Metal Fatigue

Platform

zScore

68%

Metal Fatigue

Developer:Zono, Inc. Genre:Strategy Release Date: Download Games Free Now!

About The Game

Metal Fatigue is a real-time strategy game that follows the story of three brothers caught up on opposite sides of a war over the riches of long dead alien civilization. Set in a fully 3D world with multiple camera angles, Metal Fatigue stands apart from the genre with its numerous innovations: giant, re-configurable Combots ; 3-Level Play, artificial intelligence from award-winning game designer, Mark Baldwin; and a pre-build phase that gives the player a enough time to establish their base before being attacked. In Metal Fatigue, players will manage their units and resources across three levels of play simultaneously. In addition to the planet surface , action takes place in underground catacombs and caves, and on orbiting asteroids. A unique map feature allows the player to see all 3 levels at once.

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Metal Fatigue

Metal Fatigue Review

By Laurel Delude |

So I thought at first that the whole Metal Fatigue title could be exploited for some sort of humor in the introduction to my review. You know, something like, "I'm fatigued because I stayed up all night playing this game." But instead I find myself saying, "I'm tired of playing this game already." While Metal Fatigue does bring some original concepts to the genre, the overall game is a rehash of so many standard RTS conventions. While I'm not one to fault a game for not being innovative or groundbreaking, Metal Fatigue is just one more of the group of unremarkable strategy games on the market already.

But first let's focus on the good things about Metal Fatigue. There are big robots in this game and they beat on each other with axes and shoot missiles out their chests. How could you not like that? Each robot, ahem, I mean combot, is constructed and assembled piece by piece. You'll have to select and construct a torso, a single pair of legs and two separate arm pieces to fashion a complete combot. Metal Fatigue tells the story of three brothers each of whom is competing for ownership of the coveted Hedoth alien technology. Each of these brothers has a unique set of combot parts to choose from. While each of the parts is unique, there's a similarity between them that ensures equilibrium.

The main difference between the combots is in their capacity to dish out specific types of damage. The Mil-Agro CorpoNation relies on kinetic weapons designed to pummel their opponents into the ground. The individual components of Mil-Agro combots (axes, gatling gun arms, howitzer torsos, etc.) focus on getting close to the enemy and dishing out the physical hurt. The Neuropa combots, by contrast, are more focused on speed and long-range energy attacks. The unfortunately named RimTech CorpoNation is the Baby Bear of this threesome and relies on a nice balance of weapons from both the energy and kinetic damage categories. Unfortunately, this winds up meaning very little early in the game because you'll only have access to the kinetic damage components. You'll only get more and more of your company's parts as you progress through the missions.

But even playing a single campaign, you can gain access to the other players' parts. As your combots engage in combat, parts of them will fly off, an arm here, a pair of legs there. You can send your construction/resource gathering vehicles to pick up these parts and carry them to your assembly bay for use in your own robots, ahem, combots. And if you have a research facility, you can begin to construct those parts for yourself. But while the concept of combot design is a great feature, it comes across feeling like too much of a gimmick given the lackluster concepts behind much of the rest of the game.

The only other two notable improvements that Metal Fatigue has over most of its RTS colleagues are the differentiation between energy and kinetic damage and the carry-over of unit experience and upgrades from mission to mission. The upgrades are handled on a point system. You get a certain number of points for completing each mission and you can earn bonus points for achieving certain secondary objectives. These points are used in-between missions to increase the experience level of any surviving combot crews (the combots don't persist from mission to mission, just the crews, and you have to re-recruit any old crews once the new mission begins). You can also use the points to increase the overall quality of your other vehicles and structures.

The vehicles and structures aren't anything new in the RTS scene. You've got tanks, artillery and light attack vehicles equipped with missile launchers. The infrastructure supporting all of this military might is nearly the same as it is in other games -- you've got silos, vehicle factories, walls, turrets and few other goodies that will be instantly recognizable to anyone who's played an RTS game in the past 3 years.

My two major frustrations with the game involve the resource modeling and the multi-level battlefields. The single harvestable resource of the game is lava. While it's far too late for gamers to complain about the conversion of crystals and gas and such into manufactured goods, I would be lying if I said I didn't find the concept of sucking lava out of pools and using it to build structures and units a little weird. To be fair (and I'm nothing but, by the way) the lava is converted into "metajoules" and it's these credits that allow you to build your forces.

But my complaint doesn't really have much to do with the improbability of turning lava into robots. It is instead that the pools of lava that you must harvest, continually regenerate themselves. Strategy gamers fall into two categories: those who wipe out their opponents with lightning-fast invasions and those who play for time, building up an elaborate set of defenses until they can wear their opponent down. This second type of play has no place in Metal Fatigue as the supply of resources available to either player is virtually unlimited. Until I discovered this design decision or "flaw," if you will, my war against the computer was little more than a brutal battle of attrition. If you're this second type of player, you'll need to change gears quickly to avoid being suddenly overwhelmed in the middle of your game.

The decision to include a battlefield of multiple layers -- space, land, and underground -- is a mixed blessing. While I love the added tactical touch of being able to outflank your enemy by going over or under his army, the coordination of several different layers of fighting isn't made any easier by the interface or the friendly AI. You can switch pretty easily between the levels but if you want to keep the small inset maps for all the levels open, they take up far too much space making maintenance of your growing empire that much more difficult. Fortunately the developers have seen fit to include a truly remarkable number of hot key commands to streamline the process.

It's much easier for an enemy to escape complete destruction by fleeing from one layer to another. On one particular mission, I had wiped out the entire enemy base only to discover that he had an even stronger base established underground. And since the combots are unable to travel underground, this involved another change in thinking. While I appreciate that flexibility is the hallmark of any good strategy, Metal Fatigue forces you to reinvent your tactics and strategy over and over again in the early stages of the game. I'd love to say that this inconsistency wound up challenging my strategic sensibilities, but it just wound up being frustrating.

Metal Fatigue is, like so many other strategy games, rendered in full 3D. And like so many other games, it seems as if the move to 3D doesn't add anything to the game that would be missing in 2D. Metal Fatigue is 3D just for the sake of being 3D. 3D is entirely appropriate in cases where line-of-sight is an important factor or where you can get down to the level of the action. Neither of these issues seems to be very important in Metal Fatigue. The 3D is really only useful for getting a look at your units that have passed behind a mountain or for trying to locate a specific enemy in a giant clump of units. The camera controls are very smooth but they don't allow you to get close enough to the action.

There are a few other minor bugs with the game, like the fact that the menus are hard to read if you set the screen resolution higher than 640x480 and the tendency of units to clump together even in broad, open spaces. The game interface is inelegant as well -- you have to look at the right side of the screen to see what you're building or buying and you have to look down at the bottom left to see the unit or building's cost in resources. It's a small annoyance, but all the information should be consolidated into one display so you don't have to look from side to side to figure out what the hell is going on.

Every since I started playing this game, gawkers and hangers-on have stopped by my desk to see how things were progressing. The big joke has been "Is the game as tiring as its name implies?" I usually laugh for a second just to make the person comfortable and then jump out of my chair and beat them to the ground. Ultimately though, the answer to the question is "yes;" Metal Fatigue may do a few novel and interesting things to break with the RTS standard, but the overall quality of the game is smack in the middle of the RTS spectrum. As we've seen so often in this business, the consequence of the success of one game is a surge of imitations and bandwagon jumpers. Metal Fatigue stands out as a result of several of its concepts, but in the end it winds up being a cookie cutter version of so many other games.

-- Stephen Butts

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Metal Fatigue Cheats

To activate these codes the player must Hit Esc and then enter the code in as directed.CCC1This code while let you skip the level in campaign mode. It will give all bonus points for the level when this code is used.CCCmThis code can be used in any mode of play. It will increase MetaJoules by 10,000. It dose however sends a message to all players saying ''Darkrunner9 is cheating like a slimy rat.'' In another player's case replace Darkrunner9 with the name you play by. These Codes are Case Sensitive and will not work if you do not use capital C's.
  • CodesPress Y, then type: CheatEffectTIME WARPHover Trucks FasterROBOTSThree CombotsPANZER20 TanksMISSILES20 Missile CarsLAVAUnlimited Metaljoules
  • Metal Fatigue Game Walkthrough

                       M E T A L   F A T I G U E   F A Q 
    _______________________________________________________________________
                     Article Version.1.05 (14/Aug/2001 6:24)
    """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
                        by : GodHand (StEVANus Lioni)
                   FAQ@GodHand.net / http://www.GodHand.net
    =======================================================================
    
    CONTENTS :
    ----------
     1.Disclaimer
     2.About Metal Fatigue
     3.About Corponations (Rimtech, MilAgro and Neuropa)
     4.Rimtech Combot Parts Desciptions
     5.MilAgro Combot Parts Desciptions
     6.Neuropa Combot Parts Desciptions
     7.Units Desciptions
     8.Structures Desciptions
     9.Top 5 Combot Parts
    10.Combots Formulate
    11.FAQ
    12.Websites
    13.Credits
    14.Author Contact
    
    * The default place to get this FAQ is through 
    
    
    -----------------------------------------------------------------------
    I.DISCLAIMER (Important!)
    -----------------------------------------------------------------------
       No portion of this article can be used, edited, translated or 
       modificated for other article ,websites , books, FAQ, or magazines 
       without any permissions from GodHand. Please keep in mind that 
       unauthorized modification and duplication is illegal under 
       copyright law. Metal Fatigue developed by Zono.inc and published 
       by Psygnosis 1999. This article (c) Stevanus Lioni. This article 
       has no relation with the official stuffs. No parts of this article 
       can be sold. This article is for personal use only.
    
       Warning to "GameGuide" and "GameStation" or whatever you are! I 
       live in Indonesia. I've read around that your bastard magazines 
       like to steal articles, images and codes from popular websites or 
       someone FAQ and translating them into a very spoiling article 
       without any respect. Making your magazines more famous, acting 
       like a master and ignoring the real writers like a piece of trash.
       Can you guys feel it if you guys are the writers ? Let me tell 
       you something boys, if i found any parts of my FAQ somewhere in 
       your magazines, you guys are in "a darkness disaster". Just that.. 
       and oh yes..  I AM NOT JOKING.. 
    
       You are free to distribute this article for your websites as far as
       you did not change anythings on the whole or any part of this 
       article and give the author a credit somewhere visible.
    
    
    -----------------------------------------------------------------------
    II.ABOUT METAL FATIGUE
    -----------------------------------------------------------------------
       Metal Fatigue is a great RTS game with full 3D world and objects.
       You dont need a 3D accelerator card to play this game but of course
       its better if you have one. The story within this game is no less 
       than standard. But the idea behind the game design is great. 
       Maybe because i like robots games ? The 3D models and shape are 
       above standard. But i think they should learn more on modeling 
       robots. I like Front Mission much but still, Gundam is the best. 
    
       The bad things that i don't like are, there are no patches or 
       updates to fix some errors on the game. And no editor included in
       the CD. You will get bored quickly if you play Skirmish for 3 or 4
       days. So if you don't want to waste your money, i recommend you to
       play Campaign mode which is far more fun than skirmish mode.
    
       Please note that if you find some unfamiliar words within this 
       article, you may want to check the glossary below :
       
       HP                : Like in the RPG, its the Hit Points.
       Kinetic Based     : Damages caused by Bullets, Missiles , etc
       Energy Based      : Damages caused by Laser , Plasma , etc..
       K / E             : Kinetic / Energy
       Metajoules        : Consider this as the money you use in this 
                           Metal Fatigue.
       Battle-Field      : This divided into 3, Orbit, Surface and 
                           Underground.
       Att%              : Attack Percentage
       Def%              : Defense Percentage
       MP                : Man-Power needed (Not the Mana Points!).
       HTH               : Hand-To-Hand or melee or close combat.
    
       The reason why i write this damn reader-friendly article is to 
       provide you a detailed comparison between that corponations and 
       their combot parts. So you can choose the rightest corponation for 
       your suit and build your own combots formulate when playing  
       the Multiplayer game.
    
    
    -----------------------------------------------------------------------
    III.ABOUT CORPONATIONS
    -----------------------------------------------------------------------
      1.RIMTECH
        Their combots design are solid!. They are the most versatile 
        corponation, what i mean, they are balanced in defense, strength 
        and speed. If you want an easy-to-use corponation then you must
        try the Rimtech first. What makes me likes Rimtech combots is,
        they are the only one corponation that uses legs part for 
        jumpjets. Rimtech has weapons that only slant slightly more one 
        way or the other in terms of the kind of damage it delivers or 
        protection that it offers against Kinetic or Energy attacks
    
      2.MILAGRO
        This corponation is rude. Yes, really damn violent. Most of their 
        combots are strong for both defense and attack. But somehow slow 
        than both Rimtech and Neuropa. MilAgro combots are specialy 
        designed to battle in close combat. Big, strong, brutal but slow.
        MilAgro's weapons deliver mostly Kinetic damage, and their 
        defenses work best against Energy-based attacks.
    
      3.NEUROPA
        Great shape on the combots! Neuropa technologies are somewhat far
        surpassing both MilAgro and Rimtech. Their combots probobably weak
        in defense, but their style is different. Stealth and Speed are 
        the most important for them. Takes a time to learn on how to use 
        their combots.  Neuropa's weapons are made to deliver mostly 
        Energy damage and their shields mostly protect against Kinetic 
        damage.
        
    
    -----------------------------------------------------------------------
    IV.RIMTECH COMBOT PARTS
    -----------------------------------------------------------------------
    
       < ARMS >
       ..........................
    
      -> Basic Hand
         Basic Hand is the most cheapest arm. So if you have few of money,
         but want to improve your defense using combots...
         Cost              : 65         Hit Points       : 112
         Kinetic Defense % : 7          Energy Defense % : 7
         Kinetic Attack %  : 5          Energy Attack %  : 5
      
      -> Power Shield Arm
         Will at least protect you from most of Energy based attacks. Its
         pretty cheap, but high Hit Points.
         Cost              : 150        Hit Points       : 450
         Kinetic Defense % : 5          Energy Defense % : 25
         Kinetic Attack %  : 5          Energy Attack %  : 5
    
      -> Katana Arm
         Just a standard arm with Katana sword. It have Kinetic based 
         attack which sometimes amputating enemy combot arms.
         Cost              : 200        Hit Points       : 173
         Kinetic Defense % : 20         Energy Defense % : 13
         Kinetic Attack %  : 20         Energy Attack %  : 5
    
      -> Laser Sword Arm
         This is more strong than that Katana Arm. But this one is based
         on Energy attack or defense.
         Cost              : 325        Hit Points       : 224
         Kinetic Defense % : 12         Energy Defense % : 20
         Kinetic Attack %  : 5          Energy Attack %  : 35
    
      -> Armor Fist Arm
         This arm have Kinetic based attack but Energy based defense. Also
         have high Hit Points. Armor Fist Arm are more often to cause
         enemy combot parts destroyed than amputating them.
         Cost              : 375        Hit Points       : 300
         Kinetic Defense % : 13         Energy Defense % : 20
         Kinetic Attack %  : 40         Energy Attack %  : 2
    
      -> Energy Gun Arm
         Like the name said, its a gun arm with Energy based attack.
         Cost              : 385        Hit Points       : 145
         Kinetic Defense % : 5          Energy Defense % : 12
         Kinetic Attack %  : 5          Energy Attack %  : 30
    
      -> Long Missile Arm
         An expensive arm which took a while to create. But it have a very
         long ranged attack for both Energy and Kinetic. Also took a while
         to reload the missiles in the battle field. This is the most
         damaging arm with Kinetic based long-range attack.
         Cost              : 1300       Hit Points       : 145
         Kinetic Defense % : 10         Energy Defense % : 5
         Kinetic Attack %  : 70         Energy Attack %  : 35
    
       
       < LEGS >
       ..........................
       
      -> Basic Legs
         Like basic arm, this the basic legs in any case if you want lots
         of combots but require few money.. =)
         Cost              : 100        Hit Points       : 114
         Kinetic Defense % : 2          Energy Defense % : 2
         Kinetic Attack %  : -          Energy Attack %  : -
    
      -> Missile Legs
         The only legs with long-ranged attack that Rimtech have.
         Cost              : 225        Hit Points       : 119
         Kinetic Defense % : 4          Energy Defense % : 1
         Kinetic Attack %  : 24         Energy Attack %  : 8
    
      -> Recon Legs
         Legs that give your combots more visual radius and detecting
         the enemies within the radius.
         Cost              : 225        Hit Points       : 81
         Kinetic Defense % : 5          Energy Defense % : 0
         Kinetic Attack %  : -          Energy Attack %  : -
    
      -> Blast Pulse Legs
         This legs will repeatly create a small damaging rings around your
         combots in a short period of time. Good for you melee combots.
         Cost              : 300        Hit Points       : 114
         Kinetic Defense % : 10         Energy Defense % : 1
         Kinetic Attack %  : 20         Energy Attack %  : 4
    
      -> HTH Upgrade Legs
         This legs are pretty damn violent. It will upgrade you melee or
         Hand-to-Hand attacks up to 50%. But its pretty weak in defense.
    
         Cost              : 475        Hit Points       : 114
         Kinetic Defense % : 3          Energy Defense % : 3
         Kinetic Attack %  : -          Energy Attack %  : -
    
      -> Jumpjets Legs
         Damn! The only legs with flying device that other corponation 
         dont have. Yes, will give your combots an ability to fly. This 
         legs have pathetic Hit Points, and just a basic defense.
         Cost              : 500        Hit Points       : 20 ??!!
         Kinetic Defense % : 2          Energy Defense % : 2
         Kinetic Attack %  : -          Energy Attack %  : -
    
    
       < TORSO >
       ........................
     
      -> Basic Torso
         The Basic Torso has no special features or abilities. It's just 
         a cheap, quick-to-build body frame that can accommodate any 
         appendage type.
         Cost              : 400        Hit Points       : 179
         Kinetic Defense % : 5          Energy Defense % : 5
         Kinetic Attack %  : -          Energy Attack %  : -
    
      -> Missile Torso
         The only torso that Rimtech have for long-ranged Kinetic based 
         attacks. Quite useful sometimes.
    
         Cost              : 650        Hit Points       : 175
         Kinetic Defense % : 7          Energy Defense % : 2
         Kinetic Attack %  : 24         Energy Attack %  : 8
    
      -> Force Field Torso
         Will repeatly create an invisible globe for your combots for a 
         second then it will automaticly recharge again. This torso are
         very good for your flying combots.
         Cost              : 650        Hit Points       : 140
         Kinetic Defense % : 5          Energy Defense % : 10
         Kinetic Attack %  : -          Energy Attack %  : -
    
      -> EMP Torso
         This torso will repeatly create a small damaging circle around
         your combots in a short period of time. Good for you melee 
         combots.
         Cost              : 700        Hit Points       : 188
         Kinetic Defense % : 0          Energy Defense % : 8
         Kinetic Attack %  : 10         Energy Attack %  : 25
    
      -> Armor Torso
         Armor Torso provide more defenses against both Energy or Kinetic
         based attacks. It also have high Hit Points than other torso that
         Rimtech have.
         Cost              : 850        Hit Points       : 358
         Kinetic Defense % : 20         Energy Defense % : 10
         Kinetic Attack %  : -          Energy Attack %  : -
    
    -----------------------------------------------------------------------
    V.MILAGRO COMBOT PARTS
    -----------------------------------------------------------------------
     
       < ARMS >
       ..........................
    
      -> Basic Hand
         Basic Hand is the most cheapest arm. So if you have few of money,
         but want to improve your defense using lots of combots...
         Cost              : 65         Hit Points       : 112
         Kinetic Defense % : 7          Energy Defense % : 7
         Kinetic Attack %  : 5          Energy Attack %  : 5
    
      -> Axe Hand
         With same price, you can get Axe Hand which is far more damaging 
         but slower than Rimtech's Katana Arm. Also able to cut enemy 
         combot arms sometimes.
         Cost              : 200        Hit Points       : 204
         Kinetic Defense % : 17         Energy Defense % : 25
         Kinetic Attack %  : 30         Energy Attack %  : 2
    
      -> BladeFist Arm
         More stronger for both Attack and Hit Points than Axe Hand. But
         a little bit weak for the defense.
         Cost              : 375        Hit Points       : 300
         Kinetic Defense % : 13         Energy Defense % : 20
         Kinetic Attack %  : 40         Energy Attack %  : 2
    
      -> Gattling Gun Arm
         A very accurate long-range arm since it have no projectile in the
         animation. So, use this if you want to eliminate all of those
         annoying HoverJets or Bomber.
         Cost              : 385        Hit Points       : 145
         Kinetic Defense % : 3          Energy Defense % : 9
         Kinetic Attack %  : 31         Energy Attack %  : 5
    
      -> Hammer Arm
         The most destructive melee arm that other corponation dont have.
         I use this often when sendin' mass combots to the enemy base. 
         Fear the power of MilAgro! The arm of destruction!
         Cost              : 700        Hit Points       : 335
         Kinetic Defense % : 12         Energy Defense % : 20
         Kinetic Attack %  : 62 !!      Energy Attack %  : 7
    
      -> Carpet Multi Bomb Arm
         Its a long-ranged arm which will spread bombs in burst mode =).
         Good for eliminating a group of ground units or for attacking 
         a huge objects like.... structures ?
         Cost              : 800        Hit Points       : 181
         Kinetic Defense % : 5          Energy Defense % : 10
         Kinetic Attack %  : 9          Energy Attack %  : 1
    
    
       < LEGS >
       ........................
      
      -> Basic Legs
         Basic Legs have no special features or abilities. It's just a 
         cheap, fast pair of legs that will help you get a Combot 
         "up-and-running" in a hurry.
         Cost              : 100        Hit Points       : 114
         Kinetic Defense % : 2          Energy Defense % : 2
         Kinetic Attack %  : -          Energy Attack %  : -
    
      -> PowerShield Legs
         This legs will create a small permanent rotating circle around 
         your combots which will protect your combots from energy based
         attacks. So buy now! quickly! =)
         Cost              : 200        Hit Points       : 188
         Kinetic Defense % : 5          Energy Defense % : 20
         Kinetic Attack %  : -          Energy Attack %  : -
    
      -> PowerGun Legs
         As the name said, its a legs with a gun. Will fire Kinetic damage
         in a long-range.
         Cost              : 230        Hit Points       : 130
         Kinetic Defense % : 1          Energy Defense % : 7
         Kinetic Attack %  : 24         Energy Attack %  : 4
    
      -> Strength Legs
         Most of MilAgro combot parts are BIG correct ? That's why their
         combots are slow. This legs will speed up your combot up by 43%.
         This legs also have a good defense for both Kinetic or Energy.
         Cost              : 275        Hit Points       : 188
         Kinetic Defense % : 10         Energy Defense % : 10
         Kinetic Attack %  : -          Energy Attack %  : - 
         
      -> Steady Legs
         This legs are special designed for close or hand-to-hand combat.
         Your combot will have a better chance to cut or amputate enemy 
         combot parts. Just prepare your HoverTruck nearby.
         Cost              : 500        Hit Points       : 238
         Kinetic Defense % : 8          Energy Defense % : 12
         Kinetic Attack %  : -          Energy Attack %  : -
    
    
       < TORSO >
       .........................
    
      -> Basic Torso
         Trust me, MilAgro need this torso. Thank God MilAgro have this 
         basic torso. Because this is the only torso that MilAgro have
         with at least, high Hit Points.
         Cost              : 400        Hit Points       : 179
         Kinetic Defense % : 5          Energy Defense % : 5
         Kinetic Attack %  : -          Energy Attack %  : -
    
      -> Recon Torso
         This torso have a same function with Rimtech's Recon Legs. Will
         give your combot better visual radius. And detecting the enemies
         within the radius.
         Cost              : 500        Hit Points       : 163
         Kinetic Defense % : 0          Energy Defense % : 8
         Kinetic Attack %  : -          Energy Attack %  : -
    
      -> Flak Torso
         Flak Torso have same function with Gattling Gun Arm. In any case
         if you want an alternative way to eliminate those flying 
         HoverJets
         or Bombers.
         Cost              : 650        Hit Points       : 175
         Kinetic Defense % : 3          Energy Defense % : 12
         Kinetic Attack %  : 62         Energy Attack %  : 10
    
      -> JetPack Torso
         Damn i hate this! Why they didnt produce this on Legs ? Oh by the
         way, this torso will only give your combot an ability to fly. But
         beware, it have a pathetic Hit Points and Defense.
         Cost              : 900        Hit Points       : 20 (??!!)
         Kinetic Defense % : 0          Energy Defense % : 4
         Kinetic Attack %  : -          Energy Attack %  : -
    
      -> Howitzer Torso
         Damn expensive than any torso existed in this game. It took a
         while to produce this part which sadly have low Hit Points. But
         dont worry, other corponation dont have this veery long-ranged 
         devastating Torso!
         Cost              : 1200       Hit Points       : 40
         Kinetic Defense % : 2          Energy Defense % : 7
         Kinetic Attack %  : 62         Energy Attack %  : 10
    
    
    -----------------------------------------------------------------------
    VI.NEUROPA COMBOT PARTS
    -----------------------------------------------------------------------
    
       < ARMS >
       ..........................
    
      -> Basic Hand
         As the name implies, this is the most simple arm type and is 
         made available to all Corponations. It is relatively weak and 
         cheap It takes far less time to build than appendages.
         Cost              : 65         Hit Points       : 112
         Kinetic Defense % : 7          Energy Defense % : 7
         Kinetic Attack %  : 5          Energy Attack %  : 5
      
      -> K-Shield Arm
         This is different compared to Rimtech's Power Shield Arm. It 
         seems Neuropa are paranoid or have traumatic moment to Kinetic 
         based attacks. =D
         Cost              : 150        Hit Points       : 450
         Kinetic Defense % : 25         Energy Defense % : 5
         Kinetic Attack %  : 5          Energy Attack %  : 5
    
      -> Electro Grip Arm 
         Its a melee type of arm. It is very rare to see a combot 
         equipped with this arm, amputating or cutting enemy combot parts.
         Cost              : 220        Hit Points       : 185
         Kinetic Defense % : 20         Energy Defense % : 12
         Kinetic Attack %  : 2          Energy Attack %  : 25
    
      -> Plasma Cannon Arm
         The cheapest long-range arm you see here. This arm is pretty weak
         for melee combat. But great in the beggining.
         Cost              : 225        Hit Points       : 139
         Kinetic Defense % : 7          Energy Defense % : 2
         Kinetic Attack %  : 2          Energy Attack %  : 20
    
      -> Homing Missile Arm
         Again, a long-range arm you see here. But this baby likes to 
         chase the target. Good for your flying combots. =)
         Cost              : 370        Hit Points       : 140
         Kinetic Defense % : 10         Energy Defense % : 5
         Kinetic Attack %  : 7          Energy Attack %  : 33
    
      -> Power Fist Arm
         Lets say this as the stronger version of their Electro Grip Arm 
         but different in defense. Deal ?
         Cost              : 375        Hit Points       : 300
         Kinetic Defense % : 12         Energy Defense % : 20
         Kinetic Attack %  : 2          Energy Attack %  : 40
      
      -> Rotary Electro Blade Arm
         It have 2 names, so i just put them all =). This arm is a cruel 
         melee arm since it have Energy based attack. And sometimes 
         cutting or amputating enemy combot parts.
         Cost              : 500        Hit Points       : 320
         Kinetic Defense % : 15         Energy Defense % : 3
         Kinetic Attack %  : 12         Energy Attack %  : 45
     
      -> Sniper Beam Arm
         From all arms on this game, this is the most expensive arm. And
         will do a scary Energy based attack. Compared to Rimtech's Long
         Missile Arm, this arm can shoot more far but more slower when it
         comes to reload.
         Cost              : 1340       Hit Points       : 125
         Kinetic Defense % : 9          Energy Defense % : 3
         Kinetic Attack %  : 30         Energy Attack %  : 100 !!!
    
    
       < LEGS >
       ........................
      
      -> Basic Legs
         Like basic arm, this the basic legs in any case if you want lots
         of combots but require few money.. =)
         Cost              : 100        Hit Points       : 114
         Kinetic Defense % : 2          Energy Defense % : 2
         Kinetic Attack %  : -          Energy Attack %  : -
      
      -> Speed Legs
         Other corponation have their combots walking, but Neuropa can 
         make their combots running! But still, if the combots equipped 
         with heavy body parts or arms, this legs will ended on walking.
         Cost              : 150        Hit Points       : 100
         Kinetic Defense % : 2          Energy Defense % : 2
         Kinetic Attack %  : -          Energy Attack %  : -
    
      -> Laser Legs
         The only long-range legs that Neuropa have. And this legs also
         have energy based attack, so think about it.
         Cost              : 220        Hit Points       : 130
         Kinetic Defense % : 1          Energy Defense % : 7
         Kinetic Attack %  : 5          Energy Attack %  : 25
    
      -> Armor Legs
         This legs will give your combots more defense against Kinetic
         based attacks.
         Cost              : 300        Hit Points       : 244
         Kinetic Defense % : 20         Energy Defense % : 5
         Kinetic Attack %  : -          Energy Attack %  : -
        
      -> Power Pulse Legs
         Like Rimtech's Blast Pulse Legs, but this one have Energy based
         attack and Kinetic based defense.
         Cost              : 300        Hit Points       : 114
         Kinetic Defense % : 10         Energy Defense % : 1
         Kinetic Attack %  : 10         Energy Attack %  : 20
     
      -> Sonar Legs
         Yes, like other sonar parts, this legs gives your combots more
         visual radius PLUS, an ability to reveal the Underground 
         topography. Furthermore, Sonar Legs have a relatively weak 
         defensive capability making them extremely vulnerable to enemy 
         attack.
         Cost              : 350        Hit Points       : 125
         Kinetic Defense % : 6          Energy Defense % : 0
         Kinetic Attack %  : -          Energy Attack %  : -
     
    
       < TORSO >
       ..........................
     
      -> Basic Torso
         Im tired of writing all of this "basic" stuffs. Its just a basic,
         nothing special, you got it ?
         Cost              : 400        Hit Points       : 179
         Kinetic Defense % : 5          Energy Defense % : 5
         Kinetic Attack %  : -          Energy Attack %  : -
    
      -> Tracer Fire Torso
         This is another version of MilAgro's Flak Torso. Good for 
         destroying enemy flying units.
         Cost              : 475        Hit Points       : 146
         Kinetic Defense % : 3          Energy Defense % : 12
         Kinetic Attack %  : 10         Energy Attack %  : 62
    
      -> Camo Area Cloak Torso
         This torso is so damn kick ass. It will make units around your
         combot and of course the combot it self will dissapear from 
         enemy sight, until your combot or the units within the cloak 
         radius are trying to attack or detected by Recon Poles.
         Cost              : 650        Hit Points       : 81
         Kinetic Defense % : 7          Energy Defense % : 2
         Kinetic Attack %  : -          Energy Attack %  : -
    
      -> Self Repair Torso
         As the name said, another kick ass combot torso. If you have 2 or
         3 combots guarding some location near your base, then it is wise
         to equip them with this torso. This torso will slowly recharge
         your combot Hit Points.
         Cost              : 800        Hit Points       : 188
         Kinetic Defense % : 15         Energy Defense % : 5
         Kinetic Attack %  : -          Energy Attack %  : -
    
      -> JetPack Torso
         This torso will lets your combot fly instead of walk to its 
         destination. Like Rimtech's Jumpjets Legs, combots equipped with
         this torso can avoid most ground impediments and can fly between 
         asteroids in the Orbit 
         layer. 
         Cost              : 900        Hit Points       : 20 !!!
         Kinetic Defense % : 4          Energy Defense % : 0
         Kinetic Attack %  : -          Energy Attack %  : -
    
    
    -----------------------------------------------------------------------
    VII.UNITS
    -----------------------------------------------------------------------
    Dont underestimate the value of units. Even they are very weak 
    compared to combots, in the battle-field, they can cause a lot of 
    troubles. Flying units can be very annoying for your defense 
    structures, and dont forget, always send your ground units with 
    combots on the front. 
    
      
    < Ground >
      
       Name                Cost   MP   HP     K/E Def%   K/E Att%
      ...............................................................
       Crew                N/A    3    50     15/15      -
       Missile Car         125    3    50     12/12      3 /2
       Hover Truck         140    2    80     15/15      -
       Tank                150    5    95     20/20      5 /2
       Drill Truck         160    2    65     17/17      5 /1
       Artillery           340    4    50     15/15      25/12 
       Nemesis             900    2    25     10/10      50/50
    
    
    < Flying >
    
       Name                Cost   MP   HP     K/E Def%   K/E Att%
      ...............................................................
       HoverJets           350    1    50     5 /5       4 /7
       Bomber              700    6    40     7 /7       37/12
     
    
    -----------------------------------------------------------------------
    VIII.STRUCTURES
    -----------------------------------------------------------------------
    
    < PreBuild >
       Name                Cost   MP   HP     K/E Def%   K/E Att%
      ...............................................................
       M-Converter         1200   0    1800   40/40      -
       Energy Bank         200    0    700    10/40      -
       Cyro Farm           450    0    1400   20/50      -
       Vehicle Factory     650    11   1400   60/10      -
       Defense Relay       275    0    700    10/40      -
       Outpost             600    12   1400   15/50      -
       Parts Factory       800    15   1600   40/30      -
       Assembly            750    10   1300   50/20      -
    
    
    < Mobile Wall >
       Name                Cost   MP   HP     K/E Def%   K/E Att%
      ...............................................................
       Mobile Wall         150    2    150    90/90      -
       Gun Turret          400    3    0      -          25/5
       Laser Turret        400    3    0      -          2 /16
       Missile Pod         250    5    0      -          12/2
    
    
    < After Prebuild >
       Name                Cost   MP   HP     K/E Def%   K/E Att%
      ...............................................................
       Recon Pole          80     0    45     5 /25      -
       Solar Panel         150    0    100    5 /10      -
       Hanger              1000   16   900    40/40      -
       Research            1600   30   1300   10/50      -
       AI Facility         2500   0    1250   20/50      -
    
    
    < Point Defense >
       Name                Cost   MP   HP     K/E Def%   K/E Att%
      ...............................................................
       Point Defense       800    15   600    50/50      0 /0
       Def Disc Protector  500    0    50     0 /0       0 /0
    
    
    < RailGun >
       Name                Cost    MP    HP   K/E Def%   K/E Att%
      ...............................................................
       RailGun             2800    10   300   30/30      -
       Recon Salvo         400     0    0     0          -
       Tectonic Torpedo    2000    0    0     0          140/50
       Neutron Bomb        3000    0    0     0          5 /87
       Orbital Bomb        3000    0    0     0          215/50
    
    
    -----------------------------------------------------------------------
    IX.TOP 5 COMBOT PARTS (Sorted)
    -----------------------------------------------------------------------
    
    < Arms (Melee) >
       Name                 Cost   HP   K/E Def%   K/E Att%    Corp
      ...................................................................
       Hammer Arm           700    338  12/20      62/7        MilAgro
       Rotary Blade Arm     500    320  15/3       12/45       Neuropa
       Blade Fist Arm       375    300  13/20      40/2        MilAgro
       Armor Fist Arm       375    300  13/20      40/2        Rimtech
       Power Fist Arm       375    300  12/20      2/40        Neuropa
    
    < Arms (Ranged) >
       Name                 Cost   HP   K/E Def%   K/E Att%    Corp
      ...................................................................
       Sniper Beam Arm      1340   125  9 /3       30/100      Neuropa
       Long Missile Arm     1300   145  10/5       70/35       Rimtech
       Energy Gun Arm       385    145  5 /12      5 /30       Rimtech
       Homing Missile Arm   370    140  10/5       7 /33       Neuropa
       Carpet Bomb Arm      800    181  5 /10      9 /1        MilAgro
    
    < Arms (Expensive) >
       Name                 Cost   HP   K/E Def%   K/E Att%    Corp
      ...................................................................
       Sniper Beam Arm      1340   125  9 /3       30/100      Neuropa
       Long Missile Arm     1300   145  10/5       70/35       Rimtech
       Carpet Bomb Arm      800    181  5 /10      9 /1        MilAgro
       Hammer Arm           700    338  12/20      62/7        MilAgro
       Rotary Blade Arm     500    320  15/3       12/45       Neuropa
    
    < Arms (Hit Points) >
       Name                 Cost   HP   K/E Def%   K/E Att%    Corp
      ...................................................................
       Power Shield Arm     150    450  5 /25      5 /5        Rimtech
       K-Shield Arm         150    450  25/5       5 /5        Neuropa
       Hammer Arm           700    338  12/20      62/7        MilAgro
       Rotary Blade Arm     500    320  15/3       12/45       Neuropa
       Armor Fist           375    300  13/20      40/2        Rimtech
    
    < Arms (Defense) >
       Name                 Cost   HP   K/E Def%   K/E Att%    Corp
      ...................................................................
       Power Shield Arm     150    450  5 /25      5 /5        Rimtech
       K-Shield Arm         150    450  25/5       5 /5        Neuropa
       Blade Fist Arm       375    300  13/20      40/2        MilAgro
       Armor Fist Arm       375    300  13/20      40/2        Rimtech
       Power Fist Arm       375    300  12/20      2/40        Neuropa
    
    < Legs (Attack) >
       Name                 Cost   HP   K/E Def%   K/E Att%    Corp
      ...................................................................
       Laser Legs           220    130  1 /7       5 /25       Neuropa
       Missile Legs         225    119  4 /1       24/8        Rimtech
       Power Gun Legs       230    130  1 /7       24/4        MilAgro
       Power Pulse Legs     300    114  10/1       10/20       Neuropa
       Blast Pulse Legs     300    114  10/1       20/4        Rimtech
    
    < Legs (Expensive) >
       Name                 Cost   HP   K/E Def%   K/E Att%    Corp
      ...................................................................
       Steady Legs          500    238  8 /12      -           MilAgro
       JumpJets Legs        500    20   2 /2       -           Rimtech
       HTH Upgrade Legs     475    114  3 /3       -           Rimtech
       Sonar Legs           350    125  6 /0       -           Neuropa
       Power Pulse Legs     300    114  10/1       10/20       Neuropa
    
    < Legs (Hit Points) >
       Name                 Cost   HP   K/E Def%   K/E Att%    Corp
      ...................................................................
       Armor Legs           300    244  20/5       -           Neuropa
       Steady Legs          500    238  8 /12      -           MilAgro
       Strength Legs        275    188  10/10      -           MilAgro
       Power Shield Legs    200    188  5 /20      -           MilAgro
       Power Gun Legs       230    130  1 /7       -           MilAgro
    
    < Legs (Defense) >
       Name                 Cost   HP   K/E Def%   K/E Att%    Corp
      ...................................................................
       Armor Legs           300    244  20/5       -           Neuropa
       Power Shield Legs    200    188  5 /20      -           MilAgro
       Strength Legs        275    188  10/10      -           MilAgro
       Steady Legs          500    238  8 /12      -           MilAgro
       Power Pulse Legs     300    114  10/1       10/20       Neuropa
       
    < Torso (Attack) >
       Name                 Cost   HP   K/E Def%   K/E Att%    Corp
      ...................................................................
       Howitzer Torso       1200   40   2 /7       90/20       MilAgro
       Flak Torso           650    175  3 /12      62/10       MilAgro
       Tracer Fire Torso    475    146  3 /12      10/62       Neuropa
       EMP Torso            700    188  0 /8       10/25       Rimtech
       Missile Torso        650    175  7 /2       24/8        Rimtech
    
    < Torso (Expensive) >
       Name                 Cost   HP   K/E Def%   K/E Att%    Corp
      ...................................................................
       Howitzer Torso       1200   40   2 /7       90/20       MilAgro
       JetPack Torso        900    20   0 /4       -           MilAgro
       JetPack Torso        900    20   4 /0       -           Neuropa
       Armor Torso          850    358  20/10      -           Rimtech
       EMP Torso            700    188  0 /8       10/25       Rimtech
    
    < Torso (Hit Points) >
       Name                 Cost   HP    K/E Def%   K/E Att%   Corp
      ...................................................................
       Armor Torso          850    358   20/10      -          Rimtech
       Self Repair Torso    800    188   15/5       15/5       Neuropa
       EMP Torso            700    188   0 /8       10/25      Rimtech
       Basic Torso          400    179   5 /5       -          *ALL*
       Flak Torso           650    175   3 /12      62/10      MilAgro
    
    < Torso (Defense) >
       Name                 Cost   HP    K/E Def%   K/E Att%   Corp
      ...................................................................
       Armor Torso          850    358   20/10      -          Rimtech
       Self Repair Torso    800    188   15/5       15/5       Neuropa
       Flak Torso           650    175   3 /12      62/10      MilAgro
       Tracer Fire Torso    475    146   3 /12      10/62      Neuropa
       Force Field Torso    650    140   5 /10      -          Rimtech
    
    < Results >
         Parts       Category       Winner
      .......................................
       - Arms        Melee          MilAgro
       - Arms        Ranged         Neuropa
       - Arms        Expensive      Neuropa
       - Arms        Hit Points     Rimtech
       - Arms        Defense        Rimtech
       - Legs        Attack         Neuropa
       - Legs        Expensive      MilAgro
       - Legs        Hit Points     Neuropa
       - Legs        Defense        Neuropa
       - Torso       Attack         MilAgro
       - Torso       Expensive      MilAgro
       - Torso       Hit Points     Rimtech
       - Torso       Defense        Rimtech
                            ...................                     
                                    Rimtech = 4
                                    MilAgro = 4
                                    Neuropa = 5
    
    *Remember that some of combot parts have their own special ability 
     which is not judged here, so i recommend you to not believe this 
     results when choosing your corponation (for your suit), because this 
     is only analysis. The real different for each corponation can be 
     discovered in the real battle on Multiplayer game against an 
     experienced players. But.. Knowledge is power! >:O
    
    
    -----------------------------------------------------------------------
    X.COMBOTS FORMULATE
    -----------------------------------------------------------------------
    You are free to submit your own "Combots Formulate" to FAQ@GodHand.net
    and please always give the detailed data like i do. Since you cannot
    ALT-TAB this game, so the best way to have the detailed data of your
    "Combots Formulate" is write them down on a paper. You can see the 
    detailed data when you click that combot, and put your mouse cursor
    above it, then you'll see the statistics on the bottom of the screen.
    
    
     < RIMTECH >
     ........................
     - Melee 1
       Torso      : EMP Torso               Arm 1     : Armor Fist 
       Legs       : HTH Upgrade Legs        Arm 2     : Laser Sword
       HP         : 827                     K/E Def % : 28/51
       K/E Long % : 0/0                     K/E HTH   : 99/85
    
     - Melee 2
       Torso      : Armor                   Arm 1     : Laser Sword 
       Legs       : HTH Upgrade Legs        Arm 2     : Armor Fist
       HP         : 997                     K/E Def % : 48/53
       K/E Long % : 0/0                     K/E HTH   : 99/85
    
     - Ranged 1
       Torso      : Missile Torso           Arm 1     : Energy Gun 
       Legs       : Missile Legs            Arm 2     : Long Missile
       HP         : 585                     K/E Def % : 26/20
       K/E Long % : 202/133                 K/E HTH   : 16/16
    
     - Ranged 2
       Torso      : Armor                   Arm 1     : Long Missile 
       Legs       : Missile Legs            Arm 2     : Long Missile
       HP         : 768                     K/E Def % : 28/51
       K/E Long % : 270/128                 K/E HTH   : 16/16
    
     - Fly 1
       Torso      : Missile Torso           Arm 1     : Long Missile 
       Legs       : JumpJets                Arm 2     : Energy Gun
       HP         : 486                     K/E Def % : 24/21
       K/E Long % : 99/73                   K/E HTH   : 10/10
    
     - Fly 2
       Torso      : Force Field             Arm 1     : Long Missile 
       Legs       : JumpJets                Arm 2     : Long Missile
       HP         : 451                     K/E Def % : 27/22
       K/E Long % : 231/115                 K/E HTH   : 16/16
    
    
     < MILAGRO >
     ........................
     - Melee 1
       Torso      : Flak Torso              Arm 1     : Hammer Arm 
       Legs       : Steady Legs             Arm 2     : Hammer Arm
       HP         : 1090                    K/E Def % : 35/64
       K/E Long % : 77/12                   K/E HTH   : 155/17
    
     - Melee 2
       Torso      : Howitzer                Arm 1     : Hammer Arm 
       Legs       : Strength Legs           Arm 2     : Hammer Arm
       HP         : 905                     K/E Def % : 36/57
       K/E Long % : 112/25                  K/E HTH   : 155/17
    
     - Ranged 1
       Torso      : Howitzer                Arm 1     : CarpetBomb Arm
       Legs       : PowerGun Legs           Arm 2     : GattlingGun Arm
       HP         : 497                     K/E Def % : 11/33
       K/E Long % : 192/37                  K/E HTH   : 12/12
    
     - Ranged 2
       Torso      : Flak Torso              Arm 1     : CarpetBomb Arm 
       Legs       : PowerGun LEgs           Arm 2     : CarpetBomb Arm
       HP         : 668                     K/E Def % : 14/39
       K/E Long % : 130/20                  K/E HTH   : 12/12
    
     - Fly 1
       Torso      : JetPack Torso           Arm 1     : Hammer Arm 
       Legs       : Steady Legs             Arm 2     : Hammer Arm
       HP         : 935                     K/E Def % : 32/56
       K/E Long % : 0/0                     K/E HTH   : 155/17
    
     - Fly 2
       Torso      : JetPack Torso           Arm 1     : CarpetBomb Arm 
       Legs       : PowerShield Legs        Arm 2     : GattlingGun Arm
       HP         : 535                     K/E Def % : 13/43
       K/E Long % : 50/7                    K/E HTH   : 12/12
    
    
     < NEUROPA >
     ........................
     - Melee 1
       Torso      : Self Repair Torso       Arm 1     : ElectroBlade Arm 
       Legs       : Armor Legs              Arm 2     : ElectroBlade Arm
       HP         : 1073                    K/E Def % : 65/16
       K/E Long % : 0/0                     K/E HTH   : 34/130
    
     - Melee 2
       Torso      : Self Repair Torso       Arm 1     : ElectroBlade Arm 
       Legs       : PowerPulse Legs         Arm 2     : K-Shield Arm
       HP         : 1073                    K/E Def % : 65/14
       K/E Long % : 0/0                     K/E HTH   : 24/72
    
     - Ranged 1
       Torso      : Area Cloak Torso        Arm 1     : SniperBeam Arm 
       Legs       : Armor Legs              Arm 2     : Homing Missile
       HP         : 591                     K/E Def % : 46/15
       K/E Long % : 53/192                  K/E HTH   : 14/14
    
     - Ranged 2
       Torso      : Area Cloak Torso        Arm 1     : SniperBeam Arm 
       Legs       : Sonar Legs              Arm 2     : SniperBeam Arm
       HP         : 457                     K/E Def % : 31/8
       K/E Long % : 87/290 !!               K/E HTH   : 14/14
    
     - Fly 1
       Torso      : JetPack Torso           Arm 1     : SniperBeam Arm 
       Legs       : Armor Legs              Arm 2     : SniperBeam Arm
       HP         : 515                     K/E Def % : 42/11
       K/E Long % : 111/370 ??!!            K/E HTH   : 18/18
    
     - Fly 2
       Torso      : JetPack Torso           Arm 1     : SniperBeam Arm 
       Legs       : Laser Gun Legs          Arm 2     : SniperBeam Arm
       HP         : 401                     K/E Def % : 23/13
       K/E Long % : 120/416 !?!??!!         K/E HTH   : 18/18
    
    
     < FUSION > (If you find these parts on the battle-field)
     ........................
     - Melee 1
       Torso      : Self Repair             Arm 1     : Hammer Arm 
       Legs       : HTH Upgrade Legs        Arm 2     : Hammer Arm
       HP         : ???                     K/E Def % : ??/??
       K/E Long % : ??/??                   K/E HTH   : ??/??
    
     - Melee 2
       Torso      : Self Repair             Arm 1     : Hammer Arm 
       Legs       : Armor Legs              Arm 2     : Rotary Blade Arm
       HP         : ???                     K/E Def % : ??/??
       K/E Long % : ??/??                   K/E HTH   : ??/??
    
     - Melee 3
       Torso      : Self Repair             Arm 1     : MultiClaw Arm 
       Legs       : Steady Legs             Arm 2     : MultiClaw Arm
       HP         : ???                     K/E Def % : ??/??
       K/E Long % : ??/??                   K/E HTH   : ??/??
    
     - Ranged 1
       Torso      : Howitzer                Arm 1     : SniperBeam Arm 
       Legs       : Armor Legs              Arm 2     : Long Missile
       HP         : ???                     K/E Def % : ??/??
       K/E Long % : ??/??                   K/E HTH   : ??/??
    
     - Ranged 2
       Torso      : Self Repair             Arm 1     : GattlingGun Arm 
       Legs       : Armor Legs              Arm 2     : SniperBeam Arm
       HP         : ???                     K/E Def % : ??/??
       K/E Long % : ??/??                   K/E HTH   : ??/??
    
     - Fly 1
       Torso      : Area Cloak Torso        Arm 1     : Long Missile 
       Legs       : JumpJets Legs           Arm 2     : SniperBeam Arm
       HP         : ???                     K/E Def % : ??/??
       K/E Long % : ??/??                   K/E HTH   : ??/??
    
     - Fly 2
       Torso      : Howitzer                Arm 1     : GattlingGun Arm 
       Legs       : JumpJets Legs           Arm 2     : SniperBeam Arm
       HP         : ???                     K/E Def % : ??/??
       K/E Long % : ??/??                   K/E HTH   : ??/??
    
    
    Please let me know by sendin' me the ??? data if you succeeded in 
    building this combots. Send them to FAQ@GodHand.net
    
    
    -----------------------------------------------------------------------
    XI.FAQ
    -----------------------------------------------------------------------
    Q = Tell me the fastest way to defeat my enemy please ?
    A = If you want a "high-risk" strategy, then use all of your money in 
        the PreBuild time to produce mass combots (with just some basic 
        parts). Then after the PreBuild time complete, quickly send em 
        all to your enemy base and quickly destroy their HoverTruck and 
        Vehicle Factory.
    
    Q = Why my flying combots always die so fast ??
    A = If you have your flying combots equiped with Long Missile or 
        Sniper Beam Arm, dont forget to set their control to STAY and 
        RANGED. If you can, equip them with some armor parts, like Armor 
        Legs or Armor Torso...
    
    Q = Im tired of taking the parts from the battle-field using my Hover
        Truck. IS there any alternative way ?
    A = If you set a Hovertruck to patrol in an area where Combot parts 
        are lying in the field, in addition to repairing any units and 
        structures in their path, they will automatically pick up Combot 
        parts and place them in your Assembly Bay.
    
    Q = Help! Im out of terrain space for my base !
    A = Try to build your CyroFarm, Energy Bank, Research and AI Facility
        on the underground. That will save some space for your base, dont
        forget to guard them with your Mobile Walls.
    
    Q = Which one is better ? Gun Turret or Laser Turret ?
    A = Gun is based on Kinetic while Laser is based on Energy. But try
        to use Gun Turret especially on the underground. Laser Turret
        projectile sometimes have a conflict with other Mobile Walls.
    
    Q = This damn Parts Factory are so slow! 
    A = If you feel like that, try to build that damn thing as much as you
        can. I think 3 Parts Factory are enough because each factory will 
        build 1 queued parts automatically.
    
    Q = Lava is drained ! No other resources! Help!
    A = Build Solar Panel on the orbital asteroids. That way you don 
                        

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