Star Wars Battlefront II

Platform

zScore

39%

Star Wars Battlefront II

Developer:Pandemic Studios Genre:Arcade Release Date: Download Games Free Now!

About The Game

Star Wars Battlefront II improves upon the blockbuster multiplayer original with new space combat, playable Jedi, and never-before-seen environments straight out of final Star Wars: Episode III Revenge of the Sith film. The game features an all-new single-player experience that takes players through an epic, story-based saga where every action the player takes impacts the battlefront and, ultimately, the fate of the Star Wars galaxy. The sequel features improved flight control, complex space combat that allows players to board enemy capital ships and battle to take over flying command posts or sabotage the ship to be used against the other faction, increased total online player numbers, and memorable multiplayer encounters in 12 new locations.

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Star Wars Battlefront II

Star Wars Battlefront II Review

By Adrienne Dudek |

Battlefront was LucasArts' most successful Star Wars title to date (in terms of sales). And so the release of Battlefront II on PC, PS2 and Xbox should be no surprise. But can it achieve as much success as its father?

Unlike Battlefront senior, part two doesn't have the luxury of being new -- it's not the game to finally deliver every Star Wars fan's fantasy of large scale interactive battles. That already happened.

Despite whatever flaws were present in the first Battlefront, the ultimate fulfillment of that fantasy was partially responsible for the title's almost universal praise. Being second to bat puts Battlefront II at somewhat of a disadvantage. What then can a sequel do to earn the same kind of love? Well, a sequel can fix issues from the first outing and feature a more refined experience that doesn't require any kind of 'close enough' leniency.

Unfortunately, Battlefront II is so similar to Battlefront many gamers might be put off by an uncomfortable impression of having been there and done that. There are many of the same levels, classes, weapons, vehicles, sounds, graphics, animations, characters and problems. But then Lucas is at least trying to keep the dream alive by providing new content we all wished we could enjoy the first time around. Only some of that extra material goes in with mixed results, which ultimately leaves us with a product that doesn't measure up to the potential of the first game, its success, or even the dream that spawned it all.

I'm Cool. New to Battlefront II are revamped singleplayer modes. In addition to a reinvigorated Galactic Conquest (with more earned goodies and a deeper level of freedom), players can now partake in Rise of the Empire. This mode chronicles the exploits of the galaxy's famed 501st cloned infantry division with a variety of cool objectives and planned battles. It begins with a simple tutorial on Geonosis, but then spirals out of control as the clones march across the galaxy on one deadly operation after another at the whim of a mad supreme chancellor, Palpatine.

Narrated by a clone soldier and spread across a galaxy of war, Rise of the Empire servers as an enjoyable introduction to the basic mechanics and premise of Battlefront II, but also as a worthwhile experience in its own right. This thanks to the varying objectives that update in-mission and the political workings that carry the 501st through Star Wars' major betrayals. The sinister nature of the supreme chancellor, the secrets being kept from the Jedi, the devout preprogrammed obedience of the clones, and the always intense action make for quite an improved game.

Two of our gripes with the first title's singleplayer mode were a lack of cohesion and challenge. Both problems have been fixed -- one because of a story and the other because of more demanding objectives. But our third complaint... Bot AI is simply still an issue, which will ultimately leave many players looking at the more enjoyable multiplayer gameplay to pass their time. Singleplayer is fun, definitely, but it doesn't merit a purchase on its own. This is doubly true since the singleplayer game, good as it may be, lacks both the polish of a more heavily scripted and directed title and the character of a more focused action game.

Splitscreen on Xbox and PS2 is provided, but most gamers (and all of those on PC) will immediately want to play online. Expect up to 24 players on PS2 with a default of 32 on Xbox and PC. But crucial to the potential greatness or terribleness of online matches is not the number of players. Two of Battlefront II's biggest additions are Jedi and starfighters and they can either make or break online games.

Jedi and other super powered hero units (like Han or the Fetts) -- when added to already heated matches by way of a simple rewards and criteria fulfillment system -- create a more intense environment. The side with the hero usually rallies to take additional control nodes or strike more devastating blows against the enemy, while the enemy either flees in horror or assails the hero in force. It's flee or fight. But running is rarely any fun. On the other hand, stubbornly combating a hero unit with thoughts like, "I'm going to kill you in spite of your crazy powers" is really terrific. That's not to say most players should just run headlong into some lightsaber wielding master's grip, though.

Star Wars Battlefront II Cheats

When fighting in space, select a Bomber. Fly right into the enemy hanger. Shields up or down doesn't matter. Park directly behind the enemy gunship or transport and wait.

Pilots going to the ships will leave you alone UNLESS you get out of your ship.

When the transport takes off, you take off. Once you both leave the hangar bay start bombing. 4 to 5 bombs will take out a transport and everyone on it.

All you have to do is turn around and head for the hanger and repeat. I have gotten up to 50 kills in a normal battle without dying. Of course, the transports hold different number of AI and players. Enemy players will of course, not be that stupid, but nothing the marines pack can appreciably damage your occupied bomber if your pilot has the regeneration bonus.

Bots tend to lack the ability to think in Space Assault. If you rely on them heavily, here're some tricks to make them behave in relation to the very important transport in space assault:

Bots that are passengers disembark when the shuttle lands the first time.

Bots that are occupying a weapons position (including the un-bot-friendly tracking missile) disembark each subsequent time to you land.

Bots cannot reenter the shuttle (and subsequently explode it) if you land it on a ramp or on a narrow stretch of floor (as on some stages) since the majority of the shuttle body is floating off the ground.

Star Wars Battlefront II Game Walkthrough


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FAQ/Walkthrough by TripleJump
FAQ Written for the PC Version
Created: December 27th, 2006
Last Updated: April 15th, 2008
Contact: triplejumpfaqs[at]gmail[dot]com
Copyright (c) 2006-2008 TripleJump

===============================================================================

TABLE OF CONTENTS

I. Introduction
II. Controls
III. Units

a.) Republic Units
Clone Trooper
Heavy Trooper
Clone Sharpshooter
Clone Engineer
Clone Commander
Jet Trooper
Clone Pilot
Clone Marine

b.) Confederacy of Independent System (CIS) Units
Super Battle Droid
Assault Droid
Assassin Droid
Engineer Droid
Magnaguard
Droideka
Droid Pilot
Droid Marine

c.) Rebel Units
Rebel Soldier
Rebel Vanguard
Rebel Marksman
Rebel Smuggler
Bothan Spy
Wookiee Warrior
Rebel Pilot
Rebel Marine

d.) Imperial Units
Stormtrooper
Shock Trooper
Scout Trooper
Imperial Engineer
Imperial Officer
Dark Trooper
Imperial Pilot
Imperial Marine

IV. Heroes/Villains

a.) Heroes
Aayla Secura
Chewbacca
Han Solo
Ki-Adi Mundi
Luke Skywalker
Mace Windu
Obi-Wan Kenobi
Princess Leia
Yoda

b.) Villains
Anakin Skywalker
Boba Fett
Count Dooku
Darth Maul
Darth Vader
General Grievous
Jango Fett
The Emperor

V. Vehicles/Turrets
VI. Weapons
VII. Rise of the Empire Campaign
VIII. Galactic Conquest
IX. Instant Action
X. Awards/Medals
XI. FAQ
XII. Credits
XIII. Copyright



+-----------------------------------------------------------------------------+
|                                Introduction                                 |
+-----------------------------------------------------------------------------+

Welcome to my Star Wars: Battlefront II FAQ. Thanks to my new computer from the
Christmas of 2006, I now have a PC that supports new games. This is great, as
now I can write for even more games. Battlefront II has been a favourite of mine
since it came out; my friend had it for PS2. We wasted hours away on it, as
well as on it's predecessor, Star Wars Battlefront. Battlefront is a sort of
Battlefield: 1942 meets Clone Wars sort of game. You choose a side in the
fight, pick a unit, then a command post and battle away. The goal is to capture
the opponent's command posts while defending yours. You can also eliminate the
enemy forces to bring the reinforcement count down. Once you hold all command
posts for twenty seconds, or the enemies are all eliminated, you achieve
victory. Failure to achieve this results in a defeat.

BattleFront II brought what the first one lacked; a real story mode. In the
mode, you play as the 501st Division of the Republic army, the most elite clone
division. You have to liberate planets, and eventually follow the story of
Revenge of the Sith and turn on the Jedi, forming the early Empire. You then
fight to dominate the galaxy. Galactic Conquest mode also returns and with a
major facelift. You now get to purchase fleets to invade planets. You also must
purchase upgrades and new unit types. Several new maps from locations in Revenge
of the Sith are in this game. However, some gems have been removed. Such as
Bespin: Platforms, it was possibly the best map in both games combined. Graphics
have been toned down to improve framerates. We have new modes, and the ability
to play as a Hero, not just get one in the level. We also get to play in space,
which is a great idea… but it came out fairly mediocre.

I had a ton of Gift Cards from Christmas relatives, which I put towards this
game, which was preowned at EB Games. 19.99. A great deal. This guide contains
the ideal strategies used to be successful at this game. If you have any other
strategies, tips, hints or anything helpful to give to the readers, please
send it to me over email. You can read up on the Campaign Walkthrough in the
Rise of the Empire section. If you are looking for strategies for single maps
on Instant Action, please take a gander at the Instant Action section. Enjoy
reading, and may the Force be with you.

---------------
VERSION HISTORY
---------------

Date: April 15th, 2008
Notes:

Changed email.

Date: March 21, 2008
Notes:

Added some more instant action strategies. Trying to finish this guide and get
it off of my conciousness.


Date: November 27th, 2007
Notes:

Added a tiny bit of strategy to some maps and gave some sniping spots in them
too. This is going to be forever until it finishes.

Date: July 3rd, 2007
Notes:

I added a couple things to the Death Star map.

Date: March 22nd, 2007
Notes:

Added some more missions. Only two are left now, then I will tackle the instant
action things. I probably will finish by next monday, maybe later.

MULTIPLE UPDATE FROM MARCH 22nd, 2007:
I finished the last two missions and started doing some instant action. I made
the section look nicer, but almost all the stuff has to be done.

Date: March 21st, 2007
Notes:

I finished up the Galactic Conquest section and added about 5-6 missions. I
I also did the weapons section. Now all I have to do is 7 more missions and
revamp the entire Instant Action map section. That's gonna take a long while.

Date: March 20th, 2007
Notes:

I had decided to submit it at about 3/5 completion. It's accepted, and I'm now
finishing up the primary weapons (just did) for your next update.

Date: March 11, 2007
Notes:

Deciding to take this old project on as my Spring Break project. The Units are
all done, and same with the Heroes, controls and Awards. Yay! Only 3/4 of the
guide to go.

Date: December 27th, 2006
Notes:

Started Guide. Put up the Introduction, headers, title, contents and started
some level strategies.

+-----------------------------------------------------------------------------+
|                                   Controls                                  |
+-----------------------------------------------------------------------------+

INFANTRY/JEDI

--------
MOVEMENT
--------

W: Forward
A: Strafe Left
S: Backwards
D: Strafe Right
Space Bar: Jump (Press twice to Force Jump or activate the Jetpack)
Mouse: Aim/Look/Turn
C: Crouch
Shift: Sprint
Alt: Roll (While Moving)

------
BATTLE
------

Left Mouse Button: Shoot Primary Weapon/Lightsaber
Right Mouse Button: Shoot Secondary Weapon/Force Power
Mouse Wheel Up: Cycle Primary Weapon
Mouse Wheel Down: Cycle Secondary Weapon
R: Reload
Q: Lock On Target
F4: Order Units (Follow Me, Move Out, Get In, etc.)
Click Mouse Wheel: Zoom in


------------
OTHER/ONLINE
------------

M: Map
TAB: Player List (Online Only)
F5: Enemy Spotted! (Online Only)
F6: Medic! (Online Only)
F7: Repair (Online Only)
F8: Ammo (Online Only)
F9: Pick Up (Online Only)
F10: Follow Me (Online Only)
F11: Attack Target (Online Only)
F12: Defend Area (Online Only)

--------
VEHICLES
--------

W: Forward
A: Strafe Left
S: Backwards
D: Strafe Right
Space Bar: Jump (Speeder Bikes only) Take off (in space)
Mouse: Aim/Look/Turn
Alt: Dodge (Space only)
Shift: Speed Boost
Left Mouse Button: Shoot Primary Weapon
Right Mouse Button: Shoot Secondary Weapon
Mouse Wheel Up: Cycle Vehicle Position
Mouse Wheel Down: Cycle Vehicle Position
Q: Lock On Target
Click Mouse Wheel: Zoom in


+-----------------------------------------------------------------------------+
|                                    Units                                    |
+-----------------------------------------------------------------------------+


a.) Republic Units

-------------
Clone Trooper
-------------

Clone Troopers are the standard infantry for the republic army. They are based
genetically on Jango Fett. The Clones were ordered from the Kaminoans by the
Supreme Chancellor Palpatine, ten years before he came into power. He ordered
it anonymously, as he did not want to reveal that the troops would betray the
Jedi in his master plan. The Clones are equipped for most situations. They
have a Blaster Rifle for power, and range. They have a Blaster Pistol for
close range combat, and a backup weapon for when the rifle is out of ammo. They
carry several Thermal Detonators to take out enemies, and damage vehicles. This
would be one of the best choice for everyone to choose. Beginners, intermediate
and expert.

EQUIPMENT:

Primary Weapon(s): Blaster Rifle
                   Blaster Pistol

Secondary Weapon(s): Thermal Detonators

-------------
Heavy Trooper
-------------

Heavy Troopers provide artillery for the Republic army. They can be used on
both offense, and defence effectively. The Rocket Launcher can be used to take
down a vehicle that is pinning you down. The mines can be placed in openings to
an area to make traps. For example: Putting them in between the openings to the
Oil Refinery on Kashyyyk. I once played an online game on Jabba's Palace, where
I was Darth Maul. A Human player dropped mines as I Force Sprinted towards him,
blowing me, him and his teammate up. The moral of the story? Mines can stop
Jedi, at a sacrifice. Experts will be able to use the unit effectively. The
Heavy Trooper also comes with a Blaster Pistol, which is used in combat in
place of the Rocket Launcher. Thermal Detonators can make short work of the
ground troops, and help finish off Vehicles. I wouldn't reccomend beginners to
this position unless you are in single player mode. Online, intermediate users
can use this to clear large groups of enemies. I myself have practiced with them
and don't mean to brag, but am quite skilled with one. Mines are also the best
vehicle killing too, they 1 hit kill small assault vehicles and will damage the
heck out of AT-ATs and other similar vehicles.


EQUIPMENT:

Primary Weapon(s): Rocket Launcher
                   Blaster Pistol

Secondary Weapon(s): Thermal Detonators
                     Mines

------------------
Clone Sharpshooter
------------------

Clone Sharpshooters are Snipers. Simple as that. They shouldn't be used by
beginners, unless you have some experience in other games at picking off
enemies with head shots. The Sniper Rifle is very powerful, and can destroy a
Droideka shield in a few shots. However, there are only 7 shots in each clip
of ammo. Which is bad, so you should reload whenever you have a second or two.
The Sniper also has a Blaster Pistol, which can replace the Sniper Rifle
in close quarters. The Sniper Rifle is terrible at point blank range, unless
you practice hard and train. Throwing a grenade will bring up the target,
giving you time to aim a little at the enemy before shooting. The good
news for snipers is that you can now deploy an Auto Turret nearby, so you can
have some defence against units that think it is their day to seek glory by
getting you. You also have some Thermal Detonators, which can be thrown in such
a way that they all run right where you want them, as well as provide some
cover as you reload. Keep it close to ammo droids, you will be needing to get
ammunition more often than you think. This unit can be deadly on levels such as
Kamino. I can rack up a good 30-40 kills in one life before someone notices me.

EQUIPMENT: 

Primary Weapon(s): Sniper Rifle
                   Blaster Pistol

Secondary Weapon(s): Thermal Detonators
                     Auto Turret

--------------
Clone Engineer
--------------

Clone Engineers are the in-battle version of medics. They can repair your
vehicle, heal you, and replenish your ammo. They can really repair anything
that has a small enough health range. They also can slice into enemy vehicles.
Pulling out a fusion cutter and going to an occupied enemy vehicle will cause
a meter to appear that says "Slicing XX%". It goes up 4-6% every third of a
second or so. (Third, Second, where's first?). Once it reaches 100% the enemy
is out of the vehicle, allowing you to hijack it. The engineer is also equipped
with a handy dandy shotgun. The shotgun is not that great of a weapon in my
opinion, but can be very effective in levels such as Tantive IV. You see, the
shotgun, as in real life, spreads out after you shoot it. This can take care of
enemies in a hallway in a shot or two. The unfortunate part of it is that the
Shotgun has few shots in each clip, and it takes a while to be able to shoot
again. It's still okay, but I prefer a blaster rifle in open levels.
The Engineer also has a Dispenser of Health and Ammo, which you can drop to
other units and yourself. Which can be helpful when you don't have time to
repair a droid. Detpacks are also included in the package, for destruction of
targets and enemy heroes. Expert users should be this class, as Detpacks are
the most deadly weapon in the game, if used properly. If you hold down the
Secondary Fire button, it takes out a detpack but doesn't throw it. If you
release it, and run and aim up, it tosses a detpack quite farther than normal.
Detonating after release makes short work of enemies. I can rack up about 40
kills and stay ahead of the pack in a no bot Tantive Level.

EQUIPMENT:

Primary Weapon(s): Shotgun
                   Fusion Cutter

Secondary Weapon(s): Detpack
                     Dispenser Health and Ammo

---------------
Clone Commander
---------------

Clone Commanders are the Purple Clones that you see on Mygeeto in Revenge of
the Sith. They are powerful warriors, and great scouts. The Commander carries a
Recon Droid, which you can remotely control. The Recon Droid can self destruct
and fire laser cannons to shake the enemy up before an assault. It can also be
stopped from blowing if shot while charging up for the blast. The Rally skill
increases the adjacent unit's defense, allowing for more durability. They also
come with a Chain Gun, one of the best guns in the game. The Chain Gun takes a
second to fire, but then fires rapidly like a machine gun. This can mow down
enemy troops in seconds. It can fire for a long time before overheating. This
would probably be the second unit of choice. Anyone can use this simple class.
The Clone Commander also carries a Blaster Pistol, which overheats a lot faster
than the chain gun, and is less powerful. But it doesn't have the lag before it
fires. Clone Commanders require 8 points in battle for you to use this
character. I'd recommend it for spread out situations with fewer enemies as
opposed to large amounts of units. The more units, the more can shoot him, as
it takes too long to fire at a group.

EQUIPMENT:

Primary Weapon(s): Chain Gun
                   Blaster Pistol

Secondary Weapon(s): Rally (Defense Increase)
                     Recon Droid
-----------
Jet Trooper
-----------

The Jet Trooper is the most mobile unit for the Republic. The Jet Trooper is a
combination of artillery and infantry. The EMP Launcher is a weapon especially
effective against Droideka shields. It also can damage enemy vehicles. The
Commando Pistol on back up is slightly more powerful than a Blaster Pistol, but
fires slower, and overheats quicker. The jetpack on the back of the troop gives
him an edge over the enemy, as he can quickly traverse the battlefield,
capturing command posts before enemies. They can also "snipe" enemies with the
Commando Pistol by flying somewhere unheard of and camping out. Thermal
Detonators can provide cover as you make your airborne escape. Because you
don't have any mines to worry about, the Jet Trooper can be used by beginners
too. If you can get 10 points, that is. The Jet Trooper's EMP launcher can also
fire several times before reloading, making it a good weapon to use. It may be
weaker, but can move faster.

EQUIPMENT:

Primary Weapon(s): EMP Launcher
                   Commando Pistol

Secondary Weapon(s): Thermal Detonators

-----------
Clone Pilot
-----------

The Pilot class is a special class. It comes with a pistol for close range
combat, and Time Bombs to blow up enemy innards. This unit isn't that good for
taking out enemies, but it awesome at taking out innards of a ship in space.
It also has the special ability of healing spacecraft as you fly. Helping you
recover quicker. Teaming up a Marine and a Pilot will be most effective. The
Time Bomb can take out any innard of the ship in 3 bombs, 2 for the turret
control. This means that you enter an area, blow things up, reload your ammo
and continue on. The Fusioncutter will let you repair ship systems and fix the
droids for ammo and health.

EQUIPMENT:

Primary Weapon(s): Commando Pistol
                   Fusion Cutter

Secondary Weapon(s): Time Bomb

------------
Clone Marine
------------

The Marine is sort of the combat unit in space. The Marine has a Blaster Rifle,
much better than that weak old pistol the Pilot has. It will be a dominant
presence in the hangar, as those pilots won't fare well. It also has a Rocket
Launcher, to rack up some damage on those ship weakpoints. They aren't that good
at the job though, which is why they should be escorting the Pilots. The
grenades are death to most enemies coming in doors, and the rifle can finish off
those pesky turrets.

Primary Weapon(s): Blaster Rifle
                   Rocket Launcher

Secondary Weapon(s): Thermal Detonators

-------
b.) Confederacy of Independant System (CIS) Units

------------------
Super Battle Droid
------------------

The Super Battle Droid is a slightly different version of the Clone Trooper. It
has a Wrist Blaster instead of a Blaster Rifle. He also has a Tri-Blaster to
use on backup. It fires three shots in a triangle shape at the enemy. Great for
headshots. They have a rather slow rate of fire overall, but will damage more.
The Wrist Rockets are a substitute for the grenades. They are better for
removing single units, but are bad for enemy groups. The opposite of the other
grenades. The head on this unit is sort of built into the bottom and harder to
see, so snipers might clip the shoulder instead.

EQUIPMENT:

Primary Weapons(s): Wrist Blaster
                    Tri-Shot

Secondary Weapon(s): Wrist Rockets

-------------
Assault Droid
-------------

Assault Droids provide artillery for the Separatist army. They can be used on
both offense, and defence effectively. The Rocket Launcher can be used to take
down a vehicle that is pinning you down. The mines can be placed in openings to
an area to make traps. For example: Putting them in between the openings to the
Oil Refinery on Kashyyyk. I once played an online game on Jabba's Palace, where
I was Darth Maul. A Human player dropped mines as I Force Sprinted towards him,
blowing me, him and his teammate up. The moral of the story? Mines can stop
Jedi, at a sacrifice. Experts will be able to use the unit effectively. The
Heavy Trooper also comes with a Blaster Pistol, which is used in combat in
place of the Rocket Launcher. Thermal Detonators can make short work of the
ground troops, and help finish off Vehicles. I wouldn't reccomend beginners to
this position unless you are in single player mode. Online, intermediate users
can use this to clear large groups of enemies. I myself have practiced with them
and don't mean to brag, but am quite skilled with one. Mines are also the best
vehicle killing too, they 1 hit kill small assault vehicles and will damage the
heck out of AT-ATs and other similar vehicles.

EQUIPMENT:

Primary Weapon(s): Rocket Launcher
                   Blaster Pistol

Secondary Weapon(s): Thermal Detonators
                     Mines

--------------
Assassin Droid
--------------

Assassin Droids are Snipers. Simple as that. They shouldn't be used by
beginners, unless you have some experience in other games at picking off
enemies with head shots. The Sniper Rifle is very powerful, and can destroy a
Droideka shield in a few shots. However, there are only 7 shots in each clip
of ammo. Which is bad, so you should reload whenever you have a second or two.
The Sniper also has a Blaster Pistol, which can replace the Sniper Rifle
in close quarters. The Sniper Rifle is terrible at point blank range, unless
you practice hard and train. Throwing a grenade will bring up the target,
giving you time to aim a little at the enemy before shooting. The good
news for snipers is that you can now deploy an Auto Turret nearby, so you can
have some defence against units that think it is their day to seek glory by
getting you. You also have some Thermal Detonators, which can be thrown in such
a way that they all run right where you want them, as well as provide some
cover as you reload. Keep it close to ammo droids, you will be needing to get
ammunition more often than you think. This unit can be deadly on levels such as
Kamino. I can rack up a good 30-40 kills in one life before someone notices me.

EQUIPMENT: 

Primary Weapon(s): Sniper Rifle
                   Blaster Pistol

Secondary Weapon(s): Thermal Detonators
                     Auto Turret

--------------
Engineer Droid
--------------

Engineer Droids are the in-battle version of medics. They can repair your
vehicle, heal you, and replenish your ammo. They can really repair anything
that has a small enough health range. They also can slice into enemy vehicles.
Pulling out a fusion cutter and going to an occupied enemy vehicle will cause
a meter to appear that says "Slicing XX%". It goes up 4-6% every third of a
second or so. (Third, Second, where's first?). Once it reaches 100% the enemy
is out of the vehicle, allowing you to hijack it. The engineer is also equipped
with a handy dandy shotgun. The shotgun is not that great of a weapon in my
opinion, but can be very effective in levels such as Tantive IV. You see, the
shotgun, as in real life, spreads out after you shoot it. This can take care of
enemies in a hallway in a shot or two. The unfortunate part of it is that the
Shotgun has few shots in each clip, and it takes a while to be able to shoot
again. It's still okay, but I prefer a blaster rifle in open levels.
The Engineer also has a Dispenser of Health and Ammo, which you can drop to
other units and yourself. Which can be helpful when you don't have time to
repair a droid. Detpacks are also included in the package, for destruction of
targets and enemy heroes. Expert users should be this class, as Detpacks are
the most deadly weapon in the game, if used properly. If you hold down the
Secondary Fire button, it takes out a detpack but doesn't throw it. If you
release it, and run and aim up, it tosses a detpack quite farther than normal.
Detonating after release makes short work of enemies. I can rack up about 40
kills and stay ahead of the pack in a no bot Tantive Level.

EQUIPMENT:

Primary Weapon(s): Shotgun
                   Fusion Cutter

Secondary Weapon(s): Detpack
                     Dispenser Health and Ammo

----------
Magnaguard
----------

The Magnaguards are the only fully powered droids that have the ability to
think. They are also the cheapest units in the game, in my opinion. They come
with a Bulldog RLR. Which is like a mini rocket launcher that will fire several
rockets, that curve and will target enemies and usually 1 hit kill them. After
they run out of ammo with those, they will simply pull out the Radiation
Launcher, which is around 90% the same thing as the Grenade Launcher, only more
powerful because the explosion lasts longer. If you do manage to get close
enough to attack the enemy, it will use it's Secondary Weapon: Neuropoison.
Which basically lets out a "Rally" like stream that will poison enemies, making
them lose HP at a drastic rate. Lastly, the other weapon happens to be a Recon
Droid. Which doesn't help matters, considering it can now attack and scout at a
distance. Abusing these will get you many kills, but not praise from me. It
takes a meer 8 points to use this cheapbag. More on the Recon Droid, (which I
forgot to type earlier) it can shoot blaster bolts, and then self destruct.
Self Destruct is extremely powerful against human opponents, but the Droid
itself will be destroyed in seconds against a bot. It can also be stopped from
blowing if shot while charging up for the blast.

EQUIPMENT:

Primary Weapon(s): Bulldog RLR
                   Radiation Launcher

Secondary Weapon(s): Neuro Poison
                     Recon Droid

--------
Droideka
--------

Droideka's are like the Clone Commander unit meets the Jet Trooper. They are
mobile, and can move quickly along the ground. Then when deployed, they can set
up a defensive shield around them for a short period of time around you. It can
take abuse while you can shoot out at the enemy clones. The Repeating Blasters
are very fast and powerful. However, there are a few flaws with this unit. The
Droideka is VERY weak when it's shield is down. The shield will be taken down
with a detpack or a rocket or two, and a mine will eat through the shield AND
kill the unit inside. When rolling, it can also be killed. Units standing next
to a Droideka will also have a problem, as the Droideka is a Grenade magnet. So
look out. It takes 10 points to use a Droideka.

Primary Weapon(s): Repeating Blasters

Secondary Weapon(s): Shield Emitter

-----------
Droid Pilot
-----------

The Pilot class is a special class. It comes with a pistol for close range
combat, and Time Bombs to blow up enemy innards. This unit isn't that good for
taking out enemies, but it awesome at taking out innards of a ship in space.
It also has the special ability of healing spacecraft as you fly. Helping you
recover quicker. Teaming up a Marine and a Pilot will be most effective. The
Time Bomb can take out any innard of the ship in 3 bombs, 2 for the turret
control. This means that you enter an area, blow things up, reload your ammo
and continue on. The Fusioncutter will let you repair ship systems and fix the
droids for ammo and health.

EQUIPMENT:

Primary Weapon(s): Commando Pistol
                   Fusion Cutter

Secondary Weapon(s): Time Bomb

------------
Droid Marine
------------

The Marine is sort of the combat unit in space. The Marine has a Blaster Rifle,
much better than that weak old pistol the Pilot has. It will be a dominant
presence in the hangar, as those pilots won't fare well. It also has a Rocket
Launcher, to rack up some damage on those ship weakpoints. They aren't that good
at the job though, which is why they should be escorting the Pilots. The
grenades are death to most enemies coming in doors, and the rifle can finish off
those pesky turrets.

Primary Weapon(s): Blaster Rifle
                   Rocket Launcher

Secondary Weapon(s): Thermal Detonators

-------
c.) Rebel Units

-------------
Rebel Soldier
-------------

Rebel Soldiers are the standard infantry for the Rebel army. They are humanoid
creatures. The Rebels are equipped for most situations. They have a Blaster
Rifle for power, and range. They have a Blaster Pistol for close range combat,
and a backup weapon for when the rifle is out of ammo. They carry several
Thermal Detonators to take out enemies, and damage vehicles. This would be one
of the best choice for everyone to choose. Beginners, intermediate and expert.

EQUIPMENT:

Primary Weapon(s): Blaster Rifle
                   Blaster Pistol

Secondary Weapon(s): Thermal Detonators

--------------
Rebel Vanguard
--------------

Rebel Vanguards provide artillery for the Rebel army. They can be used on
both offense, and defence effectively. The Rocket Launcher can be used to take
down a vehicle that is pinning you down. The mines can be placed in openings to
an area to make traps. For example: Putting them in between the openings to the
Oil Refinery on Kashyyyk. I once played an online game on Jabba's Palace, where
I was Darth Maul. A Human player dropped mines as I Force Sprinted towards him,
blowing me, him and his teammate up. The moral of the story? Mines can stop
Jedi, at a sacrifice. Experts will be able to use the unit effectively. The
Heavy Trooper also comes with a Blaster Pistol, which is used in combat in
place of the Rocket Launcher. Thermal Detonators can make short work of the
ground troops, and help finish off Vehicles. I wouldn't reccomend beginners to
this position unless you are in single player mode. Online, intermediate users
can use this to clear large groups of enemies. I myself have practiced with them
and don't mean to brag, but am quite skilled with one. Mines are also the best
vehicle killing too, they 1 hit kill small assault vehicles and will damage the
heck out of AT-ATs and other similar vehicles.

EQUIPMENT:

Primary Weapon(s): Rocket Launcher
                   Blaster Pistol

Secondary Weapon(s): Thermal Detonators
                     Mines

--------------
Rebel Marksman
--------------

Rebel Marksman are Snipers. Simple as that. They shouldn't be used by
beginners, unless you have some experience in other games at picking off
enemies with head shots. The Sniper Rifle is very powerful, and can destroy a
Droideka shield in a few shots. However, there are only 7 shots in each clip
of ammo. Which is bad, so you should reload whenever you have a second or two.
The Sniper also has a Blaster Pistol, which can replace the Sniper Rifle
in close quarters. The Sniper Rifle is terrible at point blank range, unless
you practice hard and train. Throwing a grenade will bring up the target,
giving you time to aim a little at the enemy before shooting. The good
news for snipers is that you can now deploy an Auto Turret nearby, so you can
have some defence against units that think it is their day to seek glory by
getting you. You also have some Thermal Detonators, which can be thrown in such
a way that they all run right where you want them, as well as provide some
cover as you reload. Keep it close to ammo droids, you will be needing to get
ammunition more often than you think. This unit can be deadly on levels such as
Kamino. I can rack up a good 30-40 kills in one life before someone notices me.
The odd thing is that they are called "men" when in 80% of the levels they are
women. Strange.

EQUIPMENT: 

Primary Weapon(s): Sniper Rifle
                   Blaster Pistol

Secondary Weapon(s): Thermal Detonators
                     Auto Turret
--------------
Rebel Smuggler
--------------

Rebel Smugglers are the in-battle version of medics. They can repair your
vehicle, heal you, and replenish your ammo. They can really repair anything
that has a small enough health range. They also can slice into enemy vehicles.
Pulling out a fusion cutter and going to an occupied enemy vehicle will cause
a meter to appear that says "Slicing XX%". It goes up 4-6% every third of a
second or so. (Third, Second, where's first?). Once it reaches 100% the enemy
is out of the vehicle, allowing you to hijack it. The engineer is also equipped
with a handy dandy shotgun. The shotgun is not that great of a weapon in my
opinion, but can be very effective in levels such as Tantive IV. You see, the
shotgun, as in real life, spreads out after you shoot it. This can take care of
enemies in a hallway in a shot or two. The unfortunate part of it is that the
Shotgun has few shots in each clip, and it takes a while to be able to shoot
again. It's still okay, but I prefer a blaster rifle in open levels.
The Engineer also has a Dispenser of Health and Ammo, which you can drop to
other units and yourself. Which can be helpful when you don't have time to
repair a droid. Detpacks are also included in the package, for destruction of
targets and enemy heroes. Expert users should be this class, as Detpacks are
the most deadly weapon in the game, if used properly. If you hold down the
Secondary Fire button, it takes out a detpack but doesn't throw it. If you
release it, and run and aim up, it tosses a detpack quite farther than normal.
Detonating after release makes short work of enemies. I can rack up about 40
kills and stay ahead of the pack in a no bot Tantive Level. The Rebel Smuggler
gun looks ugly, so I hate being rebels and a smuggler.

EQUIPMENT:

Primary Weapon(s): Shotgun
                   Fusion Cutter

Secondary Weapon(s): Detpack
                     Dispenser Health and Ammo

----------
Bothan Spy
----------

The first of the Rebel Units is the Bothan Spy. The Bothan isn't very useful.
Let me explain why. It comes with the Incinerator, a weapon that is rather
ineffective in groups, it can hit a few, but will probably not kill or heavily
damage most of the enemies. It also has a stealth, which makes you invisible but
drains the stamina. This is bad for two reasons. One is that it limits mobility,
if you want to run quickly to an area, and then sneak in, you can't. Why not
make a stealth bar like the Jetpack has a Jetpack Bar? The other reason it is
bad is because after you use up most of the stamina sneaking in, you will shoot,
and most likely not kill the enemy, then not be able to dodge by rolling much.
The last reason is that it is easy to see you, and if you think someone is
trying to sneak up on you in multiplayer, push Q and you can lock onto the enemy
while they are invisible. Not very handy for the Bothan. You can't shoot while
invisible, as Stealth is a primary weapon. On the plus side, the Bothan has the
Regeneration, which will heal units around you. It also has a timebomb, so you
can sneak up invisible and rig a vehicle without being seen, as it is a
secondary weapon. Overall, don't use it unless you are there for fun and not
serious play. The Bothan takes 8 points to unlock.

EQUIPMENT:

Primary Weapon(s): Incinerator
                   Stealth

Secondary Weapon(s): Regeneration
                     Time Bomb

---------------
Wookiee Warrior
---------------

This is more like it. The Wookiee Warrior is a Powerhouse combat unit, designed
for enduring hard areas. The Wookiee Warrior has a primary weapon of a
Bowcaster, which fires out a wide stream of blaster bolts at enemies. It can be
charged up. When fully charged, it is a single, slightly oversized, superfast
powerful bolt that will almost 1 hit kill the enemy. Sometimes it will. But
wait a second, there is more! It also carries a Grenade Launcher, a heavily
powerful weapon (that both sides have, so it's fair) that will launch a grenade
great distances and blow on contact. It can also be charged up to have a fuse,
which means it won't blow on contact and it will slide a distance, which can be
launched around corners. On the Secondary weapons is the Thermal Detonator.
Which we are familiar with if you read the above. Lastly is a Recon Droid, the
Recon Droid can shoot, and self destruct, which kills nearby units. The Droids
do not stand a chance against bots, but will be good against human players. It
can also be stopped from blowing if shot while charging up for the blast.

The Wookiee Takes 10 points to unlock. Did I mention that is has around twice
the health of a normal infantryman? Hard to bring down and takes around 4-5
headshots with a blaster rifle.

Primary Weapon(s): Bowcaster
                   Grenade Launcher

Secondary Weapon(s): Rage
                     Recon Droid

-----------
Rebel Pilot
-----------

The Pilot class is a special class. It comes with a pistol for close range
combat, and Time Bombs to blow up enemy innards. This unit isn't that good for
taking out enemies, but it awesome at taking out innards of a ship in space.
It also has the special ability of healing spacecraft as you fly. Helping you
recover quicker. Teaming up a Marine and a Pilot will be most effective. The
Time Bomb can take out any innard of the ship in 3 bombs, 2 for the turret
control. This means that you enter an area, blow things up, reload your ammo
and continue on. The Fusioncutter will let you repair ship systems and fix the
droids for ammo and health.

EQUIPMENT:

Primary Weapon(s): Commando Pistol
                   Fusion Cutter

Secondary Weapon(s): Time Bomb

------------
Rebel Marine
------------

The Marine is sort of the combat unit in space. The Marine has a Blaster Rifle,
much better than that weak old pistol the Pilot has. It will be a dominant
presence in the hangar, as those pilots won't fare well. It also has a Rocket
Launcher, to rack up some damage on those ship weakpoints. They aren't that good
at the job though, which is why they should be escorting the Pilots. The
grenades are death to most enemies coming in doors, and the rifle can finish off
those pesky turrets.

Primary Weapon(s): Blaster Rifle
                   Rocket Launcher

Secondary Weapon(s): Thermal Detonators

-------
d.) Imperial Units

------------
Stormtrooper
------------

The successor of the Clone Trooper, the Snowtrooper on Hoth, it's none other
than the infamous Stormtrooper. If you have never heard of one, you don't
deserve to play this game. Stormtroopers are the standard infantry for the
Empire. They are based genetically on Jango Fett and other people. The Troops
were ordered from the Kaminoans by the Supreme Chancellor Palpatine, ten years
before he came into power. He ordered it anonymously, as he did not want to
reveal that the troops would betray the Jedi in his master plan. The
Stormtroopers are equipped for most situations. They have a Blaster Rifle for
power, and range. They have a Blaster Pistol for close range combat, and a
backup weapon for when the rifle is out of ammo. They carry several Thermal
Detonators to take out enemies, and damage vehicles. This would be one of the
best choice for everyone to choose. Beginners, intermediate and expert.

-------------
Shock Trooper
-------------

Shock Troopers provide artillery for the Imperial army. They can be used on
both offense, and defence effectively. The Rocket Launcher can be used to take
down a vehicle that is pinning you down. The mines can be placed in openings to
an area to make traps. For example: Putting them in between the openings to the
Oil Refinery on Kashyyyk. I once played an online game on Jabba's Palace, where
I was Darth Maul. A Human player dropped mines as I Force Sprinted towards him,
blowing me, him and his teammate up. The moral of the story? Mines can stop
Jedi, at a sacrifice. Experts will be able to use the unit effectively. The
Heavy Trooper also comes with a Blaster Pistol, which is used in combat in
place of the Rocket Launcher. Thermal Detonators can make short work of the
ground troops, and help finish off Vehicles. I wouldn't reccomend beginners to
this position unless you are in single player mode. Online, intermediate users
can use this to clear large groups of enemies. I myself have practiced with them
and don't mean to brag, but am quite skilled with one. Mines are also the best
vehicle killing too, they 1 hit kill small assault vehicles and will damage the
heck out of AT-ATs and other similar vehicles.

EQUIPMENT:

Primary Weapon(s): Rocket Launcher
                   Blaster Pistol

Secondary Weapon(s): Thermal Detonators
                     Mines

-------------
Scout Trooper
-------------

Scout Troopers are Snipers. Simple as that. They shouldn't be used by
beginners, unless you have some experience in other games at picking off
enemies with head shots. The Sniper Rifle is very powerful, and can destroy a
Droideka shield in a few shots. However, there are only 7 shots in each clip
of ammo. Which is bad, so you should reload whenever you have a second or two.
The Sniper also has a Blaster Pistol, which can replace the Sniper Rifle
in close quarters. The Sniper Rifle is terrible at point blank range, unless
you practice hard and train. Throwing a grenade will bring up the target,
giving you time to aim a little at the enemy before shooting. The good
news for snipers is that you can now deploy an Auto Turret nearby, so you can
have some defence against units that think it is their day to seek glory by
getting you. You also have some Thermal Detonators, which can be thrown in such
a way that they all run right where you want them, as well as provide some
cover as you reload. Keep it close to ammo droids, you will be needing to get
ammunition more often than you think. This unit can be deadly on levels such as
Kamino. I can rack up a good 30-40 kills in one life before someone notices me.

EQUIPMENT: 

Primary Weapon(s): Sniper Rifle
                   Blaster Pistol

Secondary Weapon(s): Thermal Detonators
                     Auto Turret

-----------------
Imperial Engineer
-----------------

Clone Engineers are the in-battle version of medics. They can repair your
vehicle, heal you, and replenish your ammo. They can really repair anything
that has a small enough health range. They also can slice into enemy vehicles.
Pulling out a fusion cutter and going to an occupied enemy vehicle will cause
a meter to appear that says "Slicing XX%". It goes up 4-6% every third of a
second or so. (Third, Second, where's first?). Once it reaches 100% the enemy
is out of the vehicle, allowing you to hijack it. The engineer is also equipped
with a handy dandy shotgun. The shotgun is not that great of a weapon in my
opinion, but can be very effective in levels such as Tantive IV. You see, the
shotgun, as in real life, spreads out after you shoot it. This can take care of
enemies in a hallway in a shot or two. The unfortunate part of it is that the
Shotgun has few shots in each clip, and it takes a while to be able to shoot
again. It's still okay, but I prefer a blaster rifle in open levels.
The Engineer also has a Dispenser of Health and Ammo, which you can drop to
other units and yourself. Which can be helpful when you don't have time to
repair a droid. Detpacks are also included in the package, for destruction of
targets and enemy heroes. Expert users should be this class, as Detpacks are
the most deadly weapon in the game, if used properly. If you hold down the
Secondary Fire button, it takes out a detpack but doesn't throw it. If you
release it, and run and aim up, it tosses a detpack quite farther than normal.
Detonating after release makes short work of enemies. I can rack up about 40
kills and stay ahead of the pack in a no bot Tantive Level.

EQUIPMENT:

Primary Weapon(s): Shotgun
                   Fusion Cutter

Secondary Weapon(s): Detpack
                     Dispenser Health and Ammo

----------------
Imperial Officer
----------------

The Imperial Officer is the funnest, probably the best unit for the Empire in
a regular game. The Officer can run around with it's Sonic Blaster, which deals
small damage at short range. When it gets really mad, it can pull out the
Mortar Launcher, which is the Grenade Launcher. It can be fired at an enemy and
blow on contact, or it can be charged up for bouncing and sliding across walls
and floors to blow up later. It's fun shooting into a closed room and watching
them run out. It also has the Status Boosting attack Rage. It carries more
Mortars than the Wookie, but is MUCH weaker. Lastly, it holds the fabled Recon
Droid. When dropped, you can control it. Shooting enemies with the blaster and
then Self Destructing it, destroying several enemies in a room. But bots will
kill it easily as soon as they see it. It can also be stopped from blowing if
shot while charging up for the blast. It takes 8 points to play as this unit.

EQUIPMENT:

Primary Weapon(s): Sonic Blaster
                   Mortar Launcher

Secondary Weapon(s): Rage
                     Recon Droid

------------
Dark Trooper
------------

The Dark Trooper is an effective unit, IF you know how to use it properly. I
myself avoid it, merely because the Jetpack isn't like the Jet Trooper. Instead
of a continous hover effect, it will cause you to jettison straight up into
midair, hard to aim. If you move forwards, it can launch you up a small distance
ahead. I prefered the other one. The Arc Caster is a lightning attack gun. If
you hold it down, it charges up and will be more powerful. A full charge will
affect multiple units nearby and damage them greatly. A good weapon, but you
need to learn how to use it well. It has a Commando Pistol on backup, just in
case. Last weapon is carries is the Thermal Detonators, used for covers on the
quick escapes, or to throw at enemies. Unlike the Wookiee, it has less health
than the normal infantry. It takes 10 points to play as this unit.

Primary Weapon(s): Arc Caster
                   Commando Pistol

Secondary Weapon(s): Thermal Detonator

--------------
Imperial Pilot
--------------

The Pilot class is a special class. It comes with a pistol for close range
combat, and Time Bombs to blow up enemy innards. This unit isn't that good for
taking out enemies, but it awesome at taking out innards of a ship in space.
It also has the special ability of healing spacecraft as you fly. Helping you
recover quicker. Teaming up a Marine and a Pilot will be most effective. The
Time Bomb can take out any innard of the ship in 3 bombs, 2 for the turret
control. This means that you enter an area, blow things up, reload your ammo
and continue on. The Fusioncutter will let you repair ship systems and fix the
droids for ammo and health.

EQUIPMENT:

Primary Weapon(s): Commando Pistol
                   Fusion Cutter

Secondary Weapon(s): Time Bomb

---------------
Imperial Marine
---------------

The Marine is sort of the combat unit in space. The Marine has a Blaster Rifle,
much better than that weak old pistol the Pilot has. It will be a dominant
presence in the hangar, as those pilots won't fare well. It also has a Rocket
Launcher, to rack up some damage on those ship weakpoints. They aren't that good
at the job though, which is why they should be escorting the Pilots. The
grenades are death to most enemies coming in doors, and the rifle can finish off
those pesky turrets.

EQUIPMENT:

Primary Weapon(s): Blaster Rifle
                   Rocket Launcher

Secondary Weapon(s): Thermal Detonators

+-----------------------------------------------------------------------------+
|                                Heroes/Villans                               |
+-----------------------------------------------------------------------------+

To use a hero, you have to get a certain amount of points in the game. Once you
have it, a prompt will come up asking you. Accepting will mean you can spawn as
a hero. It won't count as a death, so if you are falling off a ledge, quickly
accept. You should go on a suicide run if you can spawn as a hero, because
dieing will make it available as you spawn. After you have it, you have a time
bar shown by the lightsaber. The more enemies you kill, the longer the bar is.
If you take damage or team kill, the bar will lower. When it runs out, you
leave. And in a chosen amount of time, it becomes available again. Heroes are
better, faster and stronger. And have only a couple weaknesses you have to
exploit. Mainly mine dropping, missles and detpacks. Otherwise, they can block
enemy attacks with the center mouse button.

HEROES

------------
Aayla Secura
------------

Aayla Secura is an alien creature with tentacles and little clothing. She holds
two lightsabers and will devastate small areas with her sweeping strokes.
Droidekas and other heroes have a hard time escaping her, as she blows them
apart easily. She was on Felucia in the Clone Wars, but is in some other areas
in the game. She can throw one of her Lightsabers, and the other move she has
is Force Pull, where she pulls an enemy into her reach and then uses her long
strokes to her advantage. Most players choose her to duel with in duel only
games online.

EQUIPMENT:

Primary Weapon(s): Dual Lightsabers

Secondary Weapon(s): Saber Throw
                     Force Pull

---------
Chewbacca
---------

Chewbacca is a top notch Wookiee unit. He carries a Bowcaster, just like the
other Wookiee units. This weapon is the same as last time. Firing brings up a
heavy stream of fire that covers a large amount of an area, but is weak. If you
hold down the fire button, it charges up a smaller blast that does more damage
when released Chewbacca also carries a Guided Missle Launcher, which fires a
missle that you can control, then use a speed boost to come in an make a HUGE
explosion that will erradicate the enemies in the way of it. He also has a
Time Bomb, which he can drop down near command posts to blow people up as they
spawn. His last move is rage, which will increase the damage the ally units
inflict.

EQUIPMENT:

Primary Weapon(s): Bowcaster
                   Guided Rocket

Secondary Weapon(s): Rage
                     Time Bomb

--------
Han Solo
--------

Han Solo, the smuggler that owes Jabba big time. He has a death mark on his
head, and is hiding out with the alliances, giving them his skills. He carries
a DL44 blaster, which is the Award Rifle with an overheat instead of an ammo
clip. His secondary weapon happens to be a Fusion Cutter, and is the only
hero in the game that can repair things or slice. So this is a very handy thing
to have around. On the Secondary Weapons, we have the Detpack, which is the
best weapon in the game if used properly, and the Rally move. Which will give
our adjacent allies a better defence. A very good unit against bots.

EQUIPMENT:

Primary Weapon(s): DL44 Blaster
                   Fusioncutter

Secondary Weapon(s): Detpack
                     Rally

------------
Ki-Adi Mundi
------------

Ki-Adi Mundi is the alien on the Jedi Counsel with the gigantic head. In this
game, he is rather fun to play with. His strokes cover a wide area, and will
stop you. While if he lines enemies up in a row, dashing and mashing the attack
button will make him do forward flips and strike the enemies ahead of him with
a hammering blow. He also has the mighty Saber Throw attack, and the Force Push
skill. Which you can use to throw enemies into the wall and then run up to
finish them off. It can also be used to buy time to fight other enemies by
pushing them against the wall, and attacking someone else. Overall he is a good
unit for single player, but you might need to choose someone else for Dueling
in multiplayer.

EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Saber Throw
                     Force Push

--------------
Luke Skywalker
--------------

Luke Skywalker, Vader/Anikan's son. Not only is he a whiny, cocky little brat,
he is a whiny, cocky, powerful SKINNY little brat. He looks like George's
Grandma from Roald Dahl's classic book "George's Marvelous Medicine". No joke.
He has a Ki-Adi Mundi style like attack, but has a different charge forward
attack. To play around with enemy units, he comes with a Saber throw, and will
chuck his girly lightsaber at the badguys. His second attack is Force Push,
which again can be used to cover yourself and to push enemies into the wall to
finish off without a serious counter attack occuring against you.

EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Saber Throw
                     Force Push

----------
Mace Windu
----------

Mace Windu is the only African American (or Coruscantian Geonosian.. whatever)
Jedi in history. There should be more of them. Anyway, he is powerful. He has
a slightly slower, more powerful Obi-Wan style of play, but comes with a big
bonus. When he jumps in the air, he can slam down hard on the ground, making a
huge blast appear and kill enemies nearby. He is defeated in Episode 3 by the
Emperor (with help from Anakin). He comes with Saber Throw, for range and the
common Force Push. Which we know by now can be used as cover and offense by
pushing enemies into walls to buy time or start a combo with no counterattack.

EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Saber Throw
                     Force Push

--------------
Obi-Wan Kenobi
--------------

General Obi-Wan Kenobi was a mere Jedi Apprentice when he defeated Darth Maul,
a feat that his powerful master could not complete. He then took Anakin as his
learner and did a crap job, as Anakin turned to the Dark side. In the Clone War,
he fought with the Republic as a General against the Separatists. He then
nearly killed Anakin, but let him live and caused him to survive in his suit.
His style is passive aggressive. His attacks will never leave him extremely
open, as he makes deliberate strokes instead of wild range attacks. His dash
attack will make him twirl his lightsaber, blocking fire and killing enemies at
12 o'clock. He comes with the Saber Throw, to chuck his lightsaber at a distance
at his foes. And guess what? He comes with the common FORCE PUSH! Which will
Provide cover and give you time to attack with no counter attack. How did you
know that?

EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Saber Throw
                     Force Push
-------------
Princess Leia
-------------

Princess Leia, Luke's twin sister. A powderpuff princess that couldn't kill an
enemy unless she had a Sporting Blaster and Thermal Detonators, which she does.
The Sporting Blaster is basically a Sniper Rifle with a reticule to aim with.
She comes with several grenades, good for normal levels but almost useless in
an Assault, where everyone moves a mile a minute. The Invulernability skill
is GREAT! If used on allies, they will not take damage for a short time. Which
will give you the split-second edge needed to turn the tide on the battle of
Hallway 12. Try to avoid using her in an assault, but use her in a normal
battle.

EQUIPMENT:

Primary Weapon: Sporting Blaster

Secondary Weapon(s): Thermal Detonators
                     Invulernability

----
Yoda
----

The most prestigious member of the Jedi Order in the history of the galaxy.
Yoda is the small green guy that talks funny, but can destroy you in battle. He
is one of the few Jedi that survived Order 66. Yoda wields a green lightsaber
that is custom built to be his size. He can Push and Pull his enemies around,
and his size makes him hard to hit. His attacks are mostly aggressive, as he
is easily hit and doesn't move much when he strikes. Some consider him to be
"cheap". His force connection is unmatched and can make several jumps as he
battles for all that is good.

EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Force Push
                     Force Pull

VILLANS

----------------
Anakin Skywalker
----------------

Anakin Skywalker is a Jedi that turned to the Sith. He grew up as a slave on
Tatooine and helped the Queen of Naboo get off the rock he lived on. He came
with Obi-Wan Kenobi and Qui-Gon Jinn to Coruscant, and was rejected by the
Jedi Counsel. They reconsidered, and Obi-Wan became his master. He had fallen
in love with the Queen he helped long ago, and eventually married her. His
attachment caused him to join the Emperor and kill almost all of the Jedi. In
the game, Anakin comes with Force Choke, a great move, and saber throw.
Another good skill. He can be a force to be reckoned with if used properly, and
has a strong force connection, allowing him to jump several times. He wields a
Blue Lightsaber and has a balanced style of attack and defense, never over
asserting himself while striking. His dash move will block oncoming fire while
attacking.

EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Saber Throw
                     Force Choke

---------
Boba Fett
---------

Boba Fett is Jango Fett's "son". Actually, he is a Clone Trooper that wasn't
altered to make them less independant or grow faster. A regular child. He lost
his father in the first Battle of Geonosis during the Clone Wars. He had to
train alone to become better at bounty hunting than his father, and boy did he
succeed. He has an EE-3 Blaster Rifle, the equivalent of the Award Rifle (maybe
with a clip, I have to check up on it). His secondary weapon is a Flamethrower,
which when used will set enemies on fire, damaging them slowly over time. He
also has Wrist Rockets, for small enemy groups and Detpacks for large enemies
or tough enemies. He is equipped for almost ALL situations and is the best non
Jedi hero there is. He also has a Jetpack on his back, which he can fly around
in similar to a Jet Trooper.

EQUIPMENT:

Primary Weapon(s): EE-3 Blaster Rifle
                   Flamethrower

Secondary Weapon(s): Wrist Rocket
                     Detpack

-----------
Count Dooku
-----------

Count Dooku. Watching this guy play makes me roll on the floor laughing my head
off. Look at him. He jumps like a freak and looks creepy. His attacks are kind
of cool looking though. And his dash attacks are very cool. He has a slow Luke
style. He comes with two great Force Powers: Force Choke and Force Lightning.
Lightning can be used on groups and Choke on individuals. To really cheaply
kill someone, you can use this glitch. Start choking someone, hold down the
secondary fire button and switch to Lightning. He will choke and start using
lightning at the same time, and he NEVER runs out of Stamina until they die.
Quite a useful cheat, but will get you booted from most assault games.

EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Force Choke
                     Force Lightning

----------
Darth Maul
----------

Possibly the coolest villan of the lot. Darth Maul is a sith lord trained by
Darth Sidious to kill the Jedi and capture the queen of Naboo. He failed. And
was defeated by Obi-Wan afted he felled Qui-Gon Jinn. Darth Maul wields a
Doublesaber. A Lightsaber with two sides. He has a LOT of reach and does some
neat little acrobatics. He is VERY fast and will deal a lot of damage. His
secondary attacks include Saber Throw, which is COMPLETELY revolutionized by
his gigantic Saber that will probably not miss. His last move is Force Push.
Which we know, will provide you with time, and will let you set up some combos
without a counter attack.

EQUIPMENT:

Primary Weapon(s): Doublesaber

Secondary Weapon(s): Saber Throw
                     Force Push

-----------
Darth Vader
-----------

Darth Vader, formerly known as Anakin Skywalker, was brutally torn apart by
Obi-Wan's lightsaber, then burned by the lava on Mustafar. He was barely alive
when found by the Emperor, and then placed in a Breathing Suit that would walk,
breath and move for him. Though the former 1/2 of a chosen one, he still packs
a wham with his Force Powers. His style of swordplay is slow, deliberate
strokes that pack more damage than Celine Dion can do to your ears. He also has
Saber Throw, which will be the same as usual. As well as Force Choke. In which
we can use the same glitch as the one earlier, to infinite Choke them. He is
overall a powerhouse, but needs more speed. His run gives him that, and he can
also float by jumping twice in place of his force Jump.

EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Saber Throw
                     Force Choke

----------------
General Grievous
----------------

General Grievous used to be an alien like life form. But he was brutally
injured, much like Anakin, only worse. So the Separatists took him in, removed
his organs (brain, heart, lungs) and strapped him into a droid body. He walks
around with a terrible wheezy cough, but can run like the wind and do some
fancy moves. He was also trained by Count Dooku to be like a Jedi. He has a
collection of four stolen lightsabers which he fights with. Although he wields
a lightsaber, he does NOT use force powers. Which means no Force Jump. He has
a quick leap though. His attack uses all sabers and covers his whole body, back
to front. His dash attack will have him fling sabers around wildly, killing
most of the enemies. He also has rage, to increase his ally's damage. It says
he has unlimited, but really he only has one, but it can be refilled at an ammo
droid.

EQUIPMENT:

Primary Weapon(s): Lightsabers (x4)

Secondary Weapon(s): Rage

----------
Jango Fett
----------

Jango Fett was selected by The Emperor (before he was the emperor) to be the
person the Clones were based on. He agreed and received a paycheck, as well as
a Clone for himself. He is the best bounty hunter in the Republic days. His
arsenal is a little outdated compared to Boba's stuff, but still works well.
He has a Westar 33 Blaster Pistol, which is like the Precision Award Pistol. It
can snipe and do a lot of damage. He also has a Flamethrower, to deal damage to
groups of enemies close up. He has a Wrist Rocket to blow close range enemies.
He lastly has the Time Bombs, which are less useful than the Detpacks, but can
be good against vehicles. He has a Jet Pack to fly around in like the Jet
Troopers.

EQUIPMENT:

Primary Weapon(s): Westar 33 Blaster
                   Flamethrower

Secondary Weapon(s): Wrist Rocket
                     Time Bomb

-----------
The Emperor
-----------

The Emperor is the master of all evil schemes. His extremely elaborate plan
could probably been easier, but still worked. He was a Sith Lord, pretending to
be a Senator from Naboo. But got elected as Supreme Chancellor with his own
influences. He then tricked Anakin into becoming his friend and, and started the
clone wars. Showing Anakin the powers of the Dark Side, he got him to convert to
his side and killed the Jedi. Seizing control of the Republic, but at a physical
cost to his looks. Which were never good anyway. He stayed this way until he
decided to mess with Luke. Vader got mad and killed him. Anyway, he has a
Lightsaber that is always put away unless he attacks. He fights like Vader, but
has a Dooku dash attack. When he double jumps, he floats. And when he attacks
in mid-air, he slams into the ground and uses lightning on the enemies around
him. I have done this in Duels and won as him. He is VERY slow otherwise unless
he has stamina. He uses Force Lightning and Choke just like Count Dooku did.
To really cheaply kill someone, you can use this glitch. Start choking someone,
hold down the secondary fire button and switch to Lightning. He will choke and
start using lightning at the same time, and he NEVER runs out of Stamina until
they die. Quite a useful cheat, but will get you booted from most assault games.

EQUIPMENT:

Primary Weapon(s): Lightsaber

Secondary Weapon(s): Force Choke
                     Force Lightning

+-----------------------------------------------------------------------------+
|                                Vehicles/Turrets                             |
+-----------------------------------------------------------------------------+

There are 41 total vehicles and turrets in the game. They are explained below.
Note that 1 and 2 in weapons show the posistions of players and what they
control. Note also that Space Vehicles have no weak point.

---
AAT
---

Side: CIS
Weak Point: Panel on the Back
Troop Capactity: 2
Weapons: 1 Medium Blaster Cannons
           Concussion Missles
         2 Manned Particle Turret

This is the CIS standard support vehicle. It is larger, and more armored than
the republic IFT-X tank, but it is slo 
                    

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