Stealth Combat Review
By Brian Egan |
Here is a game that has you control a different vehicle every level, ranging from an armed jeep to a Star Wars-like walker. Often you have a variety of subordinate vehicles you can issue orders to. Each mission has a series of objectives, and generally, the other side has enough firepower to wipe out your entire force if you just charge in firing blindly. Which is where the "stealth" aspect comes in; this isn't quite Thief for vehicles, combat is often necessary, but succeeding typically requires a degree of finesse as well as mastery of the combat UI.
Combat is of the 'arcade shooter' style; while there is a good sense of controlling a vehicle over terrain, the emphasis is definitely not on simulation of vehicle characteristics and different types of armaments.
The production values of Stealth Combat are pretty decent; this was an A-level (if not triple-A) title in its year of publication (2001), and the graphics hold up pretty well today. Despite its limited distribution outside Europe, we're suprised it hasn't received more attention; it's well conceived, professionally executed, tense, and has a pretty good story arc.
Finally, the asking price for this game is low, so if it sounds like the kind of concept you would enjoy, it is most likely a good value for you.