1000 Amps Review
By Nobuo Kogawa
Elegant graphics. Large world of interconnected stages filled with a variety of tricks and traps.
Easy to accidentally jump into another room and lose your progress in the previous room.
From The Little Engine that Could to The Mighty Toaster, machines and appliances sometime face just as many challenges as we sentient humans. Challenges like, y'know, turning on lights in a room. In 1000 Amps, a cute little electrical plug is not only tasked with brightening up his dark environs, but he also joins the ranks of other mechanical doo-dads and household gadgets that have been recruited to save the day. Luckily for you, Plug's journey through a black-and-white not-world of light-up squares and musical sound effects is an engaging trek full of far-flinging leaps and ever-changing puzzles. Plug, our sprightly, light bulb-like hero, must re-illuminate the large Amp Tree System, which has been darkened by a mysterious and maleficent intruder. Plug hops (via arrow keys) and teleports (via mouse click) through a 2D, side-scrolling world of connected rooms. (Think the compartmentalized dungeons in games like Metroid.) Each room's filled with invisible squares that form the room's confines. Plug must simply touch the invisible squares to make them appear. Some squares are called nodes, which are powerful squares that shine brightly. The more nodes Plug activates, the higher he can jump. Activate all the nodes to light up the room and clear the area. Rinse and repeat in other rooms.