Naval War: Arctic Circle Review
By Julio Estrada
Naval War: Arctic Circle (NWAC) is a real time naval strategy game developed by Turbo Tape Games and published by Paradox Interactive. It was released on April 10, 2012. Naval War: Arctic Circle was announced at the 2011 Paradox Interactive Convention held in New York. The game is supported by the Norwegian Film Institute, Innovation Norway and the Norwegian Research Council, and is developed in close consultation with the Royal Norwegian Navy.
Naval War: Arctic Circle takes place in 2030, throughout the North Atlantic, Arctic Ocean and the Baltic Sea. The game revolves around an imagined conflict in the Arctic circle, where melting ice caps have opened up the region to exploitation for its raw materials. There are two differing single-player campaigns, narrated and played from Russian and NATO perspectives, and a 4-part tutorial. Additionally, one-on-one multiplayer gaming is possible through Steam services.
The game environment consists of a 35 mil km2 map, and features dynamic weather and a day/night cycle, which can affect certain game mechanics. The game is played in real-time, and no 'pause' functionality is available other than bringing up the game menu. Time compression is possible up to 120x.