StarCraft II: Wings of Liberty




StarCraft II: Wings of Liberty

Developer:Blizzard Entertainment Genre:Strategy Release Date: Download Games Free Now!

About The Game

Blizzard’s phenomenally popular StarCraft series returns after an almost decade-long absence—not that it ever really left, given the game’s hugely long-lasting popularity both at home and abroad. Players can once again command the armies of the stalwart Terrans, ravenous Zerg or mysterious Protoss in their quest for galactic dominance. Play the game’s single-player Terran campaign, featuring alcoholic mercenary Jim Raynor undertaking various missions for cold hard cash while attempting to bring his former love The Queen of Blades to justice, or brave the trials of StarCraft 2’s extremely challenging multiplayer on Blizzard’s platform. StarCraft 2 is a highly polished real-time strategy game that just might be at the pinnacle of the genre, and is without doubt a necessary addition to any gamer’s collection.

Game Features:

  • • Competitively balanced gameplay and constant updates ensure a quality online gaming experience
  • • Gorgeous graphics that won’t tax your system
  • • A continuation of the epic conflict between the Terran, Protoss, and Zerg
  • • Single-player RPG elements flesh out the game’s storyline tremendously, allowing you to bond with characters face-to-face and influence the course of the game
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StarCraft II: Wings of Liberty Videos

Starcraft 2 - Wings of Liberty Preview

Check out gameplay footage from the single player campaign to the award-winning, critically acclaimed sci-fi strategy game!

StarCraft II: Wings of Liberty - Cinematic Trailer

Starcraft II: Wings of Liberty cinematic trailer.

StarCraft II: Wings of Liberty – Raynor and Zeratul Trailer

Jim Raynor encounters the enigmatic dark templar, Zeratul.

StarCraft II: Wings of Liberty

StarCraft II: Wings of Liberty Review

By Gus McZeal |

Blizzard’s StarCraft and its expansion pack Brood War are considered by millions to be the pinnacle of real-time strategy gaming. The game has a huge following, particularly in countries like South Korea which televise tournaments with huge prizes; one could even consider StarCraft to be South Korea’s “national e-sport.” StarCraft II: Wings of Liberty was in development for almost ten years, and honestly, it was well worth the wait.

StarCraft II’s single-player campaign picks up four years after Starcraft: Brood War. Space marine Jim Raynor has become an alcoholic after his girl Sarah Kerrigan was abducted by the Zerg and remolded into their ruthless alien leader, the Queen of Blades. Now a mercenary, Raynor is hired to find an ancient alien artifact that can return Kerrigan to human form, but unfortunately he has to contend with all three of the game’s races, the Terran, the Protoss, and the Zerg, in his quest to save the galaxy from his rampaging ex-girlfriend.

Gameplay in StarCraft II is easy to learn but difficult to master. You build an army by harvesting minerals and vespene gas, using these resources to build up your numbers and also to make your troops stronger through upgrades. The unit tree is structured so that you can access more units and buildings by expanding and diversifying your base, with your race’s most powerful forces only being accessible once you’ve constructed almost everything in your architectural roster. The key to success is learning to micromanage your units in battle while also ensuring that you are constantly producing more troops and buildings back at your base: this sounds simple but is difficult in practice. The ability to do this successfully is what separates great players from weaker ones.

The game’s single-player campaign is so polished it sparkles. Every mission is different: in one you control only a small battalion moving through a Zerg-infested cavern, while another poses environmental challenges, forcing you to avoid destructive waves of lava by launching your base’s buildings into the air—after all, this is the future, where buildings can fly. The missions highlighted the strengths and weaknesses of the Terran army, although it would have been nice to have campaigns included for the other races as well. This problem will be rectified with the release of two expansion packs, Heart of the Swarm and Legacy of the Void, which focus on the Zerg and the Protoss, respectively.

In between each of StarCraft II’s missions you get to wander ‘round Jim Raynor’s ship, chatting up various crewmembers and buying upgrades for your forces. These sections add cool RPG elements not typically seen in RTS games. I appreciated the game’s learning curve—it was really forgiving, and I felt comfortable but aware of the challenges ahead. Don’t worry hardcores: there are multiple difficulty levels and challenge modes to keep you busy, not to mention the game’s serious multiplayer, which, frankly, destroyed me.

Starcraft II’s multiplayer is hard. There are a number of different leagues you can progress through by winning lots of matches. I started in the practice league, which pretty much gave me 50 freebie practice games with people new to the game. Even there, I was getting owned, horribly.

StarCraft II’s graphics are stellar but they won’t thrust your computer processor into overdrive. The unit designs and animations are sleek, and Blizzard does a great job of differentiating between the game’s three races through visuals and sound design as well as gameplay. Terran marines puff on cigars while patrolling around their rust-covered bases, while the Zerg’s bio-organic structures squelch and seethe. Protoss buildings are streamlined and futuristic, with gentle bleeping sound effects appropriate to the most technologically-advanced race in the game, and their weapons technologies make use of gorgeous particle effects that really light up the battlefield. Starcraft II rarely lags, making the game’s intergalactic battles really epic even if you’re not running the game on a ‘roided out hulk of a computer.

So, did I like StarCraft II? Well, to be honest, the multiplayer was hardcore even for me, but the single-player campaign was really a lot of fun and a good way to break into the game. The learning curve of the campaign missions is just perfect; I was never frustrated, but I also felt that the missions were challenging enough. Starcraft II’s characters were well-developed: this was helped by the fact that Blizzard hired voice actors that actually know how to act. Everything about this game is very well thought-out and maintained, from the intuitive menu system to the game’s integration with Blizzard’s online gaming service, Spending a lot of time playing online on is critical to fully enjoying this game, as it’ll eventually teach you the necessary macro and micro skills to dominate the battlefield both on and offline.

StarCraft II: Wings of Liberty is available now on both PC and Mac. Blizzard plans to unleash Heart of the Swarm onto players “soon”—typical Blizzard—so pick up Wings of Liberty now and start practicing!

StarCraft II: Wings of Liberty Cheats

While playing the space shooter minigame on the Hyperian, Lost Viking, open the chat box with ENTER and enter these codes for the desired effect.

  • -score X - Add X number of points to score
  • -ADDLIFE - Add one life
  • -mb - Change the background
  • -LEVELCLEAR - Complete the current level
  • -ss - Display "Boss Incoming" message
  • sine - Display the sine of three angles: 180, 90, and pi (GEEKY!)
  • -BONUS - End the map
  • -NOQUIT - Hide the "Quit" button
  • -BOSS - Make the boss appear
  • behind - Summon a wave of enemies
  • -LIFE - Set number of lives to 10
  • -end - Play the ending cinematic
  • -pu - Spawn a power-up at the center of the screen

Press ENTER to bring up the console. Enter the following codes for the desired effect. Warning: Entering cheat codes disables Achievements until you start a new game OR load an earlier save (with the exception of "OverEngineeredCodPiece").

    Confirmed Cheats

  • terribleterribledamage - God Mode
  • moredotsmoredots - Free Units (no resources needed)
  • realmendrilldeep - 5,000 Gas
  • whysoserious - 5,000,000 Credits
  • jaynestown - Resources granted
  • tyuhasleftthegame - Disable victory conditions
  • sosayweall - Disable tech requirements
  • eyeofsauron - Open cutscene menu
  • iamironman - Upgrade Weapons, Armor and Shields by 1
  • overengineeredcodpiece - Plays the Level 80 Elite Tauren Chieftain (Blizzard employee band) song "Terran up the Night"
  • hanshotfirst - Disable Ability Cooldown
  • nevergiveupneversurrender - Disable defeat conditions
  • HoradricCube - Opens all Research Options
  • StayClassyMarSara - Allows Access to all UNN TV News Broadcasts
  • LeaveYourSleep - Opens all Missions (Ability to Jump to Missions)
  • ImADoctorNotARoachJim - Enables Fast Unit Healing
  • CatFoodForPrawnGuns - Enables Fast Builds and Fast Upgrades
  • WhoRunBartertown - Adds 5000 of each Resource to the Available Resources
  • SpectralTiger - Adds 5000 Minerals to the Available Resources
  • Bunker55AliveInside - Disables the need for Supplies (Food)
  • TookTheRedPill - Disables Fog of War
  • LetsJustBugOutAndCallItEven - Instant Defeat
  • Unconfirmed Cheats

  • stroaksmolts - 5,000 Minerals
  • smoldersbolds - 5,000 Minerals and Gas
  • ypoonsvoicemail - Disable defeat conditions
  • mintmansoperator - Disable food requirements
  • reversingnazaire / basestarsprimative - Fast building
  • fsbcomunicacion - Fast Heal
  • sawnoutofmemory - Fog of War disabled
  • cadeasygoin - Lose the current game
  • lyingpect - Mission Select
  • furabranchery - Opensthe UNN broadcast menu
  • wapboinkers - Research points
  • cmethodfeedback - Win current game
  • qrotero - Disable time of day
  • dzmhairspring - 5000 Custom resources
  • = - Re-enter the last cheat

Additions by Gabby, jbernard, Shadokotsu, Joseph Severin and Antioch123

BACKSPACE is used to cycle through your species's command center. For the Zerg player, this is handy since each queen needs to "do stuff" with larvae.

What I do is bind BACKSPACE (or the cycle command center function) to one of my extra mouse buttons and speed up the process.

(1) Select all queens with control group

(2) Hold down inject larvae hotkey

(3) Press BACKSPACE to jump between each hatch, and click that hatch. This will use the closest queen to cast inject larvae, without having to press inject larvae each time

Marines can be found in various places in the single player campaign.

  • On the mission "Havens Fall," search the bottom left corner near the refugees. Just before the bottom left Zerg base in the water is a Marine frozen in "carbonite."
  • On the mission "Zero Hour," where you wait 20 minutes for evacuation, search the top of the map, just above the left vespene geiser. Here you can find a Tauren Space Marine. He will enter an outhouse -- if you click it 3 times it will shoot into space, unlocking that level's secret.
  • On the mission "Welcome to the Jungle," you can find a Murloc Marine near the left edge of the map. He's slightly north of your base. He is standing on a cliff edge, surrounded by trees.
  • During the mission "Piercing the Shroud," in the loading bay before the room with the Brutalisk, go outside through the door and follow the rock ledge upwards. A large area of the map will be suddenly revealed, and you will find a Murloc Marine. This is a reference to Murlocs in Warcraft. The Murloc Marine is also found in World of Warcraft as a exclusive companion given to those who attended BlizzCon 2009.
  • Inside the sercret mission unlocked via destroying the Science Facility on Korhol (which can be unlocked in replays btw), send a unit as far as you can at the drop point when you get reinforcements (outside, not entering the brutalisk room first). Here you can see a Murloc Marine just minding it's own buisness on a nearby asteroid.

Submitted by Alex Johnston, Eviscerate Core, Matt, Patrick and SeanJarnagin

StarCraft II: Wings of Liberty Game Walkthrough

Starcraft II -- Mission #15 -- Safe Haven guide
by bfwhcpres (Yahoo)

Objective: Protect the Haven Colony
New unit: Viking
Reward: 3 Zerg research points; 125,000 credits

NOTE: This walkthrough is based on "hard" difficulty. However, if you become
proficient with this strategy, it will also work for the "brutal" difficulty,
though it may take a bit longer.

Vikings are your new unit in this mission, and (aside from SCVs and a few
Marauders) that's what you'll need to build almost exclusively and
continuously. As soon as the mission starts, put a Reactor on your Starport and
queue up five SCVs. Take the three Vikings that you're given and immediately
head east to the Nexus right next to your base. You'll need to take out one
phoenix that's there as a guard, then turn your attention to the two Warp
Prisms that are powering the Photon Cannons. Land your Vikings on the ledge
above the Protoss base, and you can take out the Nexus from there, as well as
handle the two or three Sentries that can hit you from a distance. As those
three Vikings are doing that, build two more back at your base, and make sure
that you still have plenty of SCVs in the queue at your command Center. Be sure
to keep up with your Supply Depots as well.

At about 3 minutes, you'll be attacked by a Sentry/Zealot/Stalker combo. The
Marines and Medics that you were given at the start can handle them, as long as
they are grouped. For added base security, you can build a Bunker just below
your Starport (leave the SCV there to repair it) and crank out a few more
marines. After this attack, if you've faithfully continued to build Vikings,
you should have 6-7 of them ready to go. Take them to the southeast Protoss base.
NOTE: At this point, you should be taking in enough minerals and gas to merit a
second Starport. As it's building put a Reactor on your Factory. You can land
the second Starport there, and voila, you can pump out 4 Vikings at a time
(you'll probably need them).

Here you'll encounter much the same situation. There's a ledge on the northwest
corner of this base that's protected by Cannons (powered by Warp Prisms),
Stalkers, and a Colossus. While airborne, the Vikings can take out the Warp
Prisms and the Colossus. To get this done without losing any ships, you'll need
to pull back any that take a lot of damage. Land to take out the Stalkers, then
once again pound the Nexus from the ledge.

At 5 minutes, a "terror fleet" will go after one of the colony bases. You
should have enough Vikings to take them out easily, then pick up the resources
left behind. 
NOTE: You may not be finished at the second Nexus yet. That's fine, it can
wait. It is imperative that you take out that fleet first, then turn your
attention to the Nexus.

The third Nexus is the trickiest, and you'll need at least 10 Vikings to take
it out (though you should have many more than that at this point). Work the
edges of this base to take out the Warp Prisms, a couple Carriers and a couple
Void Rays. Instead of finding a convenient ledge (there isn't one), go for an
all-out frontal assault on this base. Watch out for the Templar that's hanging
around, though. If he Psi Storms you, you'll be unhappy. A good way to avoid
this is to avoid keeping your units too massed. You'll likely lose a few
Vikings in this assault, but as long as you have your Starport(s) working the
whole time, that's fine.

After the third Nexus is destroyed, the Mothership is vulnerable. You'll need
to take it out before it takes out the base in the middle of the map, but
before that you'll have another terror fleet to worry about. Kill it just like
you killed the other one, then go for the Mothership. The Mothership will throw
two things at you: Vortex and Recall. To avoid the Vortex (or at least avoid
being screwed over by it), try to come at the Mothership from several different
angles with your Vikings. That way, even if Vortex gets used, your whole fleet
won't be down temporarily. The Mothership will also beam in several Carriers,
Void Rays, and Stalkers. If you have 30-40 vikings, this will be fine. Take out
those secondary units first, then concentrate fire on the Mothership. You may
want to bring along a squad of Marines and Medics to counter the Stalkers. If
you have enough Vikings, though, you'll take out the Mothership before your own
force is destroyed.

Once the Mothership is down, you're done. Congratulations, you just won 3 Zerg
research points, 125,000 credits and a kiss from Dr. Hanson. 

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