Slave Zero

Platform

zScore

59%

Slave Zero

Developer:Accolade Genre:Action Release Date: Download Games Free Now!

About The Game

Take control of a giant mechanical robot and tear through a huge futuristic metropolis. Gun down enemy robots and kick around city busses like tin cans as you try to climb your way to the top of the multileveled city and face its tyrannical ruler. Slave Zero is a third person action shooter featuring lots of character and heaping gobs of action. The game does a good job of making you feel like you're really in control of a giant robot, towering over a thriving megacity.

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Slave Zero

Slave Zero Review

By Jimmy Goldstein |

Slave Zero is similar to movies like Under Siege: it sticks with what it does best -- action -- and steers away from what it does worst -- plot. There's always been something great about being a few clicks away from absolute mayhem. This style of game satisfies the need most gamers have, that of instant-gratification only adrenaline filled (and sometimes mindless) action games can provide. Slave Zero works on this principle, and is a solid example of how a hybrid console/PC doesn't have to blow. Sound unrealistic? Here's the proof...

Slave Zero's plot is a textbook example of a science-fiction giant robot story, with a little bit of anime thrown on the side. Slave Zero takes place 500 years in the future, in a mammoth metropolis run by an evil dictator -- SovKahn. Slave Zero is a 60-foot tall, bio-mechanical, roof-jumping robot that's been stolen by a group of rebels to overthrow SovKahn. There's a little more to the plot, but not much. Like I said, its strong point isn't story telling and plot development, it's all about the action.

Gameplay, for the most part, is fluid and packed with thrills. Though, the game is a little short for my tastes -- about 15 levels, with each level split into two or three sub-sections. The level design is strikingly unimaginative, and a majority of the levels had the exact same look and feel. Much of the game has the look of a bad Godzilla movie set, everything looks small although you appear normal sized. Even the cars and trucks driving on the ground that you can pick up, throw, or squash -- touted as a major selling point for Slave Zero -- are actually pretty lame and look like moving cardboard boxes. In essence, don't buy Slave Zero because you like giant robot games; buy it because you like good action games. There's this undeniable magnetic draw to this game, and I found myself having a blast playing it, mostly because the control and agility are superb. With a bit of practice you can get the robot thundering around corners and flying off ledges straight out of a scene in an anime film.

Most of the missions comprise of the standard tried-and-true features -- you enter a level, shoot up a load of guys, fight a mini boss, shoot up some harder guys, and find a nasty-looking boss at the end. Repeat cycle again and again. As boring as this has become for some gamers (including myself), it's the foundation of this genre, and it certainly works to Slave Zero's advantage - mainly, because they do it well. The bosses themselves are the standard affair, but they aren't poorly done.

Game performance was great, and if you have a 300Mhz+ processor and a decent 3D accelerator the game should run smoothly. I must report, though, that Slave Zero did lock up and crash a few times, and there were a few minor clipping errors, which was frustrating. But the remainder of the game has a very polished feel.

In a good action/FPS game, coming up with a slew of unique and exciting weapons is absolutely crucial. This is one place where Slave Zero really shines. While there are not as many weapons in the game as I'd have liked, the weapons that do appear are unique and well designed. The stronger weapons project a real sense of power, as the whole screen shakes and enemies are torn apart by sheer force. This effect is quite satisfying. The available weapon pickups are separated into three categories: missile, energy, and projectile. A player can only carry one of each at any given time. This feature makes Slave Zero particularly unique, as some weapons are better suited for different situations, and the limited number of carryable weapons forces the player to think strategically. On top of the three weapons, Slave Zero can also use his fists or pick up steel girders from destroyed buildings. Administering a good, wholesome beatdown to enemy robots with a steel girder is simple but quality entertainment. The Slave unit has the ability to stomp and roar as well, but these features are more or less useless - aside from looking undeniably cool. One common and annoying trend among action games these days has been to severely limit the amount of available ammunition to make the game more difficult. I'm glad to report that this isn't the case with Slave Zero, as there's always plenty of ammunition around -- even in the later levels. Finally, you can chew through enemies incessantly -- just like Steven Seagal and those handy endless ammo clips!

The graphics are, for the most part, respectable, but nothing revolutionary. The city and high-rise backgrounds do look pretty good, though, and it's great fun running around obliterating small buildings, local businesses, and screaming pedestrians. The attention to detail is nice -- streetlights illuminate the roadways, bullet holes and craters mar the landscape, and buildings display the occasional cliche futuristic neon sign ( la Bladerunner). The explosions are a mixed bag. While the small ones look a bit dated, the bigger ones are cool enough to get even the most grizzled FPS veteran a little steamy. The real graphical strong points of Slave Zero are the weapon effects and the in-game cut-scenes. The weapons look great, and their effects are all unique, and most of the in-game cut-scenes are outstanding, and add a great deal to the overall package.

In fact, the only thing that separates this game from being completely anime style is the lack of Japanese voice with English subtitles, and the curious absence of those classic anime general purpose fighting/jumping/posing sound effects (like shwiiiing! and skaaang!). Slave Zero's sound effects and music are actually quite standard, with the usual techno backbeats (which I found quite tolerable), and the normal gun and explosion sound effects. The sound work is definitely quality, but it's nothing to get worked up about.

Everything about Slave Zero just screams multiplayer. Giant, agile robots and earth-shaking weapons in a city of towering skyscrapers are the perfect fixins' for an amazing multiplayer experience. But, unfortunately, Slave Zero is equipped with no multiplayer support. Apparently, the multiplayer support was scrapped just before the title went gold because it wasn't up to snuff. The fact that they refused to put in a poor quality multiplayer should be commended, but it's a real tragedy that they couldn't get it working right, as it would have improved the replayability of this title tremendously and could have made it a real contender.

All in all, Slave Zero is a quality title -- and I thoroughly enjoyed it. It's a solid single-player experience, and it's a shame they couldn't find a way to include multiplayer support. Everybody needs a title in their library that they can just pick up, jump right in, and hit the street shooting. Slave Zero is one of those games, and it's worth the purchase for that alone. Consider it the Steven Seagal film of action games; it may not be the deepest and most plot driven title ("Please... I'm just a cook"), but they both have sensational action - and that's what counts in an action title.

-- Erik Peterson

Slave Zero Cheats

While playing press the talk button (defualt T) and enter any of the following for their corresponding effect. /i win -Win current mission /big ass -exits game /ouch -take damage /goodies -Maximum weapon upgrades /weezie -Toggle enemy AI on/off /3prong -Toggle world shadows /wilcox -Makes you and enemies shake /onass -Knocks you over
  • Debug modePress T during game play, then type /debug on. Then, press [Ctrl] + [Alt] + 7. The message, Game mode off, will appear to confirm correct code entry. Then, enter one of the following codes to activate the corresponding debug function.CheatEffectCtrl + Alt + 5Extra ammunitionCtrl + Alt + 6All weaponsCtrl + Alt + 3Ignored by enemies
  • Mission SelectPress T to enter talk mode and then enter "/mission <mission name>", replacing <mission name> with one of the following:
  • Slave Zero Game Walkthrough

    Magician Type 0's
    
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    #         #         #  #   #      #   #
    ########  #        ######   #    #    ###
           #  #       #      #   #  #     #
    ########  ###### #        #   ##      #####
    
    Z             E             R             O
    
    +------------------------------+
    | Definative Walkthrough V 1.0 |
    | Last Update 12/12/01         |
    +------------------------------+ 
    Check out my website at ssekai.cjb.net
    ______________________________________________________________________
    
    INDEX
    1. Walkthrough
     a. First area
     b. Second area
      2. Titan Siege Sentinel
     c. Third area
     d. Fourth area
     e. Fifth area
    
    2. Multiplayer
     a. Box of Fun
     b. Grudge Match
     c. Tunnels
     d. The Tower
     e. 4 Corners
     f. Arena
     g. Delta Fab
     h. Complex
    
    0. Non-game
     a. Credits
     b. Legal Junk
    _____________________________________________________________________
    
    ==============
    1. Walkthrough
    ==============
    
    -------------
    a. First area
    -------------
    
    Quite a cinematic intro if I do say so myself.  Anyway, run forward and
    turn left at the first intersection.  A small blue thing will come at
    you.  Run up to it and stomp it.  Continue forward until the road turns
    left.  Continue to follow it.  Kill the robot and go right.  One of
    the best way to do this is to open up machine gun fire and strafe
    back and forth.  Turn left.  Stomping the robot may SEEM safe, but as
    soon as you run up to it a robot will open fire.  Kill him fast.  
    Coninue along the path.  A robot will open fire from a bridge.
    Blow up the bridge with a rocket.  He should die.  Continue.  Take the
    LEFT turn in the next area.  Watch out for the robot here.  Continue.
    You will be assaulted by a robot and a small tank thing.  Kill them
    and keep going.  Jump up on the bridge.  A robot will be waiting.  Kill
    him.  Continue to walk along the road.  When the road turns yet another
    robot will appear.  Kill him, go a bit forward and another is waiting.
    When the road spits take a right turn and kill the robot.  See that
    thing blocking you?  It's the first generator.  It can't hurt you so
    dont' waste rockets on it.  As soon as it falls you'll be greeted by
    gunfire.  Kil the robots.  Go straight and hop up on the next bridge.
    Turn left and go straight.  A barrage of three robots will attack.  Kill
    them and go up to get to the next area.
    
    --------------
    b. Second area
    --------------
    Head forward and go on the road then head left.  Kill all the robots
    and blow out the generator.  Go up and continue where it was.  Go through
    the water, hop up on to the bridge, and turn left.  Climb up the next
    bridge and kill the robot there, and trot left.  Continue, turn left,
    and drop down.  
    
    ------------------------
    b2. Titan Siege Sentinel
    ------------------------
    Not too hard.  Run around staying away from him and take potshots with
    your rocket launcher.
    
    --------------
    b. Second area
    --------------
    The third generator will be in view and some annyoed robots will start
    shooting at you.  Quickly head out of the room you're in and kill the
    robots.  Then take out the generator.  Climb up to where it was.
    MISSION ONE COMPLETE. ';'
    
    -------------
    c. Third area
    -------------
    Practice is over.  The game really starts to pick up now.  Turn around
    and walk right off the edge.  Kill the robot and blow out the sentenel
    delivery lift.   Walk along the road right up the the steps and kill
    the robots and smoke the lifts.  keep going straight and go up to
    the elevator.  Dispatch any robots there.  Go off and head right.
    Another robot will be awaiting your arrival.  Turn left and jump
    down into the road.  Be aware of the three robots.  Follow the arrows.
    You should reach an elevator.  Go up it, through the path, and left.
    Be aware there are five robots who will open fire as soon as you do.
    Go left of the way you came, take a right turn and dispatch the next
    batch of robots.  Follow the robots to find your path.  Don't relax
    just yet.  More robots will assault you as you continue.  Walk right
    into the elevator.  Whoa.  You better start getting used to this fast.
    
    --------------
    d. Fourth area
    --------------
    As soon as this starts to robots with rocket launchers will attack
    (x_X).  Strafe left and right and shoot them.  Then smoke the lifts
    they came from to prevent some unwanted surprises.  Turn right and go
    against the arrows.  Two robots will run out.  Blow their brains....
    errrrr... circuits out.  Continue forward.  Make a right turn (you
    should be going against the arrows again.  Watch out, a robot will
    attack right before you get out of the tunnel.  Head forward and get
    the robot on top of the dome.  After that, two more robots attack.  Head
    into the blue tunnel and be mindful of the robot right to the left of
    the entrance.  Forward you go, right off the platform to be assaulted
    again.  Continue forward (as if you were heading towards the robot),
    head up to where he was, and jump up to the next area.  Another robot
    awaits your arrival.  Continue, make a right turn, then left, then
    dispose of the next two wastes of steel and blow out the lifts.  To
    your right on the ledge there's a robot.  Blow him out and shoot a rocket
    up there to blow out the lift.  Forward you go, then jump down again.
    Walk along the road.  At the first turn in the road a robot is ready
    for you.  Get him out of your way.  Continue to trot along the road.
    On the bridge not one, but TWO robots will start firing on you.  
    Blow them away quickly because they can do some really nasty damage
    long range.  Again, on the road.  Jump up onto the bridge.  Look out,
    a robot will take potshots at you from the tunnel.  They're fairly easy
    to avoid, so take him out and head into the tunnel, walk forward and
    you should run into an elevator that will go down.  After it does so,
    go left.  A robot will be waiting for you, again at long range.  Take
    him out and destroy the lifts (beleive me, you can't miss them).
    Go up the path on the left, jump up, and climb right into the elevator.
    MISSON 2 SUCESS. ';'
    
    -------------
    e. Fifth area
    -------------
    Walk forward.  A floating robot will come out.  Engage him at long
    range.  Head left of the way you  came and the doors should open.
    Three robots await.  Two more robots will come to their aide.  Continue
    forward a bit.  Three more robots (x_X).  Continue along the path.
    Where the path turns another robot waits for you.  Turn right onto the
    next path.  Bad things seem to be coming in threes today, three MORE
    robots.  Two more robots will join the fight.  Along the path and you'll
    meet two more robots who will float away and engage you at long range.
    Then to more robots will float to their aide from the other side.  
    Turn right and head along that path.  From here you should be able to
    take out those two lifts.  Along that road you go, then jump up and
    head left (you should pass the upper lift if you went the right way).
    Of course, what would this area be without two hostile robots who like
    to float about your head and shoot at you?  You know what to do.
    Left, into the tunnel and you'll reach another lift area.  Take out the
    lifts and any robots as quickly as possible.  After you take out
    everything (be absolutely, positively sure you did) head forward towards
    the blue and green pepsi symbol thing that says "RL," head a bit right,
    and jump into the green water and head into the doorway to your left,
    and go the only way you can.  In the tunnel, at the first turn, some
    robots will greet you with fire.  Recipricate.  Forward you go, into
    the next doorway.  Go left.  A robot waits.  Forward.
    
    -------------
    f. Sixth area
    -------------
    You'll be dropped off where you left off.  Forward, then turn right.
    As soon as you get out of the doorway robots attack from either side.
    Go away.  ';'
    _TO BE CONTINUED..._
    _____________________________________________________________________
    
    ==============
    2. Multiplayer
    ==============
    Before I say anything about the levels I wish to remind you of
    something: the power of the stomp.  Note it can kill very quickly and
    is difficult to avoid.  However, also note in certain stages stomp is
    a VERY bad idea.  Alright, on we go.
    
    -------------
    a. Box of Fun
    -------------
    + There are really two ways to go about this.  You can either get a
    good gun, sneak around and blow away your opponent or go close range.
    
    ---------------
    b. Grudge Match
    ---------------
    + There really isn't too much ammo here.  Close rang stomps and chest
    whacks work well.
    
    ----------
    c. Tunnels
    ----------
    + This stage is fun.  First of all, do NOT, whatever you do, try to
    engage you foe close-range.
    + Instead, search for the "explosive gun" (I'm not sure of its real
    name, but you'll recognize it.  It uses regular bullets and fires a
    huge explosion) and rockets then come after you foe from long range.
    + If your opponent powers up before you do RUN.  You're doomed if
    you try to take them.
    + Try shooting the explosive gun and rockets at the same time, I
    think you'll like the effect.
    _____________________________________________________________________
    
    ===========
    0. Non-game
    ===========
    
    ----------
    a. Credits
    ----------
    + Thanks to me for devoting my time to you ';'
    + Thanks to everyone who never wrote an FAQ for this game ';'
    + Thanks to you for reading this
    
    -------------
    b. Legal Junk
    -------------
    Look, it's 2001, and I've decided I don't give a damn.  Just leave my
    name on it and it's yours.
    _____________________________________________________________________
    
    Wish to email me?
    radical_radittsu@hotmail.com
     
                        

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