By Brian Egan |
This plays exactly like what you might expect from a three-year-old racer that could never quite find its way to actual store shelves. It's generic. It's unexciting. It's depressingly mediocre. StateShift is a future-racer, cut from the same mold as the cult hit Rollcage. The game rolls out cliche boilerplate about a world with few natural resources left, cast into turmoil and depression. All folks have to live for are the StateShift races. You pilot a sci-fi roadster through a lengthy career, trading paint with rival racers as you roar toward the finish line. The gimmick for StateShift, though, is that your vehicle is in a state of flux. You can sorta-transform it during races through different button presses once that new "state" has been unlocked. States beef up certain aspects of the vehicle, like top speed. However, you need to collect energy in order to use your states.
Not surprisingly, StateShift plays about as well as it sounds. The tracks offer no shortage of narrows, sharp turns, and uneven ground yet no track is a particular stand out. Your rivals are aggressive although not terribly smart. You can unleash weapons against your opponents like missiles and mines, although this is not quite Twisted Metal-style combat racing. The combat is closer to a kart racer, as you mainly try to screw your opponents, not take them completely out. StateShift controls just fine, as well it should since it aspires to be not much more than a fast little racer with some transformation tossed in for good measure.
The game is mediocre, to be quite honest. If it sounds like it is the kind of game you LOVE, then it might be worth picking up, but otherwise, you are likely to be disappointed.