Fantasy Wars

Platform

zScore

67%

Fantasy Wars

Developer:Ino-Co Genre:Classics Release Date: Download Games Free Now!

About The Game

Taking place in a fantasy world of Human kingdoms, Orc clans, Dwarfs' citadels and Elven forests the player is thrust into a world of war and legend. Play the role of an Orc or Goblin boss, a captain of the Human army or lead the elite forces of the Elven army. Participate in castle sieges and village defense, assault and reconnaissance operations and swift raids. To be victorious remember that the amount and experience of troops is not always the key factor, organize cooperation between different types of units and use the landscape to achieve strategic superiority.

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Fantasy Wars

Fantasy Wars Review

By Jeremy Vancleave |

Fantasy Wars suffers from some of the problems the uninspiring title might hint at. The presentation values aren't grand, the story is not worth remembering, and it features unremarkable visual and auditory accompaniments. While on the surface the game might seem rough, the turn-based gameplay is actually very decent with a good use of terrain for strategic purposes and enough units and upgrades to make movement and combat decisions worthwhile and entertaining.

Fantasy Wars is a turn-based strategy (more like tactics) game that uses a hex board and sets various units of humans, orcs, and elves against each other. You're charged with moving your units across the board to kill enemy units, capture enemy towns, and eventually complete whatever objective has been laid out (usually the capture of a castle somewhere).


The story here is completely forgettable like many orc vs. humans vs. elves stories are and follows the emergence of an orc leader that unites the warring tribes into one huge army because, hey, orcs just gotta fight. But like I said, it's almost completely forgettable and is only there to provide a little bit of context for the various scenario maps.

Units are set up to work basically the same on each side. You'll find skirmisher units that can attack from afar without engaging and then withdraw to a safer distance, ranged units that can fire missiles over multiple tiles, and melee units, both mounted and on foot, that can attack directly but can then be counter-attacked. Each of the factions seems to have what basically amounts to the same units. There's a heavy melee unit on each side, basic archers, and so on. There are some differences farther down in the unit tree like the manner in which the flying units attack more ranged or melee type units and so on. In some cases the differences may be subtle, but they should be enough to really keep commanders on their toes in order to make the right decision about which units attack which enemies.

Fantasy Wars uses an experience system that allows each unit to gain bonuses through participating in combat. A choice of three skills pops up when a level is gained. These can be active, which means you'll have to activate them yourself, or passive, such as a trait that provides better defense in forests. These specializations really help make the units feel different in combat and useful for varying situations. It would have been nice to see some more visual cues to differentiate the units with certain abilities on screen, but it's easy enough as a right click to find that information as well. The experience also has the added effect of making you care more about your units since the upgraded ones can be much more useful. When one of your level four units dies, you'll be sad.


You'll want to check all of these skills out to make sure you're using your units wisely by sending them to the best terrain, using the urban assault crews to attack cities, put the ranged units behind the melee units for protection, and so on. There are plenty of tactical decisions that can be made in Fantasy Wars when it comes to both the units and using terrain effectively. Getting enemies to attack you on territory with a higher defense rating or one which is good ground for a particular type of unit is part of the trick. It also makes some of the map design very important. Assaulting a castle, which has a huge defense bonus, from a river, which has a huge defense penalty, is just asking for death. Moving units across a river at all can be dangerous because of the movement penalty, which often results in them getting stuck in the river and becoming easy prey for enemy units in the area. The approach to terrain here is good and gives an added layer of depth to the scenarios.

Fantasy Wars Cheats

While playing the game, hit the tilde (~) key to bring up the cheat console. Then, insert the following cheats for the desired result. Put the word "cheat" in front of each cheat below for it to work. So, for instance, if you're using the 1,000 gold cheat, which is "1000gold", insert the cheat as "cheat1000gold" for it to work.

  • 10exp - Ten experience points
  • 10gold - Ten gold pieces
  • 100exp - One hundred experience points
  • 100gold - One hundred gold pieces
  • 1000exp - One thousand experience points
  • 1000gold - One thousand gold pieces
  • defeat - Automatically lose mission
  • heal - Automatically heal
  • resurrect - Revive slain units
  • shadows - Create shadow for units
  • victory - Automatically win mission

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