during the fight, 
    anyway. After killing it, collect the keys and return to the Catacombs.
    
    
    Mission 9: Entering the Factory
    
    Walk along the path and use the teleporter. Drop down, turn right and go down 
    the stairs. Go forward and turn left up the stairs. Go forward and follow the 
    corridor until you get to the large room where you entered the Catacombs. Go 
    back up the stairs to get back to the Order Commons. Walk forward and you will 
    get to the entrance to the Factory. The only problem is that it is blocked by a
    forcefield... To remove it, turn right and go up the small staircase. Turn left
    and use the elevator to find the entrance to the Mines. With your new keycard, 
    you can also enter it. Do so.
    
    Walk forward across the large, open area and go through the door on the other 
    side. Kill the enemies, flip the switch and then ride the elevator down. Go 
    forward and take the elevator straight forward to get down into the mine 
    itself. Continue forward and then turn right and you should see some ore. (
    Yellow stones.) Pick them up and then go back to the elevator and use it to get
    up.
    
    Side Mission: Freeing the Workers
    
    Go forward and take the elevator up. Turn right and walk up to the forcefield. 
    Drop a lump of ore next to it, back off, and shoot it to disable the 
    forcefield. Go through the door, collect the ammo and gold, and then go up the 
    stairs. Flip the switch to reveal the machine controlling the drones. Shoot it 
    to disable it. When destroyed, you will get +10 Stamina and +10 Accuracy. A 
    pretty nice bonus...
    
    Side Mission Completed!
    
    There are two ways of entereing the Factory. One of them is through the main 
    entrance and the other one is through the Mines. To avoid alarming all of the 
    guards in the Commons, it is better to go through the Mines, IMO, so exit the 
    room and ride the elevator down again. Now, take the left elevator instead of 
    the middle one. Go forward and then right to find an elevator. Use it and then 
    continue. Go through the large door to enter the Factory.
    
    
    Mission 10: The Conversion Chapel
    
    When exiting the Mines, you will probably notice a cusader in standby. Destroy 
    it and the other crusader nearby. Continue forward and go down the stairs. 
    Open the door and turn left. Open this door to get out into the entrance hall.
    Turn left at the middle and continue forward. After a while the path will 
    split. Go down either of them, kill the enemies and then destoy one of the 
    windows. Jump up to whereit was and look down. You should notice and alcove 
    next to the elevator. Use the grenade launcher to shoot a couple of HE grenades
    into the alcove to kill a templar. Now go to the other side and do the same 
    thing, then take the elevator down. and go through the door to enter the 
    Conversion Chapel.
    
    After entering, go through the first door and then through the door on your 
    left. Go across the room and flip the switch, then turn around and walk across 
    the yellow square in the middle of the room. Looking towards where you entered,
    take to right staircase. Go up, turn right and then left to spot a couple of 
    acolytes. Kill them and walk up to the bars and they will open. Open the door 
    and go up the stairs to find the Chapel Key. Exit, go forward and turn left. Go
    down the stairs and turn right. Enter the room and a switch will be lowered. 
    Flip it and exit. Go across the water and up the stair to find the Red Crystal 
    Key. After picking it up, return to the entrance and enter the room straight 
    across. Walk forward on the path and jump when it ends. Pull the chain and turn
    left. Flip the switch and then jump back. (Running jump.) Continue forward and 
    jump over the the other alcove. Pull the chain and jump back. Turn right and 
    walk across the newly raised walkway and up the stairs to find the Blue Crystal
    Key. Now, go back to the entrance and turn right. Flip the switches and walk 
    across the room and up the stairs and through the door. In this room is the 
    converter, converting peasants into acolytes. Walk up it and use the small 
    switch with a red light on its side, then shut then converter down. You will 
    get a small bonus for doing it... (+10 Stamina/Accuracy.)
    
    
    Mission 11: Macil, Friend or Foe?
    
    When shutting the converter down, Blackbird will tell you that Macil knowingly 
    sent 200 peasants to their deaths. She wants vengeance, so return to the Front 
    base. To get there, turn around and use the teleporter behind you. But before 
    doing that, you could explore around the converter to find a couple of hidden 
    stashes with supplies. (They will be handy in the next fight...) After 
    teleporting you will end up in the entrance. Exit the chapel and go back the 
    way you came. All the way through the Mines and Commons. When back in the base,
    talk to Macil.
    
    BOSS: Macil
    
    Talk to Macil and he will attack you. Killing Macil isn't that hard... Just 
    shoot him and he'll die. The Spectre can be annoying though. Just apply the 
    standard avoid-attacks-while-attacking routine. As with all Spectres, only the 
    Sigil works. After Macil is dead, you will get another part of the Sigil.
    
    
    Mission 12: The Laboratory
    
    After this interesting plot twist, head back to the Factory. Be sure to buy any
    supplies that you need, because there is no need to return during this mission.
    Go back to the Commons and walk up to the factory entrance. Disable the 
    forcefield and then enter the factory. (All the guards in the Commons will 
    start attacking you, so be quick...) If you prefer to be stealth, you could go 
    through the mines. Your choice, really, since it doesn't really matter.
    
    After entering the Factory, keeping going forward. (If you come from the Mines,
    turn left after entering the door at the bottom of the staircase.) Take either 
    the left or the right door and follow the path. Flip the switches and then go 
    back and go through the middle door. Go forward and you will enter 
    Manufacturing.
    
    Go down the elevator and continue down the corridor. Kill the enemies in the 
    large room and then go to the two doors. Turn right in front of them and go up 
    the staircase. Follow the path and go through the small door. Press the button 
    and exit. Go back to the two door and go through them. Kill the guards on your 
    left, then open the door to spot an inquisitor. It can take a lot of damage, so
    be careful... When it's dead, continue across the room. USe the elevator and go
    up the staircase to find a button. Press it to reveal a couple of crusades. 
    Kill then and then go back down to the elevator. Walk straight across it to get
    to where the crusaders were. Go forward and turn left at the round elevator to 
    find a switch. Use it, then go back to the round elevator and use it. Go up the
    stairs in front of you and continue down the path. When you come up to the 
    bars, they will open. In this room, kill the guards and walk up the stairs and 
    turn left. Go through the door and down the elevator and then turn left. Follow
    the path forward and use the elevator to enter the Forge.
    
    Explore the Forge for supplies, if you want to, then exit the same way you 
    came.
    
    Go back down the elevator and follow the path. Turn right and go down to the 
    end of this path. From here, jump (Run+Jump) across the platforms. Stop on the 
    platform with the Health Pack and use the wall to open a secret room. Use the 
    teleporter in there, the use the teleporter on your right. From here, go into 
    the corridor with the red banner and follow it to enter the Proving Grounds.
    
    You are now in the Proving Grounds. The most tedious part of this game. Start 
    by taking one of the elevators down. Go to your left and take the elevator up. 
    The bars will open when you get close, so just go past it and in through the 
    door. Here, take the elevator down and press the button. Go back up and go 
    left. Take the elevator down and turn right. Drop down and go in through the 
    door. Take the elevator up and pick up the supplies. Exit through any of the 
    doors and look at the wall. You should find a small door on it. Enter and you 
    will find a switch. Activate it and exit. Take the elevator down and head left.
    You should find a staircase of your left right after the corner. Go in there 
    and use the teleporter. Turn around and drop down and go left to an elevator. 
    Use it to go up and find a teleporter. Use it. In the next corridor, you will 
    find a switch. Use it and exit via the teleporter. Now go forward through the 
    newly opened way and head right. Follow the path until you find a room with 
    some large pillars. Go past the staircase and turn left at the first 
    opportunity. Then go right and then left again. When you get to the elevator, 
    turn left and go down the next elevator. Go out through the right door and head
    right. Go into the left teleporter, activate the switch and go back into the 
    teleporter. From here, go forward to the elevator, then go left and down the 
    elevator. Go out the right door and head right and you will gwt back to the 
    teleporters. Now go into the middle teleporter, activate the switch and return.
    Go forward, turn left and follow the path. Turn left at the first opportunity 
    and fall down. Go forward and you should see a teleporter on your left. Use it.
    Now, go forward, through the door, and you should enter The Lab. 
    
    Go forward to the switch and 2 inquisitors should fly up. Kill them and pull 
    the switch to make the Loremaster appear.
    
    BOSS: Loremaster
    
    The Loremaster will fly around and shoot his chain at you. If he hits, you will
    fly across the room. To defeat him, try to lure him into the storage on the 
    left side and shoot him. The only problem with the storage is the acolytes that
    will teleport in, but those can be taken care of with some WP grenades. When 
    the Loremaster dies, a Spectre appears. This Spectre is very powerful, so be 
    careful. Kill it to receive the last part of the Sigil and a Stamina/Accuracy 
    bonus.
    
    
    Mission 13: The Comet
    
    If you feel that you need any health, go and buy some, because after this 
    returning isn't possible. Go to the lowest level of the Laboratory to find a 
    green room. Go up to the red thingie in the middle of it and activate it. This 
    will open a door. Go in and go down the elevator to enter the Alien Ship. In 
    the first room, there are a lot of supplies on the left side. Pick whatever you
    need and then go to the other side of the room and press the button. This will 
    release some enemies and open up the passage forward. Kill the enemies and 
    continue. In the next room there are A LOT of enemies, just just run across it.
    (Aim for the blackened part of the wall to find a passage.) Then take the 
    elevator down and go through the door. Continue along the path to enter the 
    Entity's Lair. Go down the elevator, continue through the corridor and go 
    through the door at the end to face the Entity.
    
    BOSS: The Entity
    
    The first thing you will see is a green thing in the middle of a room. It will 
    release the Entities which uses all of the same attacks as the Spectres. To
    defeat them run around the uppermost level of the room and shoot the Sigil in
    the general direction of the Entities. Kill all five of them and the game will
    end. Die during the battle and you will get to see the bad ending.
    
    
    -=-
    06: 2nd Ending Walkthrough
    -=-
    Here is the walkthrough for the second path. This path leads to the not-so-good
    ending, and it is actually harder in a sense, due to the fact that you will 
    fight the Spectres in the wrong order. This walkthrough takes place after you 
    have chosen to kill Macil.
    ---
    
    
    Mission O1: Macil, Friend or Foe?
    
    Return to the Front base. There is a teleporter in the stone structure in the 
    middle of the courtyard in Borderlands which will take you back. When you're 
    back, go visit the Medic and the Weapons Trainer for upgrades, then talk to 
    Macil. Macil will tell you that the Oracle is the traitor, but call Macil a 
    traitor, anyway. Then Macil will attack you.
    
    BOSS: Macil
    
    Macil will attack you with an assault rifle. Just kill him with the Sigil. 
    When he dies a Spectre will come out of his body. This Spectre will fly around 
    and shoot you with lightings. Use your Sigil to shoot it. If you run low on 
    health you can always run to the Medic and be healed. But keep the fighting
    away from the Hospital if you don't want the Medic to close, though. After
    killing the Spectre, you will receive another part of the Sigil. Now, go back
    to the Oracle.
    
    
    Mission O2: The Loremaster
    
    The Oracle will tell you to kill the Loremaster. To get to him, go through the 
    teleporter on your right to get to the Proving Grounds. 
    
    Start by walking out of the room with the teleporter. Then take one of the 
    elevators down. Go to yuor left and take the elevator up. The bars will open 
    when you get close, so just go past it and in through the door. Here, take the 
    elevator down and press the button. Go back up and go left. Take the elevator 
    down and turn right. Drop down and go in through the door. Take the elevator up
    and pick up the supplies. Exit through any of the door and look at the wall. 
    You should find a small door on it. Enter and you will find a switch. Activate 
    it and exit. Take the elevator down and head left. You should find a staircase 
    of your left right after the corner. Go in there and use the teleporter. Turn 
    around and drop down and go left to an elevator. Use it to go up and find a 
    teleporter. Use it. In the next corridor, you will find a switch. USe it and 
    exit via the teleporter. Now go forward through the newly opened way and head 
    right. Follow the path until you find a room with some large pillars. Go past 
    the staircase and turn left at the first opportunity. Then go right and then 
    left again. When you get to the elevator, turn left and go down the next 
    elevator. Go out through the right door and head right. Go into the left 
    teleporter, activate the switch and go back into the teleporter. From here, go 
    forward to the elevator, then go left and down the elevator. Go out the right 
    door and head right and you will gwt back to the teleporters. Now go into the 
    middle teleporter, activate the switch and return. Go forward, turn left and 
    follow the path. Turn left at the firt opportunity and fall down. Go forward 
    and you should see a teleporter on your left. Use it. Now, go forward, through 
    the door, and you should enter The Lab. Go forward to the switch and 2 
    inquisitors should fly up. Kill them and pull the switch to make the 
    Loremaster appear.
    
    BOSS: Loremaster
    
    The Loremaster will fly around and shoot his chain at you. If he hits, you will
    fly across the room. To defeat him, try to lure him into the storage on the 
    left side and shoot him. The only problem with the storage is the acolytes that
    will teleport in, but those can be taken care of with some WP grenades. When 
    the Loremaster dies, a Spectre appears. This Spectre is very powerful, so be 
    careful. Hide in the small room at the end of the storage and open the door to 
    shoot it and then duck back. The Spectre is too large to get in through the 
    door. Kill it to receive part of the Sigil. Then, return to the Oracle.
    
    BOSS: Oracle
    
    After talking to the Oracle, he will attack you. Or rather, his Spectre will. 
    Turn around and face it. Apply standard strategy for this Spectre. Shoot it 
    with the Sigil until it dies. (It wont take long...) His guards will attack 
    you, but they wont be much of a nuisance. You could shoot the guards with 
    poison arrows before fighting with the Oracle, though. After defeating the 
    Spectre you will get the last piece of the Sigil.
    
    
    Mission O3: The Comet
    
    First, get back to the base for health and training, then go all the way back 
    to where the Loremaster was. On the lowest level there is a green room. Go up 
    to the red thingie in the middle of it and activate it. This will open a door. 
    Go in and go down the elevator to enter the Alien Ship. 
    
    In the first room, there are a lot of supplies on the left side. Pick whatever 
    you need and then go to the other side of the room and press the button. This 
    will release some enemies and open up the passage forward. Kill the enemies and
    continue. In the next room there are A LOT of enemies, just just run across it.
     (Aim for the blackened part of the wall to find a passage.) Then take the 
    elevator down and go through the door. Continue along the path to enter the 
    Entity's Lair. Go down the elevator, continue through the corridor and go 
    through the door at the end to face the Entity.
    
    BOSS: The Entity
    
    The first thing you will see is a green thing in the middle of a room. It will 
    release the Entities which uses all of the same attacks as the Spectres. To
    defeat them run around the uppermost level of the room and shoot the Sigil in
    the general direction of the Entities. Kill all five of them and the game will
    end. Die during the battle and you will get to see the bad ending.
    
    
    -=-
    07: FAQ
    -=-
    
    1: I installed this game on my new computer, but I have problems with sound!
    
    A: Since Strife is such an old game not all modern sound cards are compatible
    with it. There are some solutions, though. You can download and install
    Idpatchr (http://www.tacktech.com/display.cfm?ttid=110) or download and install
    VDMSound (http://www.ece.mcgill.ca/~vromas/vdmsound/). If none of that works I
    suppose that you either have to get an old computer or an old soundcard to use
    for all old DOS games.
    
    
    2: I have followed your walkthrough, but when I enter the Front base it is
    abandoned and I cannot find Macil anywhere!
    
    A: After getting the first piece of the Sigil a trigger activates causing the
    Front base to become abandoned. If you have cheated to get the Sigil early
    disable that cheat and you should be able to enter the Front base again. If it
    is after defeating the Programmer, then go to the Castle instead.
    
    
    -=-
    08: Weapon List
    -=-
    
    This is a lits of all weapons as well as descpriptions of the ammo that they
    use. The number after the ammo types is the maximum capacities for that kind of
    ammo when wearing an ammo satchel.
    
    
    1: Punch Dagger
    
    This is the weapon you keep concealed for special situations. Use it to make
    stealthy kills. The damage inflicted increases with your stamina making it
    more useful as you progress through the game.
    
    
    2: Crossbow | Electric Bolts/Poison Bolts (100/50)
    
    The first weapon you receive. With electric bolts it is not that useful,
    however with poison bolts this is the weapon to use when stealthing.
    
    Electric Bolts
    These bolts aren't that good, really. They can be used when wanting to save
    ammo, though. With a faster rate of fire this might have been an alternative.
    
    Poison Bolts
    This is one of the most useful things you can have. Any acolyte or other
    non-robotic target will die from only one arrow. Also, it is completely silent
    so no alarm will be raised when you fire it.
    
    
    3: Assault Gun | Bullets (500)
    
    The generic weapon and the one you wil use the most. It is quite effective,
    although on higher difficulties you might find yourself running out of ammo
    when fighting through areas with lots of enemies.
    
    Ammo Clip
    This is dropped by most acolytes. It gives a small amount of bullets.
    
    Ammo Box
    One of these boxes contains 50 bullets. Very useful.
    
    
    4: Mini-Missile Launcher | Mini-Missiles (100)
    
    This weapon is a bit stronger than the Assault Gun. Useful against robotic
    targets. Its high ammo capacity also adds to its usefulness.
    
    Missiles
    Refills a small amount of missiles.
    
    Crate of Missiles
    Refills a large amount of missiles.
    
    
    5: Grenade Launcher | HE-Grenades/WP-Grenades (64/32)
    
    A highly useful weapon capable of either firing heavy-damage HE-grenades or
    burning heavy-damage WP-grenades. Take in mind that it fires two grenades at a
    time, though.
    
    High-Explosive Grenades
    Of of the strongest ammo types, these grenades can take out a Crusader in one
    shot if fired correctly. Be careful so you don't hit yourself, though...
    
    White-Phosphorous Grenades
    Arguably the best ammo in the game. This can take out hordes of enemies with
    only one round. It also kills even the strongest enemies in seconds. And even
    if the enemy is flying above the flames it will die.
    
    
    6: Flamethrower | Energy (800)
    
    The same as used in Crusaders. It makes lots of damage on single enemies and
    transforms acolytes into piles of ashes. Do not use in crowds.
    
    Energy Pod
    Gives a small amount of energy. Dropped by Crusaders and Templars.
    
    Energy Pack
    Gives 100 Energy. Highly useful.
    
    
    7: Mauler |Energy (800)
    
    The Templars favorite weapons. It can vaporize attackers and comes with two
    modes of fire. it also uses the same ammo as the flamethrower.
    
    Scatter Mode
    The standard mode of fire fires lots of smaller ener 
                        

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