Loom

Platform

zScore

62%

Loom

Developer:LucasArts Genre:Adventure Release Date: Download Games Free Now!

About The Game

A long time ago, but after the passing of the Second Shadow, the Great Guilds were formed: Blacksmiths, Shepherds, Clerics, and Weavers. All had a very important role in society, but the Weavers were extra special. Not only did they make cloth, but also they wove the fabric of the day's reality. All of the sudden, the Weavers are gone, and one young Weaver, Bobbin, must find out why. Help him find answers to this mystery while traveling through strange places, fighting with nature and even dragons and you just might save the world from disaster.

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Loom Game Walkthrough

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                             An FAQ/Walkthrough for
                                      Loom

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Guide Information
  Author: Tom Hayes
  E-mail: tomhayes83(at)hotmail(dot)com
  System: PC
  Updated: 12th November, 2003
  Version: 2.0

Contents
  1. Introduction
  2. Walkthrough
  3. Draft List
  4. Copyright information

Version History
  2.0 - 12th November, 2003: Updated the format.
  1.0 - 10th November, 2003: First version.

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1.                                Introduction

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Loom is a wonderfully imaginative game from Lucasarts that features Bobbin 
Threadbare as an apprentice in a village of magic praticers known as Weavers.
Only one item is found througout the entire game: A distaff that makes a series 
of musical notes appear at the bottom of the screen. As the player progresses 
through the game, magical drafts are learnt which can be used on the numerous 
objects and characters throughout the world.

One of the first puzzles requires an egg to Open. By looking at the egg Bobbin 
receives the Open draft, which can then be used to open any object in the game. 
Other drafts range from Disappearing drafts so Bobbin can sneak undetected 
through certain parts of the game, Light drafts, Heal drafts, and drafts that 
can be cast in reverse to have the opposite effect on an object. Overall, Loom 
is a short game that can be completed easily, but the atmospheric locations and 
original interface make this an incredible game.

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2.                                Walkthrough

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At the start of the game, Bobbin will be standing on top of the mountain. Walk 
left along the path to the village, and enter the tent at the left side of the 
area. Walk through the arch at the right side of the tent, and continue right 
along the hall with the tapestries to find the elders of the village. After the 
long cutscene, the elders will leave the tent to chase after the swan. Get the 
distaff, and musical notes will be displayed at the bottom of the screen.

Look at the egg to get the Open draft. Cast the Open draft by clicking the egg, 
then entering the notes for the draft by either selecting them with the mouse 
or typing them with the keyboard. After the egg opens, walk left along the hall 
and exit the tent. Walk up the path to exit the village, then walk left along 
the top-left path to find the graveyard in the woods. Walk to the right side of 
the woods and look at the four holes in the tree to find the Light draft.

Exit the forest. Return to the village and enter the middle tent. Look at the 
darkness and cast the Light draft. Look at the wheel to find the Straw to Gold 
draft. Use this draft on the straw to change it to gold, then exit the middle 
tent. Enter the right tent. Look at the dye-pot to find the Dye draft, and look 
at the flask on the table to find the Empty draft. Use the Dye draft on the 
wool to dye it green. Exit the tent and walk up the path to exit the village.

Walk right along the path to return to the top of the mountain. Cast Open on 
the sky, which causes a boat to sail to the dock. Walk left along the path and 
select the dock at the left side of the village. Walk off the end of the dock 
to land in the water, then select the boat to sail away from the island. We 
next find Bobbin near a big waterspout in the ocean. Look at the waterspout to 
learn the Twist draft. Use the reverse Twist draft to make the waterspout 
vanish, and continue across the water to the beach.

Walk to the forest at the top-left corner of the area and walk left down the 
path to meet the shepherds, who cast the Appear draft to become visible. The 
shepherds ask Bobbin to prove that he is a wizard, but ignore them for now and 
walk north down the path toward the city. Walk to the right side of the city to 
see two workers up in the tall tower. Cast the Appear draft on them, and they 
are now unable to see Bobbin. Enter the tower and listen to the conversation.

Mandible explains that he would like to use the sphere to see eight hours into 
the future. Walk up to the top of the steps after the conversation, and use at 
the crystal to transport up to the top level of the tower. Look at the scythe 
to get the Sharpen draft, then use the bell at the left side of the room to 
transport back down to the first floor. Look at the sphere to get the Vision 
draft, which shows Bobbin scaring the shepherds by transforming into a dragon.

Use the bell to return to the room with the scythe, use the bell at the right 
side of the room, and walk through the door to exit the tower. Walk up the path 
at the left side of the city to return to the forest. Walk left along the path 
to meet the shepherds again. Look at the shepherds and cast the Vision spell on 
them. After they run away, walk left along the path to the field. Look at the 
sheep to get the Wake draft. Walk to the left side of the field and enter the 
barn with the smoking chimney. Look at the lamb and the Shepherd will appear.

Look at the lamb again to get the Heal draft. Exit the barn. Look at the sheep 
and cast the Dye draft to dye them green, which will hide them from the dragon.
When the dragon swoops down, she will pick Bobbin up instead to take him back 
to the cave. Cast the reverse Straw to Gold draft on the gold, then cast the 
reverse Wake spell to make the dragon fall asleep. The dragon starts to breathe 
fire on the straw as she sleeps, which reveals a hidden tunnel at the back of 
the cave. Walk through the tunnel and cast the Light spell on the darkness.

Go through the first tunnel on the left, then follow the path to the tunnel at 
the right side of the area to enter a room with steps leading down. Go down 
these steps to return to the maze, and continue up the small path to the fork. 
Enter the left tunnel and continue to walk left along the path to drop down to 
a room with the pool. Look at the pool to get the Reflect draft. Cast the Empty 
draft on the pool, then look at the sphere two times to get the Human to Swan 
spell. Walk around the right side of the pillar to exit the area.

Walk through the first tunnel on the right to arrive on the top path. Go right 
along the path to exit the cave. Cast the reverse Twist draft on the steps, and 
walk down the long set of steps to the thorny area at the bottom. Cast the Wake 
draft on the boy to wake him up, then use the Reflect draft on him when he 
falls back to sleep. Walk right toward the castle and go through the front 
door. Walk around to the left side of the wall to arrive on the path in the 
background, then continue right to find Mr. Stroke, who locks Bobbin in a room.

Use the straw, and after the cutscene Bobbin will find that his distaff has 
been returned to him by Mother Hetchel. Get the distaff and cast the Open draft 
on the door, then walk through to the room on the other side. Go down the steps 
and look at Mandible. When he asks how the sword is doing, Edgewise will raise 
it. Quickly look at the sword and cast the reverse Sharpen to dull the blade. 
After the cutscene, we next find Bobbin in a cage in Mandible's castle.

Cast the Open draft on the door of the cage and Bobbin will jump out, only to 
have his distaff stolen by Mandible. Look at the sphere to defeat Cob. Exit the 
room and talk to Mandible, then get the distaff from the floor. Return to the 
castle to find that the green monster from the bottom-left cage has escaped. 
Walk back out the door, and the monster will push Bobbin out through the hole 
created by Mandible. Look at the hole and cast the Heal draft on it.

Enter the hole on the left to talk to Rusty, then cast the Heal draft on him. 
Go back through the hole and cast the Heal draft on it. Go through the next 
hole on the left to arrive in the shepherd's field. Cast Heal on the shepherds, 
then return to the hole and cast the Heal draft on it. Float into the green 
hole on the left and talk to Goodmold.

Float out of the hole and cast the Heal draft on it, then continue left to the 
pond to talk to the swans. Go left past the pond and enter the final rift to 
return to the graveyard on Loom island. Walk right to enter the elder's tent in 
the village. Go through the arch at the right side of the tent and look at 
Loom. Mother Hetchel will appear, chased by Chaos. After Hetchel has been 
silenced, look at Loom to get the Silence draft.

Cast the reverse Silence draft on Hetchel. After she starts to talk again, 
Chaos will cast the Roast draft on her. Look at Loom to get the Roast draft, 
and cast the reverse Roast draft to bring her back to normal. After Chaos turns 
Hetchel into a feather, look at Loom to get the Rift draft. Cast the Rift draft 
to open the rift, leaving Chaos on the other side. Walk into the rift and then 
cast the Human to Swan draft on Bobbin to complete the game.

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3.                                 Draft List

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Appear
  Found by meeting the shepherds in the forest. It is cast on the workers up in 
  the green tower.

Dye
  Found by looking at the dye-pot in the right tent in the village. It is used 
  on the wool in the right tent, and is also used on the sheep in the field to 
  disguise them from the dragon.

Empty
  Found by looking at the flask in the right tent in the village. It is cast on 
  the pool in the maze after the dragon's cave.

Heal
  Found by looking at the lamb in the barn. It is used to heal the rifts near 
  the end of the game. It is also used to heal Rusty and the shepherds.

Human to Swan
  Found by looking at the sphere twice in the area of the maze with the pool. 
  It is cast on Bobbin in the elder's tent at the end of the game.

Light
  Found by looking at the four holes in the trees in the graveyard. It is cast 
  in the middle tent, and is cast used in the area behind the dragon's cave.

Open
  Found by looking at the egg in the elder's tent. It is cast on the egg, on 
  the sky at the top of the mountain, on the door in the castle after Hetchel 
  returns the distaff to Bobbin, and also on the cage in Mandible's castle.

Reflect
  Found by looking at the pool in the maze behind the dragon's cave. It is used 
  on Rusty so that Bobbin can enter the castle.

Rift
  After Hetchel has been turned into a feather at the end of the game, this 
  draft is found by looking at the Loom. It is cast on the rift in the tent.

Roast
  After Hetchel has been cured of Silence in the tent at the end of the game, 
  this draft is found by looking at the Loom. It is cast in reverse on Hetchel.

Sharpen
  Found by looking at the scythe at the top of the green tower. It is cast in 
  reverse on Mandible's sword.

Silence
  After Hetchel first appears in the tent at the end of the game, this draft is 
  found by looking at the Loom. It is cast in reverse on Hetchel.

Straw to Gold
  Found by looking at the wheel in the middle tent in the village. It is cast 
  in reverse on the straw in the dragon's cave.

Twist
  Found by looking at the waterspout in the ocean. It is cast in reverse on the 
  waterspout, and also in reverse on the spiral steps after the maze.

Vision
  Found by looking at the sphere on the first floor of the green tower. It is 
  cast on the shepherds in the forest.

Wake
  Found by looking at the sheep in the shepherd's field. It is cast in reverse 
  on the dragon, and is also used on Rusty.

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4.                           Copyright Information

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This document is Copyright 2003 Tom Hayes. It is not to be distributed in any 
form without the permission of the author. The author of this document is not 
affiliated with the creators of this game in any way. The latest version of 
this document can be found at .
 
                    

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