Following the plot of the movie, Star Wars: Episode I: The Phantom Menace lets you fight through 11 levels of action. At various points in the game you will get to take control of Obi-Wan Kenobi, Qui-Gon Jinn, Queen Amidala, and Captain Panaka. Each character has a special ability or weapon to use: Obi-Wan and Qui-Gon use lightsabers and force powers, Queen Amidala's blaster can stun druids, and Captain Panaka uses a Naboo blaster. While working through each level, you can pick up new weapons like light-repeating blasters, blaster rifles, proton missile launchers, heavy blasters, thermal detonators, Gungan energy balls, flash grenades, and heavy repeating cannons. If you've seen the movie, you'll have a pretty good idea of what to expect. See if you can free Naboo from the treacherous trade federation in Star Wars: Episode I: The Phantom Menace.
Caution: Spoilers ahead! This review contains information about the characters and locations in the movie, as well as a good bit of the plot. If you are adamant about not knowing anything at all about The Phantom Menace before you see it in the theater, we recommend you don't read this review until you've seen the movie. You have been warned.
Now that my ass is covered by that disclaimer, I guess it's safe to continue. Star Wars Episode I: The Phantom Menace is a third person over-the-shoulder adventure game that puts you in control of the good guys from Lucas' latest in the Star Wars franchise. The game follows the plot of the movie very closely, almost scene by scene, as the idea behind the game is to allow you to re-experience The Phantom Menace entirely in game form. The cutscenes use dialogue from the movie and the action/adventure sequences you play are a mix of scenes from the movie and the parts that might have happened in between. It's actually pretty neat to think of the game as the scenes between the action that you saw onscreen.
In the game you play as four of the different lead characters. While most of the game puts you in the robes of the two main Jedis, Obi-Wan Kenobi and Qui-Gon Jinn, you'll also get to play as Captain Panaka, leader of the Queen's guard, and even Queen Amidala herself later in the game. Of course, the primary weapon of the Jedi is the lightsaber, but there is also a hefty compliment of other armaments (like blasters, missile launchers, thermal detonators and Gungan energy balls) that you'll come across as you explore each location. There are even a few heavy weapon emplacements that you can jump behind to take out wave after wave of battle droids.
The movie's plot is reprised over twelve different levels, though the action of the movie has been extended with additional NPCs, more places to explore and much more combat. You'll start your adventures just as the movie started: in a conference room aboard a Trade Federation battle ship awaiting the arrival of the Neimoidian ambassador. Things go badly aboard the ship (if you're the kind of person who considers a big cloud of poison gas bad), and you're forced to fight your way out of the battle ship, onto a troop transport and down to the surface of Naboo. The rest of your adventures will take you across the galaxy, to Tatooine, Coruscant, the Theed Palace and other locales from the movie. You'll even get a chance to take on big, red and ugly himself: Darth Maul. It's a fairly large game overall and it should take you at least thirty hours to complete.
While The Phantom Menace is touted as an 'adventure' game, it's actually an action game heavy with traditional adventure game elements. Most of the puzzles involve finding the right button to open certain doors, pushing blocks around so you can get to places that would normally be out of reach and those ever-frustrating jumping puzzles. However, The Phantom Menace does include a few larger quests that actually require you to travel around to different parts of the level to complete. For example, one mini-quest involves getting a T-14 engine part from Watto so you can get the Queen's starship up and running again. This can be handled by visiting Watto's junk shop and returning with the proper item.
Graphically this game is pretty sharp. The characters are somewhat stiff and the natural environments are rather blocky, but everything is well detailed and there are a lot of little graphical touches (like lightsaber burn marks, superb explosions and reflective surfaces that will mirror the onscreen action if you are close enough) that provide much needed eye candy for some otherwise repetitive backdrops. The cutscenes in The Phantom Menace are really choice and the game is almost worth playing just to relive scenes from the movie in computer graphics form.
Gamers have come to expect top-notch sound from LucasArts games, and The Phantom Menace certainly isn't one to disappoint in this arena. As I mentioned before, there are several lines of dialogue directly from the movie. Everything is crisp, clear and mixed well, making for one fulfilling aural experience. The sound effects will be familiar to any of you who know anything about the Star Wars movies. There's the hum of the lightsaber, the clomp of droid feet and the 'p-choo' of the blasters.
However, as good as the game looks and sounds, the game falls in the middle of the pack when it comes to gameplay. It's not fantastic, but it's not crappy. There's certainly nothing innovative here. It just follows the same tried-and-true action/adventure formula. While there's nothing glaringly wrong with the game, there are certainly lots of little things that could have been better.
The biggest downfall of this game is the fixed camera angle. Instead of using a camera that is set at a slight angle behind the character's shoulder la Tomb Raider, Big Ape Productions decided to set the camera at about an 80 degree angle from the floor, making it incredibly difficult to see what's happening more than twenty feet in front of you. Of course, this extreme camera angle also makes it impossible to tell what's happening behind you, so prepare to get shot in the back a lot.
The camera angle is to blame for making the jumping puzzles harder than they should be as well. It's difficult to judge your jump arc when you're looking almost directly down on your character's head. This makes some of the jumping sequences more difficult than they should be and ultimately makes some portions of the game an exercise in frustration until you get lucky enough to make a sequence of particularly harrowing jumps.
The control interface is also frustrating and hard to get used to, even after extended play. There's no side step, just a side roll or jump, making it difficult to line up for many of the jumping puzzles. The keyboard is awkward to use and a joystick is pretty much useless, so I'd suggest going with a gamepad for the best control.
It's a shame that Big Ape didn't include more Jedi powers. As it stands, you can only use two powers in the game: the force push and the Jedi mind trick. Where's the fast run? The super jump? The telekinesis? While the force push comes in handy during battles, the Jedi mind trick is a scripted event that can only be used when you're talking to NPCs.
Overall, The Phantom Menace is a mildly entertaining game that can be extremely frustrating and quirky at times. The game does rely heavily just on its Star Wars credentials and I have a feeling that if the game weren't set in the Star Wars universe it would be easily overlooked. It is addictive, though, and I was tempted to crawl out of bed on several occasions to try to get past another friggin' jump puzzle. But I do wonder how good it could have been with a better camera angle and more character development.
-- Tal Blevins
Star Wars: Episode I: The Phantom Menace Cheats
During gameplay press the Backspace key and type in the following:CheatEffectbeyond cinemaCinematic, letterbox modei rule the worldmakes the game harderi really stinkmakes the game easieriamquigonQui-Gon JinniamqueenQueen AmidalaiamobiObi-Wan KenobiiampanakaCaptain PanakaperfectionNever miss with lightsaberhappyMissile Launcheri like to cheatAll Weaponsgive me healthFull health (up to 5 times)heal it upFull health (up to 5 times)naughty naughtyFirst Person ViewturntablesDisable All Cheatsbut i feel so goodDark Force Powerfrom aboveOverhead viewperfWire frame viewrexWire frame menusslowmoSlow motion mode60fps60 fps frame ratefpsView frame rateoldcodeDebug modei really stinkLower difficulty modei rule the worldIncreased difficulty
Star Wars: Episode I: The Phantom Menace Game Walkthrough
This Star Wars Episode 1: The Phantom Menace v1.5 June 26, 1999
Copyright (C) 1999 by Marilyn J. Caylor, email@example.com
Official Homepage of the walkthrough: http://www.goobergames.com
This walkthrough may be reprinted on other walkthrough web sites without
permission, so long as the original content remains UNEDITED AND INTACT,
and proper credit is given to the author (which would be me). This
copyright must accompany and precede the actual walkthrough. If you
have this walkthrough on your site, then you must agree to also update
to the latest version when I contact you regarding the matter. Please
contact me via email, letting me know who you are and the url of your
site, so I can send you updates when necessary.
You may NOT convert the text version into a html version. A html
version already exists, and I put a lot of hard work into it. You
are more than welcome to have the most recent version of my html
walkthrough on your site. The text file was created for the convenience
of websites that have text-only walkthrough's or a contain a database.
If you have a special situation for your website, then you must contact
me via email for permission to make any modifications.
You may add html code to the text version for the purposes of advertising
banners, to fit the design scheme of your website (i.e. frames, graphics,
or other buttons), or to include meta functions for search engines. You
may not add html code to the actual content of the walkthrough, because
then it's no longer a text version. Please do NOT add a mailto fuction
for my email address in any version of the walkthrough.
For any use other than a walkthrough site, you must contact me for
permission. This walkthrough is not public domain. It may not be
resold or distributed in any compilation without permission. Any
other use is strictly prohibited. For more information, contact me
The text version of this walkthrough can be easily identified (if no
one violated my copyright that is) because it is one long, HUGE file
and it has a version number. The html version is broken down into
chapters, making it easier for reading, printing, and finding specific
solutions that you need. The most up-to-date html version can only be
guaranteed at the walkthrough's official homepage at
http://www.goobergames.com. If you were kind enough to contact me via
email before putting this walkthrough on your website (so I know where
the walkthrough is ending up), then I will always email you the most recent
version when it becomes available.
INTRO & RESOURCES
The Phantom Menace is a wonderful action/adventure game (heavy on
the action). It does take a bit getting used to the odd, overhead
view (but that can be changed with a cheat). The beginning levels
are fairly easy, and allow you to get used to moving your character
around. This walkthrough is for the PC version of the game. As of
this writing the PSX version has not been released, and it is
unknown if it will vary from the PC version. However, since the
official strategy guide says it covers both the PC and PSX versions,
I don't think they will differ.
Everything necessary to complete the game is included here. The
strategies one can use to fight boss monsters, kill battle droids,
and complete other actions are endless. The method in which you
fight your battles will vary slightly because of who you've talked
to, what you talked about, how you've moved into enemy territory,
what weapons you have left, or any number of variables. Everyone
will have to complete certain common actions to get through a level.
But the AI of enemies means that the battleground may be slightly
different. Please remember that the strategies given in this
walkthrough are rough guides to what you can do. From there, you
can develop your own strategy.
I have tried to be as accurate as possilbe in writing this walkthrough.
However, if I have inadvertantly made an error, please let me know.
But before you email me, make sure you've read the most recent version
of the walkthrough at http://www.goobergames.com to make sure it has
not already been updated.
Please keep in mind that I only wrote a walkthrough, and I'm
just one person trying to help others get a little more enjoyment
out of the game. I can only answer your questions about the
walkthrough or strategies for the game. As much as I would like
to help, I am not an information kiosk. I can't or don't have
answers to specific questions about tech support issues or other
programs related to the game. Please defer your questions to the
appropriate person. The following is a list of other resources
available to help you with other questions you may have about the
game. I hope you find it useful.
I can't help you with technical support issues, as I am not
qualified to do so. The obvious solution if you are having
problems with bugs, crashes, video, or sound problems is to
contact tech support via phone. You can also try the support
section of the Lucasarts home page at http://www.lucasarts.com.
Another excellent source is the Phantom Menace Forums at
http://www.jediknight.net. You can read the forums to see if
anyone else has the problem you're having, and if there are
possible solutions. People often leave messages helping each
other out with technical problems they are having. Sometimes
a developer or designer of the game may even pop in. You can
also chat about different battle strategies if you could not
get through a particular area of the game.
One common video problem is not being able to see through
the bubbles (they should be transparent) on the Otoh Gunga level.
You need to fool around with the additive blending in the hardware
configuration option (on the game's launcher screen). Please see
the jediknight.net Phantom Menace Forums for a possible solution.
If you would like to view the cutscenes (the movie sequences) for
the game, go to http://www.smacker.com and download the BINK
video tools. It allows you to view the movies from the game that
are in the /gamedata/movie directory of your game's cdrom. It's
interesting to view them separate from the game. I had my performance
options set to low, which meant that the resolution for the video
wasn't as good as it could be. I didn't know just how good the
videos actually look. Kudos to the graphic artists!
TIPS, CHARACTER MOVES, & WEAPONS
There are several skills you will have to learn to become good at.
You need to learn the running double jump (run, jump, and jump again
in mid-air). This skill is vital to getting onto overhead vines and
ropes, and jumping onto platforms and pillars. You can't get through
the game without learning this skill. Practice it whenever you get
When vine/rope jumping, you'll know you've succeeded because you'll
be hanging off the vine or rope. It's all about timing, and at what
point your feet leave the ground. If you hang off the rope for a
split second, but then flipped over it, it means jumped one too many
times. Next time try using the jump key one less time.
You will also need to become good with your saber. There are times
when regular weapons won't do. Learn the overhead saber move, the
twirling saber move, and the jump and slash technique. Read your
manual for more information. You can also reflect enemy blaster
shots off your saber and back towards them. Qui-Gon and Obi-Wan
move slightly different with their saber moves. Obi-Wan, being the
younger of the two, has more athletic flair.
Don't forget that you can roll and hop depending on what character
you're playing. Qui-Gon and Obi-Wan can dodge blaster fire by
rolling left or right. Captain Panaka and Queen Amidala can hop
from side to side. This is a useful tactic to employ when taking
on a group of enemies.
Force push is a convenient weapon sometimes, as it can temporarily
stun an enemy (but not for very long). Try using it when you have
the chance. It's also handy because you can push enemies off
platforms. However, you can't force push enemies unless they are
on the same "level" as you. This means that if an enemy is on top
of the stairs, you can't push him when you're at the bottom. Force
push can also sometimes kill enemies if you use it on them several
times. Experiment. And don't forget there's a force push meter
measuring the amount of "force power" you have. Using force push
will temporarily deplete it,but it will quickly rise again.
If your gameplay is slow during battles, try turning off some of
your performance options. The game may not look quite as pretty,
but you'll be able to move around and fight more quickly. I'm at
the minimum requirements for the game, and gameplay was a bit slow
during battles with groups of droids. I found that I was able to
kill more efficiently when the performance options were set to low.
When you are protecting a character, make sure you don't stray too
far from them. Enemies can show up and try to take them out while
you're off scouting ahead. Sometimes when you cross an "invisible
line", the game will say that the protected character has died, even
if there are no enemies around him or her. This is the game's way
of telling you that you are not to go into this new area without
that character following behind you.
On the levels where you protect a character, there are certain
checkpoints in the game where they will automatically stop. They
are relatively "safe" at these points if you've cleared the area
of enemies. You should always talk to the person when he or she
stops because you may have something to say, such as "wait" or
"follow me." Or they may have something to tell you.
Destroyer droids (the droids that roll around and have personal
shields) are a pain in the butt. They have a distinct sound, so
you know when one is in the area. The most effective way of killing
them is using a couple of proton missiles on them. They are most
vulnerable when they are rolling around or right after they stop,
because they don't have their shields up. Try to get the first shot
in before they get their shield up. If you can get in any blaster
shots or saber thrusts while they are rolling or right after they
stop, then all the better for you!
Sometimes a non-player character you're travelling with can provide
cover fire for you. They can take out destroyer droids or battle
droids for you,or help you in your battles. You may occasionally
run into a soldier or two that will help fight your battles. Keep
your eyes and ears open, and observe. But if they start ducking
down or screaming, it usually means they need help.
If you come upon a heavy repeating cannon in the game that you
can use, that usually means that there are destroyer droids and a
big group of battle droids coming your way. Definitely make use
of this wicked weapon.
If you see a battle tank, avoid it at all costs. You can sometimes
take them out, but not without wasting a lot of weapons, ammo, and
time. It is not necessary to take them out to finish a level. In
other words, don't try unless you want to show off. You should
preserve the big ammo for the destroyer droids (which you can't
always run away from) and the boss monsters. Run away from the
battle tanks or do what you need to in order to get around it as
quickly as possible.
One thing I can't say often enough is SAVE YOUR GAME OFTEN! A good
time to save is at the start of every level. This is an action
game, and you will probably die quite a few times until you've
learned a strategy for a particular area. You are given quite a
few (approximately 100) save game slots, so don't waste all that
extra empty space. You will save yourself a lot of time and
frustration if you have several previous save games you can load up
where you had more health or you did something a little differently.
If you die in a certain spot several times, eventually you learn how
many enemies are in an area and how they move. Then when you load
up a save game, you may finally have learned how to beat that enemy.
And don't forget to save your game before and after you fight a big
boss monster. Whatever you do, don't save and resave over one game
repeatedly. The quicksave option is fine, but you should
periodically create normal save games several times throughout the
The following is a list of some saber moves that both Qui-Gon and
Obi-Wan can use. Try practicing them when there are no enemies
around. TAP means quickly tapping the keyboard. PRESS describes
how you would normally press a key on the keyboard (you hold it down
slightly longer than you would for tap). To HOLD a key means that
you are pressing the key continuously and not releasing it. A few
of the moves (such as forward slash and running forward slash) may
seem sort of redundant. The twirling saber move and the jumping spin
attack are pretty fun. The Cirle Jerk is effective when you're
trapped in a corner or being gang banged (surrounded) by a group of
droids. It's similar to the slash and spin saber moves, except you
are stationary. Experiment with other moves.
Normal Slash -- PRESS attack key
Overhead slash -- TAP attack key
Forward slash -- HOLD forward key + PRESS attack key
Reatreat slash -- HOLD back key + PRESS attack key
Slash combo -- HOLD attack key
Overhead slash combo -- TAP attack key, then HOLD attack key
Forward stepping combo -- HOLD forward key + HOLD attack key
Twirling saber combo -- HOLD forward, TAP attack key, then HOLD attack
Retreating slash combo -- HOLD back key + HOLD attack key
Running slash -- Run forward + PRESS attack key
Running double slash -- Run forward + PRESS attack key
Running overhead slash -- Run + TAP attack, release forward key
Running forward slash -- Run forward + HOLD attack key
Jumping Attack -- Jump, then PRESS attack key
Jumping spin attack -- Jump, then HOLD attack key
Circle Jerk -- HOLD attack key + HOLD left or right movement key
Captain Panaka has a couple of special martial arts moves that he
(and you) can use when you have no weapons. Or you can just have fun
with it even if you do have some weapons. It's obviously only useful
in close combat situations.
Punch -- PRESS attack key
Running punch -- Run and PRESS attack key
Punch-Kick Combo -- HOLD attack key
Roundhouse Punch-Kick -- HOLD forward key + HOLD attack key
Lightsaber -- There's just something about wielding a glowing hot,
big killing stick that empowers both genders. For men, it's for
egotistic reasons, and for women (or at least me), it's sadistic.
It's a weapon that can put a maniacal grin on an angel's face. In any
case, this is as close to becoming a Jedi as any of us will ever get.
It's an all around useful weapon in both offense and defense. You
can deflect laser blasts with your saber. And it goes without saying
that you can use it to kill. It can also cut through some objects.
The lightsaber can only be used by Obi-Wan and Qui-Gon.
Blaster Rifle -- The blaster is an average weapon and each powerup you
find comes with 250 shots. It shoots comparatively slow. It's a
standard issue weapon for battle droids. But in a pinch, there's
nothing like a good blaster at your side, kid.
Light Repeating Blaster -- This is an automatic version of the normal
blaster. Powerups come with 300 shots. It's a better weapon than
the blaster, but you still have to aim right if you don't want to
Gungan Energy Ball -- You can only find this weapon on Levels 2 and 3.
It is an explosive energy ball that can be used to temporarily stun
enemies. It can also short out some machinery.
Proton Missile Launcher -- This weapon has miniature proton warheads.
Each powerup comes with 5 shells. It is the best weapon to use to
defeat those pesky destroyer droids. It's great to see in action!
It can also do a great deal of damage to machinery. While this weapon
is excellent in taking out a group of droids, try to save most of
your missiles for the destroyers.
Thermal Detonator -- Thermal detonators are powerful weapons. They
destroy all matter within a 5-20 meter radius. This means that
when you use one, run like hell the other way. You can take damage
if you're not quick or far enough away. They are relatively rare
in the game, so when you find one, you might want to save it for
a more opportune moment (use your judgement).
Flash Grenade -- Flash grenades are sort of a poor man's thermal
detonator. They are designed primarily to blind enemies, but it can
also kill them. You have to aim it perfectly, so when you toss it at
an enemy it hits them. If you miss, you pretty much wasted a good flash
Heavy Repeating Cannon -- How can anyone not love this weapon? At
least, you love it when you're not its target. Usually you will
have to commandeer the cannon by killing the droid operating it.
And when there's a cannon in sight, you can be damn sure that you're
meant to use it, because about 5 destroyers and 20 droids will be
coming your way! To operate the cannon, get behind it and press
the spacebar (or your "use" key). You have to align youself just
perfectly or it won't work. Remember that you're moving the back
of the cannon. This means that if you want to aim up, you have to
press the down key, and to aim down you have to press the up key.
Use your left and right keys as you normally would.
Naboo Blaster -- This weapon is only used by Captain Panaka. It's
similar to the blaster rifle. There's absolutely nothing special
about it, except that it's useful when you have nothing else left.
R-65 Heavy Blaster -- This weapon is only used by Captain Panaka.
Powerups come with 100 shots. This weapon is awesome! It shoots
twin energy bolts that can bounce off walls and other solid objects.
In close quarters, this is fun to see. It's also an important
weapon in defeating the Coruscant Mercenary on Level 9. The energy
bolts can pierce through the Merc's armor, whereas regular blaster
Droid Stunner -- This is the wimpiest weapon in the game. It will
emit an energy pulse that can temporarily stun almost any enemy.
It's a weapon that only Queen Amidala can use (no one else would want
to). Even fists are better than using this baby's toy. It is a close
combat weapon with a limited range (one or two feet). This weapon
is mostly ineffective because the Queen will get her butt kicked while
she's trying to run up to the droid to use the damn thing. It's mostly
useful for sneaking up behind a droid and suprising it. It can kill
some droids (short out their circuitry), but with others it will just
stun them temporarily.
CHEATS, TRAINERS, & SAVE GAMES
Some people are just not Jedi material. If your eye/hand coordination
is a bit on the cross-eyed, three-fingered side, then you'll need these
cheat codes. The one complaint I have about the cheats is that the
health ones are limited in the number of times you can use them. That's
a big thumbs down to the person who brainstormed that brilliant idea.
What the hell is the point in allowing us to cheat, if they are going
to dictate how many times we can do it? It really defeats the purpose
of cheating. Bah! Grrrrrrrr! Pbbbbbttttt! And you know where you
can stick that big thumbs down!
Here are some useful, fun, and not-so-useful cheat codes. I did not
make the cheats and I have not tested all of them. Please don't ask
me about them. They may or may not work, so use them at your own risk.
To enable the cheat, press the BACKSPACE key while in the game, then
enter the follow codes into the dialog box. Type in the cheat again
to return to normal.
happy -- Weapon 3 more powerful
from above -- Top down camera view
naughty naughty -- Camera view from behind
perf -- Wireframe mode
but i feel so good -- Force push color turns red
perfection -- Auto-fire/attack
slowmo -- Slow motion
beyond cinema -- Screen changes to letterbox format
turntables -- Makes Jawas HUGE (this is fun to see!)
i like to cheat -- All weapons and ammo
give me life -- Full health & game difficulty increases (max 5 times)
heal it up -- Full health (max use 5 times)
where is gurshick -- View the end-game credits
rex -- Wire frame menu
iamqueen -- Play as Queen Amidala
iampanaka -- Play as Captain Panaka
iamquigon -- Play as Qui-Gon
iamobi -- Play as Obi-Wan
i stink -- Skill level set to easy
i really stink -- Skill level is set to easy
i rule the world -- Skill level is set to hard
fps -- Displays framerate
60fps -- Displays 60fps frame rate
kill me now -- Instant Death
donttttt -- Instant Death
rrrrright -- Instant Death
drop a beat -- Moving walls
brenando -- "Tech bonus" message appears
oldcode -- "Debug mode 1" message, enter again for "debug mode 2"
You can also get an invincibility trainer for the game. Please see
the html version of the walkthrough at http://www.goobergames.com to
download the trainer. The invincibility trainer can freeze your health
at 999% (or thereabouts) and shouldn't affect your skill rating after
you've finished the game. So what is a trainer you ask? A "trainer" is
a small program created by an outside source, and is designed to work in
conjunction with the game. It allows you to cheat the game in various
To use the trainer, unzip the file to whatever directory you want.
BEFORE you start the game, start the trainer program. Do NOT close
the program after it has loaded. The trainer must continue to run
in the "background." Pay attention to the F# function keys or write
them down. Then start your game as you normally would. When you want
to cheat, just press the F# function key for that particular cheat.
For example, F7 gives you unlimited health. So while you're playing
in the game, you would press the F7 key.
Please remember that the trainer may or may not work with your version
of the game. Don't email me about the trainer, as I did not create it.
I can not provide technical support for it (what you see is what you get).
This trainer is downloadable from this website merely as a convenience
to you. All email regarding the trainer (unless it's about a broken link)
will be deleted. If you are having problems, please refer your question
to the http://www.jediknight.net Phantom Menace forum to see if anyone
else has your problem, and if there is a possible solution.
Please see the html version of the walkthrough at
http://www.goobergames.com for a complete list of save games.
Level 1: Trade Federation Battleship
Mission: Get to the hangar bay
In this level you play Obi-Wan. As a droid enters, you notice the
conference room fill up with poison gas. You can talk to the droid if
you want, but do it quickly. Exit the room, and have your lightsaber
Kill all the droids in the immediate area (you can also use force push).
Qui-Gon will help you. In the room to the left of the conference room,
you can find a thermal detonator in a compartment ("use" the handprint
icon). There is also a full health powerup in the little round room
(service closet). In the other room to the right of the conference
area, the compartment has a blaster with 250 shots.
At the end of the hallway, there is an R2 unit fixing a broken door.
Be careful, to the right of him are 2 battle droids waiting in ambush.
Kill them, then go through the service closet and use the control panel
to open the broken door. If you need it, grab the full health powerup
in the compartment to the left of R2 droid.
Go through the newly opened door and you end up in a hallway. To the
left is a destroyer droid carousel and a dead end. Destroyer droids are
a nightmare! It is possible to kill the destroyer droids by having their
shots reflect off your lightsaber and back at them, but this takes practice.
The thermal detonator will hardly put a dent in them, so don't waste it.
You really need a proton missile launcher, which you don't have yet. And
at this point, you probably haven't had enough practice to take them out
with your saber. You don't have to go left, but if you are quick, go
beyond the destroyer droid carousel to the worker droid, and kill her
immediately before she can release them.
If you chose not to go left, go right, down the hallway, and your path
is blocked by a locked door. Go into the open control room on the right
near the locked door and use the handprint panel. It will open up a
hidden area with a battle droid in it directly across from you. Go
across and kill the battle droid. There's a full health in the service
closet, but it will only open if the R2 unit is in this room with you.
If he's not already there, go back down the hallway and find the R2 unit
(he may be hiding behind the destroyer droid carousel or he may have been
destroyed) and coax him into this room. He should then open the service
closet for you. Then use the handprint panel to unlock the big door.
Follow Qui-Gon and go straight ahead all the way to the next intersection.
The trade federation viceroy closes the blast doors (you may even get
a quick glimpse at him), and you are ambushed by more destroyer droids.
These guys have personal shields and are hard to kill. So follow Qui-Gon's
advice: tuck your tail between your ass, Jedi-boy, and get the hell out
of there! Go right, and another locked door blocks your path. Take the
small opening to your left. You run down a long hallway, but the floor
gives way and you fall into a shaft. You are separated from Qui-Gon and
on your own for the rest of this level.
Follow the catwalk into a hangar, and watch as your ship is blown to
bits. Keep going down the path. Maintainance droids are cleaning this
area, and can electrocute you to death if you're not careful. Avoid
walking too close in front of or behind them, or they will zap you. Use
your blaster (not your saber) from far away to kill them.
This area is a bit of a maze, but it's not very big. Keep to the right
side of the maze until you come to a door with a red, double triangular
symbol on it. Face the door. Then go to the area to the left where you
will find a handprint panel that opens this door (note the same triangle
symbol near the panel). If you find yourself at the ventilation fan (or
blades in the floor) then you've gone too far. Just turn around and you
should see the control panel on the wall.
Use the control panel, and run as fast as you can back to the triangle-
symbol door you passed earlier. There is a maintainence droid inside,
so let him pass first. Go inside quickly and use the handprint. Notice
the double circle symbol -- it opens a door with this same symbol on it.
Exit the room, go straight until you hit a wall, then right into the
newly opened door. The doors are timed so if you don't make it, you'll
have to do it all over again. The control panels and two doors are in
such close vicinity so you can't get lost too easily (I hope).
Follow the new path past the fan into another cramped hallway. The fork
to the left will take you to a room with 3 battle droids and a full
health powerup. After you're done taking them out, go back down the
hallway. There's a grate in the floor. If you can manage to jump the
grate, you'll come to a room with a thermal detonator. Go back, and the
grate will give way under your feet. Go straight until you reach an
intersection with 2 blue doors and a red door. There are a lot of battle
droids here to kill. They'll come out the right door first, then the door
straight ahead. After that, look at the hallway behind you for more droid
Directly across from the red door is a room with two boxes and a
pit in the floor. The box on the right has a full health powerup
hidden inside it. Push the box into the pit to reveal it, and
hopefully you'll take out a droid or two in the process. Jump down
into the pit and kill any battle droids that are left. Turn around
and use the handprint to open up the big doors. Talk to the Neimoidian
for background information. Go into the service closet on the left and
use your lightsaber or blaster to destroy the power generator (the lights
will go out). The red door should now be open.
To get out of the pit, just jump up onto the ledge or wait for the
small elevator to lower/raise and exit the room. Fight more droids.
Go through the red door. Immediately go to the elevator to the left
and use it, because there is a starfighter droid (the big one with
pointy legs) on the ground. If it's not there, walk forward a little
bit to trigger its arrival before you get on the elevator. Kill the
battle droid waiting for you on the upper platform. To make the
starfighter droid disappear, go through the small, open hallway about
2-3 feet (relatively speaking). When the starfighter sees that it
has nothing to kill, it will go away (you can watch him leave to the
left through the grates). It should now be gone for good.
Once its gone, exit the hallway and take the elevator back down to
the ground. Kill any battle droids that are left. There is a
small health powerup on top of one of the crates. Snatch it. And do
you see that bottom crate sticking out? It's just begging to be touched.
If you move it, you can find a secret room with a thermal detonator and
a small health powerup. In the upper right corner of this room, you
can pull out another crate and find a secret room within a secret room.
This second room has a proton missile launcher with 5 missiles.
If you want a nice view of the hangar bay, exit into the blue tunnel off
to the side. Once you're through, go back up the elevator onto the upper
platform. (If you missed it earlier, you can use the panel and go through
the big door to find 3 droids and a full health powerup). From the upper
platform, go back into the hallway (where you hid from the starfighter)
and continue forward until you find yourself on a catwalk. Keep walking,
and you'll soon hear Qui-Gon say "Obi-Wan." He's on the left catwalk
below you. Wait for him to speak. Follow his directions, and find a
Keep walking until you reach a dead end where an elevator should be
(look for the square-shaped metal on the ground). You need to find a
way to bring the elevator up to this area. Go down the path near the
elevator, and it's time to play the moving catwalk game. There is a
purple barrier blocking your path. Go left, press the control panel
to move the barrier. The barrier is now blocking the path that you
just came from, and freeing the path that was blocked before. Follow
the new path until you get to another control panel. Press it, and it
will activate a moving catwalk to your left. Quickly cross it and press
the control panel at the end. This control panel calls up the elevator.
Wait on this catwalk until it moves back into place on the other side.
Once in place, use the control panel on this catwalk one more time.
This will move the purple barrier back into its original position.
Exit, and now you are free to use the elevator.
At the bottom of the elevator, you will find yourself on the lower
catwalk where Qui-Gon was. There is only a dead end to the left. So
go the other way (right) towards all the battle droid ships. A couple
of hovering platforms with droids on it will start rising up towards you.
You can fight them or just keep running forward. A platform on your
left (near the dead end you're coming up on) will have a control panel
on it. Walk onto this platform, and the level will end.
Level 2: Swamps of Naboo
Mission: Find Qui-Gon
You start this level on top of a mound in the water. Turn left, and
start swimming. There should be a dry clearing between two trees
on the left. If you can't find it, just keep swimming along the
perimeter of the swamp until you do, you'll come upon it eventually.
Once in the clearing, you'll meet up with several battle droids, and
a blaster with 250 shots. After you kill the droids, jump into the
water, go left, and keep going straight until you come to an uphill
path and find Jar Jar Binks. Talk to him. He runs away from the
"meccaneks." Follow him by turning around and taking the left path
(it goes downhill). You are dumped into the water. Swim left or
right (there's a lone droid to the left), and you will come to a
clearing with Jar Jar high up on a rock pedastal. In one corner of
this clearing, there is a full health powerup near two droids.
After you kill the two droids and grab the health, you can double
jump onto the nearby rock pillar and snatch the thermal detonator.
Don't forget to kill the droid patrolling a small ledge near Jar Jar.
To reach Jar Jar, go around the rock he's on and move the big,
square hollow log to it (the indentation in the grass serves as a
path showing you where you should put the log). Don't use force
push to move objects, it won't work. The default "use" key is
the spacebar, so use the spacebar in combination with the arrow keys
to move it. Jump up, cross two logs, and jump up onto higher ground.
You'll cross a third log, but don't cross it all the way. There's
nothing on the other side, except about 10 droids with your death on
their minds. Instead, turn left, and look down. You should see Jar
Jar on the ground below you.
Jump down (grab the gungan energy balls on the rock on the way down
if you can) and follow Jar Jar. Have your saber handy, there are
about 7 more droids to fight. Jump into the water, and to the right
there is an alcove with a small health powerup. Follow Jar Jar out
of the water (despite what he says there is no safe place!). And
watch out for a group of those little round creatures. In groups,
and if you stay in one place too long, they'll start munching on you.
Just run past them quickly and jump over the small stone wall.
From the stone wall, jump into the water. In the upper right there
is a small alcove with a full health powerup. Go back out and
continue forward. Kill a couple of droids, and then you'll reach
a series of staggering earth platforms. Do what Jar Jar says and
"jump to the top." Once on top, you'll see Jar Jar run away from
the meccaneks (mechanics).
Follow Jar Jar down a small hill, and you'll come to an intersection.
Now would be a good time to save your game. The left path will
lead you to more droids than you can handle, and the right path
will take you to Jar Jar who's high up on a cliff that you can't
reach. You have to find another way to reach him, so take the center
path, and watch out for the falling trees! Keep going (relatively)
straight until you hit a wall and can't go straight anymore. From
here, go left. You should see a little rock with a small health
powerup on it. From this rock, you want to go right (pick up the
gungan energy balls in the alcove to the left of the rock if you want).
You should now be at a pond with a couple of big (and killer)
fishies. If you're unsure about your jumping prowess and are
worried about falling into the water, use your blaster to kill
the big fish first (or you'll become fish food). There are a few
dry islands sticking out of the water that you'll need to jump
across. Your goal is to get to the shore on the far side. Or if
you've killed the big fish, you can just swim to the small
clearing on the right and jump up onto the final platform.
On this last earth platform, there is a rock sticking out
slightly. You'll need to make a running double jump off this
rock to reach the next area. Once across, continue forward, and
make another running double jump off the log onto the butte where
Jar Jar is waiting. Talk to him, and he'll take off.
This is an area where a lot of people seem to have trouble. You'll
have to make two running double jumps to reach Jar Jar on the other
side. But there's a STAP (a droid on a flying machine) attacking
you from overhead. It will develop a flight pattern, so just wait
and watch for it. You can try to take it out (jump up and whack it
with your saber) or when it's out of range, you can try jumping or
taking the vine across. Be wary of the vine at this point though,
because if you're hit, you'll get knocked off. In any case, save
your game so you don't have to find your way back here again. To
find the pond if you get knocked down, turn around, keep hugging
the right wall and continue forward. The pond should be on the
right and is not very far away.
Once on the other side, follow Jar Jar again. You'll come to an
area with a deep pit and a moveable log. Push the log into the pit.
Pull and push it to the other side, then jump up. And here is where
you need to do a running single jump (or double jump, depending on
where you're standing) to reach the vines. Once on the vine, go all
the way right and press the spacebar to let yourself down again.
Now would be a good point to save your game
You'll meet up with Jar Jar and a buttload of droids. If Jar Jar
dies, the level ends (you're near the end in any case). You can
kill the droids with whatever weapons and ammo you have, but the
quick and fun way is to use the heavy repeating cannon to the left.
Get behind it and press the spacebar. You have to position yourself
just right or it won't work. You can move the repeating cannon left
or right, and you can also move it up and down. Remember that you are
moving the back of the cannon, so if you want to shoot up, you need to
press the down key. And if you want to shoot down, press the up key.
There are destroyer droids hiding inside the two crates on the far
side, so try not to shoot the crates if you can help it. Also, try
not to walk too close to those two crates, because that can also
trigger the release of the destroyer droids. Whack the crate next to
you (near the cannon) and you'll find a blaster. There is a full health
powerup right next to this crate. After the battle has ended, follow
the path on the right side and you'll find Qui-Gon and Jar Jar. That's
the end of this level.
Level 3: Otoh Gunga
Mission: Rescue Jar Jar Binks
Follow Qui-Gon and Jar Jar by walking straight until you reach Boss
Nass's chambers. After the short conversation with Boss Nass, talk
to Qui-Gon. Exit the room. Go left into the next bubble and grab
the gungan energy balls off the red lounge-couch. Exit, go straight
(past the aquarium), and enter the next small bubble. It's a
transport bubble, and it looks like a dead end. Turn around in the
transport, and to the right of the entrance, you should see a small
button that looks like a bullseye. Press the button to operate the
Exit the transport when it stops, and your only path out of there is
blocked by guard Gungans who don't like outlanders. There are two
ways out of this situation. You can follow Qui-Gon's advice and not
kill any of them, or you can go on a shooting rampage. My first time
through I went on a shooting spree (the dark side is strong in my
family), and I took great pleasure in silencing those pesky little
gungan punks who kept calling me a murderer! If you want to preserve
ammo, then take the light side path, because once you kill one Gungan,
they'll all start coming after you.
To get past the guards the proper Jedi way, use force push or a gungan
energy ball. Some guards may still occasionally attack, but just use
force push on them to keep them at bay. If you force push them too
many times you may kill them, so be careful. And keep in mind that
there are no health packs on this level. It's the game's way of
telling you about the non-violence protocol you should be following
for this level.
Get past the guard in this first bubble with your preferred method,
and go down the long hallway and into another bubble. Shoot or force
push the guard and go left down another hallway. In this third bubble
there is black carpet and a yellow circle pattern on the floor. You
may hear Jar Jar say "hey, any help here would be hot." He's in the
bubble lift on the right that is closed off to you. If you walk
towards it (between the two red couches), the lift will leave. If you
haven't pissed off the guards by killing their buddies, you can talk to
the guard between the red couches and get a key pass. Despite what
he says, it is not needed to get through any doors or to complete
Continue forward down another long hallway, and you'll come to an area
with three white circles on the ground. They are pillars, and once you
enter the area, two of the pillars will start to rise. Looking down,
number the pillars 1 (left), 2 (center), 3 (right). Pillar 3 (which
has a slightly different pattern than the other two) will take you back
up to the starting balcony if you need to start the puzzle over.
Now, you can do this puzzle the easy way or the hard way. The easy
way is to jump down immediately upon entering this area and stand on
pillar 2. The pillar will rise, and from here you can double jump to
the balcony with the two gungan guards on it. However, if pillar 2 rose
before you could get on it, then get on pillar 3 and jump back onto the
balcony you started from.
From the starting balcony, make a running jump to pillar 1, turn
slightly and make another running jump to pillar 2. From pillar 2,
double jump onto the guard balcony. Once past the guards, you'll
come to another transport bubble. Push the button.
Exit, and say your prayers as you walk down this long hallway, because
you are about to come upon the bubble of pure evil! This jumping
puzzle is a problem for a lot of people. Not only do you have to jump,
but you have to jump onto the next platform quickly because the one
you're standing on will sink when you land on it. There are a couple
of strategies to make this work, but you will need quick and nimble
fingers and it will be difficult in any case. Once you land on the
first platform, quickly turn slightly and make either a single jump or
double jump onto the next pillar. Repeat with the other pillars. If
you want to save yourself some frustration (although not much), forget
about the pillar with the blaster on it, you don't need it that badly.
After you get past this puzzle, continue forward down a ramp. The
bubbles on the left and right both have gungan energy balls. Continue
all the way to the end and use another transport bubble.
Exit the transport when it stops, follow the left path, and you'll
come to a timed puzzle. You need to press the button on the right
and RUN up the circular ramp to the door (and moving tube) that it
opens. If the door is closed when you get there, you'll have to do
it all over again. If you fall into the pit below, just move the
box near the ledge and jump up. However, if you're too high up when
you fall, you'll die. You may wish to save your game before you
attempt the puzzle.
Once through the door, you'll come to a bubble with a Gungan guard
and a locked passageway. Talk to him. Tell him that you need to
find the detention area, and that you have the security key. Then
use your Jedi mind trick to convince him you must be very important
to have a pass. He should open the door for you (walk towards it to
coax him if it's still closed).
In the next bubble, you'll find a locked door with a red swirl
symbol on the right. Go left down a ramp and you'll come to a bubble
with a transparent forcefield in the floor. It's protecting the
swirl-shaped control panel beneath your feet. In this room, there are
pillars covering 3 corners, but the northwest corner is open (if it's
not, exit the room and re-enter until that pillar lowers). In the
open corner is a button up high, but you can't reach it. Move the
box to this area and push the button. Turn around, and you'll notice
one of the pillars has lowered and revealed another button. Continue
the process until all the buttons have been pushed.
Once the forcefield is open, jump on top of the swirl control panel
in the pit. It will change from green to red to let you know it's
active. Exit, go up the ramp and straight across through the newly
Yet again, here is another timed jumping puzzle. Jump down into the
pit, move the box to the pillar with the button on it, then get on top
of the box. Press the button, quickly jump on top of the pillar, make
a running double jump to the far balcony, and go through the door. If
the door closes on you, start over.
Once through the door, talk to the Gungan. He will help you control
the bubble lifts. Continue down the path to the next transport bubble.
Once past the guard, you'll come to a bubble where you can either go
left or right. Going right won't do you any good right now (Jar Jar
will lead you that way when he's released). To find Jar Jar, take the
left path, down the ramp, past the guards, and into Jar Jar's detention
cell. Talk to him. Follow him (get out of his way if he's not moving)
and he'll lead you to another transport bubble. After you arrive, exit,
and you'll meet up with Qui-Gon. End of level 3.
Level 4: Gardens of Theed
Mission: Reach the palace gates
Let me start out by saying that this level and the next one are very
evil!! There will be lots of killing and dying (yes you will die!).
I would have cheated on this one but the cheat codes weren't
available yet when I played the game.
You start the level on the wrong side of the bridge to the palace.
On the balcony across from you a battle tank is shooting at you.
You'll come upon this same tank at the end of the level. But for now,
you have to navigate the outer gardens in order to reach the palace
gates that the tank is guarding.
Be careful, there's a huge waterfall to your left that will kill you.
You can try to take a running double jump onto the big pillar and jump
down onto the smaller pillars, but I found it easier just to swim.
Jump into the water, and quickly swim upstream (hug the right wall).
Eventually you'll reach some steps on the right. Go up, then you'll
find a small pond area. Jump into the water as far away from that
small waterfall as possible (or it will suck you into it and you'll
have to swim upstream again).
There are a couple of concrete blocks in the water that you can jump
onto for a little bit of relief from the big killer fishies. Against
one wall are 3 tiny waterfalls. Face it. One the left side of the
waterfalls is a small ledge and a set of stairs. That's where you
want to head. Once up the stairs and on the ledge against the wall,
you'll have to jump across the 3 waterfalls. Once past it, you come
to a seemingly dead end. It is impossible to do a running double jump
onto the next platform. But there is a tiny release lever (it's
black/silver) on the platform across from you, slightly to the right.
Shoot at it or use force push, and it will release a bridge.
Cross the bridge, go around the corner, and fight a few droids.
There's a pink forcefield surrounding a dam. To the left on the
other side is another control lever that you can shoot/push to release
the forcefield. The dam will now be about 2 inches under water
(relatively speaking). Jump down onto it, cross it (be careful not
to fall off) and don't forget the small health powerup once you're on
the other side. There's a lone droid patrolling the area as well,
so blast him.
Follow the path around a couple of corners, and you'll come to an
area with three Theed soldiers. You can run up the steps to the left
and let them take out any droids nearby, or you can help them. I
suggest wimping out, as you'll need all your health VERY soon).
After the shootout is over, a soldier should go up the stairs into
your hideout (go out and come back in if he needs a bit of coaxing).
Talk to him and he should give you a light repeating blaster with
Now is the perfect time to save your game. You'll thank yourself for
it in a couple of minutes.
Continue forward, and you'll come to an area that will make you cry.
A small in-game movie sequence reveals that battle droids, tanks, and
ships have commandeered the garden. On the right side there is a
battle tank, which will make bantha fodder of you in two seconds if
you try to take it headon. Instead, you are forced to take the left
path, and must navigate the garden maze to get back to the right side
near the battle tank. There aren't many words of wisdom for this one.
This is a shoot 'em up sequence! Either cheat or be quick and nimble
with the fingers.
There are 4 quadrants, or 4 main sections to the maze. Each quadrant
has a different entrance and exit point. Quadrants are easy to
identify because they have green grass. There is concrete pavement
between the different quadrants. The active battle tank and a few
droids will be patrolling the main path on the side. You must avoid
them for now.
After the cut scene, go left, and you'll be attacked immediately
by 2 droids. Whack them with your saber quickly. Go straight, and
you'll see about 7 droids in a corner area. If you have any flash
grenades or a thermal detonator left, now is a good time to use one to
take out this group (stand as far back as possible). Use your saber on
any strays. If you're out of grenades, use a few gungan energy balls
to temporarily disable the battle droids while you finish them off with
your saber. Or if all else fails, use the repeating blaster the Theed
soldier gave you.
A disabled battle tank is blocking your path forward. But to your
right is the first quadrant with a full health powerup, which you
probably need very badly at this point. Follow the maze and you'll
see the grass turn to concrete. This is the exit point of quadrant
one. To the right is the main path with the active battle tank and
a few battle droids. To the left is a disabled battle tank. You are
relatively safe from the tank's blaster fire behind the maze walls.
Cross the concrete pavement to the next quadrant, which is slightly
off center and to the left (look for the green grass).
In quadrant two, you'll have to fight more droids. They are spread
apart so whacking them with the saber should do the trick. Don't use
your flash grenades in this area because there are 2 Theed soldiers
here you want to keep alive. If you find a downed soldier that is
alive, talk to him and he will give you the password to open the
security gate you'll encounter later on. If he's dead, don't worry
about it, there's an alternate way into the plaza. There should be
a light repeating blaster with 300 shots in the corner near the
downed soldier. If he's dead and his body is not there, the weapon
may or may not be available for you to snatch.
After fighting the battle droids and talking to the downed soldier
(or finding his body), it is time to exit this quadrant. The concrete
pavement you see this time is the main path. You will be near a corner,
and the battle tank is patrolling the immediate area. Directly across
from you is a white fence. If you quickly run across and jump over it,
you can find a small health powerup (and two battle droids). There are
also 3 big blocks here. You can pull the middle block out, and you'll
find a room behind it hiding a proton missile launcher with 5 shells.
Now, look at the main path that the battle tank is on, and observe its
patrolling movements. You want the battle tank to pass you, and when
it's heading in the opposite direction that you want to go, run like
hell around the corner.
Continue forward, and there will be a disabled battle tank blocking
your path straight ahead, and another one to the left. Your only
option is to enter the third quadrant, where battle droids are already
attacking you. There is a small health powerup in one corner of this
Cross over to quadrant four. As you cross the concrete pavement, to
your right are a bunch of stacked crates, and to the left near the
entrance to quadrant four are 2 stacked crates. DON'T go to the right.
If you walk too close to the crates, it will trigger the release of
two destroyer droids hiding inside.
In quadrant 4 are a few more battle droids to kill. Exit the quadrant.
The path to your left is blocked by rubble. There is a small health
pack near the rubble. Go right, around a couple of corners, and
you'll come to some stacked crates on the right. Kill the droids near
the crates. You are now on the other side of crates the destroyer
droids are in, so they can't get you from here. There is a small
health powerup on one of the crates. Jump up and get it. From here,
you can take out any battle droids ahead of you from afar with your
blaster (and save some of your health).
All the droids should be dead now. On your left is a gazebo (the
little round building) with a small health powerup inside. Go
around the corner.
Continue forward, and you've finally come upon the security gates.
The soldier will ask you if you know the passcode. If you do, tell
him and the gate will open. Go through it, and you'll be at the dead
end of an abandoned plaza.
If you don't know the password, he'll show you another way around.
Follow him around the corner, past the gazebo, and up a set of covered
stairs. He'll open a door, but the droids inside will kill him.
Go inside and take out the 2 droids in front of you. Turn the corner,
and take out 2 more droids. Before you exit the hallway and go into
the main hall (look at the change of pattern in the floor) there is a
secret area on the right wall. Look for an uneven pattern. Pull the
block out and you'll find a full health powerup. Now go into the main
hall, and take out the battle droids on the ground. Once that's done,
run back to the small hallway for cover. If you have any flash grenades
left, run into the main area and force push the droids on the balcony to
disable them, then take them out with a grenade. Push the red button
and a door will open in one corner.
If you're low on health, and have any energy balls left, throw them
at the droids to stun them (or try force push), quickly use the red
button, and enter the newly opened door in the corner. Once you're
through on the other side, the door will close behind you and the
droids can't blast you. You are now in an abandoned plaza.
From the abandoned plaza, follow the only path forward. To your left,
you'll see a small walkway that leads to a tiny courtyard with a
starfighter droid and one or more downed soldiers. There's also a
full health powerup that's taunting you. The starfighter will blow
up if you get too close. If you're low on health, you may not survive.
But if you really need that healthpack, go back outside the walkway.
As far back as you can (so you're not hurt when it blows up), and with
the starfighter in sight, use your blaster to shoot it. When the
starfighter has been destroyed, grab the healthpack, and say your
apologies for killing those poor innocent soldiers, you murderer!
Head onward until you come to a small pool with a big fish and a
set of stairs on the left. There's a lone droid in the area. The
wall on your right (across from the stairs) has a small ledge with
some weeds (not that kind!) or flowers in it. Double jump on to it.
From here, you can jump into the bushes straight ahead. You'll find
a proton missile launcher with 5 missiles in this secret area.
Now, go up the stairs, press the button, and this will make the water
in the pool rise so you can swim to the other side. Make sure that
big fishie swims out of the pool through a tiny hole first. Then jump
in and swim around the corner. To your left you can see some stairs
and a button under water. Get out of the pool, go up another set of
stairs, and find another button. This will lower the water level. Go
back down the stairs and a button that was previously underwater is now
dry and accessible. Press it to release a bridge nearby.
Go up the stairs, head right, and look at the new bridge. This is the
small pond you were at near the beginning of the level. If you want
some extra goodies ignore the bridge for now, and keep going past it.
You'll come to a dead end courtyard with a bench, two balconies, and
a button. Press the button, and the windows in the balcony will open.
Pull and push the bench near one of the balconies and jump up. Don't
forget to snatch the proton missile launcher with 5 shells that was
behind the bench.
In one balcony, you'll find a thermal detonator (always handy). Cross
the vine to the other balcony (or use the bench again), and you'll get
a proton missile launcher with 5 shells (you need these to kill destroyer
droids) and a small health powerup.
Go back to the bridge and cross it. Shoot or force push the release
lever on the platform across from you to release another bridge.
Cross it, and watch out for the bomb on the ground (there are more
like it in the courtyard with the tank). An alternate way of getting
to this area with the bomb on the ground is to jump down from the
secret balcony that had the thermal detonator in it.
Around a couple of corners, there is a battle tank guarding the
palace gates, so you'll have to be quick. The palace has two gates
that must be opened before you go can through. The release levers
for both palace gates are up high in a window, there's one to the
left and one to the right of the stairs. There's also a concrete
block on each side of the stairs.
For now, run past the tank and cross to the far side of the stairs.
Jump on top of the concrete block and you should see a release lever
in the window near you. Force push or shoot it, but be quick because
the tank can destroy the block you're standing on. There is also a
small path off to the side with a full health powerup.
If you need another full health powerup, there is a low level OPEN
window to the right of the stairs. Jump up, kill the battle droid
inside, and grab the healthpack.
Now you need to move the second release lever. Go to the right
side of the stairs. There are two different ways you can to this.
The first is to jump up on the concrete block. Once on the tall
block, you will have to jump to see the release lever, it's in a
very high window. Jump and shoot, or jump and force push to release
it. I was very lucky. The tank managed to shoot the release lever
as it was aiming at me (because I was jumping up and down trying to
shoot the release lever).
The second way to get the release lever is to go into the corner
to the right side of the stairs (don't step on the land mines).
There is a closed window to the right that is low, and a closed
window that is slightly higher up to the left. You will need to
jump on the ledge of lower level window, then from there jump on to
the ledge of the higher level window. From this higher level window,
double jump into the open window above you with the release lever.
Shoot it or force push it, and the last door is now open. Go through
the gates, and the level ends. Whew!
Level 5: Escape from Theed
Mission: Protect the Queen; Reach the hangar
In this mission you have to make sure the Queen is not killed, otherwise
the level automatically ends. You both need to reach the hanger safely.
If you are separated from the Queen because you are scouting ahead,
and you get a message that she has died, next time check back on her
more often, or don't stray too far from her.
Unless you are following this section of the walkthrough from beginning
to end, it is impossible to give an exact strategy that everyone can
use. That's just the nature of this level and the enemy AI. Enemies
can attack unexpectantly, you may have left the queen at a different
point than I did, or done things in a different order than I've done
here (which will definitely affect your game). For this level, I'm
providing one of the strategies I used to finish it. Just keep keep
your eyes (and ears) open, check on the queen often, and protect her
as best you can from the droids.
You start the level separated from your comrades (how original), and
the Queen is running from gunfire, so follow her. Go up the stairs, to
the right, then left, through a circular room, and down some stairs to
the garden. Kill a couple of battle droids along the way. The queen
should tell you that there's a secret path behind the statue. If she
doesn't lead you to the statue or she's still somewhere behind you, go
back to her and let her lead you. Push the statue forward and make
sure there's a big enough path for her to get through or she won't
Once through, keep going up the stairs until you get to a door that
is jammed. You'll have to make a running double jump to the balcony
on the other side. But first, force push the droid off the balcony.
Once across and near the window, jump down to a secret balcony below
you. Here you'll find a proton missile launcher with 5 shells, which
you're definitely going to need. Jump back up and go through the window
into the room. Push the button to let the queen inside. Listen to the
queen and take the blaster with 250 shots and a small health powerup
(you would have done it without her permission anyways).
Exit, make sure the queen is following you, and go down a few steps.
The queen will tell you that she'll stay there while you scout ahead.
Remember to come back and check on her from time to time during your
battles, because even though you can clear the area of droids and go
a little further, more droids will come back when you're back is
turned and try to kill her.
Go down the stairs and droids will start attacking you. Go right,
and take out a few droids. Go back to the left pat