The Empire strikes back in this sequel to the endearing Star Wars game made all of LEGOs. LEGO Star Wars II follows the Rebel Alliance's battle to dismantle the Galactic Empire and rebuild a galaxy in pieces. From Darth Vader's pursuit of Princess Leia aboard her blockade runner to a showdown on the reconstructed Death Star, the game includes even more of the family-friendly LEGO action. The sequel finally allows you to build with your LEGO blocks, as a new Free Play mode allows gamers to customize the vehicles for new ship designs, as well as Free Play all of the playable characters (over 100 in total) by mixing and matching body parts, forming the likes of "Stormbacca", "Chew Vader" and "Leia Wan Kenobi." Other additions include cool new character-specific attacks and maneuvers, Power Brick items, playable mini-kit vehicles, an improved two-player camera, a greater challenge for advanced players, and more.
One of last year's more pleasant surprises was undoubtedly LEGO Star Wars, the TT Games-developed ode to George Lucas' incredibly popular sci-fi universe. With its unique art style, "pick up and play" mechanics, and the best use of a popular license that we'd seen in a long, long time, it literally came out of nowhere to win critics and consumers over with its charming mix of action and humor. With a resume like that and three movies that could still be "LEGOfied" remaining, a sequel was inevitable.
Eighteen months later we have it. Like The Empire Strikes Back which inspired it, LEGO Star Wars II: The Original Trilogy improves on its predecessor in just about every way. Its stage design, source material, musical score, visual presentation, and jokes are all of a higher quality than they were before. There are even a number of additions that are new for the series altogether and some extra mini-games thrown in just for the heck of it. In other words, The Original Trilogy is almost the perfect sequel.
Explaining how LEGO Star Wars works is actually quite simple. The main gameplay mechanics are essentially the same one-dimensional bits that make up most actioners out there (with an attack, jump, and special button available). Using basic strikes and defensive skills, players will regularly chop or blast their way through an unending army of Stormtroopers, Sand People, and Bounty Hunters while fighting the occasional boss or mid-boss every couple of levels. But that's where its similarities to other titles ends.
What makes LEGO Star Wars truly unique is that players will be in control of at least two characters at a time, and sometimes as many as six. Using a quick tap of the button, gamers can hop back and forth between anybody in their party -- be they Jedi, Rebel, Droid, or whatever -- and each of these archetypes play entirely different. So while Luke Skywalker and Obi-Wan Kenobi may be ideal for taking out large groups thanks to their jumping lightsaber attacks, only droids can access certain areas that allow you entry to the next section. Moreover, the standard blaster characters can mean the difference between life and death when fighting enemies from a distance and Traveller's Tales has done an excellent job of balancing things so that you'll have to rely on all these styles to succeed.
This combination of straightforward mechanics and a clever use of strategy is what makes LEGO Star Wars so fun to play. But character selection for battles and the occasional door access isn't all there is to it. Part of the game's brilliance is how it mixes puzzles with combat and how it makes use of the LEGO license by allowing players to build or destroy structures. Fans of the first game are no doubt familiar with this system, but LEGO Star Wars II has added a few new goodies to make the puzzles that much more elaborate and the pace that much faster. The fact that any non-droid character can now build instead of just a Jedi, for example, encourages the use of non-force personalities more than before. Multi-screen puzzles with a couple of multi-solution outcomes are also welcome additions, while the inclusion of about a billion secrets is a good thing too.
If multiplayer is your thing, then LEGO Star Wars has that also. Just like last year's title, The Original Trilogy allows for immediate "Drop in/ Drop Out" two-player co-op at any time with a few small tweaks thrown in for good measure. Take the camera, for instance. Now it draws back much further than it use to before requiring characters to move closer to one another. There's an all-new (and extensive) character creation feature built-in as well, and it allows users of vastly different play styles and preferences to hook up however they want. Sadly, online co-op still isn't supported in any of the console versions, and if one person moves to the next screen by himself, player two is auto-transported to that location no matter what he might be in the middle of doing.
LEGO Star Wars II: The Original Trilogy Game Walkthrough
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= T H E O R I G I N A L T R I L O G Y =
LEGO Star Wars II: The Original Trilogy (GCN Version)
A FAQ/Walkthrough by CyricZ
E-mail: cyricz42 at yahoo.com
4. Mos Eisley Cantina
5. Story Walkthroughs
Episode IV - A New Hope
5A. Secret Plans
5B. Through the Jundland Wastes
5C. Mos Eisley Spaceport
5D. Rescue the Princess
5E. Death Star Escape
5F. Rebel Attack
Episode V - The Empire Strikes Back
5G. Hoth Battle
5H. Escape From Echo Base
5I. Falcon Flight
5K. Cloud City Trap
5L. Betrayal Over Bespin
Episode VI - Return of the Jedi
5M. Jabba's Palace
5N. The Great Pit of Carkoon
5O. Speeder Showdown
5P. The Battle of Endor
5Q. Jedi Destiny
5R. Into the Death Star
6. Free Play Runthroughs
Episode IV - A New Hope
6A. Secret Plans
6B. Through the Jundland Wastes
6C. Mos Eisley Spaceport
6D. Rescue the Princess
6E. Death Star Escape
6F. Rebel Attack
Episode V - The Empire Strikes Back
6G. Hoth Battle
6H. Escape From Echo Base
6I. Falcon Flight
6K. Cloud City Trap
6L. Betrayal Over Bespin
Episode VI - Return of the Jedi
6M. Jabba's Palace
6N. The Great Pit of Carkoon
6O. Speeder Showdown
6P. The Battle of Endor
6Q. Jedi Destiny
6R. Into the Death Star
7. Bounty Hunter Challenges
7B. Obi-Wan Kenobi
7D. Princess Leia
7E. Admiral Ackbar
7H. Lando Calrissian
7I. Luke Skywalker
7J. Han Solo
8. Bonus Missions
8A. Episode IV Bonus
8B. Episode V Bonus
8C. Episode VI Bonus
8D. LEGO City
9A. Story Characters
9B. Extra Characters
9C. Prequel Trilogy Characters
10A. Main Unlocks
10C. Secret Codes
11. Standard Guide Stuff
11B. E-mail Guidelines
11D. Version Updates
11E. The Final Word
Hi, and welcome to my FAQ/Walkthrough for LEGO Star Wars II: The Original
Trilogy! My, it's been some time since I've done a Star Wars FAQ, and I can
think of no better game to do one on than this one. A sequel to the original
LEGO Star Wars, this game follows the story of the original trilogy (Episodes
IV, V, and VI, also known as "the good ones"). Follow Luke Skywalker as he
realizes his destiny and aids the Rebel Alliance in overthrowing the Galactic
Empire, all in classic LEGO style, naturally. In this FAQ, you'll find
walkthroughs on how to get through each mission (story and free play), as
well as how to get and get through all the tons of bonus stuff.
Q: What is LEGO Star Wars II?
A: The newest Star Wars release by Lucasarts, developed by Traveller's Tales.
This is an action game where you act in some of the familiar battles of
the original Star Wars trilogy, with everything in LEGOs.
Q: What is the ESRB rating of this game?
A: This game is rated E10+, with the added descriptors of Cartoon Violence and
Q: Would this game be good for my kids?
A: Absolutely so. There's almost no objectionable material during gameplay.
All violence is done to LEGO bricks, not real people. The game is very
forgiving in the sense of difficulty, encourages exploration and critical
thinking, as well as working together with a friend.
Q: So, what's changed from the first LSW?
A: In the grand sense, bonus missions, wherein you can use characters you've
unlocked, AND minikits you've assembled. Bounty Hunter Challenges are
available to those who complete the game. As far as actual gameplay goes,
little has changed, except for a few in-game mechanics, such as the ability
to "build" piles of bricks, instead of relying on the Force all the time.
Q: I can't get to a certain spot! I need Artoo/Threepio/a Jedi/a grappler!
What do I do?
A: You'll have to come back to that spot on Free Play, where you can take
whatever characters you want.
Q: I can't get Artoo up onto the mushrooms on Dagobah! Do I need a second
A: You could do it that way, but there is a way without a second player.
Use the Force to lower the lower mushroom, then wait a second and lower
the second one. Quickly switch to Artoo and get on the first mushroom.
Wait until it rises, then float over to the second one. Wait until it rises,
and float over to the Artoo panel.
Q: Do I really have to wait until the very end when I get Vader to get a
A: Nope. Simply use the "create-a-character" and give him a red lightsaber.
He'll have Sith Force powers. Thanks to Philare for this info.
Most of this information can be found in the instruction manual, like anyone
3A. Controls =
General Controls -
Control Stick: Move your character.
A Button: Jump or hover (not available for all characters)
B Button: Attack or use primary ability.
X Button: Use special ability. Also used to bulid piles of LEGOs and pull
levers (non-droids only).
Y Button: Shift focus. Use when facing another character to transfer control
L/R Buttons: Only used during Free Play. Switch between characters you
selected for this mission.
C Stick: Adjust camera slightly.
START Button: Brings up Pause Menu.
Blaster Character Controls -
A Button: Jump. Some characters have a second diving jump.
B Button: Fire blaster. Press B just as a blaster bolt is about to hit you
to dodge it.
X Button: Use grappling hook on red targets.
Jedi/Sith Controls -
A Button: Jump. Press again for a double jump.
B Button: Swing lightsaber. Hold down saber to assume blocking position.
Press B just as a blaster bolt is about to hit you to reflect it back at
X Button: Use the Force. Using the Force will have different results
depending on the character and target. Sometimes the Force will adjust
bricks. Sometimes it will push characters back. You can also use a Mind
Trick on certain characters, or a Force Choke or Force Lightning.
There are also some cool moves/combos you can do with a lightsaber. If you
jump and attack, you'll perform a jump-slash. This has a good chance of
hitting your target, but you're vulnerable while performing it. If you
double-jump and attack, you'll perform a diving down-stab. This will create
a small outward field that will damage enemies all around you. Finally,
there's the standing combo. If you press the attack button again right
after you finish your first strike, your second will have trails and make a
whistling noise. Do it again for a third strike, and you'll perform a
"super slash", which has double power AND can break through an enemy's
Flying Vehicle Controls -
Control Stick: Push in the direction you wish to fly. Push in the opposite
direction to perform a U-turn.
A Button: Acrobatics. Simply press A to perform a loop. Press A and tap
left or right to do a barrel roll and avoid enemy fire.
B Button: Fire blasters.
X Button: Fire proton torpedoes that you've picked up.
3B. Menus/Displays =
Main Menu -
New Game: Start a new game.
Load Game: Load a previously saved game.
Options: Opens Options Menu.
Options Menu -
Rumble: Toggle Rumble function.
Audio Volume: Adjust in-game volume.
Music: Toggle music on/off.
Widescreen: Toggle widescreen functionality.
Pause Menu -
Resume: Get back to the game.
Options: Opens Options Menu.
Extras: Opens Extras menu, where you can select any extras you've purchased,
as well as toggle the Adaptive Difficulty.
Quit: Return to the Main Menu (will not save).
3C. Hints/Tips =
The basic form of progress in this game is the "Gold Brick". You get a
Gold Brick for completing a mission in Story Mode, for getting True Jedi
status in Story and Free Play, and for collecting all Minikit Canisters in
a mission. Also, bonus missions have a Gold Brick as the reward for beating
the threshold. Lastly, there are eight Gold Bricks on sale at the bar.
This gives you a grand total of 99 Gold Bricks to get.
Keep collecting studs. Collecting a specified number will give you "True
Jedi" status and a Gold Brick. To get all of them, you have get True Jedi
status in both Story and Free Play for each mission. Once you hit the True
Jedi threshold, you cannot lose it, no matter how low your studs get
Collect Minikit Canisters (I just refer to them as "minikits") to assemble a
vehicle. Collecting all ten and completing the vehicle will give you 50,000
studs, a Gold Brick, and will allow you to use that vehicle in Minikit bonus
Each mission has a red Power Brick in them. Collect that Power Brick and
complete the mission to unlock an Extra for purchase at the bar. Some of
these can be pretty expensive, mind you.
Shoot. Freakin'. Everything. If it's made out of LEGO bricks and not
obviously part of the background, gun it down, or saber it down, or whatever
you have to do, because a lot of stuff to move ahead in the game requires
you to go on a destruction frenzy.
Explore everywhere. Run into walls and behind them to look for any areas
you might be missing.
If you die, you'll drop a portion of your studs: 4,000 if you're shot down,
2,000 if you fall off the screen. You can die as many times as you want and
you can still finish the mission. However, losing too many studs means you'll
have a harder time getting True Jedi status, so be sure to recollect those
lost studs when you croak.
Sparklies on an object means that you can use the Force on them, so take that
opportunity whenever it presents itself. Red sparklies means that ONLY a
Sith can use the Force on those objects. You don't get a Sith until very
late in the game, sadly. However, you can MAKE one by sticking a red
lightsaber on one of the creatable characters.
4. MOS EISLEY CANTINA
This is the main hub in the game, much like Dexter's Diner was in the original
LEGO Star Wars. Lots of characters wander around, and if you start a bar
fight, look out. A batch of the characters you've unlocked will also be
strolling around the place, inside and outside. Fights can be started when
Rebel and Imperial forces meet up.
Anyway, there are several points of interest in the Cantina:
This is pretty much where you buy everything in the game. Just to the left
is a holoprojector that shows your time playing and your total percentage.
Getting near this projector also gives you the items you've found at the
bottom of the screen. Anyway, walk right up to Wuher the bartender to see
Hints: These are all purchased for 100 studs, except for the last one, which
is 1000. They give you basic tips on how to play the game.
Characters: As you progress through missions, you'll be given characters
automatically if you used them in the Story. For characters you don't play
as in the Story, you'll have to purchase them from here as they're unlocked.
Extras: These are gameplay modifiers. Some help you get through the game.
Others are just for show. Some are available for purchase immediately.
Others require you to find Power Bricks to make them available.
Enter Code: If, somehow, you come across secret codes, you can enter them
here to quickly unlock stuff that would require you plenty of studs
Gold Bricks: There are eight Gold Bricks available to buy, starting at
10,000, and increasing in price by 5,000. A new one will become available
for every two missions you complete (any missions count, even if you've
already beat them).
Story Clips: Pick this to view any movie clip you've seen during Story Mode.
Bacta Tanks -
In these two bacta tanks are your "Create-A-Characters". Get close and you
can completely customize two characters to your liking:
Up/Down: Select which part to change.
Left/Right: Cycle through available parts.
A Button: Switch to other character.
B Button: Save and Exit
X Button: Edit the character's name.
Y Button: Random selection.
You can customize the following parts: Hat/Helmet/Hair, Head, Cape, Body,
Arms, Hands, Weapon, Belt (lower torso), and Legs. What you choose as the
weapon and head defines your character's class. Lightsabers will be Jedi.
Guns will be gunfighters, etc. Putting on a stormtrooper helmet or bounty
hunter helmet/head will give your character that access. Also, be warned that
some LEGO heads won't accomodate hats, such as Yoda's.
Episode Lounges -
These are where you access the respective episodes. At first, only IV is
open. After the first mission, the other episodes will be available. You
must beat each episode's missions in sequential order. Hanging outside the
lounge's gate, or each mission's door will give you your stats on that
mission/episode so far. Your first visit to a mission is always Story.
After that, you can replay the Story, or play on Free Play.
The outside area is where all your minikits are displayed. From here you
can view them, but you can only fly them in special bonuses. Also, the
60 Gold Brick and 99 Gold Brick bonuses are out here.
Bounty Hunter Challenges -
Between the Episodes IV and V Lounges is a door with Jabba's picture on it.
Once you purchase all the bounty hunters (Greedo, Boba Fett, IG-88, 4-LOM,
Bossk, and Dengar), you can access this.
Gold Brick Doors -
In each episode's lounge, and outside, are doors that require Gold Bricks to
assemble. You must have the required threshold of Gold Bricks to open the
door, and (in the case of the episode lounges) you must have beat all
missions that episode. These lead to the Bonus Missions, which I have more
on in their respective section.
5. STORY WALKTHROUGHS
Below you'll find walkthroughs for all the main missions in the game. These
walkthroughs take relatively few diversions from the main path, nor do they
stop to find minikits along the way. We'll cover all that in the next
Gonk Droid: 1550
5A. Secret Plans =
"Darth Vader. Only you would be so bold." - Leia
Starting Characters: Princess Leia, Captain Antilles
Added Characters: C-3PO, R2-D2, Rebel Friend
Enemies: Stormtrooper, Imperial Shuttle Pilot, Beach Trooper
True Jedi at 40,000: Should be no prob, Bob, especially if you blow all the
walls out of the ship.
Area 1: You start in the data room on the ship. You'll be given tutorials
as you go. Hold down X near the wiggly piles to assemble them. Assembling
both will open the door out of this room. Don't forget to shoot just about
everything that can be shot to get as many studs as you can. Also, you can
play with the lever on the left wall to get one silver stud (infinitely, if
you're really patient). In the next room, you both need to pull the levers
at roughly the same time. If playing by yourself, the computer controlled
character will help on his own. Once you open the door, note the Rebels
headed to the left. To your right is where they came from, but the door
shuts, and those red sparklies mean only a Sith can access it. Note that
just about any wall in the ship can be blown up for studs, so keep pounding
on them. Behind one of them in this hallway is a hat dispenser. It doesn't
give you anything useful, so you don't have to play with it. Follow the
Rebels and you'll come upon a door that stormtroopers will burn down.
Remember, smart combat is to keep moving so they can't blast you. Your
blaster bolts will largely be aimed at your nearest enemy, so concentrate on
staying alive. You can also try using B to evade the incoming shots, but I
wouldn't rely on it. Head into the next area.
Area 2: Those red bullseyes are grapple points. Press X on them to ride up
to the next level. Grapple up to the top and assemble the two structures to
extend the bridge and move on.
Area 3: Well, lookie. It's the big man himself. Vader won't allow you to
get close to him, and he'll rally up some troops to gun you down. What you
need to do is have both characters pull the levers on one side. This will
release an explosive container near Vader. Do the same for the other side.
Now, shoot up those containers. Vader will get spooked (I guess) and leave,
and you can proceed. There's not much to do in the next room. You can only
get one of those weird grape bricks, and you can't access the green door
until Free Play. Go to the left and gun down all the troopers that are in
this room, and the ones that show up. You can't access the white circle
without being a stormtrooper. That's another one to come back to on Free
Play. You can, however, pull the levers on the left and right side of the
room for studs or to view a humorous scene. Otherwise, move ahead.
Area 4: Now, the idea of this room is to push each of the two blocks onto
the red dots. Note that you can only move the blocks inside their areas.
Once both are in place, the door will open. Take out the troopers, then
walk up to C-3PO. Use the Y button to transfer control to him, then have
him use A or X on the panel with his picture to activate it and remove the
shield. You'll now also have R2-D2, but the Princess will leave. At this
point, you could go back to the panels previous that had a Threepio or Artoo
on them, but it's not necessary, nor rewarding at this point, so press on.
Have Artoo open the panel at the end of the corridor to the next area.
Area 5: You're on one side of a pit. On the other is another Rebel having
it out with some stormies. What you need to do is go over to the crane and
hop in using Y. Move the crane over a trooper and press B or X to pick him
up. Drop the trooper down the hole in the middle of the room, then do the
same for the other. "Rebel Friend" will then pull a lever allowing you to
cross to his side, and he'll also join your cause. Now, we're not quite
done using the crane, yet. See how Threepio just went over to the other
side on his own? Note the Threepio panel on the door. Everyone else can
cross the gap to the panel, but not Threepio, so you have to lift him with
the crane, then drop him in front of the door. Head on over there yourself
and activate the panel.
Area 6: Shoot the troopers to free some buds, then be prepared for an attack
by troopers and shuttle pilots. Press on through the door (don't worry
about the flower behind the wall, you can't get all three, yet). Go into
the corridor and assemble the little walkway across the gap. Continue and
build another little walkway. You're finally at the escape pods. There are
two doors with Artoo panels, and another with a Threepio panel, but it's
blocked. Have Artoo use the two panels and beat the enemies inside (including
the creepy-looking Beach Troopers o_O). Pull the levers in these pods to
open the Threepio panel. Have him use the panel, then guide Artoo in and
have him use the panel inside to finish the level.
Rebel Trooper: 10,000
Imperial Shuttle Pilot: 29,000
5B. Through the Jundland Wastes =
"The Jundland Wastes are not to be travelled lightly." - Obi-Wan
Starting Characters: Luke Skywalker (Tatooine), Ben Kenobi
Added Characters: C-3PO, R2-D2
Vehicles: Bantha, Dewback, Landspeeder
Enemies: Jawa, Tusken Raider, Sandtrooper
True Jedi at 75,000: Shouldn't be too much of a pain, but make sure to
look for spots in the Sandcrawler than can be destroyed. You have a Jedi,
so use the Force on anything sparkly.
Area 1: As you may have guessed, this is playing out a little differently
from how the movie goes. Instead of Artoo running off, Jawas grab the droids
and Luke and Ben have to get them back. You'll start in a canyon. You can
play around on the banthas if you want, but they're a very lame vehicle, and
you're very vulnerable to Tusken attacks on them. Your main objective is off
to the right. Blast or saber away the bricks under a rock outcropping to
lower it, then hop up and further down the causeway. In the next large
desert area, remember to use the Force first, then blast if you want the
max possible studs out of something. Your objective is the crashed escape
pod on the hillside. Using the Force on it will turn it into a ramp up the
slippery slope. Climb up it to move on.
Area 2: Assemble the box in front of you, and either blast or deflect the
Tuskens on the ledge. Push the box all the way to the forward side and hop
up to the ledge, then across to the next one, then down to safe ground.
Continue up the slope to find the Jawa Sandcrawler. After clearing the area
of debris, you'll find you can Force a couple of blocks into a stack, and
build a grapple point. Also, you can use the Force on one of the walls to
open the flap. Grapple up to the lever and pull it so Ben can get up, then
use the Force to pull down another flap, then grapple and double jump up to
that spot and pull the lever to get a lift moving nearby. Hop on and ride
to the top. Pull both levers and you'll activate the droid-sucking tube at
the bottom. Drop down and jump up into the tube.
Area 3: We're inside now. Just around the corner is a locked door. Blast
away the coverings on the valves, then use the Force on five of them to open
the door. Use the Force on the rest to release two blue studs. Head through
to the next room. Pull the lever to release a box which you can push on
the recessed area. Put it on any red square and it will blow up. You can
use this in four places to free a minikit, several blue studs, and R2-D2,
your objective. Use Artoo on the panel on the door to open the lift.
Area 4: In this small area, you simply have to run over each set of four
buttons in relatively quick succession. Doing so will raise two levers.
Pull them both and you'll open the door to the next area.
Area 5: Subdue the Jawas here so they don't zap Artoo (he's out for few
seconds when that happens). Push the rotator switch in the middle counter-
clockwise until the gray module is above C-3PO's cage. Once it's lit up,
have Artoo access the panel to get him out. Now that you have Threepio, you
can go back to an early part of the Sandcrawler (where you can assemble a
Threepio panel) and access an extra room for a ton of studs. Useful if
you're going for True Jedi. Anyway, have Threepio hit the panel in this room
near the door to the left and go through it. Use the Force on all four
supports on the big ramp to lower it. You may now leave the Sandcrawler.
Area 6: Okay, here's the deal out here. There's quicksand mud puddles all
over the place. Your job is to operate vaporators to make it safe to cross.
You ready? Take out all the Tuskens you can see, then have Threepio access
the nearest vaporator (front right of the area) to harden the sand. Walk
across the sand to the pile and assemble a ramp for Threepio to climb up to
the next vaporator. Once that's operated, you can proceed to the next area.
There's a nice big chasm to cross, and Ben's your man. Hop up on the rock
ledges to the left and you'll see bricks attached to the wall. Force those
into a nice bridge. Cross and you'll see a rather obvious pushable box up a
few ledges. Drop that off the back end of the ledge, then Force it into a
bridge to the next vaporator. This will allow you to continue on to the
end of the area.
Area 7: Last one. Assemble the obvious speeder parts and you have your
first true vehicle. The Landspeeder doesn't do much apart from gliding
around, but it does that job well. Use it to cross the quicksand. You can
go further back if you wish for some more studs and a minikit, or just go
to the right to finally reach Ben's house. Of course, there are four buttons
in front of the house, requiring four characters to step on them. Assemble
the lever near the quicksand's edge and pull it to create the bridge for the
rest of the characters. Now, you can explore and bash some stormies, or
just have everyone step on the buttons (when you put one of them on, the
rest follow suit automatically), pull the lever, and head in to finish the
Luke Skywalker (Tatooine)
Tusken Raider: 23,000
5C. Mos Eisley Spaceport =
"You will never find a more wretched hive of scum and villainy" - Obi-Wan
Starting Characters: Luke Skywalker (Tatooine), Ben Kenobi, C-3PO, R2-D2
Added Characters: Han Solo, Chewbacca
Vehicles: Dewback, Landspeeder, AT-ST
Enemies: Sandtrooper, Imperial Spy
True Jedi at 165,000: This is the highest total for True Jedi in Story Mode.
There's a lot of studs to pick up in this area, but a lot to potentially
miss as well. Just be careful and Force things before you blast them.
Area 1: Well, there's lots to do in this place. Plenty of items to destroy
and objects to use the Force on. Sandtroopers patrol this area, though.
Sometimes they leave you alone, but most of the time, they harrass you.
To leave this area, find the stairs made out of bricks near the back. Use the
Force on those and you'll make a ramp further back. Walk Threepio up it and
have him use the panel to open the main door and move on. You can also bring
the Landspeeder with you if you wish.
Area 2: More things to blow up, more studs, more troopers. In this area,
it's time to make yourself something good, but it takes some effort. First,
use the Force on the obvious glowing part near the back rubble gate. Next,
have Artoo hover up and open the door on the left. Smash the large barrels
to the right of the rubble gate, then break open the box containing the blue
stud further to the right. Breaking that box will allow you to assemble a
ramp which will lead Threepio up to the panel he can work. Okay, time to
get to work. What was in the barrels will make feet. Use the Force to
move those. Next, use the Force on the obvious leg parts, then assemble the
pile near the gate to make the cabin base. Force that onto the legs.
Finally, assemble the head and Force that onto it. Suddenly, some jerk will
decide to steal your ride. Either blast him out of the AT-ST, or just use
Ben's Mind Trick and he'll hop right out. Use Y to get in so no one else can
steal it. Use the AT-ST to break down the two rubble gates here. The one
closer to the entrance is a small bonus area with a Double Score Zone. Clean
up there as you will. You can also run your Speeder through the car wash
here, then drop it off at the dealership for some studs (just don't try to
take it back!) Anyway, move ahead past the furthest rubble gate. You'll
come upon another AT-ST, which your partner can use. Clean up all the
garbage in this area and move on through the far shutter, leaving your
vehicles behind. If you've been industrious and frugal, you should have
100k in studs by now.
Area 3: This is the cantina entryway. Shoot down the four droid detectors
so the metal guys can get through. Hop on one of the four buttons near the
door and your companions should follow suit, letting you get in.
Area 4: After the cutscene, you'll be in charge of Han and Chewie for a
while. There's not much to do in the cantina except start a bar fight or
blow up the chairs for studs. Exit by the far right.
Area 5: Ah, remember him? That's a Kubaz named Garindan, but in this game
he's just referenced as "Imperial Spy". He'll sic some troopers on you, so
bust them up. If you wish, you can build the grapple point over here now and
leave by the top doorway. Both lead you to the same area.
Area 6: If on the upper area, you can use the grapple point to grapple over
to the other side and pull a lever, which will give you a crate. Push the
crate off the edge and down the trail to the end. Shoot it to blow it up
so you can move on to the next area (after cleaning up studs).
Area 7: Gun down all the stormies in this area, including those on the
dewbacks. Either jump and shoot at the ones high up, or climb on a dewback
and jump off it to reach the upper area. Once you're all set here, hop on a
dewback, then vault off it to reach the higher area in the upper left where
Garindan ran off, then down the stairs and through the shutter. Make sure
you have True Jedi by now, because you can't come back this way. My best run
on Story is 177,900 at this point, so you don't have a lot of leeway.
Area 8: You run back into the other four, here. Also here is Garindan, who
will call in stormtroopers. Shoot them all down and he'll call in a second
wave. Shoot that wave up and Garindan's lifebar will appear. At this point,
you have to drain his life or else he'll keep calling in more stormies, so
blast him to smithereens, then mop up the rest of the troopers and studs.
Hop in the Falcon to end this long mission.
Imperial Spy: 13,500
5D. Rescue the Princess =
"If you were to rescue her, the reward would be..." - Luke
"What?" - Han
"More well than you could imagine!" - Luke
"I can imagine quite a bit!" - Han
Starting Characters: Luke Skywalker (Stormtrooper), Han Solo (Stormtrooper),
Chewbacca, C-3PO, R2-D2, Ben Kenobi
Enemies: Stormtrooper, Imperial Officer, Death Star Trooper, TIE Fighter
Pilot, Beach Trooper
True Jedi at 60,000: Some side areas really help with this. Beyond that,
just gun down all that you can see.
Area 1: You'll begin in the control room near the hangar, helmetless. Use
the Force on the door to turn it into a TIE Fighter and move on out. Use the
helmet dispenser to get a stormtrooper helmet, which will allow you to access
the doors with white circles. Stand in the circle and press X and the door
will open. Take out the troopers and officer (they may not attack just yet
if your character is still wearing the helmet). Assemble the two control
panels and use the resulting Artoo panel. At this point, Ben will take off to
deactivate the tractor beam, Artoo and Threepio will hide in the closet, and
it'll be up to the three remaining characters to finish this mission. Head
out the now open door to the left.
Area 2: Ben will run ahead of you. Take out the troopers. You can't follow
him across the chasm, so go to the left.
Area 3: Blast them! Note the helmet dispenser here. Here's a trick I
learned. Being hit once will make you lose your helmet. To prevent this,
have a character take a helmet, then switch off to another character. Since
the one you control is generally in the lead, he'll take the most hits, so
your helmet will be a lot safer. This doesn't work 100% of the time, but it
does give you better odds. Anyway, move ahead and you'll find Ben being
attacked by troopers. Blast them all and he'll repay you by giving you a
bridge to cross. Once across, you'll find TIE pilots will be upon you by
climbing up the catwalk. If you shoot the hook they're using, they'll
stop buggin you. Take them out and blast the crates blocking your
way. Blast your way through the corridor and turn right at the end.
Area 4: In front of you is a white circle. If you still have a helmet,
quickly use it to open the door before the pilots come up and tag you. Fight
if you wish, or just pass through the door.
Area 5: At the center of this room, assemble the rotator switch, then use it
to move the bridge. Rotate it until it stops and you can climb up these
ledges. Blast the troopers and take a helmet if you need it, then pass
through the door.
Area 6: Hmm. Looks like they haven't noticed you, yet. I say go to the door
and assemble the panel so you can quickly use the helmet, then blast the
bagoogies out of the place. Continue on to the next room. Take out the
troopers here. If you still have a helmet (or want to go back and get one),
you can use it to access the near elevator and ride up to a Double Score
Zone with a bunch of Beach Troopers. Otherwise, take the far elevator down.
Area 7: Blast the bad guys. Also, take out the cameras over the elevators
(they take about four clean shots) to prevent more troopers from coming.
Assemble the levers in the middle of the room and pull them to move to the
actual cell block. You can access any of the six cells for goodies, but the
Princess is in the third one on the right. Have two characters in there to
step on the buttons to free her and finish this mission.
Luke Skywalker (Stormtrooper)
Han Solo (Stormtrooper)
Beach Trooper: 20,000
Death Star Trooper: 19,000
TIE Fighter Pilot: 21,000
Imperial Officer: 28,000
5E. Death Star Escape =
"Will somebody get this walking carpet out of my way?" - Leia
"No reward is worth this." - Han
Starting Characters: Luke Skywalker (Tatooine), Han Solo, Chewbacca, Princess
Added Characters: C-3PO, R2-D2
Enemies: Stormtrooper, Imperial Officer, Death Star Trooper, TIE Fighter
True Jedi at 55,000: This one is tough, particularly given the possibility of
dying so much. Stay clear of crowds of stormies, and try not to rely on
melee attacks, as you'll only get hurt.
Area 1: Assemble the pile near the door, then hop up and use the lever and
you're out of the garbage disposal. As soon as you head out, you'll be set
upon by stormies and the like, so move cautiously. Don't worry about the
helmet dispenser. You won't need it, yet. Head out the far end of the
Area 2: Use the lever at the back wall, but I suggest you NOT try to use the
grapple point just yet, unless you want to be face down amidst a gaggle of
stormies. Take them all out from a safe distance, then clean up the lower
floor. In particular, move the structure with a blue platform over onto the
red dot, which will connect it to the rotator. Rotate it to raise the blue
platform a bit, then head back up to the upper level near the entrance.
Hit the lever to move the grapple point (and get some studs), then hit the
lever one more time and you'll be able to cross over as long as the blue
platform's raised. You can't quite get to the door, so pull the lever to
drop a box. Push that along the track and off the ledge so you can access
a lower compartment. Hop in the yellow... I guess it's a floor waxer or
something. Use it to cross over the five red lights on the floor in quick
succession, which will give you a platform near the door. Now you need a
helmet, so go back to the first area and grab one (you can use the "other
guy gets a helmet" strategy that got you through the last round relatively
painlessly). Now, head back and use it on the door.
Area 3: Blast the squad to the left. Head over to the right and assemble
the lever on the right wall. Pull it. Gun down the stormies and pull the
next levers. In the next small room, push the box into the wall to activate
the next lever and move on down the corridor to the end.
Area 4: Activate the three levers at the end, here to start a platform
rotating. Hop on when you can. Once across, mind the dropping stormies.
Grapple up to the next level and pull the lever to drop some pieces. Drop
down and assemble them to get the elevator moving. Grapple back up and hop
on. Get off to the left to find more stormies and a helmet dispenser, which
you'll need to get back on the elevator and to the top. Activate the door
and head out.
Area 5: Just pass through this corridor.
Area 6: No, you didn't take a wrong turn. Assemble the pieces as quickly as
you can because there's no end to the bad guys that are going to be pouring
through the door. You can buy some time by closing both levers to close the
door, but you need to get the grapple point built. Swing across, then build
the next one, quick. Get a helmet from the dispenser inside, then swing
across and use it. Head through the door.
Area 7: Keep moving forward and shoot the door at the end. Yikes! Gun down
all these guys as quick as possible, then shut both doors to keep more from
coming in. Quickly build the door on the far wall. It'll probably take a
few tries and reshutting of doors, but keep at it. Once the door's together,
bust it down and move on.
Area 8: Almost home. You can now see Ben and Vader fighting up a level. Run
around the front of the area. Push the structure on the back right wall over
to the right and you'll get pieces for a grapple point. Grapple up and hit
the lever. This will raise the Falcon a little bit and drop a ton of
stormies, so fight your best. At the near right wall is a small pile. Put
it together and push the door to the left to release Artoo and Threepio.
You'll need to use Artoo to unlock the two switches down here (near left and
far right) and each time you do, you'll release a flock of stormies. When you
hit the near left one, you'll have to manuever another floor waxer over five
switches. For the last one, flip the lever near the entrance to release a
steam jet. Put Threepio on it and he'll be jetted up to where he can access
the last switch. You can now hop on the Falcon and get out of here.
Grand Moff Tarkin: 38,000
5F. Rebel Attack =
"That's impossible, even for a computer!" - Wedge
"It's not impossible, I used to bullseye womprats in my T-16. They're not
much bigger than two meters." - Luke
Enemies: TIE Fighter, TIE Fighter (Darth Vader)
True Jedi at 20,000: This is the lowest total in the game. There's not much
to say except "shoot everything".
Area 1: Shoot any stuff you can for studs, naturally. Grab a torpedo from
the purple light and shoot it with X while the target in front of the shield
gate is bracketed. Past the gate, you'll find TIEs will be upon you. In
addition to turbolaster batteries and more TIEs, you'll also find the next
shield gate ahead. Head to camera right to find four targets that you need to
blow up with torpedoes to remove the shield. Blow up all four targets and
blast down the blue barrier to move on.
Area 2: Cause general mayhem in this next area (I know you love it). There
are two "quad targets" to torp this time, one halfway up on the right, and one
near the shield gate at the back. Dust them like the Top Ace you are and
Area 3: More of the same here, really. Two more quad targets. Plenty more
turbolasers and TIEs, though. Once you bust down the shield, continue on
to the trench.
Area 4: I never get tired of the trench run. Simply press on ahead and
take out as many laser batteries as you can, avoiding fire from the TIEs
behind you. Once you reach the end, a rather famous cutscene will occur and
you'll be at the exhaust port. Simply blast to pieces all the guns guarding
the exhaust port. You'll know you're done when the shield is gone and you've
got a target lock. Let fly your torpedo. Oh, and if you miss, you'll have
to go all the way back to the beginning of the trench. Boom.
TIE Fighter: 20,000
TIE Interceptor: 30,000
TIE Fighter (Darth Vader): 50,000
5G. Hoth Battle =
"Right now, I feel like I could take on the whole Empire by myself." - Dack
"I know what you mean." - Luke
Enemies: Probe Droid, Speeder Bike, AT-ST, AT-AT
True Jedi at 70,000: This is a tough mission to get that much. You'll more
than likely have to drag some of the bombs into the white walls to knock
loose some extra studs, because you'll need the boost.
Area 1: Use ground emplacements for studs. Enemy vehicles won't cut it.
Don't worry about going left, there's a Imperial gate, there. Just cut
straight ahead through the area. Your objective is to reach the gate at
the end, but it's blocked by rocks. Near your launching point, you may
notice red lights and a small round object. That's a towable bomb. You
can use that bomb to take out the white walls in the area, but your main
objective is to tow it all the way to the gate at the end and let it roll
into the rocks to blow them up. If you roll it into an AT-ST or something,
it will detonate. Also, Probe Droids will try to grab the bomb away from
you, so shoot them down. Once the gate is down, proceed.
Area 2: There are two AT-ATs in this area. I shouldn't tell you what you
have to do to them, but press X near them and wrap around them with your
two cable. Just that's not enough, though. You need to grab a bomb near
the base and drag it into the fallen AT-AT to blow it up. Do this to the
one near the back rock wall to remove the rocks. Then you can roll a bomb
into the wall itself to clear the way forward. The next wall is much
further ahead, has white walls placed to block your way, and you have to
roll the bomb down a narrow causeway to get to the end. It may actually
help to take it slowly here. The Probe Droids won't harrass you too much
in this area, thankfully. Once the back wall is destroyed, press on.
Area 3: This final area is a big circle, with the camera at the center.
What you need to do here is take out the enemies specified. First, you need
to down eleven Probe Droids, then eleven AT-STs, then two AT-ATs, then a
group of four Probes, six AT-STs, and one AT-AT. Once they're all kaput,
this mission is complete.
5H. Escape From Echo Base =
"Hurry it up, Goldenrod! You're gonna be a permanent resident!" - Han
Starting Characters: Han Solo (Hoth), Princess Leia (Hoth)
Added Characters: C-3PO, Chewbacca
True Jedi at 40,000: Shouldn't be too hard. Just explore, shoot, and make
sure you don't die.
Area 1: As you make your way to the door, rubble will fall in your way.
Assemble the rubble into a bomb, which will blow the door. Continue down
the tunnel, blasting snowtroopers. At the end, assemble the generator, then
shoot it three times to melt the ice. Continue on.
Area 2: Take out the troopers in this next room. To move ahead, push the
generator onto the red bar to melt the ice. In the next tunnel, take out
the snowtrooper, including the one manning the E-Web blaster. You can
reassemble the E-Web after you blow it to blast the gates on the back wall.
Just watch out for the troopers that show up. Hop off to get them to stop
coming. You can't access the Threepio panel, yet, so blow the containers
off to the right and move on.
Area 3: Assemble the cart to get it rolling around. You can use the cart as
a step to get to the ledges with studs and the minikit. After which, push
the rotator switch to get it rolling down the far track. Return the way you
Area 2: Cross now to the door on the left that was just cleared. Inside is
Threepio. Have him access the panel on the far door (use the E-Web to clear
it if you have done so already).
Area 4: First, take out all the troopers. Next, assemble the little car in
the middle of the room. After that, move four of the blocks to fit on their
respective holes to get fans going. Lastly, reassemble and use the E-Web to
clear the door. Okay, the objective is to get in the car. Threepio should
move himself over to one of the vents. Let him drop down on the back of
the car, then drive him over to the door and press B or X to launch him
towards it, then use him to hit the panel. Head through the tunnel. Watch
out for the grates that fall. Assemble the bomb so it blows open the far
Area 5: This area is a super fun ice slide. Head left and climb up the rock
slope, then head over to the slide and slide down. Your objective is to
hit all five buttons. You don't have to get them in one go, so don't be
worried about mid-slide manuevering. Once all five are pressed, the door
Area 6: Blow the containers to uncover the buttons, then push one of the
boxes onto a button, and have the rest of your crew stand on the other
three. Head through the door, then out the door at the far end.
Area 7: We're in the hangar, finally. Take out all troopers and guns, here.
Chewie will be in this area, as well. Pull the levers on the right wall to
access some boxes. Push them into the slots to release some tauntauns. Now,
you need to do is use the E-Webs to blast down the sides of the shield,
while avoiding enemy fire, then assemble the gate to the Falcon. Use a
tauntaun to jump up on top of the Falcon and assemble the gun on top and the
ramp will lower. Climb aboard to finish.
Han Solo (Hoth)
Princess Leia (Hoth)
Han Solo (Hood): 20,000
Rebel Trooper (Hoth): 16,000
Rebel Pilot: 15,000
Luke Skywalker (Hoth): 14,000
5I. Falcon Flight =
"What are you doing? You're not actually going into an asteroid field!?" -
"They'd be crazy to follow us." - Han
Vehicles: Millenium Falcon
Enemies: TIE Fighter, TIE Interceptor, Imperial Star Destroyer
True Jedi at 50,000: This is quite easy when you realize that the blue
asteroids regenerate, with studs. It'll take a minute or two, but you can
have 50,000 in almost no time.
Area 1: Don't worry too much about studs here. Just concentrate on taking
out the sixteen guns, four on each Star Destroyer.
Area 2: You're in the asteroid field, now. The blue-marked ones can be
destroyed for studs and torpedoes, so take them out hard. At the end,
use four torpedoes (you'll have to go back for more) on the rock wall in
the big asteroid, then push on through.
Area 3: Plenty more asteroids and TIEs. Blast down the rubble at the end.
After a quick run along a big asteroid, you'll come upon a hole which is,
of course, the space slug. You can get torpedoes in here if you wish,
or just go back out and blast the far wall to get back out.
Area 4: Hey, more asteroids. At the end is a sizable asteroid with targets
that you need to blow up with torps. Once it's kaput, head out and you're
TIE Bomber: 60,000
Imperial Shuttle: 25,000
5J. Dagobah =
"Mudhole? Slimy? My home, this is!" - Yoda
Starting Characters: Luke Skywalker (Pilot), R2-D2
Added Characters: Luke Skywalker (Dagobah)
Enemies: Bat, Swamp Snake, Vader Apparition
True Jedi at 50,000: Shouldn't be hard. Remember all plants are blastable,
except those which you need the Force for.
Area 1: Assemble the ramps and head up the hill. Watch out the bats. They're
small, but they'll crawl ya. Proceed through the swamp. In the first
pond area, watch out for the swamp snake. Luke can grapple across, but
Artoo will have to just go through the swamp, using his scope to see
above. Once you reach the end of the path, have Artoo hover across and use
the panel to raise a bridge so Luke can cross. Blast the plants away and
Area 2: In this next area, assemble the button, the step on it. Have Artoo
hover to and step on the remaining buttons. Once across, head up to Yoda's
hut. He'll lead you into a training area.
Area 3: Okay. You've switched characters now. Dagobah Luke can double jump
and swing his saber, but he cannot use the Force alone. Find Yoda and press
Y near him and he'll hop on you. You'll be able to use the Force, then.
Destroy everything in the area with your saber, then use the Force on the
remaining stuff to create a bridge. From there, hop on the buttons to get
across the swamp. In this last area, you have to lower two mushrooms to
get Artoo to a panel. It sounds easy, except that Artoo gives you no help
in this regard. What you need to do is lower one mushroom, wait a moment,
then lower the second mushroom. Quickly switch to Artoo and get on the first
until it rises, then hover over to the second, wait until it rises, then
hover over to the panel and out.
Area 2: Believe it or not, you're back in Area 2, only further ahead. You've
also got Yoda as playable and Luke has his own Force powers, now. If you
go toward the camera, you can explore the area around Yoda's hut. Use the
Force some ways forward to find a tractor. Use the Force again to take
the back end of the tractor and make a ramp. Have Artoo go up the ramp,
then hover around the tree to find a panel he can use, which will raise a
platform for Luke and Yoda. Saber down the barrier to enter the cave.
Area 4: Proceed along the ledges, stepping on buttons to allow Artoo to
follow. Keep moving straight along the tunnel until the end, where you'll
find the Vader Apparition. Knock off two hearts and it will hide on a
ledge. There are two boxes in front of that ledge. Jump on one and Yoda
will jump on the other, and the two of you can lift each other up. Knock
two more hearts off Vader and he'll move to a higher ledge. Assemble the
step and Force them all into position. Take two more hearts and the
apparition will go back to the ground floor, so finish him off, then leave
by the far gate.
Area 5: Use the Force on all the plants here, to uncover a pile. Assemble
it into a rotator switch and push it to raise a bridge. Then, head across
to the next area and clean up the plants. In the back are two boxes that
need to be dual-raised by Luke and Yoda just as before. Push off the box
that's on top, here, and turn it into a motorcycle. Next, Force pull a
washing machine out of the swamp nearby. Force the bike into the machine,
then raise the machine to make a pile. Assemble the pile into an Artoo
panel, which will explode, and you'll find your X-Wing (how it got over
here, we'll never know). Luke can't raise it, so switch to Yoda and have
him do it to complete the level.
Luke Skywalker (Pilot)
Luke Skywalker (Dagobah)
5K. Cloud City Trap =
"The Force is with you, young Skywalker, but you are not a Jedi, yet" -
Starting Characters: Luke Skywalker (Bespin), R2-D2
Enemies: Stormtrooper, Darth Vader
True Jedi at 11,000: Small total, but a short level. Watch for blues, and
try not to fall off too much.
Area 1: Force one of your wings into a platform, then have Artoo hover to the
back side of the room with the Artoo panel and activate it, which will let
Luke cross to the door, where he can assemble another Artoo panel, which
opens the door.
Area 2: Periodically, stormies will drop down to fight you. Use the Artoo
panel and bust down the nearby wall. Push the structure into the center of
the room, then use the pile from the wall to make an E-Web. Force it onto
the stand and blast down the blue bars on the door, then pass through. Go
to the end of the corridor and use the Artoo panel.
Area 3: Look at that. Already Vader shows up. Head down and duel him.
Once you take a few hearts away, he'll start playing coy, bouncing around
the room away from you. At that point, have Artoo use the panel to jet
some steam and stun him. Once you drain all his hearts, he'll run off,
leaving a pile. Assemble it into a crane, then grab Artoo and drop him off
near the door. Artoo will automatically activate a panel to let you over.
Go grab a helmet from the dispenser, then use it on the white circle to
Area 4: Use the Force on the wall to create a fan, then have Artoo use the
panel to get the lift moving. Jump Luke onto the fan to get blown up to the
ledge, then ride the lift to the other side. Hop on the left below to lower
it so Artoo can cross, then use the Force on another fan to ride it up.
Activate the panel on the lift, then ride up to the doorway.
Area 5: Time to fight again. Knock down a few hearts and he'll jump away.
Take out the stormies, then use the Force on the two things on the back
wall to make a ramp. Have Artoo go up the ramp and use the panel to steam
jet Vader. Hit him some more. Next, assemble the rotator switch and the
elevator panel. Artoo will stand on the elevator, so rotate the switch and
he'll hit the panel on top to steam Vader again. Continue on doing this
until Vader is drained again and he'll run off. Chase him.
Area 6: Now, Vader is across the way, and stormies are popping out of holes.
Have Artoo float across and use both panels to close them, then switch back
to Luke. When Vader Forces something at you, Force it as it gets close to
push it back. Then, he'll come back for more dueling. Continue this until
you Force an object into him that breaks the window. Force the glass to
create a platform, then follow him out.
Area 7: Chase Vader down this area. Use the Force to create a ramp, then
continue. Have Artoo activate a lift. It's all pretty simple. Chase Vader
to the end and drain his hearts to finish the level.
Luke Skywalker (Bespin)
5L. Betrayal Over Bespin =
"I love you!" - Leia
"I know." - Han
Starting Characters: Lando Calrissian, Princess Leia (Bespin), Chewbacca
Added Characters: R2-D2, C-3PO
Enemies: Stormtrooper, Beach Trooper, Imperial Officer, Boba Fett
True Jedi at 45,000: Wall structures made of bricks are breakable. The
long corridor with the third blue and white module has lots of them to
break, including ones stacked on top of them, so gun them all down.
Area 1: Go straight ahead, chasing Fett and gunning down stormies. Fett
will pull a lever to turn stairs into a ramp. Blast the nearby wall to find
another level which will reverse it. Continue up the passage, following
Fett. You'll fight him for a little bit, here. Shoot him as he jets
around to drain his hearts, then follow him back out of the room. He'll
operate a green circle, so follow him through that. Keep tailing him until
the end of the corridor. Fett will take off in his ship, Slave I, leaving
you behind, but at least you'll find Artoo. Head back the way you came,
because there are plenty of doors for Artoo to use. You'll notice there
are now steam vents open. Use the Artoo panel to shut them down. Continue
back along the corridor until you find another Artoo door. Open it to find
the garbage room. Take out the Ugnaughts and clear away the garbage.
Push the plug back into its socket and pull the lever to get all of
Threepio's pieces. Put him back together and now you've got him, and you
access the Threepio panel nearby. You'll need the helment dispenser in the
next room eventually, but for now, just run ahead and clear the place out.
Area 2: Take out all the troopers here, then assemble the grapple point
that rains down. Grapple across, then hop in the crane and use the magnet
to get the droids over to your side. Grapple up another level and assemble
the lever. Pull it to get the elevator moving to get the droids up to
your level. Now, take Artoo and have him float past the red beams which
keep the conveyor moving, then have him hold down the switch so everyone
can get across. Manuever Artoo around the little obstruction and float him
across to the panel to allow the non-droids to get across. Grapple up to
the top and blast the thing hanging to drop it on the obstruction so
Threepio can get by. Have him access the door panel to open it, then
press on through this corridor. At the end, have Artoo get rid of the
Area 3: There's the Falcon. Step on both sets of buttons to fix the levers,
then pull both to extend the bridge to the ship. Head back out.
Area 2: Follow the wall past the vents to another Artoo door. Head on out.
Area 3: Now, you just have to take out a jillion troopers guarding the
Falcon. Once the door opens, you're ready to go!
Princess Leia (Bespin)
Bespin Guard: 15,000
Princess Leia (Prisoner): 22,000
5M. Jabba's Palace =
"If I told you half the things I've heard about this Jabba the Hutt, you'd
probably short circuit." - C-3PO
Starting Characters: Princess Leia (Boushh), Chewbacca
Added Characters: Luke Skywalker (Jedi), C-3PO, R2-D2, Han Solo (Skiff)
Enemies: TT-8L, Gamorrean, Rancor
True Jedi at 38,000: Not much to this one. Just be sure to hit all the
Area 1: You're starting outside Jabba's Palace. There are two TT-8L's at the
gate who will open fire on you, so blast them repeatedly. Assemble the
platform in front of the gate and hop up to expose the third one. Once
all three are blown, the gate will open. As you enter, you'll be set upon
by Gamorreans. They keep popping out of the holes in the ceiling until you
pull the levers to shut them. Once both are closed, you can explore more
freely. The door at the far end will only open for bounty hunters. Happily,
you can provide such credentials, soon. Head to the left and you'll find
a helmet dispenser. Not only will this give Leia the Boushh helmet and
allow her to use green circles, it will also allow her to throw thermal
detonators by pressing X. That'll be quite useful. When something can
be blown by a thermal detonator, you'll know because it'll be a shiny gray
and your shots will rebound off it. Anyway, use the green circle and move
on up the stairs. At the top, the door will open, and hey! It's Luke!
Close the two hatches to stop the Gamorrean flow, then assemble the Bounty
Hunter Panel. Have anyone wearing a Boushh helmet use it, then move on
through the door.
Area 2: In this room, there's another Gamorrean hatch on the left that you
should close quickly. Blow up the contraption on the right, then assemble
it into a platform. Take control of Leia. Chewie will hop on automatically,
so hop on yourself and Luke will raise you up. Go into the nearby cell and
pull both levers to open the door at the far end of the room. Use a
detonator on the shiny doors at the end. Quickly go to the far end of the
room and pull the lever to close another Gamorrean hatch. Blast the
four supports on either side of the door on the right to open it and move
on. Watch out for loose grates in the floor, then move on to the droid
workshop. Take out the Gamorreans. Now, to free your droids. Use the
Force on the left wall and assemble the resulting pieces to make a box.
Now, go to the machine on the right and pull both levers. Assemble both
sets of pieces to make four buttons. These buttons will move the box.
What you need to do is place the box near the cages where Artoo and Threepio
are kept, then use Luke to jump on the box, then double jump into the cage
which will lower with your combined weight. Do so for both droids, then
have them open their respective panels. Continue up the stairs and open
the door at the top to move on.
Area 3: This large room has two Gamorrean hatches, but you can't close one
of them until you can get into position. See the three pushable objects
in the center? You need to line them up on the right in their holes in
ascending order, then use the Force on each to make a proper ramp. Once
at the top, destroy the containers and assemble a platform which you can
use to Force into part of a bridge. Use the Force on the opposite side's
structure to finish the bridge, then cross and close the hatch. Now, have
Artoo hover to the left and activate his panel to extend a bridge, then
have Threepio use his panel next to the door and leave.
Area 4: Head down the stairs and close two hatches as quickly as possible.
This will open the gate ahead of you.
Area 5: Clean up the Gamorreans and close the two hatches in this room.
Once they're all down, there's a gate on the far wall with a helmet
dispenser. Take a helmet and use it on Han in the carbonite. Once you've
done this, you can't go back, so I suggest making sure you have True Jedi,
or are at least pretty close, before moving on.
Area 6: Okay. You've lost Leia, but gained Han, and there's a big ugly
rancor in this room ready to chomp on you. He only has three hearts, but
you can't hurt him using conventional means. The trick is to bring Threepio
over to the hatch on the left and use the panel to open it, which will
drop a Gamorrean. The rancor will go right for the tasty bacon, then will
walk into a corner to start chowing down. Blow up the container nearest
him and he'll lose a heart. For the last heart, he'll go to eat the
Gamorrean under the gate. Pull both levers on each side of the gate and
Princess Leia (Boushh)
Luke Skywalker (Jedi)
Han Solo (Skiff)
Gamorrean Guard: 40,000
Bib Fortuna: 16,000
Palace Guard: 14,000
5N. The Great Pit of Carkoon =
"I think my eyes are getting better. Instead of a big dark blur, I'm seeing
a big bright blur" - Han
"There's nothing to see. I used to live here, y'know." - Luke
"You're gonna die here, y'know. Convenient." - Han
"Just stick close to Chewie and Lando. I've taken care of everything" - Luke
"Oh... Great..." - Han
Starting Characters: Luke Skywalker (Jedi), Lando (Palace Guard)