Street Fighter X Tekken - Cinematic Trailer
The new Street Fighter X Tekken cinematic trailer.
Finally, the characters from two of gaming’s greatest fighting series collide in an all-star clash guaranteed to have you mashing buttons on the edge of your seat. Classic Capcom characters like Ryu, Chun Li, Cammy and Vega face off against Tekken veterans including Nina Williams, Heihachi Mishima, Yoshimitsu, and Julia Chang. The game even features some bizarre guest characters including Mega Man, Pac-Man, and Toro Inoue, the humanoid cat who serves as Japan’s PlayStation mascot. Street Fighter X Tekken combines the best of both fighting worlds with tag-team play and a new Gem System, presenting one of the most entertaining fighting games seen on a console to date.
The new Street Fighter X Tekken cinematic trailer.
Footage from Street Fighter X Tekken taken from 2011\'s Comic Con.
A look at Street Fighter X Tekken’s Pandora Mode.
If you’ve come here to find an objective review of Capcom’s Street Fighter X Tekken, you’re not gonna find one. I’m an unabashed fan of Tekken and Street Fighter, and have been since I was a wee lad. I guess I’m still a wee lad, only now I’ve got 24 years on me and a capacity for cynicism that would drive even Nietzsche to suicide if he hadn’t already died of syphilis or whatever. So I guess that means I can still be critical. I did like Street Fighter X Tekken, but I’m a fanboy, so take what I’m saying with a big ol’ grain of salt. The game’s available now on PC, PS3, and Xbox 360.
The story in this game is as ridiculous as the storyline of every other fighting game ever made—perhaps more so, given that two ridiculous worlds are colliding to make a doubly ridiculous fighter-baby together. I had to go to Wikipedia to understand what was happening with the plot. This either makes me really stupid, or showcases my lack of genuine interest in some magic cube called Pandora that hurtles in from space to throw Tekken and Street Fighter’s space-time continuums into a chaos that I don’t really know or care about because I was too busy rubbing out Hadoukens and comboing the shit out of people to give a damn. Basically, this space-cube gives people close to it super special powers as long as they’re in conflict with one another. Of course, because of videogame logic, no world military power takes any interest in Pandora’s magic box, instead leaving it to Namco and Capcom’s wonderfully bizarre cast of characters, including a mentally handicapped boxer from Las Vegas, a Chinese schoolgirl obsessed with building her own theme park, and a morbidly obese freestyle karate practitioner called Bob. Uh, yeah… Don’t look too closely into the stupid story, or your head will explode.
That’s the game’s Rizzla-thin “narrative” for you in a nutshell. Onto the gameplay. I’m not a fighter pro, by any means. I’m just here to write a review. Because Capcom developed this game, they use the same kind of 2D plane fighting space that they’ve used in pretty much every game since the series began aeons ago. Just stating a fact, no complaints here. I actually like it because you have to fight your opponent instead of endlessly circling each another like Germanic pagans cavorting ‘round a Maypole. You can use combos of strong and weak attacks to build up your “Cross Gauge” which unlocks additional levels of attacks. If you get it high enough you can double-team your enemy with both characters—I forgot to mention that this is kind of like Tekken Tag Tournament because you pick two fighters to switch in and out of the battle—or perform crazy gravity defying combos with flashy anime-style background. If one of your fighters gets too weak, you can sacrifice them to give your other character a Pandora boost for a short time period, allowing for infinite combos and what have you. It works, but man, that’s cold. There’s also a “Gem System” that lets you kit your favourite characters out in invisible bling, making them stronger fighters in certain areas.
The game still somewhat caters to button mashers, so if you don’t like your little brother or whoever repeatedly slide-kicking you into the oblivion at the edge of the screen, you probably should stay away from Street Fighter X Tekken. These games are like twenty years old now. When are they gonna fix that? I’m looking at you, Hundred Hand Slap. Maybe they’ll patch it or something, but come on… The graphics are also kind of weird sometimes. I guess you could argue that they’re “stylistic” or something, but this won’t stop me from thinking that Ryu sprinkled cocaine on his cheerios at breakfast.. These characters got the crazy eyes, and they got ‘em bad. Animations are nice though, complimenting the fluid gameplay. Props, Capcom.
If you’re a fan of Street Fighter or Tekken, it only really stands to reason that you’re gonna enjoy Street Fighter X Tekken because let’s face it, most fighting games are pretty similar anyway. This game adds some new mechanics with that Gem System and Pandora Mode, but it seems obvious that the target audience for this game is people who have always wanted to see Chun Li kick the crap out of Heihachi’s dancing bear. If that’s you, you won’t be disappointed, and if it isn’t, well, a) you’re boring, a vegetarian, or both, and b) you might still like this game anyway so please don’t take me too seriously. Finally, here’s the semi-arbitrary “Z-Score” that I’m required by my employers to give you which somewhat indicates my opinion of the game but you should really interpret it as you like: I give Street Fighter X Tekken an 84 out of 100! That’s a whole 16 points away from being perfect, yo.