Sam & Max: Season One -- Episode #1: Culture Shock




Sam & Max: Season One -- Episode #1: Culture Shock

Developer:Telltale Games Genre:Adventure Release Date: Download Games Free Now!

About The Game

Sam & Max are back in this episodic series based on the hit adventure franchise. Distributed on GameTap as part of the GameTap monthly service (and later available available individually on Telltale Game's website), these Sam & Max chapters are all-new adventures for the detectives. Steve Purcell, lead designer on the original, has worked closely with Telltale, a company is partly staffed with former LucasArts employees, to bring the duo back into action.

The premiere episode is "Culture Shock," and begins as Sam and Max discover that a group of former child stars have become involved in nefarious deeds. Only the six foot dog and his cunning rabbit companion can unravel the mystery!

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Sam & Max: Season One -- Episode #1: Culture Shock

Sam & Max: Season One -- Episode #1: Culture Shock Review

By Daniel Kershaw |

There are two things we can't believe about this game. First, that it's out. Second, that it lives up to 13 years of anticipation. While many old timers remember the good old days when Lucas Arts and Sierra were releasing loads of humorous adventure games, the genre has really been underrepresented over the last few years. Even when we do get a title that tries to recapture that magic, the results are less than satisfying.

We're glad to say that's not the case with the new Sam and Max: Episode 1 - Culture Shock. Here's a title that's done the seemingly impossible: faithfully updating a beloved franchise while creating something that feels entirely fresh and original. The first of a projected six-part monthly series, this initial installment is sure to please fans of humor, fans of adventure games and the legion of Sam and Max devotees who have been waiting like demented lagomorphs for a return of the deranged duo.

For the benefit of our readers who aren't familiar with the original Sam and Max: Hit the Road or the comics or cartoons, a word of explanation is in order. Sam and Max are an unlikely pair of freelance policemen, that is to say, opportunists with delusions of law enforcement. Sam is a suit-wearing dog who plays the straight (well, straightish) man in the team. His partner Max is a psychotic, encephalitic rabbity thing for whom the shortest distance between two points is often a violent, twisty squiggle.

Their first and only PC adventure, released in 1993, was a 2D point and click affair that saw them driving across America in search of, among other things, Big Foot. The long-awaited sequel perfectly preserves the things that we liked about the original game: the outrageous humor, the unlikely situations, and of course, the Desoto.

I don't want to give away any of the particulars of the story because the main point of playing the game is to experience the story, not to exercise your logic problem skills. Let's just say that it involves an incredibly popular Eye-Bo ocular fitness DVD, three brainwashed (and washed-up) child stars, a security conscious clerk at an inconvenient convenience store and a former tattoo artist turned psychotherapist. I will say that the villain here is kind of a letdown. He's easily the least funny, least interesting part of the game and the climax of the game suffers because of it. Still, the whole story leading up to the final showdown is hilarious enough to carry you through.

Even though the villain is a bit of a letdown, the whole script is fantastic with plenty of the zaniness I remember from the first game. From the VCR that smells like asparagus to the new concept of "shopdropping" (the opposite of "shoplifting," naturally), the whole game is full of jokes and ideas that you're bound to laugh at. I only wish that the writers had been willing to go just one step further and bring a little more absurdity into the whole thing. While the talking dog and rabbit thing are odd enough, everything else in the game seems just one shade too sane for you to totally lose yourself in the experience.

Of the few dozen puzzles in the game only a handful will really challenge your problem solving skills. Most have simple one-part solutions and are as easy and as obvious as flipping on a light switch. In fact, flipping a light switch actually does solve one of the smaller puzzles in the game. In the rare case where you're confronted with a tougher puzzle, you can usually find the answer by rechecking the items in your inventory and imagining how they might apply to the situation in front of you. There's no way to break the game so you'll be able to try out various solutions to the problems until you find one that works.

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Sam & Max: Season One -- Episode #1: Culture Shock Game Walkthrough

Sam and Max Season 1 Episode 1: Culture Shock 

              Table of Contents

1 General Info

1.1 Basic Instructions
1.2 Inventory

2 Walkthrough

2.1 Intro - Sam and Max's Office
2.2 The Street
2.3 Bosco's Inconvenience
2.4 Let's write a ticket
2.5 Sybil's 
2.6 The Soda Poppers
2.7 Artificial Personality Disorder
2.8 Dream Sequence
2.9 Anti Hypnosis Helmet
2.10 Brady Culture's Home For Former Child Stars

1 General Info

Sam and Max is a point and click adventure game in the style of games like Monkey Island. If you're unfamiliar with this type 
of game, read on. If you already know what you're doing, skip ahead to the walkthrough.

1.1 Basic Instructions

Throughout the course of the game you will be required to talk to other characters, examine, pick up, and use many things by 
simply pointing and clicking on them. There is an inventory system in the game that will allow you to store anything you can 
pick up and use it at a later time. Objects in the environment that can be interacted with will show a name when you mouse 
over it. Any time this happens, click on the object to examine it. Sometimes you'll pick it up, other times you'll just get a 
funny description, but it's always worthwhile. To skip a description of any item, or any dialogue, simply right click.

1.2 Inventory

The inventory system in the game is really simple. You have a cardboard box in the bottom left corner of the screen. Click on 
it to view the items in your inventory. If you want to use something, click on it. This will change your cursor icon to the 
object, or in the case of projectile weapons, a targeting reticule. To use the item with a character or object, simply click 
on them while the you have the desired inventory item selected.

2 Walkthrough

There are some details about the game listed in this walkthrough, that is only to help you to more easily identify what point 

in the game you are looking for. 

2.1 Intro - Sam and Max's Office

We start off with an entertaining little opening scene that ends with our first puzzle of the game albeit an easy one. You 
begin the game in Sam and Max's office. The rat living in your wall has stolen the phone and is holding it ransom for a piece 
of cheese, swiss cheese to be exact. Whatever will you do? Take this time to look around the office and click on everything 
for some funny descriptions of the things they have lying around. While you're at it, be sure to pick up the boxing glove 
from the window sill, and the bowling ball next to the filing cabinet. You should also take this opportunity to interact with 
Max for some really funny conversations. When you're done looking around, open the closet door on the right side of 
the room. Behold! a whole closet full of cheese, but it's not swiss! What to do, what to do. If you look in your inventory, 
you'll notice Sam has a revolver. It's time to make that cheese into swiss. After you shoot the cheese full of holes, pick up 
a piece. Now go into your inventory, select the cheese and then use it with the rat hole, hilarity ensues. Time to  
interrogate Jimmy Two-Teeth. You can switch between Sam and Max using the tabs next to the dialog box. This is basically good 

cop bad cop. Max's threats will just roll of his back but will give Jimmy a headache. Sam's last dialog option will be to ask 

about the headache. After he does, go back to Max's tab and select the I'll hang you out to dry option, then sit back and  

2.2 The Street

Well now that we've got our first case it's time to get cracking. Head out the door to the left of the office to take Sam and 

Max out into the world. When you get out into the street walk left toward the parked cars. If you walk to the car in the rear 

you'll find a can of spray paint, take it. You can look at some of the scenery here, but none of it is important. Now go back 

to the right and you'll see a diminutive graffiti artist. Talk to him to find out just what he's doing and why. Go through  
all the conversation options and you'll discover that this guy is actually a former child star, a character from a 70's TV  
show called the Soda Poppers, and his name is Specs and the weird head he's spray painting all over the neighborhood is some  
guy named Brady Culture who apparently has a program called Eye Bo Ocular Fitness whatever the hell that is. Specs will  
inform you that you can pick up a copy of the tape over at Bosco's. After you're done talking to him walk to the right and  
examine the newspaper box in front of Bosco's for some funny headlines. You can also check out the gumball machine out front. 

Once you're done with that, head on in.

2.3 Bosco's Inconvenience

Once you walk into Bosco's you'll engage in a lengthy conversation with the proprietor of the establishment. As usual,  
exhaust all of the conversation options before walking away. From talking to Bosco you'll learn that there's another member  
of the Soda Poppers by the name of Whizzer who's delivering Brady Culture's videos against Bosco's wishes. You'll also find  
out about B-Tads, Bosco's state of the art security system. Finally you'll be told about a tear gas grenade launcher he has  
for sale. Tell him you want to buy the grenade launcher and he'll tell you it costs ten thousand dollars. Now go over to the  
video rack for a free Eye Bo videotape. Talk to Whizzer for more info on the Soda Poppers and Brady Culture. You can get him  
to sing the Soda Poppers theme song, but you'll have to ask him a bunch of times before he finally gives in and does it. Look 

around the store at some of the absurd items Bosco has for sale before heading out. Now let's see B-Tads in action. Grab the  
piece of cheese off the sale table. Next click on the bathroom door. After Whizzer runs in there, put the cheese in the box.  
After he comes out he'll grab the box and try to leave to get more videos, as he does, he'll get knocked out by the security  
system. For the time being just leave him there, he's not coming to any time soon. 

2.4 Let's write a ticket

After you leave Bosco's, walk over to the parked cars where you found the spray paint and get in the Desoto and go looking 

for a white collar crook. You have to ask Bosco to buy the grenade launcher, otherwise this won't work! While in driving mode 

left click to position the Desoto behind your target car. Get Sam to pull his gun and shoot out a tail light. Next use the  
megaphone to tell the driver to pull over. When the driver asks why you pulled him over select the broken tail light option.  
There's your ten grand. Now head back to Bosco's and hand over the cash for your grenade launcher.

2.5 Sybil's 

After securing the grenade launcher, head over to Sybil's which is located on the west side of town past the parked cars.  
When you go inside you'll find another Soda Popper, this one claiming to be Sybil. Once again you can go through the  
conversation options, but it's not necessary. Shoot Peepers with the tear gas grenade launcher, then whack him with the  
boxing glove. Once he's out cold, open the closet door to let the real Sybil out. After some conversation, she'll  
de-hypnotize Peepers and he'll come to. Let's go back to the street.

2.6 The Soda Poppers

Take the spray can and use it on the graffiti of Brady Culture on the front of the office building, just left of the stairs.  
Specs will come over to undo your corrections to his work. Now go upstairs into the office and go over to the window. You  
should be looking right at Specs. Select the bowling ball from your inventory and use it on Specs. While you're up here, you  
can watch the TV for the back story of The Soda Poppers and Brady Culture. After that, use the video tape with the VCR. Leave 

 the office again. Walk over to where you laid out Specs and select him to de-hypnotize him. He'll wake up and take off. Two  
down one to go. Go back to Bosco's and now wake up Whizzer. This time when he runs you'll chase after him. This is another  
driving sequence, just shoot out one of the vans' tires to get it to stop. When it does you'll be right outside the home for  
child actors. Take the application on the left side of the booth and bring it to Sybil.

2.7 Artificial Personality Disorder

When you give the application to Sybil, she'll offer to psychoanalyze you. You have to convince her that you have artificial  
personality disorder. The problem is the symptoms can vary based on your game. These are the only possibilities I know of.  
Obsession with money OR fame, violent reaction to dentistry OR hair dressing and last, there are varying ones about your  
mother, marriage and getting old. This is the way they work out. The inkblots are for your obsession. For the money obsession 

choose answers 1,3,2,1,4. That's Pennies, SUV, wallet, Stock Exchange, Debit Card. For fame obsession choose 3,2,4,2,1.  
That's Susan Lucci, Pigeons, Autograph, Cheering Crowd, Flashbulbs. For the free association point a gun at her when she says 

the word crown, drill, or polish if the violent reaction is to dentistry, and if it's for hair styling do it with comb or  
dryer. In the dream analysis If the symptom is about marriage, go to the donut box and choose wedding cake, if it's about  
getting old, choose the birthday cake. Now go to the black figure, if it's about your mother, choose Sybil, if it's about  
your peer, choose Max. Congratulations, you officially have artificial personality disorder. Now let's go to that nuthouse  
for child stars.

2.8 Dream Sequence

We went to the home for former child stars and wouldn't you know we got hypnotized for our troubles. Now Sam is an unwilling  
delivery man. This part is simple, as you walk through the sale table in Bosco's, take the cheese. Now we're unconscious and  
we enter the dream sequence. First turn off the light switch right next to the door. Next take the coat hanger antenna off  
the TV. Now open the closet door and when the cheese starts talking smack, use the bicycle pump to make a giant rat. Lastly,  
shoot the one way sign by the front door and use Max's head on the remaining Brady Culture.

2.9 Anti Hypnosis Helmet

When Sam comes to he realizes Max is being held captive and must save him. Head to Sybil's and ask for her help. She'll give  
you a diagram of an anti hypnosis helmet. Next go to the office and take the coat hanger antenna off the TV. Now head to  
Bosco's and give him the diagram, and then the antenna/coat hanger. 

2.10 Brady Culture's Home For Former Child Stars

Here it is, endgame. When you arrive walk in the gate which is still open from before. Sam will automatically put on his  
helmet. Order the Soda Poppers to become Brady, then order them to worship you, Brady will then flip out and have them  
worship him. While they're worshipping him, order them to attack you. Enjoy the ending.

Sam and Max Episode 2 Walkthrough coming soon.

                  End Stuff

This walkthrough was written for  by me xxseth777. This may not be reproduced on any other website without my express  

Thanks to Nikilist for the info about the psychoanalysis.

You may contact me with questions, corrections, or anything else at 

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