Dead Space




Dead Space

Developer:EA Redwood Shores Studio Genre:Action Release Date: Download Games Free Now!

About The Game

Gamers step into a third-person sci-fi survival horror experience that promises to deliver the ultimate in psychological thrills and gruesome action. Set in the cold blackness of deep space, the atmosphere is soaked with a feeling of tension, dread and sheer terror. In Dead Space, players step into the role of engineer Isaac Clarke – an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ship's crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive.

+Downloadwalkthrough11.2 KB
Dead Space

Dead Space Review

By Corey Stoneburner |

There haven't really been a lot of newcomers into the survival horror genre. Most of the titles released have come from pre-established franchises, with gameplay mechanics and story threads that are well known and debated by fans of the series. As a result, trying to establish a new franchise in the genre can be an even steeper uphill battle -- the story, game mechanics, characters and scares have to be even stronger than most games to interest and even pull away fans of other franchises. This is the kind of challenge that Dead Space, EA Redwood Shore's upcoming game, faced because it was set in a completely new universe of survival horror (in more ways than one), one that EA has been supplementing with an animated movie, comic book and other assets. Fortunately for horror fans, Dead Space is a great example of the genre and is an awesome way to launch a franchise that could continue for many years to come.

The story behind Dead Space takes place hundreds of years in the future, during a time when mankind has exhausted all of the natural resources on Earth. Fortunately, in this dire time, humanity has mastered space travel, and a process known as planet cracking has been developed to combat this drought. A celestial body is split into pieces, and its minerals are strip-mined and melted, returning the byproducts to Earth for consumption. An entire fleet of ships sails the stars performing these tasks, and the crown jewel of this mining fleet is the USG Ishimura, which has performed more planet cracks that any other vessel. However, on a routine mission, the ship cuts off all communication from galactic command, which is somewhat strange. To discover what's going on, a small maintenance crew is quickly dispatched to the Ishimura from a nearby vessel.

Click here to watch the video review.

Players step into the boots of Isaac Clarke, a systems engineer that's part of the dispatched maintenance crew. Outside of fixing the communications issues, Isaac has a number of reasons for arriving on the Ishimura -- he has a number of friends that are stationed on the ship, including someone very special to him that sends an urgent holovid with a few cryptic messages before she disappears. Unfortunately for Isaac and his crew, shortly after they arrive on board the crippled vessel, all hell breaks loose. Their craft is destroyed, leaving them stranded on the Ishimura. The crew is attacked by nightmarish creatures known as Necromorphs, who kill most of Isaac's team and separate him from the surviving members. Even worse, the ship and its systems have started to be corrupted or are failing thanks to the Necromorphic infestation. It's up to Isaac to wander the halls, search for any friends or survivors that are still alive, and fix as many problems as he can until he can find a way to escape the ship, which can take you 12 or more hours to complete.

Isaac isn't the typical hero that you'd find in most sci-fi games; he doesn't walk into the Ishimura packing a firearm or grenades, nor does he have specialized training. Apart from the first one that Isaac finds on a workbench, all of Isaac's weaponry and items are found via schematics that are scattered across the ship. Only one of them is a true firearm -- the security pulse rifle; the rest of his "guns" are repurposed pieces of mining equipment used for planet cracking. However, Isaac can use his engineering knowledge to make these weapons much more powerful by analyzing their blueprints and rewiring them at workbenches with the use of power nodes. Thanks to these nodes, Isaac can improve their performance in a number of ways, such as carrying more rounds, shortening his reload time, or increasing their damage. This upgrade system even expands to Isaac's space suit, which can be improved to strengthen his suit's armor or his air supply in case he enters a vacuum. He can even use the nodes to augment the stasis or kinesis modules, which can be used to freeze monsters as they charge him or propel items into the creatures, respectively. What's creative about this system is that players won't be able to max out every weapon or every bit of gear that they have in one playthrough; this forces them to choose what they'll specialize in as they go through the ship.

Cleaning house with a little fire.This is an important decision to make, particularly because some weapons are more effective against the Necromorphs than others, and since you'll need to use strategic dismemberment to weaken and effectively kill them, the right weapon in the right situation can be the fine line between life or death in the game. See, unlike monsters in other games, Necromorphs will shrug off direct attacks to the head or chest and keep coming for more. Blasting their limbs off is the only way to cause enough damage to kill these beasts, and you'll frequently need to focus on aiming accurately and quickly at these weak spots before you're surrounded and dissected yourself. This is particularly true in later stages, when some of the Necromorphs start moving faster than before, and it frequently turns battles into brutal affairs, with severed arms and legs flying everywhere as you attempt to survive the onslaught of creatures. Thanks to the over-the-shoulder, third-person perspective, this can add an extra level of tension to the game while you're fending off swarms of beasts, but be forewarned: there is no quick turnaround command. While some people may consider this to be a problem, this is actually a wise design decision because it makes you feel much more vulnerable and claustrophobic within the confines of the suit, and whether you're moving through a hallway covered in bodies or floating in a zero gravity environment, you always feel as though something could reach out and kill you at any time.

Dead Space Game Walkthrough

Dead Space (PC) Impossible Difficulty Mini-Guide by CSM101 (ox12aff78e)

These hints for the impossible mode in dead space(may be applicable to hard
mode as well)!

Boss fights:-

[1] Brute
 This is only applicable to the first brute you will encounter in the bridge
area. Before you enter the bridge for the firt time buy a flame thrower. you
sould have about 200 ammo  for the flame thrower.(125 in the gun and 75 in a
slot). use the steps where the save station for your  advantage. get the brute
out of the hiding by moveing forward and as soon as it comes to you,  move back
word. the gap between you and the brute should be like 4/5 feet. when you go
down the  first step it will turn and go back to its hiding posistion. as soon
as it turns fire a short  brust to its back. do this untill the all 200 is used
on its back. now use your line gun (it should  be haveing medium level damage
upgrade by now). about 24 shots will require. make sure all the shots  land on
its back fully

 For all the other brutes, just use stasis and the flam thower (about 150 flame
ammo will require). and then 3/4 shots  from the line gun. if done properly
after 3 stasis instances the bruet will die. you need a bit of  running between
the stasis instances to avoid the brute's attacks (in this case the  stasis is
not in any upgraded mode)


 even though the hunter is not an official boss, it still poses a huge threat.

 >when you first meat it just stasis it untill kendra opens the door

 >when you meat it for the second time just use stasis on it and try to kill
other enemies.
  as soon as you kill all the others, kendra will open the door.

 >when you meat it for the third time just use stasis in side the cryo chamber
and run to the controll room.
  Then activate the cryogenic machine to freez it.then deals with other enemies.

 >when you meat it for the forth time just kill all the other enemies while
stasis or dismembering its legs.
  Only when all the others are dead kendra will open the door.

 >when you meat it for the fifth time, just run out of the controll room and go
directly behind the shuttle's engine.
  Once it comes to you stasis it and run to the controll room and start the
shuttle's engine. it'll be terminated this time.

[3] Leviathan.

 you should be haveing 1 large medpack, 3 medium medpacks, about 75 plasma ammo
and about 30 line  gun ammo. Both guns should be maxed out in terms of damage
or nearly there. the levethian get activated  when you move forward about 4
steps. so befor doing that  grab all the usefull stuff in the room useing
kenisis(line racks ,plasma ammo etc). onec it get activated move back word.

 it will start moving one of its tenticals towrds you. use this time to fire a
good single shot to the  yellow spot in the tentical. now you will see the
tentical is landed in eihter left or right side of you.

 as soon as that happens do a zero G jump strait soon as your controll
of the clark is restored,  use the time to put 1 -2 shots on the yellow spot.
now wait till another tentical moves towards you.

 repeat what you did initally. for this section of the fight use your plasma

 after you have beaten all 3 - 4 tenticals the fight moves to the second stage.

 quickly get the line gun and as soon as it opens it mouth start fireing to its
yellow spot inside.

 the mouth will put out yellow exploding stuff that if you hit them as soon as
they come out from the  mouth, it will go back in to the mouth and explode.if
you miss and yellow stuff quickly move to either side  and keep on moveing
untill the mouth stop putting out the yellow stuff. then wait untill it open
its mouth  again the start the fireing.this phase will be over when you see the
tenticals back  its the  final stage.

 in this phase the enemy will try to hit you with the yellow stuff and with its
tenticals. the trick is  to avoid tentical attacks by doing zero G jumps as in
the first phase and then shoot yellow spot in side  the mouth. do not try to
shoot its tenticals.

 if your are wondering why then you need all that medpacks is simply becouse
even when you do a zero G  jump to avoid the tentical attacks, sometimes they
hit you. and when that happens you get a huge damage.

 make sure that your health is always in the blue color.

[4] Hive mind

 Befor figthing with this final boss i had the followngs

 [1] 5 large medpacks
 [2] 2 medium medpacks
 [3] 2 samll medpacks
 [4] stasis fully charged.
 [5] line gun maxed out and extra 12 line ammo  [6] plasma gun maxed out and
about 60 extra ammo

 the major attack that you should avoid is the large tenticale attackes that
slam to the ground. what i did was move left and right in random  foot steps. 5
right, 3 left, go to extream left, 4 right is just an example. if you can avoid
all of its tenticale attackes this fight is very easy to win.
 befor staring the fight you brab all the pick up creates you can using kenisis.

 phase 1
 onec the battle start and you are in controll, start moveing left and right
all the while watching the damn tenticals. after 2/3 attackes it will bring
doen its ugly  face to you to screem. now its your chance to attack those
outter yellow pods with the plasma gun. hit 3 shots and reload and then start
moveing. repeat this untill you have  distroyied 3 out of 5 yellow pods.
allways watch your health and make sure the color is blue. after you have
distroyied 3 outer pods it will grab you and hand you in the air.
 now you have to distroy the other 2 while you are up  side down. what i did
was just shoot at the them. you have to distroy the first 3 pods in a such a
way that the last two  are next to each other. this will help you when you are
up side down.

 phase 2
 once you distroyed the remaining 2 pods it will drop you and once you are
almost recoverd, it wil drop 2 pods rihgt in front of you, take out the line
gun and ready to say "hi"
 to 2 pregnands. use you stasis and get rid of them as fast as you can. becouse
while you try to kill the pregnants the hive mind eihter try to salm you with
its tenticals or  it will drop yellow explods just like the Leviathan. avoid
these and once your done switch to the plasma cutter. now it will hit you with
its tenticals about 3/4 times befor  exposing its belly. the yellow pods in
side the belly is your new targets. destroy one by one(total of 5) while
avoiding the tenticals and the random exploding pods.

 thats it , you have kicked the ass of this game for good. enjoy the rewards
after the credits roles. (military suit, 10 power nodes and 50000 credits) :D

 Other important stuff

 [1] always use stasis on enemies befor attacking, it dosen't matter if you are
facing a single enemy or multiple enemies.
 for this usually what you have to do is alwasy make sure that you have access
to a stasis machine(s) in  any level of the game. by clearing a path to the
stasis machine after every fight you can go back  and refill your stasis. even
though this may look like wasted time, in impossible mode this is very 
important. so i always did clear the path to the nearest stasis mahice when
ever a one is avilabe in a  level.dont waste stasis/ammo on the Wheezers(the
ones that put out poison air)just use your feet to stomp on them.
 when there is no stasis chargers manage your stasis with stasis refill packs
very carefully.

 [2] when you upgrade the guns first try to upgrade the damage in the shortest
path. you don't need  to upgrade the flame thrower.once guns are fully upgraded
in the damage area do the upgrades to the  rig's need to upgrade the
rigs air.

 [3] when you are in a room with fully intact human bodies, stomp them untill
they are fully dismembered.
 usually when there are bodies the infectors come and turn them to super slashers.

 [4] Never shoot to the belly of a pregnant necormoph. it will spawn a swarm.

 [5] When facing multiple enemies force them to come via a single vent when
possible. this is not  always possible but there are situations that you  can
do that.
       example instances:-
        >befor activating the gravity in the "in to the void" level open the
near by door with a power node.
         then activate it and quickly run in to the room and trun right. now
turn 180 to face the roof vent
         all the enemies except for the pregnant will come one after another
via that need of stasis here.

        >when you retrieve the marker. when multiple enemies got spawned,
quickly run to the lift and go up.
        all the able enemies will come via a single vent opposite of the lift.

        >when you pass the laser that functioning incorrectly and open up the
next door ,wait till you
        hear the sound of a exploder. quickly back track to the other side by
stasising the laser and don't
        go beyond the door that allow you to enter the laser room. just wait in
the door. all the enemies
        will come one after another via a vent and get bunrned by the laser.

 [6] when you are facing mixed enemies and if the mix contains exploders eihter
kill the exploder when others are behind
     or in side ways with it by shooting the yellow pod or kill the exploder
while preserving its exploding pod. when others comes near it stasis them
     and shoot the exploding pod. this usually kill 2/3 enemies.

 [7] when in a sealed room due to temporaraly containment always run and pick
enemies from a different side. when possible
     use exploders (if there are in) for your advantage.

 [8] Save the game when you finished a fight. this may be with a single enemy
or multiple but saveing
     after every successfull fight (you got minimum or zero damage) will save
your time.

 [9] complete the minigames avilable. there's one in the valor ship (shooting
game) and another in
     "end of days" level(zero g basket ball). the rewards you get (specially
the ruby semiconductor and the power node)
     will definitly help you.

 [10] drag teniticals must be fight with plasma cutter only. you need to shoot
about 10 shots to the yellow node.
      the line gun in this case is too slow.

 [11] sell stuff you don't need. i have played the game with plasma cutter,
line gun and flame thrower.
      so any other ammo,semiconductors i get my hands on were selled at the the level <> i have selled the flame thrower.
      never sell stasis packs.

 [12]explor every where. this is the only way you can get your hands on to all
the power nodes and other stuff avilable in the

 [13] when you retrive the maker for the first time ,do the following to avoid
unneccsary fights. onec the room is clear of enemies  move the marker to the
middle usign kenisis.
      now just take a one step in the middle ramp.a tentical will appear. just
stay where you are and fire to that yellow area (just like the drag tentical).
if you have done the
      stepping thing correctly it will never hit you nor it will never go down
to hide. as soon as its destroyed, move to the middle of the middle ramp and
use kenisis to move the marker
      to the other side.

 levels where there is no stasis charger.

  [1] End of days.   
  [2] Alternate solutions.


Games You May Like...