LEGO Star Wars II: The Original Trilogy




LEGO Star Wars II: The Original Trilogy

Developer:Traveller's Tales Genre:Action Release Date: Download Games Free Now!

About The Game

The Empire strikes back in this sequel to the endearing Star Wars game made all of LEGOs. LEGO Star Wars II follows the Rebel Alliance's battle to dismantle the Galactic Empire and rebuild a galaxy in pieces. From Darth Vader's pursuit of Princess Leia aboard her blockade runner to a showdown on the reconstructed Death Star, the game includes even more of the family-friendly LEGO action. The sequel finally allows you to build with your LEGO blocks, as a new Free Play mode allows gamers to customize the vehicles for new ship designs, as well as Free Play all of the playable characters (over 100 in total) by mixing and matching body parts, forming the likes of "Stormbacca", "Chew Vader" and "Leia Wan Kenobi." Other additions include cool new character-specific attacks and maneuvers, Power Brick items, playable mini-kit vehicles, an improved two-player camera, a greater challenge for advanced players, and more.

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LEGO Star Wars II: The Original Trilogy Review

By Chris Commodore |

One of last year's more pleasant surprises was undoubtedly LEGO Star Wars, the TT Games-developed ode to George Lucas' incredibly popular sci-fi universe. With its unique art style, "pick up and play" mechanics, and the best use of a popular license that we'd seen in a long, long time, it literally came out of nowhere to win critics and consumers over with its charming mix of action and humor. With a resume like that and three movies that could still be "LEGOfied" remaining, a sequel was inevitable.

Eighteen months later we have it. Like The Empire Strikes Back which inspired it, LEGO Star Wars II: The Original Trilogy improves on its predecessor in just about every way. Its stage design, source material, musical score, visual presentation, and jokes are all of a higher quality than they were before. There are even a number of additions that are new for the series altogether and some extra mini-games thrown in just for the heck of it. In other words, The Original Trilogy is almost the perfect sequel.

Explaining how LEGO Star Wars works is actually quite simple. The main gameplay mechanics are essentially the same one-dimensional bits that make up most actioners out there (with an attack, jump, and special button available). Using basic strikes and defensive skills, players will regularly chop or blast their way through an unending army of Stormtroopers, Sand People, and Bounty Hunters while fighting the occasional boss or mid-boss every couple of levels. But that's where its similarities to other titles ends.

What makes LEGO Star Wars truly unique is that players will be in control of at least two characters at a time, and sometimes as many as six. Using a quick tap of the button, gamers can hop back and forth between anybody in their party -- be they Jedi, Rebel, Droid, or whatever -- and each of these archetypes play entirely different. So while Luke Skywalker and Obi-Wan Kenobi may be ideal for taking out large groups thanks to their jumping lightsaber attacks, only droids can access certain areas that allow you entry to the next section. Moreover, the standard blaster characters can mean the difference between life and death when fighting enemies from a distance and Traveller's Tales has done an excellent job of balancing things so that you'll have to rely on all these styles to succeed.

This combination of straightforward mechanics and a clever use of strategy is what makes LEGO Star Wars so fun to play. But character selection for battles and the occasional door access isn't all there is to it. Part of the game's brilliance is how it mixes puzzles with combat and how it makes use of the LEGO license by allowing players to build or destroy structures. Fans of the first game are no doubt familiar with this system, but LEGO Star Wars II has added a few new goodies to make the puzzles that much more elaborate and the pace that much faster. The fact that any non-droid character can now build instead of just a Jedi, for example, encourages the use of non-force personalities more than before. Multi-screen puzzles with a couple of multi-solution outcomes are also welcome additions, while the inclusion of about a billion secrets is a good thing too.

If multiplayer is your thing, then LEGO Star Wars has that also. Just like last year's title, The Original Trilogy allows for immediate "Drop in/ Drop Out" two-player co-op at any time with a few small tweaks thrown in for good measure. Take the camera, for instance. Now it draws back much further than it use to before requiring characters to move closer to one another. There's an all-new (and extensive) character creation feature built-in as well, and it allows users of vastly different play styles and preferences to hook up however they want. Sadly, online co-op still isn't supported in any of the console versions, and if one person moves to the next screen by himself, player two is auto-transported to that location no matter what he might be in the middle of doing.

LEGO Star Wars II: The Original Trilogy Game Walkthrough


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                   = T H E   O R I G I N A L   T R I L O G Y =
LEGO Star Wars II: The Original Trilogy (GCN Version)
A FAQ/Walkthrough by CyricZ
Version 1.1
E-mail: cyricz42 at

1. Introduction
2. FAQ
3. Basics
   3A. Controls
   3B. Menus/Displays
   3C. Hints/Tips
4. Mos Eisley Cantina
5. Story Walkthroughs
   Episode IV - A New Hope
   5A. Secret Plans
   5B. Through the Jundland Wastes
   5C. Mos Eisley Spaceport
   5D. Rescue the Princess
   5E. Death Star Escape
   5F. Rebel Attack
   Episode V - The Empire Strikes Back
   5G. Hoth Battle
   5H. Escape From Echo Base
   5I. Falcon Flight
   5J. Dagobah
   5K. Cloud City Trap
   5L. Betrayal Over Bespin
   Episode VI - Return of the Jedi
   5M. Jabba's Palace
   5N. The Great Pit of Carkoon
   5O. Speeder Showdown
   5P. The Battle of Endor
   5Q. Jedi Destiny
   5R. Into the Death Star
6. Free Play Runthroughs
   Episode IV - A New Hope
   6A. Secret Plans
   6B. Through the Jundland Wastes
   6C. Mos Eisley Spaceport
   6D. Rescue the Princess
   6E. Death Star Escape
   6F. Rebel Attack
   Episode V - The Empire Strikes Back
   6G. Hoth Battle
   6H. Escape From Echo Base
   6I. Falcon Flight
   6J. Dagobah
   6K. Cloud City Trap
   6L. Betrayal Over Bespin
   Episode VI - Return of the Jedi
   6M. Jabba's Palace
   6N. The Great Pit of Carkoon
   6O. Speeder Showdown
   6P. The Battle of Endor
   6Q. Jedi Destiny
   6R. Into the Death Star
7. Bounty Hunter Challenges
   7A. R2-D2
   7B. Obi-Wan Kenobi
   7C. Chewbacca
   7D. Princess Leia
   7E. Admiral Ackbar
   7F. Yoda
   7G. C-3PO
   7H. Lando Calrissian
   7I. Luke Skywalker
   7J. Han Solo
8. Bonus Missions
   8A. Episode IV Bonus
   8B. Episode V Bonus
   8C. Episode VI Bonus
   8D. LEGO City
9. Characters
   9A. Story Characters
   9B. Extra Characters
   9C. Prequel Trilogy Characters
   9D. Vehicles/Minikits
10. Secrets/Unlockables
   10A. Main Unlocks
   10B. Extras
   10C. Secret Codes
11. Standard Guide Stuff
   11A. Legal
   11B. E-mail Guidelines
   11C. Credits
   11D. Version Updates
   11E. The Final Word


Hi, and welcome to my FAQ/Walkthrough for LEGO Star Wars II: The Original 
Trilogy!  My, it's been some time since I've done a Star Wars FAQ, and I can 
think of no better game to do one on than this one.  A sequel to the original 
LEGO Star Wars, this game follows the story of the original trilogy (Episodes 
IV, V, and VI, also known as "the good ones").  Follow Luke Skywalker as he 
realizes his destiny and aids the Rebel Alliance in overthrowing the Galactic 
Empire, all in classic LEGO style, naturally.  In this FAQ, you'll find 
walkthroughs on how to get through each mission (story and free play), as 
well as how to get and get through all the tons of bonus stuff.

2. FAQ

Q: What is LEGO Star Wars II?

A: The newest Star Wars release by Lucasarts, developed by Traveller's Tales.  
 This is an action game where you act in some of the familiar battles of 
 the original Star Wars trilogy, with everything in LEGOs.

Q: What is the ESRB rating of this game?

A: This game is rated E10+, with the added descriptors of Cartoon Violence and 
 Crude Humor.

Q: Would this game be good for my kids?

A: Absolutely so.  There's almost no objectionable material during gameplay.  
 All violence is done to LEGO bricks, not real people.  The game is very 
 forgiving in the sense of difficulty, encourages exploration and critical 
 thinking, as well as working together with a friend.

Q: So, what's changed from the first LSW?

A: In the grand sense, bonus missions, wherein you can use characters you've 
 unlocked, AND minikits you've assembled.  Bounty Hunter Challenges are 
 available to those who complete the game.  As far as actual gameplay goes, 
 little has changed, except for a few in-game mechanics, such as the ability 
 to "build" piles of bricks, instead of relying on the Force all the time.

Q: I can't get to a certain spot!  I need Artoo/Threepio/a Jedi/a grappler!  
 What do I do?

A: You'll have to come back to that spot on Free Play, where you can take 
 whatever characters you want.

Q: I can't get Artoo up onto the mushrooms on Dagobah!  Do I need a second 

A: You could do it that way, but there is a way without a second player.  
 Use the Force to lower the lower mushroom, then wait a second and lower 
 the second one.  Quickly switch to Artoo and get on the first mushroom.  
 Wait until it rises, then float over to the second one.  Wait until it rises, 
 and float over to the Artoo panel.

Q: Do I really have to wait until the very end when I get Vader to get a 

A: Nope.  Simply use the "create-a-character" and give him a red lightsaber.  
 He'll have Sith Force powers.  Thanks to Philare for this info.


Most of this information can be found in the instruction manual, like anyone 
reads those.

3A. Controls =

General Controls -

Control Stick: Move your character.
A Button: Jump or hover (not available for all characters)
B Button: Attack or use primary ability.
X Button: Use special ability.  Also used to bulid piles of LEGOs and pull 
 levers (non-droids only).
Y Button: Shift focus.  Use when facing another character to transfer control 
 to them.
L/R Buttons: Only used during Free Play.  Switch between characters you 
 selected for this mission.
C Stick: Adjust camera slightly.
START Button: Brings up Pause Menu.


Blaster Character Controls -

A Button: Jump.  Some characters have a second diving jump.
B Button: Fire blaster.  Press B just as a blaster bolt is about to hit you 
 to dodge it.
X Button: Use grappling hook on red targets.


Jedi/Sith Controls -

A Button: Jump.  Press again for a double jump.
B Button: Swing lightsaber.  Hold down saber to assume blocking position.  
 Press B just as a blaster bolt is about to hit you to reflect it back at 
 its shooter.
X Button: Use the Force.  Using the Force will have different results 
 depending on the character and target.  Sometimes the Force will adjust 
 bricks.  Sometimes it will push characters back.  You can also use a Mind 
 Trick on certain characters, or a Force Choke or Force Lightning.

There are also some cool moves/combos you can do with a lightsaber.  If you 
jump and attack, you'll perform a jump-slash.  This has a good chance of 
hitting your target, but you're vulnerable while performing it.  If you 
double-jump and attack, you'll perform a diving down-stab.  This will create 
a small outward field that will damage enemies all around you.  Finally, 
there's the standing combo.  If you press the attack button again right 
after you finish your first strike, your second will have trails and make a 
whistling noise.  Do it again for a third strike, and you'll perform a 
"super slash", which has double power AND can break through an enemy's 


Flying Vehicle Controls -

Control Stick: Push in the direction you wish to fly.  Push in the opposite 
 direction to perform a U-turn.
A Button: Acrobatics.  Simply press A to perform a loop.  Press A and tap 
 left or right to do a barrel roll and avoid enemy fire.
B Button: Fire blasters.
X Button: Fire proton torpedoes that you've picked up.

3B. Menus/Displays =

Main Menu -

New Game: Start a new game.
Load Game: Load a previously saved game.
Options: Opens Options Menu.


Options Menu -

Rumble: Toggle Rumble function.
Audio Volume: Adjust in-game volume.
Music: Toggle music on/off.
Widescreen: Toggle widescreen functionality.


Pause Menu -

Resume: Get back to the game.
Options: Opens Options Menu.
Extras: Opens Extras menu, where you can select any extras you've purchased, 
 as well as toggle the Adaptive Difficulty.
Quit: Return to the Main Menu (will not save).

3C. Hints/Tips =

The basic form of progress in this game is the "Gold Brick".  You get a 
Gold Brick for completing a mission in Story Mode, for getting True Jedi 
status in Story and Free Play, and for collecting all Minikit Canisters in 
a mission.  Also, bonus missions have a Gold Brick as the reward for beating 
the threshold.  Lastly, there are eight Gold Bricks on sale at the bar.  
This gives you a grand total of 99 Gold Bricks to get.

Keep collecting studs.  Collecting a specified number will give you "True 
Jedi" status and a Gold Brick.  To get all of them, you have get True Jedi 
status in both Story and Free Play for each mission.  Once you hit the True 
Jedi threshold, you cannot lose it, no matter how low your studs get 

Collect Minikit Canisters (I just refer to them as "minikits") to assemble a 
vehicle.  Collecting all ten and completing the vehicle will give you 50,000 
studs, a Gold Brick, and will allow you to use that vehicle in Minikit bonus 

Each mission has a red Power Brick in them.  Collect that Power Brick and 
complete the mission to unlock an Extra for purchase at the bar.  Some of 
these can be pretty expensive, mind you.

Shoot.  Freakin'.  Everything.  If it's made out of LEGO bricks and not 
obviously part of the background, gun it down, or saber it down, or whatever 
you have to do, because a lot of stuff to move ahead in the game requires 
you to go on a destruction frenzy.

Explore everywhere.  Run into walls and behind them to look for any areas 
you might be missing.

If you die, you'll drop a portion of your studs: 4,000 if you're shot down, 
2,000 if you fall off the screen.  You can die as many times as you want and 
you can still finish the mission.  However, losing too many studs means you'll 
have a harder time getting True Jedi status, so be sure to recollect those 
lost studs when you croak.

Sparklies on an object means that you can use the Force on them, so take that 
opportunity whenever it presents itself.  Red sparklies means that ONLY a 
Sith can use the Force on those objects.  You don't get a Sith until very 
late in the game, sadly.  However, you can MAKE one by sticking a red 
lightsaber on one of the creatable characters.


This is the main hub in the game, much like Dexter's Diner was in the original 
LEGO Star Wars.  Lots of characters wander around, and if you start a bar 
fight, look out.  A batch of the characters you've unlocked will also be 
strolling around the place, inside and outside.  Fights can be started when 
Rebel and Imperial forces meet up.

Anyway, there are several points of interest in the Cantina:


Bar -

This is pretty much where you buy everything in the game.  Just to the left 
is a holoprojector that shows your time playing and your total percentage.  
Getting near this projector also gives you the items you've found at the 
bottom of the screen.  Anyway, walk right up to Wuher the bartender to see 
his menu.

Hints: These are all purchased for 100 studs, except for the last one, which 
 is 1000.  They give you basic tips on how to play the game.

Characters: As you progress through missions, you'll be given characters 
 automatically if you used them in the Story.  For characters you don't play 
 as in the Story, you'll have to purchase them from here as they're unlocked.

Extras: These are gameplay modifiers.  Some help you get through the game.  
 Others are just for show.  Some are available for purchase immediately.  
 Others require you to find Power Bricks to make them available.

Enter Code: If, somehow, you come across secret codes, you can enter them 
 here to quickly unlock stuff that would require you plenty of studs 

Gold Bricks: There are eight Gold Bricks available to buy, starting at 
 10,000, and increasing in price by 5,000.  A new one will become available 
 for every two missions you complete (any missions count, even if you've 
 already beat them).

Story Clips: Pick this to view any movie clip you've seen during Story Mode.


Bacta Tanks -

In these two bacta tanks are your "Create-A-Characters".  Get close and you 
can completely customize two characters to your liking:

Up/Down: Select which part to change.
Left/Right: Cycle through available parts.
A Button: Switch to other character.
B Button: Save and Exit
X Button: Edit the character's name.
Y Button: Random selection.

You can customize the following parts: Hat/Helmet/Hair, Head, Cape, Body, 
Arms, Hands, Weapon, Belt (lower torso), and Legs.  What you choose as the 
weapon and head defines your character's class.  Lightsabers will be Jedi.  
Guns will be gunfighters, etc.  Putting on a stormtrooper helmet or bounty 
hunter helmet/head will give your character that access.  Also, be warned that 
some LEGO heads won't accomodate hats, such as Yoda's.


Episode Lounges -

These are where you access the respective episodes.  At first, only IV is 
open.  After the first mission, the other episodes will be available.  You 
must beat each episode's missions in sequential order.  Hanging outside the 
lounge's gate, or each mission's door will give you your stats on that 
mission/episode so far.  Your first visit to a mission is always Story.  
After that, you can replay the Story, or play on Free Play.


Outside -

The outside area is where all your minikits are displayed.  From here you 
can view them, but you can only fly them in special bonuses.  Also, the 
60 Gold Brick and 99 Gold Brick bonuses are out here.


Bounty Hunter Challenges -

Between the Episodes IV and V Lounges is a door with Jabba's picture on it.  
Once you purchase all the bounty hunters (Greedo, Boba Fett, IG-88, 4-LOM, 
Bossk, and Dengar), you can access this.


Gold Brick Doors -

In each episode's lounge, and outside, are doors that require Gold Bricks to 
assemble.  You must have the required threshold of Gold Bricks to open the 
door, and (in the case of the episode lounges) you must have beat all 
missions that episode.  These lead to the Bonus Missions, which I have more 
on in their respective section.


Below you'll find walkthroughs for all the main missions in the game.  These 
walkthroughs take relatively few diversions from the main path, nor do they 
stop to find minikits along the way.  We'll cover all that in the next 

Starting Characters:
Princess Leia
Captain Antilles
Gonk Droid: 1550

5A. Secret Plans =

"Darth Vader.  Only you would be so bold." - Leia

Starting Characters: Princess Leia, Captain Antilles
Added Characters: C-3PO, R2-D2, Rebel Friend
Enemies: Stormtrooper, Imperial Shuttle Pilot, Beach Trooper

True Jedi at 40,000: Should be no prob, Bob, especially if you blow all the 
 walls out of the ship.

Area 1: You start in the data room on the ship.  You'll be given tutorials 
 as you go.  Hold down X near the wiggly piles to assemble them.  Assembling 
 both will open the door out of this room.  Don't forget to shoot just about 
 everything that can be shot to get as many studs as you can.  Also, you can 
 play with the lever on the left wall to get one silver stud (infinitely, if 
 you're really patient).  In the next room, you both need to pull the levers 
 at roughly the same time.  If playing by yourself, the computer controlled 
 character will help on his own.  Once you open the door, note the Rebels 
 headed to the left.  To your right is where they came from, but the door 
 shuts, and those red sparklies mean only a Sith can access it.  Note that 
 just about any wall in the ship can be blown up for studs, so keep pounding 
 on them.  Behind one of them in this hallway is a hat dispenser.  It doesn't 
 give you anything useful, so you don't have to play with it.  Follow the 
 Rebels and you'll come upon a door that stormtroopers will burn down.  
 Remember, smart combat is to keep moving so they can't blast you.  Your 
 blaster bolts will largely be aimed at your nearest enemy, so concentrate on 
 staying alive.  You can also try using B to evade the incoming shots, but I 
 wouldn't rely on it.  Head into the next area.

Area 2: Those red bullseyes are grapple points.  Press X on them to ride up 
 to the next level.  Grapple up to the top and assemble the two structures to 
 extend the bridge and move on.

Area 3: Well, lookie.  It's the big man himself.  Vader won't allow you to 
 get close to him, and he'll rally up some troops to gun you down.  What you 
 need to do is have both characters pull the levers on one side.  This will 
 release an explosive container near Vader.  Do the same for the other side.  
 Now, shoot up those containers.  Vader will get spooked (I guess) and leave, 
 and you can proceed.  There's not much to do in the next room.  You can only 
 get one of those weird grape bricks, and you can't access the green door 
 until Free Play.  Go to the left and gun down all the troopers that are in 
 this room, and the ones that show up.  You can't access the white circle 
 without being a stormtrooper.  That's another one to come back to on Free 
 Play.  You can, however, pull the levers on the left and right side of the 
 room for studs or to view a humorous scene.  Otherwise, move ahead.

Area 4: Now, the idea of this room is to push each of the two blocks onto 
 the red dots.  Note that you can only move the blocks inside their areas.  
 Once both are in place, the door will open.  Take out the troopers, then 
 walk up to C-3PO.  Use the Y button to transfer control to him, then have 
 him use A or X on the panel with his picture to activate it and remove the 
 shield.  You'll now also have R2-D2, but the Princess will leave.  At this 
 point, you could go back to the panels previous that had a Threepio or Artoo 
 on them, but it's not necessary, nor rewarding at this point, so press on.  
 Have Artoo open the panel at the end of the corridor to the next area.

Area 5: You're on one side of a pit.  On the other is another Rebel having 
 it out with some stormies.  What you need to do is go over to the crane and 
 hop in using Y.  Move the crane over a trooper and press B or X to pick him 
 up.  Drop the trooper down the hole in the middle of the room, then do the 
 same for the other.  "Rebel Friend" will then pull a lever allowing you to 
 cross to his side, and he'll also join your cause.  Now, we're not quite 
 done using the crane, yet.  See how Threepio just went over to the other 
 side on his own?  Note the Threepio panel on the door.  Everyone else can 
 cross the gap to the panel, but not Threepio, so you have to lift him with 
 the crane, then drop him in front of the door.  Head on over there yourself 
 and activate the panel.

Area 6: Shoot the troopers to free some buds, then be prepared for an attack 
 by troopers and shuttle pilots.  Press on through the door (don't worry 
 about the flower behind the wall, you can't get all three, yet).  Go into 
 the corridor and assemble the little walkway across the gap.  Continue and 
 build another little walkway.  You're finally at the escape pods.  There are 
 two doors with Artoo panels, and another with a Threepio panel, but it's 
 blocked.  Have Artoo use the two panels and beat the enemies inside (including 
 the creepy-looking Beach Troopers o_O).  Pull the levers in these pods to 
 open the Threepio panel.  Have him use the panel, then guide Artoo in and 
 have him use the panel inside to finish the level.

New Characters:
Rebel Friend
Rebel Trooper: 10,000
Stormtrooper: 10,000
Imperial Shuttle Pilot: 29,000

5B. Through the Jundland Wastes =

"The Jundland Wastes are not to be travelled lightly." - Obi-Wan

Starting Characters: Luke Skywalker (Tatooine), Ben Kenobi
Added Characters: C-3PO, R2-D2
Vehicles: Bantha, Dewback, Landspeeder
Enemies: Jawa, Tusken Raider, Sandtrooper

True Jedi at 75,000: Shouldn't be too much of a pain, but make sure to 
 look for spots in the Sandcrawler than can be destroyed.  You have a Jedi, 
 so use the Force on anything sparkly.

Area 1: As you may have guessed, this is playing out a little differently 
 from how the movie goes.  Instead of Artoo running off, Jawas grab the droids 
 and Luke and Ben have to get them back.  You'll start in a canyon.  You can 
 play around on the banthas if you want, but they're a very lame vehicle, and 
 you're very vulnerable to Tusken attacks on them.  Your main objective is off 
 to the right.  Blast or saber away the bricks under a rock outcropping to 
 lower it, then hop up and further down the causeway.  In the next large 
 desert area, remember to use the Force first, then blast if you want the 
 max possible studs out of something.  Your objective is the crashed escape 
 pod on the hillside.  Using the Force on it will turn it into a ramp up the 
 slippery slope.  Climb up it to move on.

Area 2: Assemble the box in front of you, and either blast or deflect the 
 Tuskens on the ledge.  Push the box all the way to the forward side and hop 
 up to the ledge, then across to the next one, then down to safe ground.  
 Continue up the slope to find the Jawa Sandcrawler.  After clearing the area 
 of debris, you'll find you can Force a couple of blocks into a stack, and 
 build a grapple point.  Also, you can use the Force on one of the walls to 
 open the flap.  Grapple up to the lever and pull it so Ben can get up, then 
 use the Force to pull down another flap, then grapple and double jump up to 
 that spot and pull the lever to get a lift moving nearby.  Hop on and ride 
 to the top.  Pull both levers and you'll activate the droid-sucking tube at 
 the bottom.  Drop down and jump up into the tube.

Area 3: We're inside now.  Just around the corner is a locked door.  Blast 
 away the coverings on the valves, then use the Force on five of them to open 
 the door.  Use the Force on the rest to release two blue studs.  Head through 
 to the next room.  Pull the lever to release a box which you can push on 
 the recessed area.  Put it on any red square and it will blow up.  You can 
 use this in four places to free a minikit, several blue studs, and R2-D2, 
 your objective.  Use Artoo on the panel on the door to open the lift. 

Area 4: In this small area, you simply have to run over each set of four 
 buttons in relatively quick succession.  Doing so will raise two levers.  
 Pull them both and you'll open the door to the next area. 

Area 5: Subdue the Jawas here so they don't zap Artoo (he's out for few 
 seconds when that happens).  Push the rotator switch in the middle counter-
 clockwise until the gray module is above C-3PO's cage.  Once it's lit up, 
 have Artoo access the panel to get him out.  Now that you have Threepio, you 
 can go back to an early part of the Sandcrawler (where you can assemble a 
 Threepio panel) and access an extra room for a ton of studs.  Useful if 
 you're going for True Jedi.  Anyway, have Threepio hit the panel in this room 
 near the door to the left and go through it.  Use the Force on all four 
 supports on the big ramp to lower it.  You may now leave the Sandcrawler.

Area 6: Okay, here's the deal out here.  There's quicksand mud puddles all 
 over the place.  Your job is to operate vaporators to make it safe to cross.  
 You ready?  Take out all the Tuskens you can see, then have Threepio access 
 the nearest vaporator (front right of the area) to harden the sand.  Walk 
 across the sand to the pile and assemble a ramp for Threepio to climb up to 
 the next vaporator.  Once that's operated, you can proceed to the next area.  
 There's a nice big chasm to cross, and Ben's your man.  Hop up on the rock 
 ledges to the left and you'll see bricks attached to the wall.  Force those 
 into a nice bridge.  Cross and you'll see a rather obvious pushable box up a 
 few ledges.  Drop that off the back end of the ledge, then Force it into a 
 bridge to the next vaporator.  This will allow you to continue on to the 
 end of the area.

Area 7: Last one.  Assemble the obvious speeder parts and you have your 
 first true vehicle.  The Landspeeder doesn't do much apart from gliding 
 around, but it does that job well.  Use it to cross the quicksand.  You can 
 go further back if you wish for some more studs and a minikit, or just go 
 to the right to finally reach Ben's house.  Of course, there are four buttons 
 in front of the house, requiring four characters to step on them.  Assemble 
 the lever near the quicksand's edge and pull it to create the bridge for the 
 rest of the characters.  Now, you can explore and bash some stormies, or 
 just have everyone step on the buttons (when you put one of them on, the 
 rest follow suit automatically), pull the lever, and head in to finish the 

New Characters:
Luke Skywalker (Tatooine)
Ben Kenobi
Tusken Raider: 23,000
Jawa: 24,000

5C. Mos Eisley Spaceport =

"You will never find a more wretched hive of scum and villainy" - Obi-Wan

Starting Characters: Luke Skywalker (Tatooine), Ben Kenobi, C-3PO, R2-D2
Added Characters: Han Solo, Chewbacca
Vehicles: Dewback, Landspeeder, AT-ST
Enemies: Sandtrooper, Imperial Spy

True Jedi at 165,000: This is the highest total for True Jedi in Story Mode.  
 There's a lot of studs to pick up in this area, but a lot to potentially 
 miss as well.  Just be careful and Force things before you blast them.

Area 1: Well, there's lots to do in this place.  Plenty of items to destroy 
 and objects to use the Force on.  Sandtroopers patrol this area, though.  
 Sometimes they leave you alone, but most of the time, they harrass you.  
 To leave this area, find the stairs made out of bricks near the back.  Use the 
 Force on those and you'll make a ramp further back.  Walk Threepio up it and 
 have him use the panel to open the main door and move on.  You can also bring 
 the Landspeeder with you if you wish.

Area 2: More things to blow up, more studs, more troopers.  In this area, 
 it's time to make yourself something good, but it takes some effort.  First, 
 use the Force on the obvious glowing part near the back rubble gate.  Next, 
 have Artoo hover up and open the door on the left.  Smash the large barrels 
 to the right of the rubble gate, then break open the box containing the blue 
 stud further to the right.  Breaking that box will allow you to assemble a 
 ramp which will lead Threepio up to the panel he can work.  Okay, time to 
 get to work.  What was in the barrels will make feet.  Use the Force to 
 move those.  Next, use the Force on the obvious leg parts, then assemble the 
 pile near the gate to make the cabin base.  Force that onto the legs.  
 Finally, assemble the head and Force that onto it.  Suddenly, some jerk will 
 decide to steal your ride.  Either blast him out of the AT-ST, or just use 
 Ben's Mind Trick and he'll hop right out.  Use Y to get in so no one else can 
 steal it.  Use the AT-ST to break down the two rubble gates here.  The one 
 closer to the entrance is a small bonus area with a Double Score Zone.  Clean 
 up there as you will.  You can also run your Speeder through the car wash 
 here, then drop it off at the dealership for some studs (just don't try to 
 take it back!)  Anyway, move ahead past the furthest rubble gate.  You'll 
 come upon another AT-ST, which your partner can use.  Clean up all the 
 garbage in this area and move on through the far shutter, leaving your 
 vehicles behind.  If you've been industrious and frugal, you should have 
 100k in studs by now.

Area 3: This is the cantina entryway.  Shoot down the four droid detectors 
 so the metal guys can get through.  Hop on one of the four buttons near the 
 door and your companions should follow suit, letting you get in.

Area 4: After the cutscene, you'll be in charge of Han and Chewie for a 
 while.  There's not much to do in the cantina except start a bar fight or 
 blow up the chairs for studs.  Exit by the far right.

Area 5: Ah, remember him?  That's a Kubaz named Garindan, but in this game 
 he's just referenced as "Imperial Spy".  He'll sic some troopers on you, so 
 bust them up.  If you wish, you can build the grapple point over here now and 
 leave by the top doorway.  Both lead you to the same area.

Area 6: If on the upper area, you can use the grapple point to grapple over 
 to the other side and pull a lever, which will give you a crate.  Push the 
 crate off the edge and down the trail to the end.  Shoot it to blow it up 
 so you can move on to the next area (after cleaning up studs).

Area 7: Gun down all the stormies in this area, including those on the 
 dewbacks.  Either jump and shoot at the ones high up, or climb on a dewback 
 and jump off it to reach the upper area.  Once you're all set here, hop on a 
 dewback, then vault off it to reach the higher area in the upper left where 
 Garindan ran off, then down the stairs and through the shutter.  Make sure 
 you have True Jedi by now, because you can't come back this way.  My best run 
 on Story is 177,900 at this point, so you don't have a lot of leeway.

Area 8: You run back into the other four, here.  Also here is Garindan, who 
 will call in stormtroopers.  Shoot them all down and he'll call in a second 
 wave.  Shoot that wave up and Garindan's lifebar will appear.  At this point, 
 you have to drain his life or else he'll keep calling in more stormies, so 
 blast him to smithereens, then mop up the rest of the troopers and studs.  
 Hop in the Falcon to end this long mission.

New Characters: 
Han Solo
Sandtrooper: 14,000
Greedo: 60,000
Imperial Spy: 13,500

5D. Rescue the Princess =

"If you were to rescue her, the reward would be..." - Luke
"What?" - Han
"More well than you could imagine!" - Luke
"I can imagine quite a bit!" - Han

Starting Characters: Luke Skywalker (Stormtrooper), Han Solo (Stormtrooper), 
 Chewbacca, C-3PO, R2-D2, Ben Kenobi
Enemies: Stormtrooper, Imperial Officer, Death Star Trooper, TIE Fighter 
 Pilot, Beach Trooper

True Jedi at 60,000: Some side areas really help with this.  Beyond that, 
 just gun down all that you can see.

Area 1: You'll begin in the control room near the hangar, helmetless.  Use 
 the Force on the door to turn it into a TIE Fighter and move on out.  Use the 
 helmet dispenser to get a stormtrooper helmet, which will allow you to access 
 the doors with white circles.  Stand in the circle and press X and the door 
 will open.  Take out the troopers and officer (they may not attack just yet 
 if your character is still wearing the helmet).  Assemble the two control 
 panels and use the resulting Artoo panel.  At this point, Ben will take off to 
 deactivate the tractor beam, Artoo and Threepio will hide in the closet, and 
 it'll be up to the three remaining characters to finish this mission.  Head 
 out the now open door to the left.

Area 2: Ben will run ahead of you.  Take out the troopers.  You can't follow 
 him across the chasm, so go to the left.

Area 3: Blast them!  Note the helmet dispenser here.  Here's a trick I 
 learned.  Being hit once will make you lose your helmet.  To prevent this, 
 have a character take a helmet, then switch off to another character.  Since 
 the one you control is generally in the lead, he'll take the most hits, so 
 your helmet will be a lot safer.  This doesn't work 100% of the time, but it 
 does give you better odds.  Anyway, move ahead and you'll find Ben being 
 attacked by troopers.  Blast them all and he'll repay you by giving you a 
 bridge to cross.  Once across, you'll find TIE pilots will be upon you by 
 climbing up the catwalk.  If you shoot the hook they're using, they'll 
 stop buggin you.  Take them out and blast the crates blocking your 
 way.  Blast your way through the corridor and turn right at the end.

Area 4: In front of you is a white circle.  If you still have a helmet, 
 quickly use it to open the door before the pilots come up and tag you.  Fight 
 if you wish, or just pass through the door.

Area 5: At the center of this room, assemble the rotator switch, then use it 
 to move the bridge.  Rotate it until it stops and you can climb up these 
 ledges.  Blast the troopers and take a helmet if you need it, then pass 
 through the door.

Area 6: Hmm.  Looks like they haven't noticed you, yet.  I say go to the door 
 and assemble the panel so you can quickly use the helmet, then blast the 
 bagoogies out of the place.  Continue on to the next room.  Take out the 
 troopers here.  If you still have a helmet (or want to go back and get one), 
 you can use it to access the near elevator and ride up to a Double Score 
 Zone with a bunch of Beach Troopers.  Otherwise, take the far elevator down.  

Area 7: Blast the bad guys.  Also, take out the cameras over the elevators 
 (they take about four clean shots) to prevent more troopers from coming.  
 Assemble the levers in the middle of the room and pull them to move to the 
 actual cell block.  You can access any of the six cells for goodies, but the 
 Princess is in the third one on the right.  Have two characters in there to 
 step on the buttons to free her and finish this mission.

New Characters:
Luke Skywalker (Stormtrooper)
Han Solo (Stormtrooper)
Beach Trooper: 20,000
Death Star Trooper: 19,000
TIE Fighter Pilot: 21,000
Imperial Officer: 28,000

5E. Death Star Escape =

"Will somebody get this walking carpet out of my way?" - Leia
"No reward is worth this." - Han

Starting Characters: Luke Skywalker (Tatooine), Han Solo, Chewbacca, Princess 
Added Characters: C-3PO, R2-D2
Enemies: Stormtrooper, Imperial Officer, Death Star Trooper, TIE Fighter 

True Jedi at 55,000: This one is tough, particularly given the possibility of 
 dying so much.  Stay clear of crowds of stormies, and try not to rely on 
 melee attacks, as you'll only get hurt.

Area 1: Assemble the pile near the door, then hop up and use the lever and 
 you're out of the garbage disposal.  As soon as you head out, you'll be set 
 upon by stormies and the like, so move cautiously.  Don't worry about the 
 helmet dispenser.  You won't need it, yet.  Head out the far end of the 

Area 2: Use the lever at the back wall, but I suggest you NOT try to use the 
 grapple point just yet, unless you want to be face down amidst a gaggle of 
 stormies.  Take them all out from a safe distance, then clean up the lower 
 floor.  In particular, move the structure with a blue platform over onto the 
 red dot, which will connect it to the rotator.  Rotate it to raise the blue 
 platform a bit, then head back up to the upper level near the entrance.  
 Hit the lever to move the grapple point (and get some studs), then hit the 
 lever one more time and you'll be able to cross over as long as the blue 
 platform's raised.  You can't quite get to the door, so pull the lever to 
 drop a box.  Push that along the track and off the ledge so you can access 
 a lower compartment.  Hop in the yellow... I guess it's a floor waxer or 
 something.  Use it to cross over the five red lights on the floor in quick 
 succession, which will give you a platform near the door.  Now you need a 
 helmet, so go back to the first area and grab one (you can use the "other 
 guy gets a helmet" strategy that got you through the last round relatively 
 painlessly).  Now, head back and use it on the door.

Area 3: Blast the squad to the left.  Head over to the right and assemble 
 the lever on the right wall.  Pull it.  Gun down the stormies and pull the 
 next levers.  In the next small room, push the box into the wall to activate 
 the next lever and move on down the corridor to the end.

Area 4: Activate the three levers at the end, here to start a platform 
 rotating.  Hop on when you can.  Once across, mind the dropping stormies.  
 Grapple up to the next level and pull the lever to drop some pieces.  Drop 
 down and assemble them to get the elevator moving.  Grapple back up and hop 
 on.  Get off to the left to find more stormies and a helmet dispenser, which 
 you'll need to get back on the elevator and to the top.  Activate the door 
 and head out.

Area 5: Just pass through this corridor.

Area 6: No, you didn't take a wrong turn.  Assemble the pieces as quickly as 
 you can because there's no end to the bad guys that are going to be pouring 
 through the door.  You can buy some time by closing both levers to close the 
 door, but you need to get the grapple point built.  Swing across, then build 
 the next one, quick.  Get a helmet from the dispenser inside, then swing 
 across and use it.  Head through the door.

Area 7: Keep moving forward and shoot the door at the end.  Yikes!  Gun down 
 all these guys as quick as possible, then shut both doors to keep more from 
 coming in.  Quickly build the door on the far wall.  It'll probably take a 
 few tries and reshutting of doors, but keep at it.  Once the door's together, 
 bust it down and move on.

Area 8: Almost home.  You can now see Ben and Vader fighting up a level.  Run 
 around the front of the area.  Push the structure on the back right wall over 
 to the right and you'll get pieces for a grapple point.  Grapple up and hit 
 the lever.  This will raise the Falcon a little bit and drop a ton of 
 stormies, so fight your best.  At the near right wall is a small pile.  Put 
 it together and push the door to the left to release Artoo and Threepio.  
 You'll need to use Artoo to unlock the two switches down here (near left and 
 far right) and each time you do, you'll release a flock of stormies.  When you 
 hit the near left one, you'll have to manuever another floor waxer over five 
 switches.  For the last one, flip the lever near the entrance to release a 
 steam jet.  Put Threepio on it and he'll be jetted up to where he can access 
 the last switch.  You can now hop on the Falcon and get out of here.

New Characters:
Grand Moff Tarkin: 38,000

5F. Rebel Attack =

"That's impossible, even for a computer!" - Wedge
"It's not impossible, I used to bullseye womprats in my T-16.  They're not 
 much bigger than two meters." - Luke

Vehicles: X-Wing
Enemies: TIE Fighter, TIE Fighter (Darth Vader)

True Jedi at 20,000: This is the lowest total in the game.  There's not much 
 to say except "shoot everything".

Area 1: Shoot any stuff you can for studs, naturally.  Grab a torpedo from 
 the purple light and shoot it with X while the target in front of the shield 
 gate is bracketed.  Past the gate, you'll find TIEs will be upon you.  In 
 addition to turbolaster batteries and more TIEs, you'll also find the next 
 shield gate ahead.  Head to camera right to find four targets that you need to 
 blow up with torpedoes to remove the shield.  Blow up all four targets and 
 blast down the blue barrier to move on.

Area 2: Cause general mayhem in this next area (I know you love it).  There 
 are two "quad targets" to torp this time, one halfway up on the right, and one 
 near the shield gate at the back.  Dust them like the Top Ace you are and 
 press on.

Area 3: More of the same here, really.  Two more quad targets.  Plenty more 
 turbolasers and TIEs, though.  Once you bust down the shield, continue on 
 to the trench.

Area 4: I never get tired of the trench run.  Simply press on ahead and 
 take out as many laser batteries as you can, avoiding fire from the TIEs 
 behind you.  Once you reach the end, a rather famous cutscene will occur and 
 you'll be at the exhaust port.  Simply blast to pieces all the guns guarding 
 the exhaust port.  You'll know you're done when the shield is gone and you've 
 got a target lock.  Let fly your torpedo.  Oh, and if you miss, you'll have 
 to go all the way back to the beginning of the trench.  Boom.

New Vehicles:
TIE Fighter: 20,000
TIE Interceptor: 30,000
TIE Fighter (Darth Vader): 50,000

5G. Hoth Battle =

"Right now, I feel like I could take on the whole Empire by myself." - Dack
"I know what you mean." - Luke

Vehicles: Snowspeeder
Enemies: Probe Droid, Speeder Bike, AT-ST, AT-AT

True Jedi at 70,000: This is a tough mission to get that much.  You'll more 
 than likely have to drag some of the bombs into the white walls to knock 
 loose some extra studs, because you'll need the boost.

Area 1: Use ground emplacements for studs.  Enemy vehicles won't cut it.  
 Don't worry about going left, there's a Imperial gate, there.  Just cut 
 straight ahead through the area.  Your objective is to reach the gate at 
 the end, but it's blocked by rocks.  Near your launching point, you may 
 notice red lights and a small round object.  That's a towable bomb.  You 
 can use that bomb to take out the white walls in the area, but your main 
 objective is to tow it all the way to the gate at the end and let it roll 
 into the rocks to blow them up.  If you roll it into an AT-ST or something, 
 it will detonate.  Also, Probe Droids will try to grab the bomb away from 
 you, so shoot them down.  Once the gate is down, proceed.

Area 2: There are two AT-ATs in this area.  I shouldn't tell you what you 
 have to do to them, but press X near them and wrap around them with your 
 two cable.  Just that's not enough, though.  You need to grab a bomb near 
 the base and drag it into the fallen AT-AT to blow it up.  Do this to the 
 one near the back rock wall to remove the rocks.  Then you can roll a bomb 
 into the wall itself to clear the way forward.  The next wall is much 
 further ahead, has white walls placed to block your way, and you have to 
 roll the bomb down a narrow causeway to get to the end.  It may actually 
 help to take it slowly here.  The Probe Droids won't harrass you too much 
 in this area, thankfully.  Once the back wall is destroyed, press on.

Area 3: This final area is a big circle, with the camera at the center.  
 What you need to do here is take out the enemies specified.  First, you need 
 to down eleven Probe Droids, then eleven AT-STs, then two AT-ATs, then a 
 group of four Probes, six AT-STs, and one AT-AT.  Once they're all kaput, 
 this mission is complete.

New Vehicles: 

5H. Escape From Echo Base =

"Hurry it up, Goldenrod!  You're gonna be a permanent resident!" - Han

Starting Characters: Han Solo (Hoth), Princess Leia (Hoth)
Added Characters: C-3PO, Chewbacca
Enemies: Snowtrooper

True Jedi at 40,000: Shouldn't be too hard.  Just explore, shoot, and make 
 sure you don't die.

Area 1: As you make your way to the door, rubble will fall in your way.  
 Assemble the rubble into a bomb, which will blow the door.  Continue down 
 the tunnel, blasting snowtroopers.  At the end, assemble the generator, then 
 shoot it three times to melt the ice.  Continue on.

Area 2: Take out the troopers in this next room.  To move ahead, push the 
 generator onto the red bar to melt the ice.  In the next tunnel, take out 
 the snowtrooper, including the one manning the E-Web blaster.  You can 
 reassemble the E-Web after you blow it to blast the gates on the back wall.  
 Just watch out for the troopers that show up.  Hop off to get them to stop 
 coming.  You can't access the Threepio panel, yet, so blow the containers 
 off to the right and move on.

Area 3: Assemble the cart to get it rolling around.  You can use the cart as 
 a step to get to the ledges with studs and the minikit.  After which, push 
 the rotator switch to get it rolling down the far track.  Return the way you 

Area 2: Cross now to the door on the left that was just cleared.  Inside is 
 Threepio.  Have him access the panel on the far door (use the E-Web to clear 
 it if you have done so already).

Area 4: First, take out all the troopers.  Next, assemble the little car in 
 the middle of the room.  After that, move four of the blocks to fit on their 
 respective holes to get fans going.  Lastly, reassemble and use the E-Web to 
 clear the door.  Okay, the objective is to get in the car.  Threepio should 
 move himself over to one of the vents.  Let him drop down on the back of 
 the car, then drive him over to the door and press B or X to launch him 
 towards it, then use him to hit the panel.  Head through the tunnel.  Watch 
 out for the grates that fall.  Assemble the bomb so it blows open the far 

Area 5: This area is a super fun ice slide.  Head left and climb up the rock 
 slope, then head over to the slide and slide down.  Your objective is to 
 hit all five buttons.  You don't have to get them in one go, so don't be 
 worried about mid-slide manuevering.  Once all five are pressed, the door 

Area 6: Blow the containers to uncover the buttons, then push one of the 
 boxes onto a button, and have the rest of your crew stand on the other 
 three.  Head through the door, then out the door at the far end.

Area 7: We're in the hangar, finally.  Take out all troopers and guns, here.  
 Chewie will be in this area, as well.  Pull the levers on the right wall to 
 access some boxes.  Push them into the slots to release some tauntauns.  Now, 
 you need to do is use the E-Webs to blast down the sides of the shield, 
 while avoiding enemy fire, then assemble the gate to the Falcon.  Use a 
 tauntaun to jump up on top of the Falcon and assemble the gun on top and the 
 ramp will lower.  Climb aboard to finish.

New Characters:
Han Solo (Hoth)
Princess Leia (Hoth)
Han Solo (Hood): 20,000
Rebel Trooper (Hoth): 16,000
Rebel Pilot: 15,000
Snowtrooper: 16,000
Luke Skywalker (Hoth): 14,000

5I. Falcon Flight =

"What are you doing?  You're not actually going into an asteroid field!?" - 
"They'd be crazy to follow us." - Han

Vehicles: Millenium Falcon
Enemies: TIE Fighter, TIE Interceptor, Imperial Star Destroyer

True Jedi at 50,000: This is quite easy when you realize that the blue 
 asteroids regenerate, with studs.  It'll take a minute or two, but you can 
 have 50,000 in almost no time.

Area 1: Don't worry too much about studs here.  Just concentrate on taking 
 out the sixteen guns, four on each Star Destroyer.

Area 2: You're in the asteroid field, now.  The blue-marked ones can be 
 destroyed for studs and torpedoes, so take them out hard.  At the end, 
 use four torpedoes (you'll have to go back for more) on the rock wall in 
 the big asteroid, then push on through.

Area 3: Plenty more asteroids and TIEs.  Blast down the rubble at the end.  
 After a quick run along a big asteroid, you'll come upon a hole which is, 
 of course, the space slug.  You can get torpedoes in here if you wish, 
 or just go back out and blast the far wall to get back out.

Area 4: Hey, more asteroids.  At the end is a sizable asteroid with targets 
 that you need to blow up with torps.  Once it's kaput, head out and you're 

New Vehicles:
Millenium Falcon
TIE Bomber: 60,000
Imperial Shuttle: 25,000

5J. Dagobah =

"Mudhole?  Slimy?  My home, this is!" - Yoda

Starting Characters: Luke Skywalker (Pilot), R2-D2
Added Characters: Luke Skywalker (Dagobah)
Enemies: Bat, Swamp Snake, Vader Apparition

True Jedi at 50,000: Shouldn't be hard.  Remember all plants are blastable, 
 except those which you need the Force for.

Area 1: Assemble the ramps and head up the hill.  Watch out the bats.  They're 
 small, but they'll crawl ya.  Proceed through the swamp.  In the first 
 pond area, watch out for the swamp snake.  Luke can grapple across, but 
 Artoo will have to just go through the swamp, using his scope to see 
 above.  Once you reach the end of the path, have Artoo hover across and use 
 the panel to raise a bridge so Luke can cross.  Blast the plants away and 
 move on.

Area 2: In this next area, assemble the button, the step on it.  Have Artoo 
 hover to and step on the remaining buttons.  Once across, head up to Yoda's 
 hut.  He'll lead you into a training area.

Area 3: Okay.  You've switched characters now.  Dagobah Luke can double jump 
 and swing his saber, but he cannot use the Force alone.  Find Yoda and press 
 Y near him and he'll hop on you.  You'll be able to use the Force, then.  
 Destroy everything in the area with your saber, then use the Force on the 
 remaining stuff to create a bridge.  From there, hop on the buttons to get 
 across the swamp.  In this last area, you have to lower two mushrooms to 
 get Artoo to a panel.  It sounds easy, except that Artoo gives you no help 
 in this regard.  What you need to do is lower one mushroom, wait a moment, 
 then lower the second mushroom.  Quickly switch to Artoo and get on the first 
 until it rises, then hover over to the second, wait until it rises, then 
 hover over to the panel and out.

Area 2: Believe it or not, you're back in Area 2, only further ahead.  You've 
 also got Yoda as playable and Luke has his own Force powers, now.  If you 
 go toward the camera, you can explore the area around Yoda's hut.  Use the 
 Force some ways forward to find a tractor.  Use the Force again to take 
 the back end of the tractor and make a ramp.  Have Artoo go up the ramp, 
 then hover around the tree to find a panel he can use, which will raise a 
 platform for Luke and Yoda.  Saber down the barrier to enter the cave.

Area 4: Proceed along the ledges, stepping on buttons to allow Artoo to 
 follow.  Keep moving straight along the tunnel until the end, where you'll 
 find the Vader Apparition.  Knock off two hearts and it will hide on a 
 ledge.  There are two boxes in front of that ledge.  Jump on one and Yoda 
 will jump on the other, and the two of you can lift each other up.  Knock 
 two more hearts off Vader and he'll move to a higher ledge.  Assemble the 
 step and Force them all into position.  Take two more hearts and the 
 apparition will go back to the ground floor, so finish him off, then leave 
 by the far gate.

Area 5: Use the Force on all the plants here, to uncover a pile.  Assemble 
 it into a rotator switch and push it to raise a bridge.  Then, head across 
 to the next area and clean up the plants.  In the back are two boxes that 
 need to be dual-raised by Luke and Yoda just as before.  Push off the box 
 that's on top, here, and turn it into a motorcycle.  Next, Force pull a 
 washing machine out of the swamp nearby.  Force the bike into the machine, 
 then raise the machine to make a pile.  Assemble the pile into an Artoo 
 panel, which will explode, and you'll find your X-Wing (how it got over 
 here, we'll never know).  Luke can't raise it, so switch to Yoda and have 
 him do it to complete the level.

New Characters:
Luke Skywalker (Pilot)
Luke Skywalker (Dagobah)

5K. Cloud City Trap =

"The Force is with you, young Skywalker, but you are not a Jedi, yet" - 
 Darth Vader

Starting Characters: Luke Skywalker (Bespin), R2-D2
Enemies: Stormtrooper, Darth Vader

True Jedi at 11,000: Small total, but a short level.  Watch for blues, and 
 try not to fall off too much.

Area 1: Force one of your wings into a platform, then have Artoo hover to the 
 back side of the room with the Artoo panel and activate it, which will let 
 Luke cross to the door, where he can assemble another Artoo panel, which 
 opens the door.

Area 2: Periodically, stormies will drop down to fight you.  Use the Artoo 
 panel and bust down the nearby wall.  Push the structure into the center of 
 the room, then use the pile from the wall to make an E-Web.  Force it onto 
 the stand and blast down the blue bars on the door, then pass through.  Go 
 to the end of the corridor and use the Artoo panel.

Area 3: Look at that.  Already Vader shows up.  Head down and duel him.  
 Once you take a few hearts away, he'll start playing coy, bouncing around 
 the room away from you.  At that point, have Artoo use the panel to jet 
 some steam and stun him.  Once you drain all his hearts, he'll run off, 
 leaving a pile.  Assemble it into a crane, then grab Artoo and drop him off 
 near the door.  Artoo will automatically activate a panel to let you over.  
 Go grab a helmet from the dispenser, then use it on the white circle to 
 move on.

Area 4: Use the Force on the wall to create a fan, then have Artoo use the 
 panel to get the lift moving.  Jump Luke onto the fan to get blown up to the 
 ledge, then ride the lift to the other side.  Hop on the left below to lower 
 it so Artoo can cross, then use the Force on another fan to ride it up.  
 Activate the panel on the lift, then ride up to the doorway.

Area 5: Time to fight again.  Knock down a few hearts and he'll jump away.  
 Take out the stormies, then use the Force on the two things on the back 
 wall to make a ramp.  Have Artoo go up the ramp and use the panel to steam 
 jet Vader.  Hit him some more.  Next, assemble the rotator switch and the 
 elevator panel.  Artoo will stand on the elevator, so rotate the switch and 
 he'll hit the panel on top to steam Vader again.  Continue on doing this 
 until Vader is drained again and he'll run off.  Chase him.

Area 6: Now, Vader is across the way, and stormies are popping out of holes.  
 Have Artoo float across and use both panels to close them, then switch back 
 to Luke.  When Vader Forces something at you, Force it as it gets close to 
 push it back.  Then, he'll come back for more dueling.  Continue this until 
 you Force an object into him that breaks the window.  Force the glass to 
 create a platform, then follow him out.

Area 7: Chase Vader down this area.  Use the Force to create a ramp, then 
 continue.  Have Artoo activate a lift.  It's all pretty simple.  Chase Vader 
 to the end and drain his hearts to finish the level.

New Characters: 
Luke Skywalker (Bespin)

5L. Betrayal Over Bespin =

"I love you!" - Leia
"I know." - Han

Starting Characters: Lando Calrissian, Princess Leia (Bespin), Chewbacca
Added Characters: R2-D2, C-3PO
Enemies: Stormtrooper, Beach Trooper, Imperial Officer, Boba Fett

True Jedi at 45,000: Wall structures made of bricks are breakable.  The 
 long corridor with the third blue and white module has lots of them to 
 break, including ones stacked on top of them, so gun them all down.

Area 1: Go straight ahead, chasing Fett and gunning down stormies.  Fett 
 will pull a lever to turn stairs into a ramp.  Blast the nearby wall to find 
 another level which will reverse it.  Continue up the passage, following 
 Fett.  You'll fight him for a little bit, here.  Shoot him as he jets 
 around to drain his hearts, then follow him back out of the room.  He'll 
 operate a green circle, so follow him through that.  Keep tailing him until 
 the end of the corridor.  Fett will take off in his ship, Slave I, leaving 
 you behind, but at least you'll find Artoo.  Head back the way you came, 
 because there are plenty of doors for Artoo to use.  You'll notice there 
 are now steam vents open.  Use the Artoo panel to shut them down.  Continue 
 back along the corridor until you find another Artoo door.  Open it to find 
 the garbage room.  Take out the Ugnaughts and clear away the garbage.  
 Push the plug back into its socket and pull the lever to get all of 
 Threepio's pieces.  Put him back together and now you've got him, and you 
 access the Threepio panel nearby.  You'll need the helment dispenser in the 
 next room eventually, but for now, just run ahead and clear the place out.

Area 2: Take out all the troopers here, then assemble the grapple point 
 that rains down.  Grapple across, then hop in the crane and use the magnet 
 to get the droids over to your side.  Grapple up another level and assemble 
 the lever.  Pull it to get the elevator moving to get the droids up to 
 your level.  Now, take Artoo and have him float past the red beams which 
 keep the conveyor moving, then have him hold down the switch so everyone 
 can get across.  Manuever Artoo around the little obstruction and float him 
 across to the panel to allow the non-droids to get across.  Grapple up to 
 the top and blast the thing hanging to drop it on the obstruction so 
 Threepio can get by.  Have him access the door panel to open it, then 
 press on through this corridor.  At the end, have Artoo get rid of the 

Area 3: There's the Falcon.  Step on both sets of buttons to fix the levers, 
 then pull both to extend the bridge to the ship.  Head back out.

Area 2: Follow the wall past the vents to another Artoo door.  Head on out.

Area 3: Now, you just have to take out a jillion troopers guarding the 
 Falcon.  Once the door opens, you're ready to go!

New Characters:
Lando Calrissian
Princess Leia (Bespin)
Lobot: 11,000
Ugnaught: 36,000
Bespin Guard: 15,000
Princess Leia (Prisoner): 22,000

5M. Jabba's Palace =

"If I told you half the things I've heard about this Jabba the Hutt, you'd 
 probably short circuit." - C-3PO

Starting Characters: Princess Leia (Boushh), Chewbacca
Added Characters: Luke Skywalker (Jedi), C-3PO, R2-D2, Han Solo (Skiff)
Enemies: TT-8L, Gamorrean, Rancor

True Jedi at 38,000: Not much to this one.  Just be sure to hit all the 

Area 1: You're starting outside Jabba's Palace.  There are two TT-8L's at the 
 gate who will open fire on you, so blast them repeatedly.  Assemble the 
 platform in front of the gate and hop up to expose the third one.  Once 
 all three are blown, the gate will open.  As you enter, you'll be set upon 
 by Gamorreans.  They keep popping out of the holes in the ceiling until you 
 pull the levers to shut them.  Once both are closed, you can explore more 
 freely.  The door at the far end will only open for bounty hunters.  Happily, 
 you can provide such credentials, soon.  Head to the left and you'll find 
 a helmet dispenser.  Not only will this give Leia the Boushh helmet and 
 allow her to use green circles, it will also allow her to throw thermal 
 detonators by pressing X.  That'll be quite useful.  When something can 
 be blown by a thermal detonator, you'll know because it'll be a shiny gray 
 and your shots will rebound off it.  Anyway, use the green circle and move 
 on up the stairs.  At the top, the door will open, and hey!  It's Luke!  
 Close the two hatches to stop the Gamorrean flow, then assemble the Bounty 
 Hunter Panel.  Have anyone wearing a Boushh helmet use it, then move on 
 through the door.

Area 2: In this room, there's another Gamorrean hatch on the left that you 
 should close quickly.  Blow up the contraption on the right, then assemble 
 it into a platform.  Take control of Leia.  Chewie will hop on automatically, 
 so hop on yourself and Luke will raise you up.  Go into the nearby cell and 
 pull both levers to open the door at the far end of the room.  Use a 
 detonator on the shiny doors at the end.  Quickly go to the far end of the 
 room and pull the lever to close another Gamorrean hatch.  Blast the 
 four supports on either side of the door on the right to open it and move 
 on.  Watch out for loose grates in the floor, then move on to the droid 
 workshop.  Take out the Gamorreans.  Now, to free your droids.  Use the 
 Force on the left wall and assemble the resulting pieces to make a box.  
 Now, go to the machine on the right and pull both levers.  Assemble both 
 sets of pieces to make four buttons.  These buttons will move the box.  
 What you need to do is place the box near the cages where Artoo and Threepio 
 are kept, then use Luke to jump on the box, then double jump into the cage 
 which will lower with your combined weight.  Do so for both droids, then 
 have them open their respective panels.  Continue up the stairs and open 
 the door at the top to move on.

Area 3: This large room has two Gamorrean hatches, but you can't close one 
 of them until you can get into position.  See the three pushable objects 
 in the center?  You need to line them up on the right in their holes in 
 ascending order, then use the Force on each to make a proper ramp.  Once 
 at the top, destroy the containers and assemble a platform which you can 
 use to Force into part of a bridge.  Use the Force on the opposite side's 
 structure to finish the bridge, then cross and close the hatch.  Now, have 
 Artoo hover to the left and activate his panel to extend a bridge, then 
 have Threepio use his panel next to the door and leave.

Area 4: Head down the stairs and close two hatches as quickly as possible.  
 This will open the gate ahead of you.

Area 5: Clean up the Gamorreans and close the two hatches in this room.  
 Once they're all down, there's a gate on the far wall with a helmet 
 dispenser.  Take a helmet and use it on Han in the carbonite.  Once you've 
 done this, you can't go back, so I suggest making sure you have True Jedi, 
 or are at least pretty close, before moving on.

Area 6: Okay.  You've lost Leia, but gained Han, and there's a big ugly 
 rancor in this room ready to chomp on you.  He only has three hearts, but 
 you can't hurt him using conventional means.  The trick is to bring Threepio 
 over to the hatch on the left and use the panel to open it, which will 
 drop a Gamorrean.  The rancor will go right for the tasty bacon, then will 
 walk into a corner to start chowing down.  Blow up the container nearest 
 him and he'll lose a heart.  For the last heart, he'll go to eat the 
 Gamorrean under the gate.  Pull both levers on each side of the gate and 

New Characters:
Princess Leia (Boushh)
Luke Skywalker (Jedi)
Han Solo (Skiff)
Gamorrean Guard: 40,000
Bib Fortuna: 16,000
Palace Guard: 14,000

5N. The Great Pit of Carkoon =

"I think my eyes are getting better.  Instead of a big dark blur, I'm seeing 
 a big bright blur" - Han
"There's nothing to see.  I used to live here, y'know." - Luke
"You're gonna die here, y'know.  Convenient." - Han
"Just stick close to Chewie and Lando.  I've taken care of everything" - Luke
"Oh...  Great..." - Han

Starting Characters: Luke Skywalker (Jedi), Lando (Palace Guard)
Added Characters 

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