Serious Sam: The First Encounter

Platform

zScore

87%

Serious Sam: The First Encounter

Developer:Croteam Genre:Action Release Date: Download Games Free Now!

About The Game

High-speed first-person shooter, created by CroTeam. Monsters spawned from another dimension are trying to make The Milky Way their personal trash can. As attempts to defend the solar system fail, the fate of the Earth, and even the universe, rests with one man. YOU are Sam 'Serious' Stone, a legend in your time. Sam is our only hope against these mischievous miscreants and their evil leader, Mental. In practice, this translates into adrenaline-pumping, non-stop alien blasting action, as Serious Sam throws whole waves of monsters at the player. The game can display over 100 creatures at a time.

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Serious Sam: The First Encounter

Serious Sam: The First Encounter Review

By Jimmy Goldstein |

First of all, let me tell you, if you're not an action gamer, Serious Sam isn't going to be for you. Those of you who are into pure action shooters will find that Serious Sam is a non-stop blast. Serious Sam owes serious allegiance to the days when action was king and "plot" was a paragraph in the manual. There's hardly a second of gameplay where you're not fighting off some demonic nasty...or rather two-dozen at one time. Don't expect to find any elaborate puzzles to solve or any complex storyline to follow. Serious Sam is all about heavy firepower and an endless stream of demented, horrific beasts whose only purpose is to make sure you don't make it to that door at the end of the hall.

Every shooter needs an ample arsenal, and Serious Sam doesn't disappoint. Weapons range from the simple knife and pistol to the more powerful rocket launcher and SBC cannon, and of course there's the ever-satisfying shotgun. The arsenal may not be very unique, but it's certainly gratifying and extensive. Ammo and power-ups are also plentiful, which is a good thing since you'll barely have time to take three steps before you run into the next horde of baddies.

All of this furious gameplay is wrapped in a simple yet effective interface. There's nothing too intricate here -- just your basic menu system -- which gives Serious Sam even more of a retro feel. There's even a ticker that keeps score while you play, and when's the last time you saw a score counter in a game? One inventive touch to the interface is the NETRICSA system, which acts as a computerized manual of sorts, giving you data about that giant red scorpion who's aiming a chaingun at your head or that shiny new cannon you just found. NETRICSA will update you when you encounter something new, so it's a handy resource to find out what your opponent's strengths and weaknesses are without having to leave the game.

Level design is nothing spectacular, but it works for the game. The Egyptian-influenced levels are linear, but they're not designed for you to go searching about. Remember, this game is all about constant action, not searching aimlessly for the next button or key...although there are plenty of secrets to find in each level. There's certainly a nice flow to the levels and, although the same tricks are employed again and again, they never seem to get old because there's hardly any time to do any really analyzing while you're playing the game...you're going to be way too busy blasting your way out of a horde of demon spawn. And if you're up to the challenge, you can always use the included editing tools to make your own levels for the game with the included editor.

Croatia-based Croteam developed their own proprietary engine for Serious Sam -- the Serious engine -- and it looks and performs great. Unlike a lot of the dark, drab shooters we've played in recent years, Serious Sam beckons back to the days of the colorful Doom. The expansive outdoor levels are particularly nice looking, alight with a blaring sun and sporting an impressive although somewhat overused lens flare. Creature models aren't the best we've ever seen, but they're nothing to poo-poo on either. The creature designs themselves would certainly strike terror in the heart of even the heartiest of stock, and you'll be trembling once you meet your first four-armed, fireball-shooting green demon.

One of the most impressive features of the Serious engine is the sheer number of models it can handle at one time without any noticeable slowdown. You'll be in numerous fights where you're going up against a dozen creatures at once (and sometimes even hundreds), yet we experienced no choppiness, even on a PII450 with a Voodoo3.

The sound in the game is loud and crisp, although most of the sound effects sound like they could be in any shooter. We were quite satisfied with the bass-heavy gun sounds and the cocky banter that Sam spouts out during his run through wave after wave of demons will leave you with a classic Duke Nukem feeling. The Kamikaze bombers had everyone around me laughing every time they would come at me, screaming at the top of their lungs, presumably out of whatever hole was left in their necks since they didn't have the luxury of sporting a head (check out the movies below to get a taste of what I'm talking about).

Although this game is mostly about the single-player experience, Croteam did include one deathmatch level so you can do some blasting against your friends. The co-op mode was more interesting to us though, as you can go through the entire game with your buddies at your side. You can play these modes either on a LAN or over the Internet and, while we suspect not many of you will use this feature, through a four-player split-screen on one PC. The net code seemed stable and on par with comparable shooters and, as of this writing, there were quite a few servers up and running, so it was never hard to find a game, especially since a matching service is included right in the game.

As the final score reflects, this game is more than just its parts. Take it for what it is -- a pure action shooter -- and you'll absolutely love it. It's not deep, but it's a solid shooter that packs in a lot of action for under $20...and that's hard to beat.

-- Tal Blevins


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Serious Sam: The First Encounter Cheats

To enter the code push the Tilde key (~) and type:CheatEffectplease openUnlock All Doorsplease godGod Modeplease giveallGives All Weaponsplease flyFly Modeplease ghostNo Clippingplease killallKill All On-screen Enemiesplease invisibleInvisibility Modeplease refreshFull Healthplease tellallAll NETRICSA messages
  • Alternate Cheat ModePush F1 to see the console window, submit a code below & push enter, then push F1 to enable that cheatCheatEffectcht_bGodGod Modecht_bGiveAllAll Weaponscht_bRefreshFull Healthcht_bGhostNo Clippingcht_bInvisibleInvisibilitycht_bFlyFlight Mode
  • UnlockableHow to UnlockBeat the game in Serious ModeMental Mode

    Serious Sam: The First Encounter Game Walkthrough

    ORIGINAL FAQ DATE: Saturday, March 24th, 2001
    
               _____           _                    _____
              / ____|         (_)                  / ____|
             | (___   ___ _ __ _  ___  _   _ ___  | (___   __ _ _ __ ___
              ___  / _  '__| |/ _ | | | / __|  ___  / _` | '_ ` _ 
              ____) |  __/ |  | | (_) | |_| __   ____) | (_| | | | | | |
             |_____/ ___|_|  |_|___/ __,_|___/ |_____/ __,_|_| |_| |_|
    
                                   [-----------------]
    		               [ FAQ/Walkthrough ]
                                   [-----------------]
    
    Author       : JPaterson (original)
                   SloDeth (took over)
    Platform     : Windows PC
    Last Updated : September 7th, 2004
    Version      : Final
    E-Mail       : JPaterson (== See "[A] Contact Information" ==)
                   SloDeth (slodeth@iname.com)
    Website      : JPaterson (http://www.jpatworld.com/)
                   SloDeth (http://go.to/SloDethFAQs)
    GameFAQS CRP : JPaterson-/features/recognition/8939.html
                   SloDeth-/features/recognition/4436.html
    
    Updated By   : SloDeth
    E-Mail       : slodeth@iname.com
    Web          : http://go.to/SloDethFAQs
    
    *******************************************************************************
    *                                                                             *
    * I just want to thank SloDeth for continuing this FAQ after I lost interest  *
    * in the game.                                                                *
    *                                                                             *
    *******************************************************************************
    
    For more of my FAQs, as well as full HTML strategy guides with screenshots,
    check out CHEAT HAPPENS at:
    
    			http://www.cheathappens.com/
    
    ===============================================================================
    
    Jul. 13th, 2005
    - Removed contact information, due to a lack of interest not only in this
      game, but gaming in general.  Sorry, but support for this game, in all forms,
      has been stopped.  Please check other FAQs or websites for info on the game.
    
    Sep. 7th, 2004
    - Finally updated my copyright information.  Websites are now free to use this,
      and other guides of mine, without asking for permission beforehand, just as
      long as the content isn't changed and it's not passed off as your own work.
    
    Jul. 5th, 2004 (Final)
    - Registered a new domain name, so I wanted to change my FAQs so people know
      where to find them (outside of GameFAQs, of course).  Added new section to
      "Other FAQs Written".
    
    Apr. 10th, 2004 (v1.02)
    - Needed to update my contact information, so I did this for all of my FAQs.
      I ran a spellcheck, and went through the guide by hand so I could try to find
      any errors and fix them.  Yes, I'm anal that way.
    
    Mar. 18th, 2004 (v1.01)
    - Added new section, "Secrets", with secrets that were sent to me by Jesse.
    
    Mar. 17th, 2004 (1.00)
    - Added new section; "Game Vitals".
    
    Mar. 16th, 2004
    - Updated "Contact Information".
    
    Mar. 15th, 2004
    - Changed the look of the "Other FAQs Written" section again, because the last
      changed I made look terrible.  One of these days I'll find one that makes me
      happy!  Shaved off a bit of excess text.  Removed "Credits" to make the FAQ
      slightly smaller in size.
    
    Mar. 14th, 2004
    - Changed the order of the FAQ vitals at the top of FAQ; altered the look of
      the "Contact Information" section.
    
    Mar. 11th, 2004
    - Changed the layout of the "Other FAQs Written" section.
    
    Mar. 9th, 2004
    - Changed ASCII to something more readable.
    
    Mar. 5th, 2004
    - Updated contact information; added ASCII art.  Re-did the layout, again, so
      that all the copyright, contact and miscellaneous stuff is at the bottom of
      the FAQ.
    
    Feb. 24th, 2004
    - Minor corrections.
    
    Feb. 3rd, 2004
    - Corrected more info from a backup.
    
    Feb. 2nd, 2004 (Final)
    - Changed FAQ format around.  Thanks again to SloDeth for finishing it.
    
    June 15th, 2001 (v1.5)
    - Finished the walkthrough completely.  Looks like I'm done with the guide!
    
    Jun. 10th, 2001 (v1.3)
    - Went through the end of the game with the walkthrough...just the secret
      levels and the end of the fourth level are left.
    
    May 25th, 2001 (v1.2)
    - SloDeth takes over...half the walkthroughs added and various empty sections
     filled in, as well as most of the sections updated to include my personal info
    
    Apr. 12th, 2001
    - added new section [25] User-Submitted Information
    
    Mar. 29th, 2001
    - added Serious Sam review
    
    Mar. 28th, 2001
    - added new section "[23] Monster Strategies"
    - added some FAQ information
    
    Mar. 27th, 2001
    - added walkthrough for Tomb Of Ramses - Level 3
    - added beginning of walkthrough for Valley Of The Kings - Level 4
    - added Update and Revision History
    - added new Enemy profiles
    - added new Items
    - added new Weapons
    
    ===============================================================================
    
    Table Of Contents
    
    [1] Serious Sam Information
    [2] System Requirements
    [3] Serious Sam Review
    [4] The Story...
    [5] Installing Serious Sam
    [6] Main Menu
    [7] Single Player Difficulty Level Differences
    [8] NETRICSA (NEuroTRonically Implanted Combat Simulation Analyzer)
    [9] Default Controls
         [9.1] My Control Configuration
    [10] Keyboard Shortcuts
    [11] Multiplayer
         [11.1] Cooperative
         [11.2] Deathmatch/Scorematch
         [11.3] Deathmatch/Fragmatch
         [11.4] Joining A Game
         [11.5] Starting A Game
    [12] Enemies
         [12.1] Beheaded Rocketeer
         [12.2] Gnarr, Female
         [12.3] Beheaded Bomber
         [12.4] Gnarr, Male
         [12.5] Beheaded Firecracker
         [12.6] Kleer Skeleton
         [12.7] Beheaded Kamikaze
         [12.8] Marsh Hopper from Rigil Kentaurus
         [12.9] Sirian Warbull
         [12.10] Bio-Mechanised, Minor
         [12.11] Arachnid, Juvenile
         [12.12] Arachnid, Adult
         [12.13] Bio-Mechanised, Major
         [12.14] Aludron Reptiloid, Common
         [12.15] Aludron Reptiloid, Highlander
         [12.16] Reeban Electro-Fish
         [12.17] Scythian Witch-Harpy
         [12.18] Lava Golem
         [12.19] Ugh-Zan III, The Vicious Warlock
    [13] Items
         [13.1] +10 Health Vial
         [13.2] +25 Health Bottle
         [13.3] +50 Health Box
         [13.4] +100 Health Heart
         [13.5] +1 Health Shard
         [13.6] +10 Armor
         [13.7] +25 Armor
         [13.8] +50 Armor
         [13.9] +100 Armor
         [13.10] +1 Armor Shard
         [13.11] Shells
         [13.12] Bullets
         [13.13] Rockets
         [13.14] Grenades
         [13.15] Cells
    [14] Weapons
         [14.1] Shofield .45 w/TMAR
         [14.2] Military Knife
         [14.3] 12 Gauge Pump Action Shotgun
         [14.4] M1-A2 Thompson Submachine Gun
         [14.5] XPML21 Rocket Launcher
         [14.6] Double Barrel Coach Gun
         [14.7] MKIII Grenade Launcher
         [14.8] XL2 Lasergun
         [14.9] XM214-A Minigun
         [14.10] SBC Cannon
    [15] Walkthrough Introduction
         [15.1] Hatshepsut Temple - Level 1
         [15.2] Sand Canyon - Level 2
         [15.3] Tomb Of Ramses - Level 3
         [15.4] Valley Of The Kings - Level 4
         [15.4x] Moon Mountains - Secret Level
         [15.5] Oasis - Level 5
         [15.6] Dunes - Level 6
         [15.7] Suburbs - Level 7
         [15.8] Sewers - Level 8
         [15.9] Metropolis - Level 9
         [15.10] Alley of the Sphinxes - Level 10
         [15.11] Karnak - Level 11
         [15.12] Luxor - Level 12
         [15.12x] Sacred Yards - Secret Level
         [15.13] The Great Pyramid - Level 13
    [16] Secrets
    [17] Cheat Codes
    [18] User-Submitted Information
    
    [A] Contact Information
    [B] Webmaster Information
    [C] Where This FAQ May be Found
    [D] Other FAQs Written
    [E] Game Vitals
    [F] Serious Sam Copyright Information
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [1] Serious Sam Information                                                 |
    |-----------------------------------------------------------------------------|
    
    Serious Sam is one of those rare games when a group of amateurs decide to
    program a game and get recognized by a company.  Developed by a group of
    people who are living in a warring country (sorry to the developers, but
    the name of your country escapes me at the moment.  I am assuming Croatia,
    due to the name of your company.  If not, sorry.).  They banded together
    to create a game which was originally going to be downloadable over the
    Internet.  Over time, the Serious Sam tech demo was witnessed by a bunch of
    people and gathered massive hype.  Why?  The game looks gorgeous and
    gameplay compliments the graphics just as well.
    
    Eventually, a member of Gathering of Developers, the people responsible for
    the ill-fated "Blair Witch" line of games, noticed this so-called "tech
    demo" and decided that these amateurs had real potential.  Talks eventually
    led to the developers of the game, Croteam, to sign a publishing deal with
    GOD.
    
    Now, in March 2001, the game has hit stores, and is an amazing product
    which has definitely lived up to its hype.  May I congratulate Croteam for
    creating an amazing game and to Gathering of Developers for signing a group
    of soon-to-be famous developers.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [2] System Requirements                                                     |
    |-----------------------------------------------------------------------------|
    
    Minimum System Requirements:
    
    - AMD K6-3 400MHz or Celeron 300MHz
    - 64MB RAM
    - Full OpenGL compliant 3D accelerator
    - 100% Windows compatible sound card
    - Windows 95OSR2/98/98SE/ME/NT 4.0 (with Service Pack 5) or Windows 2000
    - 150MB free hard disk space
    
    Recommended System Requirements:
    
    - AMD Athlon 550MHz or Pentium III 550MHz processor
    - 128MB RAM
    - Full OpenGL compliant 3D accelerator with 32MB RAM on-board memory
    - Creative Labs SoundBlaster Live!
    - 450MB free hard disk space
    
    However, if you want to enjoy the game in all it's glory, the following
    requirements are needed:
    
    - AMD Thunderbird 800MHz or Pentium III 800MHz processor
    - 256MB RAM
    - Third generation full OpenGL compliant 3D accelerator with 32MB RAM
      on-board memory (example: GeForce 2 GTS or GeForce MX)
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [3] Serious Sam Review                                                      |
    |-----------------------------------------------------------------------------|
    
    Serious Sam is one of the best first-person-shooter I have played in a long
    time.  If you are looking to purchase Serious Sam for an engrossing
    storyline, intricate character development and puzzles galore, then turn
    away and buy Half-Life.  If you were an avid Doom player looking for the
    smallest amount of puzzles and an insane amount of killing, then buy this
    game.  While Serious Sam does feature some puzzles and attempts a story, the
    best aspect of the game is the constant killing and there's lots of it.
    Some missions throw around 800 enemies at you in total.  Sometimes the game
    will send out 40 enemies at once to attack you, give you an ammo pack when
    they're all dead, then throw another 40 at you.  This is what Serious Sam is
    all about.
    
    The graphics engine is simply amazing.  The game was supposed to originally
    be a tech demo to showcase the engine that these guys built, and when turned
    into a full-fledged game, it shows.  There are great effects, and the lens
    flare is some of the best I have ever seen.  The game engine is capable of
    very large outdoor levels, and interiors are just as well done.  Capable of
    throwing a near-limitless amount of enemies on-screen at once, you can
    understand why the hefty system requirements.
    
    Gameplay: The gameplay is just like Doom, set in an Egyptian setting.  You
              run around, find Ankh's and other similar items, and solve easy
              puzzles to open doors.  All the while battling 30-50 enemies.
              There are times when your thrown into a "gauntlet" area, where all
              doors shut, sealing you in, only opening after 100 enemies, in
              different waves have been defeated.
    
              As much as I love killing critters non-stop, there are times when
              it becomes too much without replenishing your ammo supply.  I
              found myself throwing my keyboard on the desk and saying 'Goddamn
              enough is enough!'
    
    Sound:    Sound effects and music are well done.  There's nothing like
              hearing the agonizing screams of Kamikazi men as they come running
              at you with bombs on both hands.  Believe me, you will hear them
              long before you're able to see them.
    
              The music is just as good.  When fighting bosses or certain large
              amounts of enemies, a heavy metal song will kick in, perfectly
              complimenting the barrage of fire you're most likely exchanging.
    
    Multiplayer:  Nothing special here.  There's the standard Deathmatch, as
                  well as a welcome Cooperative, but a team game, like Capture
                  The Ankh or something, as well as a built-in server finder,
                  would have been gladly welcomed by everyone.  Cooperative is
                  extremely fun, and a workmate and I made it to level five
                  before he tossed two rockets my way and killed me.  If anybody
                  is interested in a game, please send me an e-mail.
    
    Overall:  When everything is said and done, Serious Sam is an enjoyable kill
              fest, which will numb your finger instead of your mind.  If this
              were a professional review, I'd rate it 9.5 out of 10.
    
    Recommendation:  BUY THIS GAME!
    
    
    *SloDeth's additions: I have to put emphasis on the 'Goddamn, enough is
    enough!' aspect.  As much as I love killing, it's a bit too much at times.
    The game is cheap enough, though...if it was more expensive, I don't know
    if it would be worth it, but at $20, it's worth every penny.*
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [4] The Story...                                                            |
    |-----------------------------------------------------------------------------|
    
    At the dawn of the 21st Century, mankind makes a startling discovery.
    Beneath the sands of the earliest known human civilization, traces of
    another, even more ancient-but technologically advanced-civilization are
    uncovered.  The profound scientific implications of this discovery leads
    humankind to the far reaches of the universe.  Everything seems perfect,
    but too perfect to last.
    
    In the year 2104, human civilization is attacked by countless deadly
    monsters spawned from another dimension.  In the battles that follow,
    humankind fights valiantly, but nothing can stop the monsters from coming.
    Earth's forces are steadily defeated, planet-by-planet, from Alpha
    Centaury back to their own solar system.
    
    Because of his extreme bravery in battling monsters, Sam 'Serious' Stone
    becomes a legend.  Wounded countless times-but never defeated-Serious Sam
    becomes a living symbol of the Earth's resistance against the advancing
    evil.
    
    But, no matter how bravely human armies fight, they are defeated, time and
    again.  Attempts to defend the solar system fail and the Earth is now under
    direct attack.  Humankind stares into the face of it's own annihilation.
    
    World leaders must now turn to their last chance-an ancient artifact called
    the 'Time-Lock', a relic from a long-forgotten race, imbued with the power
    to teleport a single person back in time.  The choice of whom to send is
    obvious.
    
    Serious Sam becomes the final hope for humankind.  He must return to the
    past and change it to save his race from extinction from an evil force
    determined to purge the galaxy of all intelligent life.
    
    (story taken from the Serious Sam instruction booklet, page 4)
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [5] Installing Serious Sam                                                  |
    |-----------------------------------------------------------------------------|
    
    1.  Quit all applications and insert the Serious Sam CD into the CD-ROM
        driver.  NOTE:  If you are on Windows 98, use the following
        instructions to close everything:
        1A.  Press CTRL+ALT+DELETE
        1B.  End every program listed except for SYSTRAY and EXPLORER
        That guarantees everything is closed.
    
    2.  Serious Sam will automatically display the installation screen.  If
        autoplay is disabled, you can start the installation by following these
        steps:
        2A.  Double-click the "My Computer" icon on your desktop
        2B.  Double-click the CD-ROM icon (usually D: or E:)
        2C.  Double-click the file "setup.exe" to begin the program
    
    3.  Follow the on-screen instructions.
    
    4.  Reboot if prompted.
    
    NOTE:  To enable Autoplay for future reference, follow these steps:
           A.  Click "Start", then click "Settings", the click "Control Panel"
           B.  Double-click the "System" icon, which looks like a computer
           C.  In the box that pops up, click the "Device Manager" tab at the
               top.
           D.  Look for the listing "CDROM".  Either double-click CDROM or
               single-click on the + sign beside it.
           E.  Double-click the name of the CDROM that shows up.  This brings
               up the Properties box.
           F.  At the top, where the tabs are, single-click on "Settings"
           G.  Make sure there is a small checkmark in the box beside "Auto
               insert notifcation"
           H.  Click OK
           I.  Reboot if prompted
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [6] Main Menu                                                               |
    |-----------------------------------------------------------------------------|
    
    Single Player:  Being the game, story-mode.
    
    Network:  Select this option to set-up and play multiplayer games.
    
    Split Screen:  Select this option to begin a 1-4 player game on the same
                   computer.
    
    Demo:  Select this option to view any of the pre-recorded demos or record
           your own.
    
    Mods:  Select this option to activate any MOD's (modifications) you have
           installed.
    
    High Scores:  Select this option to view the High Score table.
    
    Options:  Select this option to configure Serious Sam to your liking and
              computer specifications.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [7] Single Player Difficulty Level Differences                              |
    |-----------------------------------------------------------------------------|
    
    Tourist Mode:  For people who have never played a FPS or people who only
                   play FPS's occasionally.  Enemies are slow, dumber, easier
                   to kill and do less damage.  There are not many spawns.
    
    Easy Mode:     For people who enjoy first-person-shooters and are just
                   getting into them.  Enemies are fairly slow, not too bright,
                   fairly easy to kill and do fairly low damage.  There are a
                   few spawns.
    
    Normal Mode:   For people who enjoy first-person-shooters and have been
                   playing them for a while.  Enemies have moderate speed, are
                   fairly smart, they have moderate strength and do moderate
                   amounts of damage.  There are a good number of spawns.
    
    Hard Mode:     For people who have been playing first-person-shooters for
                   a long time and enjoy a challenge.  Enemies are fast, they
                   are smart, they are tough to kill and they do a good deal of
                   damage.  There are a lot of spawns.
    
    Serious Mode:  For people who's only place in this world is to play first-
                   person-shooters.  Enemies are faster then you, they are
                   extremely intelligent, they are a pain-in-the-ass to kill
                   and they do tremendous amounts of damage.  There are near-
                   constant spawns.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [8] NETRICSA (NEuroTRonically Implanted Combat Simulation Analyzer)         |
    |-----------------------------------------------------------------------------|
    
    NETRICSA is a small computer implanted inside Sam's skull.  Sam's NETRICSA
    is the best available of the wide range of such devices, common among head-
    to-head fighters.  It is a neurotronical computer connected to the
    perceptual cortexes in his brain.  The computer has all the access to his
    audio-visual experiences and can provide him with feedback.  It is used to
    provide fast and simple access to all the necessary data and analysis for a
    skilled combatant, so that he/she can keep up to date with the situation
    and know what to do next.  It translates texts, offers simple head-up-
    display directly to the visual cortex, tracks targets and gives other kinds
    of help in fight and in general tactics.
    
    In game, NETRICSA appears on your screen in two different ways; as a heads-
    up-display and as a full screen computer interface.
    
    Heads-Up-Display is active normally while you explore the area or fight.
    In the lower left corner, it shows your current ARMOR and HEALTH state.
    Next to it, your CURRENT WEAPON and currently carried amount of AMMUNITION
    for it is displayed.  On the far right is an icon for each type of ammo you
    have and a small bar showing how much of that type do you have.
    
    In the upper left corner is SCORE, showing the sum of reward money you have
    collected by eliminating your enemies and completing other tasks.  When a
    NETRICSA has a new message for you, you will hear a notification sound and
    MESSAGE COUNTER (upper right corner) with number of pending messages will
    appear below the account display.  Then you can invoke NETRICSA full screen
    to examine the message.
    
    On the center of the screen is NETRICSA's target detection display.  A
    CROSSHAIR shows exactly where your weapon will hit, and it changes colors
    according to the state of your target.  While you have no live target, it
    is WHITE.  When you aim at a new enemy, it will become GREEN, and as you
    damage the enemy, the color will turn RED.
    
    If you target an item that can be used or operated (e.g. a switch), a USE
    indicator will appear above the crosshair.  Press USE BUTTON to operate the
    item.  If you target an item that can be analyzed, an ALAKYZE indicator
    will appear.  Press USE BUTTON to analyze the item.  After analyzing it, a
    new message will appear with description of the results of NETRICSA's
    research.
    
    To read any of the NETRICSA's messages, you can invoke NETRICSA fullscreen
    at any time by double clicking the USE BUTTON.
    
    In fullscreen mode, NETRICSA shows four windows:
    
    CATEGORY SELECTION in the upper left has five buttons allowing you to
    select one of the message categories: Tactical Data, Strategic Data,
    Weapons, Enemies, and Statistics.
    
    MESSAGE LIST in the upper right shows list of messages in currently
    selected category.
    
    MESSAGE TEXT in the lower right shows the message text, while MESSAGE IMAGE
    at the lower left shows eventual visual information attached to the
    message.  You can scroll both the message list and the message text with
    their accompanied sliders.
    
    You can exit the fullscreen NETRICSA by either clicking on the EXIT button
    in the upper right corner, or by pressing ESCAPE or he RIGHT MOUSE BUTTON.
    
    (information taken from the Serious Sam instruction booklet, page 12)
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [9] Default Controls                                                        |
    |-----------------------------------------------------------------------------|
    
    MOVEMENT CONTROLS:
    
    Move Forward:          W or Arrow Up
    Move Backward:         S or Arrow Down
    Strafe Left:           Q or A or Arrow Left
    Strafe Right:          E or D or Arrow Right
    Jump/Swim up:          Space or R
    Dodge/Swim Down:       F or C
    
    COMBAT CONTROLS:
    
    Fire:                  Left Mouse Button or CTRL
    Manual reload:         Alt
    Next/Prev weapon:       / or Mouse Wheel Up and Down
    Flip Weapon:             or Third (Middle) Mouse Button
    Knife:                  1
    Colt/Two Colts:         2
    Single/Double Shotgun:  3
    Minigun/Tommygun:       4
    Rocket Launcher:        5
    Grenade Launcher:       6
    Laser:                  7
    Cannon:                 8
    
    |-----------------------------------------------------------------------------|
    | [9.1] My Control Configuration                                              |
    |-----------------------------------------------------------------------------|
    
    JPaterson's Controls:
    
    MOVEMENT CONTROLS:
    
    Move Forward:           W
    Move Backward:          S
    Strafe Left:            A
    Strafe Right:           D
    Jump/Swim up:           Space
    Dodge/Swim down:        CTRL
    
    COMBAT CONTROLS:
    
    Fire:                   Left Mouse Button
    Manual reload:          R
    Next/Prev weapon:       Mouse Wheel Up/Down
    Flip Weapon:            Middle Mouse Button
    Knife:                  1
    Colt/Two Colts:         2
    Single/Double Shotgun:  3
    Minigun/Tommygun:       4
    Rocket Launcher:        5
    Grenade Launcher:       6
    Laser:                  7
    Cannon:                 8
    
    SloDeth's Controls:
    
    Move Forward:           E/Right Mouse Button(I'm still trying to get away
                              from my Quake 1 controls, but this is here just
                              in case I forget)
    Move Backward:          D/Middle Mouse Button(same as above)
    Strafe Left:            S
    Strafe Right:           F
    Jump/Swim up:           Space
    Dodge/Swim down:        G
    Fire:                   Left Mouse Button
    Manual reload:          R
    Next/Prev weapon:       Mouse Wheel Up/Down
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [10] Keyboard Shortcuts                                                     |
    |-----------------------------------------------------------------------------|
    
    Console:            F1
    Menu Save:          F2
    Menu Load:          F3
    Menu Controls:      F4
    Quick Save:         F6  (USE THIS OFTEN!)
    Quick Load:         F9
    Screenshot:         F11
    Start Demo Record:  F7
    Stop Demo Record:   F8
    Activate Menu:      Escape
    Activate Console:   F1 or ~ (tilde)
    Pause Game:         Pause/Break
    Toggle Fullscreen:  Alt-Enter
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [11] Multiplayer                                                            |
    |-----------------------------------------------------------------------------|
    
    Multiplayer Information:
    
    - TCP/IP play supported both in LAN and on the Internet
    - Split-Screen for multiplayer on one computer, even without network
    - Supports GameSpy, for easier location of servers and co-players on the
      Internet
    - Up to 16 players in one game
    - Up to 4 players on one computer (Split-Screen)
    
    |-----------------------------------------------------------------------------|
    | [11.1] Cooperative                                                          |
    |-----------------------------------------------------------------------------|
    
    In standard Cooperative mode, players play together against enemies.
    Optionally, you can allow/disallow players to accidentally harm each other
    (friendly fire).
    
    You can play custom levels of your choice, or play an entire game together,
    from beginning to the end.
    
    Optionally, you can allow items (health, weapons, ammo) to be picked up by
    all players, so they don't have to split them.
    
    |-----------------------------------------------------------------------------|
    | [11.2] Deathmatch/Scorematch                                                |
    |-----------------------------------------------------------------------------|
    
    Deathmatch on score.  For each item you pick up your own value is raised by
    the value of that item (shown when picked up).   Also, your value slowly
    increases with time, faster if you are standing still than if you are
    moving.  When you kill someone, his value is added to your score, and half
    of his value is added to your value.
    
    In short, the longer you live, the more items you pick up, and more you
    kill, the more valuable you will be for the one who kills you.  So, it is
    not worth killing people who just respawned.  Let them live longer and
    build their value up.
    
    Also, if you kill yourself, your vale is subtracted from your own score.
    
    A Scorematch game can be set on a time limit or score limit base.  Person
    with highest score at the end wins.
    
    |-----------------------------------------------------------------------------|
    | [11.3] Deathmatch/Fragmatch                                                 |
    |-----------------------------------------------------------------------------|
    
    This is standard Deathmatch mode.  For every kill, you get one frag more;
    if you kill yourself, you lose one frag.  A Fragmatch game can be set on a
    time limit or frag limit base.  Person with most frags at the end wins.
    
    |-----------------------------------------------------------------------------|
    | [11.4] Joining A Game                                                       |
    |-----------------------------------------------------------------------------|
    
    1.  At the Main Menu, select Network -> Join Game
    2.  Chose "Search LAN" or "Search Internet" to list available servers and
        select a server from the list.  If no servers show up, try pressing
        "Refresh".  If you know the exact address of the server you want to
        connect to, you can instead choose "Specify Server" and then type in
        the address.
    3.  Choose proper connection settings, depending on what kind of connection
        you hav.  (modem, ISDN, LAN)
    4.  Choose player(s) to play on this computer.
        If you select Observer, you cannot play, but you can watch other
        players.  Normally, you just select one player.  If you choose more
        than one player under "Number of players", you can play in Split-Screen
        mode.  Make sure you set up proper commands for each player.
    5.  When ready, hit Start.
    
    |-----------------------------------------------------------------------------|
    | [11.5] Starting A Game                                                      |
    |-----------------------------------------------------------------------------|
    
    1.  At the Main Menu, select Network -> Start Server
    2.  Choose type of game to play: Cooperative, Scorematch, or Deathmatch,
        and difficulty: Tourist, Easy, Normal, Hard or Serious.
    3.  Select level to start playing from.
    4.  Chose maximum number of players allowed to join a game.
    5.  If you choose "Wait for all players", game will not start until all
        players join.
    6.  You may adjust game rules under "Game Options"
    7.  Press Start
    8.  Choose player(s) to play on this computer.
        - if you select "Observer" you cannot play, but you can watch other
          players.
        - if you selected "Dedicated" you cannot play on the server computer.
          This improves game performance for other players.
        - Normally, you just select one player to play on the server
        - If you choose more then one player under "Number of players", you can
          play in Split-Screen mode on the server.  Make sure you set up proper
          commands for each player.
    9.  When ready, hit Start.
    
    By default, all servers are visible both on the Internet and in the LAN.
    If you have your Internet connection on, players on the Internet will see
    your server and be able to join.
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [12] Enemies                                                                |
    |-----------------------------------------------------------------------------|
    
    Legend:
    
    M = Metabolism
    P = Perception
    S = Size
    E = Endurance
    H = Hostility
    W = Weapon
    R = Reward
    T = Threat
    
    |-----------------------------------------------------------------------------|
    | [12.1] Beheaded Rocketeer                                                   |
    |-----------------------------------------------------------------------------|
    
    M = cyber-zombie
    P = insentient, LCU controlled
    S = 6 ft.
    E = very low
    H = very low
    W = magic-missile launcher
    R = 200 FC
    T = none
    
    Use anything to defeat this guy.  Switch to the Shofields if you're running low
    on other ammo, or use the most convenient weapon at the time.
    
    |-----------------------------------------------------------------------------|
    | [12.2] Gnarr, Female                                                        |
    |-----------------------------------------------------------------------------|
    
    M = mammal
    P = trained war animal
    S = 5 ft.
    E = low
    H = low
    W = bites, punches
    R = 1000 FC
    T = low
    
    Some of these can either levitate or become invisible in the later levels, so
    be careful.  I usually use a Double Barrel to take these out.
    
    |-----------------------------------------------------------------------------|
    | [12.3] Beheaded Bomber                                                      |
    |-----------------------------------------------------------------------------|
    
    M = cyber-zombie
    P = insentient, LCU controlled
    S = 6 ft.
    E = very low
    H = very low
    W = hand grenades
    R = 500 FC
    T = low
    
    Treat this guy just like the Rocketeer, only back up after you kill it to avoid
    the explosion.
    
    |-----------------------------------------------------------------------------|
    | [12.4] Gnarr, Male                                                          |
    |-----------------------------------------------------------------------------|
    
    M = mammal
    P = trained war animal
    S = 4 ft.
    E = low
    H = low
    W = bites, punches
    R = 500 FC
    T = very low
    
    Again, use the Double Barrel to take this guy out.
    
    |-----------------------------------------------------------------------------|
    | [12.5] Beheaded Firecracker                                                 |
    |-----------------------------------------------------------------------------|
    
    M = cyber-zombie
    P = insentient, LCU controlled
    S = 6 ft.
    E = very low
    H = very low
    W = magic-missile launcher
    R = 200 FC
    T = none
    
    This is the first projectile-launching enemy.  Kill these quickly after
    entering a large room to make your job easier.  If you see a pack of these,
    break out your Minigun and mow them down.
    
    |-----------------------------------------------------------------------------|
    | [12.6] Kleer Skeleton                                                       |
    |-----------------------------------------------------------------------------|
    
    M = undead
    P = magical creature
    S = 9 ft.
    E = low
    H = medium
    W = two-ball projectiles, claws, horns
    R = 1000 FC
    T = medium
    
    These can be quite dangerous in packs.  They shoot projectiles from a distance,
    and they jump towards you to deliver a big slash.  If they come one-at-a-time,
    wait for one to jump, then blast it with your Double Barrel.  Use your Rocket
    Launcher or the Minigun to take out a mass of Skeletons at a distance.
    
    |-----------------------------------------------------------------------------|
    | [12.7] Beheaded Kamikaze                                                    |
    |-----------------------------------------------------------------------------|
    
    M = cyber-zombie
    P = insentient, LCU controlled
    S = 6 ft.
    E = very low
    H = extreme
    W = hand grenade
    R = 2500 FC
    T = high
    
    These are the most annoying enemies in the game.  They run at you and explode
    on impact.  They scream constantly, and you can judge their distance by their
    sound.  When you enter a room with Kamikazes, take them out first with your
    Submachine Gun, or your Shofields if the threat is low.
    
    |-----------------------------------------------------------------------------|
    | [12.8] Marsh Hopper from Rigil Kentaurus                                    |
    |-----------------------------------------------------------------------------|
    
    M = terrestrial amphibian
    P = wild animal
    S = 3 ft.
    E = none
    H = extreme
    W = toxic slime splash
    R = 500 FC
    T = very low
    
    You don't see many of these in the game.  Use your Minigun or Submachine Gun to
    take out packs of these.
    
    |-----------------------------------------------------------------------------|
    | [12.9] Sirian Warbull                                                       |
    |-----------------------------------------------------------------------------|
    
    M = mammal
    P = labor animal
    S = 9 ft.
    E = low
    H = medium
    W = horns
    R = 2000 FC
    T = medium
    
    These can be very tough, even alone.  It takes two shots with your Double
    Barrel, so try shooting it once when it gets close, then quickly sidestepping
    out of the way.  Use Rockets or the Lasergun if you see them at a distance.
    
    |-----------------------------------------------------------------------------|
    | [12.10] Bio-Mechanoid, Minor                                                |
    |-----------------------------------------------------------------------------|
    
    M = endothermous cyborg
    P = genetically programmed
    S = 15 ft. standing
    E = medium
    H = high
    W = pulse lasers
    R = 2000 FC
    T = medium
    
    These are quick, but simple.  Take them out with a single Rocket.
    
    |-----------------------------------------------------------------------------|
    | [12.11] Arachnoid, Juvenile                                                 |
    |-----------------------------------------------------------------------------|
    
    M = ectothermous, anthropod
    P = primitive sentient race
    S = 10 ft.
    E = medium
    H = extreme
    W = chain-gun, tail sting
    R = 1000 FC
    T = high
    
    These are quite dangerous and annoying.  They fire at you constantly with their
    chainguns.  Hide behind any obstacle you can, then step out and fire some
    projectile at one.  Whatever you do, don't stand still and get filled with
    bullets!
    
    |-----------------------------------------------------------------------------|
    | [12.12] Arachnoid, Adult                                                    |
    |-----------------------------------------------------------------------------|
    
    M = ectothermous, anthropod
    P = primitive sentient race
    S = 20-25 ft.
    E = high
    H = extreme
    W = chain-gun, tail sting
    R = 5000 FC
    T = high
    
    These are like the enemy above, only stronger.
    
    |-----------------------------------------------------------------------------|
    | [12.13] Bio-Mechanoid, Major                                                |
    |-----------------------------------------------------------------------------|
    
    M = endothermous cyborg
    P = genetically programmed
    S = 30 ft. standing
    E = high
    H = high
    W = rocket launchers
    R = 7500 FC
    T = high
    
    These are much bigger and stronger than their minor counterparts.  It will take
    five Rockets to take them out.  They fire rockets that can be shot down, so try
    using a Lasergun or a Minigun if Rockets aren't working for you.
    
    |-----------------------------------------------------------------------------|
    | [12.14] Aludron Reptiloid, Common                                           |
    |-----------------------------------------------------------------------------|
    
    M = cold-blooded, reptile-like
    P = primitive race
    S = 15 ft.
    E = medium
    H = high
    W = magic homing missiles
    R = 5000 FC
    T = medium
    
    Use a Lasergun or a Minigun to kill these.  If you use a Rocket Launcher, it
    might hit one of its fireballs, wasting your ammo.  Wasting a bullet is much
    better than wasting a rocket, right?
    
    |-----------------------------------------------------------------------------|
    | [12.15] Aludron Reptiloid, Highlander                                       |
    |-----------------------------------------------------------------------------|
    
    M = cold-blooded, reptile-like
    P = primitive race
    S = 45 ft.
    E = high
    H = high
    W = magic homing missiles
    R = 25000 FC
    T = high
    
    This is the boss from the Valleys.  Since you acquire your Rocket Launcher at
    the same point in the level, use it against him.  14 Rockets will take him out.
    His homing missiles are red instead of green.
    
    |-----------------------------------------------------------------------------|
    | [12.16] Reeban Electro-Fish                                                 |
    |-----------------------------------------------------------------------------|
    
    M = aquatic vertebrate
    P = wild animal
    S = 11 ft. in length
    E = low
    H = high
    W = electric discharges
    R = 500 FC
    T = medium
    
    These fish swim and zap you if you get close.  Use a shotgun to take them out.
    
    |-----------------------------------------------------------------------------|
    | [12.17] Scythian Witch-Harpy                                                |
    |-----------------------------------------------------------------------------|
    
    M = mammal
    P = trained clone
    S = 5 ft. standing
    E = low
    H = medium
    W = magic projectiles, claws
    R = 1000 FC
    T = low
    
    These can be quite difficult in packs.  Try running around in a circle until
    they get in close proximity of each other, then fire a rocket or three into the
    middle of the pack.  Most of them will lose their wings and scatter.  Use a
    shotgun to take them out individually.
    
    |-----------------------------------------------------------------------------|
    | [12.18] Lava Golem                                                          |
    |-----------------------------------------------------------------------------|
    
    M = inorganic
    P = magical creature
    S = 10 to 100 ft.
    E = medium to extreme
    H = high
    W = fireballs
    R = 500-50000 FC
    T = low to extreme
    
    Use your strongest weapons to take out the big ones.  When they die,
    mini-golems will pop up to further pursue you.  Use a rocket launcher a shotgun
    to take them out.
    
    |-----------------------------------------------------------------------------|
    | [12.19] Ugh-Zan III, The Vicious Warlock                                    |
    |-----------------------------------------------------------------------------|
    
    M = immortal mammal
    P = ancient entity
    S = 330 ft.
    E = infinite
    H = extreme
    W = homing missiles
        thermal bombs
        rocket launcher
        pulse lasers
        beamgun
    R = 1 million FC
    T = immeasurable
    
    Use your Cannon until it runs dry, then use anything else until you can find
    more cannonballs.  KEEP RUNNING!
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [13] Items                                                                  |
    |-----------------------------------------------------------------------------|
    
    There are various items for you to collect.  They range from health and armor
    powerups to different types of ammunition.
    
    |-----------------------------------------------------------------------------|
    | [13.1] +10 Health Vial                                                      |
    |-----------------------------------------------------------------------------|
    
    Looks like:  A pink vial
    Effect:      +10 Health, but will not go over 100
    
    |-----------------------------------------------------------------------------|
    | [13.2] +25 Health Bottle                                                    |
    |-----------------------------------------------------------------------------|
    
    Looks like:  A round bottle with a skinny neck, filled with a green liquid
    Effect:      +25 Health, but will not go over 100
    
    |-----------------------------------------------------------------------------|
    | [13.3] +50 Health Box                                                       |
    |-----------------------------------------------------------------------------|
    
    Looks like:  A white box with a red cross in the middle
    Effect:      +50 Health, but will not go over 100
    
    |-----------------------------------------------------------------------------|
    | [13.4] +100 Health Heart                                                    |
    |-----------------------------------------------------------------------------|
    
    Looks like:  A big, read, floating heart
    Effect:      +100 Health, and will take you above 100
    
    |-----------------------------------------------------------------------------|
    | [13.5] +1 Health Shard                                                      |
    |-----------------------------------------------------------------------------|
    
    Looks like:  A small white disc
    Effect:      +1 Health, and will take you above 100
    
    |-----------------------------------------------------------------------------|
    | [13.6] +10 Armor                                                            |
    |-----------------------------------------------------------------------------|
    
    Looks like:  An armor vest
    Effect:      +10 Armor, but will not go over 100
    
    |-----------------------------------------------------------------------------|
    | [13.7] +25 Armor                                                            |
    |-----------------------------------------------------------------------------|
    
    Looks like:  An armor vest
    Effect:      +25 Armor, but will not go over 100
    
    |-----------------------------------------------------------------------------|
    | [13.8] +50 Armor                                                            |
    |-----------------------------------------------------------------------------|
    
    Looks like:  An armor vest
    Effect:      +50 Armor, but will not go over 100
    
    |-----------------------------------------------------------------------------|
    | [13.9] +100 Armor                                                           |
    |-----------------------------------------------------------------------------|
    
    Looks like:  An armor vest
    Effect:      +100 Armor, and will take you above 100
    
    |-----------------------------------------------------------------------------|
    | [13.10] +1 Armor Shard                                                      |
    |-----------------------------------------------------------------------------|
    
    Looks like:  A small, yellow and red shield
    Effect:      +1 Armor, and will take you above 100
    
    |-----------------------------------------------------------------------------|
    | [13.11] Shells                                                              |
    |-----------------------------------------------------------------------------|
    
    Looks like:  A small, white box, with oval shaped shells
    Effect:      +50 Shells
    Weapon:      12 Gauge Pump Action Shotgun, Double Barrel Coach Gun
    
    |-----------------------------------------------------------------------------|
    | [13.12] Bullets                                                             |
    |-----------------------------------------------------------------------------|
    
    Looks like:  A green box
    Effect:      +50 Bullets
    Weapon:      Thompson Submachine Gun, Chaingun
    
    |-----------------------------------------------------------------------------|
    | [13.13] Rockets                                                             |
    |-----------------------------------------------------------------------------|
    
    Looks like:  A circular item with rocket shaped items
    Effect:      +5 Rockets
    Weapon:      Rocket Launcher
    
    |-----------------------------------------------------------------------------|
    | [13.14] Grenades                                                            |
    |-----------------------------------------------------------------------------|
    
    Looks like:  A red box
    Effect:      +5 Grenades
    Weapon:      Grenade Launcher
    
    |-----------------------------------------------------------------------------|
    | [13.15] Cells                                                               |
    |-----------------------------------------------------------------------------|
    
    Looks like:  A spinning blue box, with blue energy inside
    Effect:      +5 Cells
    Weapon:      Lasergun
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [14] Weapons                                                                |
    |-----------------------------------------------------------------------------|
    
    What would a first person shooter be without weapons?  Well, it'd be a first
    person something, but not shooter.  So, here are descriptions for every weapon
    available.
    
    |-----------------------------------------------------------------------------|
    | [14.1] Shofield .45 w/TMAR                                                  |
    |-----------------------------------------------------------------------------|
    
    Ammo:      .45 colt
    ROF:       single-action, manual reload
    Magazine:  6 bullets + TMAR
    Weight:    2lbs, 5oz
    Length:    12 3/4"
    
    |-----------------------------------------------------------------------------|
    | [14.2] Military Knife                                                       |
    |-----------------------------------------------------------------------------|
    
    Weight:  1 1/2 lbs
    Length:  11"
    
    |-----------------------------------------------------------------------------|
    | [14.3] 12 Gauge Pump Action Shotgun                                         |
    |-----------------------------------------------------------------------------|
    
    Ammo:    12 Gauge Shells
    ROF:     one shell pump reloading
    Barrel:  16"
    
    |-----------------------------------------------------------------------------|
    | [14.4] M1-A2 Thompson Submachine Gun                                        |
    |-----------------------------------------------------------------------------|
    
    Ammo:    5.56mm bullets
    ROF:     600 bullets/minute
    Barrel:  10"
    
    |-----------------------------------------------------------------------------|
    | [14.5] XPML21 Rocket Launcher                                               |
    |-----------------------------------------------------------------------------|
    
    Ammo:  150mm Inferno Rockets
    ROF:   85 missiles/minute
    
    |-----------------------------------------------------------------------------|
    | [14.6] Double Barrel Coach Gun                                              |
    |-----------------------------------------------------------------------------|
    
    Ammo:    12 Gauge Shells
    ROF:     two shells, manual reloading
    Barrel:  20"
    
    |-----------------------------------------------------------------------------|
    | [14.7] MKIII Grenade Launcher                                               |
    |-----------------------------------------------------------------------------|
    
    Ammo:    40mm High Explosive Rounds
    ROF:     Variable
    
    |-----------------------------------------------------------------------------|
    | [14.8] XL2 Lasergun                                                         |
    |-----------------------------------------------------------------------------|
    
    Ammo:   X7 Power Cells
    ROF:    600 rounds/minute
    Weight: 20lbs
    
    |-----------------------------------------------------------------------------|
    | [14.9] XM214-A Minigun                                                      |
    |-----------------------------------------------------------------------------|
    
    Ammo:   5.56mm bullets
    ROF:    1200 bullets/minute
    Weight: 30lbs
    
    |-----------------------------------------------------------------------------|
    | [14.10] SBC Cannon                                                          |
    |-----------------------------------------------------------------------------|
    
    Ammo:   HP uranium-filled cannonballs
    ROF:    variable
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [15] Walkthrough Introduction                                               |
    |-----------------------------------------------------------------------------|
    
    This walkthrough was done on the Normal difficulty setting.
    
    I have tried to explore each level very thoroughly, so that I could give
    you access to the weapons and items otherwise ignored by players seeking to
    just complete the game.  If I missed a secret or out-of-the-way item, an
    e-mail informing me would be appreciated.  You will be credited for any
    help you give me.
    
    If you are looking to collect all the secrets, check out DPlote's Secrets FAQ
    over at GameFAQs.com.  Use it as an addendum to this guide if you must, because
    I'm not very thorough when it comes to the secrets in this game.
    
    |-----------------------------------------------------------------------------|
    | [15.1] Hatshepsut Temple - Level 1                                          |
    |-----------------------------------------------------------------------------|
    
    As soon as you have control, head up the ramp to the tunnel.  You will be
    attacked by a Beheaded Rocketeer.  Kill him and proceed up.  You will see
    more Rocketeers coming from the right side, but don't worry about them;
    they will be killed by a bolt of lightning.  At the top of the ramp, there
    is a +10 Health vial you may need.  Turn right, and cross the platform you
    see.
    
    Turn left when in the temple and run all the way around to collect two
    boxes of Shotgun shells.  Turn around and run to the middle, where you will
    see a hallway.  Run straight down the hallway to the other side and turn
    left.  Follow until you get another box of Shotgun shells.  Return to the
    hallway.  Continue down the hallway until you come to a fork.  Collect the
    extra Shofield (double the firepower) and continue down the hall towards
    the door.  Just as you get to it, a new creature will spawn; the Female
    Gnarr.  Back up while shooting to kill it.  When it's dead, enter the door.
    
    You are now in a room with a big pool.  To your left and right are pieces
    of armor, totalling 14.  A new enemy will be introduced; the Beheaded
    Bomber.  In the far right corner there is a +25 Health bottle if you need
    it, and in the center of the poll is a +50 Health box.  Enter the door
    opposite the one you came in.
    
    In the right hand side of this room is +50 Armor and a box of Shotgun
    Shells.  In the left hand side of the room you will find a new weapon; the
    12 Gauge Pump Action Shotgun.  Upon picking up the shotgun, you will be
    attacked by five or six Rocketeers, as well as two Gnarr's, one male and
    one female, and two new monsters; Beheaded Firecracker and Kleer Skeleton.
    
    When all creatures have been dispatched, enter the door.  Mission over!
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [15.2] Sand Canyon - Level 2                                                |
    |-----------------------------------------------------------------------------|
    
    As soon as you gain control, walk out the door and collect five boxes of
    shells.  Head down toward the health bottle and climb the hill.  As you
    reach the crest of the hill, a new enemy will run at you; the Beheaded
    Kamikaze.  After taking care of him, 15-20 more will come at you in rapid
    succession.  Try to kill them when they are grouped so the resulting
    explosion will take out or seriously damage the others.  Continue up the
    hill.
    
    On the other side of the hill are a mix of enemies.  Dispatch them all with
    extreme serious-ness, then grab the shells to the left of the tomb, the
    armor directly across from the tomb entrance and the armor shard in the
    middle.  Enter the tomb.
    
    Grab the armor and head down.  Ignore the door directly in front of you for
    now and turn left.  There's a box of shells and a Health Vial.  As soon as
    you pick up either object, two Kleer Skeleton's will race down the ramp
    towards you.  Kill them, head up the ramp, and proceed through the door you
    earlier ignored.
    
    Head down to the gate and you will see a group of baddies run by.  Walk
    forward until the gate opens, then head to the left, the opposite way the
    creatures were running.  Be prepared to back up as you enter the room
    because a giant rock-ball with fall and roll at you.  Once it has passed,
    go back in the room and collect the shells, armor and health (if needed).
    Turn around and go the way the monsters went.  When you enter the room,
    there will be a welcome party for you of different monsters.  When you have
    killed them all, panels in the wall will open up and realize about 20-30
    annoying little bastards called Marsh Hoppers.  Kill these things as fast
    as you can.  If you look to the right of the door you entered, you will see
    an off-colored wall pane.  Touch it to reveal a Tommygun and ammunition.
    Enter the door at the other end of the room.
    
    In this room is yet another group for you to exterminate.  Once their out
    of the picture, search the room for shells, armor, armor shards and a
    health bottle.  When you've collected everything, head to the dark hallway
    and proceed down the ramp.  A Gnarr and those annoying Marsh Hoppers will
    spawn in front of you.  Switch to the Tommygun and shoot all of them in a
    circular motion, from left to right.  When they are dead, continue your
    journey.  In the room ahead, collect the armor and health bottle (if
    needed) and proceed through the door.
    
    Collect the shells here if needed and proceed through the canyon, killing
    everything and anything who dare stop you, Mr. Sam Stone.  At the first
    fork, take a right to get shells and a health vial (if needed).  At the
    next fork, take a right to get more shells and armor, and a left for a
    health vial (if you go for the health, be wary of the the rock-ball that
    will drop down in a pathetic attempt to crush you.  Keep going through the
    canyon, taking the forks to collect items.  When you get closer to the
    tomb, a bunch of creatures will emerge, including a huge robot.  Five or
    six shotgun blasts will short-circuit him.  To reach the items that appear
    inaccesible on the roof of the tomb, climb up the mountain on the side by
    constantly jumping.  When you've collected the items, five Gnarr's will
    spawn behind you.  Kill them, then jump back down and proceed into the
    tomb.
    
    As you enter the tomb, a cutscene will take over in which Sam finds the
    first Element, and the mission is over.  Congratulations!
    
    ===============================================================================
    
    |-----------------------------------------------------------------------------|
    | [15.3] Tomb Of Ramses - Level 3                                             |
    |-----------------------------------------------------------------------------|
    
    Once the level loads, there will be two enemies right in front of you, to
    your left and right, standing by the pillars.  You have a few seconds
    before they turn to fire on you, so use those seconds to kill them.  When
    they're dead, pick up the four boxes of shells in this room.  Upon picking
    up the first box, a Gnarr will spawn, so be ready for it.  When you've got
    everything from this room, proceed to the hallway and up the ramp.
    
    A Kamikazi will spawn before you reach the top, so be ready to wipe him
    out.  Turn right and head up the small set of stairs, killing the bomber
    while climbing.  Continue into the large room.  To your left is a door
    which leads into a room containing a Health Vial and four boxes of shells.
    Grab them if they're needed, then exit the room and head to the door
    directly across from you.  There is a box of shells and a Health Shard in
    this room.  Climb up the stairs in the right corner to grab a Health Vial,
    then take a running jump over to the raised platform.  You are in a secret
    place, and the room ahead contains shells and +50 Armor.  Grab them both,
    then return to the main room and head up the stairs in the central area.
    There is a Health Vial if needed, as well as a Rocketeer.  When you get
    closer to the hallway, a Kleer Skeleton will attack you.  Kill it and
    continue.
    
    Look in between the last two pillars on the left side for a box of shells.
    Move forward into the room ahead and be prepared to fight a Bomber and some
    Gnarr's.  There are also two Health Shards and two Armor Shards in this
    room.  Move deeper and check between the pillars for a Health Vial and more
    shells.  See that big red heart above?  We'll get to that in a minute.  As
    you walk through the pillars, some Rocketeer's will jump down.  Kill them
    and move into the room.  Some more Rocketeer's will spawn, as well as a
    Kleer Skeleton.  When they are no longer living, move forward, and you'll
    be attacked by a Gnarr.  Kill him and go to where he came from for a box of
    shells and a Health Vial.  Head back into the main room and head to the
    stairs.  As you get closer, two Gnarr's and possibly a Rocketeer will jump
    down from the ramp.  Kill them and then climb the stairs.  Grab the armor,
    then jump on top of the fire basket.  From the fire, jump up to the ledge
    and head right.  Follow this around the room, and it will lead you to the
    big heart, giving you +100 Health, which will take your max health over
    100.  Turn around and return to where you jumped up, but don't jump back
    down; go straight into the small room and grab the shells, then walk
    forward into a room lined with pillars.  You're in a secret passage.
    
    As you approach the door at the end, it slams shut, and a Gnarr and
    Juvenile Arachnoid will spawn. Kill them and head toward the now-reopened
    door.  There are stairs on both sides of this room, but for the sake of the
    walkthrough, take the right set.  Kill the Rocketeer, proceed into the
    room, and kill another Arachnoid.  Jump on the platform for more shells.
    Head to the stairs in the far left corner.  See that weapon up there?  You
    want it, right?  Walk along the ledge and you will see a piece of it
    missing, making you fall if you stepped on it.  Nope.  Walk onto that
    missing piece, and it will teleport you to the ledge, where you can pick up
    the Rocket Launcher.  Jump back down, collect the Armor and Health Vial,
    then head deeper into the tomb.
    
    In the next room, there is a box of shells and more armor.  Test out your
    new Rocket Launcher on the Arachnoid that spawns further down the room.
    Two shots will kill it if playing on Normal difficulty.  Head into the room
    where the Arachnoid was.  You'll encounter around five to seven Rocketeer's
    as well as a Gnarr or two.  Kill them all and head to the corners of the
    room for a Health Shard and box of shells.  A Kleer Skeleton is standing
    near the shells, so take him out first.  When everything has been picked
    up, head up the stairs.
    
    When you come to a fork that lets you go left or climb stairs to the right,
    take the stairs.  There is a Health Vial and box of shells here.  As soon
    as you grab the Vial, an Arachnoid will spawn.  If you don't need the vial
    or shells, then you can avoid this fight, but I recommend you fight anyway,
    so you get better points.  When you've got both items and/or killed the
    Arachnoid, head the way you ignored just a few seconds ago.  Climb another
    set of stairs, and there will be a Health Bottle.  We'll get to that big
    heart hidden in the nook above you soon.  Continue around and climb two
    more stairs.  On this next platform are two Health Vials.  Grab them if
    needed, then continue around.  There is a Gnarr on this platform somewhere.
    Climb up the stairs and enter the room on your right.  There is a Bomber,
    Kleer Skeleton and a Rocketeer in this room, as well as an Armor Shard.
    When they've been dealt with, head up the stairs in the right corner of the
    room for shells and a Health Vial.  Head back down the stairs, then
    continue out the door and around the platform until you see a d 
                        

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