Spider-Man: Web of Shadows immerse players in an all-new action-adventure saga that gives them unprecedented control, never before seen in a Spider-Man game. Armed throughout the battle and confronted by an unrecognizable New York City, players choose to play as a heroic web-slinger or a volatile, destructive anti-hero, fighting with or against a vast number of fan-favorite Marvel heroes and villains, switching instantly between sides, and deciding which missions to undertake to save mankind. An all-new combat system combines web slinging and customizable superpowers to give gamers the freedom to fight and explore in a free-roaming, open-ended environment. Battles blend Spider-Man's speed and agility with the landscape, challenging players to master fast moving acrobatic combat, powerful new web-slinging moves and destructive combo attacks, as they take the fight from the streets, up the sides of buildings and onto rooftops.
Early last year, I stated that Spider-Man 2 was one of my favorite PlayStation 2 games of all time. Think about that for a second -- all time. Now, I'm not telling you that it's a better game than God of War, Shadow of the Colossus, or any of the other hundreds of great games Sony's console brought us; what I'm saying is that Spider-Man 2 was one of my favorite games to play. Even after I had bested Doc Ock, I could swing around New York and stop crimes, gather collectables, and take in the city that never sleeps. At the time, I thought the game had laid out the perfect blueprint of what a superhero game should be, and I believed that Activision got it and would expand the idea when the next generation of systems came around.
As Spider-Man 3 and Spider-Man: Friend or Foe proved, that didn't happen. Rather than tweak and expand a formula that was fun but flawed, Activision let the webhead slip into worse and worse titles. Now, Spider-Man: Web of Shadows is upon us, and while it's no where near the slap in the face that Spider-Man: Friend or Foe was, it's got nothing on Spider-Man 2 either.
Excelsior! Check out the video review in stunning HD.
Web of Shadows is a nifty idea on paper. Rather than being based on a movie or specific comic book arc, Spider-Man: Web of Shadows creates a completely unique tale set in the comic book world. During a rather routine battle with Venom, the symbiote we all know and love fractures and part of it leaps to Spider-Man, once again endowing him with the black suit and all the strength and evilness that comes with it. The main portion of the goo sticks with Eddie Brock and the Venom alliance, but it turns out that the suit is creating symbiote-spitting pods that are infecting the civilians of New York. Soon, the city is filled with folks who are scaling buildings, kicking ass, and trying to eat Spidey's brains. S.H.I.E.L.D. shows up, quarantines the city, and basically freaks out as all hell breaks loose.
Your job is to take Spider-Man from before the infection, through the dark times, and to one of several endings. At times, this journey can be an enjoyable ride. First off, swinging through the city is as fun as ever. Holding Right Trigger/Button 1 will throw out a web and attach to a building in whatever direction you're pointing at, while tapping the web swing command casts out a web-zip that allows Spidey to shoot through the air in a solitary direction. You can modify your swing to go faster, double jump in the air, run along building sides, and do just about everything else a spider can. All of these swing mechanics and wall-crawling capers meld together with Web of Shadows' new combat system.
By tapping Left Trigger/Tab, you activate Spider-Man's spider-sense, a device that highlights enemies and locks onto them. Once locked on, you can -- theoretically -- leap into the air, swing from your webs, and so on without fear of losing your man. I found that sometimes lock-on would let go of my target for seemingly no reason, but when this works, it's actually super helpful because Web of Shadows is big on linking together attacks in long combo chains. Up in the right corner, the game is actually tracking the number of hits you've pulled off in succession (don't be surprised to see it pushing 100 more than a few times), and these ginormous combos are thanks to this lock-on system. See, if there's a group of bad guys, I lock on to one of them, take him out, and leap into the air, the lock-on system should jump to the next baddie; but if it doesn't, I can choose my next opponent.
Come get your kicks.
It might not sound like much, but Spider-Man's attacks can be pretty cool and devastating in Web of Shadows. As you play the game and pull off mandatory story missions and optional side quests, such as defeating a certain number of enemies, you're going to be awarded experience points. These points can then be exchanged for a number of special moves for each spider-suit -- 65 for the red and blues and 56 for the black duds -- that are spread out among ground, air, wall, web and other various attacks, and you can collect Spider-tokens throughout the game to upgrade your health bar and swing speed. Now, most of these combat upgrades are just building on moves that are already established such as adding in a final stomp to a punching combo, but some are pretty frickin' cool and brutal. One of the symbiote combos has Spider-Man wail on the bad guys with his extremities a few times before unleashing a flurry of extended symbiote whips that lash out and toss the opponents into the air before slamming them back down and crushing their bodies.
Still, if it sounds like I'm lauding the combat, I guess this is a good enough place as any to tell you why I'm not crazy about this Spider-Man title. See, as cool as these attacks can look, they're just button mashing. When I needed to steamroll the bad guys, I just tapped X-Y-X-Y-X-Y. Sometimes it was that tendril attack I just described, and sometimes it was just Spider-Man wigging out and cleaning clocks. It didn't matter to me, because it got the job done; and there are a lot of jobs to get done.
See, Spider-Man: Web of Shadows is redundant and repetitive. Infuriatingly redundant and repetitive. In the beginning, Luke Cage will teach you a move, have you do it a certain number of times to him, send you out to do it to a certain number of villains, and then have you do it all over again when you come back to learn a different move. The same "go do this" thing happens when you meet Wolverine, Black Cat, Moon Knight, and everyone else in the game. Seemingly, every mandatory mission has you assisting X number of S.H.I.E.L.D. evacs, stopping X number of symbiotes, or attacking X number of whatever. It gets old. Fast. Only making this process worse is the fact that you'll be attacking these enemies in the same way over and over. You'll leap into the air, throw out a web, pull yourself to the bad guy, and unleash an attack. Occasionally, the bad guy will block the incoming attack, you'll jump to evade, and then begin the web-based attack again. Still, that rarely happens because every boss, enemy, and mission is a push over in this game with one default difficulty.
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Table of Contents:
Hello, and welcome to my guide for Spiderman: Web of Shadows. This is
my sixth FAQ. The purpose of this guide is to provide strategies for
how to complete the main game, as well as tips for general combat and
strategies. The guide is organized in to six sections: controls explain
the game’s controls, gameplay provides tips for general combat and how
to upgrade your abilities, and the main guide is the way through the
game. The introduction and the closing section have contact information
as well as some other information about the guide. If you have any
questions, you can contact me at email@example.com
B/Circle.........Web Shoot (Red Suit) Tendril Strike (Black Suit)
D-pad Down.......Summon Ally
D-pad Up.........Dismiss Ally
Click L.Stick/L3.Change Suit
Click R.Stick/R3.Center Camera
This section is designed as a tutorial of sorts. It details concepts
and strategies for combat, as well as just general tips for moving
around the city and how the game works.
A. Getting Around
You have all of Manhattan to explore, so why not get to it? (Other than
the imminent invasion...) Spiderman has tons of different ways to move
around the city. The most basic is the web swing, using the right
trigger. The web swing latches on to a nearby building and swings you
in arc. You can either jump out of a web swing or press the trigger
again to continue, and when you push the button combined with your
height will move you along either quick and low or send you flying high
into the sky. Simply tapping the Trigger will allow you to web zip,
which moves you in roughly a strait line. Use of both will have you
swing through the city in no time.
Spiderman also has the ability to crawl on walls. He can perform
multiple actions on the wall in order to move around: just moving the
left stick will have him move around on the side of the building,
hitting the L. bumper will have him start a wall run move that moves at
a much fast pace. Finally, you can also press the Right trigger to jet
up the side of the building with a web zip.
Your map sits constantly in the lower right corner of the screen. It
can tell you a lot about the world, if you know how to read it. Here is
a key for the map:
Blue Dots: Allies. For much of the game these are your quest givers,
but that changes about 2/3 of the way through the game. After that
point, Blue dots become SHIELD agents as well as quest givers.
Red Dots: Red Dots are enemies. Typically they’re only situational, in
that they only appear during missions or encounters on the map. Later
on they’ll appear a lot more and it becomes harder to tell real enemies
from zombie like creatures that, while technically enemies, really
don’t pose much of a threat. Look for the more mobile ones to spot real
Symbols: Symbols (variable by what crime is going on) represent crimes
that are occurring in the city. These usually boil down to one group
fighting another, and the symbol we’ll be colored depending on which
groups are involved. Crimes aren’t necessary to stop when you see them,
but they do provide experience.
Green Dots: Other heroes fighting along side you. They appear in
certain missions as well as when you have a hero summoned. (See below)
Flashing symbols: Flashing symbols are perhaps the most important to
recognize, as they represent mission critical objectives. Symbols will
change from mission to mission, but they will always be very noticeable
on your map as they’re about 4-5 times the size of other emblems and
Spider man has a multitude of abilities at his disposal for combat, but
the most significant is the ability to change his suit. Early in the
game, you’ll gain the ability to switch between the Red suit of the
traditional upstanding Spiderman and the Black stymbiote suit. The
suits have mostly the same abilities, but they differ in execution: the
Red suit is fast and acrobatic, focusing on the use of fast hits and
long combos while the Black suit deals out tons of damage with brutal
attacks by sacrificing speed. Each suit is useful, but for the most
part the share the same abilities:
Light attacks are the bread and butter of combat. They are relatively
weak when compared to other attacks, but they come out fast and can
combo opponents easily. With upgrades, the Red Suit can eventually add
a long multi-punch attack on to the end of a combo, whole the Black
suit adds an ability to damage opponents that have been knocked down.
Your basic attacks also work in the air, as well as on the sides of
buildings. You will have different combos for each location, as well as
for the different suits, so it definitely pays to master them all.
Web strikes are Spiderman’s best friend, and the most useful move. A
Web strike will send a length of web at the nearest/targeted enemy,
drawing Spiderman close. When at close range, any number of buttons can
be pressed to either deal damage or throw the enemy, even rebounding
off of their face and dealing damage. Rebounding will let you web
strike another foe, and for each sequential strike Spiderman will deal
more damage. Web strikes vary by suit: Red gets the ability to combo
enemies out of web strikes with multiple new web strikes, while Black
gets the ability to slam in to enemies and grind them along the ground
to bash in to other enemies. Web strikes are probably your best
attacks, and the most versatile and useful in the game. However, they
can be broken by enemies and certain ones have a tendency to do it
quite often. Watch for the telltale web break to avoid being countered.
Spiderman has access to two different types of projectiles, depending
on the suit. The Red suit can launch bundles of Web at enemies, which
both immobilize them and deal damage, whule the Black suit can shoot a
tendril that can grab enemies and pull them close for more punishment.
Web should be used in situations with lots of enemies where you have to
protect other characters, as it allows you to tie up a few enemies and
focus on more powerful ones. Tendril attacks are great for closing
distance between you and an enemy, and after a few upgrades they can
take down most of the weaker foes in the game with almost no effort.
Spiderman’s health bar is the green bar in the lower right hand side of
the screen. Obviously, health is your life source: lose all of it and
you’ll die. However, there are ways to recover health. For both suits,
simply retreating from combat an waiting a minute will slowly restore
your vitality. The Black suit recovers health much slower, but it can
also gain back health by dealing damage to enemies. Those are really te
only ways to gain health: there aren’t any health pickups or bonuses,
so you’re just going to have to get lots of combos to stay alive.
Spiderman has a special bar in addition to his health bar, which can be
used for two different things. The first is special moves, which are
activated by pressing the Left bumper/L1 and one of the face buttons.
These act as more powerful versions of Spiderman’s basic moves. To be
honest, they aren’t really that great and I don’t use them much.
They’re mainly useful for getting out of tight situations, but
acrobatics work just as well. Your special bar is also used for
summoning allies. Allies come in the form of heroes or villains you
will meet throughout the game, each one joining you at a specific point
in time. Which ones you summon are based off of your morality: heroes
will aid a good character and villains will aid an anti-hero. (More on
morality later) For the most part, the different allies play fairly
similarly to each other. Experiment with each to find your favorite,
I’m not going to spoil who shows up here.
Your alignment is mostly a storyline item, but it can affect which suit
performs better in combat and what allies you’ll have access to. Your
alignment is determined by two factors: which suit you use in combat
and what decisions you make in the main game. Decisions crop up at
various points in the game, allowing you to choose between the Dark
suit response and the Light Suit response. These often turn out the
same way, the only difference being how that conclusion is reached.
Will you tie up a criminal with web and hang him by a lamp post or beat
him unconscious? The other factor that determines your alignment is the
suit you use. Each time you defeat an enemy, you’ll get a few points
towards either the good or evil side of things depending on which suit
you used. No one alignment is better than the other, and I’d recommend
playing through the game at least twice to see the different story
options. Your alignment will ultimately determine which ending you get.
During Combat, you’ll gain experience points. You can use these points
to level up tour abilities in any number of categories: ground combat,
web strikes, aerial combat, special moves, etc. You can upgrade any way
you want, and if you complete most of the optional missions then you’ll
have enough points to buy everything anyway. In any case, here’s what I
recommend buying for each suit:
Ground Combo moves, especially the uppercut.
Aerial Combos, the Red Suit’s are much better than the Black Suit’s.
Same with Web Strikes, the Red Suit’s are much better.
Finally, the web shoot upgrades are mostly useless until later in the
game, where they become very useful and highly effective.
Ground Combo moves, buy the targeted tendril strike ASAP.
Wall Combo moves, the Black suit’s are much better than the Red’s.
Anything under Tendril strikes, they’re amazingly useful.
Anyhting that increases your grind distance for Web strikes. They’re
not amazingly useful, but it’s amazingly fun to skate around on
Tokens are small blue and red spider emblems that can be found all over
the city...and there are a ton of them. 2,120 of them to be exact. This
basically means that every building in the city has one on, near, o
around it. Thankfully, you only need to find 2,000 for the game to
register as having them complete. Also, finding 1,000 of them makes the
rest show up on your radar. So what do these annoying little bundles of
joy do? The increase your base stats, increasing your speed and letting
you deal more damage. They are no doubt important to collect, but don’t
feel you need all of them unless you want the achievement. Here’s where
each of them is located:
Wouldn’t it be funny if I listed where over 2,000 collectibles were?
These things are easy as pie to find, you’ll probably find over a
thousand without even trying which will give you the radar. Good
This guide is split up in to sections based off of which character is
currently giving missions to you. Each section is then split up into
Missions and Optionals.
Missions: Missions are required to complete the game. Pretty simple
really. Mission structure tends to work along the following lines: you
will get assigned a mission from another hero. That mission will
introduce a concept- say “save hostages in Stark tower” for instance.
After you save the hostages from the main mission and complete it, you
will get a second mission- using the hostage example again, something
like “save five hostages”. These will be located around the city and
you will need to find them, rather than having one set place to look
for them like the previous mission. Normally I won’t give too much of a
strategy for the second mission type as it’s just a repeat of what
you’ve already done, but they are often different and thus require an
Spiderman walks along the top of a building. A Hovercraft crashes on
the roof top near him. Strange symbiote like creatures swarm across the
roof top fighting against SHIELD soldiers. What caused all of this?
You’re going to find out.
This is basically just a tutorial. I won’t spoil anything that’s going
here with an explanation, just know that you’ll eventually come back to
this point. None of the enemies in this mission will should pose a
threat to you, so just use it as a way to get used to the controls and
how Spidey feels. Follow the onscreen prompts, and you’ll soon complete
Mission: He’s Back
Four days prior to the events you just witnessed, Venom has attacked
Spiderman and Mary Jane. Before the fight he’ll infect you with part of
the symbiote, and the fight itself acts as a tutorial for how to use
it. The easiest way to damage Venom is to throw cars at him. Lock on
and throw away. After a couple of those, he’ll move to the side of a
builbing, where you can try out the Black suit’s combos against him.
Finally, he’ll move back down the street and walk veeery slowly towards
Mary Jane. Throw more cars at him to end the fight. If that seemed
short, don’t worry. You’ll see him again
Mission: Follow the Ambulance
All you have to do for this mission is follow the ambulance. You should
be pretty used to the controls now, but play with them some more if you
need to. Bonus points if you land on the ambulance and ride it to the
hospital. (Not really, but it would be cool.)
Mission: Surgical Strike
You need to take care of the thugs in front of the hospital (odd place
to fight, isn’t it?) It’s pretty hard to dies here, so just take out
the enemies and get used to how your moves string together. Soon
enough, Luke Cage (The Power Man) will show up and make things even
easier for you. Finish off the rest of the thugs to activate the next
B. Luke Cage...(LCZ)
Luke Cage is known as the Power Man. He had experiments performed on
him during his time in prison that gave him titanium hard skin. This
has made him all but impervious to bullets and bestowed him with
incredible strength. He resides in the uptown park.
Mission: Stop 5 Crimes
For this mission you need to defeat more gang members scattered around
the city. Head north a bit and you should spot a crime soon enough on
your radar. Move to it and take out the thugs, and from there you
should start to see a few more pop up on the map. If you’re having
trouble finding them, you can use your spider sense to help pinpoint
their locations. The gangs themselves are easy to take down, just keep
mobile to avoid the gun fire and you’ll come out unscathed. After the
fights are over, go see Luke Cage in the park.
Luke will have a single mission available, though you can also hear
about the gang wars if you want by talking to him some more. When
you’re ready, take the mission. Most of Cage’s missions will act as a
sort of tutorial for your abilities, so they’re mostly easy and pretty
hard to lose in.
Mission: Uncommon Sense
This mission acts as a tutorial for your spider sense and lock on
abilities. Just follow the prompts on screen to identify the informant
and the four shooters. (As if anyone would have a hard time, they’re
the only ones with guns.) Defeat the four shooters to finish the
Head back to Luke for two more optional missions. You can do them at
the same time, along with your regular mission, so you might as well
take them both.
Optional: Defeat 25 enemies
Self Explanatory. You’ll end up doing this pretty much automatically,
so don’t worry about having to go and hunt down every last baddie in
the city. Beating this mission will open up another optional mission...
Optional: Defeat 75 enemies
Do I really need to explain this one? To fight enough people in time
for the mission to count (see further on), you will have to actively
seek out thugs in the streets. It isn’t difficult, just a little time
consuming. Defeating that unlocks...
Optional: Defeat 150 enemies
Unless you’re really dedicated to fighting crime, this is just a waste
of time. Move on to bigger and better story missions, which will give
you more experience for a lot less work.
Optional: Rescue three Civilians
You will occasionally come to an injured civilian in the streets. Pick
them up by getting close, and make it back to the hospital (the same
one from earlier) before the timer runs out for some red points.
Mission: Spider Sense 10 enemies
Continuing your tutorial, Cage will tell you that using your spider
sense can help you find enemies among civilians. This mission is all
about using that ability. Find and defeat ten enemies to complete the
mission, then return to cage.
Cage will have a single mission open for you this time, another
Mission: Cage Match
This mission is a sparring match against Cage. The focus of the match
is to learn how to web strike, abort a broken web strike, and counter a
broken web strike. Just do as Cage says and follow the prompts, it
doesn’t get any easier than this. Finishing this match will unlock a
Mission: Web Strike 10 enemies
Use your spider sense and mini-map to find enemies, then fight them
using web strikes. Simple, this is really just a continuation of your
Mission: Chain Reaction
This mission has you using, you guessed it, chain reactions. You need
to chain together web strikes to take down multiple enemies in a row,
resembling a Quick time event. These are actually very useful, so pay
close attention to the tutorial.
Cage will now suggest that the best way to stop the gangs is to form a
truce by helping one of them. It just so happens a hit is planned
against one the gang’s leaders, so it’s up to you to stop it to get in
to their good graces.
Mission: Defend the Gas Station
First you’ll need to head over to the yellow objective marker on top of
the building. After that, you’ll see five cars show up and attempt to
take out the gang leader. Pick the red suit here, you’ll want the
speed. The easiest way to take out the cars is to web strike them: two
web strikes per car will finish them off. You could also use the eagle
kick to flip the cars, but that requires pretty good timing. Finally,
you can just try jumping on top of the cars but I wouldn’t recommend it
as you need to be pretty precise. You’ll need to be quick about
defeating the thugs, as the gas station has a heath meter (!?), which
will explode when it reaches nothing and kill the gang leader.
This unlocks two new optional missions and one new regular mission.
Optional: Heavy Hitters
When this mission becomes available, check it out to have “heavy
hitter” enemies added to the basic gang members. These guys use bats
(which are surprisingly much more effective than bullets), and are
about eight feet tall. They can actually deal some serious damage and
they tend to break your web strikes most of the time, so be careful
when dealing with them. You need to defeat ten to finish the mission.
After the Gas Station mission, enemies will start roaming around in
cars. Take out five of them just like you did in the Gas Station to
complete this mission, though they can sometimes be hard to find.
Mission: Wrecking Ball
Yawn...another tutorial. This mission is about learning to use swing
kicks. Do what Cage says. Repeat. Unlock better missions.
Completing the above unlocks a new optional mission, a well as another
regular mission. The regular mission is a bit special: once you accept
it, it will clear all of your optional missions from the record. Once
you’ve done all you want to do with Cage, start the mission by going to
the yellow dot on the map.
Mission: Confront the Gang Leader
After going to the yellow dot, a group of enemies will show up.
Apparently, the gang boos doesn’t want to talk. There are a lot of
enemies here, but they will thank fully spawn in groups at either end
of the street. This makes them prime targets for swing kicks: a well
placed kick can eliminate an entire group of enemies. Remain mobile and
in the air to avoid their gun fire. It doesn’t deal much damage, but it
can hurt when there’s so many of them to deal with. After defeating all
of the enemies, you’ll have a chat with the leader and be on your way.
Make your way to the new marker while you listen to MJ’s call. Upon
reaching the marker, you’ll activate the final mission with cage.
Mission: Defend the Parley
When the gang members arrive, Spidey will notice that snipers have
approached. Time to take care of them. The focus of this mission os to
take down all of the snipers in a set time limit, each one you kill
giving you more time on the clock. The easiest way to do this is to use
web strikes: they’re pretty even spaced amount the buildings so that
with a little maneuvering you’ll be able to get nearly every single one
without any trouble at all. After you’ve beaten the first wave, a
second wave will show up in pretty much the same places, and they can
be taken out in the same way. You’ll get your first morality decision
after you defeat all of the snipers: the good option is to tell them it
was a set-up, while the evil option is to not tell them and have them
continue the gang war.
Completing this mission finishes your quests from Luke Cage.
C. Moon Knight...(MKZ)
Having discovered that the gangs were set up to destroy each other,
Spiderman decides to investigate the city’s richest crime bosses. He
starts at the top: Kingpin.
I. Mission: Go to Kingpin Tower
You won’t be meeting the Servant of Khonshu just yet. First, make your
way over to the new mission marker- Kingpin tower. Spidey figures hat
the snipers had to have been funded by someone with a lot of money, so
he decides to start at the top by checking out Wilson Fisk, AKA the
II. Mission: Stop Black Cat
Upon reaching the tower, you’ll run in to Black Cat. She’ll run away
from you, and a begrudging Spidey will decide to give chase. Chase her
over the rooftops, and use the LB to run up the sides of buildingd of
you miss hitting the top. She’s fairly slow, so during the chase feel
free to pick up any spider tokens that happen to be on the roof tops
you land on. Eventually, she’ll some to another building and gain some
Defeat Black Cat’s Escorts
Black Cat will summon six guardians from seemingly nowhere, who will
help her to fight you. Four of them resemble Iron man, while the other
two look like copies of the Green Goblin. To take out the guys in
suits, equip your black suit and repeatedly pummel them on the ground.
They have a nasty shockwave m,ove they’ll use, so avoid fighting them
on the sides of buildings. To take out the Green Goblin wannabees,
repeatedly combo them in the air with web strikes or normal combos with
the red suit. After you’ve defeated them, Moon Knight shows up and the
two head after Black Cat again.
Defeat Black Cat
After catching up with Black Cat you’ll have to fight her. Black Cat
doesn’t have many moves of her own, but she will counter most of your
moves if you aren’t careful on approach. Her moves are mostly either
close range punches or long range grabs with her grappling hook. To
damage Black Cat, either use web strikes (though be careful, she will
often counter them if you aren’t prepared) or simple punch/kick combos.
Black Cat isn’t very offensive and her moves don’t deal that much
damage, so you shouldn’t have much of a problem here.
During the fight, Black Cat will summon more guards. Whenever they
appear focus on defeating them before continuing to fight her, as they
can easily overwhelm you. You’ll also have to move between buildings to
keep on Black Cat’s trail, though they’re very close together. After
defeating Black Cat, follow her to her penthouse to be faced with
another choice: You can either refuse her advances for a light side
option or accept her offer for mischief for a dark suit choice. In any
case, head back to the Spector industries tower to meet up with Moon
Knight and get your next assignments: one mission and two optional
Mission: Under Construction
Your first mission under the direction of Moon Knight has you chasing
after the Kingpin’s men and their... building drills? Yes, building
drills. Use your Spider sense to locate groups of enemies to fight, the
mission requires you to defeat 10 heavy soldiers and break five drills.
The drills will show up on your map as skull icons, and you should go
after them whenever you seem them. There will usually be a few enemies
around them, so you can find the enemies you need to kill here too.
After this, head back to Moon Knight for your next mission.
Mission: Glider Components
An extremely short mission, this requies you to find working glider
components for Moon Knight to Analyze. To find them, just find some
enemies on gliders and beat them up. Pretty soon, one of them will drop
this. Return to Moon Knight to complete the mission and get a new one.
Mission: Go to the Daily Bugle/Save the Courthouse
Head over to the Daily Bugle, the yellow marker on your map. Upon
arriving you’ll realize that it isn’t the real target: it’s the
courthouse down the street. Quickly make your way down to the
courthouse (you’re timed here) to find enemies setting up bombs around
the building. We can’t have that now, can we? Zip over to the bomb and
take it to one of the nearby disposal locations, which are flashing
blue on your map. You’ll have to repeatedly do this throughout the
course of the fight, as more bombs will be laid around the building. In
the interim, take care of the enemies in the area.
After you’ve gotten rid of all the bombs, two mechs will show up. To
take care of these, change into the black suit and lock on to them.
Chuck a car at them to stun them once, and run up to them and initiate
a short button press event to rip of their main gun. A second car will
stun it once more, and another QTE will allow you to pull out the pilot
and destroy the mech. Do this for both to complete the mission.
Mission: Birds of a Feather
Make your way over to the enemy hideout to find out that an old friend
has been making the technology for all these criminals: the Vulture.
He’ll get mad tat you’ve interrupted him, at which point the fight will
continue to the roof. The Vulture will mainly use his wings to attack;
either throwing projectiles at you or swooping down to try and hit you
off the building. The easiest way to damage him is to simply web-strike
onto him and hit him a few times. Be careful though, as he will hit you
if you try it more than once in a row.
After you’ve chipped some of his health off, some of the glider enemies
will show up. This is where the fight gets really fun. The Vulture is
now too far away to get to from the building, so you need to use the
gliders as stepping stones in order to get over to where he is. Web
strike from glider to glider until you get to the Vulture, then attack
him a well. Keep airborne by using web zips or web strikes to latch
onto the Vulture. After he’s taken some more damage, he’ll charge you
and you’ll end up back on the roof.
The Vulture will repeat this pattern two more times, each time with
more glider enemies. This actually makes it easier, as there are more
enemies to latch onto in the air. When the Vulture is just about done,
you’ll enter a QTE to finish the fight and bash him into the ground.
You now have a choice: the good option leaves the Vulture for the
police, while the dark option
Mission: Staging Area
Make your way to the area marked on your map to find some more of
Kingpin’s goons, both gliders and Iron man nock-offs. Defeat 12 of them
using a combination of web strikes and wall combos, then make your way
up to the roof. It will at first seem that your facing a few regular
enemies...but then people show and beat the tar out of them. You’ll now
be fighting a huge wave of regular people that seem to have some sort
of spider power. They’re fast and can be pretty deadly, so watch
yourself and retreat if you need to heal. After a minute of surviving
against them, the cops will show up and you’ll escape to leave you
wondering what the hell is going on.
Mission: Defeat Five Groups of Deranged Civilians
Like it says on the tin: you need to hunt down five groups of the
deranged civilians from the previous mission. They should be fairly
close to your starting point and you shouldn’t have to look far to find
them, so get crackin’. The symbiote suite works great against these
guys, especially if you have the tendril slam moves. Report back to
Moon knight after completing the fight to find out something is amiss
in Hell’s kitchen...
I. Optional: Rescue Three People
Just like before, resuce three people for some bonus experience. Just
keep your eye out during the part two missions and should get this no
II. Optional: Defeat 50 Kingpin Troops
Also like before, you can kill 50 troops to gain extra experience.
You’re all but guaranteed to get this if you get it early, so don’t go
out of your way to hunt down every soldier you come across. This then
leads into “Kill 100 Kingpin Troops” and “Kill 150 Kingpin Troops” as
III. Optional: Stop Five Kingpin Gang Wars
All you need to do for this one is defeat five gang wars going on at
the points on the map. Easy to get while you’re going for other stuff
like the kill X amount of troops challenges or even regular missions.
IV. Optional: Kill one Mech
After the Courthouse mission, mechs will begin patrolling the streets.
Take this mission and kill one of the mechs to gain some extra
experience. Otherwise avoid them: they take a while to kill and for
good-sided characters they might require you to earn some unnecessary
The infection in the city is spreading, and Wolverine knows more about
it than you do. However, you’ll have to convince him you‘re actually
Spiderman before he’ll agree to help you.
Mission: Scarring Partners
Upon arrival at the next location you’re greeted by an old friend:
Wolverine, who can smell something odd on you. You’ll have to fight
Wolverine to prove you aren’t infected, but you’ll also have to answer
some questions about Spiderman from the comics to help that along. The
answers are listed at the end of the mission for those who wish to test
their knowledge, otherwise just skip to them when you need to.
When fighting Wolverine there is one key rule: stay the hell away from
him unless he’s grounded. Wolverine does a ton of damage and it’s all
at close range. Most of his attacks are fast dashes followed by long
combos, and it really hurts to get caught in one of them. To avoid
this, run around the arena and wait for him to try one before going in
for a web strike. Most of the time once a single Web strike hits, you
can start a chain of them to repeatedly damage Wolverine. When he’s
grounded, move in for a combo or hit him into the air to put some more
hurt on him.
Twice during the fight you’ll be swarmed by crazed civilians. To avoid
dark points, attack them and not Wolverine (though you will get dark
points when wolverine gets hit, which is sort of silly). In any case
the battle will shortly resume, so be prepared for more Wolverine
fighting. Eventually you’ll wear him down and astound him with your
knowledge of yourself, ending the fight.
Answers, in Order:
Richard and Mary
Mission: Sense of Dread
This mission you’ll learn about finding the disguised symbitoes. To
find them, you need to activate your spider sense with the black suit
on: after a moment a dark wave will shoot out. This will cause all
symbiotes in the area to go berserk and come after you. To complete
this mission, just follow Wolverine and activate your spider sense when
he tells you to. This will cause symbiotes to appear, which you will
need to kill. After you’ve killed enough of them, 3-4 skirmishes worth,
the mission will be complete.
Mission: Find Covert Symbiotes
Similar to the last mission, you need to find and hunt down 10 covert
symbiotes. The easiest way to do this is to go to a heavy traffic area
on street level and activate your spider sense. Keep in mind that this
only counts for covert symbiotes, not the ones on top of roofs that are
already acting crazy.
Mission: Track Down Venom
This is a long one, and it can be difficult if you haven’t been keeping
up on your upgrades. Go to the yellow marker on your map to find the
source of the crazed civilians, Venom. He’ll sick a group on you,
defeat them to continue. From this point on, use the Black suit in this
mission. The tendril grabs work mush better against Venom than web
strikes do, and they allow you to get up close and damage him as well
as keep up at the same time.
Venom will start running through the streets, infecting people as you
go. There’s no way t stop him from doing this completely, but you can
help by using tendril strikes to keep up with him. When your close,
repeatedly hitting him will prevent him from infecting anyone. When the
symbiotes start to show up (even if you’re amazingly fast, they always
seem to), ignore them for the most part and focus on Venom. Eventually
you’ll come to an alleyway, where you find Venom and a Pod.
To win here you need to kill the pod, the black tentacled thing in the
middle of the area. Don’t use web strikes or tendril strikes, as it
almost always counters by beating you against the floor. Get in close
and use combos and it should go down fast enough. After it’s dead,
Venom will take to the streets again and you need to give chase once
more. This section is much longer than the first, so don’t feel bad
about temporarily retreating if you need to gain back some health.
Venom will finally come to another alleyway, only with two pods this
time. He will be much more active in fighting this time, and you will
need to defeat him as well as the pods. He doesn’t take any damage
until the pods are gone though, so make them your first target. When
fighting Venom, wear the black suit and make use of tendril strikes
like before. Approach with one and do a combo, then retreat back. It’s
important to stay defensive here, as Venom’s combos deal a ton of
damage and can be hard to avoid. After defeating Venom, the mission is
Mission: Destroy Three Pods
Hot off of the last mission, you’ll need to track down three pods
marked on your map by a grey symbol. Venom isn’t around to defend them
this time, so just be wary about getting ganged up on by the symbiotes
here and this will be rather easy. There should be one to the North of
your starting location, one to the south in the first alleyway from the
last mission, and one should be in central park.
Mission: Find S.H.I.E.L.D
It has become apparent to our hero that this is becoming a city wide
epidemic. It’s time to head over to the SHIELD quarantine center that
marked on your map. Upon arrival you’re greeted by Black Widow and
promptly arrested. However, that’s put on hold when a deranged Electro
shows up and tries to break into the quarantine center. Cue
Electro will move through the city streets incredibly quickly. His
pattern splits between two different strategies throughout the
fight(s): he’ll either run away from you (during which he is pretty
much invincible), or set up electric barriers and try to shoot
projectiles at you. The only time you can damage him is during the
latter part: wait for him to set up his barriers and then jump through
them-there will always be a very conspicuous gap- and in the air
perform a web strike. When close to Electro after the strike, follow up
with some punches and kicks to add more damage.
Eventually the fight will come to one of the quarantine areas, which
Electro will break in to. You’ll have to dispatch a few enemies outside
before he will appear again, but after he comes back he’ll move faster
than ever. After chasing him for some time he’ll stop on some train
tracks and fight you for a while. This is your main damage dealing
window time, so get to pummeling using the same strategy as before.
When he’s almost done he’ll make another stop at a quarantine zone
before running again. He will finally come to a power plant, where you
will have to perform a short QTE to stop him for good. (sort of)
Defeating Electro ends the mission.
WARNING: Accepting the Next Mission will cancel all of your optional
Mission: Hidden Symbiotes
Hot of the symbiote hunting mission, you’ll get access to the symbiote
hunting side mission. Your goal in this mission is to hunt down the
symbiotes pretending to be regular humans. Like before, the easiest was
to do this is to just find the most crowded area you can and activate
your Dark Suit’s spider sense.
Things have taken a turn for the worse. With the Venom symbiote
spreading, the small infection has become a city-wide epidemic. SHIELD
has been called in to manage the decaying New York, but Spiderman has
his own idea of how to stop the invasion.
Mission: Ryker’s Island
Upon investigating the Shield quarantine at the bridge, you’ll be
“prompted” by Kingpin to try and find one of the geniuses that so
typically live in New York. Sadly, none of them are home. So what’s the
only other option? Break the Tinkerer out of Ryker’s Island maximum
security prison. You’ll be faced with a moral choice: Do you want a
begrudging Moon Knight to Fly you there (good), or an all to compliant
Vulture (who somehow escaped your last encounter already)?
Who ever you choose, you’ll end up on Ryker’s Island. Your first task
is to enter the main courtyard, which will sound the alarm. This
unlocks a room in the upper left hand side of the yard with a switch in
it. Press the switch to get your battering ram: The Rhino. To control
the Rhino, web strike onto his back. X makes him move forward, while B
stops. Bash through the gates on the other side of the area to come to
another courtyard. Here you need to destroy the generators, those large
machines on ground level, using the Rhino’s charge. After destroying
all of them, you’ll open a gate in the adjacent courtyard through which
the Rhino can charge in to the prison proper.
Inside, you’ll be faced with another dilemma: Let the Rhino go (Evil)
or trick him into staying (good). Personally, the “good” option makes
you seem like kind of a jerk after he just helped you, but oh well.
This completes the mission, and after certain events you’ll be returned
to the city proper.
Mission: Support SHIELD Strike Teams
As you can see, the city has taken a turn for the worse since you went
off to Ryker’s. Your first mission requires you to help out SHIELD
strike teams on the island, a simple mission that introduces you to the
new New York. The new white symbiote enemies barely register as a
threat, so don’t bother with eliminating all of them. Other than that,
just get to the markers on your map and save five teams to complete the
mission. All you need to do to save a team is kill all the symbiotes
attacking them, so get to it.
Mission: Escort them Out
Nothing like an escort mission to fury up the blood. For this mission,
you’ll be escorting a SHIELD APC as it goes around the city and picks
up stranded civilians. The APC can’t shoot and move at the same time,
so it’s important to clear enemies out of the way and defeat them if
they get to close, lest the APC be destroyed. The first group of
civilians are inside of a building after you move a ways with the APC,
so you won’t need to worry about protecting them. Stay close to the NPC
and fend off any enemies tat get close until the people come out of
hiding and get on board. It’s probably not a good idea to use too many
web strikes this mission, as they leave you too far from the APC and it
may get attacked.
The second group is more complicated. You’ll need to move down a street
and defend them away from the APC. Stay close and focus on the Black
symbiotes: they’re fast and can take down the civilians easily, while
the civilians can defend themselves from the white ones fairly well.
When the wave comes from up on the building, web strike one and try to
aim it so that the shockwave knocks them off the building on to street
level where the civilians can help you kill them. After that wave is
dead, head back to the APC.
The final wave is just down the street from that one. This time there
are only three civilians, but they’re on top of a building and you need
to carry them down. Swing over as soon as the scene is over and web
strike on to on to climb up the building faster. Ignore the other enemy
for now and get back to the APC. Go after a second civilian, but this
time kill any enemies on the roof. After bringing him down, clear the
area around the APC before going after the final enemy on the roof.
After he is saved (or dead...) the mission’s over.
Mission: Assist Three Escorts
This is basically just a continuation of the last mission, only easier.
Find an APC in the city and follow it around as it picks up civilians.
Defend it just like in the last chapter, only now the civilians are
much closer to the APC and will run there automatically.
Mission: Confront Kingpin
This can be a hard mission if you don’t know what you’re doing. The
first task is to make the long journey across town to Kingpin tower.
You can admire the changes to the city along the way. You’ll find the
tower is pretty much a fortress once you get there, and you need to
disable the shield before you can enter and talk to Kingpin.
There are two generators on the bottom of the tower, resembling big
sticks sticking out to the side. To remove them you need to get close
and hammer the X button, but there are a lot of enemies that are going
to try and make this difficult for you. Take some of them out before
going for the generators to save yourself some grief for later.
The third generator is near the top of the tower, and should be dealt
with just like the other two. After destroying it, move to the top of
the tower. Here you’ll need to take out all of the enemies in top.
Doing so will allow you to pry open the door with another prompt, which
ends the mission.
Mission: Who Needs Enemies...
It’s a real shame they couldn’t have just let us in the front door the
first time around. This mission is the EXACT SAME MISSION that you just
did, only in reverse. When it starts you need to defend the top of the
tower from Symbiotes. You’ll then need to turn on the upper generator
the same way you turned it off. Finally, you’ll have to hit the lower
generators. The only difference is that this time, you might have to
defend one of the generators from attack. If the message pops up, just
go to the generator and kill the enemies surrounding it. Otherwise,
it’s the same as before.
Mission: Charged Up
Despite the fairly cool set-up of getting to ride on a hovercraft, this
mission is just a single brawl on top of a building. Just use your
combos and web strikes to beat the Electro based symbiotes in to
Mission: Stop Electrolings
For this mission, you’ll need to prowl the streets north of the rooftop
you were just on. Each encounter on your map has 2-3 electrolings and
two electroling pods, which can be fairly deadly teamed up against you.
I’d recommend summoning another hero to help here: it takes a lot of
the heat off of you and it’s easy to keep them around if you’re killing
enough enemies. Just remember that their kills won’t count towards your
goal, so go for the pods and electrolings before they kill them.
Mission: Find the Source
Head to the marker to find a few Symbiotes, which you need to defeat.
Chase the one that survives to their nest, where you’ll need to destroy
four pods. After destroying the pods, an old friend returns Electro is
back, and he’s crazier than ever and has symbiote power to boot. The
good news is that this time around it takes a lot less damage to put
him down. The bad news is that he does a LOT more.
The only real way to defeat Electro is to use Web strikes. These allow
you to get past the countless projectiles that will be thrown at you
during the fight. Electro will always return to the platform in the
middle of the area, so at least you know where to find him. After
hitting him a few times, he’ll begin to absord power. Continue to
damage him during this step, but watch out for when he breaks your
strikes. Combined with the lightning at close range, it can take off
nearly half your life.
When the Electric charge bar fills all the way, Electro will create
four more pods that need to be destroyed. I am not positive if there is
a set number of times this occurs during battle (I’ve gotten it three
during both plays) or if it’s predetermined, by rush to destroy the
pods anyway to return Electro to a damageable state. When Electro is
charging energy, beware getting close. It’s much safer to just let him
create then pods than go in and try to damage him when he has all the
electricity around him.
After defeating Electro, you’ll be faced with two options as to how to
rid him of the symbiote.
Mission: Air Lift
For this mission you will have to help SHIELD hovercrafts lift
civilians out of the city. The First bundle of civilians is located in
a small park downtown, and you will need to defend them while the
hovercraft lands and removes loaded passengers. The easiest way to do
this is to summon another hero to help you, then just pick up the
people and carry them to the hovercraft yourself. It’s much faster this
way, and you really only need to watch for when the civilians are
captured by the Symbiotes.
The next two locations are on top of buildings, which actually makes
them a bit easier. As you work your way up the sides, eliminate any
enemies you might come across. Once on top, work o ferrying the people
over just like before. Beat any enemies that get close, and this
mission is easy.
Mission: Air Lift Redux
Ready to play the exact same mission over again? The only difference
this time is that the hovercrafts will load all of the people on a
given rooftop, which at least makes the mission move faster. Just
finish it and move on to more interesting ones.
Like the electroling mission, you just need to get to the roof top and
defend the agents from the new flying symbiotes. The flying symbitoes
are weak, but they’re very fast. Take the few out at the tower to
complete the mission, then talk to Moon Knight.
Mission: Kill lots of vulturelings
Noticing a pattern yet? This mission requires you to kill 10
vultureling pods and 30 vulturelings. The vulturelings themselves are
easy to kill, but the pods can prove challenging. They’ll nest on
rooftops south of your location, and if the pods attack you they’ll
fling you off the building. Use repeated web strikes to build up power
and bounce from the vulturelings to the pods in order to do a lot of
damage to them. Other wise, you can head a few blocks north and pick up
a flare for the airstrike. Dropping one off on the roof will take care
of the symbitoes, but it might just be faster to kill them yourself.
After you’re done, talk to Moon Knight and head back to Stark Tower.
Mission: Defend the Safe Zone
Symbiotes are attacking the shield, and you need to stop them. They
attack the three main gates that power the shield, one to the far left
the middle an the far right. This mission can get pretty hectic, so it
might help to summon a hero in order to help. The actual mission is
simple: all you need to do is move between the gates and take down the
symbiotes that are attacking them. You’ll need to move fast to prevent
them from getting through the gate, so just fous on the symbiotes
directly attacking the shield before moving on the next area.
After a few minutes the Helicarrier will show up. It’s now time to call
in an airstrike, so move to the tent to do so. Before it happens
however, a berserker symbiote will break through the shield and charge
towards the door. You’ll need to defend the door for one minute before
the strike happens. The easiest way to take out a berserker is to get
it in the air, where it’s absolutely helpless. After saving the door,
the mission is over.
Mission: Get to Harlem
This isn’t so much of a mission as it is an objective. You need to go
back to Harlem, to be specific the area Luke Cage was at the start of
the game. It’ll take a while, but you don’t need to fight anything on
the way if you don’t want to. Watch the scene then head to the church,
near Moon Knight’s building.
Mission: Defend the Church
Your first task in this mission is two fold: you’ll need to defend the
church from attacking symbiotes and kill 32 of the little buggers to
continue. The church is easy to defend if you use the bell like the cut
scene tells you to: it will confuse the symbiotes and stop them from
attacking momentarily. To make things even easier, you have Wolverine
to help you defend the place. Whenever you see the bubble showing that
an area is being attacked (there are three: one on the front and one on
each side of the building), ring the bell to stop the symbiotes and go
to where they were. Eliminate them and continue on your merry way
After that, the hovercraft will show up to escort everyone out.
However, it will get stopped by some symbiotes and after Logan jumps
out to stop them... lo and behold, we have Symbiote Wolverine.
Wolverine is crazy deadly at close range, to the point of being able to
almost kill you with a single combo attack. You’re going to want to
bait him in to performing an attack, then attack him when he’s
vulnerable. Don’t bother using web strikes against him, as he counters
them almost 100% of the time. Keep up the fighting against him and
he’ll soon go over to a pod. This gives him symbiote armor.
The armor doesn’t really change his attack pattern, it really just
seems to give him more defense. Chip away at it like the previous
section, being caeful about approaching. The uppercut move works really
well here, as does the black suits ground combos. As a side note, you
might want to destroy the other pod in the area. I’m not positive, but
it may give Wolverine another coat of armor if you don’t destroy it. A
little more than halfway during the fight you’ll have to enter a few b
button presses to not get smashed by the bell, so be ready.
This fight is basically just a war of attrition: you want to dart in
with quick moves and get back out before he recovers. Don’t take
chances and play safe, and you’ll ring him down eventually. Beating him
gives you a moral choice as to how to purge the symbiote from his
Mission: Harlem Evacuation
This is another escort mission. This time you’ll be guiding a caravan
of Cars from Harlem a looooong way into the city. Summon a hero to help
you defend the cars, and get started. As usual, ignore the drone
symbiotes and watch out for the bigger ones. The only vehicle that has
to stay alive is the bus: all of the others can and will take damage,
but only the bus must not be destroyed.
There are four points that the caravan must be escorted to. The first
one shouldn’t be any problem: just go ahead of the convoy and take the
pods before they arrive. The second one is much like that. The third
time you’ll have to activate the barrier before the caravan will move.
Make yor way to the SHIELD soldiers and defend them whole they try to
get the shield operational again. You’ll need to do that again for the
fourth and final shield. When the convoy reaches the fourth shield, the
mission is complete.
Optional: Save Civilians
It’s a lot easier to do this time, somewhat ironically. There are
people who need help everywhere and there are tons of “safe spots” to
leave them at. You should get this without any problems in without even
trying too hard, especially since people saved in missions by airlift
or APC rescue count in to the overall total.
Optional: Symbiote Purge
Like the other “kill X amount of X” missions, you need to eliminate a
set number of Symbiotes for each level of the mission.
Optional: Save Infected
This is a tricky one that will basically happen by accident. You can
purge a symbiote from a human by repeatedly hitting an already dead
symbiote. With enough force (though it appears random as well) you can
literally punch off the symbiote, leaving a regular person behind.
Optional: Symbiote Samples
You can help the tinkerer create his bomb by bringing him samples of
defeated symbiotes. There are six different samples from the different
enemies, so get cracking and find them on your defeated foes.
Optional: Air strike
Air striking enemies isn’t introduced in any of the main missions, but
boy is it useful (and fun!. To perform an air strike, you’ll need to
pick up a flare from one of the many “safe” domes around the city.
You’ll then need to find a symbiote pod. Drop the flare near the pod
and run away, a timer will count down. After the timer’s done an air
strike will hit the area and obliterate all of the symbiotes on the
area. Repeat as needed, but remember that these can be used during
missions as well. They’re very helpful in ones where you have to fight
a certain amount of enemies and pods at the same time, and can even up
the sometimes unfair odds.
Optional: Destroy Pods
Again, fairly simplistic. If you get this early enough you’ll get the
first couple of levels just by completing regular missions, so you may
as well get the extra experience. The only difference is that you need
to return to Kingpin to complete the mission in stead of Black Widow.
This brings us to just before the game started. Remember the prologue?
Well, when you got to the checkpoint Mary Jane wasn’t there. A
Distraught Spiderman eventually finds her, but is attacked by
symbiotes. He chases after Felicia, whom he saw just before he was
Mission: Symbiote Black Cat
When you reach the yellow marker, Felicia will run up to the top of the
tower. Meet her at the top to start the fight. Unlike the other
Symbiote heroes you’ve faced, Felicia isn’t very strong. No, her
strength comes from her range. She has multiple ranged attacks that
draw you in close so she can deal damage, so you need to stay in the
move. The other factor that comes in to this fight is the countless
symbiotes she’ll summon during the match. These are really more of a
threat than she is, so watch your back.
Like with Wolverine, Black Cat will break just about every single web
strike you use against her. Instead opt for close range combat, closing
the distance with your uppercut or the black suits regular combo.
Felicia is easy to lose amongst all of the other symbiotes, so keep on
her and keep dealing damage as much as possible. Once you’ve gotten her
health down about a third some “help” shows up in the form of Mary
Jane. She hops on the roof and starts dispensing the justice with her
Shotgun. (Didn’t Luke Cage get on the same hovercraft she did? Can’t he
Well, help is sort of a subjective term here. Mary Jane doesn’t really
do anything other than be a target for symbiote attacks. You’ll need to
constantly move up to where she is in order to fend off attacking
symbiotes and keep her health up, otherwise she’s a goner. Other than
that, just keep the pressure on Black Cat and she’ll go down pretty
fast. Be prepared for some button inputs at the end of the match, and
another moral choice at the end, which determines what girl you get.
Mission: Stop Symbiote Vulture
Well, the Tinkerer’s bomb is in place and ready to wipe the symbiote
scourge from the city. It would be at least, if Symbiote Vultre hadn’t
covered it with Venom goo. It’s up to you to stop him. Grab a ride on
the SHIELD hovercraft and head over to Vulture’s new play ground.
I either have good news or bad news, depending on how much you liked
the first Vulture fight. This fight is nearly the exact same fight as
the previous one, the only real difference being how you stay in the
air and how much damage you and the Vulture deal to each other. The
first stage of the battle starts off similarly, but you’re going to
want to take out the pods on either of the platforms in the area before
continuing to fight the vulture. They will spawn more vulturelings,
which is the last thing you need. After taking them out, damage Vulture
like before: using a combination of web strikes and aerial combos to
stay close while avoid his attacks. After dealing some damage to him,
you’ll move on to phase two.
In phase two, you’ll be presented with more vulturelings and a faster,
enraged Vulture. You can move around in this new area like normal by
grabbing on to the Hovercrafts with your web, as well as the plenty of
vulturelings and the Vulture himself. To win in this portion, all you
really need to do is lock on to the Vulture and deal out the pain as
fast as you can. He has a pretty small health bar, so it shouldn’t take
that long once you get a pattern down.
After the mission is completed you will have another moral choice. The
catch with this one is that there is no option for you to choose: there
have been seven choices up to this point, so whichever side you’ve gone
with more will be automatically chosen here. Factors largely into the
You’ll now head to the helicarrier to destroy the symbiote infestation.
Whichever ally you have on your side will advise you about what you
need to do here: the first task is to remove three jamming devices
preventing them from opening the doors to the cargo area. All of the
units on the Helicarrier will attack you, so take out whoever is on
your way as you eliminate the three generators: there is one on the
front of the ship and two on the back right next to each other.
After taking out the generators (you might have to get rid of the
enemies around them to make it easier), the cargo doors of the ship
will open to reveal a bomb producing machine in the cargo bay. Get down
there to be face with two berserker symbiotes and a third regular one.
As with other berserkers, knock them into the air and make them your
punching bag to take them out quickly. Grab the bomb and take it up to
the upper deck, where you’ll need to place it. Doing so unlocks the
other cargo door with the other bomb inside of it, along with its three
symbiote guards. This time the bomb needs to be placed under the ship,
to get there web strike the vulturelings around the bottom of the ship.
Placing the final bomb ends the mission, but it isn’t over yet...
Did you really think you’d finish the game without finishing your fight
with Venom? Well, he’s back and he’s had a change in appearance. Venom
now has a few extra heads which will attempt to bit you and slam you in
to the ground during the match. His main mouth will also continually
vomit up all kinds of lesser symbiotes during the match to complicate
things for you.
Venom’s weakness, surprisingly, is the extra heads he’s grown. To
defeat him, watch for when he puts one of his heads slightly forward to
attack you. When he does, Web strike on to it to damage it a bit. To
defeat Venom, you will need to do this three times to each head. It
might sound a bit cowardly, but the easiest way to accomplish this is
to constantly stay on the move from his other attacks and the symbiotes
he summons, only going forward when one of the heads comes forward to
After you’ve damaged the heads about halfway, Venom will vomit up a TON
of much more difficult speedy symbitoes and Berserkers mixed together.
You don’t have much of a chance against s many powerful foes at once,
so stay on the move to avoid their attacks and come forward when Venom
is vulnerable. Eventually you’ll destroy the last extra head. This
prompts a volley fro