Legend of the North: Konung




Legend of the North: Konung

Developer:1C Company Genre:RPG and MMO Release Date: Download Games Free Now!

About The Game

Konung is set in the "Chronicles of Time" universe. It is a strong RPG with some RTS and Adventure elements. The game goes beyond action-style role-playing and offers adventure-style gameplay with dozens of non-linear quests and a strong storyline set in the complex atmosphere of VII-century Scandinavia, the mystical "Land of the North".

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Legend of the North: Konung

Legend of the North: Konung Review

By Michael Richter |

Role playing games are often steeped in fantasy staples like courageous heroes, altruistic quests, and legendary battles. If you're lucky, the people delivering such fantasy just might realize how stilted it's all becoming after decades of dragons and Hildebrandt maps, and they'll throw in a little humor too. That's the saving grace of Legend of the North: Konung, a Russian import that looks a lot like the Diablo titles.

I have no idea if Russians play Diablo, but it wouldn't surprise me if at least a few pirated copies got into the hands of gamers there and the isometric real-time RPG concept caught on. Like most RPGs, your main character must journey to solve a main quest, but may engage in dozens of side quests on the way. They'll also meet and converse with other characters, gain experience, and continuously improve their skills, weapons, and armor as they find or buy new items. Your main character in the game also starts with a class type, and like the different characters in the Diablo games, each has different strengths.

Legend of the North does sport some important differences. For one, it supports a party system. As your character gains charisma, you can begin to build a party of ten adventurers. Limiting party size by charisma is a great idea. There are other regulators of varying sensibility, with armor use limited by vitality, weapon and shield use by strength, and helmet use by dexterity. There's also a strategic 'hamlet building' element, where you win villages over via your deeds and then get control of their resources. By ordering the construction of new barracks, bringing in trained warriors and builders, and raising defenses, you make the villages stronger, can conscript new fighters for your cause, and collect taxes. Yet, I'm not sure RPG fanatics want to meddle with such things. When I play an RPG, I'm hot to finish quests and go adventuring, not tend to farms.

In some ways Legend of the North is less sophisticated than most RPGs. There's no real spell casting in the game, and the multitude of side quests are almost all courier jobs where you must deliver something to someone. While quest completion order is non-linear, quests are not always optional, and give the game a linear feel. In general, the presentation, though supporting 800x600 resolution, is less attractive and intuitive than Diablo's. And the one feature with the potential to make the game better than Diablo, the party system, is implemented poorly. Combat is too simplistic and the implementation is cumbersome because you have to micromanage the party in real-time. The NPC party members don't know how to rearm a quiver of arrows, even if they have thousands of them in their inventory, and need to be hand-held through almost every maneuver. Legend of the North gives you hotkeys to change weapons quickly, but nothing to quickly drink a healing potion or organize the team into a formation.

It's unfortunate so much doesn't work as smoothly as it should, because Legend of the North's dialogue has some nuggets. The one thing I enjoyed most in Legend of the North were the conversations between characters. The characters range from cynical to silly, and exchanging barbs with the old wise men in the game was more fun than the combat. After completing a quest for one of them, he said, "At last, I can return to my studies on the unbearable lightness of being. Do you want to hear more about it?" Your character quickly mutters an excuse to leave and end the conversation. Alas, it's not enough to make it worth getting through this tedious game.

Multiplayer is unfinished as shipped. The install includes an executable you can run to play on a LAN, but not everyone has a LAN. The box claims Internet support, but it's not there. According to the manual, you have to get support files from the "nearest file hosting site" and asks you to check the readme file for the site address. The readme file doesn't mention anything about a file site. Thanks guys.

It is true Diablo II had its share of initial multiplayer foibles too, but at least it had outstanding single-player execution. Legend of the North is covered in heavy RPG trappings, but unless you're really bored, chances are you'll find the recent Interplay RPGs more accessible and better designed. Konung is legendary, but for the wrong reasons. At least it can laugh at itself.

-- Bernie Dy

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Legend of the North: Konung Game Walkthrough

                          KONUNG: LEGEND OF THE NORTH
                                 General FAQ
                                 version 1.1
                                by Red Phoenix

                         e-mail: ISeeAll069@yahoo.com

                            Date: November 4th, 2003


This General FAQ is owned solely by me, Red Phoenix.  Feel free to read this
FAQ, distribute it to friends and/or other website.  Please do *not* modify
this FAQ in any way and/or sell it.


I bought this game as part of the First Knight 3-game pack from Strategy First
(i.e., from the bins...).  As it turned out, this is a very good game; a cross
between games of old (which were non-linear) and games of new (decent graphics
and kind of decent interface).  Reviewers simply did not give this game a
chance.  This game is *extremely* deep in terms of gameplay.  It's very hard
to classify this game in terms of genres.  Everyone compares this game to
"Diablo 1 wannabe".  I disagree totally: this game is not a mindless hack 'n
slash game.  Despite being very simple to play, this game is extremely complex.

                           WHO WOULD LIKE THIS GAME?

This game seems reminiscent of Actraiser, an old Super Nintendo game.  As in
Actraiser, you play an immortal who has to "recruit" various cities of your
tribe.  This means that you must first impress these tribes enough to convince
them to let them become your leader.  (Or you can always pound them into
submission)  You'll then need to tend to their needs, asking them to build
various structures, as well as training the locals and placing skilled people
in various positions (e.g., training an smith for your cities).  This, in turn,
allows you to come back to each city and ask for favors (such as tribute, free
healing, etc.).  City management isn't as deep as Actraiser, but since there
are many other things to focus on in this game, it ends up balancing itself.

Another thing that differentiates this game from others is that each character
has a unique storyline.  Most of the side quests will remain the same, but
since each character starts out on a different location on the map, you'll find
that replaying the game with different characters is actually very satisfying.
Also NPC reactions will be completely different, depending in which character
you've picked.

Micro-management and "penny pinching" are kept at a strict minimum in this
game: combat is mostly easily resolved via the Attack button (which activates
a primitive Artificial Intelligence to handle the brunt of managing multiple

Gold is mostly obtained through city Tribute (which result is substantially
larger sums of money that scavenging goods off of fallen foes).

The item/magical item structure is simple (items are rated in a linear manner:
there's no "King's Savage Dagger of Slaughter" which ends up being better than
a standard "Great Sword").

Moreover, experience can be obtained in multiple ways: 1) Killing Monsters (just
like Diablo), 2) Concocting very powerful and complex potion brews, and 3)
Progressing the story (i.e., completing required story elements).  The EXP
rewards range for such tasks range from poor to great (in that order).  This
means that you don't have to pinch for EXP (after the beginning of the game,
anyway) and you don't have to micro manage each party member.  The idea of the
game is to hire and drop specific party members when you want, so building them
up isn't so much of a problem.

The thing that *really* sets the game appart from others is its Town Management
system, which allows you to create your own shops and specialty buildings and
put NPCs that *you* trained.  You can even build a building which will train all
(i.e., level up) NPCs in your town for free!

The character development model is also unique: you gain experience and increase
your stats "on the fly" and not based on sudden "leveling up" when you reach
enough experience.

The potion alchemy system is also pretty fun and refreshing too; the system is
surprisingly deep, simple and rewarding (those high leveled potions are *really*

                                GOAL OF THIS FAQ

The purpose of this FAQ is to help out new players understand the mechanics of
this game.  This FAQ is *not* meant to replace actual "trial and error" or
reading the on-line manual.

In fact, I *strongly* suggest reading the on-line manual on the Konung: Legend
of the North CD (on HTML or DOC format); *not* the PDF manual given on the
First Knight Bonus Demos and Manuals CD (which is *very* incomplete).  There
are many game details inside the HTML/DOC manual that are not immediately
noticable by a new player.

One other reason why I've written this FAQ is for it to be a reference guide.
As in all open-ended games (i.e., non-linear), you often end up wondering what
you have to do next.  This FAQ should prevent the situations where people
spend hours without having progressed at all.


  0) History Revisions                     (*UPDATED*)
  1) General Tips                          (*UPDATED*)
  2) The Main Character
    2.1) Choosing a Storyline
    2.2) Choosing a Class
    2.3) Main Character's Skills
  3) Stats Descriptions
    3.1) Leveling Up
    3.2) Description of Each Stat
    3.3) Weapons vs. Stats
  4) NPC Breakdown
    4.1) Basics
    4.2) Skill Priority
    4.3) My Preferences
  5) Combat
    5.1) Basics
    5.2) Tactics                           (*UPDATED*)
  6) Town Management
    6.1) Town Basics
    6.2) Structures and Personel
    6.3) Conquering Towns                  (*UPDATED*)
  7) Potions
    7.1) Town Healers and Potions
    7.2) Complete Potion Descriptions
    7.3) Potion Alchemy Introduction       (*UPDATED*)
    7.4) Complete List of Potion Alchemy
  8) Walkthrough
    8.1) General Overview
    8.2) Ultimate Goal
    8.3) End Game
    8.4) Erik's Quest                      (*UPDATED*)
    8.5) Wolf's Quest
    8.6) Constantine;s Quest
    8.7) All Area In-Depth Descriptions
  9) Quasi Artifacts                       (*UPDATED*)
  10) Hero Items
  11) Artifacts                            (*UPDATED*)
  A) In-Game Quasi-Cheats                  (*UPDATED*)
  B) Hacking                               (*UPDATED*)
  C) Future Contributors
  D) Thanks

                             0) HISTORY REVISIONS

Version 1.1: I'd like to thank all my contributors, without whom I would never
             have ever considered updating this FAQ.  In this revision, I
             added a Whole bunch of stuff, notably:
             -Added "Conquering Towns Without Fatalities" trick.
             -Added "Equiping Weapons/Armor Without Having The Stats For It"
             -Added a short (incomplete) walkthrough for Erik.
             -Additional contributions by Moonraker (rebuilding Upper Camp and
                using the Hero's Bow against Carnivorous Plants in Witchdoctor
                near Forest Camp, where to find the Doll and Hare's Tale).
             -Correction of minor spelling mistakes.
             -Changed some of the entries in the FAQ; mostly for further

Version 1.0: -Initial release.

                               1) GENERAL TIPS

Before you start playing, I advise you to shift the video mode of the game to
800x600 resolution (this can be done in the Options menu).  This will allow
you to see more of the map on your screen as well as allowing you to move the
focus of the map further away from your main character (i.e., when you move
the mouse to the edges of the screen, the focus of the screen moves away, in
that direction, from your main character).

Other important things to remember when playing:

  -The speed throttle is your friend.  There are 3 speed settings: very fast,
   fast and normal.  To adjust the speed press + and - on the numeric key pad
   (i.e., the gray + and - keys).  Don't worry about combat: combat in this
   game is not a click-fest (unlike most other games).  Your character will
   automatically turn, face, and engage an enemy who is attacking him.  Also,
   you can use the A (Attack) and F (Follow Me) keys to tell your party to
   seek out the nearest hostile and to regroup around your leader,
   respectively.  If you want to force a retreat, simply run away with your
   leader and keep hitting F to force the rest of your party to follow.

  -The main map (the M key) is extremly important.  Your position on the map
   is light brown, dark brown locations are the ones that you have visited.
   Map areas are *detailed*.  E.g., the in the Pine Groove map, you'll see
   that you must enter from the West (from the Witchdoctor near Abyss) and
   you'll see that there is an undead lair to the north of the village.
   Another example is, in the Witchdoctor near Weasel Pine are, you'll see
   *two* lone houses, meaning that there are *two* witchdoctors here.

     Remember that upward triangles represent caves, big houses represent a
     village, lone houses next to a tree represent witchdoctors, and
     tombstones represent undead ground (gray ash-like ground).

  -Time has no bearing in this game.  You can leave the game in Very Fast
   speed for a long time, making days pass, without any concern.  If you do so,
   the Healer in towns will have time to brew more potions and you'll be able
   to collect tribute repeatedly (if you're low on cash).

  -Follow the dirt trails (i.e., the road).  Almost everything in the game can
   be reached by following the road: villages, witchdoctors, caves, etc.
   Sidelining and trying to completely explore the entire area is more often
   than not a complete waste of time.  None of the good items in the game can
   simply be found lying on the floor.  NPCs will tell you when and where you
   must sideline off of the roads.  (Note that at the beginning, it's a good
   idea to explore entire areas so that you can pick up and use all of the junk
   you find since you have no steady source of income to buy stuff from shops.)

Warning for Windows XP users:
  I've encountered a nasty reoccuring bug when playing Konung on a Windows XP
  computer.  If you step onto an area exit and nothing happens, you'll most
  probably need to save, exit the game, and reload again.  Everything should be
  fine after you reload.  I've had this happen to me many times on a Windows XP
  machine playing at 800x600 resolution.  Strangely enough, I don't ever
  remember running into this problem on a Windows 98 PC.

  This bug seems to happen a lot when you are trying to enter any of the three
  Key (Fire, ?, ?) caves required to finish the game.  Just persistently quit
  and reload seems to be the only cure.

  Alternatively, you can just Start a New Game, then reload your game where you
  got stuck.  That seems to work too.

                             2) THE MAIN CHARACTER
  2.1) Choosing a Storyline
There are three completely different storylines that you can choose from:

  ERIK: Easy.  Apparently, you can talk your way through most of the game,
        though I've only played his story half way through.

  WOLF: Normal.  You can make all the villages in the game join you through
        peaceful ways, except for three: Old Camp, Black Pine Forest and the
        Bizantine Camp, which you'll have to conquer, if you want them.

  KONSTANTINE: Hard.  Apparently, no village wants to ally with you because you
        are a foreigner.  Thus, you'll have to conquer all the towns that you

  2.2) Choosing a Class
The class you choose determines which stat is your main concern.  You should
expect your main stat to be at least 2 times greater than any of your other
stats at all times until you reach lvl 13 (the highest level in the game), your
stats will no longer be capped: you will be able to increase any attribute that
you want to whatever value that you want, just as long as you pay the
appropriate amount of EXP cost for it.

I suggest that you play either the Warrior or the Merchant.  The Warrior does
the most damage with his high STR and the Merchant can wear the heaviest armor
and wield the most powerful weapons (Axes) with his high VIT.  (Note that
swords/shields also require high STR and armors/clubs/axes require high VIT.)

I don't like Hunters because of low STR and low VIT.  Bows don't seem to be
really useful because bows have low damage ratings (compared to Swords and
Axes of the same requirement level).  Also, arrows are heavy, so carrying
enough ammunition can end up being a big problem.

The Leader class is also pretty weak because you'll be limiting all your other
stats until you reach lvl 13.  Also, I don't think that having too many NPCs
is a good thing, especially when you're just starting (since killing monsters
will more or less be the only way for you to gain EXP), although after the
game progresses a little, EXP for your main character will not be an issue.

  2.3) Main Character's Skills
For your main character, here's a breakdown of the skills that you should
concern yourself with:

  Fencing: Combat skills are always good to have.
  Archery: Combat skills are always good to have.
  Healing: Try maxing this to 500 ASAP.  This skill goes up reasonably fast
           whenever you mix or create a potion, but reading magic scrolls of
           "Healer's Work" boosts it up faster (100 per shot).  Since the
           coolest thing about this game is potion making, don't neglect this
           skill.  The higher the skill, the more concentrated the potions
           that you can create.
  Bartering: Lowers prices in stores; always a good thing.

The other skills (Blacksmithing, Building) are not so much useful for your
main character as it is for your NPCs.

                             3) STATS DESCRIPTIONS
  3.1) Leveling Up
The manual is kinda foggy on this one, so I will try explaining it in a
different way.

As per the manual says, you must round off all of your stats before you can
gain a level.  This means that you must reach the lowest value for each level
to be able to gain a level.  (Consult on-line manual for exact values.)

  E.g., Warrior Lvl 5 has
        CHA    STR    DEX    VIT
        16-22  38-53  16-22  16-22

        Thus, to get to lvl 5, you'll need a minimum of.

        CHA    STR    DEX   VIT
        16     38     16    16

        Likewise to get to Lvl 6, you'll need

        CHA    STR    DEX   VIT
        23     54     23    23

        Also note that once you've reach the maximum value of a stat for your
        level, you will be "capped".  (E.g., if you're at lvl 5 and you have
        53 STR, you will *not* be able to increase it further until you reach
        lvl 6).

As far as distributing EXP (experience) goes, the higher your stat is, the
more it will cost you to increase it.  At the beginning of the game, it will
cost you a handful of EXP to increase your stats, but at the end, increasing
STR from 80 to 81 will cost you 999 EXP!

  3.2) Description of Each Stat
Each stat affects your character in different ways.

CHA: Character can hire more NPCs.  (The maximum number of NPCs that you can
     have in your party at any given time is roughly CHA/15 [every 10-15 CHA
     allows you have an extra NPC in your party].)
STR: Character inflicts more damage.  (Don't neglect this stat or else you
     will be doing 1 damage against heavily armored foes!)
DEX: Increases your character's chance to dodge your enemy's blows as well as
     boosting your character's chance to hit a foe.
VIT: Determines the maximum amount of weight your character carry.  (Note that
     irrelevant on your max weight, you can only carry 32 items; I would
     suggest you hire more NPCs if you find yourself carrying too many items.)

  3.2) Weapons vs. Stats
Your physical stats determine the items that your character can wield/equip.

  Daggers/Swords: Requires STR
  Club/Axe:       Requires VIT
  Bows:           Requires DEX

  Shield:  Requires STR
  Armor:   Requires VIT
  Helmets: Requires DEX

                              4) NPC BREAKDOWN
  4.1) Basics
NPCs do *not* share experince.  Experience is awarded to the person that did
the kill.  This is serious problem at the very beginning of the game, but as
you go on, you'll find out that you get much more experience when you progress
the story (e.g., when you become the leader of towns, etc.) than monster kills.

If you hire NPCs early into the game, I suggest that you micro-manage battles
so that your main character can gain the EXP for the kills (use the NPCs only
to weaken the enemies).

One final note is that when you assign NPCs to town structures (e.g., Barracks,
Healer's Quarter's, etc.), the game automatically selects the NPC with the
highest appropriate skill (Healer's Quarters -> Healing) in your party (you do
not get a say in the matter); or the first NPC if two or more NPCs have the
same skill level.  Thus, I suggest that the NPCs that you want to keep in your
party (as fighters, archers, or carrying people) never increase their skills
(other than Fencing and Archery).  It'll save you the hassle of having to drop
your NPC before giving away another to the Elder of a town.

One thing that I have noticed that the more people that you have in your party,
the higher the creature regeneration rate is in areas.  E.g., if you leave for
one day then come back to Springs, you'll see that the Giant Ants respawn at a
rate of one per day.  If your party contains 5-6 characters, the respawn rate
will be boosted to 4-5!  This can be a nightmare when you have to fight hoardes
of skeletons.

  4.1) Skill Priority
For the NPCs that you intend to keep in your party throughout the entire game,
either as mules (people used strictly to carry stuff) and/or warriors, I
suggest that you do *not* boost up any of their skills (except Fencing and

This is because when you enter a town and drop off a character at an Elder
into a new profession (e.g., Healer, Smith), the Elder automatically selects
the NPC in your party with the highest appropriate skill (e.g.,
Healer -> Healing).

This is where the interface of the game starts to become really annoying.  If
the character you want to drop off has a lower skill rating than another NPC,
you will have to first dismiss the higher skilled NPC, talk to the Elder to
drop off the character that you wanted, then re-recruit the high skilled NPC
again.  What a pain.

In either case, this means that all the magical scrolls (like Healer's Works)
should be kept for low skilled NPCs already working in towns.  E.g., for a
Healer you'll know that their skill is limited because the potions that they
make have a low concentration (the max that a Healer can create is 5.00;
anything less is unsatisfactory).

  4.2) My Preferences
I would suggest creating a party of one Hunter and as many Merchants that you
want.  (Remember that too many characters in a party makes navigation
unwieldly.)  It's good to have at least one person skilled with a bow, while
you want to have lots of Merchant-class NPCs to help you carry heavy loads.

I finished the game with only four characters (includes my main character).
Two characters is good enough at the beginning, but near the end, you'll
simply have too many items for two people to carry.

                                 5) COMBAT
  5.1) Basics
Combat is simple.  Simply click on the Attack button (or hit A).  All members
in your party will immediately draw their weapons and go to attack the nearest
enemy.  Once done dispatching that enemy, they will go on to the next nearest
enemy and repeat until there are no more enemies in sight.  This helps keep
micro-management low.

Personally, I don't find it worth while to micro-manage each character in the
party during combat, telling each person what to do.  The Attack button works
fine for me.  You'll find yourself really breaking down when you're trying to
micro-manage a party of 6 characters against 20 monsters.  It's not worth the

  5.2) Tactics

When faced with an overwhelming amount and/or high lvled foes that you simply
cannot match up to, it's wise to employ this tactic.

You'll need a bow and LOTS of arrows to perform this maneuver.

Basically, all you do is shoot a volley of arrows at an intented target,
rousing his and all his nearly allies to come attack you.  When he gets too
close, start to back off (don't worry, all units in this game move at the
same speed; he won't be able to catch you).  If you have lots of NPCs,
remember to repeatedly keep pressing the F key (Follow Me) to force them to
follow - ignoring all danger, just in case the enemies try to engage your NPCs
in melee combat (which would quickly result in the NPC getting surrounded).
After running for a while, the enemies will get tired and then start heading
back to the original location that they were guarding.  Let them.  After they
are back to their original starting location, just head back and repeat ad

Please note that this tactic is very long and annoying since most arrow shots
are weak (they only do 1-3 damage early in the game).  It'll also require lots
of bow repairs and arrows (meaning frequent trips to nearby towns).  This makes
this trick only really useful if you are feeling overpowered, but aggravating

Dracolynx and Maciej both mentioned that you should always poison your arrows
(by mixing any arrows with Poison Potion), this greatly increases the effect
of bows and might actually make this tactic very effective.

                              6) TOWN MANAGEMENT
  6.1) Town Basics
Each town can have an Elder, a Warchief, a Merchant, a Smith and a Healer.
Should a town not have any of these professionals, you can bring an apprentice
from another town (ask the professional in question to train an apprentice for
you) and drop him off with the Elder to fill such a position.

Concerning items sold a Merchants, Smiths and Healers, from what I gather, once
you have visited a town with "new" equipment in it, all the other towns in your
control automatically start building it.  (E.g., I walked over to Huntington
Village, which had Oval Shields.  All of a sudden Springs started building it
too!)  The same goes for potions.  This is good, since you don't want to have
to walk all over the world just to buy good equipment!

  6.2) Structures and Personel
ELDER: Each town automatically has an elder.

  Q: What does the Elder do?
  A: 1) His main task is to supervise the construction of structures.  Whenever
        you talk to him, you can ask him if you can build any new buildings for
        this town.  Building any of these structures is absolutely free (it
        just takes a little time.
     2) Secondly, you must talk to him when you bring NPCs that you wish to
        part with so that they can operate any of the unoccupied structures in
        town.  (E.g., you need a Healer to run the Healer's Quarters.)
     3) Lastly, you can periodically collect Tribute from the Elder.  I have no
        idea how much time that you have to wait (a fairly long time; that's
        all I know), but you get between 1000-1500 gold per tribute.  Since you
        can collect tribute from each village that you control, the amount of
        gold can be rather quite substantial!

   Q: While conquering a town, I accidentally killed the Elder!
   A: I think - though I am not sure - that you can simply order an NPC in your
      group to stay at a town (and become Elder) by CTRL+Right Clicking on his
      portrait (to initiate conversation) and ordering him to leave the party.

BARRACKS: Requires a Warchief to operate.

  Q: Who is elligeable as a Warchief?
  A: The NPC in your party with the highest level.

  Q: What does this structure do?
  A: The Warchief will train all the individuals in this town.  I am not sure
     whether or not the Warchief increases the levels or the stats of the people
     in town.  I've left a lvl 9 Warchief for months on end, without seeing any
     results...  It may have been a bug though.

HEALERS QUARTERS: Requires a Healer to operate.

  Q: Who is elligeable as a Healer?
  A: The NPC in your party with the highest Healer rating.  (You get more
     Healing skill by mixing potions and/or reading Healer's Notes artifact
     [which give 100 skill and can be purchased at shops for only 100 gold!].)

  Q: What does this structure do?
  A: 1) The Healer's main function is to heal all the characters in your party.
        (for free if you control the village, for 500 gold if you don't)
     2) He will also sell you potions.  Their concentration (as well as the
        available variety) depends on the Healer's Healing skill rating.  I'm
        not sure, but I think that his levels also matter.
     3) Lastly, the Healer can train apprentices whom you can recruit, so that
        you can pass them onto other towns to run other Healer Quarters.

  Q: Who is elligeable as a Smith?
  A: The NPC in your party with the highest BlackSmith rating.  (You get more
     BlackSmith skill rating by reading "Blacksmith Scroll's" artifact scroll
     (randomly sold at shops).

  Q: What does this structure do?
  A: 1) The Smith's main function is to repair all of your damaged items.
        Please note that there's an associated cost with repairing items that
        the game does not tell you.  (I'm pretty sure that it's cheap though.)
     2) He will also sell you weapons.  Namely, bows, swords, club/axes, bows,
        armor, shields, and helms (in that order).  Note that near the
        beginning, he'll only sell you arrows, but his list will increase as
        the game progresses.  He will consistently sell you arrows, swords,
        axes/maces, armor, shields, and helmets (mostly non-magical).
     3) The Smith can train apprentices whom you can recruit, so that you can
        pass them onto other towns to run other BlackSmiths.
     4) Lastly, any surplus items that he makes will be distributed over to each
        NPC in the town (for free).  WARNING: In doing so, he will replace the
        current weapon/armor of the NPC.  So if you drop one of your NPCs in
        town (for whatever reason), please unequip all of his items first!

  Q: Who is elligeable as a Merchant?
  A: The NPC in your party with the highest Barter rating.  (You get more Barter
     skill rating by buying/selling stuff and by reading "Manuscript on Trade"
     artifact scroll (randomly sold at shops).

  Q: What does this structure do?
  A: 1) The Merchant's main function is sell you various items.  The quantity
        and quality is more or less completely random.  You can expect him to
        sell you a random number or weapons and armor, 4-6 rings/bracelets/
        amulets, 2 artifacts.  The list of artifacts is also random, from the
        list below:

          -Claw of Giant Falcon (+3 STR permanent)
          -Third Eye Berry (+100 Identification [100 is the max])
          -Manuscript on Trade (+10 Bartering [100 is the max])
          -Healer's Works (+100 Healing [500 is the max])
          -Blacksmith's Scroll (+4 Blacksmiths Skill)
          -Blueprints of Ancient Pyramids (+5 Building Skill)
          -Lost Map (Reveals a random location on your map)
          -Duplicator (Duplicates any other item it is "mixed" with)
          -Words of Resurrection (Resurrects all dead monsters on screen)

     2) The Merchant can train apprentices whom you can recruit, so that you can
        pass them onto other towns to run other Marketplaces.

  6.3) Conquering Towns
The easiest way to convert towns over to your side is to perform the Elder's
quests (almost every town's Elder has a quest which you can perform to
subjugate the town peacefully).  Although, if you are in a rush or cannot seem
to figure out how to solve the quest, you can always conquer the town by brute

Conquering towns is as easy as force attacking villagers (i.e., draw your weapon
and right-click on a target).  As soon as you hit anyone, everyone in the town
will go hostile against you.  All you have to do is survive (obviously) and kill
as many people as you can.  After you've killed enough people, a FMV (cinematic
sequence) will pop up showing you that the town has capitulated.  Make sure that
you stop attacking after this FMV, otherwise the town will declare hostility
against you again!

IMPORTANT: Everyone that you kill during the battle stays dead, including
innocent bystandards!  This means that you might not be able to accomplish
certain missions if you randomly kill everything.  I would suggest sticking to
only killing the soldiers (Hunters, Warriors, Merchants and Couragers) and
avoiding women/children.  Also note that you can also kill people in key
positions in town (i.e., Healer, Elder, Smith, and Merchant); these people also
stay dead.  Avoid killing these people because it's always a hassle to try to
replace these people.

Even if you do end up killing the people in key positions, it is possible to
revive them all immediately after the battle by using a Words of Resurrection
scroll.  If you do so after the movie that shows the town capitulating to you
plays, all the revived villagers will no longer be hostile!  See under section
"A) In-Game Quasi-Cheats" more details.  (Thanks to all who contributed this

Moonraker and Egbert have confirmed that it is possible to repopulate any empty
camp (such as Upper Camp).  All you need to do is to simply drop an NPC and he
will become the town Elder (from then on, just talk to the Elder to drop more
NPCs in key town positions).

                                 7) POTIONS
  7.1) Town Healers and Potions
If you keep buying out all of the town healer's base potions (Healing Salve,
Poison, and Oil), he will never be able to make potion combinations.  E.g., if
you leave the healer alone long enough, he will start making Home Brew,
Potions, Elixir of Wisdom, etc.  He might even be able to make multiple copies
of the same potions.  (E.g., 2 Poison Potions, 2 Elixirs of Wisdom, etc.)
(Of course, he will probably not make really good potions if he doesn't have
the skills for it yet; be patient.  Visit all the other towns (remember that
any new potions that you see in any new town will also allow all the other town
healers to concoct the same potions!).

To clarify, if you keep coming back to the same healer and buying out all his
stock of Healing Salves.  The next time you come back, he will have only had
the time to make more Healing Salves.  (If you would have left his stock of
Healing Salves alone, he would have had the time to make more complex potions,
such as Poison or Elixir of Wisdom.)

  7.2) Complete Potion Descriptions
These descriptions are all borrowed from my Potion Alchemy FAQ, which can also
be found at .  Please consult that FAQ if you want to have
more detailed information concerning Potions in Konung: Legend of the North.

  Heals the target character.

  EFFECT: +? Health/concentration pt
  DURATION: Permanent

  TIPS: A concentration 5.00 potion heals about 50-60 Health, and a 10.00
        concentration potion heals 100 Health.  Why you would want to carry
        15.00 potions is beyond my understanding.

  Makes arrows incendiary.  These arrows can be used to burn down enemy
  buildings.  Also, apparently some monsters are afraid of fire, but I've yet
  to encounter one.

  EFFECT: Makes arrows "incendiary"
  DURATION: Permanent
  REQUIREMENT: Can only be used if Concentration > 10.0.

  TIPS: Use this to burn down buildings.  If you point to a structure that can
        be burnt down in town with your bow equiped, you should your pointer
        should change into a torch.  Just right click to fire away.  It must
        take a lot of shots to burn something down because I've yet to succeed
        in burning anything.  Maybe it only works in multiplayer mode.

        DracoLynx mentions that if the town has a fence, you first have to
        burn the fence down before you can burn anything in the village.

  Combine a weapon/arrow with this potion to coat it with poison.  (Remember to
  put the weapon/arrow into the "mixing slot" in your inventory first, then put
  the Poison potion on top of it, otherwise it won't work.)

  EFFECT: +1 Poison Counter/concentration
  DURATION: Limited (number of Poison Counters on weapon gradually decreases
                    over time)

  TIPS: Use this against monsters/bosses that have lots of armor (i.e., when
        you hit, you only do 1 damage).  You can then run away to a safe
        distance and let the poison do its job!

  Temporarily boosts up target character's stats, while sacrificing DEX.

  EFFECT:   CHA + 1/concentration pt
            STR + 1/concentration pt
            DEX - 3/concentration pt (BAD!)
            VIT + 1/concentration pt
  DURATION: Limited

  TIPS: You can drink this potion to temporarily gain stats so that you can
        wear heavy weapons/armor.  You can even hire more NPCs when under the
        effects of this potion!

  NOTE: Homebrew, Potion, and Elixir of Wisdom are mutually exclusive: you can
        only be under the effects of one these at any given time.

  Removes Poison Counters from target character.  (I am not sure of the exact
  numbers, but a concentration 15.00 potion can easily remove 30 Poison
  Counters, but it won't remove all of 75 Poison Counters.)

  EFFECT: -? Poison Counters/concentration pt
  DURATION: Permanent

  TIPS: Avoid using this potion when you have less than 10 Poison Counters on
        your character.  Wait until you reach at least 30-50 Poison Counters
        before using it.  Don't let yourself get poisoned with more than 100
        Poison Counters because you probably won't have the time to reach into
        your backpack and drink it in time.

  I've yet to figure out what this potion does.  If anybody knows, e-mail me.

  EFFECT: ???
  TIPS: ???

  Temporarily boosts up target character's physical stats.

  EFFECT:   STR + 1/concentration pt
            DEX + 1/concentration pt
            VIT + 1/concentration pt
  DURATION: Limited

  TIPS: You can drink this potion to temporarily gain stats so that you can
        wear heavy weapons/armor/bows.

  NOTE: Homebrew, Potion, and Elixir of Wisdom are mutually exclusive: you can
        only be under the effects of one these at any given time.

  EFFECT:   Health = 100
            Revives a dead character
  DURATION: Permanent
  REQUIREMENT: Can only be used if Concentration > 10.0.

  TIPS: You could use this potion to heal yourself, but I wouldn't see why
        since they are so rare and expensive.

        To give Water of Life to a dead NPC, simply drop the potion onto his
        portrait as though you were giving him a potion.

  The king of all potions.  This potion permanently increases any character's
  EXP by *a lot* (300 EXP with a 15.00 concentration potion).  There are two
  major drawbacks though: 1) if reduces your character's Health to 1 (ok, if
  you are near a Healer) and 2) it reduces your character's STR greatly for a
  couple of days (that's ok if you spend more time in towns than you do
  fighting monsters).

  EFFECT:   Health = 1
            STR - 2/concentration pt   (roughly)
            EXP + 20/concentration pt  (roughly)
  DURATION: 1-2 days  (Health/stat point loss)
            Permanent (EXP gain)
  REQUIREMENT: Can only be used if Concentration > 10.0.

  TIPS: Use this potion to level up your main character or even your NPCs (who
        may be lagging behind in EXP).  You can level up NPCs to really high
        levels then drop them off in towns as Warchiefs to level up all the
        other NPCs in town!

  NOTE: Homebrew, Potion, and Elixir of Wisdom are mutually exclusive: you can
        only be under the effects of one these at any given time.

  7.3) Potion Alchemy Introduction
-When mixing two potions of different concentration, the resulting potion is
that of the *lowest* concentration.  (E.g., Healving Salve (15.00) with Poison
(5.00) = Cure Poison (5.00))

-Mixing two identical potions results in a potion whose concentration is the
sum of the two potions.  (E.g., Poison (0.40) + Poison (5.00) = Poison (5.40))

-The maximum concentration of any potion is 15.00.

-All potions weigh 0.50.  Thus, when you combine two potions, the resulting
mixture is also 0.50.  (You can combine lots of low concentration potions
together to reduce the overall weight.)

-Bad potion combinations result in "Weird Mixture" potions, which have no
concentration. Drinking the concoction reduces your Health by 50%!  (BAD!)

-The order in which you mix potions is not important.  I.e., Poison + Oil is
the same as Oil + Poison.

-When creating potions from raw materials (white root, peanut, poison stinger)
by mixing an empty jar with the raw material, the resulting potion will be of
concentration = your Healing skill divided by 100.  E.g., with a Healing skill
of 500, the resulting potion will have a concentration of 5.00.  (Thanks to

  7.4) Complete List of Potion Alchemy
  Healing Salve + Oil              = Home Brew
  Healing Salve + Poison           = Poison Cure
  Healing Salve + Home Brew        = Potion

  Oil + Poison                     = Clean Teardrop
  Oil + Poison Cure                = Water of Life

  Poison + Home Brew               = Elixir of Wisdom

                                8) WALKTHROUGH
  8.1) General Overview
Because this game is completely open-ended (i.e., not linear at all), you can
approach the game in any way that you see fit (which is really cool).  This
makes writing a linear walkthrough impossible, so for each storyline, I will
spend a little time explaining how to set you up until your party up at the
beginning so that you are strong enough to figure things out by yourself.

All quests are considered completely optional, though I would suggest that
you, at least, try to assemble all the Hero items before attempting to face
the challenges of the Dragon's Lair.

  8.2) Ultimate Goal
The ultimate goal of this game is to combine the 3 parts of the Amulet and
then use it to kill the Dragon and retrieve the bracelet of the gods.

To do this, you'll also need to find the 3 keys (Water, Fire, Moon).  Each
key unlocks one of the 3 magically locked doors in the Dragon's Lair.

Indirectly, to access the Dragon's Cave (in Witchdoctor near Stream Village),
you must bribe the centaur guarding the cave with a Dragon Amulet.  To do
this, you'll first need to have the combined Dragon Amulet and a Duplicator
(which you can buy from any Merchant).  Once you've duplicated the amulet,
give the centaur a copy so that you can enter the Underground City (which
eventually leads to the Dragon's Lair).

  8.3) End Game
After giving the centaur guardian a copy of the Dragon Amulet, proceed to enter
the cave.  You will be ambushed by skeletons.  You should make short work of
them.  Afterwards, you'll see two exits.  The one to the East leads back to
the Moon Cave (in the Witchdoctor Near Abyss area); so don't take it.  The
north exit is guarded by a Swamp Troll Bolotnik.  It's actually a shape-shifter.
Talk to him and learn that he was also once a hero.  He is cursed by the Dragon,
forcing him to defend that door.  He will also tell you where to find the Hero
Helmet.  You'll have to kill him.  I suggest you power-up your party because he
is lvl 13 and almost invincible (unless you're equiped with all the Hero items).

After you defeat him, you'll enter a corridor.  As you head north, more
Bolotnik's will ambush you.  They are high level (10), so they will give you
a hard time.  At the end of the hall, you'll find an exit and a green door.
You must stand on the exit and use the Moon key to proceed into the next room.

Again, another corridor and another ambush: this time, it's lvl 11 Skeletons.
They are extremely tough because skeletons revive at least 3-4 times before
they really die!  The fight is much easier if you found the Axe vs Skeletons
in Forest Camp (near skeleton army) (see below).  At the end of this hall is
the Fire door.  Use the Fire Key while standing on the exit to proceed.

In the next room is a group of lvl 12 Bolotniks.  At the end of the hall,
stands the Water Door.  Before going through it, go into the room to the left
and dig around until you find the Hero's Axe (480 Attack Power, requires 95
VIT).  Now, use the Water Key to proceed.

In the final room stands the Dragon.  You *must* have the completed Dragon
Amulet (all 3 parts combined together), or else you will not be able to
finish the game.  The Dragon has no Health and thus cannot be harmed (makes
you wonder why they gave you the Hero's Axe just before entering this room).
All you have to do it talk to the Dragon, pick up the bracelet and watch the
ending!  Congratulations!

(Incidentally, you can hit "Resume Game" after you watch the ending and
continue playing, but picking up the Bracelet will trigger the ending again.)

  8.4) Erik's Quest
Important Stuff
Amulet Pieces:
  Wolf: right outside Springs village or in the adjacent areas, you should
        find a deserter.  Talk to him and he will give you a hint on where to
        find Wolf.

        Wolf's exact location is in Witchdoctor near Black Pine area.
        Somewhere along the road, you should see a cow skeleton.  From there,
        head north until you see a (human) skeleton below a boulder.  The
        hidden teleporter is behind the boudler.  (Many thanks to all the
        contributors that helped me on this.)
  Constantine: talk to the black dressed man in Forest Camp's quest.  He'll send
               you to the warchief in Lower Camp, who will then send you back
               to the Warchief in Forest Camp.  Then go to the south exit of
               Witchdoctor near Byzantine Camp and talk to another black dressed
               man to find out where the teleporter to Constantine's hidden camp
               is (hint: 1 screen south west, stand in the middle of the 4

  Water: ?
  Fire: ?
  Moon: ?

  You start out in Old Camp (near the top left part of the world map).  Start
  by equiping yourself with whatever equipment is lying around the camp.  At
  the northwest end of the village is a shield and in the south part are two
  quivers full of arrows.

  Your first quest will be given by the Healer.  He refuses to help you unless
  you defeat all the ants surrounding the village.

  Your second quest (a major quest) is given to you by the Elder, if I am not
  mistaken.  You will have to defeat the undead in the Upper Camp, repopulate
  it, then build a bridge.  I suggest you leave this one until you are more
  powerful.  Basically, this quest will require you to first find two magic
  sentences that will dispell the undead queen in the Upper Camp.  Read on to
  section 8.7 for more info.

  Before leaving the area, be sure to talk to *everybody* in the camp.  I
  received three quests from the villagers: 1) my part of the amulet was stolen
  by a slavonic man passing by the village, 2) the daughter of a village in the
  south is aflicted by a disease which the Feather of the Phoenix can cure (the
  feather is given to you at the same time as the quest), 3) the wife of a
  villager has been kidnapped by the Centaur.

  The most important thing to do is to get our Amulet piece back.  Without it,
  you cannot finish the game.  Head to Berezhki village (several areas southwest
  from your village).  Along the way, you should enter the Witchdoctor near
  Berezhki area.  Be sure to buy the Son of the Moon artifact from the
  witchdoctor.  It will cost you 500 gold and it weighs -10.0 pounds (yes,
  negative ten weight, effectively letting you carry a lot more stuff).  Get a
  Blessing for 100 gold too, if you can afford it: it gives a permanent +10
  Charisma bonus, allowing you to hire more NPCs.  Although if you can wait
  until you return the Golden Apple, you will get a free Blessing.  The only
  problem being that you have to fight lots of lvl 4 monsters to get the Apple.

  When you get to Berezhki, talk to the Merchant there.  He will tell you that
  he got your amulet piece from a thief and sold it to what-seems-to-be a
  witchdoctor.  You will gain roughly 200 experience for talking to him: be sure
  to pump up your stats. Afterwards, go talk to the village Elder.  He will tell
  you that the witchdoctor in question ran to the cave near the village (the
  cave is in the lower right part of this area).

  As a side quest, the village Elder will ask you to find his long lost son.
  Unfortunately, his son is the blacksmith for the Bizantine camp (which is on
  the other side of the world).  So leave that until *much* later.

  Now follow the trail south of town (leads roughly 1 screen down and left) and
  enter the cave.  Talk to the old man there.  He has your part of the amulet
  and wants you to get him a Golden Apple.  Accept, leave the cave and return to
  town.  Head to the Barracks.  Now, south east of there should be two birch
  trees.  Behind one of them is a hidden teleporter.  Get ready for a fight.

  The teleporter is hidden and is really hard to find it.  Another way to get to
  it is to start from the Warchief (guy standing next to the Barracks), take
  roughly 10 steps south and head as far right as you can.  One screen right,
  you should encounter two birch trees (white bark leaf trees).  The two trees
  are roughly 10 steps away from each other.  You are interested in the second
  tree (i.e., the furthest right until you hit the edge of the map).  The
  teleporter is roughly two steps south and one step right of that second tree.

  Once inside, you'll have to fight some lvl 4 monsters.  After beating them,
  take the Apple of Knowledge.  If you can, duplicate one for yourself before
  returning the Apple to the old man in the cave.  DO NOT EAT THE ORIGINAL
  APPLE.  You really need to return the apple to the old man, otherwise you will
  never obtain your piece of the amulet back and thus you'll never be able to
  finish the game.  In either case, if you do duplicate the apple, eating it
  instantly gives your character 200 exp (similar to an Elixir of Wisdom without
  the nasty side-effects).

  For obtaining your amulet back, you receive 100 exp. and a Blessing (the old
  man says that he blesses you, I don't know if this does anything since I
  already bought a blessing before completing this quest).

  Now for the Centaur subquest.  Your villager's wife is with the centaur in the
  Witchdoctor near Weasel Pine (specifically, the center south part of the
  area).  He wants a cure for his disease and sends you to his friend, a
  witchdoctor that lives very far away (no further description).  The
  witchdoctor in question is in the same map area.  Just head north west and
  you should find him.  He requests wine, a hare's tail, and a falcon's claw
  to make the cure.

  He gives you some hints as to where you are supposed to find these components.
  Wine: get it from the Witchdoctor near Spring
  Falcon's Claw: he lost it after he passed the scorched ground
  Hare's Tail: the goblin stole it from him.  Punish this goblin and get it back.

  This should get you started on Erik's quest.  One final note is that there is
  a girl in Stream village wants you to give her greetings to her boyfriend,
  Radagast, in Huntington.  Once you do so, Radagast will give you a Magical
  Pipe.  I am not sure if other characters can get this quest.

  8.5) Wolf's Quest
Important Stuff
Amulet Pieces:
  Erik: in Moon cave, which is in the Witchdoctor near Abyss area.  (He's
        standing in your way to get the Moon Key.)
  Constantine: talk to the black dressed man in Forest Camp's quest.  He'll send
               you to the warchief in Lower Camp, who will then send you back
               to the Warchief in Forest Camp.  Then go to the south exit of
               Witchdoctor near Byzantine Camp and talk to another black dressed
               man to find out where the teleporter to Constantine's hidden camp
               is (hint: 1 screen south west, stand in the middle of the 4

  Water: in a cave to the south of Springs.
  Fire: two entrances.  1) In the Byzantine Camp, 2) at the center north of
        Witchdoctor near Byzantine Camp.
  Moon: in Moon cave, which is in the Witchdoctor near Abyss area.

  You'll start in Springs (lower left corner of the map).  Try to recruit
  Putata, a super powerful hunter, if you are a Leader-Class.  (Otherwise, you
  will have to wait until you gain more CHA.)

  Walk around town and grab all the items on the floor (there's a shield, among
  other stuff).  Then exit town on the left side.  Draw the ants onto the bridge
  so that you can confront them one at a time.  Whenever you get weak, talk to
  the healer to get fully healed for free.  Afterwards, head north.  Along the
  beach, you'll find a suit of Leather Armor.  Once you're done there head back
  to the bridge where you fought the Giant Ants.  A little bit south (follow
  the stream on its left side), you should find a Club (the graphic looks like
  that of an Axe).  Kill all remaining Giant Ants here to level up.  Stay away
  from the Poisonous Spider.  Poison is really killer in this game, and Poison
  Cures aren't always obvious to find.  Also, stay away from the cave at the
  bottom of the area: it leads to the Water Key, but you'll have to fight
  *tons* of Poisonous Worms to get to it.  Again, poison is very deadly in this
  game because it does not wear out over time: it'll keep hurting you until you
  cure it or unti you die.  If your main character dies, the game ends

  Afterwards, head to the East exit to Huntington Village.  There, you'll
  immedately enter the village (you can go around it to find some minor useful
  weapons/armor/arrows).  There are no monsters here, so don't worry.  In the
  village, find the elder and talk to him.  Say 1-2-2-1-2-1-2-1 to convince him
  to join your cause.  (Basically, show them that you're tougher than them, but
  don't go over the line and insult them.)  If you say anything else, the entire
  town will come down and attack you.  This spells almost instant death at this
  stage in the game.  Once the town has joined you you will gain tons of EXP, so
  don't forget to increase your stats.  This will be all for this area.

  Head back to Springs and take the West exit to Witchdoctor near Springs.
  Avoid going right and confronting the Carnivorous Plants; they too are
  poisonous.  Head west.  Fight the ants.  A little further, you'll meet 3
  Skeletons.  Be warned, skeletons "revive" 3-4 times before they really "die".
  Don't worry, though, you get EXP for each "kill".  A little bit to the north
  of where you encounter the skeletons is a totem-like pilar.  Use the shovel
  (right click on it, then right click on a tile) at one tile down and one tile
  to the left to get a Magical Orb of Witchdoctor of Springs that will teleport
  you to the Witchdoctor (you could walk there it you wanted to).  This orb has
  infinite uses and can be used anywhere, but it *must* be used by the main
  character (just like all Orbs of Magic Jump).

  When you meet the Witchdoctor, follow the conversation and listen carefully.
  Afterwards, talk to him and ask him for a blessing.  It will cost you 100
  gold, but it gives you a permanent +10 CHA!  With a little more work, you
  should be able to go back to Springs and hire Putata (if you didn't already).
  You should need somewhere around 15-18 CHA.

  When you're done, go north towards Weasel Pine Forest.  Talk to the leader and
  take up his quest to kill their Witchdoctor to remove the curse.

  Now head north to get to Witchdoctor near Weasel Pine.  There are two
  witchdoctors here.  The one that you want is the top right one.  Follow the
  path to reach him.  Listen to him and take up his quest to free his son from
  the magic spell.  (From here you should be experienced enough to figure the
  rest out on your own.  Feel free to read section 8.7 for all quest/area
  related material.)

  8.6) Constantine's Quest
(Under construction)

  8.7) All Area In-Depth Descriptions
All areas will be listed alphabetically.  You will be able to find all relevant
details and quests for these areas inside each section.

Note: all of these descriptions were made after I finished Wolf's Quest, some
of these things may change for the other heroes' quests.

List of all areas:

Detailed descriptions:

----- BEREZHKI -----
  EXITS: -Witchdoctor near Rocks (north east)

  The elder of the town wants you to find his long lost son.  The son is
  named Izaslav, and he is currently the Blacksmith in the Bizantine Camp.
  Just talk to the son and he will join your cause.

  There is a man in a cave to the south.  He just says nonsense.  (This is
  related to Erik's Quest.  Neither of the other two characters can benefit
  anything from talking to this man.)

----- BIZANTINE CAMP -----
  EXITS: -Witchdoctor near Byzantine Camp (north)
         -Witchdoctor near Stream Village (south)

  Remember not to walk into this camp armed, or else everyone will attack
  you, including the two high level door guards (extremely powerful).  One
  way to bring weapons deep into the camp while avoiding the door guards is
  to leave all your NPCs outside of the camp (with Follow Me turned "Off"
  [individually give them orders to move away], then make your main character
  run towards the cave which is in the middle of the camp.  Once inside, all
  your NPCs will magically teleport to your side.  When you are ready, you
  can exit and fight the camp.  Alternatively, you can just use the other
  entrance to the Fire Cave in Witchdoctor near Byzantine Camp area.

  The Fire Cave is in the center of this town.  You must get the Fire Key if
  you want to finish the game.

  Izaslav, the Blacksmith in the camp, is the long lost son of the elder in
  Berezhki (the elder mentioned that he was taked by bandits in the East).  I
  have no idea how he got from all the way on the West side of the map to all
  the way on the East side though...  Just talk to him to convince him to join
  you.  If you've undertaken the "assassinate Konstantine" mission, he will
  also give you weapons (he has a bunch on him when he joins), so you don't
  have to fight Konstantine barehanded...  If the Byzantine camp is not yet
  allied with you, then everyone will instantly become hostile with you once
  you enlist the Blacksmith.  So be prepared.

  EXITS: -Witchdoctor near Stream Village (north west - bridge)
         -Witchdoctor near Black Pine (West)

  You should meet a man dressed in black upon your arrival.  He will tell you
  that the leader here is crooked.  True enough.  He wants you to give him all
  4 villages on this side of the stream (which ones, I am not sure, but Weasel
  Pine and Huntington villages for sure).  Only after you've handed them over
  will he build a bridge to the other side.  At the time, I had already used
  lots of Lost Map magic scrolls (found in Merchant shops) and I already went
  to the other side (which is the Bizantine Camp among other things), so I
  really didn't care about what he had to say.  Also, I defeated him in combat
  as well as some of his men to force the surrender of the village (as well as
  to claim his Hero's Armor).

----- FOREST CAMP -----
  EXITS: -Witchdoctor at Forest Camp (west)
         -Witchdoctor near Byzantine Camp (south)
         -Witchdoctor at Grove Village (south east)

  Standing near the elder, there is a man dressed in black.  Talk to him.  He'll
  tell you that he's fighting against the Bizantines.  Agree with him and he'll
  tell you about Constantine.  Agree to kill him to get his amulet piece.  The
  man will tell you to talk to the Warchief in Lower Camp.  Talk to the
  Warchief.  Agree to the proposal.  He'll send to back to Forest Camp to talk
  to the Warchief there.  Agree again.  This guy will then tell you to talk to
  the scout in the Witchdoctor near Bizantines area to get information on his
  exact location.

  Warp to Bizantines Camp, then head to the northern exit.  This will lead you
  to the south exit of Witchdoctor near Bizantines Camp.  Talk to the man right
  in front of your (he would normally tell you to bug off).  He'll tell you how
  to get to the wealthy merchant (i.e., Constantine).  Head south west until you
  reach the totems (i.e., the standing stones).  In the middle (well out of
  sight), there is a teleporter that will lead you to an enclosed area (called
  Secret Area) in the Forest.  Simply beat Constantine and all his men (there
  are quite a few of them) to get his amulet piece.  Don't forget to collect the
  bounty on his head (both of them) when you're done.

  Elder of Forest Camp wants you to clear the skeleton army to the east near the
  bridge.  Don't bother, they're all lvl 13 skeletons.  They should pummel you
  really fast (my char was maxed out and was still killed).  He references you
  to the Witchdoctor near Bizantines to find a solution.

  Talk to the Witchdoctor and he will send you to his neighbour, the Witchdoctor
  near Grove Village.  Talk to that witchdoctor and buy his lamp for 500 gold.
  He will tell you that you need a rune to make it work.  Go back to the
  Witchdoctor near Byzantine Camp and he will inscribe the rune on it for you
  for free.  Simply use the Lamp in Forest Camp and all the skeletons should die
  (even the ones inside the cave).  Remember to pick up the Axe vs Skeletons
  near where all the skeletons fell (read section 9.0 for more details).

----- GROVE VILLAGE -----
  EXITS: -Witchdoctor near Byzantine Camp (west)
         -Witchdoctor at 

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