Star Wars Jedi Knight: Mysteries of the Sith Review
By Brian Egan |
Mysteries of the Sith is an expansion pack for Jedi Knight: Dark Forces II. Sith is set five years after the events of Jedi Knight. Kyle Katarn is now a goatee-wearing Jedi Master and has taken on a new apprentice - Mara Jade. Die-hard Star Wars fans will recognize Mara as the hard-nosed assassin-turned-smuggler from Timothy Zahn's Thrawn trilogy. I should note that the woman they chose to provide the voice of Mara was an excellent choice. In Sith, you'll play through the first four missions as Katarn, then finish the game's final ten missions as Mara.
Throughout the game, you'll notice a number of new features and enhancements. For starters, the cheesy FMV sequences are gone. All of the in-between mission cinematics were rendered using the game's 3D engine. They're not spectacular, but they're fairly well done and are a lot better than Jedi's FMV.
As far as new force powers go, Sith doesn't disappoint. Chain lighting, saber throw, and force projection are all handy powers to have in your arsenal. Also, the powers are no longer split between light and dark side, so you can pair up force grip with healing if you like.
Finally, the game features a number of multiplayer enhancements. To begin with, there are 19 new multiplayer levels, including four lightsaber-only maps.
In the end, Mysteries of the Sith offers a tremendous number of technical improvements over Jedi Knight. The only significant problems with Sith are the disappointing level design and gameplay through the middle portion of the single-player game. As an expansion pack for a now-classic first-person action game, Sith is very good - but it isn't great.