Space Siege

Platform

zScore

60%

Space Siege

Developer:Gas Powered Games Genre:Action Release Date: Download Games Free Now!

About The Game

Space Siege takes place in the confines of the Armstrong, one of the few remaining colonization ships carrying the last bastions of human civilization after a devastating attack on Earth from an unknown alien race. Players take the role of Seth Walker, a cybernetics engineer suddenly thrust into a struggle to save humanity from extermination. As the adventure progresses Seth is offered opportunities to sacrifice pieces of his humanity for cybernetic upgrades that will assist him in his mission to preserve the human race. But what price will he pay to save his own humanity? Only the player can decide Seth’s ultimate fate.

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Space Siege

Space Siege Review

By Jimmy Goldstein |

Expectations are tricky, particularly when a developer takes a proven game concept to a new setting. We didn't want to presume too much about this "dungeon crawl in space" approach to Space Siege but many of us here at are fans of the original Dungeon Siege and were cautiously hopeful about Gas Powered Games' new action RPG. While Space Siege definitely delivers the superficial experience of a classic dungeon crawl, it fails to provide the player with enough meaningful choices or variety to make it worthwhile.

The story is full of stock sci-fi elements that aren't surprising by themselves and aren't used with any great effect. The game begins with the player hunting down stowaway aliens on board a massive spaceship and then runs through many of the standard twists and predictable turns. There are a few surprises here, but your emotional involvement with the story is never enough to give them any great meaning. It's simply enough to know where your objective is and that you have to shoot every alien, robot or cybernetic soldier you meet along the way. The few characters you meet are generally interesting but aren't really given enough to do to get you from one chapter to the next.

Combat certainly looks exciting.Getting from A to B is fairly straightforward. The sequence of objectives and the basic layout of the levels don't allow for any real variety or flexibility in the way you approach the game. There are definitely plenty of instances where you can choose whether to go left or right, but the choice ends up the same in the end. The only real challenge is in trying to determine whether or not the objectives that show up on your mini map are above or below the level you're on. At the very least it would be helpful to see where the elevators are.

Space Siege bills itself as an action RPG but the developers have cautioned that it leans more towards action than RPG. The combat mechanics are functional if not particularly inventive. The player simply points and clicks the mouse to move and shoot, and uses the number keys to launch the occasional special attack. We'd have loved to see a WASD-style movement system like we saw in Shadowgrounds, because using the mouse pointer to control movement and shooting makes it impossible to do both at the same time. It's not usually a problem but in the bigger firefights it can be a real liability that you can't move while shooting.

There is a dodge function in the game, but it really doesn't work all that well. In order to dodge to the side or the rear, you have to move your mouse cursor off of your target and onto the other side of your character. If you have to do that, you might as well just move out of the way yourself.

I want no exploding barrels on my space ship.On the plus side, there are some tactical elements you can use to make the fights a bit more interesting. As in any large space ship there are hundreds of explosive red barrels and crates scattered in every area and you can use these to create some interesting surprises if you can get your enemies to walk by them. You can also use your engineering skills to lay booby traps or drop turrets in front of your enemies. Since none of the enemies do anything more sophisticated than running straight at you, you can usually be sure that they'll hit the traps you place.

Your greatest tactical asset is HR-V, pronounced "Harvey", a combat robot that you can outfit with a couple of different weapons. HR-V basically follows you around and shoots at whatever happens to be in its field of vision. While it doesn't have as much personality or charm as the pack mule from the original Dungeon Siege, it's definitely useful to have an extra pair of guns when dealing with large groups. Though HR-V follows you around and engages in combat automatically, you can also give it specific move and fire orders. The movement orders are sometimes useful, but for the most part the game doesn't give you enough breathing room to hand-select HR-V's targets.

Space Siege Cheats

Insert the cheats listed below into the in-game cheats console for the desired result.

  • allabilities - Gives all abilities
  • alldevices - Max-out inventory
  • allweapons - Gives all weapons
  • brucesmash - Kill anything in one hit
  • god - God Mode
  • heal - Fills health completely
  • healthpacks X - Gives health packs (where X = amount)
  • killplayer - Kills player automatically
  • onesmallstepforman - Acquire the space suit
  • parts X - Gives parts (where X = amount)
  • resetskills - Resets skill tree
  • skillpoints X - Gives skill points (where X = amount)

Space Siege Game Walkthrough

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                                 Space Siege (PC)
                                 FAQ/Walkthrough
                Written by ChaosDemon (chaosdemonN[at]gmail[dot]com)
                                   Version 1.00
                        Last updated on November 13, 2008
             Latest revisions of this document can always be located at:
                             http://faqs.

===============================================================================

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|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|               ---  T A B L E  O F  C O N T E N T S  ---              |#!|
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 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      1] - Introduction...........................................[IN00]
      2] - Game Basics............................................[GB00]
      3] - Walkthrough............................................[WK00]
           3.01] Intruders........................................[WK01]
           3.02] Crew Quarters B..................................[WK02]
           3.03] Crew Reaction....................................[WK03]
           3.04] Medical Center Delta.............................[WK04]
           3.05] Oxygen Supplementation...........................[WK05]
           3.06] Atrium...........................................[WK06]
           3.07] Medical Center Delta (2).........................[WK07]
           3.08] Life Support: Waste..............................[WK08]
           3.09] Life Support: Atmosphere.........................[WK09]
           3.10] Transit Center...................................[WK10]
           3.11] Colonist Quarters................................[WK11]
           3.12] Coldsleep B......................................[WK12]
           3.13] Coldsleep A......................................[WK13]
           3.14] Hold B...........................................[WK14]
           3.15] Engine Maintenance...............................[WK15]
           3.16] Officer Quarters.................................[WK16]
           3.17] Bridge...........................................[WK17]
           3.18] Astrogation......................................[WK18]
           3.19] Ship Int Maintenance.............................[WK19]
           3.20] Hold C...........................................[WK20]
           3.21] Transit Center (2)...............................[WK21]
           3.22] Shuttle Bay......................................[WK22]
           3.23] Ship Exterior Maintenance........................[WK23]
           3.24] Gantry...........................................[WK24]
           3.25] Ares Engine Control..............................[WK25]
           3.26] Flash Engine Control.............................[WK26]
           3.27] Zeus Engine Control..............................[WK27]
           3.28] Shuttle Control..................................[WK28]
           3.29] Central Computing................................[WK29]
      4] - Cybernetic Locations...................................[CB00]
      5] - Weapons Locations......................................[WP00]
      6] - Abilities..............................................[AB00]
      7] - Credits................................................[CR00]
      8] - Legal Disclaimer.......................................[LD00]

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|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|                    ---  I N T R O D U C T I O N   ---        [IT00]  |#!|
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 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Hello and welcome to my Space Siege FAQ/Walkthrough! Despite this game not
receiving very good reviews, I have to say that I thoroughly enjoyed it. Most
of the criticism was centered around the gameplay aspect of the game, and I can
understand that. Personally, however, I got really addicted to DoTA (Custom Map
on Warcraft III), and found Space Siege to be a very fun experience. On the one
hand, you don't get addicted that it affects your school work, and on the
other, it's still pretty fun.

Gameplay aside, I have to say that Space Siege features an extremely engrossing
story. The plot is full of twists that you probably won't see coming, and the
voice acting is just fantastic. In fact, the story in this game rivals that of
many console FPS shooters released today! For those who enjoy playing games
like DoTA, I think you are going to enjoy Space Siege as well.

It also presents a very propelling theme about humanity's increasingly
dependency on technology without even thinking twice. It's definitely something
to ponder on a boring afternoon... But that's about as far as I'll go with that
without spoiling the good stuff!

As for the content in this FAQ, you are going to find a full beginning to end
walkthrough. I have not included any plot spoilers in there. However, I still
wouldn't recommend reading beyond your current point in the game. I have also
included some fairly basic, but very important, gameplay principles. Within the
next update I will add the rest of the sections so stay tuned for those!

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|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|                  ---  V E R S I O N  H I S T O R Y  ---      [VH00]  |#!|
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 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[ Version 1.00 - November 13, 2008 ] - I finally got around to finishing this
FAQ. The last time I worked on it was on October 18th. Anyway, it's not done
per se; I've got the complete walkthrough up and the Game Basics section up as
well. I will add the Cybernetic Locations, Weapons Locations, and Abilities in
the next update. Until then, everybody!

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|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|                    ---  G A M E  B A S I C S  ---            [GB00]  |#!|
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 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

[ Always collect upgrades ]
---------------------------
Upgrades are going to be the basis of beefing up your character. Every time you
click on a Toolbox, usually some Upgrade Materials will pop out. Or if you kill
an enemy, they will also leave behind Upgrade Materials. Once you collect a
fair number of them, you can use them on the Workbench (in the Aid Station) to
upgrade your weapons construct Health Packs, improve your Health, Armor, etc. I
should note that it's much faster to press the Z Button to collect all upgrades
than it is to left-click on them individually.

[ Cybernetics ]
---------------
At the heart of Space Siege is the ability to upgrade your character using
Cybernetics. There are two possible gameplay endings in this game that depend
on whether you choose to use Cybergenics or not. But for safety spoilers, I
will not go into much more detail. There really aren't any differences in
plot,instead you will receive a bonus reward if you complete the game with 100%
Humanity intact. You can check your humanity percentage by bringing up the
character window. You should have no problem completing the game staying 100%
Human, but by avoiding Cybergenics you kind of miss out on an aspect of fun
gameplay, because Cybernetics make you very powerful. You should decide what
will make the game more fun for you and go with that.

[ HR-V ]
--------
HR-V is your back-up for the majority of the game. It will offer support fire
for you as long as it's still alive. You will be able to receive its assistance
shortly after procuring its two parts in the Story (see walkthrough for more).
You can upgrade it in the Work Bench, as well as assign some of your skill
points to make it stronger. Every time you lose one, you can make another one
in the Manufactory (scattered throughout the game, usually close to an Aid
Station). However, you will be able to replenish its health by hitting F4 (at a
cost of a little energy) and it will also have its HP restored at a Health
Module.

[ Use Aid Stations to your advantage ]
--------------------------------------
If you are engaging a group of enemies right near an Aid Station, always try
and lure the enemies to your Health Module. From here you are pretty much
invincible, unless you are extremely careless. The same applies if you are
fighting an enemy kind-of near an Aid Station, but not close enough to lure
them to it. You shouldn't be worried about dying if you are close to an Aid
Station because you will just respawn there if you die (and the enemies that
you have killed will remain dead). Obviously this wouldn't really apply if you
are fighting basic enemies.

[ Fight smart ]
---------------
When you are involved in a massive battle, it is ideal that you aim for the
weaker enemies first. The underlying logic is quite simple: certain enemies can
be called "tanks" (can take a lot of damage before dying), and if you aim for
these types of enemies, you allow all the weaker enemies to open fire on you
while the strong one takes all the gun fire. It is very probable that you might
end up dying before you can take down the tank (usually a "Veteran" Kerak).
This makes it ideal that you aim for the weaker ones first.

[ Use the Dodge Button ]
------------------------
When you're fighting a big group of Kerak, whether it'd be melee or ranged, it
is very important that you don't get into the habit of standing still while
fighting. You should always be dodging away from their gun fire and also
looking to separate the distance between you and melee fighters. The Kerak's
timing is very simple to pick up, most of them will make one attack, pause a
bit, and then resume their attack. What you want to do is to dodge during their
attacks, and answer back with your shots when they are pausing.

[ Spam Shard Storm ]
--------------------
Shard Storm is by far the most powerful spell in your possession. Not only does
it deal very high damage, but it also deals "splash" damage (attack that
affects all enemies within a certain range). Remember that you regain Energy
with every enemy that you attack, and this includes Shard Storm. This
essentially means that you can use your Shard Storm repeatedly if you are
dealing with constant waves of enemies. Never hesitate to use your Shard Storm
because it can really turn the tide of the battle in your favour with one press
of the button.

[ Focus your upgrades ]
-----------------------
When you're upgrading at the Work Bench, it goes without saying that it is
important to focus on one or two categories and maximize those first.
Personally, I prefer to upgrade the damage first, and HP/Armor after that.
Regardless of what you pick, always focus on that category until it's maxed out
before going to a second category.

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|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|                   ---  W A L K T H R O U G H  ---            [WK00]  |#!|
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 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

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|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|                     ---  I n t r u d e r s  ---              [WK01]  |#!|
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 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
It won't take long for the action to pick up. You will find yourself standing
on top of the staircase staring down a bunch of Kerak that have invaded your
ship. The Kerak are going to be pouring through the door to your right. You
can pretty much stay put and keep blasting them with your primary weapon. You
willhave plenty of support fire so you probably don't have much to worry about
here. After you've cleared out the Kerak, you can pick up the upgrades if you
wish. When you're ready, proceed straight ahead and through the door.

Following the brief sequence, follow the catwalk to the end of the hallway and
head through the door. Switch to your MagBlade and target the barrell. You
should knock it on to the crates causing a brief explosion, and you will find
some Upgrades in the debris. At this point, some Kerak will be making their
wayinto the room so it's best to switch back to your Assault Rifle and start
blasting them. Two Kerak will make their way at you first, followed by a bunch
of Swarmers. Keep your distance and do your best to take them out. After you've
done so, head over to Jake standing on the lift and left-click on the Control
Panel to head upwards.

Right away you should see some Health packs scattered on the floor ahead. Pick
those up as well as the Upgrade Materials. Now take a right and left-click on
to the door. Head right through and some Kerak will be pouncing towards you. I
would switch back  to the MagBlade and fight them from Melee because you won't
be able to take them out with your Assault Rifle before they get close enough
to hurt you. Clear out the Kerak and head down the stairs towards the door to
the next room.

Proceed on the catwalk and get your Assault Rifle ready. Two Kerak will run
towards you, you can take them out from afar. Continue ahead and two more will
come out. This time, switch to melee and eliminate them. Head over to the next
room and collect the Health Pack to the left. Left-click on the door, also to
the left and head over to the next room. In the next hallway, some more enemies
will be coming at you. Take care of them and proceed to the next room. Stay in
melee mode because there are some Swarmers here. After taking care of them,
take the stairs up to the next area.

Be ready because two Kerak will come at you quickly. Take care of them and take
a left down the hall. At the end of the hall here are some Impact Grenades and
a Health Pack. Fire at the barrell and procure the two items. Head through the
nearby door when you're ready. Directly to your left are a few more items.
Don't forget to blast the Service Bot from afar. Proceed deeper into this room
towards the Engine Room door. You can save your game/recover some health here
if you want. Otherwise, take the stairs down.

Once you reach the floor here three Kerak should come charging into the room.
The best way to handle them is two melee the two blue ones first, then head up
the stairs and finish off the last one with your assault rifle. Don't forget
about the Health Module if you run low on health. When you're ready, head
through into the next room. Don't forget to procure all the Health Packs and
the Impact Grenades in here.

Before continuing on to the next door, take note of the fact that it's
radioactive. What you have to do in here is "sync" each computer by left-
clicking on it. This is why you have all these health packs because your health
metre is going to rapidly decrease as long as you're inside. There is one
computer as soon as you enter the room, one up the stairs, and one in the far
end of the room. All right, so now that you know approximately where they are,
head through the door and immediately sync the computer ahead of you. Take a
left, down the catwalk and up the immediate stairs. Don't forget about the
Health Pack along the way. Head down the opposite stairs and you should see the
final room on the wall on the far end. Left-click this one and immediately exit
the room.

Head back over to the Health Module to replenish your health and save your
game. Now head back towards through this stage and meet Jake in the hallway.
Run behind him backwards through this stage and take the lead when he stops.
Soon you will reach the final cutscene before your big rendezvous with the
Kerak.

All right, so you're left all alone to fend off the Kerak here. You can begin
by simply using your Assault Rifle and your Impact Grenades (Hotkey 4) to keep
them at bay. If you find that you are getting in some trouble, don't be afraid
to give up ground and head down the stairs to the lower level. You need only to
survive for maybe a minute or two before the train comes. Once it does, left-
click on one of the doors and click "Yes" to leave the area and complete the
mission.

 ____________________________________________________________________________
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|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|                 ---  C r e w  Q u a r t e r s  B  ---        [WK02]  |#!|
|!#|______________________________________________________________________|!#|
|#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You begin this second mission in the circular sleeping chamber. There's nothing
for you in here so leave the room through the ramp on the northern part of the
chamber. In the next hallway you'll find two Health Packs to your right.
There's also a Data Pad directly infront, and if you click it you'll hear a
little message. Anyway, continue straight through to the next hallway and take
a left.

In the next hallway here take another left down the long hallway to find the
next door. You will be greeted by some swarmers in the next room. If you
haven't noticed, you don't have your Assault Rifle or your Impact Grenades, so
you'll have to use your MagBlade to clean house here. After you've done so,
stick to the left to the corner and you'll find another Data Pad. Take a left
through the nearby opening here to procure the Health Pack in this room. Leave
this room now and follow the arrow to the catwalk outside.

Take a right here and prepare yourself for a swarm of, well... Swarmers. Take
care of these and continue down the catwalk in this direction. There's another
Data Pad on the ground. Short after the Data Pad is a hatch door to the right.
You'll find a Heath Pack here, as well as some Upgrades in the Toolbox. Head
back outside when you're finished. Continue down the catwalk and get ready for
the two Kerak and the Swarmers to charge towards you. It's a good idea to use
the Shard Storm in this situation. The Swarmers will be killed on on impact,
and the Kerak will be retreating. Chase them down and finish them off with a
slash to each of them. Head to the end of the catwalk to the next room.

Be on your toes because a bunch of Swarmers will attack you as soon as you
enter. You should be able to take care of them without doing any damage if you
are fast though. Once you've do so, follow this straight path to the Toolboxes
in the corner for some Upgrade Materials. Don't hit the Pressure Cannistesr
because if you do they will explode and the explosive barrell will also explode
dealing you a lot of damage (trust me, I know). Anyway, head down the short
stairs to the area where the Data Pad is. Continue up the large stairs to the
next room. Take a left to go to the Health Module, where you can save your
game.

There's also a Workbench here, where you will be able to upgrade your traits
(if only we could do this in real life? >_>). After procuring all those Upgrade
Materials from fallen enemies and the Toolboxes alike, you should have around
200 by now. Go ahead and upgrade all the abilities that you want(only the
abilities that are "white" are upgradable, depending how your Material count).
Personally, I like to focus on damage, but you can't really go wrong with any
of the ugprades here. Leave this room when you are finished and continue down
the hallway. Take a left when prompted and get ready for a fight. Once again, I
would use the Shard Storm to immediately clear out the Swarmers and deal
siginficant damage to the Kerak as well. Finish them off and grab the Sub-
Machine Guns. In the two rooms to the left and right are some Health Packs and
some Upgrade Materials as well. Head through the hatch door to the next
hallway.

There's a hatch door with some Upgrade Materials to your immediate left.
There's another one directly ahead. To the left of that door is a room with a
Health Pack and some Swarmers. If you already have Full Health and 4 Health
Packs, don't bother going to that one. Anyway, follow the arrow down the
hallway. Some Kerak will attack you here, but they shouldn't give you too many
problems. Continue through the door and you will find a few more Kerak in the
distance at first. Equip your Sub-Machine Guns and open fire on the red one
first. It'll take more fire than usual to take it down (as you probably already
know). Head down the stairs and take a left to the Health Module. Follow the
arrow to the next hallway after recovering your health.

Get ready for a pretty big fight here. There's also this explosive rolling
barrell rolling around, so you should look to blow it up before engaging them.
If you're lucky you might be able to deal some significant damage to the Kerak
already. If not, just finish them off with Shard Storm or melee strikes. Now
you have to follow the blue arrow to the left and through the red door to the
next stage.

 ____________________________________________________________________________
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|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|                   ---  C r e w  R e a c t i o n  ---         [WK03]  |#!|
|!#|______________________________________________________________________|!#|
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 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Begin this mission by moving on to the catwalk and taking a left. You should
see another bot there, so use your Sub-Machine Guns to take it out. Its
explosion should cause the Toolbox to reveal the Upgrade Materials it was
holding. Go over there and procure the valuable items, then continue down the
catwalk deeper into this stage.

It won't be long until two Kerak melee Warriors make their way on to the
screen. Use your Sub-Machine Guns to pick them off before they have an
opportunity to even get within range to attack. Make a right into the room they
came out of to pick up some more Upgrade Materials. Continue down the catwalk
and soon you will receive a transmission from one of the characters. Just keep
a straight path down this pathwalk until you hit the red door. Go on through to
the next area.

Get ready for a pretty big fight here. Two Armoured Keraks will attack you in
two separate waves. The melee Armoured Kerak has the ability to "maim" you,
effectively, it will cause you to momentarily cease firing. At this point
you can still attack with your Shard Storm. It's best to switch to MagBlade to
fight the melee attackers because it deals more damage. Otherwise, you can
retreat backwards (with Sprint, Hotkey 0) to create some separation before
resuming your attack with Sub-Machine Gun. After you clear out the first melee
wave, the next wave will have one Armoured Gunner, and two melee attackers.
Focus your fire on the Armoured Gunner first, as it poses the biggest threat to
you. Don't be afraid to use a Health Pack if you have to.

After you've taken care of the Kerak, fire some bullets at the explosive in the
corner of the room. It will reveal some Upgrade Materials upon its combustion.
Grab them and proceed straight down this hallway, ignoring the staircase
leading downwards. There's another explosive here that will earn you some
Upgrade Materials if you fire at it. Now you should see three doors. To the
left is the familar Health Module, go over there to save your game. You can
also do some upgrades if you so desire. The red door is locked, so head through
the only other door available to you for now.

There are some Swarmers in the far end of this room. You can blast them from
afar, or you can wait for them to get close and use the Shard Storm if you want
to go the flashy route. Either way, head through the door at the end of this
hall to get into the next hallway. Head through this door as well to the next
room.

A brief fire fight is going to ensue here, as three Gunners await your
entrance. Take care of them and destroy any explosives you want in this room to
create some more Upgrade Materials to collect. Proceed deeper into this area to
find a lift that will bring you to the lower level. To your right, just a bit
ahead is another Health Module. Pay that a visit and head through the door on
the other side. Grab some of the Upgrade Materials here. A few melee Kerak
should attack you following this so be ready.

Continue down the hall and you will see a Toolbox in an alcove to your left.
Its technically a "trap", because if you open it up, a bunch of Swarmers will
descend upon you. One Shard Storm is enough to wipe them clean and give you a
bunch of Upgrade Materials in the process. It's entirely up to you. Otherwise,
just keep proceeding down this hallway and head up the stairs. Brace yourself
for a big fight.

The name of the scum this time around is Veteran Hunter. It's going to be
pretty hard to bring down. Begin by going right for the horns and setting off a
Shard Storm in the vincinity of the Kerak. This should deal a significant
amount of damage to the melee Kerak as well. Finish off the Veteran Warrior
with your MagBlade. Be sure to collect the Upgrade Materials the Veteran
Warrior leaves behind, because it's worth a lot. There's another Toolbox with
Upgrade Materials on the left wall of this room, so collect those.

Continue deeper into this room and you will find a door. Go through if you want
to fight a few Swarmers and collect the extra Upgrade Materials. There are also
some Toolboxes in here as well. Otherwise, you can just continue down the
stairs to the lower area. Continue down this hallway and ignore the door to
your right. There are just some Kerak in there for you to pick up extra Upgrade
Materials if you want. Otherwise, just go straight ahead and up the stairs at
the end of the hall.

There's going to be another big fight here. Switch to MagBlade, get real close
to the Kerak and set off two Shard Storms. Finish off the Warriors before
taking out the Gunners. Go deeper into this hallway now and ignore the doors
initially. When you see the green symbol on the ground that signifies a Health
Module, turn in to recover some HP and save your game.

Now go up the nearby stairs to reach the next area. There's a bot here so be
sure to take it out. Keep to the right side of this room and head up the huge
ramp to the upper level. You'll find another bot here. Take a right here and
proceed to the far end. You will encounter a few more bots along the way but it
shouldn't be anything alarming. At the far end here is a huge Toolbox with a
bunch of Upgrade Materials, so it's definitely worth collecting. Now head back
down the big ramp and take a right towards the lift.

Stay put on the lift and open fire on the Swarmers from here. There are two
waves so don't move until you take both waves out. Continue deeper into this
level toward the Health Packs. Stock up your Health and head through the door
to your right.

A huge fight is going to ensue here. Equip your strongest weapon (depending
which one you've been focusing your upgrades on), and get ready to fight. For
me it was the MagBlade. Wait until the Cyber get close before unleashing some
Shard Storms. There's one big menancing one, and it is going to be able tank a
lot of damage, so be persistent on it. It's best to take out the weaker ones
before going for the big muffin. Once you clear out the Cyber, you will receive
2 new skill points. Collect the Upgrade Materials and follow Gina to the red
door that will lead you to the next mission.

 ____________________________________________________________________________
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|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|            ---  M e d i c a l  C e n t e r  D e l t a  --    [WK04]  |#!|
|!#|______________________________________________________________________|!#|
|#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
All right, let's not waste any time here. Just move straight down the hallway
to the door and go through. Follow Gina across the bridge to the other side of
the room. Take the left through the next hatch. In the next room walk down to
the carpet and Gina will make a run up the stairs to the left. Follow her over
and she'll tell you that she'll be staying put while you explore for a while.
Up the stairs to the right of the locked door on the carpet level is a Health
Module where you can save your game and do some upgrades.

Anyway, it's time to head out the door you came through and back to the
hallway. The door directly ahead should be open now. Walk down the stairs and
goto the broken Robot in the corner of this room. Gina will message you now and
tell you she's opened another door. So let's leave this room and head back to
the room with the carpet, where Gina is. The locked door near the Health Module
will now be open. Head through and take an immediate right the hatch here. Head
down the stairs and collect the Hodgson's Parts. Now you have to return to
Gina's location. Following the brief cut scene you will receive 2 more skill
points.

You will notice that you now have a little backup of your own. Take a look at
its commands (through the F1 buttons). All right, now head back down on the
carpet and go back through the door to the left. This time take a left in the
hallway and go straight down to the locked door at the end. Take a left on the
catwalk here at the end of it is a small hallway. There are some Upgrade
Materials near the stack of crates. Head through the nearby door here to
complete this mission.

 ____________________________________________________________________________
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|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|        ---  O x y g e n  S u p p l m e m e n t a t i o n  -- [WK05]  |#!|
|!#|______________________________________________________________________|!#|
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 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
All right, begin this one by going straight through to the door on the other
side of the room. Head down the stairs here and get ready for a fight. Switch
to MagBlade mode and get right into the thick of the action. You will also have
some support this time so that will be awesome. Take a left down this hall now
and a few more enemies will engage you. They shouldn't give you any problems
though. There's another Health Module room here so save your progress and heal
up.

If you want to take the chance to pick up some Upgrade Materials and fight a
bunch of Kerak, enter the door directly across from the Health Module room.
It's entirely worth it because if you get in trouble (which you probably won't)
you can just run back to the Health Module to recover your health. One of the
Kerak in here will also drop a Health Pack, but don't use it because there's a
Health Module is right across the hall.

Anyway, when you're ready proceed deeper into down this hallway and you will
come across a few more Kerak. After you move past the dead bodies, you should
see an opening to the right. Go in here and grab the Impact Grenades from the
Weapons Cache. If you want to go deeper into this room there are a bunch of
Kerak here that will drop a bunch of Upgrade Materials. It's definitely worth
it if you want to bulk up. Otherwise, you can continue down this hallway.

You will soon reach another door to the right, where, as you guessed it, some
Kerak will be waiting for you. You should definitely engage this bunch, because
there's also a Sonic Blaster in here, which is a powerful weapon (definitely a
step up from the Sub-Machine Guns). So, take care of the Kerak in here and pick
up your new weapon.

Then, head back to the hallway and continue down to where the Health Module is.
There is a small group of Kerak waiting outside. If you get into trouble, just
book it into the Health Module. Just across the hallway of the Health Module is
a room with a bunch of Kerak, and a Toolbox of Upgrade Materials as well. It's
entirely up to you if you want to fight them or not, but to me, why not? I
mean, you have the Health Module right across the hall.

All right, when you're ready continue down the hallway and you will see a hatch
pretty soon to your right. I wouldn't recommend going in, because all there is
are some Kerak. Instead, keep going down the hallway to fight the Kerak with a
Veteran Warrior. Use your Sonic Blaster and do clean house. If you want to go
back to the hatch and fight the Kerak, go ahead -- but you will probably have
to use a Health Pack. If not, head through the door the Kerak you just killed
were blocking and then through the red door to the next mission.

 ____________________________________________________________________________
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|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|                          ---  A t r i u m   ---              [WK06]  |#!|
|!#|______________________________________________________________________|!#|
|#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I want to take this opportunity to stress a quick point. From here on in, you
should be focusing on upgrading your Sonic Blaster. Its damage is greater than
the MagBlade and it has better range, so it's definitely worth it. It's by far
the best weapon you have at the moment.

All right, so for this mission, begin by heading deeper into the stage by first
making a right then sticking to the left. Gina warns you have a strong
presence. You won't notice very much at first, but keep going and soon the
Kerak will come pouring in. For the first wave, see if you can blow up the
explosive crate with the Kerak nearby to take them out instantly. Use your
Sonic Blaster and clear out the next wave as well. Don't be afraid to get close
and hit them with your Shard Storm. You also have your Impact Grenades so don't
forget about those.

After you've cleared out the second wave, continue ahead and you will find two
much needed (I reckon) Health Packs in the corner of the room. Procure those
and use one if you have to, because you will be dealing with a Veteran Warrior
shortly. When you're ready to fight, go on to the platform outside and make
your way towards the Kerak. Open up a few shots from afar. Throw some Impact
Grenades to deal some damage. Once the two small Kerak are done, give up some
ground and try to lure the Veteran Warrior close to the Fuel Barrell. Keep
moving back until it's right beside it, then blow up the crate to deal some
significant damage.

After that fight, keep following the platform ahead. It won't be long until you
come up to another wave. They should be cake, though. Keep going down this
platform and you will have to deal with a few more waves of Kerak. Don't try
anything fancy like exploding any crates on the upcoming waves, because they
are weak and it will only take a few shots to take them. Just take them out
with a few shots from your Sonic Blaster. Keep proceeding ahead until you reach
the next area.

Take an immediate right into the Health Module. If you attract any attention,
just fight the Kerak from inside there. You are literally invincible if you do
so, because as soon as your health goes low just hop into the chamber to
recover your HP. When you're ready, head over to the lift and activate the
Control Panel to descend to the lower level.

A bunch of Karek are going to converage on your position rather quickly. Don't
panic -- instead, let them to do so and bunch themselves up. Once they are
close to you, activate your Shard Storm and finish off the Warriors. You can
pretty much Shard Storm a few times and clean up the Warriors with your Sonic
Blaster to take care of this wave easily. Don't forget to procure the Upgrade
Materials in the corner, behind the lift.

Proceed directly ahead into the open area. You are going to be dealing with
some pretty big waves. Don't forget to use the Dodge Button to avoid damage
from their fire. If you get into trouble and have no more Health packs, retreat
back to the lift and get back to the Health Module. Spam your Grenades and your
Shard Storm to survive this attack.

After you've taken care of them, proceed across the open field and take a right
when you reach the dark area. You should be able to see a bunch of land mines
now, with some Swarmers as well, so just dodge through them and roll ahead.
Keep going in this direction and you will find a lift, and a Health Module in
the corner (I bet you were happy to hear about that). Save your game here and
head to the upper level using the lift.

Head towards the nearby opening to your left (away from the trees). Keep going
straight ahead in this direction. A wave of Kerak will attack you here but you
should be able to handle them very easily. Keep going straight ahead and you
will soon see another lift. Take it to go to the upper level.

In this room there are a bunch of Gunners and an Armoured Gunner as well. It
makes sense to first take down all the Gunners before going after the Armoured
Gunner. When you're ready go over there and open fire. Charge towards them
until they are all within range of your Shard Storm. Activate your spell but
don't panic and set it off too early when you're out of range. Don't forget to
use your dodge button. After you finished the last one off, continue ahead
through the opening to your right.

This next room doesn't have any Kerak but don't get too comfortable, because
there are some automatic defences set up here. There are three along the walls,
one to the left, one to the right and one directly ahead. Focus your fire on
the one to the right first and remember to keep using the dodge button. It's
best to throw an Impact Grenade at it because the explosion should set off a
bunch of Fuel Barrells that will blow up the rest of them. Procure the Health
Packs and Upgrade Materials in this room and continue ahead to the next area,
the rendezvous point with Dr. DeSoto. He's going to talk about giving you
cybergenetic parts and such. For more information on those, refer to the Game
Basics section.

Prepare for a big fight here. A Veteran Warrior will crash your meeting with a
bunch of other Kerak. Use your grenades and your Shard Storm. As always, focus
on bringing down the weaker Kerak before going for the Veteran Warrior. Keep
dodging and use your Health Packs if you need to. After you defeated the last
Veteran Warrior, head through the door the Kerak busted open. Take a left down
this hallway and take note of the proximity mines. You can get past them
undamaged if you use the dodge button and roll forwards. Go through this door
to complete the mission.

 ____________________________________________________________________________
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|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|            ---  M e d i c a l  C e n t e r  D e l t a  --    [WK07]  |#!|
|!#|______________________________________________________________________|!#|
|#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Looks like you're back in Medical Center Delta for the second time. All right,
to your left hidden behind the crates is a Weapon Cache with Impact Grenades.
If you want them, blast the crate in the front. When you're ready, head through
the door directly ahead. Head right to the lift to get to the upper level.

Two Cyber will come attack you right away. They'll open with Impact Grenades,
so dodge forward and hit them with a Shard Storm. The automatic defences will
also be attacking you again. If you are running low on health, run into the
hallway and into the Aid Room directly ahead to save/recover. Just stay close
to the Health Module and recover your HP whenever you get into trouble.
Continue into the next room to the left and there will be a few more Cyber in
here. You should be able to dispatch of them pretty easily but watch out for
the Cyber Grandier, which has a lot of armour and deals a bit more damage.

After you've taken care of them, head up the stairs and you will find two more
turrets. You can throw an Impact Grenade, but you can also just run straight
through the door. There should be two Cyber waiting for you on the other side
so dispose of them and take a left straight down the long hallway. You will
reach a Health Module here so you go ahead and save your game. Continue down
the hallway and 4 Cyber will charge at you. Take care of them and take a left.

At this point the big cahuna, aka the Elite Cyber Warrior will engage you, with
a few more Cyber. Begin by throwing some Impact Grenades at them. This should
help clear out some of the Cyber. The Elite will be a little tougher. It's got
a hell a lot of armour, but the good news is his main attack is melee. Don't
get too close to where they are, but instead focus on staying close to your
Health Module. Lure them towards you by running backwards. You should be able
to get a few shots on the Elite Warrior as he's making his way towards you.
Watch out for his grenades, though. You should be fine as long as you keep
running backwards to your Health Module.

Now that you've taken care of them, take the stairs down, where two turrets
will immediately open fire on you. The best way to handle them is to use your
Impact Grenades. After you've taken care of them, run directly ahead to the
other side of the room. To your right is a large fight with some Cyber. Pick up
the Napalm Rail Gun II for your HR-V. After you've taken care of the Cyber here
and picked up the weapon, leave this room and run to the door across to meet
Jake Henderson.

Now you've explored this part of the area, head back to the arrow below the big
stairs and take a right down this long hallway. Turn left into the door when
you are able to. After taking out the two Cyber in here you should see an
Assault Rifle and a wheel chair. Pick both of these up and head back to Jake.
He will now be mobile, and he will tell you to follow him.

Follow him back to the long hallway and he will stop right outside the door.
You'll have to left-click on the door to get him to continue. Keep clicking on
doors when he stops and following him until you reach back to where Gina and
DeSota are. There are no more enemies to deal with so it should be straight
forward all the way to the rendezvous point. After the short debriefing, leave
this room through the door on your right. Then, take another right in the
hallway and through the door to the lift. Once you make it to the lower level,
head through the door to conclude the mission.

 ____________________________________________________________________________
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|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|              ---  L i f e  S u p p o r t : W a s t e  ---    [WK08]  |#!|
|!#|______________________________________________________________________|!#|
|#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Begin this level by going through the opening and emerging on the large
catwalk. You will quickly notice a bunch of land mines directly ahead to your
left, and the ones to your right as well. There are also a group of Kerak
directly ahead, to the right a bit. Take note of the Fuel Barrells to your
right. Lure the Kerak close to those and blow them up. It's usually easier to
switch to your Assault Rifle/Sub-Machine Gun when you're doing this. The Kerak
might even blow it up themselves. Throw some Impact Grenades to the Proximity
Mines to your left, to set them off. Left-click on the Corpse to learn the Fire
Trap ability.

There's a wave of Kerak guarding the Upgrade Materials to your right. You can
engage them if you want, but it's optional. There's also a First Aid Station
here, but saving here is again totally optional. When you're ready, head over
to the lift close to the Corpse to descend to the lower level.

After descending to the lower level take note of the group of Kerak to your
right. You can open with some Impact Grenades or get close for a Shard Storm.
Either will suffice. There will be an Armoured Fighter as well, but you can
take it out without too many problems. Watch out for his stunning blow though.
After you've defeated them, take head over to the lift and activate it.

Head over to the Aid Station/Health Module to your left and save your game
here. You will notice that the path to the right is broken, so you will have to
go to the left. Continue along here for a while and watch out for the two
proximity mines on the railings. They shouldn't give you any problems if you
run straight through though. There is a pretty big group of Kerak waiting for
you shortly after that. The main threat is an Armoured Warrior, but you've
dealt with it before. If you need to recover your health afterwards head back
to the Health Module. Continue ahead and watch out for the bunch of proxmity
mines. These can really do damage to your HR-V so try to set them off from a
distance with your Assault Rifle or Impact Grenade before continuing to the
lift.

You will now meet Frank Murphy. After a brief conversation what seems like
never ending Swarmers will descend upon you with your keister in mind. Don't
worry though, you can pretty much handle them with a never ending cycle of
Shard Storm and cleaning up with your Sonic Blaster. Don't forget to pick up
the Fire Traps. Follow Frank through the doors to complete the mission.

 ____________________________________________________________________________
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|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|        ---  L i f e  S u p p o r t : A t m o s p h e r e  ---  [WK09]|#!|
|!#|______________________________________________________________________|!#|
|#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Let's begin by heading over to the right and saving your game at the Health
Module. Continue down the hall and some Swarmers will attack you. Frank is
waiting for you on the lift to your right. If you want some bonus Upgrade
Materials, and to find a Data Pad, blast the crates blocking the door to your
left. There's a Manufactory there as well. Otherwise, head over to Frank and
activate the lift.

After descending down to the lower level, you will be greeted by a large wave
of Swarmers, Explosive Swarmers, and a Veteran Swarmer. Explosive Swarmers are
nasty little buggers so watch out for their explosions after they die. You can
probably handle this wave by spamming your Shard Storm and cleaning up with
Sonic Blaster though. Head over to Frank when you're ready.

In this next hallway, follow Frank to the right and head through the door.
Frank will take another right and then stop. Continue going in this direction
and a big wave of Kerak will await your presence. Open up with some Impact
Grenades spamming and cleaning up the weaker ones first. Use your Shard Storm
if you have to. The Armoured Kerak is nothing that you haven't dealt with, and
if you've been upgrading your Sonic Blaster you should have no problems
bringing it down. It deals a lot of damage as well though, so dodge out of its
attacks whenever possible. Head through the nearby door to the next area.

There's a much needed Health Module to your left. Frank will be waiting for you
at the door up ahead. A single Kerak will descend upon you so retreat right
away because the two proximity mines will deal big damage to you if you stay
put. Blast the Kerak and continue through. A bunch of Swarmers will attack you
now, including some Explosive Swarmers. Go back to the Health Module if you
need to.

When you're ready, take the catwalk to your left and continue ahead. A small
wave will attack you, but as long as you take out the weaker ones first you
should have no problems. Shortly after that some Swarmers will attack you as
well, but it's the basic type so don't worry about them. Continue ahead to the
door to the next room. Run straight ahead and prepare yourself for a pretty big
fight coming up. Open by spamming your Impact Grenades. A Fire Trap here might
come in useful. Be smart and focus your fire on the weak Kerak before going
after the Veteran Warrior. Use your Health Packs if you need to.

Now head through the door they were defending and you'll see a bunch of bots.
Equip your Assault Rifle and clean them up. The Sonic Blaster is a little too
slow for this job IMO, but it's still possible. Follow Frank over to the door
down the stairs.

In this next room, make a full sprint to the Health Module to your left and
just engage the Swarmers from in here. Clean them up, head back outside and
take a left deeper into this area. There should be another wave here. I
recommend that you fight them by constantly running backwards and luring them
towards you. Try to do some damage to the Explosive Swarmers and finish them
off so their explosion will deal some damage to their own. There aren't any
significant fighters in this wave so finish them and continue following the
path to the door.

The next area finds you on a bridge of sorts. Begin by cleaning out the
Swarmers. Don't be scared of the proximity mines if you don't have an HR-V with
you, because you can just run across and "dodge button" over them. Finish off
the two hunters at the end of the bridge and continue through. Take a right to
the door and you find that it's locked. Frank will need some time before he's
able to open it up. A bunch of Swarmers, Explosive Swarmers and a Veteran
Swarmer will attempt to be your coup de grace. If you die here it's not a big
deal because Frank will continue to work on the door while you respawn at the
nearby Health Module. Either way, head through the door when it's open to
complete the mission.

 ____________________________________________________________________________
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|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|                  ---  T r a n s i t  C e n t e r  ---        [WK10]  |#!|
|!#|______________________________________________________________________|!#|
|#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Begin by procuring the nearby Health Packs and heading down the stairs. A bunch
of bots here will open fire on you so clear them out. These guys are pretty
powerful but the Harrier Bots are the weaker ones so take them out first. Don't
forget about the Health Packs in the corner to the left. Head over the ramp to
your right when you're ready.

Note the 6 bots waiting for you below. Instead of engaging the old fashioned
way, set three fire traps that you acquired earlier and they will come running
towards you. Back up and let the traps go to work. Collect the Health Pack one
of them leaves behind if you need it. Continue down the ramp now. Proceed ahead
slowly because a pretty big wave of bots will be waiting for you at the end.
Once again, use your Fire Traps and keep moving backwards. There's no way will
be able to engage them normally without burning a bunch of health packs. The
Harrier Bot will be launching missiles at you, so always dodge out of the way
of those.

After you clear them out, proceed ahead until you hear the robot noises again.
These are the Explosive Drones which are similar to Infested Terran for those
who've played Starcraft before. It's time to retreat all the way back to the
ramp on the other side. Stand on the ramp such that you have the high ground
and are staring down at the Explosive Drones approaching you. You should be
able to pick them off easily from here. Now, let's continue ahead. Now that
you've cleared your mind, it's time to go after the root of the problem. You
need to take out those big bots that are dispensing the Explosive Drones. The
best way is to spam some Impact Grenades on them first before dealing the
finishing blows with your Sonic Blaster. All the while you need to watch out
for the Explosive Drones. This battle will really test your reflexes.

After you've cleared them out, there's a Manufactory to your left if you need
it. Otherwise, head up the stairs. Watch out for the land mines here. Just
sprint past them and continue ahead. At the top of the stairs is a much needed
Health Module I reckon. Go over there and perform the upgrades/save your game
as required. Now let's continue onwards.

Straight ahead is a Toolbox with Upgrade Materials. Go there if you want,
otherwise, continue ahead up the stairs to the right. Keep going up the stairs
to the right and you will soon reach a bunch of crates with a Data Pad on the

floor. The door is to your left, but don't go ahead yet. Some bots are hiding
in the crates. Throw some Impact Grenades and blow up the crates stacked neatly
near the door. After you clear these out, it's a good idea to go back to the
Health Module if you are low on health because another big fight awaits through
the door.

Begin by taking out the Sentinel and Harrier Bots here. The Dispensing Bots are
a pain, but they are also tanks, so leave them last. Collect the Force Beam
Rifle at the end of this room to receive a weapon upgrade for HR-V. You also
receive the Power Shot (F5 by default) spell for your troubles. Head over to
the lift and after the long ride, continue ahead. Use your Health Pack and
Repair spell if you need to because a big fight awaits you on the other side.
Go back to the Health Module if you need to.

Head through the door and a bunch of bots will engage you on this side of the
room first. Take aim for any of the weaker bots (Sentinel/Harrier) first. Don't
be afraid to spam your Shard Storm. Blow up some crates to see if you can get
lucky and deal some much-needed splash damage. You'll notice that there is
another group of bots lined up against the wall waiting for you. Before
engaging them, make sure you press F4 to recover some health for HR-V. It's
ideal to spam your Shard Storm when you're engaging those bots. Go through the
door after you've cleared out all the bots in this room.

You'll find yourself on a bridge again, with some Fuel Barrells in the middle
and two Harrier Bots guarding the door on the other side. Don't bother trying
anything fancy here, just go up to them and blast them with your Sonic Blaster.
It should take 2 shots each to take down each bot. Step through the door and
immediately turn your attention to the two Laser Turrets on the other side.
Continue straight down this hallway and you'll find a few more Laser Turrets.
Don't be afraid to use your Shard Storm to finish them off quickly. Head
through the door here.

In the next room, make a full sprint to the Health Module to your left. Fight
the Enforcer Bot from here. Don't just stand inside the Health Module but stand
right beside it so you can keep running inside to replenish your health/energy.
You should just keep spamming your Shard Storm and recovering your energy to
take it out. It is possible to die here, but only if you are very, very
careless. After you defeated it, there are still some Harrier Bots and a
Harrier Grandier to take care of. The bots should of course be no problem but
the Grandier is tough as nails. The best way is to spam your Shard Storm and
hope for some critical hits. You might die a few times here, but luckily the
Health Module is right there. After you defeated them, left-click on the big
computer on the far end of this room, where the bots were standing to activate
a brief cinematic.

After the cut scene, head through the door and go down the stairs. Take care of
the bots here and click on the Transit Car. Select the red area on the map,
Colonist Quarters, to complete the mission.

 ____________________________________________________________________________
|#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!|
|!#|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|!#|
|#!|                ---  C o l o n i s t  Q u a r t e r s  ---    [WK11]  |#!|
|!#|______________________________________________________________________|!#|
|#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!#!|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Begin this stage by heading up the stairs and grabbing the two nearby Health
Packs. Remember to use your Skill Points if you haven't already. Move past that
first door because it's locked and on to the catwalk. Continue along here and
you will soon come to a wave of Kerak. A Shard Storm followed by a few Sonic
Blaster shots should be enough to bring them down. You can also use those Fuel
Barrells to set off an explosion or two to help you out. Either way, finish
them off and continue through the doors.

A single Assault Rhino will attack you here. It looks really tough, but there's
only one of them. Spam your Shard Storm to defeat it. Try to dodge away from it
if you can as well because it attacks from melee range. Your HR-V support fire
is pretty useful here as well. Anyway, take it out and continue through the
door.

Here's another big wave of Kerak. Soften them up with Impact Grenades first.
Get in close and hit them with a Shard Storm if you can. If you are feeling
like you won't be able to win this fight, there's a Health Module at the very
end of the catwalk, but note that it's very far and another wave of Swarmers
will engage you along the way. You should be able to win this fight, but you
might need to use a Health pack at the end of it.

Continue downt he catwalk and turn into the first door that you can to grab
some Stun Bombs. Head back out and continue all the way down to th 
                    

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