End Of Nations




End Of Nations

Developer:Petroglyph Games Genre:RPG and MMO Release Date: Download Games Free Now!

About The Game

End of Nations is an ambitious new massively multiplayer online real –time strategy title from LA’s Petroglyph Games. The game takes place on Earth in the not-too-distant future: world peace had been achieved, briefly, only to fail after an economic collapse spurred various world nations into conflict. Now the planet is ruled by a global government called the Order of Nations, which brutally suppresses any attempt to undermine the new form of world stability it has achieved through totalitarianism. Play as one of two rebel armies and fight against the Order of Nations to end their rule and secure a better future. The question is: whose?

Game Features:

  • • Up to 56 players per game each controlling their own armies for some truly massive battle potential
  • • Diverse battlefield environments including deserts, jungles, icy tundras and urban landscapes
  • • Free-to-play model with purchasable cosmetic unit upgrades
  • • Focus on combat and micro: gain resources by destroying enemy troops and completing objectives, rather than through an assembly line of mineral gatherers
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End Of Nations Videos

End of Nations - Features Trailer

End of Nations is a groundbreaking online RTS where you fight monumental battles for global control of a massive persistent world.

End of Nations - Combat Trailer

Cole Marshall shows just how massive combat is in End of Nations and how little it will cost you to join the battle (hint: nothing).

End of Nations- PC Gameplay Trailer

A look at End of Nations PC gameplay… En francais!

End Of Nations

End Of Nations Review

By Gus McZeal |

With promises to blend competitively balanced real-time strategy gameplay with the massive scope of an MMO game, Petroglyph Games’ End of Nations definitely sounds like an ambitious title. Will this MMORTS set the standard for future titles in this little-trod genre, or will it crash and burn like an ill-fated wartime jet?

End of Nations is set on a future version of Earth ruled by a world government called the Order of Nations. World peace was briefly achieved, but soon collapsed with the advent of yet another economic crisis. The United Nations forcibly established a new order, The Order of Nations, which crushes all forms of political dissent in its attempts to maintain world stability. People playing End of Nations will choose between one of two factions, the Liberation Front and the Shadow Revolution, who battle the Order of Nations and each other in their attempts to secure their respective visions of a better future.

The game looks to play like a standard RTS. You will build and control various unit types and move them through a variety of environments to destroy enemy troops and capture assigned objectives. The game’s terrain looks to be fairly diverse, with gameplay videos showcasing heated battles that take place in deserts, jungles, urban landscapes, and icy tundras. It remains to be seen whether or not these various palettes will have an effect on gameplay, but the structure of the terrain itself certainly will: seeking high ground will provide specific advantages, and bottlenecking your enemies will result in some serious slaughter. Honestly, this is nothing new, though: what really matters with End of Nations’ gameplay is its promise to incorporate up to 56 players into any game in a massive, flowing environment.

Let’s think about this for a moment. Starcraft 2 supports up to 16 players per map: that’s 8 players per team, assuming 2 teams (durr, math!). In End of Nations, there can be potentially 28 players on each team, each controlling their own contingents of units and mercenaries. This sounds epic, but will it be balanced? Will it simply turn into a huge zerg-fest? Will your computer be able to handle the massive numbers of troops swarming around on your screen, which is inevitable even if the maps are gigantic? And finally, what will happen if someone’s teammates decide to drop out of the game? Given that there are potentially 56 players, this seems highly likely. Petroglyph Games are working under Trion Worlds, who have worked on several MMO games, but it remains to be seen how they might tackle these potential problems. Hopefully my fears about the practicality of this game are misplaced, because it sounds like it’ll be damn fun if the developers can pull it off properly.  

Being a futuristic RTS, End of Nations inevitably invites comparisons to Blizzard’s Starcraft series, and it has to be said that the games do look remarkably similar, although the same could be said of a number of other RTS titles as well. Visually, End of Nations units share similarities with the Terrans from StarCraft, each having large futuristic tanks and mech-inspired battlesuits. The game isn’t a shameless knock-off, though: Petroglyph Games plans to make the player’s experience highly customizable in terms of both visuals and gameplay, which is something that StarCraft lacks, at least in terms of its multiplayer. You’ll be able to choose your team’s colours and unit abilities, enhancing your troops in ways that cater to your own playstyle. Finally, End of Nations focuses on battles and micro rather than the base-managing  macroeconomic systems seen in other RTS games. You’ll gain resources when you blow shit up, which is totally awesome.

In addition to using your own troops, you’ll be able to hire mercenaries, unique forces led by a “hero” type unit and accompanied by several sidekicks. Every unit in End of Nations has a special ability, but heroes have several, which can be used to synergize with specific troops. One hero, Blur, has an ability that lets her greatly increase the speed of nearby allies for a short period of time, which makes her the perfect accompaniment to slow-moving, powerful units, as she can temporarily eliminate their speed disadvantage. Heroes add an extra layer of depth to gameplay, while also contributing their own stories to the game’s overarching narrative, which could be of interest to some players who play for story. Even though End of Nations bills itself as an MMORTS, you can still play as a lone wolf if you want to.

End of Nations  aims high, and gamers everywhere should appreciate the sheer scope of the project’s ambition. The game will be free-to-play, with cosmetic upgrades for units available through microtransactions, a model that becoming increasingly prevalent in the industry. No release date has been specified, but Petroglyph Games hopes to have the game ready to roll by the end of 2012. Any RTS fans should give this game a shot: after all, it won’t cost you anything, and it definitely brings a new twist to the genre.

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