Analogue: A Hate Story Review
By Glenn Rice |
Analogue: A Hate Story is a visual novel game created by Christine Love and released in February 2012. Analogue simply revolves around how people interact with computers. The game begins with an introductory cut scene. The player character has received a message instructing him to access the logs on board the Mugunghwa.
As the player reads the logs, Hyun-ae provides commentary on the letters and diaries of the former inhabitants of the Mugunghwa, and in doing so slowly releases information about herself. She will also ask the player some questions about their identity, but also about the outside world: such as if colonies had been established yet. One of the more important series of logs is the diary of the Pale Bride, a sick girl on the ship that was placed in stasis so that she could be healed by medical technology in the future that was not yet available during her lifetime. The Pale Bride was woken up by her time's descendants in order to provide a fertile young bride to the Emperor and Captain of the ship. She found herself in a deeply misogynistic society, observing that everyone is dumb. When the player returns to the terminal, the system tells the player that a corrupt AI core has been found and requires repair. The story will not progress until this core is repaired.
Analogue was highly praised on both plot and interface. Many bloggers and gaming media sites noted the mechanics and interface of the game as well as the plot.