In the 1st Degree




In the 1st Degree

Developer:Adair and Armstrong Genre:Adventure Release Date: Download Games Free Now!

About The Game

In The First Degree quickly teaches you how to think like a criminal prosecutor.
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In the 1st Degree

In the 1st Degree Review

By Roxanne Distefano |

High production values in this game don't mean expensive location shots or big name stars. Instead, the creators of this interactive, story-intensive drama used their resources wisely, developing a good, solid script and thoughtfully crafting the interaction to create a sense of realism unrivaled in this genre.

Because of the distinct process that an attorney must follow when doing his workquestioning witnesses, establishing motives, and linking evidence—crime-solving is well-suited for simulation through a logical cause-and-effect structure like the one used in this game. In The First Degree quickly teaches you how to think like a criminal prosecutor. In no time you'll be analyzing various characters' motives, and asking the right questions to make your witnesses reveal just enough information to incriminate the bad guys.

The case that you've been assigned centers on the murder of an influential San Francisco artist, and involves his community of family and friends. The game has two major parts: first, a pre-trial interviews segment, and then the trial itself. Ask the right questions of the witnesses in the pre-trial section without alienating or exhausting them, and there's a better chance they'll respond similarly in court.

The interface takes the form of basic dialogue selection in which you choose from a list of questions or comments. Unlike other games, In the First Degree won't deliver a desirable outcome if you just click liberally through the different lines of dialogue. In this title, you must size up your witness and make decisions based on character, tolerance, and other human traits. By adopting a more sophisticated structure, the game admirably simulates actual conversation and personal interaction, and adds a decidedly emotional slant. The writing is top-notch, the acting is consistently strong, and the result is a very realistic—albeit dramatic—experience.

Playing this game is more like reading a good courtroom drama novel than matching wits with mind-bending graphic adventures; this originality and accessibility are what make In The First Degree a murderously good time.

In the 1st Degree Game Walkthrough

       This is a walk-through for In the 1st degree by broderbund software.

Caution.-Remember there is more than one path to get  guilty in the 1st  degree. Before you  use this walk-
through I suggest you try all the possible lines by yourself. If you just go straight through these hints
you are going to miss all the fun. Some lines you choose might shut off  the witness completely or make 
him or her open up and talk like a parrot.

This lines interview take place of course after you review all the document s and  watch all the tapes that 
Inspector Looper  left on your desk for you ..

First witness interviewed


Art theft.

1.  Ask her about the theft
2.  Ask her about Tobin's art work.
3.  Were the painting popular
4.  What was their financial problems
5.  Were there money problems.
6.  Where was Tobin.
The last question (#6)is optional in this order of questioning. It would affect her  behavior in court if  ask 

1.  Did Zack have a gun.
2.  Reveal who owns the gun
3.  Why is she surprise?
4.  Ask her for more information

1.  Was Zack  popular?
2.  Did he help her career?
3.  Ask her if anything happened with Zack?
4.  Does she have any regrets?
5.  Suggest it's not her fault?
6.  Did Tobin  find out?
7.  Did She ever read the note?

Second witness interviewed   


Art theft.
1.  Was he at the gallery?
2.  Reveal Tobin's phone call
3.  Did Zack pay for the bike?
4.  Push him for more informations

(Simon Continued)


1.  Did he see a gun?
2.  Ask for his cooperation?
3.  Ask  him again if he saw the gun
4.  Ask him if Zack had the gun
5.  Who did he tell?
6.  Suggest he should have told tobin
7.  Suggest that Tobin will confess.

1.  Ask him about the letter
2.  Suggest he looked at the letter
3.  Did Tobin find out?
4.  Attack his story
5.  Ask if he told Ruby
6.  Push him to cooperate.


Art theft
1.  Clarify tobin's motive
2.  Follow-up on her letter
3.  Ask her about the death threat
4.  Ask her about the alarm system
5.  Ask her  for more information

1.  Review Tobin's story
2.  Did Tobin arrange the meeting?
3.  Follow-up on her story
4.  Why would Tobin use a club?
5.  Was it something else?
6.  Can she clarify the shirt story?
7.  Follow-up on the shirt problem.

1.  Ask her about Daryl Barnes
2.  Could Tobin have gotten the gun?
3.  Explain the importance of the gun?
4.  Question her story?

After the interview of the witnesses  click go to trial. When the reporter ask you what verdict you expect 
answer  1st degree. In the opening statement  click emphasize on both options and click Done. Then  after 
all the opening statements  you will choose a witness  when the judge instruct you to .You can pick any 
one of them. I choose Yvonne.

					The TRIAL

First witness called is Mrs Yvonne Barnes

1.  Did she see the fight?
2.  Ask her about the alarm system
3.  Explore Zack's role in the theft
4.  Ask  her about the gallery finances
5.  Follow-up on Zack's motive

Crime scene
1.  Ask her about the day of the murder
2.  Ask her about the shirt
3.  Follow-up on her story
4.  Ask her about Tobin's story

1.  Did she know about the Gun?
2.  Read Tobin's transcript
3.  Clarify the importance of the gun
4.  Challenge her gun story
5.  Ask her to explain

Second witness called 


Art theft
1.  Was he at the Gallery

1.  Was he aware of the gun?
2.  Ask about the consistency of his story
3.  Accuse him of telling Tobin

1.  Did Tobin know about the affair?
2.  Establish a chronology
3.  Did he read the letter?
4.  Did he tell Tobin about the letter



Art theft
1.  Does Tobin have an alibi?
2.  Ask her about tobin story
3.  Ask her about more of Zack's story
4.  Pursue Tobin

1.  Did tobin have a gun
2.  Does she know anything about the gun

1.  Ask her if she slept with Zack
2.  Ask her to read Zack's letter
3.  Did she read it before
4.  Ask her to keep reading
5.  Did she lie about the gun?
6.  Show her the gun

Fourth witness

                                      Detective Looper

Crime scene.
1.  Ask her about Tobin's broken table story
2.  Did tobin break the table?
3.  Examine the crowbar marks
4.  Disclose Zack,s prints on the crowbar.

Now it is the turn of the defense to call witness. She is going to call Tobin. When she is done it will be 
your turn


Art theft
1.  Use the phone message

1.  Examine fight details.

Now you can seat  back  and watch Tobin  going nut in the court room.


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