Spider-Man: Shattered Dimensions Review
By Leandro Herena
As you might expect (provided you read the title before entering the game), Shattered Dimensions swaps worlds in which we have a distinct Spider-Man, with a voice, look and attitude of his own. It just so happens that in the Amazing universe, the puniest of wizards, Mysterio, steals an artifact ominously called the Tablet of Chaos, but not before he is attacked with white goo and dumb jokes by your friendly neighborhood Spider-Man.
During the ensuing melee, the tablet breaks and the shards get transported to the four dimensions previously mentioned. In the Noir world, fitting jazz tunes mark the rhythm for shadow running, while the mechanics cover a stealth gameplay similar to that of Arkham Asylum. In the Ultimate universe, the Venom-infested suit gives Peter Parker rage abilities and in the future, aerial chases are a lifestyle, skydiving is business as usual and slowing down time is a button away at all times.
There are first person sequences, I dare say the game's trademark. The ones included in the boss fights are pretty satisfying mini-games (even if terribly simplistic) after you manage to take down some arrogant mutant's health bar.
The brawls and combos are all patterned, borrowed from any action/adventure ever conceived after the whole combo concept was invented. Additional special abilities can be bought with experience and get unlocked as you complete achievements, as an improvement on attributes or alternative costumes granted to each of the four heroes.
Is it a must-have for non-fans? No way. Is it a great game, a proud representative to its genre? Debatable, I tend to disapprove. Do note that it looks good, it's fluent, excellently optimized, loyal to its universe(s) and eclectic in design. Poor, patterned and boring when it comes to mechanics, so therefore recommended rather to casual gamers, preferably diehard fans of anything Spider-Man since his first appearance.