Prince of Persia (1989)




Prince of Persia (1989)

Developer:Broderbund Genre:Arcade Release Date: Download Games Free Now!

About The Game

The Grand Visir Jaffar seizes control of the throne while the Sultan is away. At the same time, a young prince from a far away land falls in love with the Princess, causing him to become Jaffar's enemy. Jaffar kidnaps the prince throwing him into the darkest part of the dungeon. The Princess now has one hour to make a choice: marry the evil Jaffar or die. Take the role of the young prince as he tries to escape from the dungeon. There are guards throughout the dungeon who are trying to stop you, but you can pick up a sword and use it to dispatch the guards. Break out of the dungeon and save the woman you love in Prince of Persia.

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Prince of Persia (1989)

Prince of Persia (1989) Review

By Catherine Black |

Prince of Persia is a platform game, originally developed by Jordan Mechner and released in 1989 for the Apple II, that represented a great leap forward in the quality of animation seen in video games.

After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms. The game managed to surprise and captivate the player despite being at first glance, repetitive.[2] This was achieved by interspersing intelligent puzzles and deadly traps all along the path the player-controlled Prince had to take to complete the gameā€”all this packaged in fluid, life-like motion.

Prince of Persia influenced a sub-genre, which imitated the sprawling non-scrolling levels, fluid animation, and control style.

The game is set in Ancient Persia. While the Sultan is fighting a war in a foreign land, his vizier Jaffar seizes power. Jaffar's only obstacle to the throne is the Sultan's daughter. Jaffar locks her in a tower and orders her, under threat of execution, to become his wife. The game's nameless protagonist, whom the Princess loves, is thrown into the palace dungeons. To win the game the player must lead the protagonist out of the dungeons and to the palace tower, defeating Jaffar and freeing the Princess in under 60 minutes.

The character of Jaffar is loosely based on Ja'far bin Yahya Barmaki, a Persian vizier who was executed for allegedly having an affair with a princess.

Prince of Persia (1989) Cheats

To activate cheat mode, start the game with the command "PRINCE MEGAHIT". (Type "PRINCE IMPROVED" if you have version 1.3). The following codes are now available during the game.

Code Effect Shift-L Skip to next level Shift-T Extra bar of energy Shift-W Feather fall Shift-I Flip Screen Shift-B View Animation/Sprites Shift-S Drink Small Potion C View code V View screen to the top H View screen to the left J View screen to the right N View screen to the bottom K Kill all on-screen enemies + Increase Time - Decrease Time

Prince of Persia (1989) Game Walkthrough


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- FAQ updated to Version 1.4 -
# Added virtually every password letter that the game dishes out in security confirmation level,
added "Runthrough!", added "E-Mails"
Started around 12.32 PM, May 8th, 2003
# Finished at 10.25 AM, 9th May, 2003

- FAQ updated to Version 1.3 -
# Added a password table for some letters in the security confirmation level, very much incomplete
  Started at 12.30 AM, April 12th, 2003
# Finished at 1.58 PM, April 12th, 2003

- FAQ updated to Version 1.2 -
# Fixed more typo errors, added "Miscelleneous" section, did some ASCII art, shortened some sentences
  so that it won't be so long horizontally, added "My Time", added "Questions and Answers".
  Started about 11.00 PM, 9th April, 2003
# Update finished at 9.30 PM, 11th April, 2003

- FAQ updated to Version 1.1 -
# Added more cheat commands, added more info about the levels, added character info, fixed some typo errors.
  Started about 12.20 PM, 9th April 2003.
# Finished about 10.30 PM, 9th April 2003.

- First version of FAQ (1.0) -
# Work on FAQ started around 2.00 AM, 6th April, 2003.
# FAQ completed at 8.56 PM, 8th April, 2003


   Yo, it's me again... Eizaz. This time, I'm writing a FAQ/Walkthrough on the legendary game Prince Of Persia.
If you're reading this FAQ, then you are reading 13 years of experience. I have played this game since I was 4,
and everything I have written down here are entirely based on my years of experience playing this game.
I have never read any walkthrough on this game apart from the original manual, and my dad and I completed this
game from scratch. In this FAQ, I'll refer to the character as "Prince", as there was no formal name given.
Note that this FAQ may spoil some stuff. I assume you want to win the game and I'm telling you how,
regardless of the storyline, but still, I'll try my best to keep the story alive for you.
(Don't worry; I won't give away everything.) It's fine with me if you want to post this FAQ on your page,
as long as you give credit where it's due, and you ask my permission. I'll be happy to do so, in fact!
Also note that I am playing version 1.0 of the game.

Do e-mail me about any new tricks/hints/glitches, but chances are it's already covered in my FAQ.
If you have any comments, anything about this game, this FAQ or even myself (yikes!)
feel free to contact me at the following address:

NOTE: As with my other FAQs, this FAQ is best viewed in 1024 by 768 pixels. It may cause some inconvenience, but in
      return, you get a detailed (if not the only) FAQ on this game.


  In the year 1984, a little-known game named Karateka stunned the gaming world with its fluid-like
graphics and amazing animation - Not to mention its brain-cracking puzzles which left most gamers
(myself included) tearing out their hair in frustration. It was a great improvement over
most of the games of that time, as virtually nobody had seen such smooth graphics before.
Invented by Jordan Mechner, the game was the pioneer of 2D side-scrolling games back then.
Its music was also very-well expressed; It had a lot of "emotions" that suited each particular scene.

 And just when people thought things couldn't get any better, Mechner came up with a new game;
Prince Of Persia. Like Karateka, this game was also a side-scrolling 2D game, but with vast improvements
over the former. The game boasted even smoother graphics than those of Karateka, and was also one of the first
ever games to capitalise on motion-capture techniques, which were still experimental at the time.
This resulted in very realistic-looking movements, and the game was an instant hit.
There were two versions available, for both Macintosh and IBM machines.

 As expected, the brain-cracking puzzles are still here, harder than ever, in fact - for the record,
my dad and I took 5 years to complete this game. The music is fantastic too, as every character and scene
had its own theme, and were specially created for the Sound Blaster.

 A great game which never grows old, no matter how many times you play it.

 Which happens to be the reason why I'm writing this FAQ.


As with all FAQs, this section must be included to avoid any legal complications.

This FAQ is written by Eizaz and is copyright Eizaz Azhar, 2003.
No form of reproduction of this FAQ is allowed and it may not be
distributed in any way without the author's content (me).
For the time being, only  and  have my
authorization to post this FAQ on its page.
Violating this rule can and will induce serious legal action,
so you might not want to do anything rash. You may print/download
as copy of this document for your personal use, but you cannot
sell it, or use it to gain profit.

There. Sorry, but it had to be said.

BTW, does anyone actually read this crap?


  It is a time of darkness. While the Sultan is off fighting a
foreign war, his Grand Vizier Jaffar has seized the reins of
power. Throughout the land, people groan under the yoke
of tyranny, and dream of better days.

 You are the only obstacle between Jaffar and the throne. An adventurer from
a foreign land, innocent of palace intrigues, you have won the heart of the
Sultan's lovely young daughter. And in doing so, you have unwillingly
made a powerful enemy.

 On Jaffar's orders, you are stripped of your sword and possessions,
and thrown into the Sultan's dungeons. As for the Princess, Jaffar gives her a
choice, and an hour to decide: Marry him -- or die.

 Locked in her room high in the palace tower, the Princess rests all her hopes
on you. For when the last sands drain from the hourglass, her choice can
bring only a throne for the Grand Vizier... a new reign of terror for his
long-suffering subjects... and death for the brave youth who might have
been... Prince of Persia.

If you let the game run by itself, you'll be shown scenes of the story and a demo stage.
Perhaps this may give you a better understanding of what's going on.

# Text above taken from the original Prince Of Persia manual.
# Somehow, there must be something about all Grand Viziers being evil and named Jaffar, don't you think?


Prince............. Our hero. Comes from somewhere unknown to me, not much to say on his background.
                    Imprisoned by Jaffar, you have to rescue the Princess in 60 minutes to prevent her from dying.
                    Strong, very athletic, and seems to have infinite stamina.

Princess........... Our hero's girlfriend, and the Sultan's only daughter. Jaffar has given her a choice,
                    marry him in one hour or die. All her hopes now rest on Prince, to save her butt!
                    Of course, she can just marry Jaffar and run away later, saving you all the trouble but no....

Jaffar............. How did this guy come to power? A powerful sorcerer, the Grand Vizier Jaffar uses his
                    black magic to strike fear into the heart of the people. Those who oppose him will end up
                    like Prince, or worse.

Sultan............. Yeah. Bright idea. Go to war, let the Grand Vizier named Jaffar, of all the names to rule the
                    kingdom and this is what happens. The game never tells you anything whatsoever about the Sultan
                    because he doesn't play a major part here. You never get to see him, in fact!

Guards............. The guards in the lower parts of the dungeon are mainly the drabs of the Sultan's corps,
                    as the more elite guards are placed high in the palace towers, where they are directly
                    responsible for the safety of the Princess and Grand Vizier.
                    (Taken from the Prince Of Persia manual)

Shadow............. An evil part of you that gets separated when you jump through the mirror, Shadow causes havoc
                    wherever he goes. He will constantly annoy you every now and then... Another one of Jaffar's
                    tricks, I presume.


These are covered in the manual, and are for the keyboard, but I'll just place them here for reference.

UP button........... Prince takes a small hop upwards with arms raised. If there are some loose slabs above you,
                     hop to touch them and they will fall. Also used to scale ledges and to jump. Note that each
                     hop will move you slightly forward. In the En Guarde stance (swordfighting), the up button
                     is used to block an attack.

DOWN button......... Prince ducks on the ground. The crouch will last as long as the button is held.
                     Used to scale down ledges, and moves you slightly forward with every crouch. In
                     the En Guarde stance, this will put your sword back in its scabbard. Err...
                     Did he have a scabbard in the first place? Strange...

LEFT button......... Prince turns to the left. Prince will run forward for a short distance if tapped;
                     Will run continuously if held.

RIGHT button........ Prince faces the right of the screen. As above, prince runs forward for a short distance if
                     button is tapped; Runs continuously if button is held.

SHIFT button........ Utility button. Used to hang on to ledges, walk slowly, pick up stuff, and fight.

Spacebar............ Shows you the amount of time you have left. You only have one hour, remember?

Control+G........... Saves game. You have to be at least at Level 3 to save. Anything lower and Prince won't save.
                     Also note that you can only save a game at a time. Any more and your previous game will be
                     deleted. To back up your game, copy the Prince.sav file into a different folder, or rename it.

Control+L........... Loads a saved game. Press this during the intro screen.

Control+R........... Restarts game; Back to the intro screen

Control+A........... Restarts level. This will only reset the current level you are on in case you get stuck.
                     Note that time will still flow, so if you keep restarting a level for one hour then it's
                     game over.

Control+K........... Sets the controls to Keyboard Mode. Use this if your keyboard doesn't function properly.
                     Apart from "How to quit the game", I also get the question "I can't move at all" frequently.

Control+J........... Sets the controls to Joystick Mode. Use this to refresh your gamepad/joystick.

Control+Q........... Quits to DOS. People love to ask me about "How to quit the game."

Control+S........... Turns sound ON/OFF, along with the music.

Control+V........... Shows the version of the game. This command isn't included in the manual.

Shift+L............. Skips a level, but leaves you with 15 minutes of time. There is NO WAY you can win the game now,
                     as this mode is only for practice. Okay, maybe you can, but I'm pretty skeptical. I'll keep
                     trying, though... And also note that you can only skip up to Level 4.

Escape button....... Pauses the game. Press again for single-frame movement. Press anything else to resume.


  You know, I really hope you kept the original manual that came with the game. The first time you
advance a level or try to load a game, Jordan Mechner's security system goes off.
Prince will come to a level with dozens of strange potions, each with a different letter.
At the bottom of the screen, it should say "Word X Line Y Page Z". What this means is to look for the first
letter of the Xth Word on the Yth Line on Page Z of the manual. When you find it, drink the potion with the
corresponding letter. I'm sorry, but if you don't have the manual, or lost it, then I can't help you.
You'll have to find one lying around in the Net, as prohibits posting game manuals.
Once you get the correct letter, the door in the middle will open, and the security system won't bother you again
until you quit the game. There is a patch out there that prevents this from happening, but I can't find it anywhere.
Some help, anyone?

I've written down the manual anyway, and if anyone wants a copy of the document just e-mail me.
I don't blame you, as this game is really, really old, and you may have misplaced it somewhere, or just lost it.

On second thought, forget everything I said above. I've written down a table of letters and corresponding
potions down here. Read them vertically, from up to down. If you can't see the page/line/word,
restart the game (CTRL+R) and try again, but that would be highly unlikely, as these are almost all of the
word/line/page combinations the game can produce, so your letter should be here somewhere.
Do contact me if you find another letter combination, or if you have one that fits in the list...

Page 1 1 1 1 1 1 1 1 1 1  1  1 1  2 2 2 2 2 2 2  3 3 3 3 3 3 3 3 3 3  4 4 4 4 4 4 4 4 4 4
Line 1 2 2 2 3 4 5 5 6 6  7  8 10 2 3 3 6 6 1 10 1 1 3 4 4 5 5 5 6 3  1 2 2 2 3 3 5 6 7 11
Word 6 2 5 8 4 2 4 5 6 12 11 6 6  5 8 9 5 6 2 8  1 7 5 4 9 1 2 4 3 11 2 4 5 9 2 3 3 1 6 9
Code D W V S L T O O P H  U  E S  P B J ? Y S N  A B C B K J Y R T M  J T C L R F C E F S

Page 5 5 5 5 5 5 5 6 6 6 6 7 7 7 7 7 7 7 8  8 8 10 10 10 10 10 10 10 11 11 11 11 11 12 13 13 13 13
Line 1 2 2 2 3 3 3 1 1 2 2 2 3 3 4 5 6 7 2  5 6  1  1  4  5  5  6  3  2  2  3  4  5  7  3  4  4  6
Word 5 1 4 9 1 2 3 1 4 2 8 4 4 8 2 6 4 5 13 7 1  2  4  2  1  4  4  3  3  5  3  1  5  4  3  5  8  2
Code K M F A T M D P Y K C M G S U B O L I  U I  J  C  G  P  D  Y  I  F  L  T  T  A  E  M  C  S  G

# ? = Unknown, but word/line/page combination is known to exist


  Now that you know the basic controls, let's put them to good use. To run, hold the left or right button.
To jump, you have to press both UP and the direction you want to jump to simultaneously. To do an extended
jump, begin with a running start. Your character will jump at the last moment, so when you are about 1
slab away from the ledge, while still holding the run button, press up. This will come in very handy to clear
long distances.

 If you hold SHIFT while trying to run, nothing happens. SHIFT is used for walking, and each
step equals to one tap of the LEFT or RIGHT. You can use this to clear unsure areas (broken slabs, spikes, pits)
where Prince will take a step, then suddenly put his leg in, as if he's unsure whether to step on it or not
(i.e. Try stepping of a ledge.) This only happens once, as a warning. Do it again and Prince goes
"Okay, if you say so." and walks like normal. To climb, you have to be near a ledge that has another ledge on
top of it. You can also join SHIFT after a jump/running jump to hang on to a nearby ledge.

 When you are near a ledge, hold the UP button. Tapping it will make Prince touch the edge of the ledge
(no puns intended) while holding it will make Prince climb it. You don't have to align yourself perfectly to the
ledge to climb it, Prince isn't that stupid. All you have to do is to go close to it, and Prince will align himself
when you press UP. You can hang on to a ledge by holding SHIFT. The amount of time you hang on to the ledge is
entirely up to you, as it depends on how long the SHIFT button is held, provided you are motionless.
But, if you are hanging and swinging, then Prince can only hang on for a certain period of time before he falls
(to his doom or otherwise).

  Speaking of doom, you can only survive a 2-storey drop, which will eat a single bullet of your life bar. A 3-storey
drop will kill you instantly, no matter how much life you have.

Note that you need at least 3 steps to run and jump - or else you'll just run off the ledge.


 What is En Guarde mode? In French, it means "On Guard", meaning to be on standby for a duel. If you own a sword,
and you confront a guard, Prince automatically draws his sword and goes in a one-on-one fight with the guard.
During this mode, normal moves are no longer present. The moves are now:

UP button.......... Prince guards against an attack. Anticipate when your opponent will strike. When he does,
                    block, and follow up with a strike of your own. Every block will push you back by a bit.

DOWN button........ Prince puts his sword back in his scabbard, and while doing so, reverts back to Neutral mode.
                    If a guard strikes you in Neutral mode, it's curtains. Use this to run away from fights, but
                    only if you are at a safe distance.

LEFT button........ Prince moves one step to the left.

RIGHT button....... Prince moves one step to the right.

SHIFT button....... Prince strikes with his sword. Use this to attack a guard. Sometimes a guard will block your
                    attack, and will follow up with a strike. If you don't block immediately, you may get injured.
                    If you block, the attack will end there. You can also follow it up with a strike of your own.
                    However, some guards will block your attack again and follow up with a strike. Now, this can go
                    on forever, with you blocking and attacking and him doing so too. In this case, just mash the
                    UP and SHIFT buttons together repeatedly to engage in a long swordfight, and hope that you get
                    a strike or two in.

You can switch places with a guard during a swordfight by moving to the left or right. When you move past a guard,
Prince will turn to the opposite side to face the guard. Use this if you want to kill the guard quicky
(i.e. there's a pit behind him) or just to see him come to a gory end (there's a cutter behind him).

After you finish off a guard, a song comes out, meaning that you've just killed someone.


  Now, during gameplay, you can see on the bottom-left corner of the screen are 3 bullets. These bullets
represent your life. For every injury you sustain, some life will be lost. You can extend your life to more
than this, but only if you find special potions. Here are a list of some light (and severe injuries).

Light Injuries include: (One bullet of life)

A broken slab falls on you
A two-story fall
A guard strikes you during En Guarde mode
Drinking potions unapproved by the FDA




and numerous others.


  Along the game, you will see a bunch of stuff that you can pick up by pressing SHIFT while close.
Here's a list of them:

Sword......... Your only friend here in this creepy dungeon. There are no other weapons available.
               First appearance: Only Level 1.
               Found in: Only Level 1
               Classification: Best friend, life-saver

Healing Potion........ Heals your life by one bullet. Looks like a gourd.
                       First appearance: Level 1
                       Found in: Throughout the entire game
                       Classification: Friendly

Evil Potion........ Eats one life bar if drank. To differentiate between a Healing Potion and a Evil Potion,
                    look at the bubbles. Healing Potions have RED bubbles, while Evil Potions have BLUE.
                    For all of you who still play this game on black-and-white monitors, you're going to have
                    to guess. There is a slight difference in bubbles, but I'm not sure which one is which.
                    First appearance: Level 2
                    Found in: Level 2, Level 8
                    Classification: Evil stuff

Life Extension Potion....... Extends your life by one bullet, while healing any other injuries. Comes in a vase
                             instead of a gourd-shaped goblet.
                             First appearance: Level 2
                             Found in: Level 2, Level 3, Level 4, Level 5, Level 7, Level 9, Level 11.
                             Classification: Friendly

Reversal Potion....... Turns the whole screen upside down. Controls remain the same, it's only the point of view
                       that changes. Also comes in a vase like a Life Extension Potion. To differentiate between
                       these, again, look at the bubbles. LEPs have RED bubbles, and other potions in vases have GREEN.
                       To set the screen back, you have to find and drink another Reversal Potion.
                       First appearance: Level 9
                       Found in: Level 9
                       Classification: Joke

Landing Buffer Potion....... Will buffer your landing when taken. A strange song will linger about, and when you jump,
                             you will float down to the ground, in which case you can jump down from a ridiculous
                             height and survive. The song lasts as long as the effect, so if the song disappears,
                             the buffering does too, and you'll plummet to the ground like a rock.
                             First appearance: Level 7
                             Found in: Level 7
                             Classification: Required to finish the level. Well, not really, but it saves you
                                             one life bullet!

Well, those are all the things I know about. Any others?


  Throughout the dungeon, there are a lot of trap doors, switches, and instant-kill machines. I'm listing all of
them down here.

Gate-opening switch........... Used to open a gate barring an area. The gate will remain open for a certain period of
                               time before closing. Once the time finishes, the gate will start to close, bit by bit.
                               The gate will remain open as long as the switch is continuously held.
                               (i.e. you make a slab drop on it, kill a guard on it)
                               First appearance: Level 1
                               Found in: Throughout the entire game
                               Classification: Switch

Gate-closing switch........... A trap used to shut a gate down before its time expires. The gate shuts down instantly
                               with a THWACK! You may get trapped, but this device mainly wastes time, as the gate
                               you have opened suddenly closes, and you have to press the gate-opening switch again.
                               This device cannot work if it is held down. If the trap is held down, by something,
                               and when you open the gate, nothing happens, so the gate can no longer close instantly.
                               First appearance: Level 1
                               Found in: Throughout the entire game
                               Classification: Trap

Level switch........ The switch which opens the door to the next level. Often put in awkward and hard-to-reach
                     places, you normally have to get past some obstacles to hit the switch. Once activated, the
                     door will remain open, waiting for you to step in.
                     First appearance: Level 1
                     Found in: Every level has one of these
                     Classification: Switch

Loose slabs......... These slabs can be anywhere. They could be below you or above you. The only way to tell the
                     difference between a loose slab and a firm one is by hopping (UP button). Hop and all loose slabs
                     will shake, giving them away. You can run across loose slabs, but remain idle for too long and
                     you fall down with the slab.
                     First appearance: Level 1
                     Found in: Throughout the entire game
                     Classification: Cheap materials

Pits........... Ah, the classic fall of doom. Who hasn't seen one of these? These pits are incredibly deep,
                and falling into them forces you to restart the level.
                First appearance: Level 1
                Found in: Throughout the entire game
                Classification: Palace design errors

Spikes......... These spikes have sensors that seem pretty advanced for ancient Persia. They react instantly to any
                life form within its sensor range. If you fall on one of these, you can join Barnum & Bailey's Circus
                as "The Amazing Human Pincushion". You'll normally find these at the bottom of ledges or pits,
                waiting for any foolish being to fall, but are sometimes placed along the floor. To get across these,
                take step by step, or if you think you can, run and jump over them. If you try to run straight,
                Prince will trip and PSSIOK! - Ouch. You can do short runs across ground-level spikes,
                but you can never run directly across them.
                First appearance: Level 1
                Found in: Throughout the entire game
                Classification: Evil stuff

Cutters........ Interesting. A pair of evil-looking blades that snap shut and open again at intervals.
                If you have bad timing, step in one of these and... Well, let's just say all the king's horses
                and all the king's men (not to mention surgeons) couldn't put Prince together again.
                The intervals are slower when there is a guard around and become slightly faster when the guard dies.
                First appearance: Level 3
                Found in: Level 3, Level 4, Level 5, Level 7, Level 8, Level 9
                Classification: Evil stuff

# Did I mention how to activate the switches? Just step on 'em and they'll work. As for the level door, to enter,
press hop while in front of it - provided the door is open, of course.

# With a bit of experience, you will be able to tell between switches, level switches and traps.


LEP: Life Extension Potion

LBP: Landing Buffer Potion

Potion: Healing Potion, unless stated otherwise

Stuff To Pick Up: Self-explanatory

Level Difficulty: Given on a scale of 1-10, 1 being the easiest and 10 being the hardest for the level
                  excluding the guards.

Enemy Difficulty: As above, a scale of 1-10, for the enemies in the level.

My Time: My time remaining after I complete a level. Use this for reference.

Runthrough!: How to complete the level in the least time possible. If you read this, I assume you have
             some experience in that particular level, and I'll skip the basic steps.



Stuff To Pick Up: 4x Healing Potions
                  1x Sword

Enemies: 2x guards

Level Difficulty: 2

Enemy Difficulty: 1

My Time: 59 minutes

  Ta-na-na-naaa... That's the song you hear when you start the game. You get thrown into a dungeon,
and the gate closes behind you. Okay, now to plan an escape. Go the bottom-right corner of your cell.
There, you will find a loose slab. Walk onto it, and hold SHIFT, so that when the floor falls, you will hang on.
Let go of the ledge to drop unharmed. On your right is a guard. Without your sword you're history; There is no
chance of winning. Climb the ledge on the left, and in the next screen, you'll find your first gate-opening switch.
Below are the spikes' first appearance. Open the gate, and move on to the left. You'll find your first pit, and a
switch beside it. Use that to open the gate to the left. You'll see a long platform filled with loose slabs, and a
switch at the end of it. Hit the switch, go down and in the next screen, activate the next switch. Note that there
is a trap switch. Don't step on it, or else you have to go back and reactivate the switch. Enter the left gate.
There will be a pit, and a platform to the left with some loose slabs. Run and jump to the platform, towards the left.
In the next screen, there will be a skeleton with a sword next to it. Press SHIFT to pick it up. Taaa-da-daa-daaa!

  Okay, now you have a weapon. What next? Go back the way you came from. On the platform, if you broke all the loose
slabs, there won't be enough space to run and jump. What should you do? Go down, and climb on the switch.
Walk carefully (SHIFT+Right) till you reach the end of the platform. Now, jump (UP button+RIGHT button).
Upon reaching the platform on the right, run and jump. You should end up right on the trap of the next screen.
It's irrelevant now, you won't be going there again. Jump to the right, and climb the platform there.
Activate the switch, at the last step of the gate do a run and jump. Remember to hold SHIFT! You should end up
exactly on the ledge above the pit.

  All right! The next screen shouldn't be a problem. Jump over the spikes, and head towards the guard. Cheers to your
first swordfight. Hurray! After killing him, go to the right and you will see a door and a switch at the left corner.
Tap the switch, the door opens, and you win Level 1.


 Get out of your cell via the loose slab. Go to the room with the guard, and he will come after you. Lure
the guard to the left section, below your cell. When he comes, climb up the ledge on your left. Now, bring
down the loose slab, and climb up. Hit the switch, and go back to your cell. Climb down. The guard is now
below you. Run! Keep running until you get to the level switch. Hit switch, enter door, and end the level.

NOTE: Thanks to Khoo Yee Loon for reminding me to add the runthrough.


1) After you escape from your cell, and climb the ledge on your left, the ledge before the switch has a loose slab.
Bring it down, and climb up. You'll find a potion, and two gates. The gate on the right is where you came in from.

2) You may recall that before you reach the place with the trap switch you have to run across a platform of loose
slabs. Below those lies another loose slab which leads to a Healing Potion, some spikes, and the pit of the previous

3) Remember last pit that separates you from the sword? On that platform there is a loose slab above you. You can
drop that slab and climb up. Once you're up there, you can either go to the left or right. To the left is a potion
situated on a high ledge, and to the right is a guard, which will lead you back to the gate of your cell.

4) Near the skeleton where you got your sword, there happens to be a loose slab to your right. Go down
and you'll see some spikes to the left. The right leads you to the bottom of two pits.


  Remember what I told you about the original manual? Well, you're going to put it to use now. Once you drink
the correct letter, the door in the middle will open. After that, you will be shown a scene where the
Princess awaits Prince, staring blankly at the hourglass before her. If you notice, the hourglass roughly shows
how much time you have left.

Stuff To Pick Up: 6x Healing Potions
                  1x Life Extension Potion
                  1x Evil Potion

Enemies: 5x guards

Level Difficulty: 3

Enemy Difficulty: 2

My Time: 57 minutes remaining

  Great, start of Level Two. You start by coming out of the level door. Head to the left and terminate the guard.
Don't bother going down; It's a dead end. Go left and you'll see some ground-level spikes and a platform.
Climb to the top part of the platform and run and jump to the left. From there, climb up 2 stories and go left to
meet another guard. Kill him, activate the switch to open the gate, and continue. You should be on the top floor,
with a potion below and a trap in front of you. You can either go down via the loose slab, or open the gate,
evade the trap and head left.

 Either way, you'll reach an orange guard, with some spikes located on the bottom-right of the screen.
Well, you can either push him onto the spikes for a good laugh, or you can just kill him and get on with the game.
Move on to the left, where you'll find a Healing Potion, a trap switch, and the first evil potion of the game.
The setup is obvious; You won't be able to turn back once you touch the trap. I wonder who'll fall for that.
Besides, who needs to turn back?

 Now, here comes a challenge. You are standing on higher ground, separated by a pit, and on lower ground,
stands a blue guard. The key is to measure your jump accurately so that you will be able to attack him before
you get attacked yourself, and to give some time for your crouching animation after a jump. I've measured it for
you: Jump exactly one step from the end of the ledge. Not run and jump, just plain jump.
Your distance will give you enough time to react to his attacks. As always, pushing down a guard is always cool.
Once you're done, head left again. You will find a suspicious-looking platform. That's right.
There's something good up there. A Life Extension Potion, to be exact. Climb up the whole way, and you'll get
another platform. The LEP is above you. The whole place is covered with ground-level spikes, so be careful.
Got another life bullet? Good. Now go down again, and head left. You will encounter more ground-level spikes.
Once you're past those, jump over the pit separating you from the next platform.

 Here, you have two choices: Climb up 2 stories and fight a guard, or go left and drop a loose slab.
I'd recommend the loose slab path, but if you want a bit more action, go fight the guard.
If you follow the loose slab way, climb up one storey and go to the left. At the end of the corner is a loose slab.
Hop underneath it to bring it down, but don't forget to get out of the way of you'll get injured.
Climb up the ledge and you'll see a level switch on the left corner. Climb up the remaining ledge so you can run
and jump over to the level switch. Activate it, and carefully walk over to the end of the ledge, then jump.
The level door will be on the right.
Enter it and that's the end of Level Two.


 Skip the LEP, try to switch sides with all the guards you meet and run away from all fights. That should
shorten your time considerably.


Stuff To Pick Up: 3x Healing Potions

Enemies: 1x skeleton

Level Difficulty: 5

Enemy Difficulty: 4

My Time: 55 minutes remaining

  Before you begin, press CTRL+G to save the game. Remember, you can only save one game, so back up your file.
As usual, Prince comes out of the previous level door. There are two ways; Left and right.
The way to the left will lead you to the cutter, where it makes its first appearance. Here there are two ways,
up or left. Going up leads to a spiky platform and a gate, whereas going left leads you to the level door with the
level switch right above it. You'll probably encounter a loose slab, but don't worry about it.
A dead end and waste of time, unless you feel like exploring.

 So at the beginning of the level, take the right path. In the next screen, you will find two platforms.
Climb the left platform, then jump to the platform on the right, as the platform on the left leads to nowhere.
Once on the right platform, climb up again to reach a ledge that looks like a dead end.


Just joking! It may look like suicide, but jump to your right. You will come to 3 platforms, one long and two short.
You should be able to see a gate switch at the extreme right. That's right... Remember the gate on the way
to the left? Where there was a gate and a spiky platform? Yeah. That switch activates the gate on the left, and
Prince has to race against time to get to the gate before it closes. Note that if you fall you're going to start again
from scratch. Here's how: To get to the switch, don't run and jump. Carefully step to the edge of the first platform and
jump. Same for the second one. Once on the third platform, hit the switch. Before you head to the gate, collect the LEP
lying around first. Step to the end of the platform, and jump. You should reach a secret platform, hidden from view.
Drop the loose slab on the right, and climb up. Go right, and you will see 3 cutters in a row, and above them will be
the LEP. This is new. In fact, I only discovered it on the day I wrote this FAQ! After drinking the LEP, carefully
jump back to the first platform. The first platform consists of exactly 3 slabs, just enough to do a
running jump across it.

 Once you're across, keep running! Don't stop, or else the gate will close and you'll fall into the spikes. While
running, you will encounter a large pit. Jump across it while still running, and if you're fast, you'll reach the
gate before it closes. Prince can't jump that far, so you'll have to hold the SHIFT button after the jump to hold
on to the ledge. Climb up and you'll reach the second part of Level Three. This may take some practice, so don't
give up!

 Within the gate, there will be a Healing Potion. Go to your left, and there should be a skeleton in the middle of
the platform. Ignore it - For now. Hit the switch and go inside the gate, where you'll meet a cutter and a path
trailing down. Get past the cutter, follow the trail down, and hit the level switch. The level door below you
should then open. Head back to the skeleton. But wait! The moment you touch the platform, the skeleton comes alive.
Shiver me timbers! It's them voodoo magic!

 The fight with the skeleton isn't that tough, apart from the fact that he can't die. With every strike you
hit with, he steps back a bit. What you can do, though is push him down via the right end of the platform.
Unfortunately, he isn't dead. Looks like it's time for Round 2. Scale down the right side of the
platform, and you should be able to see the skeleton waiting for you down there. As you touch the ground,
prepare to block an attack, as old bag-of-bones here has the advantage of striking first. Keep attacking
him until he steps on the loose slab (remember the loose slab?) and falls into the pit. The level should
now be there for the taking, and thus ends Level Three.


 As usual, forget about the LEP. During the fight with the skeleton, switch sides with the him. Back up to the
ledge on the right, and fall down. Hold Shift to hang on to the ledge as you fall, and climb down.
See ya, Billy Bones! (Isn't he the guy in the book "Treasure Island"?)


Before you begin, you will be shown a scene of the princess lying down on some cushions, still staring at the
hourglass, waiting for you to arrive.

Stuff To Pick Up: 4x Healing Potions

Enemies: 4x guards

Level Difficulty: 5

Enemy Difficulty: 4

My Time: 51 minutes

  All right, time for Level Four. Hmm... Marble, eh? The Sultan sure has taste. You start out with two gates;
One left and one right. The gate on the right cannot be opened, not for now at least. Step on the switch to open
the gate on the left. Go to the next area. You will then come to another junction; Straight or down.
Let's go straight first. Open the gate on the left. Once in, you will see a suspicious-looking path. It looks easy...
Too easy. The last two steps are loose slabs, and there is a trap switch in the middle. Open the gate, wait for the
gate to fully open, then run and jump over the trap. You should be able to make it easily. In the next area, there
is a gate, but no switch, and two loose slabs. The switch is directly beneath the slab on the extreme left. Drop
it, and watch the gate open. Climb up the ledge, and you should find a Life Extension Potion, guarded by a cutter.
After taking the potion, go back to the junction (straight or down). Go down this time. There is a guard to your left,
but plays no part in the level. You can kill him if you want, it doesn't matter. To the right is a potion and
some broken slabs. Go on ahead and you will see a guard and his cutter. Here's your first chance to see a guard
getting sliced in half by a cutter... Cool. Anyway, once you're past them, go straight and climb up the ledge.

 On top of the ledge, you can fight the guard on the left. Remember the gate that can't be opened? That's it.
If you have nothing better to do, and lots of time to waste, go ahead. Kill the guard and open the gate. Hurrah.
You're back where you started. Alternatively, you can jump across to the right. Some ground-level spikes await you,
but don't pose much of a threat. Go straight and you'll see a guard, the level door, and a trap switch.
Slay the guard. The trap serves no purpose, as it only shuts the gate behind you. You won't need to turn back, besides.

 Head forward into the next screen. You'll find a potion beneath you. There is a loose slab there, if you're
dangerously low on life and need something immediately. Go forward into the next screen, and you can see the
level switch. Climb up the ledge, and go through the cutter. Activate the level switch and you're done!
Not really. As you try to make your way up, something blocks your way. A mirror? Anyway, to get past this,
run and jump through it. A shadow of you will jump in the opposite direction that you jumped in from.
Your life will automatically be reduced to one bullet, but you won't die.
(i.e. You jump into the mirror with one bullet of life remaining, nothing happens.)
Forget about the shadow for now, just complete the level. On to Level Five....


 Need I mention to forget about the LEP? Just run away from all the fights and you hould be able to make it in time.
As for the yellow guard near the level door, open the level door, go near it, put down your sword and run in.
The guard should be standing there like an idiot as you make your escape.


Stuff To Pick Up: 5x Healing Potions
                  1x Life Extension Potion (though you can't get it)

Enemies: 4x guards

Level Difficulty: 6

Enemy Difficulty: 4

My Time: 50 minutes remaining

 At the start of Level Five, Prince finds himself in the middle of a complex-looking structure. Go to the right.
Climb the ledge and take care of the guard there. Proceed to the right. Climb up the ledge again. Now, you arrive
at a junction. Left or right? To the right is an LEP. To get to it, you have to manoeuvre through a complex array
of traps. The LEP will be on the top-right corner, protected by a gate. The traps are made so that no matter how you
get through them, the gate will open. When it does, along comes your shadow and gobbles it up.

 Perhaps that wasn't such a bright idea... So go to the left. A huge pit separates you from the other platform,
you'll have to run and jump. Prince should be able to make it across. Once on the other platform, climb down and go
to the open gate on your left. There, a purple guard awaits. You can push him down the platform on the right, not the
left. If you push him down to the left, the height isn't high enough to kill him, and you'll have trouble coming down.
In case you're curious about the floor above, you can climb up and check it out. This is a trap. Once you hit the
switch, the gate closes, trapping you inside. You then have no choice but to press CTRL+A to restart the level.
So, after killing the guard, open the gate on the left and go to the next area.

 There should be a yellow guard, with 5 life bullets. Terminate him and move on. You soon see a potion, placed
underneath a ledge. You can take it if you want, and climb below it to find a cutter guarding another potion,
and some spikes below you. Climb back up and move on. There, you'll meet a green guard, and a gate switch separated
from you by a loose slab. There are two ways here; Kill the guard and move onward, of climb down the loose slab if
you don't want to fight him. Note that if you climb down, you will still lose one bullet of life, thanks to the height.
Jump down and die. If you take the "underground" route, you'll see some spikes behind you, a pit, and two cutters
placed at each point, making it difficult to get past. If you run and jump, you'll clear the pit, but the other cutter
will munch you to pieces. So measure your jump carefully... I've done it for you, just step as close as possible to the
first cutter, then jump from there. Hold SHIFT! You won't make it across, and you have to hold on to something, or get
killed by spikes. Once you clear those, you find another cutter, precariously placed near the ledge. Don't jump;
You'll only end up with a mouthful of spikes. Just walk carefully over it and you'll be fine. Of course, an alternative
would be to kill the green guard just now, and just walk across. No spikes, no cutters and certainly no measuring your
jump. Furthermore, if you followed the underground path - Guess what, you'll still have to kill the green guard to
activate the switch for the gate on the left.

 After activating the switch, jump across to the gate. The level switch should be right underneath your nose, and so is
the level door. Ahead there is a gate, which leads to heaven-knows-where, as I can't open it... So just enter the level
door and you've completed Level Five.


 Run away from all fights here. Switch sides, hit all the guards once, and flee! That's all there is to it.
Simple, no?


 Before you start, you'll be shown a scene of the princess waiting for you, staring at the hourglass. Again. 

Stuff To Pick Up: Absolutely nothing

Enemies: Fatso

Level Difficulty: 4

Enemy Difficulty: 9

My Time: 50 minutes

  Level Six. Hmm. Pretty straightforward here, no major traps, takes a minute or two to complete.
Okay, in the beginning of the level, there are two routes. To the left or right. The right route ends to an
enormous pit, there is NO WAY you can get past this. Besides, there is absolutely nothing to the right to hang on to.
You can try and see what's there, but the only things there are some mysteriously broken slabs, and the only thing
you'll be doing is pressing CTRL+A. Right: Bad idea. Go left, then. Hit the switch to open the gate on the left,
and go past it. There should be two sets of spikes there. Don't bother running and jumping over them, it won't work.
Just get past them by making short runs. In the next screen, you'll find a gate, a switch, a set of spikes and a pit
separating you from the gate. As above, running and jumping won't work here, as the spikes await.
So walk to the edge of the ledge, and jump. Don't forget to activate the switch first! This is too easy.
Something's wrong...

 Oh-oh. That's it. Prince, meet Fatso. Fatso, meet Prince. Boy, this guard is tough! He will counter all your attacks
and you're going to have to counter all his attacks too in order to win. When you strike, hit the UP and SHIFT buttons
repeatedly to engage him in a long swordfight, that you can win. Okay, now that's done, what next?
How do you open the gate? By the time you fight Fatso, the gate should have opened. The gate is below the loose
slab that falls when you fight Fatso, so the gate doesn't open by itself.

 Up ahead, you see a balcony. Trust me, I've tried everything and I have concluded that the balcony serves no purpose.
Ignore it. Just jump over the pit and go straight. Ta-na-na-naaaa... The same song that you hear when you get thrown
in prison reappears here. You see your shadow in a platform, separated by a pit. In that platform are two gates and a
trap. On your side of the platform, there is a switch on your left. This can't be good.... Obviously this is a trap.
The only way to get to the other platform is to run and jump. Even then, you can't make it, so hold the SHIFT button
to hang on to the ledge when you fall. Now you can climb up and beat the crap out of the shadow. But wait!
As you hang on, the shadow steps on the trap, closing the gate and locking you out! Help! Oh, well.
The only way left is down. To skip all these time-wasting steps, instead of jumping over to the shadow,
just commit suicide and jump down.
End of Level Six.


 Must you fight Fatso...? Nah! Drop the slab to open the gate, switch places with Fatso, and run away!
Don't bother about the Shadow, just jump down.


Stuff To Pick Up: 1x Healing Potion
                  1x Landing Buffer Potion

Enemies: 3x guards

Level Difficulty: 7

Enemy Difficulty: 6

My Time: 48 minutes remaining

  Before anything, hold SHIFT! This level continues from your previous suicidal jump, and if you don't hold SHIFT,
you won't be able to hang on to anything and you really will commit suicide. Okay, once you hang on to the ledge,
pull yourself up. You should now realise where you are... You've fallen in the dungeon. Again.
Back to the drawing board, lad. You may be able to see a Landing Buffer Potion at the bottom-left corner of the
screen. Don't bother jumping there as you won't make it. To your left is a dead end and a skeleton.
Jump over to the right instead. Go right and you will meet a blue guard and a cutter. I love pushing guards into
cutters, don't you? Anyway, after getting rid of them, go right. You should be able to see 2 gates and a trap in
the middle. Above it is a loose slab. Drop the loose slab to save you lots of trouble later. The trap will close
one gate, but it's for the better. Go right again. You come to a dead end. Hop and drop a loose slab above you.
Climb up to the next floor. Get past the cutter, go to the right and kill the guard there. Head right again until
you see a potion. Now, here you can induce a glitch. Go down. See that gate on the left?
There's a way to get through it without opening it. Here's how: Go to the potion platform. Measure your running jump
carefully so that you land exactly on the edge of the floor above the gate. If done correctly, you will save a
few minutes of time and pass through the gate, at the expense of one life bullet.
You automatically arrive at the next area.

 But what happens if you can't seem to pull the glitch off? Well, you're going to have to do it the long way.
Here's how. Climb down from the potion platform, step on the switch and go to the right. You should see a switch,
a trap, and a set of spikes. Activate the switch there too. Wait till both gates are fully open, then run and
jump over the trap and the spikes. You should be able to do this with not much difficulty.
Done? Good. Go to the next screen on the right. You see a huge pit separating you from the next platform, a switch,
and a ledge below you. Don't try to jump across it, as I've tried everything and I can't make it.
Here's what to do: Climb down from the ledge that you're on, at the same time activating the switch.
Let go of the ledge, and press SHIFT immediately after you let go to hang on to the ledge below you.
Yeah, that's the way! Climb up now, and make your way left. You have only ONE chance to make this. Ready? Here goes!
You will see a trap, a set of spikes, and two open gates. The trap will close the gate on the left, while the switch
will only open the gate on the right. Run and jump across both the spikes and trap before both gates close.
You only have one chance, okay! Go left now. Now this should be obvious. Step on the switch beside the gate on the
left to open it, and just climb inside the gate. You are now at the next area.

 Okay, okay, so you messed up your only chance to open the gate. What next? CTRL+A? No, there's still another, but
longer way. Now that the gate on the left is closed, there is no way to reopen it. Activate the switch you see, which
in turn will open the gate on the right. Climb down the ledge on the left. Yeah, you guessed right.
There's another ledge below you, where you have to let go of the current ledge and hang on the ledge below.
Go left and you will see two sets of spikes in pits. Just run and jump across the both of them.
Go straight until you see some ground-level spikes. You ought to pass these with not much difficulty.
Go left again until you come to a set of ledges. Climb up all of them.
They say "The best comes to those who wait", And you've waited a long time. You're at the second area.

 You should see a purple guard facing to the left. There is no way to get past him undetected, as when you get up
to his platform you HAVE to step on a trap switch, closing the gate behind you. An easy way is to let him catch
a glimpse of you, meaning go up the platform, draw your sword and drop down as soon as possible.
The feeble-minded guard will follow suit by going down too. When he comes down, corner him near the closed gate and
strike him repeatedly. He won't be able to do anything, and you get a really easy fight.
Once you terminate him, run across the platform to the other side, where you will meet 2 cutters.
Go down, and get past the both of them. In the next screen, you'll find the two gates that I told you about before.
Now, there was a reason I asked you to drop the slab, as the slab closed the trap. Activate the switch, and both gates
will open. The reason I told you to drop the slab is to avoid any risk of activating it, which will close both gates,
and you have to climb back up and repeat everything above to open the gates again.

 Now that you're past those, it's time for a taste of that Landing Buffer Potion. Drink it up, and jump down.
Normally, you'd crack your skull, but in this case, you float down to a soft landing. Actually, you can climb down
at the expense of one life bullet, and it'll also be faster than floating.
Anyway, once you reach the ground you can see a switch to the left, a gate to your right, and the level door in the
middle. Activate the switch, and run through the gate as fast as you can. You have to activate the level switch
beside the gate, drink the LEP at the end of the path, and get out before the gate closes! There is an LEP near at
the end of the path, and you can drink it if you think you can make it. Try running and jumping, as it tends to be
slightly faster than running alone. By the time you reach the gate again, it should be almost closed. Quick! Think!
Er... That's it! Crouch, and press forward. Prince will then move while ducking, and you should be able to make it
in time. Go up the level door and thus, ends Level Seven: Back To The Drawing Board.

 Eizaz, help! I didn't make it in time! Does this mean CTRL+A? Not exactly. There is still a way to get back to the
level door, but don't mess up this time. You should be looking at the closed gate by now. I told you to be quick.
Never mind, just go to the right. You will see a platform. Climb up and go right until you see an escape gate with a
pit and a trap. This trap closes the escape gate behind you. Jump to the other side, and climb up the platform there.
This platform consists of exactly 3 slabs, enough for you to run and jump. You will reach the other side.
You should know where this is by now. Go to the ledge where you got your LBP, and climb down. You will lose one bullet
of life, but you win the level. If you do get stuck in there AGAIN, that's it. I give up. Go ahead and press CTRL+A.
You can still escape, but that's only if you didn't drop on the loose slabs on the switch to open the escape gate,
near the LEP.
I hope this really ends the level... Phew! That was long.


 Try your best to make the glitch happen. It'll save you 30-40 seconds. As for the guard on the platform, you can
switch places with him, but it'll be tough. Don't take the LBP, just climb down. It'll cost ya a life, but it's much
faster and you spare yourself the agony of listening to the annoying music that appears when you drink the LBP.


  Before you start Level Eight, another scene comes out. The Princess is playing with her pet mouse, and sends it
somewhere. Well, it looks like a mouse anyway. This mouse/rat will help you escape, as you will see later.

Stuff To Pick Up: 4x Healing Potions

Enemies: Linger
         3x guards

Level Difficulty: 7

Enemy Difficulty: 9

My Time: 45 minutes, thanks to the mouse

 Start of Level Eight. To your right is a Evil Potion. Don't see many of those, eh? It's the second one of the game.
The right leads to a dead end, so go left and climb the platform you see there. Don't try to jump across the
ledge below the platform. I've tried and can't make it, it's impossible. Anyway, once on the platform, go left.
Watch out for the loose slabs! On the left, you will encounter a guard, a switch, and some spikes on the
bottom-right corner of the screen. Prince, meet Linger. Linger, meet Prince.
Like his name, Linger will linger around waiting for you to make a move. When you do, he attacks! This guy is smart!
He will wait for you to make a move no matter how long it takes. In fact, you can bust all your time by just waiting
for him to move! There are two ways of attacking him before he attacks you...

1) Move one step forward. When he strikes, move backward to evade his strike. As soon as his strike finishes,
   move forward again and strike. You will catch him off balance and he will get hit.

2) Alternatively, move forward. When he strikes, block and counterattack. He is sure to block your attack,
   or get hit. Keep this up and with every block he makes, he moves backward by a bit. You can do this until
   he eventually falls into the spike pit, or dies of injuries.

 Goodbye, Linger. See you again. Press the switch to open the gate on your left and jump across.
In the next screen, you see a potion below you, and a switch to open the gate you came from. Go to the ledges on the
left and climb down. At the bottom, you should see a cutter. Get past it and in the next screen, jump over the
ground-level spikes you find there. Go right and you will see the level door. Now to look for the switch.
Head to the right, evade all the spikes you see, and keep going until you meet a green guard. Get rid of him and go
right again. Take the potion in the next screen if you need it. After that, you should see another green guard
on a platform. Slowly walk underneath the platform, you don't want him to hear your footsteps if you run.
After you walk across, you will come to a series of ledges. Jump to the right and climb them, and then jump back
onto the left platform with the guard. Remember to hold SHIFT! Before you fight the guard, do note that there is a
ledge with a potion above you, if you need it.
Now to take care of the guard, who should be facing the opposite way. Surprise!

 Since you've killed the guard, activate the switch. Run and jump across the gate on the left, and you'll see two
cutters and a switch above the first one. This switch only opens the gate where you came from, not the gate on
the left. Both gates are controlled by the switch on the platform with the guard, so other words, you have to
rush if you want to make it past all gates. After passing the gate with the cutter, you come to another gate
which is closing. Quick! There is a loose slab at the end, so run and jump across it, and hopefully you'll
make it in time. In the next screen, you can see a trap just a step away from you, and a ledge above you.
Here, you can run and jump again to make it to the next platform on the left.
Above the ledge is a potion and another platform that cannot be reached, a.k.a dead end.

 When you jump over from the platform on the left, there will be a loose slab. Watch out! In the next screen,
you see an orange guard and a cutter. Get rid of him and proceed to the left. Activate the switch, but be aware of the
trap that is just beside it. Jump over the trap, and jump towards the gate on the left.

 Inside this gate, you will find two cutters placed dangerously close to each other. Timing is crucial here;
One slip-up and you're doomed. Once past those cutters, activate the level switch and carefully step back to the
cutters. Don't run. Careful... Okay! You made it! Now to exit the open gate, and...
Wait a minute! What open gate? Arggh! I'm stuck!

 Well, don't worry. Mighty Mouse to the rescue! Remember the mouse in the scene with the Princess?
Yeah, it'll activate the switch for you. Thank the mouse, climb down, and go for the level door.
Don't kill yourself on the spikes!
Level Eight: Completed.


 This is tough. Trying to run past Linger will be slower than killing him, so do your best to kill him or
drive him into the spikes. As for the twin cutters blocking the level switch, you can run and jump past them
on the way in. Try this on the way out and you'll sever your spine. Just jump past them, and if you're quick,
you'll be able to make it without having to wait for the mouse to bail you out.


 Here's another scene before you start the level. Princess waits for her pet mouse (rat) to return,
and the Princess strokes it as a gesture of thanks.

Stuff To Pick Up: 3x Healing Potions
                  1x Life Extension Potion
                  2x Reversal Potions

Enemies: 4x guards

Level Difficulty: 9

Enemy Difficulty: 5

My Time: 42 minutes remaining

 Start of Level Nine. To the left is a dead end, so go to the right. Activate the switch, and run and jump
past both the cutter and the trap that you see. You should be able to make it. Anyway, head left and climb the ledges.
When you reach the top ledge, jump to the right. There is a purple guard standing above you with 5 life bullets.
Go to the right again, and you should see 

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