Section 8

Platform

zScore

72%

Section 8

Developer:TimeGate Genre:Action Release Date: Download Games Free Now!

About The Game

Section 8 is a large-scale, futuristic first person shooter that brings strategy and tactics to the first-person shooter genre in a game where players can modify the battlefield on the fly.

The game's name refers to the super elite squad of powered armor infantry that serve as the focus of the single-player content. The squad’s nickname is because of its penchant for taking on suicide missions that no one else will tackle.

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Section 8

Section 8 Review

By Jimmy Goldstein |

Barreling down from the sky toward the field of battle with fire on all sides is how every life of Section 8 starts. A multiplayer-focused shooter from TimeGate Studios, known for its Kohan PC-only real-time strategy titles and the Extraction Point and Perseus Mandate expansions to Monolith's F.E.A.R., the heart of Section 8 is in the right place. Not only is it far more entertaining than watching a respawn timer to come screaming down from above after you're killed, but it's a mechanic that lets you pick and choose exactly where you want to fall and even gives you a degree of control beyond that since you can hit the brakes as you near the ground to allow for a more precise landing. Maybe you'll need to use it because your initial drop put you in the direct line of fire of an enemy's anti-air fire, or maybe you'll want to adjust so you can land directly on top of an enemy convoy, or in the midst of your fellow teammates. It's all about versatility in Section 8, and if it weren't for some drawbacks when it comes to combat and presentation, this would have been a real standout experience.

As it is, the game, like most good first-person shooters, lets you fall into a rhythm when it comes to movement. Every soldier in the game gets a Tribes-style jetpack with a limited burn. Use it to launch up onto rooftops or, better yet, in combination with your overdrive run. Since the maps tend to be fairly large, traversing the terrain is made easier by shifting out from first to third-person view once you've sprinted enough to fill a gauge, called overdrive. Once it's engaged you blast across the ground, can cause damage to those you run into, and can spark your jetpack at your higher rate of speed, allowing easy access into enemy territory as you rocket skyward, pick out an enemy, and engage your weapon's temporary lock-on ability to score a kill.

Here's how you start each life in Section 8.The ultimate goal of any multiplayer match is capturing and holding a series of points in what's called Conquest mode, reminiscent of a game of Battlefield. Hack one to start the capture process, capture more and hold them to score points for your team, protect them so the enemy doesn't hack and capture. If your team's coordinated or lucky or both you'll hit the required win total at which point you can smile and browse the leaderboard before the match resets. It's not exactly a revolutionary setup, but it works, and the multitude of variables whirring about on the battlefield keeps things interesting beyond the killing of individual troops.

Loadouts can be customized before you bomb down into the fight. A range of pre-built classes are available, but your best bet is to go in and pick whatever weapons you want, add in your tools, and then lock in your passive modifiers. Do you take the machine gun to put up a blistering wall of gunfire against opponents at short-range? The rocket launcher to take out turrets and enemy vehicles? The repair tool to keep your captured point's gun and rocket and sensor towers intact, as well as healing teammates and yourself? Do you want to boost your regenerative shields and armor, or focus more on a stealthy approach to infiltrate a hostile compound hidden from sensors until you can plant a knife in the back of whoever's standing watch?

It's a system that anyone interested in frequently changing their role during a match should appreciate, since you can even do it on the fly if you interface with the proper structures without having to wait for a death to swap gear. While it doesn't afford for styles of play as scream-at-your-screen surprising as Team Fortress 2's Spy, it's still a nice mix. Snipers, heavy weapons aficionados, and those who like to hang back to heal and repair are all well catered too with a nice assortment of tools and modifiable skills. Regardless of which path you choose, you're rewarded, and with the accumulated points from successful battle actions you can bring down from the sky anti-air guns, minigun turrets, bipedal mechanized suits, tanks and more. Just be sure you're not summoning in the midst of hostile anti-air – better break out some explosives to solve that problem.

Pick your spot to drop, just make sure it's clear of the AA guns.While things and players are slamming into the ground and exploding and capture points and being hacked and defused, Quake Wars-style secondary objectives will pop up all around the map. There'll be a convoy you need to escort or destroy, a remote base that needs protection, a computer controlled commando that spawns in and has to be blown to bits, targets to bomb and beacons that have to be activated. All this keeps all players on their toes, as you can reap significant rewards from following through on these side conflicts, and forces you to make even more decisions when it comes to how to go about winning. Do you hang back and continue to protect your control point, dropping in additional turret support once you've acquired the resources, or do you run out and try to complete a side objective? This is where the teamwork part comes in. If you're in a good squad, expect to dominate. If everyone's running around doing their own thing, expect to get trounced.

If this all sounds a little complicated, that's because it very much is. This is, without a doubt, a hardcore title, and can get quite hectic with a full server. Upon first picking up the controls and trying to manage overdrive sprinting mixed with jetpack bursts (do you do a single burn or rapidly tap the ignition for a flatter line of flight?) in addition to the effective range of your weaponry and when or if to engage a lock-on can be daunting, to the point where some with less patience might drop the controller and forget about Section 8 altogether. With some perseverance it's possible to see the wealth of choices for combat the game has to offer, empowering you to make decisions for yourself as to how to behave instead of funneling you into a rigid class system, something anyone who's played Call of Duty 4: Modern Warfare online should be familiar with.

Section 8 Cheats

From the main menu, select "dropship", then click on unlock code and enter the following. Also note that entering the same code twice disables it. You can have all 3 unlocks at once if desired.CheatEffect68432181Assault rifle Decals13374877Black widow combat pistol17013214Captains armor
Complete each achievement to get the allotted gamerscore. If you have an Xbox 360 gamertag, you can log in using this same gamertag and the achievements will count the same as if you were playing the 360 version.UnlockableHow to UnlockCapture the Missile Silo on "Nuclear Dawn" in under 8 minutes on hard difficultyWith All Due Haste (25)Capture the Munitions Facility in Blackstone Marsh within 4 minutes of hacking the HeavyLightning Assault (25)Complete the campaign on any difficultyMission Accomplished (30)Complete the campaign on hard difficultyOver Achiever (50)Complete the first half of the campaign on any difficultyTo the Delphi Main (20)Complete the first mission of the campaign on any difficultyFirst Drop (10)Finish in first place on the winning team in a ranked matchYou're Doing It Right (25)Earn each badge in ranked matchesBadge Expert (35)Earn each feat in ranked matchesFeat Expert (20)Earn 5 unique badges in ranked matchesBadge Collector (15)Earn 5 unique feats in ranked matchesFeat Collector (10)Win a game with Swarm modeNever Tell Me the Odds (15)Win a game with Super Swarm mode3,720 to 1 (50)Reach level 50 in ranked matchesTop Brass (50)Reach level 25 in ranked matchesRising Star (30)Reach level 5 in ranked matchesDing! (15)Win an instant action gameInstant Gratification (10)Win a ranked matchPlays Well with Others (10)Kill 3 players at once with explosionsBoom Goes the Dynamite (30)Destroy 30 turretsBane of the Immobile (20)Win a ranked match on all mapsVeni, Vidi, Vici. (20)Kill 5 players in a row with only Grenades and Knives in a ranked matchBlades 'n 'Nades (30)Kill 100 players in ranked matchesBlood Lust (15)Get a kill with every vehicle weaponTest Drive (10)Perform a fatality with the Heavy ArmorExcessive Celebration (10)Kill a player by crushing them with a TankSteamroll (10)Kill 30 players with an Assault RifleThis Is My Rifle (20)Kill 30 players with a Machine GunAin't Got Time to Bleed (20)Kill 30 players with a PistolFeeling Lucky? (20)Kill 30 players with a ShotgunVentilator (20)Kill 30 players with a Sniper RifleIt's a Legitimate Strategy (20)Destroy 30 vehiclesRepo Man (20)Place a deployable within 50m of another deployablePublic Housing Authority (10)Kill an enemy player by dropping a deployable on themImprovised Orbital Cannon (15)Capture a point when all of its structures are destroyed in ConquestSherman's March (15)Deploy a sensor array within 50m of enemy CPSilent but Deadly (15)Overdrive for 280 kmWe Have Won (20)Participate in all DCMs in the game successfullyGoal Oriented (25)Win a ranked match in under 14 minutesCutting to the Chase (20)Participate in a successful DCMAdaptable (15)Destroy a non-friendly repair droneSwatting at Flies (10)Purchase one of every vehicle and deployableRecession Proof (10)Customize passive modules for one loadout in gamePassive Aggressive (10)Change loadouts 3 timesShop 'til you drop (10)Destroy 10 Sensor Arrays or Micro Sensors in ranked matchesDesensitization (15)Invite 10 players into your squad (and have them accept) in multiplayerRingleader (30)Capture 2 Control Points within 3 minutes in a ranked matchBlitzkrieg (50)Get 100 RepairsMr. Fixit (20)Kill someone by dropping on themDrop it like it's hot (0)Kill no players and finish a round with 30 or more points in a ranked matchConscientious Objector (0)
  • DLC AchievementsComplete each achievement to get the allotted gamerscore. If you have an Xbox 360 gamertag, you can log in using this same gamertag and the achievements will count the same as if you were playing the 360 version.UnlockableHow to UnlockWin a Conquest game on "Devil's Backbone"Dance with the Devil (10)Win a Conquest game on "Hornet's Nest"Buzz Kill (10)Win a Conquest game on "Azure Basin"All Your Basin (10)Perform 5 kills in a round using overdrivePlow the Road (35)Drop kill an enemy Anti-Air TurretRevenge of the Falling (25)Win a complete game of One Man ArmyArmy of One (15)Win a complete game of Super Swarm on Insane difficultyInsanity Defense (20)Win a complete game of Swarm without dyingImmortal Sovereign (25)Win a game of Super Swarm on all mapsSwarming Behavior (50)Win a game of Swarm on Hard difficulty on all mapsFor the Swarm (50)
  • Section 8 Game Walkthrough

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    ----------------------------
    
    SECTION 8 WALKTHROUGH
    For Xbox360
    
    -----------------------------
    
    ------------------------------------
    BY askmenoinquiryz, for Gamefaqs.com
    ------------------------------------
    
    ------------------
    CONTENTS
    
    ------------------
    
    INTRODUCTION
    ------------------
    
    INTRODUCTION [INT]
    
    ------------------
    
    TIPS [TIP]
    
    ------------------
    
    WALKTHORUGH
    
    ------------------
    
    
    MISSION:
    
    1[OP1]
    2[OP2]
    
    3[OP3]
    4[OP4]
    
    5[OP5]
    6[OP6]
    
    7[OP7]
    8[OP8]
    
    
    =================================================
    
    |
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    [INTRODUCTION ]--------------------- [INT]
    | [-[]------------[-] 
    | [
    --
    
    HELLO, THERE! Welcome to the FAQ/WALTHROUGH of the Sci Fi Shooter, Section 8.
    In this guide, I'll run your through the entire single player mode, as well as
    teach you some tips to keep you alive in the hectic multiplayer. Buck up,
    soldier, you have a mission to accomplish!
    
    
    
    
    =================================================
    
    
    
    |
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    [GAMEPLAY TIPS]--------------------- [TIP]
    | [-[]------------[-] 
    | [
    --
    
    
    
    When wide open, you'll be vulnerable to enemy fire, and really vulnerable to
    snipers. You can, in this situation, try to frantically search for cover, boot
    their to aid you in that task, take out the enemies that have you targeted
    (this works best with boosting if they aren't airborne, and by locking on.
    
    
    Also, toss grenades to keep them busy as you advance to them, or run for
    cover/away. Remember that the enemy can boost just as well as you, be it online
    or offline in the single player, so for the most part, you'll want to avoid
    being out in the open if you don't have any guys backing you up.
    
    
    
    ---
    
    
    
    Always look for cover. You may or may not have the upper hand in weapon
    loadout. You may or may not be running into an ambush. You may or may not be
    locked on be an enemy. You may or may not be being sniped.
    
    Since there are so
    many unknowns, the best way to succeed in combat, both close quarters, and long
    range, is to constantly hide behind cover, and scope out cover before you go on
    the offensive. Rocks, turrets, allies, structures, you should have a sixth
    sense for these things, as cover is easily the difference between life and
    death.
    
    
    ---
    
    
    
    Spray and pray? I don't think so. Though this game may have a learning curve,
    blindly firing in a panic never helped anyone. If you are ambushed, and have no
    where to go...you are probably going to die. The way to move probability in
    your favor is to either boost and lock on to the immediate threat, or alternate
    leaps as you move away, or over the enemy. Mix in grenade tosses to keep the
    enemy busy and keep mobile. Hey, you just might be the one ambushing them!
    
    
    ---
    
    ==================================================
    
    
    
    WALKTHROUGH
    
    
    
    
    |
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    [Operation: First Contact ]---------------- [OP1]
    | [-[]------------[-] 
    | [
    --
    
    
    
    Alright, let's get this show on the road. When things start off, you're gonna
    have to set your difficulty, and move through the little control tutorial
    section. There's mayhem and chaos all around you, but don't be scared; I'm
    here.
    
    
    That and the fact that you're armed to the teeth with sleek weaponry. Move
    around to get a feel for the controls at your own pace, and walk around the
    area if you like. Move towards your squad, and pay attention to the command you
    are given: capture the Central control.
    
    
    No, you can't bound and gag control central and kidnap it in the usual sense,
    but yes you will do your share of gun toting. Follow your men, and you'll
    eventually come across a bunch of foes. Don't stand in the way of their fire,
    hide behind the rocks, and use whatever cover you can as opposed to running in
    guns blazing.
    
    
    Time your shots, and focus on one to a couple of enemies at a time. Your
    friends are just that-friends, so don't shoot them. Head left after you take
    those guys out, and then you'll be told to deactivate cannons. Cross the bridge
    that's nearest to you, and aid your friends who are engaging the enemies.
    Remember to take cover.
    
    
    Hide and wait to recover if you've soaked up too many shots, but don't feel too
    secure, as enemies tend to rush you and take you out as you're tending to your
    boo boos.
    
    
    After they've been taken out, things go boom, and then you'll have to move
    towards the South central cannon. Your objectives change, but you'll always
    know what to do, or at least, where to go if you pay attention to the map, and
    the distance estimator, that let's you know how far away you are, from where
    you ought to be.
    
    
    Keep this in mind, as it helps throughout the entire campaign. Move onwards to
    where you need to go, according to the distance, and map. Hold the button
    prompt to hack the station. When done with all that, you pirate, you...turn
    back and then move to the area you were in previously, with the enemies.
    There will be more enemies who want to greet you and exchange cooking recipes.
    Return the favor by filling them with lead alongside your allies. Press along
    to your objective as well as take them out. You're headed for the ammo storage
    facility place type of facility. Some people call it ammo storage facility for
    short.
    
    
    I call it whatever I want to call it. Well, in the time it took you to read
    that, the enemies should be taken out, and so press on to the facility of
    facilities. You want to see me say facility one more time? FACILITY! Anyway,
    move along to the generators.
    
    
    Move past the bridge, and then head up the sand.
    You'll be told to do something when you approach the generator facility. Take
    out the enemies there and then blow the generators to high hell. Remember to
    stick to cover, and be all tactical-like. You've got squad members aiding you,
    so this fight shouldn't be too difficult if you use the surroundings to your
    advantage.
    
    
    When you destroy the three generators, head to the next place that you're
    instructed to go to. You'll have to follow someone to take out more cannons,
    your commander, to be exact. He's not too keen on taking his time, and waiting
    for you, so keep up, will ya? When you get to the new area, the commander will
    add his two cents to the situation and instruct you to boost. Do so, and use
    that to get the advantage over the enemy, but be careful, as you don't have as
    many allies with you from before, and there are a lot of enemies.
    
    
    Since there will be a haphazard amount of bullets flying from everywhere,
    you'll need to stick to cover more often than before. Do so, and be weary of
    the shots you take. Take your time, and don't get too trigger happy, and expect
    everyone to just die, without you taking damage in the process. This should be
    the strategy to employ for open areas, will enemies coming out from multiple
    sources. Stick to cover, and try not to get into a spot where a lot of shots
    are easily traversable to your noggin. Oh, I forgot to mention that the enemies
    can boost too!
    
    
    Take them out one by one, no Rambosity here. Your commander can give you health
    boosts, so keep that in mine. When you take the enemies out, move on to the
    three capacitors, you might have to do some searching to find them all. There's
    one down the ramps to take not of. After the capacitors are incapacitated,
    watch the scene, and then follow the leader to the new point of interest.
    There'll be another cutscene, and then you'll be combating a mech robot. Since
    he's bigger than you, you want to use your speed to your advantage. Strafe
    around, or move behind him and unload shots into him and keep this up as he
    tries to turn to attack you..
    
    
    Don't get too close to the mech, though, as his grab attacks can do some
    damage. Keep your distance and keep firing, and watch for when it charges. Keep
    this up and this bad boy will go down soon. And that's it for this mission.
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    |
    |-------------------0 /
    [Operation: Black Box]--------[OP2]
    | [-[]------------[-] 
    | [
    --
    
    
    
    Move along to with your men to the area of gathering. You're gonna be delving
    into enemy lines, so first, you're gonna wanna disable the sensors. After you
    guys meet up, and greet each other, and ask about the kids, move downwards
    towards your destination.
    
    
    There are enemies here, and so keep an eye out. They seem to attack you
    airborne, for the most part, so keep an eye to the skies. When you take the
    foes out, you'll need to head to the generator, and blow it the hell up. Now,
    move to the satellite thingies. The sensors are in that general area, and so
    you'll have to move in and stand next to them to hack them.
    This is best done when the coast is clear, since you have to be in one place,
    and are a sitting duck for enemies. When that's over, you can now move to the
    next objective, surveying a crash site. Move to the newly discovered area, oh
    and the map slightly opens up, making some previously un-traversable areas
    traversable.
    
    
    Move towards the baddies, and into the next cutscene. Now with your men (or
    regroup if you ventured to far) dispatch the foes you come across. Take cover,
    for there are a lot of enemies this time around. You'll want to make your first
    task finding a suitable safe spot to move to before actually doing some
    battling.
    
    
    Defend yourself if an enemy gets a crush on you, though. Do not move into the
    middle area, as it's a haven for enemies, and you'll basically be dead before
    you know it. Take your time shooting with your men, and take notice: there's a
    turret above you, so watch where you step and land.
    
    
    When the only thing you can hear is the sound of your breath, meaning that all
    enemies are dead, head over to the intel pieces and collect them. One can be
    found by paying attention to the cut scene you come across. The others are near
    some crates, and one is in the hangar, in the upper area.
    
    
    Now, you'll be interrupted after you've collected a number of pieces, and
    you'll be instructed to take the info back you your higher ups. Move to the
    cluster of enemies that wait for you. They don't appreciate the way you took
    out their brethren, and should be in the northern area of the map.
    
    
    Now, you'll want to deal with the turret as a main objective, then single out
    the other enemies for assault fire. There shouldn't be too much difficulty
    here, but don't stick your neck out in the open in view of enemy fire for too
    long. They'll go down soon, and when they do, you'll be able to look around for
    an object without fear. The object is a transmitter of sorts, and it can be
    found in one of the buildings.
    
    
    It's near the outskirts of the map, if you're having trouble locating it. A
    quick examine should do the trick. Now you'll have to head to another site
    fairly quickly. Don't waste anytime, run to the destination, as enemies share
    the same goal as you. Now you have a crane to protect, and are able to deploy
    some gifts to aid you.
    
    
    These gifts come in the form of turrets. Buy the turrets by pressing the
    appropriate on-screen prompts, and then place them where you like, and as many
    as you like, or rather, that you can spare, as they cost 40 pints. Now the
    concluding battle of this level involves dispatching waves of enemy forces as
    they come your way.
    
    
    Well placed turrets deal with the brunt of the problem, leaving you to move in
    and puncture any remaining/ problematic enemies with lead. The waves will pour
    in for a fair amount of time, but you should be done without breaking a sweat
    if you sit back, relax, and enjoy the bullet spraying.
    
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    |
    |-------------------0 /
    [Operation: Guardian ]--------------------- [OP3]
    | [-[]------------[-] 
    | [
    --
    
    
    
    Alright, you ready for this? Let's go. After the cut scene, move through the
    main path to a building that houses many enemies. Well, it's not exactly one
    building. But we'll take our battles in small bite sized chunks, thank you very
    much. Now, you won't have your teammates with you, so after crying a little,
    proceed with caution.
    
    
    Move along, and whichever path you chose to explore, there will be enemies.
    Move along into the warehouse, and then creep your way to the left, and then
    take out the incoming resistance. What you want to do here is take out as many
    sentries as you can from a distance before actually heading down into the
    fight. When you've taken out all you can, move down and aid your buddies.
    To get the control point to be on your side, stay near it for some time, and
    while the meter fills, you'll have to take out enemies. After the point has
    been taken over to the dark-erm, your side, move to the next main goal, the
    hacking of the terminals. There are six in total that you have to hack, and so
    head to the first ones that are close to you.
    
    
    Then move to the points near the area you passed to get to the first control
    point. Move through, and there will be a bunch of enemies waiting for you. Take
    them out one by one, and take cover, since there are probably a lot more for
    each you take down.
    
    
    You have to press on to get the enemies to stop spawning, so do so by careful
    suppression, and sticking to your men for only short whiles. Move through, and
    look to the walls to get to the next two terminals. Yeah..you kinda wanna hurry
    up and hack them....like quick. Use your map to find the terminals, if you are
    still having trouble.
    
    
    Next, head to the complex you protected at the beginning. The terminal is near
    the base. The next one is in the hanger, and you must use the feline walk to
    access it. -.......What? Why are you looking at me like that? Okay, catwalk,
    catwalk, you have to reach it via the catwalk. When you finish making like a
    pirate, the respawning enemies will cease to respawn, so you can move around
    picking off the ones that remain.
    
    
    You can now call in tanks via purchase. Do so, and then move to the drop to get
    into it. I'd recommend getting a feel for the tank controls for a bit before
    moving on. Now, move to the other side of the bridge, and then take out the
    cannons you come across. When you take the cannons out by method of slight
    strafing around the facility, hop out and hack the terminal. You'll then have
    control over the facility.
    
    
    Now that this place is yours, you're tasked with defending it. Head into the
    tank, and take out the wave of enemies that pour your way, trying to attack the
    complex. Ditch the tank if there are few enemies getting past, if you're not
    the best at controlling it, but for the most part, you should be okay. Keep
    this up, and you'll be done with this level eventually.
    
    
    If you want to hop out of the tank and get some fresh air, and load some fresh
    bullets into the enemies, feel free to do so.
    
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    |
    |-------------------0 /
    [Operation: Liberation ]--------------------- [OP4]
    | [-[]------------[-] 
    | [
    --
    
    
    
    Now, the action kinda begins right away, so make your entrance busting. Take
    note, and take out the turrets, then move along. The rocks make solid cover, so
    use them, and don't bite off more than you can chew, enemy-wise; a few to one
    at a time is good. Move into the opening and take out the single enemy if he
    hasn't already left to join his friends. This place poses for some good cover,
    and a chance to regenerate.
    
    
    Take out the surrounding enemies, and you'll probably also have to move out to
    find the remaining guys, and eliminate them. Next, move to your objective, and
    know that there'll be a lot of turrets. Foes will pop up as well. Zig zag your
    way to the turrets, and avoid enemy fire, before taking them and the foes out.
    The action isn't over, as though you might not see them, there are still
    enemies waiting for you, and they aren't friendly. Head up the stairs and try
    to stay near your men, or at least a good enough distant to them to rush back
    when you take enough damage- I'd proceed slowly if I were you. More turrets
    await, but aren't much of a problem.
    
    
    Take them out from afar, and then move into the control room, that sits at the
    top of the complex. It's not sitting alone, though, as there will be numerous
    guys waiting for you. Don't be afraid to run away and take them out in a more
    appropriate combat area to them just rushing you. Move into the room only when
    the guys have left.
    
    
    Deal with the terminal and them move to the next. I recommend sticking fairly
    close to your men in this case. The enemies will fight you in much the same
    method as before, so beware. Find cover, move to the sides if possible to get
    better aimed and timed shots, and take the enemies out in small doses. Move to
    the next level below, and take out the soldiers in the corresponding rooms.
    Pick up the explosives you'll come across, and then head to the defense
    controls. Place the explosives in the allocated place, and then move to help a
    convoy. Hurry over there (use your map to find out exactly where to go) and
    disable the force field thingy that's blocking the convoy. Take a head start to
    where the enemies are and take them out as the convoy catches up. Then you'll
    have to deal with a terminal.
    
    
    Once dealt with, move to the next force field that didn't learn from the first,
    and disable it. You shouldn't have to go too far to do so. When the force field
    goes down, move to the convoy's aid, and protect it from the onslaught of
    enemies.
    
    
    Move ahead of the convoy, but stay at a distance that's not too far, and one
    that will keep you in close proximity for your men. I stress that you shouldn't
    venture too far, but stay ahead and get the drop on the enemies, while you keep
    close to your men. Snipe if you have to, and don't fret if your men get
    grabbed, just an easier opportunity to impale the mech with bullets.
    In fact, you can use your men as scapegoats to do just that. Boost when you
    can, and try your best to keep the fire of of the convoy. You don't have to
    kill each enemy to succeed, but keep doing so, and keeping the fire off of the
    vehicles you have to protect for as long as you need to trigger the mission
    complete. That ends the mission.
    
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    #####
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    |
    |-------------------0 /
    [Operation: Spearhead ]--------------------- [OP5]
    | [-[]------------[-] 
    | [
    --
    
    
    
    After the scenes, head up to seek out and destroy some generators. There will
    be some enemies waiting for you, mind you. Move to the complex near the left of
    the field, and watch for its main turret. Hide behind the bigger boulders for
    cover, and fight back against the turret before proceeding. Run along, and hop
    over the wall.
    
    
    It's possible to destroy the generator before entering the building if you can
    spot the opening, but if you've been breezing through so far, you can just head
    inside and do things the old fashioned way. Use your map to spot the rest of
    the generators, and watch your map for a turret as well. Take them out, and
    then you'll have to move to a new area.
    
    
    Move along to your next objective, head to high ground, from which you can
    boost overhead and locate the communications up link. Get there, and then hack
    the up link, and then the cavalry will come in. Take them the hell out, and
    take cover, then move on to the next up link. Proceed with caution, as you near
    the up link; there will be guys waiting for you.
    
    
    Take them out through cover, and sticking to your men should you take too much
    damage. Move in when the coast is clear, and then hack the next up link. Move
    along to your next objective, which involves blowing up a sensor. There should
    be an elevator that'll get you closer to your objective. It will come from
    above when you call for it, and then move you to the next area. Bring up the
    item selection and select the sensor.
    
    
    A timer will trigger, and you'll have to keep the sensor safe. As soon as you
    see enemies, take them out without any degree of hesitation, snipe or zoom into
    them and then keep alive for the duration of the timer. When the timer goes
    off, you can then beat the crap out of the enemies without a dire sense of
    urgency. When everyone's out of the picture, you'll be up against a fairly
    unique enemy, that's pretty challenging.
    
    
    Keep to cover, and your men, though, and there shouldn't be too much of a
    problem. Take your time, but don't wait an eternity taking the enemies out,
    since they can take back what you've taken from them. On the plus side? When
    the commando units are taken care of, you'll be done with the mission.
    
    #     #
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    #####
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    |
    |-------------------0 /
    [Operation: Cipher ]--------------------- [OP6]
    | [-[]------------[-] 
    | [
    --
    
    
    
    When you land, you'll be tasked with emptying out a bridge. Since you've been
    murdering enemy units this whole time, you can guess that you're not going to
    be clearing the place of scarabs, or dust mites. Anyway, move along and then
    take each and every one of the foes out without a second glance. Though may
    have to take out preliminary units to do that. Do so, and then raid the bridge
    with your men.
    
    
    You can either take them on full frontal, or maneuver your way to the turret
    and take it out first, then any surrounding men. After the place has been rid
    of enemies, you'll now need to move on to some generators. Clustered together,
    they're surrounded with numerous men, so when you head over there, stick with
    your men, and then take them out from safety.
    
    
    When the initial wave of enemies
    has been cleared, move to the generators and hack accordingly. After a number
    of them have been hacked, some more enemies will approach you. Remember to let
    your men take most of the damage from the mechs as you spray them untargetted.
    When the last guys go down, and the last terminal has been hacked, you'll need
    to move on to the next objective.
    
    
    Move to the buildings near a bridge in the
    distance, and position the array in a spot where it's applicable. Enemies will
    come for you, though, so keep with the trigger finger, and look to your map and
    the horizon for badidies.
    
    
    Move to the next location for the array, while taking out any opposition.
    Should you take more damage than you're pleased with, move close to your men,
    and then move back for revenge. Move on to place the next array, and take out
    the incoming soldiers. When you've got the arrays in place, and the enemies
    have been taken out, head for the facility on your objective, and watch your
    map for enemies. Before you can get into the facility, you'll have to hack
    some terminals first, to obtain access.
    
    
    When you finally head to place the up link, you'll have a lot of enemies to
    have dealt with. Use the elevator to get to the top, place the up link, and
    kiss the mission goodbye. You will encounter enemies in the process, though.
    #     #
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    #####
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    |
    |-------------------0 /
    [Operation: Decommission ]--------------------- [OP7]
    | [-[]------------[-] 
    | [
    --
    Blah, blah, blah, yeah, yeah, whatever, chief. This should NOT be the immediate
    reaction of you as you hear your instructions for the mission. There are lives
    at stake, soldier! Well, whatever your feelings, follow your men as the run
    pretty quickly to the objective point.
    
    
    There will be a load of enemy forces as your men swarm them and proceed to
    attack. You 
                        

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