Silent Hunter III

Platform

zScore

90%

Silent Hunter III

Developer:Ubisoft Romania Genre:Simulation Release Date: Download Games Free Now!

About The Game

The next title in the Silent Hunter franchise will add new dimensions to the simulation experience. The player will engage in a compelling ocean environment, featuring dynamic weather, and experience the intensity of historical naval warfare. Taking the role of the U-boat commander, players will seek their enemy with sonar and periscope, attack the enemy with torpedoes, destroy them with the deck gun, or command their crew to do the job. The all-new 3D engine features impressively detailed U-boat models, both externally and internally, with exact replica WWII technology.

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Silent Hunter III

Silent Hunter III Review

By Jimmy Goldstein |

If you had to order all the possible assignments during World War 2 according to comfort and survivability, submariners would be right at the bottom of the list. With all due respect for the deprivation and danger inherent in being a ball turret gunner or an OSS agent, the life of the submariner wasn't likely to inspire envy. But that doesn't mean that the life of the submariner doesn't make for a thrilling simulation. The new game Silent Hunter III recreates that world in as exciting and exacting a way as any submarine sim before it.

Silently stalking a merchant ship, the U-boat crew has to be smart, patient and exacting. After finding and following their prey, the U-boat crew has to fire off their torpedoes and then sneak away before the target's escorts can counterattack. In a way, sub sims play like Hitman; you just never want to go toe-to-toe with your enemies. Though submarines have fought in numerous theaters in numerous wars, the German Wolfpack's operations in the Atlantic represented here is the most classic image of submarine warfare.

Developed by Ubisoft Romania, Silent Hunter III wonderfully simulates these battles for control of the Atlantic. You play as the commander of one of these U-boats in careers that span the whole length of submarine warfare. You can opt to begin in 1939 when the U-boats first began to attack Allied shipping or start later in 1943 once the tide of war had turned against the submariners.

As the commander of the submarine, you'll be responsible for a variety of tasks. First, you'll need to set a course, running fast along the surface at night and creeping below the waterline during the day when spotters are more likely to see you. When you spot an enemy, you'll have to determine the best way to engage them and the best way to escape if you're detected. But though those are the basics, there are a number of complex systems you'll have to learn to manage in order to make this all happen. While you can order your crew to take charge of some of these systems, you'll find you get more enjoyment out of the game if you take a more hands on approach.

The tutorials are fantastic. In addition to offering a text-based explanation of the keys and commands that need to be used, there are also movie files that show where everything is and how it all works together. After watching this, you can take actual exams that put you in charge of your own sub. Getting some hands on time with the various systems before heading off into the campaign is definitely a good idea. That way you'll be prepared to launch the deck guns yourself, or man the flak cannons personally if need be.

The variety of realism options let novice and experienced gamers each get a satisfying experience. On the more casual side you can opt to play without torpedo duds and much quicker reload times. If you really want to get the full experience, you can set the game up so you have to plot your own firing solutions and carefully monitor your oxygen levels while submerged. The only real problem with the realism is that your crew will automatically alert you when a ship has taken enough damage to be classified as destroyed. Since knowing whether or not you've scored a fatal hit on a ship can have serious ramifications, it would be nice if the game was a bit more vague about your successes.

The campaign missions here are much better than the heavily scripted missions from Silent Hunter II. You're still expected to achieve some basic objectives in each mission but there's plenty of room to engage targets of opportunity. Patrol missions sometimes yield up no targets, so you'll want to be on the lookout for fat, unprotected cargo ships on your way home. The time compression works well to eliminate the monotony of month-long sub patrols.

The AI provides a great challenge. The destroyer escorts are very aggressive and work in conjunction with anti-submarine airplanes. I've even had destroyer escorts crash into my periscope to render it unusable. The merchant ship AI is good enough to tack when it senses danger. Unfortunately, you'll sometimes come across merchant ships that aren't moving at all. They just sit there and let you torpedo them. I checked a few of these out to see if they might radio for help but after sitting beside a stationary tanker for two days, I gave up and went home -- after sinking her, of course.

Silent Hunter III Game Walkthrough

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SILENT HUNTER III v1.0

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Table of Contents

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1. Minimum/Recommended Specifications
2. Operating System
3. Single Player Issues
   3.1	Profiles
   3.2	Realism Settings
   3.3	Naval Academy
   3.4	Career
   3.5	Single & Multiplayer Missions
4. Multiplayer Issues
   4.1	Bandwith Issues
   4.2	Sessions
   4.3	Mission Generator
   4.4  NAT and firewall issues
5. Miscellaneous
   5.1	Crew Behavior/Time Compression
   5.2	U-Boat Pressure Death
   5.3	Renegade Status
   5.4	Friendly units
   5.5	AI Support
   5.6	Radio Communications
6. Known Issues
   6.1. Installing video drivers
   6.2. Installing sound drivers
   6.3. Installing DirectX
   6.4. Known problems
7. Important Web Sites, Contact Information and Technical Support
   7.1. Technical Support
   7.2. Other Important websites
8. Manual Errata
9. Copyright

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1. Minimum/Recommended specifications

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-Minimum Configuration:
	Win 2000/XP Only
	DirectX 9.0c
	1.5 GHz Pentium 4, AMD Athlon, or equivalent
	512 MB RAM 
	64MB DirectX 9.0c compatible graphics card with Pixel Shader 1.1 
capability
	DirectX 9.0 compatible sound device
	DVD-ROM 8x or faster
	2.8 GB hard drive space
	Windows-compatible mouse required

-Recommended Configuration:
	Win 2000/XP Only
	DirectX 9.0c
	2 GHz Pentium 4, AMD Athlon or equivalent
	1024 MB RAM
	128MB DirectX 9.0c compatible graphics card
	DirectX 9.0 compatible sound device
	DVD-ROM 8x or faster
	2.8 GB hard drive space
	Windows-compatible mouse required
	Internet connection for play on Ubi.com (minimum 56k modem or 
broadband)


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2. Operating System

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The game has been tested successfuly on Win 2000, Win XP (SP1 and SP2)

Not Supported:
	Windows 95
	Windows 98
	Windows ME
	Windows NT
	Directx9.0b and previous versions.

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3. Single Player Issues

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3.1 Profiles

3.1.1 Profile Creation
	You can create a profile only in the career menu.
	To create a new profile, left click in the edit box, edit a new 
profile name and press the "Accept" button.

3.1.2 Delete Profile
	Deleting a profile will delete all the career saves under that profile.

3.1.3 Continue with a Profile
	Select a profile from the list and press "Accept" button to continue a 
career with a previosly created profile.

3.1.4 Profile Location
	All the profiles are saved in "C:Documents and SettingsUser NameMy 
DocumentsSh3cfgcareers" folder.
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3.2 Realism Setings

3.2.1 Accessing Realism Settings
	The realism settings menu page can be accessed before entering game in 
any single game mode.


3.2.2 Modifying Realism Settings
	Note that modifying the realism settings for one single game mode will 
set the difficulty as default for all single game modes.
	E.g.: setting your realism for easy in Single Missions mode will set 
the realism for easy in Career mode also.
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3.3 Naval Academy

3.3.1 Completion Bonus
	To complete the academy, you have to play the tutorials in Exam mode.
	Playing a tutorial mission in Training mode will not be considered for 
evaluation.
	When playing a tutorial mission multiple times, only the best result 
will be considered.
	Successful completion of all tutorial missions as exams will grant you 
a bonus of 1000 renown for the career. This bonus applies for every profile 
for the current install.
	This means that you will need to complete the tutorials only once.
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3.4 Career

3.4.1 Campaign files
	The dynamic campaign files are stored in the "Game 
FolderDataCampaignsCampaign".
	Modifying these files may cause unexpected results that can alter 
drastically the game quality for Career mode, for Single Missions mode for 
Mutliplayer Missions mode and for Multiplayer Generated Missions mode.
	If you intend to edit the campaign files, it is best to create a 
backup for the original campaign files.

3.4.2 Autosave
	Silent Hunter 3 Career mode autosave feature is automatically creating 
two differen autosave files:
		- when leaving the base for a career patrol
		- at return from a career patrol
	You can identify these saves by the game date and by real time date at 
which they were saved.

3.4.3 Save
	IN CAREER MODE, DELETING OR LOADING A SAVE FILE WILL DELETE ALL THE 
SUBSEQUENT SAVE FILES FOR THAT PROFILE.
	E.g: if your last save in career is date 25 July 1943 and you delete 
or load a save (or autosave) file in 13 September 1940, all the saves (and 
autosaves) following 13 September 1940 will be deleted.

3.4.4 Time between patrols
	Silent Hunter 3 uses the following conventions to evolve time during 
the career:
	a. Changing or acquiring a subsystem/weapon on your u-boat will evolve 
time with 1 to 3 days of game time.
	b. Changing to a new u-boat will evolve time with up to 2 months of 
game time.
	c. Changing the conning tower on your u-boat will evolve time with 3 
weeks of game time.
	d. Repairing each hull damage percent at return from patrol will 
evolve time with 1 day of game time.
	e. Even if you don't have damage or you didn't modifyed/improved your 
u-boat, the minimum time you have to spend in base between patrols is 28 days.


3.4.5 Returning from patrol
	There are two modes you can return to base from patrol in career mode.
		- real navigation
		- pressing ESC during the patrol in following conditions:
			a. u-boat is at surface
			b. no enemy unit has the u-boat visible on sensors 
	Using the ESC return will automatically return the u-boat in the 
Flotilla base.

3.4.6 Patrol Completion
	A patrol is considered complete only when you return to your Flotilla 
base.
	You have the possibility to dock at any friendly port during a patrol. 
This will repair any damage you may have received during the patrol, will 
automatically ressuply you with fuel and weapons and you will have the 
possibility to enlist new crew to complete the eventual casualties.
	You will not be allowed to upgrade any subsystem or change your u-
boat, you will not receive any rewards (medals, promotions or qualifications) 
and your patrol will not be considered completed.

3.4.6 Resupply in patrol
	The resupply feature is not available for this installment.
	This issue will be addressed in the first patch.
	You should always pay attention to your diesel fuel and try to avoid 
remaining out of fuel in mid ocean.
	For the time being, you can solve this problem by returning to your 
home base with the ESC method.
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3.5 Single & Multiplayer Missions

3.5.1 Playing Newly Created Missions
	You can create new missions using the mission editor included on the 
game DVD.
	To play a newly created single mission in Silent Hunter 3, save your 
mission file using this path: "Game FolderdataSingleMissionsEnglish".
	To play a newly created multiplayer mission in Silent Hunter 3, save 
your mission file using this path: "Game FolderdataMultiMissionsEnglish".
	If you are using the German version of Silent Hunter 3, use the same 
paths except the final folder, which should be "Game Folder..German".

3.5.2 Multiplayer Scripted Missions
	You will be able to play in multiplayer (LAN or Online) a mission you 
have created if you are hosting a game session, even if the other players 
don't have the mission on their hard disk.

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4. Multiplayer Issues

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4.1 Bandwidth Issues
	In order to be able to play multiplayer games some bandwidth issues 
must be accomplished.
	The necessary bandwith is highly dependant on the number of AI units 
and on the number of players in the mission.
	Obviously, the higher the number of units and players, the higher are 
the bandwidth requirements.
	During an online session (either a LAN game or an UBI.COM one) the 
server requires a much higher bandwidth than the clients.

	The bandwidth recommended requirements for the host player (the one 
that created the multiplayer game):
		- 80kbps internet/lan connection for a 2 player game (one 
server and one client).
		- 320kbps internet/lan connection for a 4 player game (one 
server and three clients).
		- 1024kbps internet/lan connection for an 8 player game (one 
server and seven clients).


	The bandwith recommended requirements for the client player (the one 
that connected to the multiplayer game); 
		- 80kbps internet/lan connection for a 2 player game (one 
server and one client).
		- 128kbps internet/lan connection for a 4 player game (one 
server and three clients).
		- 148kbps internet/lan connection for an 8 player game (one 
server and seven clients).

	If the selected mission is a simple one (reasonble number of AI 
controlled units) a lesser bandwidth may be enough.
	Also, if the AI units are very numerous you may need higher bandwidth. 
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4.2 Sessions

4.2.1 Similar name
	When searching for LAN or Online games, you may encounter game 
sessions with similar names.
	This issue could not be addressed due to technical limitations.

4.2.2 German/English server - briefing
	There is no possibility to identify a game sessions hosted by a player 
with a German or English mission.
	If you are playing with an English version and you login to a German 
version host, the mission briefing will be in German.
	We suggest to name your game sessions in a suggestive way to allow 
easy identification of the language of your server.
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4.3 Mission Generator
	The mission generator uses the campaign files to create missions.
	Using modified campaign files in a multiplayer session with generated 
mission will crash the game for the clients.

4.4 NAT and firewall issues
NAT is the acronym for "Network Address Translation" and represent a program 
or piece of hardware that converts the IP address from a private address to a 
public address real time. This allows multiple users to share a single public 
IP address. It also prevents access to these users from the outside without 
special configurations.

If you are behind a NAT server and you host an internet game, your game will 
be published on the Ubi.com games list but other players which are not behind 
the same NAT will cannot join to your game; only the players sharing the same 
NAT with you will be able to join to your game. Similarly, you will not be 
able to join to a game server created by someone which is behind a NAT server 
and your computer is outside this NAT. If you own a public IP address everyone 
should be able to join to a game hosted by you, but please continue to read to 
final of this section. 

In case that you cannot join to a game created by someone which has a public 
IP address this could by caused by a firewall restrictions and you should 
either check your firewall or address to your internet service provider. 
Similarly, if you are hosting a game and you have a public IP address but no 
one can join to your server this could be caused by a firewall and you should 
address to your internet service provider. You may also try to change the port 
that the game is using (search for GamePort section in "My DocumentsSH3
datacfgmain.cfg" file) but we recommend this only for advanced users.



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5. Miscellaneous 

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5.1 Crew Behavior/Time Compression
	Silent Hunter 3 allows high time compression for long distance 
navigation.
	To avoid unwanted gameplay issues, the crew endurance and morale 
evolution is frozen when time compression values are higher than x32.
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5.2 U-Boat Pressure Death
	The u-boats have a resistance limit specific to each type (see manual 
for details).
	Note that when you have a damaged hull, the depth limit for the u-boat 
changes.
	The more damaged the u-boat hull is, the less depth is the pressure 
hull capable of handling.
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5.3 Renegade Status
	When attacking neutral units, your status will change to "renegade" 
for AI. All neutral units belonging to the nation of the attacked neutral ship 
will treat you as enemy for the next 24 hours. Note that this includes 
aircrafts and coastal defenses, beside civil and military ships.
	E.g: attacking a US merchant before January 1942 will cause all US 
ships to treat you as enemy for 24 hours after the attack.
	Beside the status change, any neutral unit sunk will earn you negative 
renown during the career mode.
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5.4 Friendly units

5.4.1 Sinking Friendly Ships
	Sinking a frindly ship in career mode will cause massive renown loss.

5.4.2 AI Friendly Units in Career Mode
	The dynamic campaign data includes AI friendly units (commerce 
raiders, surface waships, air bases) that will engage enemy units if they are 
present in your area of action.
	E.g.: maintaining contact with an enemy convoy while in range of a 
friendly airbase will generate friendly air strikes versus enemy ships.
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5.5 AI Support
	Engaging enemy ships in well defended areas is very dangerous.
	As soon as the attacked ship detects the presence of your u-boat, air 
patrols and surface military ships will converge on the area of the reported u-
boat contact.
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5.6 Radio Communications
	The long range direction finding of the British and American Allies is 
simulated in the dynamic campaing.
	Sending radio messages during a patrol will cause the AI to send air 
patrols in the suspected area of the message source for investigation.

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6. Known Issues

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6.1. Installing video drivers

If you experience any graphical problems, please install the latest video
drivers available for your video card. Links to the most popular video cards
manufacturers are available at the bottom of this document. 

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6.2. Installing sound drivers

If you experience any sound problems, please install the latest sound
drivers available for your sound card. Links to the most popular sound cards
manufacturers are available at the bottom of this document.

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6.3. Installing DirectX

Silent Hunter III needs DirectX 9.0c to run properly. To get the latest 
version of
DirectX, please visit:
	http://www.microsoft.com/windows/directx/downloads

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6.4. Known Problems

On NVidia GeForce6800 GT with 66.93 drivers there are some performance losses 
when the player
uses Binoculars,UZO or Periscope while the submarine is moving.The image 
becames foggy and
the frames per second drop.
The manufacturer is aware of the problem and it may be solved in the future 
driver versions.

On ATI Radeon 8500,9000,9200 there are graphic artefacts consisting in missing 
triangles
from the game sky.

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7. Important Web Sites, Contact Information and Technical Support

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7.1. Technical Support



AMERICA 
TECHNICAL SUPPORT: 
To get technical support, go to http://support.ubi.com/

AUSTRALIA 
TECHNICAL SUPPORT: 
To get technical support, go to http://www.ubisoft.com.au/ 

CANADA
TECHNICAL SUPPORT: 
To get technical support, go to www.ubisoft.ca and click "Support" (French & 
English available).

FRANCE
SUPPORT TECHNIQUE: 
Support technique Ubisoft  votre service: connectez-vous  
http://www.ubi.com/FR/ et cliquez sur "Support"

GERMANY
KUNDENDIENST: 
Ubisoft Kundendienst: besuchen Sie die Support sektion im Internet unter 
http://www.ubi.com/DE/

ITALY
SUPPORTO TECNICO: 
Visitate la sezione Assistenza del sito del nostro Supporto Tecnico 
http://www.ubisoft.com/it

JAPAN
????:
?????,??www.ubisoft.com.cn ??"??"

SPAIN
SOPORTE TECNICO: 
Para obtener soporte tcnico, acude a www.ubisoft.es y visita la seccin 
de "Soporte"

UNITED KINDOM
TECHNICAL SUPPORT: 
To get technical support, go to www.ubi.com/uk/ and click "Support"


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7.2. Other Important websites

Latest DirectX Runtime: 
	http://www.microsoft.com/windows/directx/downloads

Latest ATI Drivers:
	http://www.ati.com

Latest NVIDIA Drivers:
	http://www.nvidia.com

Latest Matrox Drivers:
	http://www.matrox.com

Latest Creative Labs Drivers:
	http://www.creative.com

Latest Hercules Drivers:
	http://www.hercules.com


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8. Manual Errata

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8.1 On Page 8, section "STARTING FLOTILLA", replace with:

1st Flotilla

1939: U-Boat Type IIA
1940: U-Boat Type VIIB
1941: U-Boat Type VIIC
1942: U-Boat Type VIIC
1942: U-Boat Type VIIC

2nd Flotilla

1940: U-Boat Type VIIB
1941: U-Boat Type IXB
1942: U-Boat Type IXC
1943: U-Boat Type IXC

7th Flotilla

1939: U-Boat Type VIIB
1940: U-Boat Type VIIB
1941: U-Boat Type VIIC
1942: U-Boat Type VIIC
1942: U-Boat Type VIIC

10th Flotilla

1942: U-Boat Type IXC
1942: U-Boat Type IXC

11th Flotilla

1942: U-Boat Type VIIC
1942: U-Boat Type VIIC

29th Flotilla

1941: U-Boat Type VIIB
1942: U-Boat Type VIIB
1943: U-Boat Type VIIC
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8.2 On Page 24, section "The repair system works as follows", add 
	"..., except for the Bow and Stern Quarters."
	To the phrase:
	"If any crew members are on location, they will repair any minor 
damages to the compartment/location and any system."
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8.3 On Page 44, section "TYPE II-A" replace "Reloads" entry with:
	- Reloads: 2
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8.4 On Page 54, section "3,7 cm Anti-Aircraft Guns", replace first phrase with:
	"The 3.7cm was used on every major combatant ship in the Germany navy."

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9. Copyright


USES BINK Video
Copyright (C) 1997-2005
By RAD Game Tools, Inc.


USES MPEG Layer-3 audio coding technology
licensed from Fraunhofer IIS and Thomson.

USES OGG Vorbis
 2005, Xiph.Org Foundation

Portions utilize
Microsoft Windows Media Technologies
Copyright (c) 1999-2002 Microsoft Corporation
All Rights Reserved

(C)2005 UBISOFT ENTERTAINMENT.
ALL RIGHTS RESERVED.


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