Stargate Resistance Review
By Brian Egan |
This licensed title is a 3rd person online team shooter for the PC. It sees the return of the Goa'uld System Lords as they attempt to regain control over the galaxy after the pounding they received from Anubis and SG-1. Naturally it is up to Stargate Command to stop them as apparently no one else in the Galaxy seems to care. This sets the backdrop for some fun team based action.
The Soldier and the Jaffa are the main combat classes. Soldiers carry a P90 (which fires bullets at an alarming rate shredding enemies at close range, but the 50 round magazine runs out faster than you would like, and so it pays to watch your ammo count. They also carry a grenade launcher that requires reloading after every shot, and smoke grenades. The Jaffa have their trademark Staff Weapon that has quite a punch, and is quite accurate at range unlike the P90 and does not require reloading so a steady barrage of fire can be maintained. They also carry grenades that blind an enemy making them invaluable for breaking through bottlenecks.
There are 3 maps to choose from; each with different Goals. There is Team Deathmatch in a ruined Egyptian style temple, Capture the Flag on an ice world, and Territory Control at the SGC on Earth. The maps are fairly well designed with open areas for sniping, bottlenecks, multiple levels, and different paths to the objective.
So I've talked about the game, but does it do justice to the Stargate license? Is it the game Stargate fans been waiting for? Well... Not really. The game is good, but it doesn't really make full use of the license.
That being said, it is a fun shooter, despite the lack of maps and is available at a low price, so it's worth picking up.