No One Lives Forever 2: A Spy in H.A.R.M.'s Way




No One Lives Forever 2: A Spy in H.A.R.M.'s Way

Developer:Monolith Productions Genre:Action Release Date: Download Games Free Now!

About The Game

The anticipated sequel to the original game, No One Lives Forever 2: A Spy in H.A.R.M.'s Way is a humorous story-driven first person shooter featuring deadly UNITY operative Cate Archer. As Cate you must investigate a super-secret Soviet project that, if successful, could bring about a third world war. Armed with conventional and experimental weaponary and gadgets, you'll explore exotic locales, and contend with deadly agents determined to take Cate out of the spy trade once and for all.

What harm does H.A.R.M. wish to inflict on secret agent Cate Archer? Find out in the sequel to one of the most highly acclaimed shooters of 2000. Agent Archer employs an vast arsenal of guns and gadgets - plus a wardrobe to die for - in challenging missions that span the globe.

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No One Lives Forever 2: A Spy in H.A.R.M.'s Way

No One Lives Forever 2: A Spy in H.A.R.M.'s Way Review

By Steven Conover |

You may talk of your Half-Lifes and HALOs but, for me, the original No One Lives Forever was the greatest shooter I had ever played. I say 'had' because this year has seen the release of some truly spectacular first-person shooters, each of which moves the genre in new and interesting directions. Aware on some instinctual level that other titles had supplanted her in my mind, Monolith decided to bring Cate out of retirement in No One Lives Forever 2: A Spy in H.A.R.M.'s Way. And for those of you who don't have time to read the whole review, the sequel's as good as the original. Not only does it preserve everything we liked about the first game but it also takes a few steps in some rewarding new directions.

Cate Archer is still working for UNITY and trying to thwart H.A.R.M.'s latest plan, Project Omega. While it first seems pretty tame -- setting up a nice vacation spot for Communists -- it soon spills over into something larger with the USSR and the US teetering on the brink of nuclear annihilation. Over the course of forty missions set in more than a dozen locations, you're expected to sort all this out and save the world...again. Along the way you make new friends, meet new enemies and turn old enemies into allies.

You'll also run across many of your favorite characters from the first game. Bruno's back, this time with a big promotion, and you can still find the wonderful Dr. Schenker hard at work for the UNITY cause. A wheelchair-bound Volkov returns along with H.A.R.M.'s Scottish bad boy Magnus Armstrong. There are plenty of new characters to meet as well including H.A.R.M.'s aggravated new director and Isako, leader of the female ninjas. By far, the best of the new baddies is the leader of the fiendish mimes. In fact, that whole group is hysterical but I won't spoil it by telling you how or why -- although it really ought to be obvious.

Humor was one of the things that the original game was particularly good at and the same approach is apparent in the sequel. You're probably already aware from the demo that Cate fights a bunch of ninjas in trailer park while a tornado bears down on them. Once it gets going, the game is full of this kind of campy, tongue-in-cheek humor. Again, saying too much would spoil things, but there are outrageous death traps, tons of wacky gadgets and plenty of witty dialogue, all of which are faithful yet irreverent towards the stereotypes of 60s spy movies.

As befits a game featuring a secret agent, stealth is much more a part of things now. A new icon lets you keep track of how hidden and stealthy you really are. Move slow and low through dark areas and you'll be practically invisible. There's a lean in the game now as well, so you can get a peek around that corner before walking past it. And since there are now a few enemies that you won't exactly be able to kill, stealth becomes even more important.

The levels are also designed much more openly now, with two or three ways to get in and out of each area. And while you can take advantage of this to get around behind your enemies, they can do the same to you. The game compensates for this by giving you a new set of traps -- banana peels, bear traps -- to lay in places enemies might approach. Cool locator darts can be shot at enemies and let you track them around the levels. Cameras can be circumvented with yet another kind of dart, giving you a little more freedom to get around.

When you do cause commotion, you'll notice that the guards are much more alert to disturbances now and are better able to approach a situation in a rational manner. Whether on larger, outdoor levels or inside cramped buildings, the guards seem to work together to get at least a few of them in position to attack you from the sides or rear. I've laughed at guards as they ran away only to find out they were merely finding a way to sneak up behind me. Unfortunately, nearly all of the guards still have a tendency to run over and investigate dead bodies. As long as they can't see or hear you, they're biggest concern seems to be running up and standing right on top of the guy you just sniped. On some of the levels with good cover and low visibility, you can really rack up some snipe piles.

While the levels allow for a fair bit of flexibility, the missions themselves are very tightly centered on the collection of a seemingly endless stream of items. The whole urgency of the game shifts in to low gear once you've spent 20 minutes looking for that last briefcase. Then there are the classic instances where a whole chain of things have to occur in order to trigger a single event. To open a door, you have to restore the power, to restore the power you have to find the generator. Then you discover that the generator's missing a fuse, and etcetera. There's even a fair bit of backtracking in some of the larger levels as you move from one objective to another through areas you've already cleared.

You're led around now by a compass that indicates the direction towards your objectives or the various zone exits for the larger levels. There's no indication of the distance to the objective and the display is narrow enough in range that you can appear to be on top of something according to the compass but still be a bit off in the game world. There's also a much more convenient gadget system. If you're holding your pistol and try to "use" a coded note, you automatically switch to your decoder. Likewise, if you're facing a locked door, you'll automatically get your lockpicks or welding torch out. What makes this system work is that the "use" command that appears when these objects are encountered is grayed out, so you can always recognize when you'll need to use a different item. No One Lives Forever 2 also adds a lot more information to the objectives screen. Now you'll have access to all of the intelligence you've gathered at any point in a mission. You'll also be able to pull up descriptions of weapons or a list of mission objectives at any time.

I also like the improved skill system. While the original game hinted at some sort of ability advancement for Cate, this one brings it right to the forefront and lets you improve certain characteristics between missions. Spending points earned by completing objectives or accumulating intelligence items, you improve your efficiency or effectiveness. Boost your marksmanship skill and you suffer fewer aiming penalties from moving or firing bursts. But marksmanship also affects how quickly you reload and the stability of the sniper scope. Train in gadgets to defuse bombs faster, or train carrying to cart around more ammo.

No One Lives Forever 2: A Spy in H.A.R.M.'s Way Cheats

Hit talk (T) while playing and type(ALL CODES ARE CASE-SENSITIVE) : CheatEffectgunsAll Weapons/GadgetsskillzEarn more SkillpointsammoAll AmmoarmorFull ArmorhealthFull HealthmodsGet all ModificationsgodGives you Infinite Health/ArmorbaddaboomExplosions send targets flyingrosebudSpawns a snowmobileposView PositionmapholeSkip to the next levelpoltergeistInvisibilitykfaGet all weapons plus full ammo, health and armorbuildReveals version of gametearsUnlimited Ammo

No One Lives Forever 2: A Spy in H.A.R.M.'s Way Game Walkthrough

*                                                                          *
*                           No One Lives Forever 2:                        *
*                           A Spy in H.A.R.M.'s Way                        *
*                                                                          *
*                       A Single-Player FAQ/Walkthrough                    *
*                                                                          *
*                             By: Halon50 (Tex Gotanda)                    *
*                          Email:                      *
*                        Version: 1.3                                      *
*                    Last Update: 8/18/05                                  *
*                                                                          *

| I - Table of Contents                                                    |

I.	Table of Contents
II.	Copyright Notice
III.	Revision History
IV.	Introduction
V.	Gameplay
  V.1       General Questions
  V.2       Characters
  V.3       Weapons
  V.4       Skills
VI.	Walkthrough
VII.	Websites List
VIII.	Credits

| II - Copyright notice                                                    |

This document is copyright 2005 by Tetsuji Gotanda, a.k.a. Halon50.  
Distribution of this guide for profit is prohibited.  If you wish to post 
this document on your website, include it in your magazine, or otherwise 
redistribute my writing in part or in whole, obtain permission by sending 
your request to the email address above.  Permission to use this document 
does NOT include permission to add your own writing, or modify this document 
in any way (adding diagrams or pictures is the sole exception to this).  I 
am no longer accepting additional entries to the websites list.

** Cheat Code Central does NOT have permission to host this text.  If you 
see this FAQ on this website, please avoid it in the future, as David 
Allison from CheatCC has done this to dozens of other authors, taking their 
FAQs without permission, inserting his website URL into the FAQ, modifying 
their Copyright statements, and then posting them on his site.  Please get 
your FAQs from one of the sites listed in the "Websites List" instead!

| III - Revision History                                                   |
08/18/05: [1.3]
          Patch version 1.3 information added (it's been a long time!)
          Fixed missing location of STM in "Devil" Items List
          Modified or removed many broken URLs

01/07/03: [1.25]
          Fixed section headers to match Table of Contents
          Added more user tips!  Thanks!

11/29/02: [1.2]
          Patch version 1.2 information added
          Added some tips from player emails (Thanks guys!)

11/16/02: [1.1]
          Minor corrections throughout
          Available skill point total is now maximized at 48900

11/07/02: [1.0] (Full release)
          Walkthrough complete


| IV - Introduction                                                        |

Welcome to my second FAQ/Walkthrough.  I got impatient while waiting for 
someone to post a FAQ on GameFAQs for this game, and wound up writing this 
relatively comprehensive FAQ for a fine FPS.  This document will hopefully 
help stem the flood of requests for help on the NOLF 2 GameFAQs message 
board at:

For those unfamiliar with NOLF or its genre, No One Lives Forever was a 
First-Person Shooter (FPS) game released at the end of 2000 in time for the 
holidays.  Sporting fancy human-like body movements in its cinematic 
sequences, realistic AI routines for enemies, and a thoroughly enjoyable 
story and plotline, it was pretty much inevitable that Monolith would once 
again team up with Fox Interactive to create this sequel, No One Lives 
Forever 2: A Spy in H.A.R.M.'s Way.

NOLF and its sequel are set in the post-World War II era of the 1960's, when 
the Cold War was running full blast, fear of Communism was widespread, and 
Spy-related entertainment a la Ian Fleming (author of James Bond), The Saint 
(TV and book series), and Get Smart (classic TV series) were all the rage.

The star of NOLF and NOLF 2 is Cate Archer, the perky super spy from 
Scotland with smoldering looks and a killer body.  To get an idea of how she 
looks, wait at the main menu for a few seconds, and she'll stroll in.  Cate 
works for UNITY, the spy organization for the post-World War II allies based 
somewhere in the United Kingdom.  UNITY's current nemesis is the underworld 
organization H.A.R.M.  If you're familiar with the spy spoof TV series Get 
Smart, NOLF is a loosely-based spoof of that (making it a meta-spoof?).

Since NOLF is a modern-day spoof of a 60's-era spy genre, don't get too 
concerned with its many anachronisms and quirks.  For instance, the word 
"Ninja" was officially coined in the mid 1970's (source: Webster's 
Collegiate Dictionary, 10ed), even though the Japanese term for these 
assassins dates back to the 14th century.  There were almost certainly no 
female ninja in those times, and they definitely don't exist today.  Still, 
we see modern-day ninja stories in both literature and film, with the exotic 
mystique of a female ninja portrayed quite well in anime like Yotoden 
(released as "Wrath of the Ninja" in the US).

A good overview of the history of Shinobi-no-mono is here:

Other oddities appear, including the use of a 5-star general (of which there 
were only five total, plus four 5-star admirals, all from World War II) as a 
trigger-happy anti-Soviet numbskull, a black man in American intelligence 
(in the 60's!), and, of course, a bodacious female spy operative.  But hey, 
it's all in good fun, and since it's a modern-day game, it's only fair to 
make it Politically Correct as well, right?  ^_^

The Official NOLF 2 website is at:

The Official VUG NOLF 2 forums are at:
< VUG has not created a new forum for this game >

The Official NOLF 2 FAQ is at:
< URL removed.  VUG has completely wiped out all this wonderful info. >
< Update 1.3: It is mirrored at the following URL >

If you have a question on gameplay that isn't covered here, or have some 
other information or suggestion that would fit this FAQ, please email me at 
the address above, or post on the GameFAQs board mentioned at the beginning 
of this section.  If you email me, please include the title of this game in 
the "Subject:" header, or I will most likely discard the mail along with the 
dozens of junk mail I receive every day.

The latest, greatest version of this FAQ can _ALWAYS_ be found at GameFAQs:


| V.1 - Gameplay questions                                                 |

-----------< General tips >-------------------------------------------------

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