ArmA II

Platform

zScore

77%

ArmA II

Developer:Bohemia Interactive Genre:Action Release Date: Download Games Free Now!

About The Game

The 27th U.S. Marine Expeditionary Unit has been deployed to the former soviet republic of Chernarus: a small country chained to the threat of an upcoming civil war. Force Reconnaissance Team "Razor" is among the first to fight. This elite five-man team is about to fall down the rabbit hole, trapped in a war not only for control of the country, but also the hearts and minds of its people. With the might of the USMC offshore and Russia anxiously watching from the north, the stakes couldn't be higher. The fate of Chernarus is balanced on a razor's edge...

Arma 2 is based on the latest generation technology, offering large –scale game world, authentic and extremely detailed modern units, weapons, vehicles and enviroments, challenging single player and vast array of multiplayer options.

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ArmA II Videos

Arma II Launch Trailer

Arma 2: Free redefines the free-to-play battlefield with its truly unrivaled scale and gameplay possibilities. Arma 2: Free serves up almost everything offered by the original Arma 2 - the '13th best PC game of...

ARMA 2 : Atmosphere Trailer HD

Check out the beautiful graphics and detailed atmosphere in this fan made trailer.

ArmA 2 : Stripped Trailer

ArmA 2 is here! To celebrate the full EU launch here is a trailer showing off Chenarus' interesting and beautiful scenery and the amazing...

ArmA II

ArmA II Review

By Pauline Clay |

There's something about ArmA II and games of its sort that is at once exhilarating and exasperating. On the one hand, you have the undeniable thrill of rummaging through the toybox of the world's military forces, playing with everything from 9mm pistols to VTOL jets on a massive, dynamic battlefield with plenty of players on either side of the conflict. On the other hand, the sheer number of systems and behaviors that must be modeled to make it all work are at best frustratingly complicated and at worst totally unreliable. ArmA II excels in both areas, delivering a battlefield experience that's as thorough and comprehensive as we've ever seen, while crushing the player's enthusiasm with a cumbersome interface and inconsistent scripting system.

Even fans of the genre will be on the fence about the bugs.With that in mind, it's honestly hard for me to render a solid recommendation for or against this title. Do the profound positives and maddening negatives merely cancel each other out, leaving us with a game that's merely average? A lot depends on what you expect from the game and what types of dynamic encounters you're looking for.

When you're leading your squad through a dense Eastern European town, and you have to rush out and drag your wounded medic who was just hit by a sniper out of the road so he won't be spotted by a patrolling AFV, and then patch him up so you can both make it to the helicopter extraction, then the game is truly transcendent. Even when you're sitting on your motorcycle by a roadside gas station in the middle of nowhere and trying to figure out where you are on your map, there's a certain sense of rightness in the game's approach to accuracy (if not in its approach to fun). But when you have to wrestle with the controls to give even the simplest commands to your squad, and when missions succeed or fail based on buggy code rather than your own participation, well, it can make you mad enough to swear off the game entirely.

Games of this type, and this series in particular, seem unable to escape from this contradiction. ArmA II is Bohemia Interactive's continuation of its own Operation Flashpoint series, now owned by Codemasters. While all the games in the series have been praised for their approach to realism, the developers have seemed incapable of tempering that with any concessions to usability or accessibility. The name ArmA itself seems to be a total admission of this fact by the developers, having no real meaning to anyone outside of their established fan base.

The conflict is challenging and you'll be in charge of the team this time.The game itself takes place in Eastern Europe in the fictional area of Chernarus. The battlefield ranges over beaches, towns, farms, forests, hills and a wide variety of locations in an area that is, at 225 sq km, more than twice the size of the entire county I live in. If your chopper gets shot down before you reach the objective, you'd better prepare for a long, long walk. The players take on the role of the leader of a US Marine recon squad, sent in as part of a larger force to help out in a civil war between Chernarus's democratically-elected leaders, Russian communists and a number of ad hoc guerilla groups.

The notion of command is new for the Bohemia Interactive games, and it works well to give the player an ever-expanding sphere of involvement and responsibility. You'll start off with this small recon squad but will eventually be coordinating efforts with larger forces within the Marine Expeditionary Unit. The command system is, like every other part of the interface, full of options and flexibility but they're buried under so many layered menus that it can take a few days before you really get comfortable with it. Even then, it's a struggle to issue even the simplest commands like "heal" or "stop" and, given your squad mates occasional lapses in judgment, that can make for a very frustrating experience, particularly so when the enemy AI seems so good at fighting intelligently.

As a consequence, you have to show a little more responsibility and initiative. This isn't like Modern Warfare where you're a one-man killing machine, but there's a nice balance between feeling like your own individual contributions carry a lot of weight in the overall battle. And it's not just how good you are at being a soldier that matters; it's the choices you make about what objectives to take and how to approach them that really opens the game up and gives you a sense of significance in the world. HQ will send down your orders but it's up to you to determine how (or in some cases, if) you're going to accomplish them.

In an early mission, you're tasked with taking out an important piece of enemy equipment. If all you care about is the end result, you can spot it from a distance and call in an air strike. But that causes a lot of collateral damage and civilian casualties. If you want to preserve your integrity, you'll need to sneak up to the objective, avoiding or dispatching enemy guards, and plant some small charges to blow up the installation. The game gives you the choice to approach the objective how you want to and, as an added bonus, opens up new opportunities and challenges based on the decisions you've made.

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