PT Boats: Knights of the Sea Review
By Vanessa Martineau
My dad was on a PT Boat during the Vietnam War. Sure, PT Boats: Knights of the Sea is based on naval combat and patrols in the Atlantic Ocean during World War II, but I couldn't help to look forward to this game; maybe it would give me a taste of what my dad went through and what he may have done.
PT Boats: Knights of the Sea is developed by Akella, an Eastern European development house, and published by Battlefront. You can only buy the game through Battlefront's web site either as a digital download, a hard copy shipped to you, or both. Battlefront uses their eLicence system for digital rights control. That gives you a key to enter and unlock the game. You can have the game installed and licensed on two machines at a time. I believe this system works well. You can un-install and re-install a license as much as you want; the only downside is that to license you must have an internet connection. Once licensed you can play without an internet connection.
The box copy comes with a fully printed game manual (24 pages) as well as the unique “Ship Guide” book (56 pages).
PT Boats: Knights of the Sea support DirectX 9c and DirectX 10. 10 of course has better graphical effects, but I have noticed a slight drop in frame rates using DirectX 10 over DirectX 9c. PT Boats: Knights of the Sea works with Windows XP SP2, Vista, and 7. The title requires slightly more than 2 GB of hard drive space, and an average PC.