The Allies need your help to win World War II! As Lt. Mike Powell, you're a member of the OSS, the premier spy agency in the world. You'll be sent into some of the most dangerous situations possible like disguising yourself as a Nazi and strolling through a German encampment. One false move and that's the end of you. With historically accurate weapons, amazing enemy AI, and an inspirational soundtrack to boot, MEDAL OF HONOR: Allied Assault will put you in the middle of World War II.
Although the Second World War has long been a steady source of inspiration and imagination, the renaissance of WWII in the popular imagination is in full swing. Stephen Ambrose and Saving Private Ryan have done quite a bit to sustain the momentum generated by the fiftieth anniversary celebrations held during the last decade. The latest addition to the catalog is EA's Medal of Honor: Allied Assault. This is the first time that the franchise (created by Steven Spielberg's Dreamworks) has come to the PC and while it's about damn time, it's also well worth the wait.
Medal of Honor is like a really fantastic movie. The only other game I've ever played that has as strong a cinematic style as this one is Crimson Skies. The levels are very natural and convincing and the missions are well scripted and have a great sense of pace. And all the character of the game comes through without any real cutscenes. Apart from the mission briefings all the action and story takes place during play. It's too bad that this approach gives the end of the game an abrupt sort of ending but when people talk about good presentation, this is what they're talking about.
It's not apparent until you play through it a second time, but there's an awful lot of scripting that goes into this game. The same characters and situations that seemed so spontaneous the first time around suddenly begin to seem a little more predictable. The landing at Omaha Beach is a great example of this. As the individual soldiers run up the beach, they encounter the same situations and hit the same positions every time.
But even the first time you play through the game you'll probably notice a few instances of this. For one thing, your allies are subject to the stern dictates of a fate that you cannot change -- no matter how many times you load a game. Characters will die when their time comes and there's nothing you can do about it. This is particularly frustrating at the start of one of the earlier missions when one of your guys dies despite your every effort to save him. It seems cheap and arbitrary (not to mention frustrating after the eighth or ninth reload). Likewise, if a given character isn't fated to die you can watch him get shot up all day without falling.
But it's all still so compelling that you won't really mind the scripted bits. The campaign starts with the rescue of an OSS officer in 1942 and ends with the destruction of a...well, I won't spoil that, but let's just say that it ends three years later. Although you'll kill lots of soldiers from Algeria to Norway, this is incidental to the real objective of the game -- blowing up Nazi weapons -- from AA guns to submarines to whole manufacturing plants. Lots of little objectives must be met along the way.
The 20 levels which comprise the six missions are all rather large. A small compass helps point you to your next objective. (Like Ghost Recon it doesn't necessarily indicate whether or not the objective is above or below you.) The missions seem a bit episodic and unrelated but there's a strong sense of continuity and interest here. The objectives lead from one to another in a largely linear fashion (although there is some flexibility) and you'll usually always have a clear sense of how and why a mission progresses and develops as it does.
There are a few moments in this game that are likely to stick with me for a long time. Since everyone already knows about the landing at Omaha, I can go ahead and spoil that one. You begin in the Higgins boat on your way to the beach. An officer is giving out orders as shells impact the water around you. Once you reach the beach, the doors open and you rush out onto a vast beach covered with hedgehogs and other forms of Rommel's asparagus. You'll have to advance from cover to cover while watching your allies fall all around you. Avoid artillery strikes and machine gun fire all the way up to the shingle. And that's just the first few minutes of the level. The Omaha sequence is really one of the best things I've ever played but there are plenty of other awesome moments that I won't spoil here.
Some of the sequences are too difficult to be enjoyed. Quite a few require you to sally forth and get killed before you even figure out who's shooting you. There are quite a few areas of the game where a seemingly endless number of troops will come running at (usually behind) you. Sometimes this makes sense, sometimes it doesn't. It seems a bit cheap but it's meant to put pressure on you to move forward. In any case, it's kind of cool not to feel secure in an area you've already cleared.
As a special operative, you're supposed to be working alone on most of your missions. Ironically, the game is at its best when you're acting as part of a team. Having a few soldiers on your side boosts your enjoyment of the game immensely. Running through a town with a squad of riflemen around you is downright exhilarating. You really feel as if you're part of a team and, since you're sometimes subordinated to one of the friendly AI soldiers, you're told to carry out specific tasks. Nine times out of ten, it'll sound something like this: "Powell, you take point while we walk fifty yards behind you and listen for the bullets."
There are three bigger problems with the addition of extra troops on your side though. First off, they're typically given to you when you're likely to encounter lots of enemy resistance. Once you've got a dozen guys on the screen shooting at each other, the game starts to chug a bit. Second, you have no control over your units. They sometimes fail to get safely away from explosive charges that you yourself set off. Third, the inclusion of nearby soldiers who aren't shooting at you make the pre-scripted events much more noticeable.
Enemy AI is a little more flexible. Sadly the enemies are much too aware of their surroundings than they ought to be. They'll zero in and put three bullets in your head before you even see them. This is more of a problem in open areas with lots of cover but it's damned frustrating. The enemies are usually pretty good at not exposing themselves to unnecessary fire but since they have access to more stances than you, this seems kind of unfair. Enemies can go prone and fire around corners while only exposing their hands. You cannot. What's really cool is tossing a grenade into a room, hearing lots of German shouting and seeing the guys come running out the door. What's not cool is seeing your grenade thrown back in your face before it goes off.
Okay, maybe that's a little cool.
Weapon balance is first-rate. While games in this genre typically give you access to a wide variety of pistols, machine guns, crossbows and potato catapults, Medal of Honor makes do with a much smaller arsenal. But each is very well designed and well suited to a particular task. The few novelty weapons (the shotgun and bazooka) don't get as much attention as they probably should but the M1 Garand, sniper rifle and Thompson machine gun are reliable enough that you probably won't even consider other weapons.
A lot of people have complained that there's no blood in the game. I honestly don't think that brings the game down at all. You don't need Sam Peckinpah blood effects in order to create realism or intensity. A nice blood model can intensify those qualities but it's not the only thing that can contribute to believability or interest. The game does have some really impressive weapon effects -- the small puffs of dust when you hit a body or a wall, the splinters that fly off of doors, and the small grenade explosions are all first-rate and the absence of blood shouldn't put anyone off. In any case, the Teen-rating means you'll have more people to play against online.
Since the game still hasn't been released, we haven't been able to test out internet play. We have played plenty of LAN games though and, assuming that the performance doesn't deteriorate that much over the net, Medal of Honor could definitely give Wolfenstein a run for its money. Instead of selecting classes like in Wolfenstein, you'll select a weapon to carry. This sort of sets your role in the game but it doesn't seem to require the same level of cooperation found in Wolfenstein. We'll be covering the basics of multiplay in another IGNsider feature later this month once the servers have some more people on them.
In order to appreciate the full effects of the game, you need a really kick-ass system. Thankfully, an awesome configuration setup lets you tweak and tune the details to find the best mix of appearance and performance. I had only a few slow-downs playing it at home in 800x600 with medium details on a P500MHz with 512MB of RAM and a GeForce 2. On better systems you can expect much-improved graphics and operation.
Even on a medium level of detail, the game is remarkably beautiful. The faces and character models are incredibly lifelike and believable. Animation and expressions give you a real sense that the characters in the game are distinct individuals (even if it's hard to tell them apart while you're shooting them). The architecture is astounding and the cities are completely believable. Ground textures are probably the only real weakness in the game but even these are passable.
Tal pointed out to me one weekend that the barrels in the game have real volumes of liquid in them. As you shoot them, the liquid pours out. It pours out faster if you shoot more holes in the barrel. And the level of liquid is modeled as well so if you shoot the top of a barrel, the liquid will only run a short time; if you shoot the bottom, the liquid runs until it's all out. Searchlights have swarms of moths surrounding them. If you shoot a light out you are rewarded with a spray of sparks. It's these touches that make such a huge difference in drawing you into the game.
The sound shares this same level of detail. Weapon sounds are all supremely satisfying. (I love the ping sound the M1 Garand makes as it ejects a clip.) Explosions and engine noises will give your subwoofer a real workout while the scoring is suitably cinematic. The voice work in the game is quite good and, unlike Wolfenstein, all these Germans speak the right language.
Since I started working here, I've only gone back and replayed three shooters that I had already finished -- Half-Life, Soldier of Fortune and No One Lives Forever. But over the Christmas break I played through Medal of Honor quite a few times and it's likely that I'm going to play it a few more times before the year is out. You will too. While the game has some small (but galling) problems, the overall effect is profound. The only people who I won't recommend this game to are people who just hate action games and people who don't own computers. Otherwise, you should get it and cancel your plans for the next week or so. Unless your name is Dan Adams in which case, I fully expect you to be at work next week.
*~ Medal of Honor Allied Assault ~*
for the PC
Last Updated 6/1/04
* Written & Compiled by "TestaALT"
Email Address: TestaALT [at] aol [dot] com
* Completed by "El Greco"
Email address: elgreco(at)gmail.com
This file is Copyright 2003-2004 Andrew "TestaALT" Testa and Don "El Greco"
Fleming. All rights reserved.
Table of Contents
1. Author's Forward
1.3 Version History
3.1 Lighting the Torch
3.11 Rangers Lead the Way
3.12 The Rescue Mission
3.13 Sabotage the Motorpool
3.14 Lighting the Torch
3.15 Grounding the Airfield
3.16 Lighting the Torch (Part II)
3.2 Scuttling the U-529
3.21 Secret Documents of the Kriegsmarine
3.22 Scuttling the U-529
3.23 Escape from Trondheim
3.3 Operation Overlord
3.31 Omaha Beach
3.32 Battle of the Bocage
3.33 The Nebelwerfer Hunt
3.4 Behind Enemy Lines
3.41 Rendezvous with the Resistance
3.42 Diverting the Enemy
3.43 The Command Post
3.5 Day of the Tiger
3.51 Sniper's Last Stand
3.52 The Hunt for the King Tiger
3.53 The Bridge
3.6 Return to Fort Schmerzen
3.61 The Siedfried Forest
3.62 The Communication Blackout
3.63 The Scmerzen Express
3.64 Storming Fort Schmerzen
4.1 Weapon List
4.2 Item List
4.3 Vehicle List
4.4 Medal List
4.5 Mission Briefings
4.7 Frequently Asked Questions
5.2 Legal Disclaimer
5.3 Contact Information
Here's how you can instantly get to any section you want to in this guide
1. Hightlight the section name in the table of contents (Look up).
2. Press Control-C.
3. Press Control-F.
4. Press Control-V.
5. Press Enter.
You should now be at the beginning of the appropriate section.
1. Author's Forward
Welcome, everyone, to our FAQ/Walkthrough for Medal of Honor Allied Assault.
This guide should cover every little aspect of this game, along with giving
you a beginning to end walkthrough on the game. We will not be able to
actually shoot the axis (enemy) for you, but I will tell you where they are,
along with how to avoid them. So, as you can see, this is a guide on a FPS.
This FPS is pretty damn good. It is set in World War II, and you are the front
line in battle. The game is very realistic, as you go past 8 missions, and 30
levels. Though it may not be as good as Call of Duty, it certainly holds
second place. Second place is good.
This document is dedicated to Black Hole Sun. Why? I don't really know. I have
not exchanged one word with him nor do I know if BHS really is a "he." The
only reason I can decided to dedicate this guide to BHS is because of his
stupendous guides for bloody good games. He has written on games that he
likes. And that is something I have yet to have accomplished; I tend to let
the game choose me rather on me choosing the game. And well, BHS has a great
writing ability, BHS did get me through MoHAA in piece, didn't he?
1.3 Version History
Version 1.20 -- 8/20/04 -- Added in the Frequently Asked Questions section.
Version 1.00 -- 6/1/04 -- First complete version of guide.
Version 0.65 -- 7/3/03 -- First version of document.
Read a history book on World War II (^_^).
(As taken from the instruction booklet that came with the game.)
Free Look/Aim Weapon Mouse
Look Up None Set
Look Down None Set
Move Forward W
Move Backward S
Crouch Left Control
Turn left None Set
Turn right None Set
Strafe left A
Strafe right D
Run/Walk (hold to use) Left Shift
Always-Run Toggle None Set
Center View None Set
Primary attack Mouse Button 1
Secondary attack Mouse Button 2
Reload Weapon R
Use (Action) E
Select Weapon 1-6
Holster Weapon Q
Pause Game Pause
Save/Load Game Screens F4
Review Objectives/Scores Tab
Load last Quicksave F9
Lean Left Z
Lean Right C
Select Team U
Select Priamry Weapon P
Quick Message Y
Team Message T
Voice Message Main V
Voice Message Squad none set
Voice Message Commands none set
Voice Message Responses none set
Voice Massage Taunts none set
Voice Message Team Taunts none set
Drop Weapon H
* None Set indicates that choices can be set from within the game, although
none is set by default.
* Free Look lets you control your view directly by moving the mouse to face in
any direction. It combines the functionality of turn left/right, and look
up/down. Free Look is highly recommended.
Okay, I will *not* list basic things, like walking and firing. You want to
know why, don't you? Wellsir, just do the training tidbit in the game. It
should get you used to the controls as well as doing things (firing a gun,
throwing a grenade, WALKING!). So, if you are inexperienced at FPS (First
Person Shooters) then please, do the training mission. ^_^
On Screen Stuff
This is in the center of the screen, and it is four lines of the four basic
directions; north, south, east, and west. Inside the crosshair is where your
bullet will go. So, if your crosshairs are aiming towards a bottle, then when
you fire your weapon you will hit the bottle. Clear?
Through out the game you will get hit, either by bullets or by a enemy
swinging there weapon as hard as they can at you. This is unavoidable in most
occasions, and you will get it. Trust me. Anyways, when you get sprayed by
bullets or whatnot your health meter will deplete. It starts at 100. Can
anyone guess what happens when it reaches 0? You are right, you die, and
respawn to your last saved area.
Change your weapon by either pressing a number key or by scrolling the mouse.
The latter, being scrolling the mouse, will bring up a icon at the botton of
the screen that has different gun types on each icon. Scrolling up and down
will change the weapon to your choosing. And well, do this or the number key
Ammo appears on the lower right hand corner of the screen and naturally tells
you how much ammo you have left. If it says 0 then, well, you got no ammo
One of the most important pieces of equipment in the game, it is some sort of
ancient navigation. Wait, any dolt *would* know a compass tells direction.
And, what's that(?), there seems to be a compass type object on the upper left
hand corner of the screen! Well how be damned! I might (and will) use this
during my walkthrough. Also, the arrow on the outer part of the compass tells
you where your next objective will take place. There will be two little
circles on that same outer rim of the compass. The closer they are together
the closer you are to where your next objevtive is going to take place. This
is a great way to play the game if you are not using my walkthrough, merely
follow the compasses directions.
Dealing with alarms
During one of your many confrontations with the axis soldiers you are bound to
have one of those sneaky bastards set off an alarm on you. This will bring in
tons of reinforcements and cause you to waste ammo and lose some health. To
silence these pesky buggers look for a red box on the wall somewhere. Walk up
to it and push the USE key (E) to turn it off. Hopefully this will stem the
flow of people on your ass.
When in disguise
During two missions in the game, you will have to disguise yourself as an
enemy to infiltrate their base and blow some shit up. What you must do to
keep a low profile is holster your weapon using Q and pick up a set of
identification papers. You will need to show these papers occasionally when
you run across a security guard or other type of personnel. When you are
asked for the papers just press the 7 key to whip them out in their face.
They will hopefully pass you on without alerting anyone else in the area.
Now never get close to any officers when in disguise, they will see right
through it. When this happens they will shoot at you and run around
screaming at other people to come and kill you.
This is the meat of this document; the walkthrough. So, like, start walking...
3.1 Lighting the Torch
3.11 Rangers Lead the Way
Objective 1: Infiltrate the German occupied village.
Objective 2: Check the Door.
Objective 3: Man the MG42 mounted machine gun.
Objective 4: Hold off the reinforcements.
Objective 5: Continue your mission.
You will start the game in a old truck looking back at the truck behind you.
Turn inside the truck to see some of your troops. The captain will detail you
on this mission, stating that it is a rescue mission and giving you some basic
rescue mission details. He will then tell you to keep quiet as he turns off
the light. Some of your fellow soldiers will look outside; do the same. You
will see a soldier check something from the truck behind, then you will see
the man in the truck shoot the soldier dead.
Now, after this event your troops will start telling you to "Go!" Before you
do as they say, look at the wall to the left of the truck. Shoot the soldier
on top of the wall dead. Then, hop out of the truck and face south-west. You
will see a soldier in view a little ways away. Shoot him with your M1 Garand,
if your first bullet misses you still have a chance! Aim correctly at the
torso or the head of the enemy and shoot him dead. Then, walk up more past the
corner of the wall. Then, aim towards the gate opening to see some troops
firing at you. Shoot them dead, then walk up more to the gate. You will see a
soldier crouching with a red flag behind him. Shoot the red barrel to the
right of him, it will explode and kill the enemy.
At that moment, walk into the wall opening. You will see two troops running
down. Fire at them twice, and they should both be out of commision. If not,
keep shooting until they are dead. Then, walk inside the gateway and into the
town with your fellow troops. Walk down the walkway and look past the corner
to see two guards. Kill them. Your point troop *should* kill the guard on top
of the house and your other troops should kill the enemy directly behind you;
so don't worry about them.
Walk past the corner and past the next. You will see a troop running past the
following corner. Kill him, or have your troops do it. Then, follow your point
troop to a open arched doorway. You will see crates and a couple guards
scattered apart. Move in and take cover at the crate in front of you. If you
want, you can wait for your fellow soldiers to take out the troops in the
room. But, some two or more troops will take cover at the next room. You can
easily kill one of them, but the other might be a pain. Walk up by the doorway
where he is, you should be able to see part of the troops torso. Two shots
should make him go to hell.
Follow the lead soldier and you will see another enemy running towards you
from the corner. Shoot him, if you miss he will take cover. Then, side-step
left until you get a good view of the enemy. Shoot him and your troops will
run by you. Your captain will call for a regroup, so walk over with them. As
you walk this objective will be completed!
So, you need to check the door. Walk south to the doubledoor. Press the use
key (Hint: E). Once done, the door will not open because it is locked. Then,
this objective will be completed.
One of your fellow soldiers will tell you that he thought he heard something
so be ready. Walk back out past the crate and someone will yell "AMBUSH!" This
means that enemies will be coming from the roof, trying to shoot you along
with throwing grenades out at you. Walk back to the door you just tried to
open wear you will find cover. But, some enemies will start shooting from the
other side. Take out the guy in window manning the MG42 and the three on the
roof. Then, go from your cover over to the crate to the west. Shoot out the
men that are on top of the roof. You will see that men come from three
specific places and that two of them have a nuisance of throwing grenades down
at you. If they decide to do that, remember to run out of the way while you
After most of your men die, you will get objective three, which is to man the
MG42 and kill all of those damn roof men. Walk inside, the gateway will be
open as of a door, the MG42 is the north house, while walking around you will
see an opening. Go in and walk up the stairs to the second story. You will see
one of your men shooting from a window. The window to the right of him has the
MG42 mounted on it. Walk up to it and press the use key (E) to man it. Press
the fire button to fire bullets.
From here, take out all of the men on the roof that you can. They may seem
infinite, but after a while you will get your next objective.
Meh, your next objective is to old off the reinforcements. So, go back over to
the machine gun and shoot everyone on the roof again. After a little while,
this objective will be completed.
This next objective is to continue the mission. So, after your captain says "I
got you covered" run back down the stairs and to the grounds. Then, walk
directly west to the crate. Once you reach the crate the door in front of you
will blow and three men will come out. Shoot them one by one, crouching when
you need to. If, at one point, you get shot and it is not from the three on
the ground then it must be from the roof enemies. They can be easily disposed
of by aiming up to the roof behind you. Then, walk through the door that just
blew open. Then, open the gate to the right by pressing E.
3.12 The Rescue Mission
Objective 1: Find and rescue the SAS agent.
Objective 2: Follow the SAS Agent.
Objective 3: Steal the explosives from the fortress
Objective 4: Use the explosives to escape.
Objective 5: Use the explosives to destroy a flak88.
Objective 6: Meet Grillo by the gate and exfiltrate.
This mission will start out where you left off. You will be next to a corner.
Walk around it and you will see a wooden gate and people talking. It seems
that through the wooden gate you can see a truck drive off and a couple
enemies walk around. Okay, go up the gate and walk right. You will see a gate
door, along with a reminder on how to open doors. So, do as the game states
and press E to open the door. From here, take the health kit on the crate if
you need it. Then, walk west to the wall, and south to the gateway. Open it by
pressing the use key and you will be in.
Walk over to the corner in front of you and look at the deck. There will be
one guard patrolling it. Kill him easily with your M1 Garand, lining up your
crosshairs with his head. After he is history, walk south until you see a open
doorway. You will hear a couple guards talking while sitting on there chairs,
most likely playing a game of cards. Take out your colt 45 and shoot one of
them in the chair. Make sure this is a head shot. Then, shoot the other guard
in sight. The last guard will sidestep to the doorway where you are, so shoot
him when he does.
Afterwards, pick up all of the ammo and get the health pack off of the table.
Then, go up the stairs. Stop at the first landing a couple steps up. Look
south west and you will see a rail and two guards patrolling the upstairs.
Kill the first one with an obvious head shot. The second one should be a
little tougher, so take cover if he starts shooting before you can nick him.
Walk up the stairs then go around past the table, walking over the two rifles
to get 20 rounds. Walk a little further and you will see a cell door. Open it
to find the SAS Agent.
Follow the SAS agent back down to where you shot the two guards. He will take
a MP40 on the dresser, and you should take the other. Then, follow him back
down the stairs. Two guards will be there, and he should be able to kill one
of them. You should kill the one that is by the stairs, while the agent kills
the one walking up. Follow him out of this house and deeper inside the German
Once you pass the gate, shoot the guard that is patrolling the tent. Then, if
the agent has not already, kill the guard directly west on the railing. The
agent will turn the corner and will shoot another guard. Walk with him, he
will go into another house. Once inside, he will go to a desk and take a
health pack. Do the same. I wonder how he knew exactly where that was...
Anyway, follow him s'more. He will come up to a gate. While he is opening it
he will tell you that all of the documents and explosives he had were taken.
So, looks like we will have to go into the heart of this base and take them
back... So much fun, so little life...
Lucky for you that the SAS agent knows exactly where the documents and
explosives are. Follow him and take out the guard that patrolls right in front
of you, not even looking at you. Take his weapon, then get back to following
the agent. The agent will shoot the guard on the railing, so don't worry about
him. Keep up with the agent, he will go into the shadows and back out in the
open. Then he will go inside another house. Keep close by, and get ready.
After a short distance you will see a guard coming for you. Kill him or get
shot while the SAS agent kills him. Your choice.
Then, after following the agent some more, he will give you the task of
shooting the spoltlights out to the west. Walk west and take cover by the
rock. Then, shoot out the three spotlights. Afterwards, shoot at the men by
the spotlights, because they are manning MG42's and could kill you. After the
men are disposed of, it will be time to run back to the SAS agent. Once you
walk up to him he will start to run over to the gate. Follow him inside the
He will run to the next room where a guard will be patrolling. Every single
time his back will be facing you. Shoot him, or have the agent shoot him.
Whatever floats your boat. Then, follow the agent into the hallway. If you
angle yourself to where you can see past the agent you would be able to kill
the guard that is going to come by. Nevertheless, the agent will have no sweat
at all pulling the trigger. So it doesn't really matter.
Keep following the agent, he will go into a room and run back out. You will
then see *another* guard. Shoot him, then follow the agent inside the room. He
will take some document from the table and go back out of the room. You have
now finished objective two.
Follow the agent up the stairs. You will hear some people talking, but don't
worry about that now. Walk over to the crates where the agent is and take a
health pack (if you need it). Then, walk back over with the agent. He will
tell you that it seems like the enemy has more allied prisoners, as those are
the voices. Walk back down the stairs, following the agent. He will go down
another flight of stairs to the basement. There will be three guards. Kill all
of them with your MP40, it *should* be easy, as they are all bunched up. Spray
some bullets in them to end there life early. Then, walk straight to the
explosives that are glowing red. Take them by pressing the use key. And that
concludes this objective!
After you acquire the explosives, follow the agent back up the stairs and back
out into the open area. He will kill the guard on the gateway, so you don't
have to. Follow him along the road to a wooden gate. You will see a red
glowing spot of the ground that is shaped like the explosives. Do you get the
picture? No? Well, you have to plant the explosive you have and run back a
couple paces. It will explode and you will be almost outside.
Well, now you have to destroy a flak88... So, follow the SAS agent to a
gateway. Before you do, kill both of the guards that are in the doorway of the
house to the left. Then, after walking down to the gateway, you will see a
guard patrolling. Kill him. Then, start to walk in the leftways. You will see
two guards. Shoot them both dead. Walk in and shoot the guard on the steps to
your left (when you are facing left).
Afterwards, you will hear the SAS agent tell you to set an explosive on one of
the flak88's. You get the one to the east (on your compass). Press E at the
glowing-red-place. This will start a 5 second timer. Run as far as you can in
five seconds and both the flak88's will explode. You just finished objective
Just follow the SAS agent (aka Grillo) to the gate. He will start talking.
Basically, you will go do all the dirty work and destroy most of the weapons
and tanks in the village while Grillo (aka SAS agent ;]) will get you a ride.
Fair 'nuff. After he says this, the objective and mission part will be over.
3.13 Sabotage the Motorpool
Objective 1: Disable the Opel trucks.
Objective 2: Bomb Tanks.
Objective 3: Bomb munitions cache.
Objective 4: Exfiltrate the facility.
Start off this mission by waiting a couple seconds until the patrolling guard
passes ahead of you and paces back. See that barrel by the corner? That will
be your cover. Run up to it and change to your M1 Garand. Then, as the guard
walks back aim for the head and shoot. If one shot doesn't do it, I am sure
one more will. Using the M1 will trigger a guard to come over to see what
happened hence the M1 is loud. Walk over to the corner and look west. You
should see a worker with a pistol. Shoot him with your M1 then walk inside the
facility to the left.
Look inside the facility and you will see a truck. This is apart of objective
one, which is to disable the trucks. Walk up to the truck and go over to it's
hood. You should see a red wire glowing. Press the use key (E) and you will
cut it. Walk around the hood and look left. You should see another truck as
well as some barrels. Walk over to the barrels and wait for a worker to come
around with a crate. He will go past the truck to some shelves at the end of
the facility. Shoot him as he puts them down for a clear shot. Then walk over
to the truck and cut it's wire.
After, walk north of the truck to the little opening in the garage type door.
If you look outside you should see a guard patrolling. SHoot him with your M1.
Then, walke exactly north east to the open door. Crouch by pressing the left
control. Then, walk inside and look north east. You should see a worker
walking over to another truck. Shoot him as he walks over to it. Then, walk
over to that same truck and cut the red wire. This objective will then be
Once you are done cutting the wire, walk over to the tail of the truck. Then,
wait for a guard to come into view past the huge door opening. Shoot him, then
walk to a bundle of crates on the ground due east. From here, look north and
you will see more crates. Walk over to them then look west to see a tank. This
is one of your targets. Walk over to the back of the tank. You should see a
glowing red spot in the center of it's "butt." Walk up to it and press E to
throw a explosive there. Don't worry, though, it won't explode until you tell
From here, walk back over to the bundle of crates then look north. You will
see a spotlight going around the grounds here. Go over to the next bundle of
crates, dodging the spotlight as you go. If you get caught by the light you
will be sprayed by bullets, so save the game here. After you get to the next
bundle, look over at the tower. Shoot out the spotlight, then shoot left of
the light to kill the guard with the MG42.
After this, walk past the crates and go east to the wall. Then, walk north a
little ways around the corner and look north east. You will see a guard aiming
at you. Aim at him and kill him (^_^). Then, look north and go up to the
parked tank. Go to the "butt" of it and throw an explosive on it. After this,
look north and walk inside the facility. Once done, look south east to see a
worker walk to a door. Before he makes it inside the room, shoot him dead.
Then, walk through the door he was going to go through and walk through the
next. You will see some crates, sidestep facing north and you will see a tank.
Walk on over to it, watching out for guards. Go over to the "butt" of it and
throw a explosive on it. Then, look southeast to see a guard. Shoot the red
barrels behind him, as that will kill him and his friend nearby.
Afterwards, walk over to the wall to the east and look at the corner. You
should see a spotlight tower. Shoot right of it to kill the guard there. Then,
shoot the light out. After this, sidestep out of the corner looking east to
see a guard. He will get his colt out and try to shoot you. Shoot him before
he does you in. After this, wait for the spotlight to pass then walk south to
Look northeast and you will see *another* spotlight tower. Look inside the
tower and you should see a guard to the left of the spotlight. Shoot him, then
shoot out the spotlight. After this, walk over to the last tank, which doesn't
have it's top on. Put the explosive on this tank, then follow the compasses
directions back to the facility. From here, go around some boxes to see
another glowing red spot. Press the use key and you will throw and explosive
on it. This will start a ten second timer, so walk back over to the tank that
doesn't have it's top of.
Don't get to close to it, as it will explode shortly. After this, walk past
the tank and over to a open gate. You should see the door open and guards come
out. Shoot the guards with your MP40. Then look southwest to see two guards
coming for you. Shoot them, then go east inside the house with the door open.
From here, walk right from the fork to go to a hallway. Once the hallway turns
east, you will see a table and a desk. Take out your colt .45 and wait for
guards to come. As they come, shoot them with your colt. When this is done,
walk over and pass the tables, going north. Change to your M1 Garand and open
the door. Look northeast, you should see a guard running with his back facing
you. Shoot him, then shoot the worker guard in that same area. He should be
After this, walk over to that worker, and take cover with the bundle of
crates. Then, look northwest to see another spotlight tower. Aim just below
the light to shoot the guard. Then, shoot the light. After this, walk to that
tower. After you pass the truck, you will see your SAS agent in a hummer. Walk
over to the passenger side door and the game will take over from there.
3.14 Lighting the Torch
Objective 1: Reach the airfield.
You will be manning the gun on the hummer, so you will have to kill all of the
baddies that come in your way as well as airplanes and other vehicles. Shoot
both of the guards as you come up the hill, they are on both sides of the
road. Once you are over the small hill you will start to go down a little. A
guard will be on the road. Shoot him.
After this, you will turn right. From here, you will see a guard. Shoot him,
then shoot the two guards on the top of the house. The agent will take a
detour around the house, hence the road is blocked. Once you got around half
the house, the agent will tell you to shoot some fence. Do so, and kill the
guard that decides to come out right after you destroy it. You will see a
guard to the left. Shoot him. The agent will turn around the house and then
again back to the road.
From here, a couple guards will jump the wall to your left. Shoot them, then
kill the two guards on the road. Well, basically just shoot guards along the
road. There will be two on each side. Dispose of them. Afterwards, wait a
little until you see a green water tank. There will be a guard there with a
rocket launcher, shooting at you. Kill him, then kill the two guards that come
out after you turn up the hill.
The agent will tell you about the airfield. Then, more guards will come out
from each side. Kill them, then this part will be completed.
3.15 Grounding the Airfield
Objective 1: Destroy the aircrafts.
The agent will tell you to destroy much as possible at the airfield. If you
look at your objectives you will see that you have to destroy twelve
aircrafts. Have a short ways, there will be a truck on your tail. Shoot the
engine until it explodes. Then, shoot the guards to the north. The agent will
make a turn to the left. If you look on top of the house ahead of you you will
see a guard. Shoot him, then wait until the agent goes inside the tank area.
You will see a couple tanks along with a couple trucks. Shoot the explosive
barrels next to them to destroy the tanks and trucks with ease.
After you do this, the agent will tell you that some guards are coming out to
shoot at you. Look southwest and you will see about five or six guards coming
out. Kill them all. After this, the hummer with start to drive over to where
the airplanes are. Kill all the guards along the way, there should be three or
four. They will come out from the corner where you turn. Look east, then shoot
all of the airplanes on the left side. They are pretty tough, but they will
destroy all destroy and give you enough time to destroy the next.
After this, the hummer with make a U turn and you will have to destroy all the
airplanes on this side. Once you destroy the one in the little facility, or
the second place on the other side, a truck will come behind you. Shoot the
engine to destoy the truck. Then, look back left and shoot the three airplanes
on that side. After this, destroy the remaining airplane. The agent will bring
you to an entrance, so shoot all the guards that try to shoot you while he is
driving over there. Then, the agent will tell you to go inside why he fends
off the reinforcements.
3.16 Lighting the Torch (Part II)
Objective 1: Destroy all communication equipment.
Objective 2: Make your way to the lighthouse.
Objective 3: Signal the fleet with the lighthouse beacon.
Objective 4: Meet up with Major Grillo at the truck and escape.
Walk down the stairs and wait for a guard to come out of the open door. Once
he does, kill him. Then, walk over to the next door in the hallway. Once you
open it shoot inside, because the soldier in there will be trigger happy,
firing a MP40 at you unless you kill him before he does so. Take the weapon,
then walk over to a fork in the road. You can either turn right or go
straight. Turn right and you will go into another hallway.
Wait for a soldier to come out and kill him. Collect his weapon and go into
the first door to your left. Take the rifle rounds on the wall and shoot the
two soldiers as they go past the room. From here, go to the room on the right
and take all the rounds there. After this, walk down the hallway more until
you hit another open door. Go in to see a bathroom. You can see a guy's feet
in one of the stalls. Shoot his feet and he will open the stall. Then kill
After this, check the remaining two rooms to find some health and bullets.
Then walk back to the stairs where you started. If you look to the east while
you go back you will see a door just before the stairs. This is a door that
you have not yet opened yet. Open it and destroy the two guards, using the
table for cover. Then, destroy all of the red glowing communication equipment.
This objective will now be completed.
You will hear the elevator come. Now, I don't have to tell you that guards are
coming, do I? Anyways, walk out to the main hallway and kill them as they
blindly come in your range. After this is done, go inside the elevator and
press the glowing button to use the elevator. Walk out of the elevator once it
descends. Then, sidestep to the right and look north. Shoot the guard on that
side. After this, sidestep over to the other side to the right and kill the
two guards there. Then, look down and you will see a worker and a soldier.
Kill them both.
Afterwards, jump down to the bottom and look north. You should see two guards.
Kill them both then turn east. Kill the guards that decide to come out and
play. After this, head west and outside of the facility. Follow the road until
you see a guard that is not facing you. Shoot him, then shoot the guard in the
distance. Walk moreways to the lighthouse, killing the men as you go along.
There should be two men by the little circle house. Shoot them with your M1.
Follow the road more and kill the guard by the end. Look up to the lighthouse,
you should see a guard on the balcony of the lighthouse. Aim upward and kill
the guard. Then, walk north inside the lighthouse entrance. This objective
will then be completed.
Through the window straight ahead you should be able to see a guard. Shoot
him, then go around to where he was. From here, follow the hallway, killing
the guard. Then go up the stairs to the top of the lighthouse. At the top
there will be one guard; kill him. Then look right at the top of the stairs to
see a lever glowing. Press the use key and you will pull it. Once you have
done this you will have signaled and have been done with this objective.
Now it is time to escape. Go out to the balcony of the lighthouse and look
down at the road. You will see a truck drive over to the lighthouse. These are
the bad soldiers, and you will have to kill them all. So, walk back down the
spiral staircase and go over to that open port hole. From here, shoot out all
of the soldiers one by one as they come along. Then, loop around the entrance
to the Major Grillo. This mission will then be completed!
3.2 Scuttling the U-529
3.21 Secret Documents of the Kriegsmarine
Objective 1: Enter the complex with assistance of Major Grillo.
Objective 2: Steal the research documents.
Objective 3: Enter the main facility.
Start off this mission by walking a little ways. From there, the agent will
radio in saying that he is at the gate. Walk a little further to a rock and he
will say he is going to take out a guard. Put your scope on and look at the
guard in watch tower. When the agent tells you to give him cover fire with the
sniper, take out the guard in the tower. Then, go down to the gateway and
shoot out the two guards by the gate. After this, the agent will push the gate
open. Once he does a little, just enough for you to get through, one guard
Look out north and kill that guard. Then turn west and kill the guards that
pass the corner on that side. After you are done, go around the tower and to
the corner. Look north and change to your sniper. Zoom in and wait for a guard
to get into view. Shoot him, then go around the corner and look northwest.
Zoom in again and you will see two guards. One will run around the corner and
the other will aim at you. Kill the one that is aiming, then go back to the
corner. Wait for a dog to come, and shoot him with your silencer. Then, go
back around the corner and shoot the guard at the wall straight ahead of you.
Go west more, and pass the first house. Turn south down the alleyway then go
west. Once you reach a turn, change to a frag grenade. Throw it, making it hit
just below the window. It will blow up the two soldiers and *hopefully* the
dog that are there. If the dog does not die then shoot it with your silencer.
After this, walk down the alleyway where you threw the frag. Two men will
round the corner to you, kill them both. Then, go over to the corner they
rounded and look northwest. You will see three guards come out. The first will
go straight out, so shoot him. The next two will come out for you, so shoot
them. If you are using the silencer like I did, the bullets will shoot through
the first enemy and hit the next. They will both die.
Go on over a little ways northwest to the door the enemies just came out of.
If you didn't kill the enemy that ran he will look out of the corner to the
north and shoot at you. Kill him, then throw one frag grenade inside the
second story window of the building to the northwest. Two enemies will come
out and try to fire at you, so kill them both. Then go inside the door the
enemies came out (finally).
Once inside, go up the stairs a couple steps. You will see two guards. If they
notice you, walk back down the stairs. Then, walk back up and kill both of the
guards. Then, go up the stairs and turn north. Walk inside the first doorway
to see some documents on the desk. Take them, then walk back out and explore
the following room.
You will see an empty desk in this room. Turn southeast and you will see some
documents on the wall. Take them, then walk back out the main hallway. From
there, go through the remaining door at the end of the hall. There should be
three or four guards in there. They will take cover at the corners. Kill them
by waiting for the enemy to reload there bullets. Once they do, go out and
shoot them, Then, walk down the hall and take the first door to the left.
When inside, you won't see any guards. Well, there are three in there. Go
around the... thing in the middle of the room and kill the first two guards.
The third will sidestep and try to shoot you. Shoot him first, then take the
documents on the desk in the southwest corner of the room. Then go through the
door in the southeast corner of the room. Sidestep facing north when you go
inside. There will be a soldier there with the last document behind him. Kill
the soldier and take the document.
Go back past the hallway and down the stairs to entrance of the facility. Then
go north and to the door that was locked before. Take out the three guards
that are in that room. Then, walk down the hallway, passing the doorways. This
will bring you an open door which will then bring you to another hallway. Go
around the corner and you will see two guards. They tend to take cover at the
corner, just for you to know. After they are history, go around the corner
again and shoot *another* guard.
Then, walk down the hallway and to a door. The game will then save.
Afterwards, open the door and change to your sniper rifle. Look straight out
from the door to see two guards. Kill both of them, then look northeast to see
a dog and a soldier. Kill both of them, then walk northeast. Follow the road a
little ways until you hit a turn. From here, sidestep northways and shoot the
guard. A guard will come from southeast and three will come from the
northeast. Kill all of them, then go northeast back to the road.
Once you get to the road, turn west and you will see some wood boxes. Go over
to them and and walk on the left side of them. There should be a guard
patrolling, so kill him. Then, walk west over to the mounted MG42. Man it, and
take out all of the soldiers and dogs that come your way. Then, take out the
soldier that is on the house far away. The house will have two red chimne's
coming out. Shoot near there to kill the sniper. Then go around and walk down
From here, follow the road west to that same house. Go inside and kill the
guard through the window. Then, kill the guard on the second floor, he will be
on the rail. After this, a guard will come out the door on the first floor.
Kill him, then take the stairs to the second floor. From here, go over to the
doorway to the northwest. Go down the stairs and enter through the following
doorway. Then the game will save and you will have completed this objective.
3.22 Scuttling the U-529
Objective 1: Find a disguise.
Objective 2: Destroy the Naxos Prototype.
Objective 3: Enter the 2nd U-boat.
Objective 4: Plant the Bombs.
Objective 5: Escape.
Objective 6: Eliminate the opposition and escape.
Objective 7: Exfiltrate. (for the third time)
Before I start, I have to say that the end of this mission is perhaps one of
the most annoying missions in the game. Of course, the beginning objectives
are very easy. So, holster (put away) your gun by pressing the Q key. Then,
walk up to the door and press E. It will open, and you will be in a locker
room. Look on the bench in your right view to see glowing clothes along with
papers. This is what will keep you from being discovered. Walk up to the items
and press E. You will now be wearing a uniform (though you cannot see it) and
will have the papers to prove it.
Once you have done this, two guards will walk in. Walk right past them and to
the door they used. Open it and walk past the guards playing poker on the
table. Open the door past them, and walk down the stairs. You will then see a
guard. He will have a flag behind him. Walk up to him and he will ask for your
papers. Press key 7 and you will show your papers to him. He will tell you can
pass, so walk past the doubledoors to the left.
You will be in a big room, with stairs going down and a little room upward.
Walk around the rail on the same level to the couple stairs going up to a
room. Walk inside the room and you will see that it connects to a hallway.
Walk through the hallway and take out your weapon. Change to the MP40 then
open the door to your left. You will see that you are in a lab, with three
scientists. Walk up the stairs (there are only three) and the door will close
automatically. Shoot all of them, then shoot the prototype once on the desk.
This will destroy it along with this objective.
Change your weapon to the silencer and holster it. You are now asking "Why
change to the silencer?" Reason being is because the next time you use the
weapon you will have to kill one single guard without alerting any other
guards. And you don't want to get hit while you are changing your gun, right?
I knew we met an agreement....
Walk back down the hallway to the middle level. From here, take the stairs
down to the lower level. Before you follow the room to the other room, wait
for a soldier to walk out of it and over to the side. This soldier will give
your position away if he see's you. And you want to know why? He has a brain!
Anyways, walk into the next room undetected by that guard. Walk past the
supply's and to the open door.
Go inside to reveal a hallway. Walk down it, and you will see another door.
Open it and you will be outside in the fresh air. Walk down the walkway past
the barrels. You will see a guard patrolling that area. Walk up to him and he
will ask for your papers. Press 7 and you will show them to him. Walk along
down the walkway to a more open area. Turn north and you will see stairs and a
guard by them. Walk up the stairs and to a room. In this room, get your gun
out and kill the soldier. Then take the papers on the table and holster your
From here, walk back down the stairs to that soldier. He will ask you for you
papers. Show him them. As you might of guessed, the papers you have would of
been invalid and would of started something. Walk past him and to an almost
identical dock. You will see a U-boat. This is the boat that you have to go
into. So, walk west down the walkway until you reach a walkway to the U-boat.
Walk down this walkway and, as you are on the boat, go west more to the
ladder. Walk up them then go inside the trap door.
Now that you are inside the U-boat you have to plant to bombs. Before you do,
clear out the whole U-boat's enemy problem. After that is taken care of, go to
the bow of the ship due west. You will see some missiles. On one of them you
will see a glowing red spot. Plant the explosive and a timer will be set. You
now have 75 seconds to plant the other bomb and get out of the ship alive. On
top of that, your cover it blown. Even more to add on, the game has decided to
put more soldiers in the U-Boat. So, make your way to the back of the ship. In
the engine room there will be another glowing red spot. Press E and you will
throw another explosive on it.
This is another easy objective; escape the ship. There will be only one or two
enemies at the ladder. The ladder will be in the middle of the ship. Go up to
it and look up to cling onto the ladder. You will now be out of the ship.
This is one of the hardest objectives in the game, so get ready. And by "get
ready," I mean save the game so when you die you can load back to this
position. Anyways, there will be tons of enemies firing at you. First, kill
the two enemies on the boat. They will be on deck. Then, walk out to the
walkway and kill the soldier to the west. Then, look back to the east and kill
the two crouching soldiers. Walk over to the east then go north. This
objective will be completed once you pass the opening.
Continuing the hardest objective in the game, kill all the enemies that are in
the area. Use the crates for cover. Once you reach the last docking area, go
west down the walkway. Kill all the enemies that are walking over to kill you.
Then, walk down the walkway the almost the whole way until an opening comes to
the right. Go in and walk up the stairs. Kill all the enemy that runs into you
when you go up the stairs. Then, follow the hallway to another storage room.
This room will have a ladder to the ventelation (sp) duct. Climb the ladder up
to it. Then this part will be completed.
3.23 Escape from Trondheim
Objective 1: Exfiltrate the base.
Objective 2: Meet up with allies at train station.
This mission is difficult, hence the factor you are trying to leave the base
with every soldier knowing. So, start of by switching to your silencer. Then,
walk down the shaft. After a couple turns and long stretches you will notice
that there are vents that overlook the floor and some German baddies. Take
them out from the shaft, there should only be one per opening, and nobody will
notice that they are dead. After three openings to the floor you will take a
turn. From here, there will be an enemy in the shaft with his gun up. Use your
silencer to, well, silence the poor guy. Then, walk up ahead and you will see
an opening that does not have a cage on it. Go up to it and you will fall to
I used a silencer for this next part, but if you like the spray of bullets use
the MP40. Walk around to the hallway. Walk down it, and kill the enemy at the
corner. Then, go a little ways more, seeing that there are tons of enemies
around that corner. As BHS said in BHS's guide, use the look around the corner
and shoot technique to kill most of the enemies. Go down the long hallway more
and more, taking cover at the corners and shooting the enemies. Once it is
cleared out, take the turn left to another hallway. If you look left again you
should see some stairs. Now, this is where it gets tricky. There will be about
three guards at the corner, and some will come up. Use the corner technique to
kill the guards at the corner, and while guards are coming up the stairs shoot
After this, walk down the stairs. You will be at a corner. Look past the
corner and you will see a soldier that loves killing. Shoot him. then at the
fork in the road go east. Clear the room to the right if you want to, then go
east more to come up to doubledoors. Open them to reveal about five guards.
They will start running to the right, trying to take cover on at the boxes. I
used my silencer and took a majority of them out. If one or two go over to the
crates on the right for cover kill them. Then, go over southeast past the rail
to the door. Wait out five soldiers that will come out. Kill all of them. Then
walk through that door, there should be a guy stationed to the right, and
right next to you. Shoot him, then go down the hallway. Open to door, and you
will be on the outside.
This is the hardest part of the level, and I suggest you save it at every
cover point. Walk out with your MP40, shooting the men that decide to shoot at
you. Take cover at the crates as you go along. At the smaller crates remember
to duck. Then there will be a 80 second timer for you to escape. Just fire
every for cover while you are moving and proceed to the following crate. Once
you reach the last of the crates, do a dead out sprint to the train. You might
get hit a couple times, so save before sprinting as it might take a while to
advance to the train alive. These enemies are infinite, and with the timer on,
this is one of the hardest parts in the game. And well, that's it.
3.3 Operation Overlord
3.31 Omaha Beach
Objective 1: Get to the Shingle.
Objective 2: Meet the captain.
Objective 3: Get the bangalores.
Objective 4: Bring the bangalores back to the shingle.
Objective 5: Follow the captain to the bunker.
Objective 6: Make your way to the trench.
Objective 7: Infiltrate the bunker.
Objective 8: Eliminate the MG42 machine gunners.
Objective 9: Exit the bunker.
Ah, doesn't this look familiar? Omaha Beach was one of my favorite levels in
Battlefield 1942, but in Medal of Honor, it just might be the hardest. You
will start on a boat with all of your troops. Actually, they are not your
troops, and you are not actually captain. Actually, you could be co-captain,
hence you do most of the work. After 30 seconds the gate will drop, and you
will run out into the water. Most of your men will die when the gate opens,
and you will get hit by bullets. Jump out as fast as you can and take cover on
the beach obstacles. This would be those steel X's that are throughout the
beach. Take cover at them, and progress your way up to the shingle.
You will get to the shingle, most likely very beat up. There is a medic at the
halfway point if you go exactly from where you where dropped. Anyways, the
last stretch of land to the shingle is pretty devastating, considering that
there is no cover. Once you are there, your next objective will be to meet the
Save the game here and walk over east to the captain, he might be north,
depending on where to you got up at. Just follow the compasses directions and
you will be there. Remember to stay low, because there are some soldiers that
would love to put a couple bullets into Powell's head.
Now he wants you to grab the bangalores. They were held by another troop, but
he got shot (like so many others). Anyways, there is no real magic to this
part. Run down northeast to them, getting sprayed by bullets, and run back.
Simple enough, eh?
Now that you have them, the captain and his fellow troops will plant them.
Then, there will be an explosion. Afterwards, it will be time to move up. You
will get sprayed by bullets going up to the bunker, so save it right after the
bang's explode. Then, run up like your pants are on fire (they real are on
fire, the enemy will be firing at them.) After you reach the bunker side, look
back to see half of your men have died. There are only four left including
you. Now, the captain will tell the two soldiers, besides you and him, to go
to the other bunker. There will be covering fire from the captain, and the two
soldiers will go. They will both get picked off.
Now it is your turn to try to make your way to the trench. When the captain
yells "Covering FIRE!" you better move your arse. You have to get to the other
side in one piece, and there are some mine fields. Save before running, so
when you die you can load back to that point. Yes, you WILL DIE AT THIS POINT.
At any rate, run straight west to the trench and no mines should blow up. Once
in the trench, run down it until you see a wounded soldier. He will tell you
that there is a MG42 mounted at the end of the tunnel, and that he will fire
at will when you try to run inside the bunker. Well, look around the corner to
see him fire at you. He will most likely miss. So, fire at him and he will be
looking at stars.
Oh great, now you have to infiltrate a whole damn bunker! Walk in and go
around to the stairs. Do not go up the stairs just yet, walk inside where the
MG42 was mounted. Take the pistol rounds, and on the shelves there will be a
health kit. Use it, and then walk up the stairs. Then the game will start part
II, but you will have the same health and everything. Walk up the stairs and
to a enemy that is at a half door. Kill him, then open the door.
From here, walk into the next room and kill the three soldiers there. One will
throw a table to it's side for cover, but he is still visible. Once all three
enemies are dead, take the hallway that will lead to a ladder and a trap door.
A soldier will open the trap door, leaving himself visible to kill him. Do so,
and then fire once at the explosive barrel to the side. This will make one
more enemy come over to the trap door. When he does, kill him. Then, climb the
ladder and you will see another enemy sidestep his way to the side. Kill him,
and if you didn't look to where he is now. You will see three troops on that
side. Kill all of them.
Now, look to the opposite end. You will see three more troops on that side.
Kill all of them using the look, shoot, and cove technique. Afterwards, walk
over to the west end and follow the hallway to another trap door. Go up the
ladder and look east to see a MG42 hole with some soldiers talking. Kill them,
then kill the two soldiers that come over to your side. After that, walk over
to where they were and go out to the bunker top. You will see two soldiers
manning MG42's. Take them both out.
Now it is time to really make all your work success. Man the MG42 and the
soldiers on the hill will start running. Shoot them, then face the other
bunker. Kill both of the soldiers that are manning there MG42's and this
objective will be completed.
Exit stage left! No, really just go back to the inside of the bunker. Then
kill the soldier at the MG42 port hole. Afterwards, go over to the other side
and kill the following soldier. Then go out the door to your left.
3.32 Battle of the Bocage
Objective 1: Search the house.
Objective 2: Defend the back of the house.
Objective 3: Defend the front of the house.
Objective 4: Locate any flak 88's guarding the roads.
Objective 5: Find a radio to call an airstrike on the flak 88 cannon.
Objective 6: Call an airstrike on the flak 88.
Objective 7: Destroy the anti-aircraft gun so air support can return.
Objective 8: Call an airstrike on the second flak 88.
Objective 9: Bypass the roadblock.
The new captain will tell you that you both are going to search the house
because there might be some of our boys in it. So, walk over to the house and
through the door. A enemy will walk out in front of you and bump into you.
Shoot him dead, then walk into the room to the right. You will see a man by
the a table. Kill him, then duck over by the desk ahead of you. You will then
see a enemy take cover at the doorway behind the wall. He will be viewable, so
shoot him. If the captain decides to go through remember not to kill him. Then
go into the room he went into to. He will tell you to throw a grenade so throw
one into the library.
Afterwards, walk down the hallway to see a clear dinning room. Then, go back
over past the hallway to the stairs. Walk up them then go into the room ahead
of you. Kill the guard in the middle room, then kill both of the other guards
in the bathroom. One might take cover with the tub but, luckily, he will still
After they are taken care of, go into the room down the hallway to see that it
is another clear room. On the next, though, there is a health pack. Use it if
you need it, then go back out to the stairway. Explore the room closest to
you, the door will be open. Walk in and turn east to see a enemy behind the
door. Kill him then go back out to the last room. The captain will yell
thunder and the guy inside will yell flash. The door will then open and the
troops inside will start to talk. After a little talk, one of the men will get
sniped. Sucks to be him...
Now that you have searched the house, it is time to defend it. Go over to the
window past the table and look out. You will