Caesar III

Platform

zScore

59%

Caesar III

Developer:Impressions Games Genre:Strategy Release Date: Download Games Free Now!

About The Game

For those of you who never played the original Caesar, or the even better Caesar II, you should know that this is a game of construction. If you need a comparison, it most closely resembles SimCity--some fans even call it SimRome. In Caesar III, you take on the job of a provincial governor in the Roman Empire, trying to extend the borders of Roman civilization and raising a great city out of the pagan dust. You build roads, clear forests, and plunk down virtually every kind of building and structure that was common in cities 2,000 years ago, all while fighting off the occasional barbarian horde and trying to make a profit on the venture.

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Caesar III

Caesar III Review

By Mitsuo Takemoto |

Impression Software's Caesar III is the latest installment of sequels that have basically spent the last few years refining and perfecting the same idea. As the supreme commander of a Roman city, the task set before you is to expand your city, keep your population happy, and protect it from any invaders who might be impressed with the work you're doing. Although the first two games had their share of problems, it seems like Impressions finally managed to implement everything that they wanted to do in this third installment. Let's take a look at why.

As with the first two games, Caesar III takes place in ancient Rome with you cast as a young citizen looking to rise up through the ranks. In the early levels of the game, all you will need to do is build a small city, provide it with the most basic of facilities, and keep it from burning down. As you progress, new challenges (as well as new buildings) will be added and you'll find your time taken up by such diverse problems as appeasing angry gods, sending Caesar gifts and tribute, and stopping citizen revolts. Doing this is never easy, and towards the later levels in the game, it can get to be down right difficult.

One of the biggest changes between Caesar II and the new title is the sheer number of difficulties you have to contend with. Even on the earliest levels, you'll learn that feeding your people is much more of a chore than in the past. People eat, grain, vegetables, and meat. In order to get it to them, you'll have to build farms (which come in grain, vegetable, and pig farm varieties) and make sure that they have enough workers to produce their crop. Next you'll have to build a granary to store the food and make sure that it is equipped with enough workers to unload the food. Don't get comfortable, there's still the matter of making sure you have enough workers to take that food to your city's many markets, and then insuring that there are workers in those markets to sell the food to your population. If that all sounds like a lot of different workers, it is. Almost every city I built was horribly understaffed from the get go.

The obvious answer seems to build more housing units, or improve the housing units that you already have. Unfortunately, this brings its own set of problems. For every fountain you build, temple you open, or doctor you place, you'll need a staff to make it work. Run out of workers in the hospital? Better get ready for a plague that'll wipe out half your town. No peons to take up water services? Look for your fountains to cut off and your populous to start looking for a better city. Not enough men for the local theatre? Look for your bored population to seek other cities that might offer more distraction from their ho-hum lives.

The biggest mistake of all is to neglect your temples. The game's five different deities, Ceres, Mercury, Venus, Mars, and Neptune, demand constant attention. Keep your temples well staffed, and you'll receive blessings from the blessed god. Ceres will make your crops grow faster, Mercury will help you with your industry, Venus will keep your populace happy, and Mars will place you city under his protection. Piss them off, and you're in for a load of problems that even the finest management won't be able to sort out. Ceres makes your fields wither and die leaving you with a starving populous. Mars will incite nearby neighbors into attacking your village while Venus puts all of your citizens in a bad mood. Mercury shows off his patronage of thieves by stealing items from your warehouses and granaries. Worst of all is Neptune, whose anger will bring storms that sink the ships that trade with your city.

Although Caesar III is a game that demands constant attention to just about everything, trade is really the key factor in maintaining a functional city. As you start the game with a limited amount of money, you'll need to find some way to generate money to replace that which you are spending on new construction. While it's not entirely a live or die situation to start with (loose your initial funds and you'll receive more from Rome with an accompanying slap on the wrist), eventually Caesar will get fed up with your high-priced shenanigans and send his troops in to level your town and send you to the galleys. To open trade routes, you'll need to look at your large map and find other cities that are willing to import the goods that you have for sale (examples include pottery, weapons, olive oil, marble, and grain). As with everything else in the game, all of this requires a lot more people than you might think. The dock will require workers to take goods from a warehouse and put them on the ship, the warehouse will require workers to move objects from their production centers to the storage area, and production centers will require workers to actual make the items in question. Oh, and don't forget that it'll take raw goods to manufacture those items in the first place, so you'll need iron miners, clay diggers, and marble cutters to handle that. All of these people must live fairly close to the jobs in question, or they'll find other places to work. What this usually ends up meaning is that you towns will start off as small areas that are separated from each other that slow grow into a united whole.

Fortunately, all of this is made extremely entertaining by Caesar III's amazing attention to detail. All of the buildings are portrayed with amazing artistic talent, and every person on the street has a job to do that you can watch them accomplish. Buildings also works as they are supposed to. You can watch the lions pace in the training area, the actors orate in the theatres, and even see the gladiators fight in the amphitheaters. All of this is really good pay-off when you've finally managed to build a large enough city to see it. As you progress through the game, you'll also get a chance to see several different landscape types, each with their own inherent problems to face (it's not only hard to grow wheat in the savanna, it's also really hard to keep citizens happy when they continue to get stampeded by zebras).

Combat in the game is still relatively simplistic, but a lot of new options have been added. Depending on what type of training centers you build, you can create sword wielding soldiers, javelin throwers, and several other types of soldiers, and you can also give them basic formation orders to follow in battle. Although it can sometimes be pretty difficult to get your troops to engage the enemy when they're attacking your city, for the most part combat is pretty intuitive. In the end though, Caesar III is definitely a game of strategy and resource management, not warfare.

There's a lot of things that I simply don't have time to cover (in fact, I'm sure that most of you have already nodded off by now), but let me leave it at this Caesar III is a fantastic strategy game that offers enough different challenges and rewards that almost anyone who has the patience to learn how the game works will eventually come to enjoy. Although it's not without its problems (before you get soldiers, you can't build a structure anywhere a sheep has decided to lie down) the game is well thought out, expertly designed, and artistically pleasing. A must buy for any hard core strategy fan who likes thought more than action.

-- Trent C. Ward

Caesar III Game Walkthrough

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-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                    Caesar III Structure Guide
                    System: PC/Windows
                    Author: Jim Chamberlin
		    (red_phoenix_1@hotmail.com)

                    Version: FINAL (12/30/04)

  ===========================================================================

  << Disclaimer >>

  This document is Copyright  2001 Jim Chamberlin.  All Rights Reserved.

  ===========================================================================

I would like all of the Caesar III fans to start sending in things so I 
can make some more guides for this wonderful game.  One of the things I 
would like is for people to start sending is some attached files with a 
city or city section drawing.  For example, use MS Paint and make some
drawings of what a good city or part of a city would look like.  Remember
to make all the same size buildings look the same.  For example, if the 
building's size is 4X4, make all 4X4 buildings the same size, please.  
You could color code each type of building if you'd like.  Make a key 
that is EASY to read and understand.  You could also just use Notebook 
or any other type of Word Processor and make a city blueprint too.  You
could use letters representing each block of the building and dashes or 
whatever for roads, be creative.  An example is below.

A Senate could look like this (5X5):
SSSSS
SSSSS
SSSSS
SSSSS
SSSSS

You should get the general idea.  Make sure all drawings are in an 
attached e- mail file.  I'd be nice if they were in a WinZip File.  If 
you'd like to know where to go to download this, go to 
http://www.download.com.  You should be able to find it without too much 
trouble.

I'm not going to write a single Strategy Guide or Walkthrough for Caesar 
III.  Instead, I'm going to write several smaller guides for the game.  
Each will be about a certain aspect of the game.  For example, this one 
is about the buildings and structures of the game.  Other guides to 
follow will contain, once again, different things.  They aren't 
available yet.  You may notice that I'm not containing any tips in the 
aspect- specific guides.  I am going to write a guide containing nothing 
but tips, with references to the guides, so you'll understand what I'm 
talking about.  There is already a great Walkthrough at GameFaqs, so you 
should check it out as well.  It's done by Adar.

-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               Table of Contents
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   I. Industry Buildings and Structures
  II. Water Structures
 III. Education Buildings
  IV. Entertainment Buildings
   V. Security Buildings and Structures
  VI. Engineering Buildings and Structures
 VII. Administration Buildings and Structures
VIII. Religion Structures
  IX. Health Buildings
   X. Residence Buildings
  XI. Credits

=====================================
I. Industry Buildings and Structures
=====================================

NAME OF STRUCTURE: VINE FARM
SIZE: 3X3
DESIRABILITY EFFECT: +
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: RAW MATERIALS FOR THE WINE WORKSHOP

NAME OF STRUCTURE: FRUIT FARM
SIZE: 3X3
DESIRABILITY EFFECT: +
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: FOOD SOURCE

NAME OF STRUCTURE: OLIVE FARM
SIZE: 3X3
DESIRABILITY EFFECT: +
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: RAW MATERIALS FOR THE OIL WORKSHOP

NAME OF STRUCTURE: PIG FARM
SIZE: 3X3
DESIRABILITY EFFECT: -
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: FOOR SOURCE

NAME OF STRUCTURE: VEGETABLE FARM
SIZE: 3X3
DESIRABILITY EFFECT: -
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: FOOD SOURCE

NAME OF STRUCTURE: WHEAT FARM
SIZE: 3X3
DESIRABILITY EFFECT: -
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: THE MOST EFFICIENT FOOD SOURCE AVAILABLE

NAME OF BUILDING: GRANARY
SIZE: 3X3
DESIRABILITY EFFECT: --
LABOR: 6
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: STORES THE FOOD

NAME OF BUILDING: MARKET
SIZE: 2X2
DESIRABILITY EFFECT: -
LABOR: 5
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: DISTRIBUTES COMMODITIES AMONG THE HOUSING

NAME OF STRUCTURE: WAREHOUSE
SIZE: 3X3
DESIRABILITY EFFECT: ---
LABOR: 6
ROAD ACCESS: YES
COST: 70 DN
OTHER INFORMATION: STORES AND ACCEPTS GOODS INVOLVING EXPORTS 

NAME OF STRUCTURE: CLAY PIT
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: RAW MATERIALS FOR THE POTTERY WORKSHOP

NAME OF STRUCTURE: IRON MINE
SIZE: 2X2
DESIRABILITY EFFECT: ---
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: RAW MATERIALS FOR WEAPONS WORKSHOP

NAME OF BUILDING: FURNITURE WORKSHOP
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 40
OTHER INFORMATION: TURNS TIMBER INTO FURNITURE

NAME OF BUILDING: POTTERY WORKSHOP
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: TURNS CLAY INTO POTTERY

NAME OF BUILDING: WINE WORKSHOP
SIZE: 2X2
DESIRABILITY EFFECT: -
LABOR: 10
ROAD ACCESS: YES
COST: 45 DN
OTHER INFORMATION: TURNS GRAPES FROM THE VINE FARM INTO WINE

NAME OF BUILDING: WEAPONS WORKSHOP
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: TURNS IRON INTO WEAPONS

NAME OF BUILDING: OIL WORKSHOP
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: TURNS OLIVES INTO OIL

NAME OF STRUCTURE: MARBLE QUARRY
SIZE: 2X2
DESIRABILITY EFFECT: ---
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: DIGS FOR MARBLE (USED IN ORACLES AND LARGE TEMPLES)

NAME OF STRUCTURE: TIMBER YARD
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: RAW MATERIALS FOR FURNITURE WORKSHOP

===================================
II. Water Structures
===================================

NAME OF STRUCTURE: RESERVOIR
SIZE: 3X3
DESIRABILITY EFFECT: ---
LABOR: 0
ROAD ACCESS: NO
COST: 80 DN
OTHER INFORMATION: CREATES PIPE NETWORK

NAME OF STRUCTURE: AQUEDUCT
SIZE: 1X1
DESIRABILITY EFFECT: NONE
LABOR: 0
ROAD ACCESS: NO
COST: 8 DN
OTHER INFORMATION: LINKS RESERVOIRS TOGETHER


NAME OF STRUCTURE: FOUNTAIN
SIZE: 1X1
DESIRABILITY EFFECT:
LABOR: 4
ROAD ACCESS: NO
COST: 15 DN
OTHER INFORMATION: THE MORE DESIRABLE WATER FOR HOUSING

NAME OF STRUCTURE: WELL
SIZE: 1X1
DESIRABILITY EFFECT: -
LABOR: 0
ROAD ACCESS: NO
COST: 5 DN
OTHER INFORMATION: THE LESS DESIRABLE WATER FOR HOUSING

======================================
III. Education Buildings
======================================

NAME OF BUILDING: ACADEMY
SIZE: 3X3
DESIRABILITY EFFECT: ++
LABOR: 30
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: HELPS CULTURE RATING; 100 STUDENTS

NAME OF BUILDING: LIBRARY
SIZE: 2X2
DESIRABILITY EFFECT: ++
LABOR: 20
ROAD ACCESS: YES
COST: 75 DN
OTHER INFORMATION: HELPS CULTURE RATING; 800 PEOPLE

NAME OF BUILDING: SCHOOL
SIZE: 2X2
DESIRABILITY EFFECT: -
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: 75 CHILDREN

NAME OF BUILDING: MISSION POST
SIZE: 
DESIRABILITY EFFECT: --
LABOR: 20????
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: TEACHES NATIVES LATIN, THUS HOPEFULLY REMAINING 
PEACEFUL

====================================
IV. Entertainment Buildings 
====================================

NAME OF BUILDING: ACTOR COLONY
SIZE: 3X3
DESIRABILITY EFFECT: +
LABOR: 5
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: SUPPLIES THE THEATER AND AMPHITHEATER WITH ACTORS

NAME OF BUILDING: AMPHITHEATER
SIZE: 3X3
DESIRABILITY EFFECT: ++
LABOR: 12
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: NEEDS ACTORS AND GLADIATORS

NAME OF BUILDING: CHARIOT MAKER
SIZE: 3X3
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 75 DN
OTHER INFORMATION: SUPPLIES THE HIPPODRONE WITH CHARIOTEERS

NAME OF BUILDING: COLOSSEUM
SIZE: 6X6
DESIRABILITY EFFECT: --
LABOR: 25
ROAD ACCESS: YES
COST: 500 DN
OTHER INFORMATION: NEEDS GLADIATORS AND LION TAMERS

NAME OF BUILDING: GLADIATOR SCHOOL
SIZE: 3X3
DESIRABILITY EFFECT: --
LABOR: 8
ROAD ACCESS: YES
COST: 75
OTHER INFORMATION: SUPPLIES THE AMPHITHEATER AND COLOSSEUM WITH
GLADIATORS

NAME OF BUILDING: HIPPODROME
SIZE: 5X15
DESIRABILITY EFFECT: --
LABOR: 150
ROAD ACCESS: YES
COST: 2500 DN
OTHER INFORMATION: NEEDS CHARIOTEERS

NAME OF BUILDING: LION PIT
SIZE: 3X3
DESIRABILITY EFFECT: --
LABOR: 8
ROAD ACCESS: YES
COST: 75 
OTHER INFORMATION: SUPPLIES THE COLOSSEUM WITH LION TAMERS

NAME OF BUILDING: THEATER
SIZE: 2X2
DESIRABILITY EFFECT: +
LABOR: 8
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: NEEDS ACTORS; HELPS CULTURE RATING

======================================
V. Security Buildings and Structures
======================================

NAME OF BUILDING: BARRACKS
SIZE: 3X3
DESIRABILITY EFFECT: ---
LABOR: 10
ROAD ACCESS: YES
COST: 150 DN
OTHER INFORMATION: ALLOWS FORTS TO RECRUIT SOLDIERS

NAME OF BUILDING: FORT
SIZE: 
DESIRABILITY EFFECT: ----
LABOR: 16
ROAD ACCESS: NO
COST: 1000 DN
OTHER INFORMATION: BASE FOR COHORT

NAME OF STRUCTURE: GATEHOUSE
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 0
ROAD ACCESS: NO
COST: 100 DN
OTHER INFORMATION: PROVIDES PASSAGE THROUGH WALLS

NAME OF BUILDING: MILITARY ACADEMY
SIZE: 3X3
DESIRABILITY EFFECT: --
LABOR: 20
ROAD ACCESS: YES
COST: 1000 DN
OTHER INFORMATION: IMPROVES SOLDIER QUALITY

NAME OF BUILDING: PREFECTURE
SIZE: 1X1
DESIRABILITY EFFECT: -
LABOR: 6
ROAD ACCESS: YES
COST: 30 DN
OTHER INFORMATION: POLICE AND FIREFIGHTING

NAME OF STRUCTURE: TOWER
SIZE: 
DESIRABILITY EFFECT: ----
LABOR: 6
ROAD ACCESS: YES
COST: 150 DN
OTHER INFORMATION: SUPPLIES GUARDS AND BALLISTAS

NAME OF STRUCTURE: WALL
SIZE: 
DESIRABILITY EFFECT:
LABOR: 0
ROAD ACCESS: NO
COST: 12 DN
OTHER INFORMATION: IMPEDES INVADERS

=========================================
VI. Engineering Buildings and Structures
=========================================

NAME OF STRUCTURE: LOW BRIDGE
SIZE: 
DESIRABILITY EFFECT: 
LABOR: 0
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: BLOCKS SHIP PASSAGE

NAME OF STRUCTURE: SHIP BRIDGE
SIZE:
DESIRABILITY EFFECT:
LABOR: 0
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: ALLOWS SHIPS TO PASS

NAME OF BUILDING: ENGINEER'S POST
SIZE: 1X1
DESIRABILITY EFFECT:
LABOR: 5
ROAD ACCESS: YES
COST: 30 DN
OTHER INFORMATION: MAINTAINS BUILDINGS

NAME OF STRUCTURE: GARDEN
SIZE: 1X1
DESIRABILITY EFFECT: +++
LABOR: 0
ROAD ACCESS: NO
COST 12 DN
OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY

NAME OF STRUCTURE: PLAZA
SIZE: 1X1
DESIRABILITY EFFECT: ++
LABOR: 0
ROAD ACCESS: IT'S BUILD ON THE ROAD!
COST: 15 DN
OTHER INFORMATION: IMPROVES LOCAL DESIRABILITY 

NAME OF BUILDING: WHARF
SIZE: 2X2
DESIRABILITY EFFECT: ----
LABOR: 6
ROAD ACCESS: YES
COST: 60 DN
OTHER INFORMATION: SERVICES FISHING BOATS

NAME OF BUILDING: SHIPYARD
SIZE: 2X2
DESIRABILITY EFFECT: ----
LABOR: 10
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: SUPPLIES WHARFS WITH FISHING BOATS

NAME OF STRUCTURE: DOCK
SIZE: 3X3
DESIRABILITY EFFECT: ---
LABOR: 12
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: ALLOWS TRADE BY SEA

=============================================
VII. Administration Buildings and Structures
=============================================

NAME OF BUILDING: FORUM
SIZE: 2X2
DESIRABILITY EFFECT: ++
LABOR: 6
ROAD ACCESS: YES
COST: 75 DN
OTHER INFORMATION: COLLECTS TAXES

NAME OF BUILDING: GOVERNOR'S HOUSE
SIZE: 3X3
DESIRABILITY EFFECT: ++++
LABOR: 0
ROAD ACCESS: YES
COST: 150 DN
OTHER INFORMATION: NONE

NAME OF BUILDING: GOVERNOR'S VILLA
SIZE: 4X4
DESIRABILITY EFFECT: ++++
LABOR: 0
ROAD ACCESS: YES
COST: 400 DN
OTHER INFORMATION: NONE

NAME OF BUILDING: GOVERNOR'S PALACE
SIZE: 5X5
DESIRABILITY EFFECT: ++++
LABOR: 0
ROAD ACCESS: YES
COST: 700 DN 
OTHER INFORMATION: NONE

NAME OF BUILDING: SENATE
SIZE: 5X5
DESIRABILITY EFFECT: ++++
LABOR: 30
ROAD ACCESS: YES
COST: 400 DN
OTHER INFORMATION: NONE

NAME OF STRUCTURE: SMALL STATUE
SIZE: 1X1
DESIRABILITY EFFECT: ++
LABOR: 0
ROAD ACCESS: NO
COST: 12 DN
OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY

NAME OF STRUCTURE: MEDIUM STATUE
SIZE: 2X2
DESIRABILITY EFFECT: ++++
LABOR: 0
ROAD ACCESS: NO
COST: 80 DN
OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY

NAME OF STRUCTURE: LARGE STATUE
SIZE: 3X3
DESIRABILITY EFFECT: ++++
LABOR: 0
ROAD ACCESS: NO
COST: 150 DN
OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY

====================================
VIII. Religion Structures
====================================

NAME OF STRUCTURE: ORACLE
SIZE: 2X2
DESIRABILITY EFFECT: +++
LABOR: 0
ROAD ACCESS: YES
COST: 200 DN + 2 CARTLOADS OF MARBLE
OTHER INFORMATON: HELPS CULTURE RATING; ALL GODS

NAME OF STRUCTURE: SMALL TEMPLE
SIZE: 2X2
DESIRABILITY EFFECT: ++
LABOR: 2
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: HELPS CULTURE RATING; 1 GOD

NAME OF STRUCTURE: LARGE TEMPLE
SIZE: 3X3
DESIRABILITY EFFECT: ++++
LABOR: 5
ROAD ACCESS: YES
COST: 150 DN + 2 CARTLOADS OF MARBLE
OTHER INFORMATION: HELPS CULTURE RATING; 1 GOD

======================================
IX. Health Buildings
======================================

NAME OF BUILDING: BARBER SHOP
SIZE: 1X1
DESIRABILITY EFFECT: ++
LABOR: 2
ROAD ACCESS: YES
COST: 25 DN
OTHER INFORMATION: NONE

NAME OF BUILDING: BATH- HOUSE
SIZE: 2X2
DESIRABILITY EFFECT: ++
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: NEEDS PIPE ACCESS TO RESERVOIR

NAME OF BUILDING: DOCTOR'S CLINIC
SIZE: 1X1
DESIRABILITY EFFECT: 
LABOR: 5
ROAD ACCESS: YES
COST: 30 DN
OTHER INFORMATION: HELPS PREVENT DISEASE

NAME OF BUILDING: HOSPITAL
SIZE: 3X3
DESIRABILITY EFFECT: -
LABOR: 30
ROAD ACCESS: YES
COST: 300 DN
OTHER INFORMATION: HELPS COMBAT DISEASE

========================================
X. RESIDENCE BUILDINGS
========================================

NAME OF BUILDING: FOR RENT SIGN
SIZE: 1X1
NUMBER OF PEOPLE: 0
RESIDENTS: NONE
NEED: ROAD ACCESS

NAME OF BUILDING: SMALL TENT
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 5
RESIDENTS: WORKERS
NEED: NOTHING

NAME OF BUILDING: LARGE TENT
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 7, 28
RESIDENTS: WORKERS
NEED: WATER SOURCE

NAME OF BUILDING: SMALL SHACK
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 9, 36
RESIDENTS: WORKERS
NEED: 1 FOOD TYPE

NAME OF BUILDING: LARGE SHACK
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 11, 44, 52
RESIDENTS: WORKERS
NEED: 1 GOD ACCESS

NAME OF BUILDING: SMALL HOVEL
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 11, 13
RESIDENTS: WORKERS
NEED: FOUNTAIN

NAME OF BUILDING: LARGE HOVEL
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 15, 52, 60, 70
RESIDENTS: WORKERS
NEED: 1 ENTERTAINMENT

NAME OF BUILDING: SMALL CASA
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 15, 17, 64, 68
RESIDENTS: WORKERS
NEED: BASIC EDUCATION

NAME OF BUILDING: LARGE CASA
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 19, 76
RESIDENTS: WORKERS
NEED: BATH- HOUSE, POTTERY

NAME OF BUILDING: SMALL INSULAE
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 19, 76, 78
RESIDENTS: WORKERS
NEED: 2ND ENTERTAINMENT

NAME OF BUILDING: MEDIUM INSULAE
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 20, 80
RESIDENTS: WORKERS
NEED: DOCTOR, FURNITURE

NAME OF BUILDING: LARGE INSULAE
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 84
RESIDENTS: WORKERS
NEED: SCHOOL, LIBRARY

NAME OF BUILDING: GRAND INSULAE
SIZE: 2X2
NUMBER OF PEOPLE: 84
RESIDENTS: WORKERS
NEED: 3RD ENTERTAINMENT

NAME OF BUILDING: SMALL VILLA
SIZE: 2X2
NUMBER OF PEOPLE: 40
RESIDENTS: PATRICIANS
NEED: WINE, 2 GODS

NAME OF BUILDING: MEDIUM VILLA
SIZE: 3X3
NUMBER OF PEOPLE: 42
RESIDENTS: PATRICIANS
NEED: BATH- HOUSE, DOCTOR, HOSPITAL

NAME OF BUILDING: LARGE VILLA
SIZE: 3X3
NUMBER OF PEOPLE: 90
RESIDENTS: PATRICIANS
NEED: ACADEMY

NAME OF BUILDING: GRAND VILLA
SIZE: 3X3
NUMBER OF PEOPLE: 90
RESIDENTS: PATRICIANS
NEED: 3 FOOD TYPES, 3 GODS

NAME OF BUILDING: SMALL PALACE
SIZE: 2X2
NUMBER OF PEOPLE: 106
RESIDENTS: PATRICIANS
NEED: 2ND WINE

NAME OF BUILDING: MEDIUM PALACE
SIZE: 3X3
NUMBER OF PEOPLE: 108
RESIDENTS: PATRICIANS
NEED: 4 GODS

NAME OF BUILDING: LARGE PALACE
SIZE: 4X4
NUMBER OF PEOPLE: 200
RESIDENTS: PATRICIANS
NEED: 4TH ENTERTAINMENT

NAME OF BUILDING: LUXURY PALACE
SIZE: 4X4
NUMBER OF PEOPLE: 200
RESIDENTS: PATRICIANS
NEED: MORE DESIRABILITY

======================================
XI. Credits
======================================

- Sierra Studios
- Impressions
- GameFaqs and CJayC
- Adar
- vgstrategies.about.com
- Cheat Code Central--http://www.cheatcc.com
- http://www.macledge.com/resources/caesar3/structureguide

  ===========================================================================

  ASCII Art created using SigZag by James Dill:   (freeware!)
   http://www.geocities.com/southbeach/marina/4942/sigzag.htm

  This FAQ was writen entirely using the GWD Text Editor:  (shareware)
    http://www.gwdsoft.com/

    - There are many, many text editors out there (even completely free), but
      this is certainly one of the absolute best editors out there.  Also,
      be sure to support the software developer(s); they did a lot of hard
      work on this.


  ===========================================================================

  << Disclaimer >>

         This Document is Copyright 2001 Jim Chamberlin.  All Rights Reserved.

	 This guide can be FREELY distributed as long as you agree to a few
         things:

          - You do not alter this guide, leaving it in the original .txt
            file format
          - You do not charge for viewing this guide.  This includes, but
            is not limited to websites, cds, dvds, magazines, etc.
          - You give me credit.
          - Visit GameFAQs () on a regular basis and
            download any updates to the guide.  Authors hate responding to
            questions that were answered in newer versions of the guide.


                                                                ///,        ////
                                                                  /,      /  >.
                                                                   /,   _/  /.
                                       - (C)Jim Chamberlin        _  /_/   /.
    _____               _____                                      __/_   <
   /  __ __________   /  __ ___ _  _____  _________ _  ____  __  /<<< __
  /  / / /  ___/ __  /  / / /  // /  __ /  ___/   Y /__/ / / /,)^>>_._ 
 /  /_/ /  _/_/ /_/ //  /_/ /  _~  /  /_/ /  _/_/     /  />   <  (/    /
/__/   >____/_____//  ____/__//__/_____/_____/__//__/_//__/_      // ````
======/============_/========[red_phoenix_1@hotmail.com]============((`======= 
                    

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