Star Wars: Rebel Assault




Star Wars: Rebel Assault

Developer:Unknown Genre:Action Release Date: Download Games Free Now!

About The Game

The Galactic Empire has been beaten once, but you've only just begun. You are Rookie One, and you must completely crush the evil empire from the cockpit of your T16 Skyhopper. You'll first fly a training run through Beggar's Canyon, and then have your first space battle against TIE Fighters deep in space. The giant AT-ATs are on the attack again and you'll fight them over the icy landscape of Hoth. Your squad of fighters will then do the trench run over the Death Star, to kill Vader and his gang.

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Star Wars: Rebel Assault Review

By Adrienne Dudek |

Rebel Assault was the first in a series of games that went on to inspire Rogue Squadron and more recently StarFighter and Clone Wars.

The plot loosely follows that of Episode 4: A New Hope. After the initial training missions the main story starts with the Princess being captured by Darth Vader. The game deviates away from the film in places, notably to Hoth, but culminates with the Death Star trench run, also from episode 4. Clips from episode 4 are dotted throughout the film and these help bolster the sensation of 'playing the movie'.

Throughout the game you play a character called 'Rookie One', which seems a bit of an odd name for a parent to give their child. You can play as either a male or female character as you prefer, there's little difference apart from the voiceovers and a few of the animations.

This game is best described as an action-on-rails arcade shooter. Each level of the game is streamed from the CD with the interactive elements overlaid on to the movie. Gameplay styles consist of first person flying, 3rd person flying, overhead flying and 3rd person shooting. They all require you to use your joystick to shoot a variety of objects from Storm Troopers to Tie Fighters, you also have a limited amount of control over your ship, through which you must dodge upcoming obstacles.

As the content is streamed from CD, each level is much the same every time you play through it, the enemies come from the same location each time and the routes you can take remain the same. Some levels include a decision point where, for example, you can choose to fly left or right at a junction but this is the limit of the interactivity when it comes to choosing a route. Sometimes these route choices are linked together to create a maze effect causing you to find yourself back at an earlier area if you don't choose the right route through.

The background music is genuine John Williams and at the time was amazingly good. Other Star Wars games of the era used MIDI for their music synthesis where as Rebel Assault has a digital score that's streamed from the CD, hearing the full orchestrated score for the first time on a Star Wars game was quite an experience

It's possible to play with either a joystick or a mouse. Neither option is particularly great and sometimes you'll find yourself fighting with the control system more that you are with Tie Fighters. The controls can appear over sensitive at times and it's easy to get into a situation where your bouncing between one wall of a canyon and the other.

Overall, at the time of its release, this was a cutting edge game. It has, however, not held up as well as some other classic titles. Only the most diehard of Star Wars fans should consider picking this one up.

Star Wars: Rebel Assault Cheats


Level Password 01: Asteroid Field Training (none) 02: Planet Kolaador BOSSK 03: Star Destroyer Attack ENGRET 04: Tatooine Attack RALRRA 05: Asteroid Field Chase FRIJA 06: Imperial Walkers LAFRA 07: Stormtroopers DERLIN 08: Protect Rebel Transport MOTLOK 09: Yavin Training MORAG 10: Tie Attack TANTISS 11: Death Star Surface OSWAFL 12: Surface Cannon KLAATY 13: Power Relays IRENEZ 14: Death Star Trench LIANNA 15: Finale PAKKA End NORVAL


Level Password 01: Asteroid Field Training (none) 02: Planet Kolaador BOTHAN 03: Star Destroyer Attack HERGLIC 04: Tatooine Attack LEENI 05: Asteroid Field Chase THRAWN 06: Imperial Walkers LWYLL 07: Stormtroopers MAZZIC 08: Protect Rebel Transport JULPA 09: Yavin Training MORRT 10: Tie Attack MUFTAK 11: Death Star Surface RASKAR 12: Surface Cannon JHOFF 13: Power Relays ITHOR 14: Death Star Trench UMWAK 15: Finale ORLOK End NKLLON


Level Password 01: Asteroid Field Training (none) 02: Planet Kolaador BORDOK 03: Star Destroyer Attack SKYNX 04: Tatooine Attack DEFEL 05: Asteroid Field Chase JEDGAR 06: Imperial Walkers MADINE 07: Stormtroopers TARKIN 08: Protect Rebel Transport MOTHMA 09: Yavin Training GLAYYD 10: Tie Attack OTTEGA 11: Death Star Surface RISHII 12: Surface Cannon IRZINA 13: Power Relays KARRDE 14: Death Star Trench VONZEL 15: Finale OSSUS End MALANI

Star Wars: Rebel Assault Game Walkthrough

First of all, The main way to beat Rebel Assault is skill, and the only way
to get that is practice. There are certain levels where no amount of hints
will do you any good. However, there are some levels where a little
information can be helpful. That is what this is for.

Level 1:

Part 1:
This level is pretty easy, and it's a good place to get practice. The only
secret is that although Green Leader says the path to the right is tougher,
most people I know, including me, think the path to the right is easier.

Part 2:
This section is also relatively easy. Just dodge the pillars of rock, and 
take out at least 5 of the 14 drones.

Level 2: In this level, just follow Commander Farrel. He's a jerk, but he
knows how to navigate the field.

Level 3: In this level, stick directly behind Ru Murleen. If she makes a
move, copy it even if it doesn't look right. Beyond that, don't be
discouraged. It's one of the toughest levels (I got someone else to beat it
for me, then used the passcode!).

(Passcode: Falcon)

Level 4: Just try to take out as many of the blaster turrets as you can, but
your main objective is the shield generators (The round things on top of the
destroyer). Remember, Blaster blasts are only minor damage, but if a TIE gets 
past you, you are more severely damaged.

Level 5:

Part 1: This level is probably the easiest in the game. The best time to get
the TIEs is immediately as the level begins. After that, it gets trickier.

Part 2: This is just a "Bonus round." I don't think it's possible to be
damaged in this section.

Level 6: This level just takes skill and practice. The only secret is that
the TIEs don't damage you as they ordinarily would, so you don't need to
worry about them. Also, a small turn to the left when you're passing through
the ring-shaped asteroid will keep you from being hit.

(Passcode: Anoat)

Level 7: The key to this level is navigating your way through the cave.
You will pass a sireies of places where the cave branches. You must turn 
towards the tunnell that you want your speeder to take. To get out of the
cave, turn to the left at the first intersection, left again at the next,
right, left, left. Most wrong turns will take you back to the beginning,
except for the third intersection. At the third intersection, if you turn
left, you will loop around and come at the third intersection again.

Level 8: This level is pretty boring. Just keep shooting the Walker until
it blows up. Try alternating attack runs, and be careful not to collide
with the walker.

Level 9: This level has a sieries of turns and forks, like level 7, but the
correct route is determined randomly. At the first intersection, a wrong
turn will result in death. Just take the other side next time. At the other
intersections, a wrong turn will result in a setback, but not death.

Level 10: This level is another pure skill level. Get the TIEs before they
get you.

(Passcode: Yuzzem)

Level 11: The minimum number of targets shot is something like 10-15. 
Try just running through the level once without shooting, just getting a
feel for the canyon.

Level 12: Yet another pure skill level. In one part, you will see an X-Wing
pull up in front of you, followed by 3 TIEs. Simms will announce that he has
some TIEs on his tail. That X-Wing is Simms, and if you don't get those TIEs,
you will have to start the level over.

Level 13: Easy. Stay towards the bottom of the screen and dodge the blasts.

Level 14: This is one of the hardest. You need to take out all of the blue
plates. After they're down, you will dive into the cannon's bay, and try to 
take out the power relays (Little green pillars). You have as many tries as
you need to get the relays, but after two flies around the bay, you pull out, 
encounter 3 TIEs, hopefully destroy them, then head down for another pass.

(Passcode: Brigia)

Level 15: Take out as many turrets as possible. The first part is pure skill. 
In the second part, those blue things need to be destroyed, because when you
pass them, each remaining blue thing gives you as much damage as 1 TIE 
passing you. When all 5 are working, that can be really painful.

(Passcode: Greedo)

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